Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Marston VC
SVER True Blood RUST415
1750
|
Posted - 2016.04.24 04:59:00 -
[181] - Quote
Skihids wrote:As I've said so many times, vehicles need solid roles distinct from that of infantry. Those roles won't exist on the small maps CCP is starting out with. They will likely arrive when we see the large open maps and those look like they will come in when PC is added back.
The worst thing CCP could do is to throw in vehciles with nothing for them to do except compete with suits for infantry kills. That is what made them impossible to balance in DUST. Once game play gets more sophisticated those vehicle roles will emerge and CCP can build vehciles to match the those roles.
I suspect one of the first roles would be for a proper dropship to ferry troops across the large maps of planetary conquest. Troop transport was easily handled by running and drop uplinks in small DUST maps, killing the main role of the dropship right out of the gate. That's why CCPBlam created the ADS.
The need for a given vehicle MUST be in the game before the vehicle is implemented or we will repeat all the mistakes of DUST.
I agree with you completely. The fault in dusts vehicles weren't so much in the vehicles themselves, but the fact that the maps purely weren't designed to handle them being a part of it. 90% of the time a speed scout with uplinks could get to the base faster then any dropship/LAV could based on deployment times.
And tanks, which are more designed for open fields and area suppression are useless on maps that are primarly inhabited by large complexes. The way you frame it is exactly how CCP seems to be claiming on different interviews and i cant wait to see how its implemented.
Can you imagine Planetary Conquest? Imagine if the game is like how it was originally envisioned back in 2009 where all the districts are on the same map and you take the next one by simply driving to it? That would really open up the game to some crazy battles. I can already imagine Dropship dogfights across open fields where just one of them is trying to break through to place a marker for the MCC to launch a CRU.
Marston VC, STB Director
|
Skihids
Zumari Force Projection Caldari State
3649
|
Posted - 2016.04.24 05:00:00 -
[182] - Quote
Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created.
You didn't need the dropship because you never had to walk far enough that waiting for a pickup was worth your time.
You never NEEDED a tank because there was nothing a tank could do that infantry couldn't do. All anyone needed to do to win was kill infantry and hack points. Tanks couldn't even hack.
Since there was nothing to do but kill infantry vehciles defaulted to that role. Even the dropship got a gun glued to its nose and became the ADS. What do you get when you compete 1v1? You get balanced 1v1. Thus the great tank couldn't be any stronger than a single drop suit and it lost its essence. It simply became a lager, more expensive drop suit.
|
Marston VC
SVER True Blood RUST415
1750
|
Posted - 2016.04.24 05:05:00 -
[183] - Quote
james selim brownstein wrote:Skihids wrote:james selim brownstein wrote:We need Mechs. What role does the mech fill that your powered suit and super weapons doesn't? If you can't come up with one, then your mech has to be balanced 1v1 with any drop suit and it becomes just another expensive drop suit. Great question... ask someone else.
Anti Vehicle perhaps? Hop into a mech suit that is twice the size of your typical heavy, takes a bit more of punch, has large alpha weapons designed to fight tanks, but much less health then a typical vehicle, but also has the flexibility of a ground troop in the sense that it can still move through smaller buildings.
Or maybe it could just be a type of vehicle that you use in complexes/buildings. Small enough to fit in to a majority of rooms. Tanky enough to actually take a significant beating like an LAV level of health. But bigger and slower then a heavy. Great for breaking camps, but easily countered by simple AV grenades or a swarm launcher.
Depending on how you fir them they could also potentially be Mobile CRU's. Or give active/passive buffs/debuffs to friendly/enemy players near them.
There's a lot of potential roles mechs could fill. The imagination is the limit.
