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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
384
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Posted - 2014.10.14 18:59:00 -
[841] - Quote
Cross Atu wrote:el OPERATOR wrote:Sheet get updated yet? Iteration #3 has not yet been posted - I am currently waiting on the tech evaluations for related items (mostly checking which of the skill methods can be confirmed as possible) before moving forward. I will be certain there is a post here stating when Iteration #3 goes live
Cool, tyvm, thought I'd ask.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
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Posted - 2014.10.14 23:47:00 -
[842] - Quote
Oh and, since they were in here "contributing", you should read through the following thread. The scouts and their resident voicepiece are not and do not provide gamebalance intended feedback. The evidence (kdr leaderboards, wtf? fknsrsly??) and their tables (Magnus' whole intercourse) are deeply skewed to never allow scout functionality to be balanced with the rest of the game. Please DISREGARD any of their input to the conversation on Support and Support play.
https://forums.dust514.com/default.aspx?g=posts&t=177251&find=unread
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4193
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Posted - 2014.10.15 03:17:00 -
[843] - Quote
el OPERATOR wrote:Oh and, since they were in here "contributing", you should read through the following thread. The scouts and their resident voicepiece are not and do not provide gamebalance intended feedback. The evidence (kdr leaderboards, wtf? fknsrsly??) and their tables (Magnus' whole intercourse) are deeply skewed to never allow scout functionality to be balanced with the rest of the game. Please DISREGARD any of their input to the conversation on Support and Support play. https://forums.dust514.com/default.aspx?g=posts&t=177251&find=unread
I don't think we should be lumping them all together. I mean, players like Appia can be a bit unilaterally minded but I personally don't have an issue with the artist formally known as shotty gobang, for example. Plus, you'd really be no better than them if you wanted to exclude everyone else from the conversation, would you not?
(The godfather of tactical logistics)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
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Posted - 2014.10.15 17:31:00 -
[844] - Quote
John Demonsbane wrote:Nothing personal, but I'm ok with meee one being out of this, the grown ups need to make some possibly far reaching decisions here (as far reaching as things can be in dust) and objectivity is crucial.
So, more like this then?
When will you clean the FanFestRageQuitter riding the reputation of characters THEY AREN'T stardust from your eyes and see that this cabal of individuals has zero interest in balanced gameplay mechanics? The game got better while they were gone. Coincidence? Now they're "back" and continued improvement gets stymied while new misinformation and intentionally useless data is introduced by them and vetted? Coincidence again?
DUST is built on customized counters countering counters but if one class group has 95% of the counters built in outright then there will always be one class group that starts, ends, and decides almost every battle.
Nerf scouts. All stats. At all levels.
If "Shotty Go Bang" or "Appia" want to discuss it with me, I'm not hiding. I Laugh My Ass Off Out Loud at altcowards.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Cross Atu
OSG Planetary Operations Covert Intervention
3258
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Posted - 2014.10.15 18:24:00 -
[845] - Quote
el OPERATOR wrote:John Demonsbane wrote:Nothing personal, but I'm ok with meee one being out of this, the grown ups need to make some possibly far reaching decisions here (as far reaching as things can be in dust) and objectivity is crucial. So, more like this then? When will you clean the FanFestRageQuitter riding the reputation of characters THEY AREN'T stardust from your eyes and see that this cabal of individuals has zero interest in balanced gameplay mechanics? The game got better while they were gone. Coincidence? Now they're "back" and continued improvement gets stymied while new misinformation and intentionally useless data is introduced by them and vetted? Coincidence again? DUST is built on customized counters countering counters but if one class group has 95% of the counters built in outright then there will always be one class group that starts, ends, and decides almost every battle. Nerf scouts. All stats. At all levels. If "Shotty Go Bang" or "Appia" want to discuss it with me, I'm not hiding. I Laugh My Ass Off Out Loud at altcowards. Not the thread for debating the overall viability of the scout role or its overall balance with other roles. While certainly the scout, assault, and even commando have some relevance to the topic of this thread a debate centering around another class is hardly useful in this context - even less so calling out specific members of the community.
