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Thread Statistics | Show CCP posts - 3 post(s) |
Jadek Menaheim
Incorruptibles
8537
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Posted - 2016.04.23 11:54:00 -
[1] - Quote
Awesome stuff! I've really enjoyed what has been shown in videos so far. Seems the team is really nailing down an intense 'through the gun' gameplay experience.
The active equipment approach looks awesome. Is there anything in the works for active augmented melee strength? "Fisters Unite!"
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Jadek Menaheim
Incorruptibles
8541
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Posted - 2016.04.23 12:06:00 -
[2] - Quote
Quote:In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust
Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G
So does this mean you can put cooldowns on grenade use, akin to star cards in battlefront?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Incorruptibles
8545
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Posted - 2016.04.23 12:20:00 -
[3] - Quote
xxwhitedevilxx M wrote:Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good.
The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project. I'm putting my tinfoil hat on for the Upwell expansion into moon/asteroid mining platforms this winter.
http://imgur.com/a/Vxgk7
The battles on asteroids could very well impact the efficiency of various Eve Corporation moon goo operations.
Quote:Autumn and winter: Industrial structures We always knew an industrial infrastructure overhaul was coming eventually as it was part of Executive Producer Andie NordgrenGÇÿs ambitious long-term space colonisation plan revealed at EVE Fanfest 2013 and discussed at each yearGÇÖs event since, but this year we learned a little more about the features and finally have a timeline for their introduction. This autumn will see the introduction of a new class of citadel specialised for industry, and CCP has confirmed that it will come in medium, large, and x-large sizes just like standard citadels and they will be specialised for manufacturing and research. This will come at the same time as mining barge overhauls to improve both their visuals and gameplay, though we donGÇÖt have any details yet of exactly what those gameplay tweaks will be.
The winter update could revolutionise the way we collect resources in EVE with the introduction of a new drilling platform class of structure. This is sure to spark wars over moons and asteroid belts and will replace the Starbase in its current role of mining moon minerals. More details will become available later in the year as the feature set hasnGÇÖt been designed yet, but this has the potential to radically change the way that we acquire resources in EVE while also giving new targets for attack or disruption. Once all current starbase roles have been moved over to new structures, they will be discontinued and CCP will run a buyback programme for them. http://massivelyop.com/2016/04/22/eve-fanfest-2016-industrial-citadels-and-drilling-platforms/
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Incorruptibles
8573
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Posted - 2016.04.24 15:57:00 -
[4] - Quote
As we're fighting on spaceships and asteroids, any word on how low gravity mechanics are being handled?
Dust 514 Market Trello. The essential resource for trading in Dust.
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