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Adipem Nothi
Nos Nothi
5611
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Posted - 2014.10.09 12:10:00 -
[781] - Quote
el OPERATOR wrote:I remember the disabling of shared passives last year, but that was for team sharing because the visible chevron element was too much for some people. Without a range indicator, the screen being occupied by 16 floating indicators was considered cluttered.
Shoot scout with yes.
- Ripley Riley
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3230
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Posted - 2014.10.09 16:53:00 -
[782] - Quote
Cross Atu wrote:(honestly I still have a taste for the grown up version of reps seen by our sky clad counterparts in EVE, but that idea may be seen as too radical ).
In EVE it's about what, +150% bonus to reps per level of Logistics right? so +750% to a Focused Core Repair tool, puts you at like what....1312 HP/second? Give me that bonus and I'll gladly take the "Sidearm Only" Logi that people get so excited for.
Hotfix Delta Sentinel eHP Calcs
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
356
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Posted - 2014.10.09 17:10:00 -
[783] - Quote
Adipem Nothi wrote:el OPERATOR wrote:I remember the disabling of shared passives last year, but that was for team sharing because the visible chevron element was too much for some people. Without a range indicator, the screen being occupied by 16 floating indicators was considered cluttered.
reading comprehension wrote: ...vision for squads [plural] disabled...
Squad A, Squad B and Squad C take the field. Squad A detects, Squads B and C receive. THIS is what was disabled, intentionally, to ease the "clutter" of the visual interface. Next line down on those notes also describes the disabling of Team Chevron display for the same reason. This was also when CCP was trying to stimulate Active Scanner use, this patch specifically led to everyone and their gramma becoming a scannerina to make up for the loss of team vision, ie, "Squads Vision". One squad to another. Individual squad member shared vision remains, as it should, since
Livin in a Sci-Fi Future wrote:
Squad datapooling should be a basic element of gameplay in this setting, as it is now.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
356
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Posted - 2014.10.09 17:15:00 -
[784] - Quote
Pokey Dravon wrote:Cross Atu wrote:(honestly I still have a taste for the grown up version of reps seen by our sky clad counterparts in EVE, but that idea may be seen as too radical ). In EVE it's about what, +150% bonus to reps per level of Logistics right? so +750% to a Focused Core Repair tool, puts you at like what....1312 HP/second? Give me that bonus and I'll gladly take the "Sidearm Only" Logi that people get so excited for.
hmm... make it the dual slot sidearm (not the dual wield unless the proposed numbers get better) logi and I'd buy in.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
5611
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Posted - 2014.10.09 17:32:00 -
[785] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:I remember the disabling of shared passives last year, but that was for team sharing because the visible chevron element was too much for some people. Without a range indicator, the screen being occupied by 16 floating indicators was considered cluttered. reading comprehension wrote: ...vision for squads [plural] disabled...
:: laughs :: :: leaves thread ::
Shoot scout with yes.
- Ripley Riley
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1906
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Posted - 2014.10.09 17:35:00 -
[786] - Quote
Pokey Dravon wrote:Cross Atu wrote:(honestly I still have a taste for the grown up version of reps seen by our sky clad counterparts in EVE, but that idea may be seen as too radical ). In EVE it's about what, +150% bonus to reps per level of Logistics right? so +750% to a Focused Core Repair tool, puts you at like what....1312 HP/second? Give me that bonus and I'll gladly take the "Sidearm Only" Logi that people get so excited for. 150% to rep RANGE per level of racial cruiser.. And 15% decrease in cap cost per level of logistics ships.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
357
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Posted - 2014.10.09 17:46:00 -
[787] - Quote
Adipem Nothi wrote:el OPERATOR wrote:reading comprehension wrote: ...vision for squads [plural] disabled... :: laughs :: :: leaves thread ::
o7
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Cross Atu
OSG Planetary Operations Covert Intervention
3184
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Posted - 2014.10.09 17:54:00 -
[788] - Quote
el OPERATOR wrote:Pokey Dravon wrote:Cross Atu wrote:(honestly I still have a taste for the grown up version of reps seen by our sky clad counterparts in EVE, but that idea may be seen as too radical ). In EVE it's about what, +150% bonus to reps per level of Logistics right? so +750% to a Focused Core Repair tool, puts you at like what....1312 HP/second? Give me that bonus and I'll gladly take the "Sidearm Only" Logi that people get so excited for. hmm... make it the dual slot sidearm (not the dual wield unless the proposed numbers get better) logi and I'd buy in. This! I have been saying this since closed beta. Either completely deep six this "logi should not be able to fight" non-sense or give an actual substantial support role, which would not be combat capable on its own but still meaningful in a fight. The ill defined middle ground thing is frankly a mess and in no small part casual in creating a lot of the current troubles and frictions. It is hard to innovate a way to polish a role - especially via server side only changes - while what the role is remains undefined/in dispute.
