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el OPERATOR
Capital Acquisitions LLC Bad Intention
828
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Posted - 2015.02.23 00:22:00 -
[1321] - Quote
Meee One wrote:Ryanjr TUG wrote:el OPERATOR wrote:Yeah. Because this conversation never happened and after it you didn't continue trying to peddle the same debunked hooey. TruthInTheFeedbackForum@CCP. com/support eagerly awaits your ticket request. Ehglish Please...... He's saying someone tryed to get eWAR changed and tried to make it look balanced but it actually favored scouts.
Gets it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
828
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Posted - 2015.02.23 00:24:00 -
[1322] - Quote
Mister Goo wrote:Adipem Nothi wrote:
I came here to try to solve a problem, not to play games with trolls. I don't know and don't care to know whatever it is you're getting at above. If you've something constructive to contribute, I'm all ears, but consider your hostilities ignored.
Adipem, I think what el OPERATOR is implying is that you need to take your scout QQ about scanners back to the scout thread. It has nothing to do with improving the logistics class and does not need to be discussed in this thread. (If I'm wrong el OPERATOR I apoligize now) What I'm saying is stop trying to derail this thread with garbage that does not directly benefit the improvement of the logistics class. If it is so important to you, then start another thread in F&B and have a proper discussion there. If you want to help the Logistics class, great stay and participate with ideas that benefit us. If you want to QQ about the UP scout class do it else where.
Gets it. Except the part about staying in the thread, that invite was rescinded the minute it was shown that the data being presented could not be accepted in good faith.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Mister Goo
Random Gunz RISE of LEGION
150
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Posted - 2015.02.23 11:11:00 -
[1323] - Quote
Adipem Nothi wrote:Hi Mr Goo,
I suspect that my goals and your goals are more intimately connected than you realize. OP Heavy/Logi blobs and OP GalLogi scans are two very goods reasons why not to buff the Logistics class, and the Logistics class might have been buffed sooner if its OP elements weren't playing leading roles in pubstomps and PC.
Your expressed goal (a better Logi) and my expressed goal (balanced EWAR) are two variables in the same equation. We could be working together on this, and I see no reason why we shouldn't so long as balance remains a mutual goal.
again you need to take your beef with the scanner into your own thread and discuss it properly there. Your feelings about the logistics class are clearly stated in the second statement of your reply. Both of these are very easily overcome by team work. No problem there, unless you don't play nicely with others.
Now I will ask you again not to derail this thread with your QQ.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
Random Gunz RISE of LEGION
150
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Posted - 2015.02.23 11:23:00 -
[1324] - Quote
el OPERATOR wrote: Gets it. Except the part about staying in the thread, that invite was rescinded the minute it was shown that the data being presented could not be accepted in good faith.
Trying to play nicely ,
There are some very good suggestions from our brothers in arms that do not play the logistics class. I wanted to extend him the courtesy of being one of them.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mad Syringe
ReDust Inc.
454
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Posted - 2015.02.23 11:40:00 -
[1325] - Quote
Meee One wrote: Your post reads like a QQ post from GD.
Logistics takes "no skill","it's boring",etc.
And i'm not falling for it.
I've found your problem (see underlined).
You either: -are limiting your attention to repairing purposely -are running frequently with a camping squad -have never run a front-line logistics,because repping on the front-line is much more exciting than on the back-line where no opponents are -are a bad logistics for keeping your repair tool on a fully healed ally while others need reps too
The problem isn't with the grossly underpowered repair tools,it's with your playstyle. Try running solo in ambush and Dom,but avoid skirm like a plague.
I'll agree to an overheat right after all weapons get one,because the repair tools are the only things that logistics has that isn't nerfed to smithereens. And a "lolskillful" overheat would destroy them.
You obviously have no Idea how I play the game.
I do not run with heavies, because it's pretty boring in general. If I latch to heavies or other slayers, It's mostly to get a lot of skillpoints while having a booster active, to cap faster or reach a skill target.
I think there should be a mechanic that discourages constant latching on to a slayer, therefore I propose the overheat mechanic.
The overheat wouldn't hurt anybody who is constantly switching targets on the frontline, so what's your problem?
The overheat would just discourage the behaviour you are describing, get it?
The changes I propose, would make the reptool even more powerful in the hands of a non lazy logi!