Marston VC, STB Director
|
james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 05:06:00 -
[184] - Quote
Marston VC wrote:james selim brownstein wrote:Skihids wrote:james selim brownstein wrote:We need Mechs. What role does the mech fill that your powered suit and super weapons doesn't? If you can't come up with one, then your mech has to be balanced 1v1 with any drop suit and it becomes just another expensive drop suit. Great question... ask someone else. Anti Vehicle perhaps? Hop into a mech suit that is twice the size of your typical heavy, takes a bit more of punch, has large alpha weapons designed to fight tanks, but much less health then a typical vehicle, but also has the flexibility of a ground troop in the sense that it can still move through smaller buildings. Or maybe it could just be a type of vehicle that you use in complexes/buildings. Small enough to fit in to a majority of rooms. Tanky enough to actually take a significant beating like an LAV level of health. But bigger and slower then a heavy. Great for breaking camps, but easily countered by simple AV grenades or a swarm launcher. Depending on how you fir them they could also potentially be Mobile CRU's. Or give active/passive buffs/debuffs to friendly/enemy players near them. There's a lot of potential roles mechs could fill. The imagination is the limit. Thank you
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Marston VC
SVER True Blood RUST415
1750
|
Posted - 2016.04.24 05:08:00 -
[185] - Quote
Skihids wrote:Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created.
You didn't need the dropship because you never had to walk far enough that waiting for a pickup was worth your time.
You never NEEDED a tank because there was nothing a tank could do that infantry couldn't do. All anyone needed to do to win was kill infantry and hack points. Tanks couldn't even hack.
Since there was nothing to do but kill infantry vehciles defaulted to that role. Even the dropship got a gun glued to its nose and became the ADS. What do you get when you compete 1v1? You get balanced 1v1. Thus the great tank couldn't be any stronger than a single drop suit and it lost its essence. It simply became a lager, more expensive drop suit.
agree completely. Could you imagine maps being large enough to where its actually a viable role to have a permanent dropship pilot flying around and waiting for a pick up order to try and re-deploy troops across the battlefield? That would be really cool, and now that the game will be on PC theres a chance this game could be similar to planetside in terms of map size.
Marston VC, STB Director
|
Skihids
Zumari Force Projection Caldari State
3650
|
Posted - 2016.04.24 05:11:00 -
[186] - Quote
DUST drop suits are one man tanks right now. CCP is going to have to come up with a special need to create a tank that carries the one man tanks inside.
That tank will have to have balance factors like required multi-crew or have some other drawbacks to keep one side from spawning one for every player and using it as a force multiplier. It needs a specific role that it can be tailored to at the expense of something else.
I can see true dropships that are fast and manuverable enough to avoid enemy fire, but don't have any effective offensive armament. Skilled pilots could insert troops or ferry them out of a captured facility to attack the next that is too far away to run to. Pilots would be a valued members of a PC Corp.
The drawback is that pilots would probably not be needed for pubs, but I'd rather see vehicles have important and balanced roles than have them forced in where they have no clear use "just because". |
ROMULUS H3X
research lab
1066
|
Posted - 2016.04.24 05:16:00 -
[187] - Quote
Awesome. I'm feeling some good vibes around this Project Nova. I'd like to sign up on some Biotic Active Module (aka BAM!) alpha testing when the stage is set.
-ROMULUS H3X, Research Lab Senior Test Subject
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Avallo Kantor
1126
|
Posted - 2016.04.24 06:17:00 -
[188] - Quote
A few questions in general:
1) Assuming many of us are interested in Project NOVA going past the Project phase, how do we, as the DUST community, show support? Many of us did not go to Fanfest, in no small part to us simply not knowing what sort of FPS content would be there, and not expecting anything actionable. However, I feel our community's feedback should still be able to be heard by CCP higher ups.
2) What is your current plans for progression in game? You have stated gaining the ability to get into more specialized suits, but will these suits be "specialized" in the current DUST sense of Assault and Logi suits completely removing the need for Basic suits, or do you see Non-specialized suits holding a role in the game as well beyond being "training suits"
Will equipment also have tiers, such as is currently the case with DUST, or will there only ever be one "tier level" of equipment?
3) Do you still plan to have some form of asset loss / money in game such that losing suits costs some form of currency that can be earned via matches.
4) The Project looks amazing. Any chance we can get hooked up with some concept art downloads for us to... savor?
"Mind Blown" - CCP Rattati
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1355
|
Posted - 2016.04.24 06:17:00 -
[189] - Quote
I don't like the hud. The radial hp needs to come back like eve has.
It looks too much like a bf or cod hud now.
When will it be on ps4?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Regis Blackbird
DUST University Ivy League
1281
|
Posted - 2016.04.24 06:39:00 -
[190] - Quote
There are some questions that none of the interviews have touched on (that I can find)
I understand (and support) this is not the initial focus, but it would be nice to know CCP's general thoughts on the following topics, and where they might be in the future roadmap?