I realize that there is somewhat of a 'holding pattern' going on right now until I can update the thread with tech evaluations in hand, and as such it is easy for conversation to sidetrack, but let us try to keep this thread 'on point'.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3243
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Posted - 2014.10.15 19:01:00 -
[846] - Quote
Scope creep is bad
Hotfix Delta Sentinel eHP Calcs
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
388
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Posted - 2014.10.15 22:29:00 -
[847] - Quote
Cross Atu wrote:el OPERATOR wrote:John Demonsbane wrote:Nothing personal, but I'm ok with meee one being out of this, the grown ups need to make some possibly far reaching decisions here (as far reaching as things can be in dust) and objectivity is crucial. So, more like this then? When will you clean the FanFestRageQuitter riding the reputation of characters THEY AREN'T stardust from your eyes and see that this cabal of individuals has zero interest in balanced gameplay mechanics? The game got better while they were gone. Coincidence? Now they're "back" and continued improvement gets stymied while new misinformation and intentionally useless data is introduced by them and vetted? Coincidence again? DUST is built on customized counters countering counters but if one class group has 95% of the counters built in outright then there will always be one class group that starts, ends, and decides almost every battle. Nerf scouts. All stats. At all levels. If "Shotty Go Bang" or "Appia" want to discuss it with me, I'm not hiding. I Laugh My Ass Off Out Loud at altcowards. Not the thread for debating the overall viability of the scout role or its overall balance with other roles. While certainly the scout, assault, and even commando have some relevance to the topic of this thread a debate centering around another class is hardly useful in this context - even less so calling out specific members of the community. I realize that there is somewhat of a 'holding pattern' going on right now until I can update the thread with tech evaluations in hand, and as such it is easy for conversation to sidetrack, but let us try to keep this thread 'on point'. 0.02 ISK Cross
Understood, the only reason it cameos in this thread at all is to ensure the "input" from said individuals is recognition of the actual, greater, context.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
388
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Posted - 2014.10.15 22:34:00 -
[848] - Quote
Pokey Dravon wrote:Scope creep is bad
Needs more hipfire.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4195
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Posted - 2014.10.16 04:01:00 -
[849] - Quote
el OPERATOR wrote:Cross Atu wrote:
Not the thread for debating the overall viability of the scout role or its overall balance with other roles. While certainly the scout, assault, and even commando have some relevance to the topic of this thread a debate centering around another class is hardly useful in this context - even less so calling out specific members of the community.
I realize that there is somewhat of a 'holding pattern' going on right now until I can update the thread with tech evaluations in hand, and as such it is easy for conversation to sidetrack, but let us try to keep this thread 'on point'.
0.02 ISK Cross
Understood, the only reason it cameos in this thread at all is to ensure the "input" from said individuals is recognition of the actual, greater, context.
My personal opinion is that some of those scouts are reasonably objective. Certainly not all of them. Not everyone does or has to agree with that, but I do honestly think just shutting them out would be a little hypocritical since the major complaint about them, which does have merit, is that they have a very influential little club that not even all scouts are allowed in to.
... And I guess I assumed it went without saying that the opinion of those that are not "professional" logi's should be viewed in that context, maybe I should have said that explicitly.
Anyway, back to the topic. I'm quite interested to hear what is technically possible and what isn't.
(The godfather of tactical logistics)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
388
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Posted - 2014.10.16 20:54:00 -
[850] - Quote
John Demonsbane wrote:
Anyway, back to the topic. I'm quite interested to hear what is technically possible and what isn't.
About that.
What if we kept the cloak bonus? I realize it's a glitch, unintended and up for correction,but cloak logis aren't any sort of major threat since every scout in town and half the prec enhanced mediums can still detect them AND are combat superior in every aspect versus them. If logis keep the fitting bonus (hell, maybe even make the fitting bonus better) there'd be no need to spend DEV resources to change it, Logis would have worthwhile access to an EWAR element and it would all be with no major negatives on existing gameplay, since it doesn't seem to have that effect now while still being an aspect of current conditions.