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Mister Goo
Random Gunz RISE of LEGION
150
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Posted - 2015.02.23 12:26:00 -
[1326] - Quote
Mad Syringe wrote:Meee One wrote: Your post reads like a QQ post from GD.
Logistics takes "no skill","it's boring",etc.
And i'm not falling for it.
I've found your problem (see underlined).
You either: -are limiting your attention to repairing purposely -are running frequently with a camping squad -have never run a front-line logistics,because repping on the front-line is much more exciting than on the back-line where no opponents are -are a bad logistics for keeping your repair tool on a fully healed ally while others need reps too
The problem isn't with the grossly underpowered repair tools,it's with your playstyle. Try running solo in ambush and Dom,but avoid skirm like a plague.
I'll agree to an overheat right after all weapons get one,because the repair tools are the only things that logistics has that isn't nerfed to smithereens. And a "lolskillful" overheat would destroy them.
You obviously have no Idea how I play the game. I do not run with heavies, because it's pretty boring in general. If I latch to heavies or other slayers, It's mostly to get a lot of skillpoints while having a booster active, to cap faster or reach a skill target. I think there should be a mechanic that discourages constant latching on to a slayer, therefore I propose the overheat mechanic. The overheat wouldn't hurt anybody who is constantly switching targets on the frontline, so what's your problem? The overheat would just discourage the behaviour you are describing, get it? The changes I propose, would make the reptool even more powerful in the hands of a non lazy logi!
I don't agree with an overheat on the repair tool. I do agree that there are to many logi's that stay latched on even when not needed, so they don't miss that extra 35 points for a kill.
There needs to be something to discourage a perma latch when not receiving fire. Instead of the hard cap on WP we currently have now maybe change it to a diminishing returns system receiving 0 WP after a set time. lower the 35 guardian points to a 25 the same as a kill assist, and when repair time reaches 0 so do guardian points.
The overheat/seize mechanic would be deadly. Imagine a large push on your objective, you have multiple people simultaneously attacking. Your heavy is using objects to block incoming fire as he is supposed to do and not continually pushing out, but letting them come to him. To keep him alive you have to keep the continuous stream on him. Now the overheat kicks in and 1second later your both dead.
The overheat mechanic on weapons is different than on a repair tool simply because the attacker can choose to disengage and back off letting team members continue the push. A Repair tool in a defensive position is the only thing keeping both of you alive and you are not given a choice to stop repairing if you want to live.
1 individual against a heavy/logi combo should have no chance, except with a todays current meta of throwing a RE.
2 against a heavy/logi combo will be a fight if they work together. If they don't, they loose.
Core Locus fully maxed with min bonus is 156.25 reps per second @ 11.25 meters. Six Kin Maxed with min bonus is 98.75 reps per second @22.5 meters VS Militia Assault Rifle no bonuses 370.8 Damage per second vs Armor (average weapon) Militia Laser Rifle no Bonuses 170 Damage per second vs Armor (worst weapon for armor)
There is no way to out repair any weapon if there is 2 or more attacking simultaneously. With out using good communication, tactics, and a constant running repair tool.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mad Syringe
ReDust Inc.
454
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Posted - 2015.02.23 12:39:00 -
[1327] - Quote
Well, I proposed a relatively long period of constant repping (1min) that should be enough to fight of several incoing mercs (more than 2-3). If you play the overheated tool right, you would have even better chances to fight two incoming heavies at once. When on cooldown, you could give firesupport with the logi (you carry a weapon do you). I had good success using a MD in those situations, since it has a good shock and awe effect on many mercs.
If you have two incoming MinSents with burst HMGs your Heavy is toast anyway, and you are better of to run your ass of and get to safety... |
Mister Goo
Random Gunz RISE of LEGION
151
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Posted - 2015.02.23 13:05:00 -
[1328] - Quote
Mad Syringe wrote:Well, I proposed a relatively long period of constant repping (1min) that should be enough to fight of several incoing mercs (more than 2-3). If you play the overheated tool right, you would have even better chances to fight two incoming heavies at once. When on cooldown, you could give firesupport with the logi (you carry a weapon do you). I had good success using a MD in those situations, since it has a good shock and awe effect on many mercs.
