Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt Kirk
Fatal Absolution
7872
|
Posted - 2014.10.09 22:53:00 -
[811] - Quote
John Demonsbane wrote: 100% true. But in that situation you know what is going to come. Once you get within 30m or whatever of a Dom objective, yes, put up that rep and get ready for hell to rain down. But, say, in skirmish, going from one point to another, it's pure folly not to have your weapon at the ready.
Trust me, I've many dumbass Logis get killed without a fight because they kept their reps on a heavy that wasn't even paying attention to them while they were getting shot at.
CCP holds the Caldari's hand so this doesn't happen again.
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4162
|
Posted - 2014.10.09 23:10:00 -
[812] - Quote
I do not doubt that for a second. Sadly, though, from what I hear that's what a number of new-ish PC corps teach their logis to do.
(The godfather of tactical logistics)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3186
|
Posted - 2014.10.09 23:16:00 -
[813] - Quote
ACT1ON BASTARD wrote:Cross Atu wrote:Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo Ccp threw teamwork out the window as soon as the cloak was introduced. A bit of an oversimplification IMO, not that I'd claim the cloak didn't impact the ability to play solo, obviously it did, but the game isn't as binary as all that.
Being tacnet invisible does more to allow solo scout strikers than the 'predatory shimmer' at least in my experience. Even before either of those back in beta there were assaults using (the then much more potent) nanohives to supply themselves and lone wolf it all over. There is the whole redline sniping thing, in or out of HAVS. There's the LAV tanking solo play, and used to be the murder taxi epidemic, ADS (no gunners required here) were recently the most potent single thing in the game according to the numbers. The list of course goes on. And honestly I'm not saying anything as intense as "hey your 70m from the nearest ally, your head will now explode" but general premises are good to keep track of.
In essence, can you get the value of another role while running in your current role? Also, do you gain extra benefits by having and running with, a squad (you can be in one and not run together so the mechanical "squad" isn't much of an indicator).
Can you remain combat ready without a logi despite taking damage and expending ammo? Does your scout fit allow you to solo assault an entrenched position? Can your sniper secure and hack a point? Does your heavy have meaningful force projection?
Obviously the answer to all of these questions is situational, which is what makes balance tricky, but situational or not these are the type of ideas that are important to keep track of because any role that is able to do the "jack of all trades" thing without having the corresponding "master of none" is going to be game breaking. The specializations within dust come, ideally, with drawbacks other roles do not face, and assets other roles cannot replicate. We are not currently at that point, but it is, in my view, a laudable goal to shoot for.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3187
|
Posted - 2014.10.09 23:24:00 -
[814] - Quote
Sgt Kirk wrote:Cross Atu wrote:Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo Funny because another member of the CPM sounds like he wants the game to be focused on Solo Players, which is cancerous thinking. Teamwork > Random Blues that don't know what they are doing. Working together makes New berries better just by communication, that's how new guys get better. Not being solo, that rarely works and when it does they mostly just become snipers that think that's the only thing to do in this game. Yeah, as it turns out, the CPM do not universally agree Actually I am glad the CPM dispute things because it would likely make for very poor consideration of ideas if we all just nodded on que and said "yes" to everything, or even all the same things.
But yeah, turns out getting this shiny white tag didn't change my thoughts on the game even when they don't fall into line with the CPM or CCP
See a cool idea thread? Mail me the title and I'll take a look =)
|
Booby Tuesdays
Tuesdays With Boobies
874
|
Posted - 2014.10.09 23:25:00 -
[815] - Quote
John Demonsbane wrote:Breakin Stuff wrote:John Demonsbane wrote:A boat-ton of stuff Remember when mass driver logis were a primary support staple to assault squads? Good times. Hells yeah I do. You'd better believe I was one of those fools. I am still one of those fools...
It is however still quite effective in the right hands.
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
|
Cross Atu
OSG Planetary Operations Covert Intervention
3187
|
Posted - 2014.10.09 23:27:00 -
[816] - Quote
Breakin Stuff wrote:I wasn't contradicting, just adding. *nods*
You know that, and I know that, but random berry who pops into the thread may not know that so I generally respond anyway just to keep the bases covered. Which is why you may have noticed I am a lot less wordy on comms than I am here in the forums
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3189
|
Posted - 2014.10.09 23:30:00 -
[817] - Quote
Breakin Stuff wrote:I wasn't contradicting, just adding.
The problem with the unarmed logi is the same as the slow turning heavy back in beta. A feeling of impotence.
