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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Alena Asakura
Rogue Clones Yulai Federation
867
|
Posted - 2016.04.23 12:17:00 -
[1] - Quote
Well, that sounds a lot better than what people have been led to believe!
I like the sound of the factions. So does that mean we'll have races from day one? What about the MMO side of things? There' s not much point in this game unless there's MMO and a link to EvE.
Thanks for the info. |
Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.23 23:58:00 -
[2] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I'm not interested in any form of a lobby shooter. I was only interested in Dust in the first place because of the supposed link with EvE, the ability to fight battles on stations as well as the ground, and the integration between battles in Dust and battles in EvE. If people can't come and go as they please from a battle in Dust just like they can from a battle in EvE, it's as good as a lobby shooter to me, and not worth the time.
This is the problem with not making it MMO right from the start. |
Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.23 23:59:00 -
[3] - Quote
APPIE93 wrote:Thank you for the clarifications. But I remain with three questions. 1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise. Goodluck Leave Dust behind. Play EvE instead. And never go back. |
Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.24 00:04:00 -
[4] - Quote
DeathwindRising wrote:Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think: generic clone race : heavy, medium, and light these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. That's just ridiculous. You start off as one of the four races, then you diversify, not the other way around. The more I read the less I like it. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:17:00 -
[5] - Quote
XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO.
And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign.
The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that? |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:20:00 -
[6] - Quote
Ghural wrote:I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
This just doesn't make sense to me. I like games that make sense. If you were really a clone in a "real" New Eden, you would have been "born" as a particular race, and initially trained in that race. So you should by pure logic, start with a particular race then train to diversify. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:22:00 -
[7] - Quote
XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise.
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Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:36:00 -
[8] - Quote
Marston VC wrote:Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time. Sorry, I don't agree. This just doesn't make sense to me. I'd rather see people have limited choice by starting with one race, based on their choice of what race fits their own personal ethic or that of the character they are building. Then as they advance, they can train into the other races.
If they truly decide they want to actually START in a different race, they can just reset or restart a new character. What's being proposed is a move AWAY from EvE and its structure, in favour of making it "simpler" for new players, which I don't think it really does. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:46:00 -
[9] - Quote
Heimdallr69 wrote:I sense much butthurt in this one..you don't like what you see? Go away and come back when it's to your liking..for now CCP will make everything smooth and we'll help them get it right..you can wait till the final product is ready That's the problem, though. There are those (like me) for whom if they go away, they aren't coming back. It's not a matter of waiting. CCP is shutting down the only thing that's guaranteed to keep the current players hanging around long enough for them to get the new game worth moving to. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:56:00 -
[10] - Quote
Mina Longstrike wrote:Aeon Amadi wrote:See you in Alpha, Mina Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction. Have fun with bland mediocrity Aeon. Oh come on. I don't like what I'm seeing either but I'm gonna have a look at it, anyway, because I want to see what they've done with it.
I still don't think it's going to be any good based on what I've seen here. People are saying things are going to be great and they are, for just another game. But I'm looking at criteria that are different from those of people who are just hopeful and want to see something good. There are things I would have to see from the start to give me faith that they are going to give us something I'll be happy with.
To make that judgement, I have to actually play it.... |
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Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:00:00 -
[11] - Quote
One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. What would be the point of anything at all if it doesn't have vehicles? I'm sure Mina is thinking something like that.
Why is it a FPS first and foremost? There is so much more they could do if they don't make it a FPS first and foremost. I know, they want to get the FPS side of it smooth and balanced first. But in doing so, they lose the people who are only interested in the vehicles....
I think you are seeing that they have the same priorities as you do. That doesn't mean they're right for everyone. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:05:00 -
[12] - Quote
Mina Longstrike wrote:One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role. I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind. Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it). Integration of everything from the start is the only way to make sure it's right by the end. Even if they don't have vehicles right at the start, they have to at least plan for them.