If you have two incoming MinSents with burst HMGs your Heavy is toast anyway, and you are better of to run your ass of and get to safety...
Should is the key word here, and when 1 minute is not long enough to stop a prolonged push your both dead. As soon as you overheat that small battle is over for your team, you loose the objective and have to retake it. And before you aak I have pro links down to spawn back in.
Yes I have weapons and I use them when I have to. CR lvl 5 pro Assault lvl 5 pro Mass Driver lvl 5 pro
Some points you have very little choice of running away, and when you are given the order by your commander to hold that point no matter what, YOU DON'T RUN AWAY.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mad Syringe
ReDust Inc.
454
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Posted - 2015.02.23 13:13:00 -
[1329] - Quote
Mister Goo wrote:Mad Syringe wrote:Well, I proposed a relatively long period of constant repping (1min) that should be enough to fight of several incoing mercs (more than 2-3). If you play the overheated tool right, you would have even better chances to fight two incoming heavies at once. When on cooldown, you could give firesupport with the logi (you carry a weapon do you). I had good success using a MD in those situations, since it has a good shock and awe effect on many mercs.
If you have two incoming MinSents with burst HMGs your Heavy is toast anyway, and you are better of to run your ass of and get to safety... Should is the key word here, and when 1 minute is not long enough to stop a prolonged push your both dead. As soon as you overheat that small battle is over for your team, you loose the objective and have to retake it. And before you aak I have pro links down to spawn back in. Yes I have weapons and I use them when I have to. CR lvl 5 pro Assault lvl 5 pro Mass Driver lvl 5 pro Some points you have very little choice of running away, and when you are given the order by your commander to hold that point no matter what, YOU DON'T RUN AWAY.
Well I was not proposing to run away when the going gets tough, I have never been known to do that, quite the contrary. My point is the uselessness of the reptool in certain situations. I'd rather have it crancking out more reps for a limited time, than it being constantly 'meh"...
And do you really think that reptool is making a difference for your heavy when he has to counter two incoming burst HMGs that know what they're doing? I doubt it. I'd rather have the logi shoot the heavies too to soften them... and only switching to his tool just in time before my shields go down or for a push... |
Mister Goo
Random Gunz RISE of LEGION
151
|
Posted - 2015.02.23 13:47:00 -
[1330] - Quote
Mad Syringe wrote:
My point is the uselessness of the reptool in certain situations.
And do you really think that reptool is making a difference for your heavy when he has to counter two incoming burst HMGs that know what they're doing? I doubt it. I'd rather have the logi shoot the heavies too to soften them... and only switching to his tool just in time before my shields go down or for a push...
These I do agree with, and try to do myself.
No the rep tool is not going to make a difference vs 2 Burst HMG's
But still no reason to to implement an overheat mechanism.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mad Syringe
ReDust Inc.
454
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Posted - 2015.02.23 14:24:00 -
[1331] - Quote
Mister Goo wrote:Mad Syringe wrote:
My point is the uselessness of the reptool in certain situations.
And do you really think that reptool is making a difference for your heavy when he has to counter two incoming burst HMGs that know what they're doing? I doubt it. I'd rather have the logi shoot the heavies too to soften them... and only switching to his tool just in time before my shields go down or for a push...
These I do agree with, and try to do myself. No the rep tool is not going to make a difference vs 2 Burst HMG's But still no reason to to implement an overheat mechanism.
Well, I like it, because it give more capabilities, I wouldn't mind it being a variant (maybe specialist) that give more output, at the expenso of overheat. Thus performance and skill would show which variant would be used most...
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Mister Goo
Random Gunz RISE of LEGION
151
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Posted - 2015.02.23 14:33:00 -
[1332] - Quote
Mad Syringe wrote: Well, I like it, because it give more capabilities, I wouldn't mind it being a variant (maybe specialist) that give more output, at the expenso of overheat. Thus performance and skill would show which variant would be used most...
I agree with a variant version, it is a great compromise.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Meee One
Amakakeru-Ryu-no-Hirameki
1540
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Posted - 2015.02.23 23:33:00 -
[1333] - Quote
Mister Goo wrote:Adipem Nothi wrote:
I came here to try to solve a problem, not to play games with trolls. I don't know and don't care to know whatever it is you're getting at above. If you've something constructive to contribute, I'm all ears, but consider your hostilities ignored.