Oh, yeah- Nerf scouts, on all of the things. I'd add this to my sig but it seems so much more personal when I take the time to write it by "hand".
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4196
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Posted - 2014.10.17 02:34:00 -
[851] - Quote
I'm down with keeping the cloak bonus. Cloaks still remain hard to fit, and unless you really dedicated the suit to it, they are kind of a lolfit anyway because people can still see the chevron over your head. Don't see a problem.
(The godfather of tactical logistics)
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Songs of Seraphim
Murphys-Law
5
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Posted - 2014.10.21 06:15:00 -
[852] - Quote
*patiently waits for anything logi and support related*
*makes passive-aggressive post* ._.
In all seriousness, does the announcement of 1.9 postpone any logistics and support alterations? Or would any update from here on out be updated with the installment of 1.9?
I need a reason to not give up on my logi suit, since outside of PC, I seldom use it. Since the standard Caldari logistics suit is laughable, and the advanced is mediocre... It's proto or go home. Which isn't necessarily the case, but it sure feels like it if you want survivability. |
Cross Atu
OSG Planetary Operations Covert Intervention
3383
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Posted - 2014.10.21 06:39:00 -
[853] - Quote
Songs of Seraphim wrote:*patiently waits for anything logi and support related*
*makes passive-aggressive post* ._.
In all seriousness, does the announcement of 1.9 postpone any logistics and support alterations? Or would any update from here on out be updated with the installment of 1.9?
I need a reason to not give up on my logi suit, since outside of PC, I seldom use it. Since the standard Caldari logistics suit is laughable, and the advanced is mediocre... It's proto or go home. Which isn't necessarily the case, but it sure feels like it if you want survivability. Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov.
I will of course make efforts to have it in before that if possible, but 1.9 takes priority.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Sgt Kirk
Fatal Absolution
8051
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Posted - 2014.10.21 06:48:00 -
[854] - Quote
Cross Atu wrote:Songs of Seraphim wrote:*patiently waits for anything logi and support related*
*makes passive-aggressive post* ._.
In all seriousness, does the announcement of 1.9 postpone any logistics and support alterations? Or would any update from here on out be updated with the installment of 1.9?
I need a reason to not give up on my logi suit, since outside of PC, I seldom use it. Since the standard Caldari logistics suit is laughable, and the advanced is mediocre... It's proto or go home. Which isn't necessarily the case, but it sure feels like it if you want survivability. Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov. I will of course make efforts to have it in before that if possible, but 1.9 takes priority. Cheers, Cross I like you and all but your name is right there, why do you sign your post with your name when we know it's you?
CCP holds the Caldari's hand so this doesn't happen again.
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Cross Atu
OSG Planetary Operations Covert Intervention
3383
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Posted - 2014.10.21 07:25:00 -
[855] - Quote
Sgt Kirk wrote:Cross Atu wrote:Songs of Seraphim wrote:*patiently waits for anything logi and support related*
*makes passive-aggressive post* ._.
In all seriousness, does the announcement of 1.9 postpone any logistics and support alterations? Or would any update from here on out be updated with the installment of 1.9?
I need a reason to not give up on my logi suit, since outside of PC, I seldom use it. Since the standard Caldari logistics suit is laughable, and the advanced is mediocre... It's proto or go home. Which isn't necessarily the case, but it sure feels like it if you want survivability. Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov. I will of course make efforts to have it in before that if possible, but 1.9 takes priority. Cheers, Cross I like you and all but your name is right there, why do you sign your post with your name when we know it's you? lol, I was wondering when someone would bring that up, and honestly I am surprised it's taken this long to happen. The answer is nothing particularly interesting though, it is simply an old habit from when I started gaming long ago in a galaxy far far away. Rationally I know full well it doesn't actually do anything in this context, but then again, habitual behavior is rarely a font of rationality
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3387
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Posted - 2014.10.22 02:45:00 -
[856] - Quote
An idea that would, if implemented, have an effect on our conversation here. Honestly I think it would be a positive step as it would give more flex in what/how we can proceed with iterations on the proposal here (of course still going to need some info back from CCP on those, but still this could open a door IMO).