Even in this thread, which has thankfully remained productive and constructive, there are clear hallmarks of the "what role is it anyway" dispute. Some think 'the big 4' should be logi only, some think only medic play is logi, some despise the idea of logi being identified primarily with medic play etc. While I am deeply grateful that the discussion here is being held in a way that is useful it is still a bit galling to have a situation in which the first question I have to ask upon reading any post is "what role does this poster mean when they say Logistics or Support". Because quite honestly few, or none, of the role ideas are incorrect, but functionally it is highly unlikely that the mechanics of Dust will support a single specialist role attaining all of those concepts at the same time while not being overpowered.
Getting back to the quoted posts, the other caveat I would make is that under such a change we would really need a proper War Points system which rewarded based on a X HP restored = Y War Points earned method rather than the current 'cycles and cap' nonsense. Granted keeping the "must me in combat etc" aspects of the current system is not only fine but needed, however that does not justify either cycles or a cap. Honestly such a granulated system could be taken farther still and make kills be a x HP destroyed = Y War Points earned method with the same ratio as the repairs. The just add an extra bonus for things like revives, downing a merc and terminating a clone. At which point you have a more unified earnings system that puts related actions on even footing. "A client patch, a client patch, my kingdom for a client patch"
Okay, that's my "I've wanted this stuff since closed beta" rant, I now return you to your regularly scheduled thread.
See a cool idea thread? Mail me the title and I'll take a look =)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
357
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Posted - 2014.10.09 18:05:00 -
[789] - Quote
Alena Ventrallis wrote:Pokey Dravon wrote:Cross Atu wrote:(honestly I still have a taste for the grown up version of reps seen by our sky clad counterparts in EVE, but that idea may be seen as too radical ). In EVE it's about what, +150% bonus to reps per level of Logistics right? so +750% to a Focused Core Repair tool, puts you at like what....1312 HP/second? Give me that bonus and I'll gladly take the "Sidearm Only" Logi that people get so excited for. 150% to rep RANGE per level of racial cruiser.. And 15% decrease in cap cost per level of logistics ships.
Don't tease. Something like that would have me standing on a rooftop Republic Core dual-beaming Dropships like I was flying kites.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
357
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Posted - 2014.10.09 18:27:00 -
[790] - Quote
For the record I vote to
Cross Atu wrote: ...deep six this "logi should not be able to fight" non-sense...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Cross Atu
OSG Planetary Operations Covert Intervention
3184
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Posted - 2014.10.09 18:32:00 -
[791] - Quote
Alena Ventrallis wrote:Pokey Dravon wrote:Cross Atu wrote:(honestly I still have a taste for the grown up version of reps seen by our sky clad counterparts in EVE, but that idea may be seen as too radical ). In EVE it's about what, +150% bonus to reps per level of Logistics right? so +750% to a Focused Core Repair tool, puts you at like what....1312 HP/second? Give me that bonus and I'll gladly take the "Sidearm Only" Logi that people get so excited for. 150% to rep RANGE per level of racial cruiser.. And 15% decrease in cap cost per level of logistics ships.