Same with the EvE link and MMO aspects I'm always on about. They have to be designed in from the start because they are too fundamental to the design if they are going to exist at all. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:12:00 -
[13] - Quote
Marston VC wrote:Mina Longstrike wrote:Aeon Amadi wrote:See you in Alpha, Mina Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction. Have fun with bland mediocrity Aeon. I get where your coming from. But I really think you should be a little more optimistic. The new interviews coming out say that they fully intend for there to be planetary conquest with vehicles. The only caveat is that before they get to the "grand" ideas they want to make sure the game has a solid "foundation" to work off of. Think about it. How many times did you call in a tank for the drop ship to clip into a building and have it blow up? Or maybe you got a tank called in but your game hard froze because of performance issues. Or maybe you just couldn't get a good shot off because of how low the FPS were or maybe the graphics were so bad that your eyes started bleeding and couldn't see things perfectly. These were all issues that plagued dust. I think its good of CCP to say "lets get the core done right first then add on more complex things" The core being game stability, fluidity, and first person shooter mechanics. This is a FPS after all. Then naturally if they want the game to gain any sort of identity they will add vehicle combat, planetary conquest, capital ship sieges and eve/nova links. Its kind of a necessity for them to do that in order for the game to be successful. I really believe the only thing CCP has done wrong with nova so far was how they went about announcing it. They bungled the announcement. But the interviews that have come out since then have really redeemed them in my opinion. And once again, we have someone saying:Quote:This is a FPS after all. Is this some sort of mantra? No, it's not a FPS, it's much, much more than that. There are plenty of FPSs out there that you can play if that's all you want. It's all the things CCP is now leaving out that made Dust unique and set it aside from other "FPSs". |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:19:00 -
[14] - Quote
Skihids wrote:As I've said so many times, vehicles need solid roles distinct from that of infantry. Those roles won't exist on the small maps CCP is starting out with. They will likely arrive when we see the large open maps and those look like they will come in when PC is added back.
The worst thing CCP could do is to throw in vehciles with nothing for them to do except compete with suits for infantry kills. That is what made them impossible to balance in DUST. Once game play gets more sophisticated those vehicle roles will emerge and CCP can build vehciles to match the those roles.
I suspect one of the first roles would be for a proper dropship to ferry troops across the large maps of planetary conquest. Troop transport was easily handled by running and drop uplinks in small DUST maps, killing the main role of the dropship right out of the gate. That's why CCPBlam created the ADS.
The need for a given vehicle MUST be in the game before the vehicle is implemented or we will repeat all the mistakes of DUST. Vehicles, like MMO and EvE link have to be planned for and designed in from the start. They don't have to exist at the start, just be catered for.
But if they aren't there from the start, the people who want them will probably not hang around until they're actually there. Those people would rather have seen Dust continue in some form on a ported platform such as PS4.
Again, the solution to this would have been to just keep Dust going. The decision to close down Dust was likely to force people to play the new game so they didn't have to keep them both going. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:21:00 -
[15] - Quote
Skihids wrote:As an aside, why do we even need to chose a race? We all inhabit generic clones that don't have racial characteristics after all. Yes we can choose racial tech, but we aren't bound by one of those either. We need to choose a race because all the races have their own pros and cons and you need to decide which race gives you the best mix of those for your character. This idea was watered down in Dust by letting you mix and match any suit with any weapon, thus making the choice of race irrelevant. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:22:00 -
[16] - Quote
Double post. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:26:00 -
[17] - Quote
Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!!
Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 12:44:00 -
[18] - Quote
DeathwindRising wrote: its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
And that's the problem. |
Alena Asakura
Rogue Clones Yulai Federation
875
|
Posted - 2016.04.25 04:04:00 -
[19] - Quote
Sylwester Dziewiecki wrote:Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". "Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense." it made me laugh . In New Eden we also have piracy, slavery, mercenary, traitors and all other colors of rainbow. Just because some born as Amarr it do not mean that He will fight Gallent and Minmatar for entire life. Setting aside the lore aspects, generic clone/class/roles or whatever it will be I think it is good idea, because it is like replacing H/M/L basic racial suits in dust(12 suits + God know how many militia bpo suits) with 3 suits that serve same purpose. But they don't. You need the racial differences to bring more richness into it. Otherwise we just get back to the FOTM that CCP is always trying to discourage.