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3447
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Posted - 2014.10.23 10:56:00 -
[857] - Quote
Updated stats these will be considered and incorporated for the next iteration of the proposal.
See a cool idea thread? Mail me the title and I'll take a look =)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
396
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Posted - 2014.10.23 18:54:00 -
[858] - Quote
Cross Atu wrote: Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov.
I will of course make efforts to have it in before that if possible, but 1.9 takes priority.
Cheers, Cross
So am I inferring accurately then that we'll see 1.9 deployed here last week of October or so?
I have some real high hopes for native repping not just helping us in heavy-fire conditions but also with some of whats being perceived as reptool "spam"/wp-whoring. If more frames have reps, theres less for us to rep and generate our " OP" WP from, so to compensate repwhores will have to diversify their skillsets making reppers less prominent and therefore less likely to inspire debate about their use/mechanics for rewards. Which I think is a good thing. Logistics, regardless of the racial take or specialization, is about total battlefield logistics, not just one aspect/area/group of suits IMHO.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Cross Atu
OSG Planetary Operations Covert Intervention
3452
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Posted - 2014.10.23 19:05:00 -
[859] - Quote
el OPERATOR wrote:Cross Atu wrote: Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov.
I will of course make efforts to have it in before that if possible, but 1.9 takes priority.
Cheers, Cross
So am I inferring accurately then that we'll see 1.9 deployed here last week of October or so?
My current guess is that it will be deployed along side the patch for EVE so that there is only one extended DT for TQ. That is my deduced/inferred time frame reasoning. (I don't remember the date for the EVE patch off the top of my head but I believe it was early November)
See a cool idea thread? Mail me the title and I'll take a look =)
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Meee One
Amakakeru-Ryu-no-Hirameki
1191
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Posted - 2014.10.26 18:25:00 -
[860] - Quote
Getting back from a 30 day ban. During that time i received a YoLD.So,this will be one of the last posts i make ITT seeing as my experience will soon be outdated,until Dust comes to PS4 anyway.
Let's talk about hoops,the figurative kind of course. In an older post i compared a killing and saving eq,REs and injectors. In this post(s) i will talk about equipment and weapon parity.
Let's say you decided to skill KN,which can easily OHK even at ADV level. You invest SP. Open the market,and presto,Pro KN.
Hoops:1 -SP
Now let's say you want to skill injectors,which only refill 50% at ADV level. You invest SP. Open the market,only to discover that the 100% version is in the loyalty store. Struggle to get into FW solo,or qsync,just to earn meager WP. Buy 100% version from the loyalty store.
Hoops:1 -SP 2 -trying to get in FW 3- dealing with FF in FW. 4-forced participation in a CCP designed isk sink,losing fits just to get a few paltry injectors. 5-loss of fits negates any savings the loyalty store offers
For killing it is 1,for support it is 5. Taking into consideration the KN will probably be used on a scout with better survival,1 set of KN can last multiple games and be easily replaced when lost. As for the injector,it will probably be used on a logistics suit,a suit which has low eHP/speed and always singled out first. The injector user most likely will lose an injector within the first 50% of the first match they play,then they must q-up for FW again.
Support,when it comes to equipment especially,must lose much more than killing does. While the KNer just buys more,the dedicated support player must run the risk of losing whole fits just to obtain a single equipment.
How can this be changed? Simple really,just do a bump down. Currently MLT and basic restore 20%,ADV 50%,Pro 80% A bump down would look like this: MLT 20%,basic 50%,ADV 80% Pro 100% Then reduce the fitting cost on the loyalty store version,to mimic weapons. This would eliminate 4 of 5 hoops,making killing and support equal.