When you cannot make even a token gesture of defiant bloodshed against an attacker you don't fell like a valuable team member. You feel like a victim. No one plays vidya games to be the victim unless they need serious psych help.
IMHO the logi needs to have the speed of a assault so they can respond to changing situations, reach downed allies quickly and get behind cover (like a sentinel) when the shooting starts.
They need to be more efficient in using equipment than combat suits. This is imperative, even if that means nerfing equipment and bonusing logis to use them at full efficacy. The only exceptions to this rule would be scanners and explosives.
Logistics need to not be able to field assault level tank. This was the direct cause of the slayer logi. End. Stop. Look no further for the cause.
Logistics do not fare well in a solo pubstar environment because blueberries are idiots. A logistics fit properly costs almost 50%more than a comparable sentinel or assault suit. Losing said fits because your dingleberry allies cannot comprehend that they need to wait up is intensely frustrating.
Logistics are mostly ignored by friendly players except sentinels. The sentinel/logi pair is a natural because fatboy is the only ally the suit can keep up with. The sentinel benefit from logi reps more than other suits and more WP can be earned shoving fat intestines back in fat bellies because the HP pool is deep and guardian awards are plentiful.
But logi play is stagnant. Most logi suitas are tourist fits used to spam equipment then frag off to a killer fit because no one wants to be a victim, or to tether themselves to sone donut-munching HMG heavy who may or may not understand which way the weapon is supposed to be pointed.
Logis are not incentivized to be pro squad players because the squads leave them In the dust with the fatsuits who are relegated to protecting cap points and playing squad bait. I know I just quoted the opening passage a moment ago, but I am quoting the whole thing now. Why? Because this is one of the most complete single post summaries of current logi related troubles that I have had the opportunity to read.
o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3189
|
Posted - 2014.10.09 23:33:00 -
[818] - Quote
Breakin Stuff wrote:John Demonsbane wrote:A boat-ton of stuff Remember when mass driver logis were a primary support staple to assault squads? Good times. I miss the real mass driver from those days. I used to only run mass driver because of its suppression options. I would hardly ever get a kill but I racked up assists like mad and more importantly I supported my squad. The the changes, and now my proto MD sits on a shelf 99% of the time.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3535
|
Posted - 2014.10.09 23:53:00 -
[819] - Quote
Cross Atu wrote: Because this is one of the most complete single post summaries of current logi related troubles that I have had the opportunity to read.
o7
I try to pay attention to how and why I'm gutting someone successfully. Logis are basically free warpoints unless the merc is slicker than a greased weasel.
But on a more serious note, anyone watching blueberry and red dot behavior will easily note certain patterns. Right now equipment spam IS the logistics meta. It's the most effective way to gain WP and thus ISK.
But all of the other weak points contribute to Logis being very rightly risk-averse. It's rather annoying, because a logi in support of an assault squad would be a force multiplier far more useful to a team than having that same logi leashed to a sentinel's ass.
Sorry my fat brethren, but the whole logis are chubby chasers meta needs to be shifted to logis being the life of the party. Who the hell else is going to bring the nano-assembled beer kegs? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3535
|
Posted - 2014.10.09 23:55:00 -
[820] - Quote
Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time.
Take it off the shelf.
I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely:
Scout Hunting. |
|
Cross Atu
OSG Planetary Operations Covert Intervention
3190
|
Posted - 2014.10.10 00:05:00 -
[821] - Quote
Breakin Stuff wrote:Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely: Scout Hunting. *considers*... results = *goes to build fit*
See a cool idea thread? Mail me the title and I'll take a look =)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3538
|
Posted - 2014.10.10 00:06:00 -
[822] - Quote
Cross Atu wrote:Breakin Stuff wrote:Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely: Scout Hunting. *considers*... results = *goes to build fit*
Now you understand how I think.
There is no such thing as impossible.
