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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
XxBlazikenxX
WarRavens Imperium Eden
4906
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Posted - 2016.04.23 15:37:00 -
[1] - Quote
I love you Rattati.
In a completely heterosexual way.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4907
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Posted - 2016.04.23 15:41:00 -
[2] - Quote
Quote:3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
So, I'm guessing.
Vanguard = Commando Sentinel = Sentinel (duh) Assault = Assault (duh) Support = Logistics Sharpshooter = Sniper Scout Infiltrator = Scout
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4907
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Posted - 2016.04.23 16:07:00 -
[3] - Quote
Question: Will CPU and PG be absolutely irrelevant now?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4908
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Posted - 2016.04.23 16:34:00 -
[4] - Quote
I'll post my in depth feelings in a bit.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4912
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Posted - 2016.04.23 19:41:00 -
[5] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I think 99% of the Dust community would be happy if you stopped posting.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4912
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Posted - 2016.04.23 19:42:00 -
[6] - Quote
I just have one question: Where's mah nova knives?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4913
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Posted - 2016.04.23 20:01:00 -
[7] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4931
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Posted - 2016.04.23 23:59:00 -
[8] - Quote
Alena Asakura wrote:Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I'm not interested in any form of a lobby shooter. I was only interested in Dust in the first place because of the supposed link with EvE, the ability to fight battles on stations as well as the ground, and the integration between battles in Dust and battles in EvE. If people can't come and go as they please from a battle in Dust just like they can from a battle in EvE, it's as good as a lobby shooter to me, and not worth the time. This is the problem with not making it MMO right from the start. What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4932
|
Posted - 2016.04.24 00:17:00 -
[9] - Quote
Alena Asakura wrote:DeathwindRising wrote:Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think: generic clone race : heavy, medium, and light these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. That's just ridiculous. You start off as one of the four races, then you diversify, not the other way around. The more I read the less I like it. What are you even talking about now?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4932
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Posted - 2016.04.24 00:17:00 -
[10] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? Provide constructive feedback and suggestions.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4934
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Posted - 2016.04.24 00:30:00 -
[11] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
That's a really good idea!
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4934
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Posted - 2016.04.24 00:37:00 -
[12] - Quote
Marston VC wrote:Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
The only problem is how they implement the nova side of it. Perhaps they could have NPC "clones"? Or maybe even drones? I think that its definitely an interesting idea. Additionally, they could add linked benefits to PI on the eve side. And also make it so that if you do PI on EVE side there will be benefits on the nova side. For example, Doing PI in planet districts that has been well developed by dust players will allow for better scanning and higher yield output for eve players as well as powergrid and CPU upgrades that will allow eve players to make bigger PI expansions. While a well developed PI on the EVE side will give more bonus to a districts yields in the forms of taxes (potentially) and other passive benefits like defense bonuses, or production yield (for whatever these districts will produce for dust players). The possibilities are endless here. I think Drones would be good. Maybe in faction warfare add NPC "Imperial Guard", "Federation Marine", etc.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4938
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Posted - 2016.04.24 00:38:00 -
[13] - Quote
Ghural wrote:Last post for a bit. I don't want to go full Fanboy and then have to wait 2 years to see anything.
But I'm hoping some of the Dust maps get a Nova upgrade. I quite like the Caldari Biomass Plant. I would love to see the MCC Construction Facility make a comeback.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
XxBlazikenxX
WarRavens Imperium Eden
4945
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Posted - 2016.04.24 00:50:00 -
[14] - Quote
Faquira Bleuetta wrote:Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies. making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront I thought those were console games.
jus' sayin'
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
5043
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Posted - 2016.04.27 23:27:00 -
[15] - Quote
Shame on you Dust community for letting this get on the second page.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
5052
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Posted - 2016.04.29 03:35:00 -
[16] - Quote
Bright Cloud wrote:So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought. Lol, there was literally one or two negative comments.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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