Rough numbers put together purely for illustrative purposes. Clearly there are many more factors in an actual battle, such as range, relative SP invested, accuracy, etc. but these numbers roughly show the comparative magnitude of base reps outgoing vs base damage incoming. And while not by any means exact the margin between Dust and EVE is large enough to highlight the point even if the numbers are kind of a hack job.
Working from basic Tech I in EVE (and STD in Dust) here is how it presently stacks up. (All values are gear only, without skills included)
Repair EVE Medium I-ax Regenerative Projector Meta level 1 168 HP/5 sec (33.6 HP/s)
Dust Repair Tool Meta level 1 (standard gear) 40 HP/s
Damage EVE Medium Hybrid Turret - Heavy Electron Blaster I Meta level 1 Rate of fire 3s Damage Modifier 1.8375x Hybrid Charge - Lead Charge M base vs shields 10.8 vs armor 11.4 Base used 11.1 (middle ground)
Damage per Second ~ 6.79875
Dust Assault Rifle Meta level 1 (Standard gear) Damage 30.90 HP Rate of fire 800.00 RPM
Damage per Second ~ 412
Comparitive margin EVE Repairs 26.80125 HP/s faster (just under 5 times incoming damage)
Dust Damage 372 HP/s faster (10.3 times incoming rep rate)
So if we were to make the base repair tool in dust conform to the margins in EVE it would heal at approximately 2060 HP/s. Once again that would be the standard repair tool, without skill buffs included, while those values for the Core Focused Repair Tool currently in Dust are 125 HP/s without skills and that is the most intense prototype tool in the game.
I trust this highlights the significant difference between a dedicated/pure "I'm not made for killing things" logi (as we see in EVE) and a hybrid "I kill things but also heal some stuff" logi (as we currently have in Dust).
Simply put, at the most basic level support play needs a real identity, because the current version where it is supposed to be a hybrid who competes with the slayers but is stacked to lose every fair fight is a conceptual mess.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3231
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Posted - 2014.10.09 18:36:00 -
[792] - Quote
Ah is it range? I stand corrected.
Even so, Cross illustrated the point at hand very well.
Hotfix Delta Sentinel eHP Calcs
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3520
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Posted - 2014.10.09 18:49:00 -
[793] - Quote
The trick here, that cross is slipping around, is it's hard to balance a logi for meaningful support play without causing DUST to devolve into blob or Zerg warfare whwre everyone must focus fire (primary) on the guy the logi is repping or be annihilated by the numbers.
In EVE you need to be able to rep tank because there are only so many ways you can get instablapped. (Being the tackle frigate diving on a double-webbed vindicator would be a good example of instant death)
In DUST Since human reaction and aim is the deciding factor if we made reps comparable to EVE you're gonna pass out from boredom before you crack the sentinel's tank. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3233
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Posted - 2014.10.09 18:52:00 -
[794] - Quote
Breakin Stuff wrote:The trick here, that cross is slipping around, is it's hard to balance a logi for meaningful support play without causing DUST to devolve into blob or Zerg warfare whwre everyone must focus fire (primary) on the guy the logi is repping or be annihilated by the numbers.
In EVE you need to be able to rep tank because there are only so many ways you can get instablapped. (Being the tackle frigate diving on a double-webbed vindicator would be a good example of instant death)
In DUST Since human reaction and aim is the deciding factor if we made reps comparable to EVE you're gonna pass out from boredom before you crack the sentinel's tank.
Which is exactly why the argument that "Logis don't even have guns in EVE so why do they get a light weapon here?" is so completely ********.
Hotfix Delta Sentinel eHP Calcs
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
359
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Posted - 2014.10.09 18:55:00 -
[795] - Quote
So is the non-buff of Sprint speeds (say .25%, like movement) to alleviate concerns of "slayer-logi" terror?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3520
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Posted - 2014.10.09 19:09:00 -
[796] - Quote
el OPERATOR wrote:So is the non-buff of Sprint speeds (say .25%, like movement) to alleviate concerns of "slayer-logi" terror?
