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Thread Statistics | Show CCP posts - 3 post(s) |
DeathwindRising
Second-Nature Shadow of Dust
1426
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Posted - 2016.04.23 20:26:00 -
[1] - Quote
Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player
theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think:
generic clone race : heavy, medium, and light
these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator
after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. |
DeathwindRising
Second-Nature Shadow of Dust
1426
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Posted - 2016.04.23 20:46:00 -
[2] - Quote
My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others |
DeathwindRising
Second-Nature Shadow of Dust
1428
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Posted - 2016.04.23 21:57:00 -
[3] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
its actually not that bad. unlike with dust 514 being on the ps3, being on pc means you can setup test servers and have people play on them. ccp already does this with eve online. the dev push stuff onto their test server SISI and then get feedback from players before anything goes to the live server.
not saying this will be done with project nova, but im saying that they have a bit more freedom being on PC for player testing |
DeathwindRising
Second-Nature Shadow of Dust
1432
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Posted - 2016.04.24 12:37:00 -
[4] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO. And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign. The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that?
its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
chat channels, merc quarters, pre match warbarge... maybe a whole ship for your corp mates to walk around in. none of that actually require them to redesign game mechanics.
im not sure if you could even call dust an MMO really. if you took out the things i mentioned... youd basically have project nova |
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