In any case, yes, people will come from all sorts of backgrounds. But in this FPS we're dealing with people who come from one of 4 distinct racial factions. That's the reality of what CCP is trying to do. It fits with EvE which despite people's complaints is actually rather fundamental if this game runs on the same servers.
You can rail against all the things that are built into the EvE universe all you like, it won't make them go away. |
Alena Asakura
Rogue Clones Yulai Federation
875
|
Posted - 2016.04.25 04:12:00 -
[20] - Quote
byte modal wrote:Alena Asakura wrote:XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO. And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign. The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that? Not for nothing, but im not sure the phrase "focus on" exactly translates to not considerate of other future development. You're still assuming so much more than what the evidence suggests. Were you in preproduction meetings? Have you reviewed their timeline or milestone objectives? Have you sat with any developer to QC their code to see what is or is not being planned for? People were all hot n bothered jumping to short-sighted and irrational conclusions based off a gameplay sequence and the brief uninterested ramblings of someone who probably knows nothing about the game to begin with except for a few superficial bullet points. I know MY boss is an idiot. More so when he tries to pitch projects he is ignorant of. But that's another topic. Point: they were wrong. Also, it's not a game. You never demo a sample just to test ideas and working blocks? Once or twice, we've prototyped a scaled back version of something just to test the logic and stability on it's own before translating those discovers to a larger scale. Perspective helps. That and not assuming. Assuming is bad. mmmk? All good points.
But in a sense to me it doesn't matter. They aren't putting the MMO and EvE links in from the start, they aren't making something available for people to play when they shut down Dust, they aren't doing any number of things that will be the death knell for this game in many people's eyes.
I frankly just don't get the logic of cutting off the most committed players of their current offering (Dust) for an indefinite period. When they finally have something to offer it will likely be to a very different audience because a lot of those who would otherwise have been interested will have moved on.
And it's likely to be the FPS crowd! There are plenty of FPS's out there and they are already talking about which one to play when Dust shuts down. Because of the fact that CCP are saying they will be putting more MMO and EvE content into it in the future, I also don't think that suits the FPS crowd, based on what I've been reading here.
I know it's a demo. I'm not really talking about the demo, because demos can be made to be as nice as you want. They don't have to do much so they can do what they do really well. When the alpha comes out, that will be the real test. |
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:21:00 -
[21] - Quote
byte modal wrote:Alena Asakura wrote:DeathwindRising wrote: its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
And that's the problem. It's not a problem. It doesn't exist yet. Your concern is valid as a hypothetical. Don't define your assumption as fact. This argument is pointless really because it was a tech demo. Not a release. Not a beta. Not an alpha. Nothing exists to draw your lines against yet so why hard line negative what-ifs? I'm basing this reply on the content of the post I'm replying to. They said Quote:its not an MMO first of all. its flatout a lobby shooter. I'm just replying to that. As for
Quote:they intend to add stuff later on that could make it feel more like a MMO. I'm not interested in cosmetics. If this is exactly what they're going to do - make it feel like an MMO, I'm not interested.
Again, I'm replying to the post, not to what the reality is. I in fact believe that they will add in far more MMO and EvE link than the FPS crowd wants, but they will be long gone by the time it comes out.
This in fact might be the reason that CCP haven't made an effort to keep Dust going in the interim - perhaps they believe that the current FPS crowd won't actually like the end product when it finally surfaces....