Slayer logi was only a thing because they could out-tank an assault and could damn near match sentinels.
That's it. That is the sordid story of the slayer logi.
You could literally buff every non-EHP stat the logi has by 20% and not achieve slayer logi so long as assaults field a significantly better tank.
But that's mostly because this community is full of mentally handicapped dingbats who think EHP>ALL.
I find the addition of precision mods to an HMG to be amazing even if only a slight boost. Increases my survivability by a wide margin.
But more seriously logis need to be better at using equipment than any other suit and they need to be able to escape to allies and fire support.
Solo logi should be suicide. |
Cross Atu
OSG Planetary Operations Covert Intervention
3184
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Posted - 2014.10.09 19:13:00 -
[797] - Quote
Breakin Stuff wrote:The trick here, that cross is slipping around, is it's hard to balance a logi for meaningful support play without causing DUST to devolve into blob or Zerg warfare whwre everyone must focus fire (primary) on the guy the logi is repping or be annihilated by the numbers. That implies that zerg play is not the most common style currently Honestly I'm not slipping around anything, I stated outright that there were many factors not included and that this numbers were not a combat simulation of either game.
Breakin Stuff wrote: In EVE you need to be able to rep tank because there are only so many ways you can get instablapped. (Being the tackle frigate diving on a double-webbed vindicator would be a good example of instant death)
In DUST Since human reaction and aim is the deciding factor if we made reps comparable to EVE you're gonna pass out from boredom before you crack the sentinel's tank.
To be clear, I did state that this was purely to highlight a point.
And while I don't advocate the x50 power swing to remote repairs that would be required to give Dust parity with EVE, the point about conceptual roles still stands.
Currently in Dust there is this deeply broken notion that a support class should not be combat capable, meanwhile everyone should have full access to the same equipment that the support class is "based around" and layered on top of that the skill buffs for the class, when they even apply in a useful/meaningful way (unlike say half of the current Amarr racial) are not potent enough to bring the equipment up to a level of function wherein actively using it is usually as mechanically potent as simply having another active gun in the fight.
A specialization cannot exist as a role within such a conflicted environment and that is what we currently face.
Which is why I so often ask the question What can a logi do that makes them of equal value on the field to a slayer? Put another way, within the current context what situation would case having a dedicated support logi stay on the field throughout the whole match be as desired by a ground commander as having a Sentinel, a full damped scout, or a slayer stacked assault?
Use cases are key and logistics support play, much like the commando, currently lacks a clear one.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3184
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Posted - 2014.10.09 19:16:00 -
[798] - Quote
Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo
See a cool idea thread? Mail me the title and I'll take a look =)
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ACT1ON BASTARD
Amarr Templars Amarr Empire
213
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Posted - 2014.10.09 19:22:00 -
[799] - Quote
Cross Atu wrote:Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo Ccp threw teamwork out the window as soon as the cloak was introduced. |
Sgt Kirk
Fatal Absolution
7860
|
Posted - 2014.10.09 19:31:00 -
[800] - Quote
Cross Atu wrote:Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo Funny because another member of the CPM sounds like he wants the game to be focused on Solo Players, which is cancerous thinking.
Teamwork > Random Blues that don't know what they are doing.
Working together makes New berries better just by communication, that's how new guys get better. Not being solo, that rarely works and when it does they mostly just become snipers that think that's the only thing to do in this game.
"Side Story"
I picked up a random Blueberry from Local once trying to be nice, he's says, lets have a sniper squad. We say no, but you can snipe and help us. He then says that's boring and leaves.
This has been a prime example of a blueberry.
See you space cowboy...