Adipem, I think what el OPERATOR is implying is that you need to take your scout QQ about scanners back to the scout thread. It has nothing to do with improving the logistics class and does not need to be discussed in this thread. (If I'm wrong el OPERATOR I apoligize now) What I'm saying is stop trying to derail this thread with garbage that does not directly benefit the improvement of the logistics class. If it is so important to you, then start another thread in F&B and have a proper discussion there. If you want to help the Logistics class, great stay and participate with ideas that benefit us. If you want to QQ about the UP scout class do it else where. Not that i'm taking sides but the thread is called Logistics + Support.
And eWAR as well as providing assistance through nonlethal methods is support.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1540
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Posted - 2015.02.23 23:34:00 -
[1334] - Quote
Adipem Nothi wrote:Hi Mr Goo,
I suspect that my goals and your goals are more intimately connected than you realize. OP Heavy/Logi blobs and OP GalLogi scans are two very goods reasons why not to buff the Logistics class, and the Logistics class might have been buffed sooner if its OP elements weren't playing leading roles in pubstomps and PC.
Your expressed goal (a better Logi) and my expressed goal (balanced EWAR) are two variables in the same equation. We could be working together on this, and I see no reason why we shouldn't so long as balance remains a mutual goal. So your threatening logistics because you don't likt their bonuses? Nice
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1540
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Posted - 2015.02.23 23:36:00 -
[1335] - Quote
Dementia Maniaclease wrote:Cass Caul wrote:
- Caldari Logistics: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level. and +2% to active scan angle per level. and 5% to repair amount per leveland +2 to maximum spawn count per level
- Gallente Logistics: +10% to active scanner visibility duration and +2% to active scan angle per level. and +5% to supply rate and repair amount per level and 5% to repair amount per level and +2 to maximum spawn count per level
- Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. and +2% to active scan angle per level. and +5% to supply rate and repair amount per level and +2 to maximum spawn count per level
- Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level. and +2% to active scan angle per level. and +5% to supply rate and repair amount per level and 5% to repair amount per level
I agree with this... And more HP, not a lot more just a touch The ALT is strong with this one.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1540
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Posted - 2015.02.23 23:48:00 -
[1336] - Quote
Mad Syringe wrote:Well, I proposed a relatively long period of constant repping (1min) that should be enough to fight of several incoing mercs (more than 2-3). If you play the overheated tool right, you would have even better chances to fight two incoming heavies at once. When on cooldown, you could give firesupport with the logi (you carry a weapon do you). I had good success using a MD in those situations, since it has a good shock and awe effect on many mercs.
If you have two incoming MinSents with burst HMGs your Heavy is toast anyway, and you are better of to run your ass of and get to safety... "Logis rep too much and should be forced to shoot things."
Really? Dude that's what got logistics nerfed before.
And you just admitted in a round about way that you want slayer-logis back.
Which would obviously lead to another nerf for the whole class.
NO!
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1540
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Posted - 2015.02.23 23:59:00 -
[1337] - Quote
Don't forget,a logistics repping is a logistics not shooting.
Even if they are latched onto a fully healed ally.
Logistics got in trouble for shooting,now players want to punish them for repping.
It's absolutely stupid.
It's getting to the point where logistics can't do anything without suffering some sort of punishment for it.
And it's mind blowing that players think punishment is a good reward for doing your roles intended purpose.
And yes,overheat is punishment.
Inb4 tactics,boring,or skill used inappropriately.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Adipem Nothi
Nos Nothi
6866
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Posted - 2015.02.24 00:13:00 -
[1338] - Quote
Meee One wrote:So your threatening logistics because you don't likt their bonuses? Nice I believe you mistook my meaning. I'm pointing out that overperforming elements in a class can stand in the way of buffing that class. When it comes time to buff the Logi, there'd be less resistance (and perhaps better buffs) if the class's overperforming elements were addressed and handled.
Heavy/Logi Blobs and GalLogi Scans are both OP (or at minimum, they're perceived to be OP) . It appears that the HMG is going to be nerfed, so the former will likely soon be out of your way. The latter, however, will very likely remain an obstacle.
