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Thread Statistics | Show CCP posts - 3 post(s) |
Heimdallr69
Negative-Feedback.
7102
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Posted - 2016.04.23 13:39:00 -
[1] - Quote
Glad you clarified everything on the forums..the attendees clarified it for us and have been keeping us in the loop in Discord (which we tried getting everyone to join so if you got left out that's on you) I love everything I've seen in vids.. Lots of thanks to Kirk,Aeon, Dennie for your vids...I appreciate it and all the attendees for keeping us in the loop
Oh good job CCP, it's been a long time since I could say that =ē+ |
Heimdallr69
Negative-Feedback.
7102
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Posted - 2016.04.23 13:55:00 -
[2] - Quote
Sylwester Dziewiecki wrote:Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?). Pilots and Crusaders..they were meant to be In dust but never made it |
Heimdallr69
Negative-Feedback.
7108
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Posted - 2016.04.23 15:31:00 -
[3] - Quote
Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right? Possible? Yes..likely? No It's not a matter of being hard to port but having to wait for Sonys okay on every update they do..so say an exploit has been fixed well they gotta wait for Sony to okay the update before they can..more time and trouble than it's worth
I would love Nova on ps4 but I don't want to drag the game and devs down dealing with Sony |
Heimdallr69
Negative-Feedback.
7114
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Posted - 2016.04.23 16:29:00 -
[4] - Quote
StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma |
Heimdallr69
Negative-Feedback.
7114
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Posted - 2016.04.23 16:50:00 -
[5] - Quote
Crusty Clown wrote:Heimdallr69 wrote:StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma Gross~ Got some for you too..don't worry, it's green cuz I'm Gal |
Heimdallr69
Negative-Feedback.
7116
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Posted - 2016.04.23 17:26:00 -
[6] - Quote
Joseph Ridgeson wrote:The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing. What are you talking about? |
Heimdallr69
Negative-Feedback.
7121
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Posted - 2016.04.23 20:37:00 -
[7] - Quote
CCP Rattati wrote:Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. 0/5 would not read again =ē+ |
Heimdallr69
Negative-Feedback.
7132
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Posted - 2016.04.24 03:02:00 -
[8] - Quote
Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Anyone who knows me knows I love ads and tanking..I just happen to be good at slaying and that's usually what's needed..I can wait so vehicles can be balanced instead of dealing with broken vehicle balance |
Heimdallr69
Negative-Feedback.
7135
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Posted - 2016.04.24 03:21:00 -
[9] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great. And we'll use paintball guns |
Heimdallr69
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7135
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Posted - 2016.04.24 03:24:00 -
[10] - Quote
I sense much butthurt in this one..you don't like what you see? Go away and come back when it's to your liking..for now CCP will make everything smooth and we'll help them get it right..you can wait till the final product is ready |
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Heimdallr69
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7136
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Posted - 2016.04.24 04:02:00 -
[11] - Quote
Gross..lets not have God tanks again or God logi lav's..aight the lav's were fun but the tanks were so stupidly OP I never skilled back into them till we fought tank spammers in PC My favorite thing is ADS but I'd rather wait for that to be balanced than hurried and poorly implemented, guess you feel differently..that's okay you're allowed to but don't drag the rest of us down with you |
Heimdallr69
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7137
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Posted - 2016.04.24 04:35:00 -
[12] - Quote
james selim brownstein wrote:We need Mechs. I need a drink |
Heimdallr69
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7165
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Posted - 2016.04.25 13:57:00 -
[13] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 Breh =ƒÆù |
Heimdallr69
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7165
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Posted - 2016.04.25 14:12:00 -
[14] - Quote
Cat Merc wrote:CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 WHY IS THERE NO FOOD IN MY FOOD BOWL? You've been a naughty kitty |
Heimdallr69
Negative-Feedback.
7201
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Posted - 2016.04.26 19:48:00 -
[15] - Quote
DJIPS wrote:There are many information about Project Nova, but I cant find one about PvE. Devs, is there any plan about PvE on the Project Nova's roadmap? I want to explore NEW EDEN as immortal mercebary, and looting everything those were owned a while ago by unhappy pirates, navy and other mercenaries...! Eventually I'm sure..after vehicles and everything else gets smoothed out |
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