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
359
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Posted - 2014.10.09 19:32:00 -
[801] - Quote
Breakin Stuff wrote:el OPERATOR wrote:So is the non-buff of Sprint speeds (say .25%, like movement) to alleviate concerns of "slayer-logi" terror? Slayer logi was only a thing because they could out-tank an assault and could damn near match sentinels. That's it. That is the sordid story of the slayer logi. You could literally buff every non-EHP stat the logi has by 20% and not achieve slayer logi so long as assaults field a significantly better tank. But that's mostly because this community is full of mentally handicapped dingbats who think EHP>ALL. I find the addition of precision mods to an HMG to be amazing even if only a slight boost. Increases my survivability by a wide margin. But more seriously logis need to be better at using equipment than any other suit and they need to be able to escape to allies and fire support. Solo logi should be suicide.
Agreed, I remember. I was asking since I was not involved in much of the specific numerics between sheets 1 and 2, I do feel that Movement buffing and Sprint buffing is necessary but understand that across the last 40 pages various individuals have popped in, looked at the drafts, pointed and said, "SlayerLogis!!" So we've got about the acceptable limit (just under Assaults) applied to one half but nothing to the other half.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3520
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Posted - 2014.10.09 19:33:00 -
[802] - Quote
I wasn't contradicting, just adding.
The problem with the unarmed logi is the same as the slow turning heavy back in beta. A feeling of impotence.
When you cannot make even a token gesture of defiant bloodshed against an attacker you don't fell like a valuable team member. You feel like a victim. No one plays vidya games to be the victim unless they need serious psych help.
IMHO the logi needs to have the speed of a assault so they can respond to changing situations, reach downed allies quickly and get behind cover (like a sentinel) when the shooting starts.
They need to be more efficient in using equipment than combat suits. This is imperative, even if that means nerfing equipment and bonusing logis to use them at full efficacy. The only exceptions to this rule would be scanners and explosives.
Logistics need to not be able to field assault level tank. This was the direct cause of the slayer logi. End. Stop. Look no further for the cause.
Logistics do not fare well in a solo pubstar environment because blueberries are idiots. A logistics fit properly costs almost 50%more than a comparable sentinel or assault suit. Losing said fits because your dingleberry allies cannot comprehend that they need to wait up is intensely frustrating.
Logistics are mostly ignored by friendly players except sentinels. The sentinel/logi pair is a natural because fatboy is the only ally the suit can keep up with. The sentinel benefit from logi reps more than other suits and more WP can be earned shoving fat intestines back in fat bellies because the HP pool is deep and guardian awards are plentiful.
But logi play is stagnant. Most logi suitas are tourist fits used to spam equipment then frag off to a killer fit because no one wants to be a victim, or to tether themselves to sone donut-munching HMG heavy who may or may not understand which way the weapon is supposed to be pointed.
Logis are not incentivized to be pro squad players because the squads leave them In the dust with the fatsuits who are relegated to protecting cap points and playing squad bait. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
359
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Posted - 2014.10.09 19:45:00 -
[803] - Quote
ACT1ON BASTARD wrote:Cross Atu wrote:Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo Ccp threw teamwork out the window as soon as the cloak was introduced.
It can be bad but I don't think its quite that bad. Cloaking, especially with the extra dampening and doubly especially on Scouts is just very potent. Potent enough that squadded individuals are able to manuever at greater distances from one another, making an outside assessment of their teamwork that much more difficult.
Case in point- I'm a logi laying links and hives, my squadmates are clearing a supply depot on the opposite side of a structure from me. They push the reds back into my LOS, and I pick a couple off from their flank. Those reds, based on their deathscreen very likely said, "QQ, SlayerLogi!!" oblivious that it was my squad pushing them to me and the only reason I even had the position was because I was prepping that area for my squad/team to use.
Personally I like cloaking and the additional tactical depth it allows, even if that depth drowns me sometimes.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
359
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Posted - 2014.10.09 19:53:00 -
[804] - Quote
Breakin Stuff wrote:I wasn't contradicting, just adding.
The problem with the unarmed logi is the same as the slow turning heavy back in beta. A feeling of impotence.