I've given you guys some of the reasons why GalLogi scans are perceived to be broken from the Scout's perspective. Assault users will point out that there's no benefit to running damps with GalLogi scans in play. Three complex damps to beat team-wide, 200m scans? Not reasonable. Better off sticking with King HP (bad for build variety).
All food for thought. Happy to clarify if need be.
I know you guys suspect I have an agenda, and you're right. You've a broken item I'd like to see fixed for the betterment of balance. You've also an underperforming suit I'd like to see fixed the for betterment of balance.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7997
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Posted - 2015.02.24 00:33:00 -
[1339] - Quote
@Meee One.
Logis were overperforming as slayers, that is what got them into trouble, not that they were killing anyone at all.
All suits should have some viability with shooting other players. A balanced Logi should be able to rep, provide scans, and shoot mercs among other supporting actions. It becomes imbalanced when the degree to which they do any of the above results in over performance and abuse. That goes the same for any suit or vehicle.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Meee One
Amakakeru-Ryu-no-Hirameki
1540
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Posted - 2015.02.24 03:26:00 -
[1340] - Quote
One Eyed King wrote:@Meee One.
Logis were overperforming as slayers, that is what got them into trouble, not that they were killing anyone at all.
All suits should have some viability with shooting other players. A balanced Logi should be able to rep, provide scans, and shoot mercs among other supporting actions. It becomes imbalanced when the degree to which they do any of the above results in over performance and abuse. That goes the same for any suit or vehicle. Well,if my ability to rep gets reduced via overheat.
My shooting time increases because of overheat.
I personally picked logistics so thay my shooting responsibilities would be minimal,and yet players want to reduce my supporting ability? Lolno
Mad is saying he wants an overheat to add skill and he's bored. All he has to do is stop repping and shoot,but as rep tools are infinite he wouldn't have a valid excuse to give squad mates.
So instead of being candid with his crew he comes here to try to have an excuse made for him. It's terribly childish,and i can see through it easily.
He doesn't want to be a logistics,he wants to be an assault with more than 1 equipment slot.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Mad Syringe
ReDust Inc.
456
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Posted - 2015.02.24 13:53:00 -
[1341] - Quote
Meee One wrote:One Eyed King wrote:@Meee One.
Logis were overperforming as slayers, that is what got them into trouble, not that they were killing anyone at all.
All suits should have some viability with shooting other players. A balanced Logi should be able to rep, provide scans, and shoot mercs among other supporting actions. It becomes imbalanced when the degree to which they do any of the above results in over performance and abuse. That goes the same for any suit or vehicle. Well,if my ability to rep gets reduced via overheat. My shooting time increases because of overheat. I personally picked logistics so thay my shooting responsibilities would be minimal,and yet players want to reduce my supporting ability? Lolno Mad is saying he wants an overheat to add skill and he's bored. All he has to do is stop repping and shoot,but as rep tools are infinite he wouldn't have a valid excuse to give squad mates. So instead of being candid with his crew he comes here to try to have an excuse made for him. It's terribly childish,and i can see through it easily. He doesn't want to be a logistics,he wants to be an assault with more than 1 equipment slot.
Well people who know how I play, know, that I'm trying to support, but I'll usually roam around very much and try to keep my links up, or on some maps (especcially in doms) just go for the highground in a minmando to deny the enemy said high ground. This is actually not that much fun as well... but if you don't do it, the enemy will, and I would love CCP to make certain roofs either accessible via ladders, or just make EQ placement on some struktures impossible.
Running with a squad is frustrating at times, since you can not keep up with the assaults. I often arrive late, and people do not wait for reps or other help I can provide. I think running a logi just to perma rep a heavy is pathetic. giving the reptool a higher output, to survive short intense engagements seems intriguing instead of perma repping two sents in a cqc situation, just to farm points for OBs...
I want the reptool to be more dynamic in use, it would be more powerful in return, so what if a overheated RT could rep a heavy through incoming Burst HMG fire? wouldn't that be fun, you had to balance betwheen the risk of overheating and repping to late and not getting the highest output when necessary... I would like that very much!
Considering the slayer logis, the only real problem with that ever, was the cal logi, which had way to good bonuses. Right now, the survivability is pathetic, and that on a suit, that is the first target for any incoming reds, because they know if they don't kill the logi first, the heavy they just dropped might be rezzed with 100% health a second later. This is why logis need the same survivability as assaults, without a sidearm and without the offensive bonuses the assaults get.
