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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Heimdallr69
Negative-Feedback.
7165
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Posted - 2016.04.25 14:12:00 -
[271] - Quote
Cat Merc wrote:CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 WHY IS THERE NO FOOD IN MY FOOD BOWL? You've been a naughty kitty |
Denesian Morenti
Horizons' Edge The-Office
91
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Posted - 2016.04.25 15:07:00 -
[272] - Quote
My fingers are crossed that this makes it into production. The gameplay looks very smooth and fast!
I like my raspberries melted with a side of ice cream.
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Regis Blackbird
DUST University Ivy League
1286
|
Posted - 2016.04.25 17:06:00 -
[273] - Quote
CCP Frame wrote: Just hold on tight, guys. We know you are hungry <3
"Hungry" doesn't make it justice We are basically corpses screaming "brraaaaains" by now
Talking about hunger, would it be possible for you to capture some in-game footage from the map at FanFest for us to devour? (All glory to Denni Fleetfoot and the gang, but Phone capture have its limitations)
I am particularly interested in the port holes to space, and the cargo hold containing a Gunnlogi which True and the rest have been talking about, but not shown in any footage to date.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1623
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Posted - 2016.04.25 18:10:00 -
[274] - Quote
Wow! Elements to make players slow down and make movement more tactical and situational. Good deal!
Another great thing though would be to have a higher contrast between walking and sprinting and have walking (more like a tactical walk) decrease scan profile more.
CCP logic GÇô We fix what doesn't need breaking.
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CommanderBolt
Dead Man's Game Preatoriani
4224
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Posted - 2016.04.25 18:30:00 -
[275] - Quote
I can finally post on the forums again!!
This Project Nova gives me mixed feelings so far but it certainly fills me full of one thing = excitement! Make the game good, make it Eve. I am totally ready for a good solid shooter I think you guys have that side of things nailed. I just hope you expand the project to all of the areas we always wanted. Exploration, PVE etc...
Will certainly be keeping a close eye on this thats for sure.
This is the turning point, the rising of the tide.
No fear inside
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501st Headstrong
0uter.Heaven
3064
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Posted - 2016.04.25 19:48:00 -
[276] - Quote
CommanderBolt wrote:I can finally post on the forums again!! This Project Nova gives me mixed feelings so far but it certainly fills me full of one thing = excitement! Make the game good, make it Eve. I am totally ready for a good solid shooter I think you guys have that side of things nailed. I just hope you expand the project to all of the areas we always wanted. Exploration, PVE etc... Will certainly be keeping a close eye on this thats for sure.
Welcome back fam
PSN: saphireblue-7
Dusty5678 stole this account. <<<<--------------------------------This is now rectified lol
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Echo 1991
WarRavens Imperium Eden
1230
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Posted - 2016.04.25 20:51:00 -
[277] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 I know it's a case of when you know, we'll know. Though is there a time-frame you can give us?
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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james selim brownstein
NECROM0NGERS
370
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Posted - 2016.04.25 21:07:00 -
[278] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 And horny tbh.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Scheneighnay McBob
Penumbra or something
7823
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Posted - 2016.04.25 21:18:00 -
[279] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 What color pallet do you plan on using for the logo?
The anti-tunnel snake taskforce has assembled
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saxonmish
T.H.I.R.D R.O.C.K
1936
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Posted - 2016.04.25 22:55:00 -
[280] - Quote
CCP Rattati wrote: (no quick scoping) Aww man, i cry :(
Btw how much would it cost me to get the word 'SAXONMISH' put in large letters on a map?
Or you should have a fallen hero count for the top 100 on the leaderboard on one of the maps, ( like a memorial ) just an idea :D
I probably wont be joining the PC jump so have fun CCP Guys, i sure know i did these past few years.