When you cannot make even a token gesture of defiant bloodshed against an attacker you don't fell like a valuable team member. You feel like a victim. No one plays vidya games to be the victim unless they need serious psych help.
IMHO the logi needs to have the speed of a assault so they can respond to changing situations, reach downed allies quickly and get behind cover (like a sentinel) when the shooting starts.
They need to be more efficient in using equipment than combat suits. This is imperative, even if that means nerfing equipment and bonusing logis to use them at full efficacy. The only exceptions to this rule would be scanners and explosives.
Logistics need to not be able to field assault level tank. This was the direct cause of the slayer logi. End. Stop. Look no further for the cause.
Logistics do not fare well in a solo pubstar environment because blueberries are idiots. A logistics fit properly costs almost 50%more than a comparable sentinel or assault suit. Losing said fits because your dingleberry allies cannot comprehend that they need to wait up is intensely frustrating.
Logistics are mostly ignored by friendly players except sentinels. The sentinel/logi pair is a natural because fatboy is the only ally the suit can keep up with. The sentinel benefit from logi reps more than other suits and more WP can be earned shoving fat intestines back in fat bellies because the HP pool is deep and guardian awards are plentiful.
But logi play is stagnant. Most logi suitas are tourist fits used to spam equipment then frag off to a killer fit because no one wants to be a victim, or to tether themselves to sone donut-munching HMG heavy who may or may not understand which way the weapon is supposed to be pointed.
Logis are not incentivized to be pro squad players because the squads leave them In the dust with the fatsuits who are relegated to protecting cap points and playing squad bait.
We're on the same page, squad member quality notwithstanding.
Only caveat I would to any of this really would just be that if the Scanners and Explosives are to be exempted from the equipment nerf/bonus adjustments then Scouts really have to be 1 equipment slot. They could still cloak and run invisi-ops, but not while simultaneously being madbombers and unit detection central. Cloak or Scan or Bomb while Tanking, Ganking and Speeding only.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4158
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Posted - 2014.10.09 21:39:00 -
[805] - Quote
Cross Atu wrote:
it is still a bit galling to have a situation in which the first question I have to ask upon reading any post is "what role does this poster mean when they say Logistics or Support".
Here's my rant from another thread, just in case you weren't sure what I mean when I say support. (some idiot suggested that I didn't need a weapon because I have a Sentinel for that)
John Demonsbane wrote: More importantly, I feel something needs to be said about this, because bad balancing ideas based on this false premise are driving me crazy. Lets just make one thing very clear: My sole reason for existence is not to leech off some fatty all game. I'm not a sentient armor repair module.
- I maintain tactical control of the map with placement of blue uplinks and removal of red ones - I provide ammunition - I provide tactical information with scanners - I provide suppressive fire and finish off weakened enemies so I can revive you - I set RE's or proxy traps - I counter snipe to keep the killers focused on their job - And yes, I repair damaged suits and provide additional eHP to sentinels to break through highly defended areas.
("back in my day" rant incoming)
Some of you may be used to the more recent brain-dead, repper-only logi meta, but those of us who have been logis from long before the logi suits and equipment got nerfed, or when there was only one logi suit, or before every god damn blueberry, their brother, sister, second cousins, and next door neighbor's dog started wh0ring WP by spamming uplinks at the start of every freaking match have a slightly different concept of what it means to provide logistical/tactical support. One that *gasp* includes having my weapon active more than my rep tool. There's more than one way to keep people alive - let me know when you find a rep tool that can keep up with the DPS of any major weapon, because I want one of those.
(Pro tip: Sentinels have shields. You (basically) always have time to pull out your rep tool, but not to switch to a weapon.)
(The godfather of tactical logistics)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3526
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Posted - 2014.10.09 21:54:00 -
[806] - Quote
John Demonsbane wrote:A boat-ton of stuff
Remember when mass driver logis were a primary support staple to assault squads?