There is only "How much explosives am I going to need?" |
Llast 326
An Arkhos
4763
|
Posted - 2014.10.10 00:10:00 -
[823] - Quote
Cross Atu wrote:Breakin Stuff wrote:Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely: Scout Hunting. *considers*... results = *goes to build fit* Watches Cross from that dark corner of his Merc Quarters
We always knowGǪ
KRRROOOOOOM
|
Cross Atu
OSG Planetary Operations Covert Intervention
3190
|
Posted - 2014.10.10 00:36:00 -
[824] - Quote
Llast 326 wrote:Cross Atu wrote:Breakin Stuff wrote:Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely: Scout Hunting. *considers*... results = *goes to build fit* Watches Cross from that dark corner of his Merc Quarters We always knowGǪ Mass Driver Minja, the new super scout
See a cool idea thread? Mail me the title and I'll take a look =)
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1907
|
Posted - 2014.10.10 00:54:00 -
[825] - Quote
Breakin Stuff wrote:Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely: Scout Hunting. https://www.youtube.com/watch?v=wcinzmfZeCc
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
362
|
Posted - 2014.10.10 07:40:00 -
[826] - Quote
So, if the equipment cost is off the table then there's no need for the balancing reductions in cpu and pg correct?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3540
|
Posted - 2014.10.10 07:44:00 -
[827] - Quote
Alena Ventrallis wrote:Breakin Stuff wrote:Cross Atu wrote:The the changes, and now my proto MD sits on a shelf 99% of the time. Take it off the shelf. I'm going to say two words, and I'm going to let the implications sink in and make you cackle insanely: Scout Hunting. https://www.youtube.com/watch?v=wcinzmfZeCc Yeah that's about how I felt the first time I blew an ADV MD off at a calscout's feet.
It was heartwarming. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
362
|
Posted - 2014.10.10 16:47:00 -
[828] - Quote
The 80hp from sheet 1 I think better serves our survivability purpose than the 40 hp from sheet 2, especially once those hp are divided between shield and armor. 20 extra hp either side isn't enough additional buffer for the high fire conditions that ignite on contested points/choke areas. 20 extra points would wind up being an extra .5 seconds of survival... really not enough. We've established that with the new bonusing to weaponry/base stats other suits have been buffed with in recent months slayerlogis are almost impossible to recreate so why not the full 80 (or even 100?) hp? Even on suits that equal Assaults on one side, shield or armor, the Assault hp total is still greater in all cases.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Bright Steel
Horizons' Edge Proficiency V.
142
|
Posted - 2014.10.10 17:02:00 -
[829] - Quote
Meee One wrote:Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross Logistics Mk.0 Injectors: WP as incentive is nice,but if a MLT frame can walk up and tap O to negate your Pro needle then the problem still remains. Doesn't really help shield tankers. -Need a needle priority system that uses the HIGHEST level needle when reviving. -Possibly reduce the amount of armor refilled and give a comperable amount of shields instead. Rep tool: Neon "kill me" sign. Can't outrep a MLT weapon with a Pro rep tool. Places logistics firmly on the frontlines of combat with its insanely short reach. Provides 0 incentive other than WP farming. Allies don't know they're being repaired. Doesn't really help shield tankers. -Remove the rep tool line to aid in logistics survival,leave the lock on boxes. -Give damage resistance while using (something like 65% to all damage) -Increase range by dramatic amounts for the logistics class. -Return the rep tool glow,but have it work like hit detection so an ally can see which side they are being repaired from -Negate shield recharge delays while used on allies,or recharge 25% of shields per hp/s restored. (eg sixkin 88 hp/s so 25% of 88) possibly reduce armor repair rate to compensate. Presto a rep tool that helps shield and armor. Hives - Any- Too easily destroyed by any stray explosions. Low carrying capacity. Low refilling amounts. (nanites) Annoying when a MLT frame stands on top throwing grenades at no one to use them faster. -Explosive resistance increase so it actually takes effort to destroy them. -+1 carried per level logistics bonus -Increased nanites -or- burst variants that refill faster but have lower nanites (think compact nanohives). -Disable grenades being refilled Scanners: Dat cooldown. -Nuff' said Uplinks: Actually alright R.E.s: The description says volitile chemicals yet i see scouts throw them from hights taller than their own suit,and sling them as if they are throwing frisbees. Are considered equipment yet can be refilled at nanohives. -Have them explode killing only the thrower if dropped from too high a height or slung with too much momentum -Disable refilling from hives Logistics suits: 30 more eHP than a scout Slower than heavier tanked mediums Bigger hitbox despite having less eHP Doesn't have the best regen despite having less eHP Doesn't have the best eHP despite its speed. When run as a support unit it costs easily 2x as much with 1/2 the survival Since logistics has more in common with scouts (ewar,equipment) logistics should be made to mimic them. -Keep the low eHP but in exchange give speed/stamina,regen amount and speed,and a smaller hitbox. This way it establishes a theme,support is fast and evasive,while killing is strong and durable. -Cut equipment costs by 50% minimal Based on personal experience,i would prefer to be harder to hit with better regen than have higher eHP. eHP just makes it too tempting to fight instead of support. Min logi scout commando sentinel and assault Our health is fine IF we stack hp mods. We should be in the heat of things and expect immunity. I good heavy will keep his logi alive!!! There hard to come by but I they do exist. This is however where the min logi shines with the bonus to distance.