Again, just conjecture. We don't know. What we DO know is that Dust is ending on 30 May and there will be nothing to replace it for some time. Even when the alpha for Nova comes out, it likely won't be anywhere near what Dust is now. It might even be better for all I know, but it will be so far in the future, people will have gravitated away. |
Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:33:00 -
[22] - Quote
Marston VC wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. In new Eden there are far more then just the four races. And let's be more clear, they are more factions then races, everyone just calls them races. For starters, there is the Jovian faction, and like 8 different pirate factions. The sisters of eve. And concord. The last two groups are neutral groups that exist everywhere in new Eden. So no, you don't have to be born as a clone held back as one of the four races. In all likelihood, the "starter race" they're talking about will probably be concord Yes, there are 5 races and yes there are many different factions, which in many cases combine elements of two or more races.
But of those 5 races, only 4 are accessible. And you ARE born as one of the 4. You choose how you train, and you choose what alliances you make, you choose to be a pirate or join a faction or fight for the Militia of one of the 4 races, not necessarily the one you were born to, nor even its allies.
Those are choices that are made when you decide for yourself what you want to do with the rest of your EvE life. There's no point in this idea of a generic clone. A clone has no consciousness, no history. You inhabit it for the term of its life while fighting in it, then you move on when it's terminated. But you yourself have a history, you were born to one of the four primary races, you chose to join a faction, etc, etc. That history means you have to choose a race to start with, but that doesn't mean you're held back!
Even in EvE, if you discover that you were "born" to the wrong race (initially chose the wrong race), you can basicly instantly change to the race that better suits you, simply by training that race's gear and ships. But a lot of that choice is deciding what you are now isn't what you want to be.
There is less meaning now than there used to be in the choices of races and bloodlines - they actually used to lock you in with attributes which effected how well you learnt different types of skills. These days, we can change this at will, so no it doesn't lock you in, at least anymore.
Concord also not a race, but a faction, same as Sisters of EvE. As such members of Concord can come from any of the 4 main races. I've never heard of any from the Jovians, but I don't imagine it's impossible.... So, again, we're back to having to choose a race, which I really don't think is that onerous.... |
Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:36:00 -
[23] - Quote
byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. |
Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:42:00 -
[24] - Quote
Marston VC wrote:Alena Asakura wrote:Marston VC wrote:Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time. Sorry, I don't agree. This just doesn't make sense to me. I'd rather see people have limited choice by starting with one race, based on their choice of what race fits their own personal ethic or that of the character they are building. Then as they advance, they can train into the other races. If they truly decide they want to actually START in a different race, they can just reset or restart a new character. What's being proposed is a move AWAY from EvE and its structure, in favour of making it "simpler" for new players, which I don't think it really does. What your talking about is already too complicated for newer players to understand. Nobody coming into the game new without playing eve or dust before is going to understand the significance of what it means to be each race. No new player looks at caldari and says "ah they must be the speedy shield tanked race". If you have that type of system in place at the start, right away your setting up newbies to fail because there going to make choices they don't fully understand the consequences of. And let's be real here, it's unrealistic to ask a new player who just started the game to just completely start over their character because they found out they don't like it. You understand that dust only had like 1-2k active players by the end of it right? Besides. All of this is a moot point anyway. What your talking about will already exist in game after you create your character. If you want an amar based character, you'll drop your generic suits and start playing exclusively in amar suits and start specializing in your own way. There's literally no difference. The only reason the starter race will exist is to keep it simple for newbros, but like my link said, the game should be just as customizable as dust You're quite right. New players of EvE, at least, look at the races and the bloodlines and decide on that basis what they want to be, not looking at things like shield tanking or armour and using lasers, that sort of thing.
But very soon they develop a feel for what they really want to do and then they can change their training accordingly. They can even extract the skills they've already (erroneously) trained and sell them, so they don't have to carry around useless skills if they don't want them.
My point is, that what YOU'RE talking about is something that would never happen in New Eden. People aren't born "generic" and they won't fight in generic clones. They will fight first in their own race's clones, then perhaps decide they want to fight in another race's clones using another race's gear, maybe even generic clones and gear for that matter, but I don't see why.