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Adipem Nothi
Nos Nothi
6882
|
Posted - 2015.02.24 13:56:00 -
[1342] - Quote
Mad Syringe wrote:Considering the slayer logis, the only real problem with that ever, was the cal logi, which had way to good bonuses. Wasn't the Slayer GalLogi at some point as equally FoTM as the Slayer CalLogi? I recall Nyain San switching from 6 of one to 6 of the other, but I don't recall which was FoTM first.
(This was all a long time ago in early Uprising. Slayer Logis have been dead for some time barring that Usuck Vagheitan guy from AE.)
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
829
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Posted - 2015.02.24 16:37:00 -
[1343] - Quote
GalLogi scans aren't OP. Heavy/Logi blobs aren't either, unless you're not addressing them properly.
In a game well-established on the premises of counters and counter-counters instead of see/point/shoot the fine difference can be easily forgotten.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
6883
|
Posted - 2015.02.24 16:53:00 -
[1344] - Quote
el OPERATOR wrote:GalLogi scans aren't OP. Heavy/Logi blobs aren't either, unless you're not addressing them properly.
In a game well-established on the premises of counters and counter-counters instead of see/point/shoot the fine difference can be easily forgotten.
If something is balanced against its counter, and then that something is nerfed half a dozen times, is it possible that it will remain balanced against its counter?
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
829
|
Posted - 2015.02.24 17:27:00 -
[1345] - Quote
Adipem Nothi wrote: Aren't the Slayer GalScouts, with their completely undetectable profile signature at some point as equally OP as the Slayer CalScout, with its mind-numbing regen and hitbox capable of dancing throufh OBs once speedtanked? I recall Nyain San switching from 6 of one to 6 of the other, but I don't recall which was FoTM first. All long ago, of course; Slayer Scouts have been dead for quite some time (barring that "Vagheitan" guy from AE, who isn't in AE anymore but is still in a scout frame anytime he takes the field in PC).
Yup.
*fires scanner that illuminates 90degrees out of 360, and like its more powerful relative doesn't show everything. *
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
829
|
Posted - 2015.02.24 17:33:00 -
[1346] - Quote
Adipem Nothi wrote:el OPERATOR wrote:GalLogi scans aren't OP. Heavy/Logi blobs aren't either, unless you're not addressing them properly.
In a game well-established on the premises of counters and counter-counters instead of see/point/shoot the fine difference can be easily forgotten. If something is balanced against its counter, and then that something is nerfed half a dozen times, which of following is more likely? A) That something and its counter are now balanced B) That something and its counter are now not balanced
If someone is a bs'r with an admitted agenda (after not being allowed to deny it anymore) to further their own interests and has been shown repeatedly to be soley focused on the success of those interests which is more likely:
1.They will continue to pursue their idea by whatever bs arguement they can think of on a day-by-day basis or 2. They will continue to argue their idea by whatever bs pursuit they can think of on a day-by-day basis ?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
829
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Posted - 2015.02.24 17:43:00 -
[1347] - Quote
Crickets are deafening.
Nurf!!Nuuuurrrfff!!!!!
TruthInFeedBack@CCP .com/support for all your QQ ticket needs
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
6885
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Posted - 2015.02.24 18:05:00 -
[1348] - Quote
My agenda is better balance, El Operator, and it always has been.
If my agenda were "Scout Superiority" or some such nonsense, I wouldn't have supported nerfing the Scout over and over again. I admit that I'm biased as it relates to my chosen playstyle, but I sincerely try to be open-minded and reasonable as it relates to other playstyles. You may disagree with my perspectives and opinions -- and perhaps rightfully so on occasion -- but you'll find no history of either being unreasonable.
Whatever belief it is that's fueling your angst and hostility is misplaced. If you can't take me at my word, ask Cross or Demonsbane.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
829
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Posted - 2015.02.24 18:15:00 -
[1349] - Quote
No need for Cross or John's word about your word since your word can be taken directly, as the fraud it is. Keep trying to sell your snakeoil balance but don't feign ignorance and innocence when the educated don't buy.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
829
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Posted - 2015.02.24 18:20:00 -
[1350] - Quote
Pretty Please with sugar on top take your bs elsewhere.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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