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Major IMPACT
Vengeance Unbound Dark Taboo
5
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Posted - 2014.08.12 16:49:00 -
[1] - Quote
Caldari Ck.0
Logi Suits : -In my opinion, logi suits are supposed to be the support role, not to be the greatest customization in the game with the highest equipment slots and many H/L slots. Might get mixed feedback, but I suggest adding a sidearm to all logi race suits- MIn, Amarr, Cal, Gal. -Decreased ammo capacity for primary weapon per clip by 15% or so (Got to be for the exchange of firepower for equipment) -Increased movement speed and maximum stamina
Equipment: -Remote Explosives really needs to be regulated. As suggested in earlier comments, REs should not be resupplied on hives or supply depot. I agree with it transferred to grenades (It is the only equipment that can both kill infantry, destroy tanks, and are conveniently resupplied on hives and supply depot) -Nanite injectors- A per-charge, like the nova knifes. The more charged, the more armor is repaired. (I suggest a new, different type of needle) -Knife Sharpener- Sharpens nova knifes for more trouble ............(dont take this one)
*PS I havent read ALL the comments. I apologize if an idea is repeated.
Caldari logi- Ruler of Nanites
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Major IMPACT
Vengeance Unbound Dark Taboo
5
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Posted - 2014.08.12 16:51:00 -
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Apothecary Za'ki wrote:random Injector idea.. maybe if they had a charge up timer a little akin to active scanners.. (warning, math isnt a strong suit of mine)
Mil - 10sec (7.5) std - 8sec (6) adv - 6sec (4.5) pro - 4sec (3)
these times will be effected by Logi bonus so they would be 25% less at Logi 5 on logi suit so this way they cannot be troll-whored like in FW and there is more reason to use higher level injectors over lower level* *pending WP balance on reviveing players
Lol, had the same thought.
Caldari logi- Ruler of Nanites
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Major IMPACT
Vengeance Unbound Dark Taboo
8
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Posted - 2014.08.21 01:06:00 -
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To add, I really would really like to see an ADV triage repair tool that can repair 2 targets at once (40/70) . I would also like to have the Proto Tier triage to repair 3 targets at once.
Caldari logi- Ruler of Nanites
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Major IMPACT
Vengeance Unbound Dark Taboo
12
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Posted - 2014.09.09 22:52:00 -
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Orion Sanjeet wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I've mentioned this to the people I play with a few times, hell yes.
This is a great idea!! But I know people who will exploit this.
People might fit this purely a hacker and a stealth ewar suit, used really to just run around and hack objectives, turrets, supple depot, CRUs, etc.
I would support this, it will be just like having multiple clones into one slayer machine (The one with the HMG would do the slaying).
Caldari logi- Ruler of Nanites
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Major IMPACT
Vengeance Unbound Dark Taboo
14
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Posted - 2014.09.18 23:28:00 -
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Meee One wrote:Cross Atu wrote:Meee One wrote:Any updates? I've noticed a lack of CPM responses,and 0 Dev responses... (GèÖn++GèÖG£+) I have had an incredibly hectic time IRL lately and so my time has been pretty thin. (Meetings with CCP are on going of course, as are my efforts to gather feedback, but this leaves my time to respond highly limited) With the current hotfix cycle changes are more likely to show up in smaller portions than sweeping blocks. Currently I am revving up to test the new matchmaking during the million clone event (what? I play this game ) after which I will once again be devoting more of my free time, such as it is, to this thread and an updated evaluation on the state of play for support in Dust. Cheers, Cross By all means IRL comes first always. I was just noticing that except for my (QQ) posts this thread kept disappearing. But as long as i have posting privileges i'll make sure it doesn't . But,i must warn you the matching system is wonky. 98% of the games i've been in,have been stomps today. Usually it's only about 65%. If you didn't play the game,i'd call shenanigans on the elections. But,don't stress yourself. It's only a game,it won't die if you go on vacation.
Im still checking this thread. It's just that I dont have any great ideas yet and most should already have been discussed.
*By the way, I haven't been on yet. I have no clue how the MU system affected gameplay. I guess ill have to limit my nanite spammings...
Caldari logi- Ruler of Nanites
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Major IMPACT
Vengeance Unbound Dark Taboo
14
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Posted - 2014.09.25 22:30:00 -
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Vulpes Dolosus wrote:THIS IDEA IS FOR PROJECT LEGION ONLY
Logistics should be heavy frames, similar to commandos.
It's the best way to give them the EHP they need to do their role without the threat of them being slayers.
Currently, med frames give far too little native EHP for the logistics to fulfill its role. The remedy: give them a bunch of slots to fit their defenses in. However, this, coupled with their decent speed stats and fitting capabilities (needed for equipment), allows them to cross fit into capable slayers, comparable to Assault suits (often better, though much less since the ehp buff to assaults).
Changing to heavy frames solves most, if not all these issues:
High native tank allows for a reduction of high and low slots without compromising ehp, while also limiting out of role variations.
The reduction in speed really cuts into their combat effectiveness. It also has the added benefit of the threat of advancing troops "stretching their support" by them running out of support range.
(This was inspired by Eve's Dreadnought and Carrier class capital ships. One being the highly defensive, massive damage-dealing behemoth (though slow and not agile), the other the highly defensive logistics apogee (though also slow and requiring offensive support).
I really like this idea. But I wouldn't really suggest replacing the medium framed logis al together. I would also suggest into really limiting it to where it is only used as "Heavy Logistic Suits", or it will replace the commandos.
When do we get our hands on Jovian tech?
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