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Thread Statistics | Show CCP posts - 3 post(s) |
Sylwester Dziewiecki
538
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Posted - 2016.04.23 12:06:00 -
[1] - Quote
CCP Rattati, thank you for post.
This is Skirmish v1.0
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Sylwester Dziewiecki
540
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Posted - 2016.04.23 13:52:00 -
[2] - Quote
Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?).
This is Skirmish v1.0
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Sylwester Dziewiecki
540
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Posted - 2016.04.23 15:09:00 -
[3] - Quote
five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta Go play EVE.
This is Skirmish v1.0
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Sylwester Dziewiecki
543
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Posted - 2016.04.23 19:15:00 -
[4] - Quote
Marston VC wrote: In one of the interviews with the games executive producer, he mentioned that we would have 32 roles and the ability to swap weapons between different roles. This statement is bizzar because of how it was phrased. Shouldn't it be a given that we could use most weapons interchangeably with different suits? This then leads to the natural question of "why didn't he just say "we would have 32 roles and countless numbers of ways we could customize them" instead?"
Well, it is just me thinking how it would be possibile to swap weapons between different roles - maybe weapons no longer require CPU/PG to be used, and so on player selects role, then any weapon combination that fit to his suit(S/L/H) and needs. It would simplify a lot of things this way, and definitely would reduce amount of "fittings" he have.
This is Skirmish v1.0
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Sylwester Dziewiecki
545
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Posted - 2016.04.24 08:45:00 -
[5] - Quote
Marston VC wrote: People are so quick to forget things. Dust 514 in alpha had no vehicles, one map, one race of suits/weapons, even worse graphics, literally zero voice comms as a function, and believe it or not, felt worse in terms of controls. Compared to then and now the current dust is like heaven. The same will be true for project nova HOWEVER project nova's starting point is seemingly far better off then dusts starting point ever was.
Dust 514 Alpha were only avaible for CCP employes, and close Beta to with you are refering to had vehicles: https://youtu.be/LVZILONI45U?t=4m20s
This is Skirmish v1.0
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Sylwester Dziewiecki
545
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Posted - 2016.04.24 11:19:00 -
[6] - Quote
Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/).
This is Skirmish v1.0
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Sylwester Dziewiecki
545
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Posted - 2016.04.24 12:55:00 -
[7] - Quote
Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". "Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense." it made me laugh.
In New Eden we also have piracy, slavery, mercenary, traitors and all other colors of rainbow. Just because some born as Amarr it do not mean that He will fight Gallent and Minmatar for entire life.
Setting aside the lore aspects, generic clone/class/roles or whatever it will be I think it is good idea, because it is like replacing H/M/L basic racial suits in dust(12 suits + God know how many militia bpo suits) with 3 suits that serve same purpose.
This is Skirmish v1.0
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Sylwester Dziewiecki
556
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Posted - 2016.05.03 19:17:00 -
[8] - Quote
ZED Regent wrote:Can we get a Dev blog for Project Nova ?
Will the forums shut down or stay online? (accesable) I think there will be no reason for this forum to continue existing, and we will get new one as soon as Nova will enter public stage. Just in case it is worth to subscirbe for DUST newstlerer.
This is Skirmish v1.0
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Sylwester Dziewiecki
557
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Posted - 2016.05.04 08:40:00 -
[9] - Quote
Project Nova(FPS): https://www.youtube.com/watch?v=bZhOSQEcnEI https://www.youtube.com/watch?v=3lUO0pB12kI https://www.youtube.com/watch?v=Togcb1rNnko
edit 1: 00:01:57 https://www.twitch.tv/ccp/v/61918605
edit 2: /interview:
http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml http://www.polygon.com/2016/4/21/11477884/ccp-project-nova-pc-eve-online http://www.pcworld.com/article/3060034/software/hands-on-ccps-project-nova-melds-fast-action-gunplay-with-eve-onlines-universe.html http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This is Skirmish v1.0
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