I would like to see less slots with better base stats. This would help with the overall cost as well as allow us to have better health, speed, and possibly EWAR without the suit being abused. I think the best stat to increase would be EWAR, we should have better range, personally I think we should match scouts with range but keep our precision. Keep our sprint and stead speed but buff our walking speed to help with reping and a slight buff to hp.
The Best Worst game you can't stop playing..... DUST
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
362
|
Posted - 2014.10.10 17:41:00 -
[830] - Quote
Part of the point in this is to create base stats that don't immediately require we surround ourselves with heavies, competent or not. Any suit can stack hp to tank hp, considering the sort of module spreads that Logistics units could be utilizing to support their squad (especially ewar) we and our squads are worse served by Logis having to stack hp just get to minimums that are more or less base stats for every other frame we're in combat against. NoOne in here is advocating any sort of immunity, just a base stat set that better survivability and utility can be built up from.
Why on earth would you suggest we drop slots, with the possible loss difference being made up by base stats? That doesn't create a net gain (what we're looking for, fair buffs) it creates a net wash. As far as this as a method to deter abusers, I don't see it working. The best method by far is what we already have- Scout, Assault and Heavy stats and bonuses that are extremely combat effective and far superior to what Logis currently or in the future have. If buffing into potential abuse territory is a concern, I suggested (and still do) that Logistics frames be a Dropsuit Command Level 5 unlock, filtering out the tourists/short-timers who are most often the culprits of abuse of any frame.
A good question tho, Where are we as far as being able to have our hitbox profile lowered? Can that be done?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
372
|
Posted - 2014.10.11 19:15:00 -
[831] - Quote
*popcorn machine begins emitting smoke from uneaten popcorn burning*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Adipem Nothi
Nos Nothi
5736
|
Posted - 2014.10.11 19:30:00 -
[832] - Quote
Suggestion * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU
Concept * Permits the Commando flexibility in choosing which role to fill. * Permits the Commando option to rival new Assault HP levels. * Permits the Commando opportunity to engage more meaningfully in EWAR.
Thoughts?
Shoot scout with yes.
- Ripley Riley
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
374
|
Posted - 2014.10.12 07:46:00 -
[833] - Quote
el OPERATOR wrote:So, if the equipment cost is off the table then there's no need for the balancing reductions in cpu and pg correct?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
374
|
Posted - 2014.10.12 07:47:00 -
[834] - Quote
el OPERATOR wrote:The 80hp from sheet 1 I think better serves our survivability purpose than the 40 hp from sheet 2, especially once those hp are divided between shield and armor. 20 extra hp either side isn't enough additional buffer for the high fire conditions that ignite on contested points/choke areas. 20 extra points would wind up being an extra .5 seconds of survival... really not enough. We've established that with the new bonusing to weaponry/base stats other suits have been buffed with in recent months slayerlogis are almost impossible to recreate so why not the full 80 (or even 100?) hp? Even on suits that equal Assaults on one side, shield or armor, the Assault hp total is still greater in all cases.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Atiim
12907
|
Posted - 2014.10.12 13:20:00 -
[835] - Quote
How about giving Repair Tools a capacitor?
The 1st Matari Commando
-HAND
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4174
|
Posted - 2014.10.12 15:20:00 -
[836] - Quote
How about giving us capacitors?
(The godfather of tactical logistics)
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
378
|
Posted - 2014.10.12 19:46:00 -
[837] - Quote
I'll need a buff to my arm if my job becomes run around and throw batteries at people.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
doc lowroar
THE 300 SPARTANS
4
|
Posted - 2014.10.12 22:52:00 -
[838] - Quote
Lvl. 3 gal. Lvl. 5 min. 31 mill. Lifetime sp. Dedicated logi . Fix hit detection on scouts , besides that all is good. 07
"Wherever you go, there you are" -BB
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
383
|
Posted - 2014.10.14 18:23:00 -
[839] - Quote
Sheet get updated yet?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Cross Atu
OSG Planetary Operations Covert Intervention
3240
|
Posted - 2014.10.14 18:49:00 -
[840] - Quote
el OPERATOR wrote:Sheet get updated yet? Iteration #3 has not yet been posted - I am currently waiting on the tech evaluations for related items (mostly checking which of the skill methods can be confirmed as possible) before moving forward.
I will be certain there is a post here stating when Iteration #3 goes live
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 :: one page |
First page | Previous page | Next page | Last page |