Thankyou so much for this game, it brought me out of depression and i made hundreds of awesome friends, not forgetting the hundreds of video's and thousands of hours playing :D
It's a shame the reviews were so bad in the first year, otherwise i think we might actually be somewhere right now, Ah well im gonna make a single payer version on ue4 on the rings mapwith Ai haha, so if i miss it that much i can go relive a little :D
https://www.youtube.com/watch?v=8C2Tz_-1wEQ
I truely am going to miss Dust 514 :( Not saying goodbye yet tho!!!
SAXON ON A MISH - My Youtube Channel :)
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james selim brownstein
NECROM0NGERS
394
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Posted - 2016.04.25 22:58:00 -
[281] - Quote
saxonmish wrote:CCP Rattati wrote: (no quick scoping) Aww man, i cry :( Btw how much would it cost me to get the word 'SAXONMISH' put in large letters on a map? Or you should have a fallen hero count for the top 100 on the leaderboard on one of the maps, ( like a memorial ) just an idea :D I probably wont be joining the PC jump so have fun CCP Guys, i sure know i did these past few years. Thankyou so much for this game, it brought me out of depression and i made hundreds of awesome friends, not forgetting the hundreds of video's and thousands of hours playing :D It's a shame the reviews were so bad in the first year, otherwise i think we might actually be somewhere right now, Ah well im gonna make a single payer version on ue4 on the rings mapwith Ai haha, so if i miss it that much i can go relive a little :D https://www.youtube.com/watch?v=8C2Tz_-1wEQI truely am going to miss Dust 514 :( Not saying goodbye yet tho!!! Come on. Just do it!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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IMMORTAL WAR HERO
NECROM0NGERS
483
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Posted - 2016.04.26 08:50:00 -
[282] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
i ball my eyes out when i saw the 16 vs 16 man this game cant even compete with battlefield or starwars befores its even started i spent like 5000$ on dust if im to spend more money i want it better not nerfed dust was 48 person shooter in my heart stop the nerf bat please
Object of war is not2 die 4ur country murder bastard 4 his
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Poultryge1st
Corrosive Synergy RUST415
169
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Posted - 2016.04.26 10:46:00 -
[283] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3
We are hungry for more info! Feed the beast!
Thanks for the post Frame. I would say most of us understand that you guys are still figuring out everything. Just keep us informed like you did with Dust's development, and you end up with some devoted players!
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Marston VC
SVER True Blood RUST415
1820
|
Posted - 2016.04.26 12:09:00 -
[284] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa. i ball my eyes out when i saw the 16 vs 16 man this game cant even compete with battlefield or starwars befores its even started i spent like 5000$ on dust if im to spend more money i want it better not nerfed dust was 48 person shooter in my heart stop the nerf bat please
Dust wasn't a 48 person shooter...... I'm pretty sure it was 12 v 12. Maybe it was 16 v 16. Either way, what's the point in having a larger player count if the game is **** anyway? (I.e.: battlefield and battlefront.....)
Marston VC, STB Director
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LOL KILLZ
LulKlz
728
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Posted - 2016.04.26 15:07:00 -
[285] - Quote
Please for the love of all that is good please make this game . Period into a finished product.
Dustkillz and chill
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byte modal
705
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Posted - 2016.04.26 15:19:00 -
[286] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:A couple of clarifications List. i ball my eyes out when i saw the 16 vs 16 man this game cant even compete with battlefield or starwars befores its even started i spent like 5000$ on dust if im to spend more money i want it better not nerfed dust was 48 person shooter in my heart stop the nerf bat please
Wait wait wait. You spent 5k? As in five THOUSAND dollars on a F2p game? Who are you? How old are you? Hell. I'll bring some friends and we can all run around your yard painting balling each other while you hold the controller pretending it's a real life DUST match for half that. That's a bargain!
kitten bacon taco (nom)
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Clotheshanger Abortion
Y0UTHINASIA
134
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Posted - 2016.04.26 15:49:00 -
[287] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3
I have pizza rolls in the oven, so....I dont know about the rest of these nerds though.