Good times. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3235
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Posted - 2014.10.09 22:27:00 -
[807] - Quote
John Demonsbane wrote: (Pro tip: Sentinels have shields. You (basically) always have time to pull out your rep tool, but not to switch to a weapon.)
Totally agree. I hate when I see Logi's running around repping a heavy with full armor and shields. In many cases it is more advantageous for the Logi to help the Sentinel kill the guy, than cower behind him repping constantly. This is the primary reason why I have always been so adamantly against the "Sidearm Only Logi" concept.
Hotfix Delta Sentinel eHP Calcs
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1906
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Posted - 2014.10.09 22:35:00 -
[808] - Quote
Pokey Dravon wrote:John Demonsbane wrote: (Pro tip: Sentinels have shields. You (basically) always have time to pull out your rep tool, but not to switch to a weapon.)
Totally agree. I hate when I see Logi's running around repping a heavy with full armor and shields. In many cases it is more advantageous for the Logi to help the Sentinel kill the guy, than cower behind him repping constantly. This is the primary reason why I have always been so adamantly against the "Sidearm Only Logi" concept. Depending on the situation, having the rep per on the heavy is indeed beneficial, such as when pushing the point in domination and you expect a sudden attack at any moment. Although it is true you don't need him leashed at all times.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3236
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Posted - 2014.10.09 22:39:00 -
[809] - Quote
Alena Ventrallis wrote:Pokey Dravon wrote:John Demonsbane wrote: (Pro tip: Sentinels have shields. You (basically) always have time to pull out your rep tool, but not to switch to a weapon.)
Totally agree. I hate when I see Logi's running around repping a heavy with full armor and shields. In many cases it is more advantageous for the Logi to help the Sentinel kill the guy, than cower behind him repping constantly. This is the primary reason why I have always been so adamantly against the "Sidearm Only Logi" concept. Depending on the situation, having the rep per on the heavy is indeed beneficial, such as when pushing the point in domination and you expect a sudden attack at any moment. Although it is true you don't need him leashed at all times.
Yes its very situation dependent, but many Logis feel that you should ALWAYS have that rep tool going.
When I play Logi and am latched onto a Heavy, I try to consider the map and what areas we're going to be spending time in. If it's all CQC it's pretty much his game in terms of killing, but if we're gong to be in areas where enemies could be attacking from outside his Optimal Range, It's my job to provide covering fire if not kill the guy outright since the Heavy is unable to retaliate. As we've discussed, Logis cannot negate incoming damage, so if the enemy in unkillable by the heavy for whatever reason, it's going to be better if the Logi kills the enemy instead of trying to rep through the incoming damage.
Hotfix Delta Sentinel eHP Calcs
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John Demonsbane
Unorganized Ninja Infantry Tactics
4160
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Posted - 2014.10.09 22:48:00 -
[810] - Quote
Breakin Stuff wrote:John Demonsbane wrote:A boat-ton of stuff Remember when mass driver logis were a primary support staple to assault squads? Good times.
Hells yeah I do. You'd better believe I was one of those fools.
Alena Ventrallis wrote:Pokey Dravon wrote:John Demonsbane wrote: (Pro tip: Sentinels have shields. You (basically) always have time to pull out your rep tool, but not to switch to a weapon.)
Totally agree. I hate when I see Logi's running around repping a heavy with full armor and shields. In many cases it is more advantageous for the Logi to help the Sentinel kill the guy, than cower behind him repping constantly. This is the primary reason why I have always been so adamantly against the "Sidearm Only Logi" concept. Depending on the situation, having the rep per on the heavy is indeed beneficial, such as when pushing the point in domination and you expect a sudden attack at any moment. Although it is true you don't need him leashed at all times.
100% true. But in that situation you know what is going to come. Once you get within 30m or whatever of a Dom objective, yes, put up that rep and get ready for hell to rain down. But, say, in skirmish, going from one point to another, it's pure folly not to have your weapon at the ready.
(The godfather of tactical logistics)
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