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Thread Statistics | Show CCP posts - 3 post(s) |
Maken Tosch
DUST University Ivy League
13279
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Posted - 2016.04.23 16:46:00 -
[1] - Quote
I want to say thank you for finally letting us know what's going on and for clarifying with the rest of the Dust community on what Project Nova is about and what you intend to do with it in the future. I know I give you guys some heavy criticism once in a while but that's nothing personal and more to do with just wanting the game to succeed while everyone has fun. Now for a few specific questions of my own.
CCP Rattati wrote:A couple of clarifications [...] 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. [...]
The first point of the quote about classes brings up at least 2 questions.
- As others have pointed out, your math is kind of off there. Maybe you were just tired or still distracted by what needs to be done with Project Nova so I will let that slide. Six roles multiplied by 4 races gives us 24 not 32. Are Pirate Faction suits or maybe Pilot and Crusader suits included to account for the extra 8 suits that were unaccounted for in the math?
- I understand that progression is now tied with the weapons and suits meaning that if I want to train up Minmatar Scout Dropsuit to Level 5 I have to constantly use that particular race and class of suit. However, are suit roles a prerequisite for access to weapons? I bring this up because this is the part I didn't like back when CCP Z came up with the idea of having us train up certain roles just to access certain weapons for Project Legion back in 2014. I want us to be able to access any weapon from the start so we can experiment with what we like. I don't want to have to train up a Minmatar Assault Dropsuit just to be able to access the Combat Rifle for use in my Minmatar Scout. I understand that players should specialize heavily but not in that way.
As for the second point of your quote regarding development, I am curious to know if you have plans to introduce a Nova-to-Eve link later on during development BEFORE officially launching Project Nova in its completed state. To many of us this is important because it was one of the things about Dust that help solidify the social aspect of the game. Not only were we able to communicate with other Dust players but also with Eve Online players as well as joining Eve corps as Dust players and vise versa. This gave rise to large corporations in Dust which further strengthened the social bond between many players across two platforms.
So please remember to implement a solid Nova-to-Eve link before launching the game in its completed state to the public.
Who will likely be the first alpha testers for Project Nova and what time frame do you have for that to happen? It doesn't have to be an exact date or month. Just knowing what quarter of the year would suffice as many of us are still wanting to prepare our computers for this new game.
And finally, have you guys figured out a way to transfer over our names from our PS3 accounts to Project Nova? I still want to be Maken Tosch but I'm scared that someone else will take my name if I have to manually recreate it on Project Nova. I have has established too much of a reputation with my name to lose it to some troll.
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Maken Tosch
DUST University Ivy League
13281
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Posted - 2016.04.23 19:57:00 -
[2] - Quote
XxBlazikenxX wrote:I just have one question: Where's mah nova knives?
EXCELLENT QUESTION!
I want to see those Minmatar Prison Shivs in my hands.
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Maken Tosch
DUST University Ivy League
13282
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Posted - 2016.04.23 20:02:00 -
[3] - Quote
XxBlazikenxX wrote:Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower.
I want a Minmatar Prison Shiv that I made out of the scraps of my enemies and then use it to stab an Amarrian and then force the shiv deep into their torso (handle and all) while I walk away and make a new one out of his armor.
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Maken Tosch
DUST University Ivy League
13286
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Posted - 2016.04.23 20:43:00 -
[4] - Quote
CCP Rattati wrote: 0/5 would not read again
Don't let that one player get to you, Rattati. You did very well given the circumstances and you have renewed interested among many of us here in Dust.
To borrow a tired old meme from an Amarrian...
"Keep The Faith."
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Maken Tosch
DUST University Ivy League
13287
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Posted - 2016.04.23 21:13:00 -
[5] - Quote
DeathwindRising wrote:My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others
I agree with this wholeheartedly. Those three aspects are what I consider to be very important. To some degree the Dust-to-Eve connection was important but it wasn't the orbital bombardments and the impact on Eve-side FW that kept us going. It was the fact that we have close social ties with each other between the two games. I want to still be able to see what Eve University is doing so far while I'm in Dust University while playing a match in Project Nova.
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Maken Tosch
DUST University Ivy League
13288
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Posted - 2016.04.23 21:39:00 -
[6] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
I don't see it like that. If anything I feel this will help with Project Nova. Keep in mind that we still haven't seen the major weapons in the tech demo so far such as the swarm launcher, plasma cannon, AV grenades and forge guns. Those were the main weapons to use against vehicles other than turret installations. Which by the way forge guns, AV grenades and swarms were released at the same time as vehicles but we still had balance problems with vehicles. AV weapons having their own balancing issues along with active vehicle modules presenting some problems of their own.
And besides, you can't fit a tank into the command room of a Chimera Fighter Carrier unless you're fighting in the hangar.
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Maken Tosch
DUST University Ivy League
13288
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Posted - 2016.04.23 21:40:00 -
[7] - Quote
Echo 1991 wrote:Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off.
More importantly don't go quiet forever like what happened with Project Legion.
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