Bump downs can be used for other equipment as well.(be warned this section is filled with my opinions of certain redundant equipment). Let's start with the logistics bread and butter,the rep tool. Currently,there is a Pro rep tool that actually has almost no validity.The flux version. It can't rep dropsuits enough to compete with the six kin,and can't vehicle rep faster than the A-7 axis an ADV rep tool. It's horrible,in every sense of the word,even its range is overrated when compared to the boundless,AKA the loyalty store version (see a trend here?) How would a bump down work here? Remove the flux,replace it with the boundless. Keep the boundless' current fitting,but give it the fluxs' cost. So,you can use the cheaper six kin,but have less performance. Or use the more expensive boundless,but have better performance.
Hives are actually fine IMO,and i don't use scanners and links enough to give a valid opinion on them.
Support is being withheld the best equipment,while killing is having everything thrown at them. Let's change that shall we?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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KalOfTheRathi
Nec Tributis
1397
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Posted - 2014.10.30 04:11:00 -
[861] - Quote
Is there any possibility for squad based uplinks?
I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I understood it was to send in the Scout with one and allow your squad (5? seems wrong with current squad sizes) to attack an objective, counter a push or just make life more interesting for the Red Berries.
If the current code base doesn't support it I understand. But if it does I believe it would add a level of entertaining game play.
My favorite tank is a Lightning. Just sayin.
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Cross Atu
OSG Planetary Operations Covert Intervention
3623
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Posted - 2014.10.30 04:15:00 -
[862] - Quote
KalOfTheRathi wrote:Is there any possibility for squad based uplinks?
I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I understood it was to send in the Scout with one and allow your squad (5? seems wrong with current squad sizes) to attack an objective, counter a push or just make life more interesting for the Red Berries.
If the current code base doesn't support it I understand. But if it does I believe it would add a level of entertaining game play.
I am not sure but I will add an inquiry about squad based links to my list, I am all for diversity of possible game play
See a cool idea thread? Mail me the title and I'll take a look =)
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2086
|
Posted - 2014.10.30 06:36:00 -
[863] - Quote
Cross Atu wrote:el OPERATOR wrote:Cross Atu wrote: Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov.
I will of course make efforts to have it in before that if possible, but 1.9 takes priority.
Cheers, Cross
So am I inferring accurately then that we'll see 1.9 deployed here last week of October or so? My current guess is that it will be deployed along side the patch for EVE so that there is only one extended DT for TQ. That is my deduced/inferred time frame reasoning. (I don't remember the date for the EVE patch off the top of my head but I believe it was early November) Nov. 4
Proof that Rattati/CCP do listen to the playerbase.
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Meee One
Amakakeru-Ryu-no-Hirameki
1210
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Posted - 2014.10.30 14:04:00 -
[864] - Quote
KalOfTheRathi wrote:Is there any possibility for squad based uplinks?
I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I understood it was to send in the Scout with one and allow your squad (5? seems wrong with current squad sizes) to attack an objective, counter a push or just make life more interesting for the Red Berries.
If the current code base doesn't support it I understand. But if it does I believe it would add a level of entertaining game play. A version of that type of uplink is still in. Go to the Pro uplink section. "Abyss" is its name. Can deploy 6 at -75% spawn delay. AUR only,it doesn't have an ISK varient.
Just add an ISK varient.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
402
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Posted - 2014.10.30 17:09:00 -
[865] - Quote
Meee One wrote:KalOfTheRathi wrote:Is there any possibility for squad based uplinks?
I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I understood it was to send in the Scout with one and allow your squad (5? seems wrong with current squad sizes) to attack an objective, counter a push or just make life more interesting for the Red Berries.
If the current code base doesn't support it I understand. But if it does I believe it would add a level of entertaining game play. A version of that type of uplink is still in. Go to the Pro uplink section. "Abyss" is its name. Can deploy 6 at -75% spawn delay. AUR only,it doesn't have an ISK varient. Just add an ISK varient.