- PVE (rouge drones etc): Something you can do in-beteen PVP matches to break it up a bit. - NPE Missions: Initial hook / mission that bring people in and teach them about New Eden?
You know, the things we have longed for forever in Dust514
|
|
Vitoka79 from SVK
Dead Man's Game Preatoriani
118
|
Posted - 2016.04.24 07:13:00 -
[191] - Quote
All i hear is less MMO and more FPS.But we want a lot of both,right?Why should we play another FPS game when its not realy different from the rest?
Nobody dies on my watch
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1356
|
Posted - 2016.04.24 07:22:00 -
[192] - Quote
Regis Blackbird wrote:There are some questions that none of the interviews have touched on (that I can find) I understand (and support) this is not the initial focus, but it would be nice to know CCP's general thoughts on the following topics, and where they might be in the future roadmap? - PVE (rouge drones etc): Something you can do in-beteen PVP matches to break it up a bit. - NPE Missions: Initial hook / mission that bring people in and teach them about New Eden? You know, the things we have longed for forever in Dust514
I saw pve mentioned briefly Ina destructood interview I believ but it sounds like they're starting in a lobby shooter and once they get small scale right. Good gun play, all the suits and stuff. They'll start expanding on the base, make maps bigger, different game modes or pve, and look at bigger scale.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 07:24:00 -
[193] - Quote
Auris Lionesse wrote:I don't like the hud. The radial hp needs to come back like eve has.
It looks too much like a bf or cod hud now.
I agree, the gui needs to be redesigned.
Auris Lionesse wrote:When will it be on ps4?
not anytime soon.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Sequal's Back
Dead Man's Game Preatoriani
2148
|
Posted - 2016.04.24 07:27:00 -
[194] - Quote
Thanks for that post! Hearing people whining for no reason was REALLY pissing me off. This is exactly what we always wanted : the core mechanics fixed, a more clear progression system, new gear and content. I really hope this will become a product !
The only thing you didn't mention, will there be vehicles (maybe I missed this question) ?
Shotgun shoots GREEEN :D
|
Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:41:00 -
[195] - Quote
Vitoka79 from SVK wrote:All i hear is less MMO and more FPS.But we want a lot of both,right?Why should we play another FPS game when its not realy different from the rest?
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
Read this new interview. The game is starting off by focusing on the FPS. But has the larger MMO aspects (planetary conquest) on its roadmap. The game is basically going to be exactly what everyone wanted dust to be from the start.
Marston VC, STB Director
|
Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:43:00 -
[196] - Quote
Regis Blackbird wrote:There are some questions that none of the interviews have touched on (that I can find) I understand (and support) this is not the initial focus, but it would be nice to know CCP's general thoughts on the following topics, and where they might be in the future roadmap? - PVE (rouge drones etc): Something you can do in-beteen PVP matches to break it up a bit. - NPE Missions: Initial hook / mission that bring people in and teach them about New Eden? You know, the things we have longed for forever in Dust514
Before either of those things happen I want a playable alpha I can get my hands onto.
I think its a given that PVE will be looked into at the very least. But nothing they've said has indicated that either of those things are really a big focus (or even a focus at all) right now. On the other hand, They did say they want to focus on the NPE so perhaps something like a mission isn't completely out of the picture.
Marston VC, STB Director
|
Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:51:00 -
[197] - Quote
Avallo Kantor wrote:A few questions in general:
1) Assuming many of us are interested in Project NOVA going past the Project phase, how do we, as the DUST community, show support? Many of us did not go to Fanfest, in no small part to us simply not knowing what sort of FPS content would be there, and not expecting anything actionable. However, I feel our community's feedback should still be able to be heard by CCP higher ups.
2) What is your current plans for progression in game? You have stated gaining the ability to get into more specialized suits, but will these suits be "specialized" in the current DUST sense of Assault and Logi suits completely removing the need for Basic suits, or do you see Non-specialized suits holding a role in the game as well beyond being "training suits"
Will equipment also have tiers, such as is currently the case with DUST, or will there only ever be one "tier level" of equipment?
3) Do you still plan to have some form of asset loss / money in game such that losing suits costs some form of currency that can be earned via matches.