I'm saying the whole concept of generic clones doesn't make sense to me. It just wouldn't happen if New Eden were the real world.
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Alena Asakura
Rogue Clones Yulai Federation
876
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Posted - 2016.04.25 04:46:00 -
[25] - Quote
Marston VC wrote:Alena Asakura wrote:Mina Longstrike wrote:One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role. I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind. Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it). Integration of everything from the start is the only way to make sure it's right by the end. Even if they don't have vehicles right at the start, they have to at least plan for them. Same with the EvE link and MMO aspects I'm always on about. They have to be designed in from the start because they are too fundamental to the design if they are going to exist at all. Nobody is saying they don't want tanks right away. We just have to be realistic here. If the game starts off with 16 v 16 games and the maps are all small hanger like maps which we found in the demo, then there will be literally nowhere to put tanks or any other vehicle for that matter. The maps literally won't be able to fit them. Early on they said that big open maps won't come back until we have planetary conquest. So I mean, it sucks but the reason vehicles sucked in dust was because of how they lacked a purpose/role due to the maps being so small. The starting maps, if like the demo, will be even smaller then that. The vehicles will come back, just not right away. My overall point here is that There's absolutely no proof that adding them later is going to make it any more or less harder for them to integrate then adding them straight away. And if ccp could have integrated them well at the start they would have obviously tried. Right now they want to get the core gameplay mechanics down first. Instead of trying to do "everything at once" they want to tackle specific things one at a time. Which I think is just completely logical. No, there's no "proof" that adding them later is going to be a problem. What I'm saying is that from a design perspective, they have to plan for them, (not necessarily have them) right from the start. The database design, for instance, has to include some sort of consideration for them or there is going to be a problem later when they want to add them - they will have to redesign and for some elements, perhaps start from scratch.
The same goes for things like the EvE link and the MMO aspects. These have to be at least planned for. |
Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:47:00 -
[26] - Quote
Marston VC wrote:Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". You just contradicted yourself :/ it's just like you said, if the people are reborn in generic clones then their racial background is going to be completely irrelevant. The whole premise of dust is that you started a new life as an immortal mercenary under mordu's legion. A faction separate from the four main ones. Why should we, including new players, have to lock down and choose a specific race/skill path before we even have a chance to play a game? That's such a huge choice. New players especially, no matter what you write in the in game tutorial, are not going to understand the significance of choosing say, caldari over the amar. It's like asking a person "between these four cars which one would you rather have" but all four of them are covered by a tarp.... The only way to get around this is to offer a fifth, generic, all around faction that takes no SP to train into that will allow us to get a taste for the game before making huge choices like which faction we want to specialize in I'm sick of explaining this and clearly you haven't understood what I'm saying, so I'll simply say I don't agree.
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:52:00 -
[27] - Quote
byte modal wrote:Alena Asakura wrote:byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. Why then? I mean you can argue other poster's simplifications but that may not be what Ratti said or intends. Seems an empty fight. I'm interested in what Rattati had to say. I read that and was quite encouraged. But then everyone jumps in with their own ideas and muddies the water. I'm replying to their posts, because they don't make sense to me. |
Alena Asakura
Rogue Clones Yulai Federation
877
|
Posted - 2016.04.25 05:07:00 -
[28] - Quote
byte modal wrote:Alena Asakura wrote:byte modal wrote:Alena Asakura wrote:byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. Why then? I mean you can argue other poster's simplifications but that may not be what Ratti said or intends. Seems an empty fight. I'm interested in what Rattati had to say. I read that and was quite encouraged. But then everyone jumps in with their own ideas and muddies the water. I'm replying to their posts, because they don't make sense to me. Lol. But that will give you brain cancer. Argue the source if there's an argument to be made. Otherwise you're probably just raising your blood pressure for the hell of it. lol good point!
I think I'll go find a pub. ;) |
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