Pay-to-Win!! Pay-to-Win!!!! Pay-to-Win!!!!1!1!1!
*hyperventilates, turns blue and falls over*
Nerf scouts. Because S2W is as bad or worse than P2W.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
408
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Posted - 2014.10.31 18:09:00 -
[866] - Quote
el OPERATOR wrote:Meee One wrote:KalOfTheRathi wrote:Is there any possibility for squad based uplinks?
I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I understood it was to send in the Scout with one and allow your squad (5? seems wrong with current squad sizes) to attack an objective, counter a push or just make life more interesting for the Red Berries.
If the current code base doesn't support it I understand. But if it does I believe it would add a level of entertaining game play. A version of that type of uplink is still in. Go to the Pro uplink section. "Abyss" is its name. Can deploy 6 at -75% spawn delay. AUR only,it doesn't have an ISK varient. Just add an ISK varient. Pay-to-Win!! Pay-to-Win!!!! Pay-to-Win!!!!1!1!1! *hyperventilates, turns blue and falls over* Nerf scouts. Because S2W is as bad or worse than P2W.
*gets up, dusts self off*
So I checked on those things last night and unless there was a ninjafix in-between you posting it and I looking for them, you, sir, are incorrect.
The 'abyss' link only spawn modifies at -47%, not -75% and there is an LP store variant available (isk+lp) that has the same performance.
Crisis, averted.
Nerf scouts. Because whether isk, aur or lp they are imbalanced.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Dremel wp
Shadow Company HQ Lokun Listamenn
54
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Posted - 2014.10.31 19:36:00 -
[867] - Quote
el OPERATOR wrote:el OPERATOR wrote:Meee One wrote:KalOfTheRathi wrote:Is there any possibility for squad based uplinks?
I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I understood it was to send in the Scout with one and allow your squad (5? seems wrong with current squad sizes) to attack an objective, counter a push or just make life more interesting for the Red Berries.
If the current code base doesn't support it I understand. But if it does I believe it would add a level of entertaining game play. A version of that type of uplink is still in. Go to the Pro uplink section. "Abyss" is its name. Can deploy 6 at -75% spawn delay. AUR only,it doesn't have an ISK varient. Just add an ISK varient. Pay-to-Win!! Pay-to-Win!!!! Pay-to-Win!!!!1!1!1! *hyperventilates, turns blue and falls over* Nerf scouts. Because S2W is as bad or worse than P2W. *gets up, dusts self off* So I checked on those things last night and unless there was a ninjafix in-between you posting it and I looking for them, you, sir, are incorrect. The 'abyss' link only spawn modifies at -47%, not -75% and there is an LP store variant available (isk+lp) that has the same performance. Crisis, averted. Nerf scouts. Because whether isk, aur or lp they are imbalanced.
Thinking of the amarr faction store Uplink?
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Cross Atu
OSG Planetary Operations Covert Intervention
3658
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Posted - 2014.10.31 20:31:00 -
[868] - Quote
Update: I will be creating and linking a new iteration of the proposal after patch 1.9 deploys (and we have the chance to see if it creates any unexpected side effects).
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6260
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Posted - 2014.10.31 20:33:00 -
[869] - Quote
Cross Atu wrote:Update: I will be creating and linking a new iteration of the proposal after patch 1.9 deploys (and we have the chance to see if it creates any unexpected side effects).
Cheers, Cross
Mechanic points for repairing etc, etc.
Just a reminder lol.
Big up my friend Charlotte Shields, she won the Brazilian ju jitsu competition!.
And she's recovering from cancer!.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
408
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Posted - 2014.10.31 20:43:00 -
[870] - Quote
Cross Atu wrote:Update: I will be creating and linking a new iteration of the proposal after patch 1.9 deploys (and we have the chance to see if it creates any unexpected side effects).
Cheers, Cross
Cool, lets get some work done!
edit:
Nerf scouts. Their imbalanced prescence is an unexpected side effect whose time has come.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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