4) The Project looks amazing. Any chance we can get hooked up with some concept art downloads for us to... savor?
1) Go to twitter here: https://twitter.com/HilmarVeigar and tweet to him you want the game to happen and that you'll pay for it. I've done it twice already. He's the CEO of CCP and he has the final say on weather the project gets green lit or not.
Otherwise just keep posting on the forums and provide positive feedback.
2.) Supposedly they want to offer us basic starter fit dropsuits/roles first, and once were ready, we can choose the more specialized racial varients and as we play these varients we become more proficient/unlock better stuff with them. Thats how they explained it anyway. Its probably something we would have to see to have a really clear picture of.
3.) http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/ There will be risk/reward and I think the only way they truly could implement money into the game is if you lose money when you die. I'd be really surprised if they got rid of having to buy your dropsuits. This interview essentially says that NOVA as far as customization will be just as deep and complex as Dust.
Marston VC, STB Director
|
Paulus Phen502
Predators Pack
122
|
Posted - 2016.04.24 08:00:00 -
[198] - Quote
For a game to only be 16 vs. 16 is a little insulting these days but your not the only game developers doing this. I think we should be to the point of 64 vs 64 especially on PC. It is a little more logical to consider a small squad like a special ops team or pirate raiders so that doesn't necessarily hurt immersion but I would put PVE elements such as turrets and automated defenses. I would have preferred we fight over one planet or citadel and have a real war than a small fight on one game. I also know a lot of people wanted a PVE area and a PVP area kinda like EVE with concord protecting high security space. If the game seems small or inconsequential I think it may not last. If modes are gonna be for types like a pub match one style will be dominate probably unless you need all 4 to level different aspects of your character. I would like to see you create an open world sandbox even if it's just one planet or citadel or maybe 1 citadel for each race. But, it needs to matter in the EVE universe to me to or else it's will be another small round based game I can play then a week later move on to something else. I think the truth is that the approach may have been backward and your need to make this first then make DUST like if you would have put out Valkarie years ago then made the huge expanse of EVE online next. Whatever, we never will know if it will even release until it does release, but, if "not legion" does come about I'm hoping it's more Planetside 2 or EVE than twitchy little COD or Battlefield. Remember if you build something great they will play it. If you build a copy of something else your gonna have to beat them at their own game to make money, and I'm not sure you can make a better Black Ops, but even if you could would people buy into it or just get the next BO4 or BF6 or something?
"There's no stoppin' what can't be stopped, no killin' what can't be killed," King Willie Predator II.
|
Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 08:13:00 -
[199] - Quote
Paulus Phen502 wrote: For a game to only be 16 vs. 16 is a little insulting these days but your not the only game developers doing this. I think we should be to the point of 64 vs 64 especially on PC. It is a little more logical to consider a small squad like a special ops team or pirate raiders so that doesn't necessarily hurt immersion but I would put PVE elements such as turrets and automated defenses. I would have preferred we fight over one planet or citadel and have a real war than a small fight on one game. I also know a lot of people wanted a PVE area and a PVP area kinda like EVE with concord protecting high security space. If the game seems small or inconsequential I think it may not last. If modes are gonna be for types like a pub match one style will be dominate probably unless you need all 4 to level different aspects of your character. I would like to see you create an open world sandbox even if it's just one planet or citadel or maybe 1 citadel for each race. But, it needs to matter in the EVE universe to me to or else it's will be another small round based game I can play then a week later move on to something else. I think the truth is that the approach may have been backward and your need to make this first then make DUST like if you would have put out Valkarie years ago then made the huge expanse of EVE online next. Whatever, we never will know if it will even release until it does release, but, if "not legion" does come about I'm hoping it's more Planetside 2 or EVE than twitchy little COD or Battlefield. Remember if you build something great they will play it. If you build a copy of something else your gonna have to beat them at their own game to make money, and I'm not sure you can make a better Black Ops, but even if you could would people buy into it or just get the next BO4 or BF6 or something?
Mag had 128 vs 128. But the game was essentially 8 battles of 16 vs 16 happening at the same time if you think about it. Numbers aren't as important as execution. Im sure they'll increase the player limit eventually. But right now, when the maps are all going to be relatively small, 16 v 16 probably makes the most sense.