"Excuse me while I kiss this guy..."
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DJIPS
Affectionate Moon Warmth Gentle Earth
57
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Posted - 2016.04.26 19:41:00 -
[288] - Quote
There are many information about Project Nova, but I cant find one about PvE.
Devs, is there any plan about PvE on the Project Nova's roadmap? I want to explore NEW EDEN as immortal mercebary, and looting everything those were owned a while ago by unhappy pirates, navy and other mercenaries...!
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Heimdallr69
Negative-Feedback.
7201
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Posted - 2016.04.26 19:48:00 -
[289] - Quote
DJIPS wrote:There are many information about Project Nova, but I cant find one about PvE. Devs, is there any plan about PvE on the Project Nova's roadmap? I want to explore NEW EDEN as immortal mercebary, and looting everything those were owned a while ago by unhappy pirates, navy and other mercenaries...! Eventually I'm sure..after vehicles and everything else gets smoothed out |
byte modal
714
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Posted - 2016.04.27 17:15:00 -
[290] - Quote
Bump.
Cuz really, this needs it's own sticky. Barring that though, it should at LEAST be on the first page.
kitten bacon taco (nom)
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XxBlazikenxX
WarRavens Imperium Eden
5043
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Posted - 2016.04.27 23:27:00 -
[291] - Quote
Shame on you Dust community for letting this get on the second page.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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james selim brownstein
NECROM0NGERS
402
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Posted - 2016.04.27 23:31:00 -
[292] - Quote
XxBlazikenxX wrote:Shame on you Dust community for letting this get on the second page. SHAME!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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knobley
Eternal Beings SpaceMonkey's Alliance
17
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Posted - 2016.04.27 23:37:00 -
[293] - Quote
Cool story bro. Now can I just enjoy what's left of a game that I really, really enjoyed, even at its worst? I feel like I just got dumped 5 minutes before prom.
Where the $@#% is my scout launcher?
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SOGZ PANDA
WarRavens Imperium Eden
377
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Posted - 2016.04.28 02:08:00 -
[294] - Quote
I'm keen. Please keep us in the loop, we most definitely need reaffirmation constantly, otherwise it's just tagging us along until notified.
Especially since dust514 will be dead in a month.
dust is life...
... uncertain, and usually pretty dissapointing.
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Topher Mellen
Scott-Mellen Corporation
200
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Posted - 2016.04.28 13:38:00 -
[295] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it.
Finish your minimum 'ship-able' product first. Then start looking to fit the maps into EVE ships, and looking at planetary conquest-esque features. You guys seem to be taking this project down the right path in order to avoid the feature creep that brought the last game's development to a halt.
Kudos |
Bright Cloud
Namtar Elite Gallente Federation
1921
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Posted - 2016.04.29 03:23:00 -
[296] - Quote
So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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XxBlazikenxX
WarRavens Imperium Eden
5052
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Posted - 2016.04.29 03:35:00 -
[297] - Quote
Bright Cloud wrote:So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought. Lol, there was literally one or two negative comments.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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endezeichen grimm
27
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Posted - 2016.04.29 04:24:00 -
[298] - Quote
So what is this about? A demo version of the next dust514?
Where can we see this demo? |
Marston VC
SVER True Blood RUST415
1831
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Posted - 2016.04.29 10:50:00 -
[299] - Quote
XxBlazikenxX wrote:Bright Cloud wrote:So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought. Lol, there was literally one or two negative comments.
You suck! (Therefore making three)
Marston VC, STB Director
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Clotheshanger Abortion
Y0UTHINASIA
156
|
Posted - 2016.04.29 15:49:00 -
[300] - Quote
endezeichen grimm wrote:So what is this about? A demo version of the next dust514?
Where can we see this demo?
Many places. Sgt Kirk's channel, Aeon Amadi's channel, and Dennie Fleetfoot's channel.
"Excuse me while I kiss this guy..."
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