I mean, who knows, maybe it'll always be 16 v 16. But I think it would only be natural to increase player limit in the future when the bigger game modes come out.
Marston VC, STB Director
|
Ghural
WarRavens Imperium Eden
474
|
Posted - 2016.04.24 08:14:00 -
[200] - Quote
Paulus Phen502 wrote: For a game to only be 16 vs. 16 is a little insulting these days
More players doesn't necessarily equal more fun. Small squads can encourage tighter tactics and team work, where as large player counts (Planetside 2) encourages zerg tactics which is far less interesting in my opinion.
I'd much rather play a game where individual players get an opportunity to shine, rather than just be another body for the meat grinder.
|
|
Gaelon Thrace
Villore Sec Ops Gallente Federation
485
|
Posted - 2016.04.24 08:18:00 -
[201] - Quote
DeathwindRising wrote:My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others ++
|
Gaelon Thrace
Villore Sec Ops Gallente Federation
485
|
Posted - 2016.04.24 08:41:00 -
[202] - Quote
Marston VC wrote:read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. Thanks for sharing that link. It really clears up a lot and makes me very hopeful.
|
Sylwester Dziewiecki
545
|
Posted - 2016.04.24 08:45:00 -
[203] - Quote
Marston VC wrote: People are so quick to forget things. Dust 514 in alpha had no vehicles, one map, one race of suits/weapons, even worse graphics, literally zero voice comms as a function, and believe it or not, felt worse in terms of controls. Compared to then and now the current dust is like heaven. The same will be true for project nova HOWEVER project nova's starting point is seemingly far better off then dusts starting point ever was.
Dust 514 Alpha were only avaible for CCP employes, and close Beta to with you are refering to had vehicles: https://youtu.be/LVZILONI45U?t=4m20s
This is Skirmish v1.0
|
Cat Merc
Negative-Feedback. Negative-Feedback
19942
|
Posted - 2016.04.24 10:00:00 -
[204] - Quote
"We have strongly thought about a unique game mode for veterans thatGÇÖs a free for all last-man-standing thing, and in the EVE spirit IGÇÖd like for you to place a bet on yourself. We could have an entry fee to join to keep out the new players who shouldnGÇÖt be there and winner takes all GÇö that could be very cool."
My first, second, and third born - You can have them all.
Easy PC building guide
|
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:17:00 -
[205] - Quote
XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO.
And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign.
The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that? |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:20:00 -
[206] - Quote
Ghural wrote:I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
This just doesn't make sense to me. I like games that make sense. If you were really a clone in a "real" New Eden, you would have been "born" as a particular race, and initially trained in that race. So you should by pure logic, start with a particular race then train to diversify. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:22:00 -
[207] - Quote
XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise.
|
Arian Neo
Crux Special Tasks Group Gallente Federation
36
|
Posted - 2016.04.24 10:23:00 -
[208] - Quote
Yeah, yeah... Dust 514 was a good try on PS3 anyway but well it was PS3. I liked it.
So without big talk, 'cause the community does enough talking for me,... I'm in. ;)
Bring on the wrecking machine. Okay clones.
''Now you're a clone. With a heart of stone. Synthetic soul. Brainwashed and cold.'' Ash - Clones
I love that song. Take it for a nice upcoming trailer CCP. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:36:00 -
[209] - Quote
Marston VC wrote:Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time. Sorry, I don't agree. This just doesn't make sense to me. I'd rather see people have limited choice by starting with one race, based on their choice of what race fits their own personal ethic or that of the character they are building. Then as they advance, they can train into the other races.
If they truly decide they want to actually START in a different race, they can just reset or restart a new character. What's being proposed is a move AWAY from EvE and its structure, in favour of making it "simpler" for new players, which I don't think it really does. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:46:00 -
[210] - Quote
Heimdallr69 wrote:I sense much butthurt in this one..you don't like what you see? Go away and come back when it's to your liking..for now CCP will make everything smooth and we'll help them get it right..you can wait till the final product is ready That's the problem, though. There are those (like me) for whom if they go away, they aren't coming back. It's not a matter of waiting. CCP is shutting down the only thing that's guaranteed to keep the current players hanging around long enough for them to get the new game worth moving to. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |