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ACT1ON BASTARD
Amarr Templars Amarr Empire
137
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Posted - 2014.09.10 07:20:00 -
[1] - Quote
When responding to this thread please note your primary role
Thank god, can we just have our accounts synced to this website already so everyone knows our role. Then well know when to take certain nerf threads with a grain of salt. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
137
|
Posted - 2014.09.10 07:32:00 -
[2] - Quote
Major IMPACT wrote:Orion Sanjeet wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I've mentioned this to the people I play with a few times, hell yes. This is a great idea!! But I know people who will exploit this. People might fit this purely a hacker and a stealth ewar suit, used really to just run around and hack objectives, turrets, supple depot, CRUs, etc. I would support this, it will be just like having multiple clones into one slayer machine (The one with the HMG would do the slaying). I doubt it with no defenses. People usually dont skill into a suit for hacks people skill into a suit for easy slaying. I would never skill into a hack suit, 1. Because i only play ambush and 2. Why compromise a fit just to get a hack. It is nice in pc though. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
137
|
Posted - 2014.09.10 07:37:00 -
[3] - Quote
Oh yeah and it still wouldnt beat the hacker scouts we have now and wo a light weapon , not gonna be a fotm.Maybe fotm to logi logis but we need more of those anyways. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
195
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Posted - 2014.10.02 18:59:00 -
[4] - Quote
Cross Atu wrote:Breakin Stuff wrote:Unfortunately cross I have no idea just how tight the commandos really are until I am off work and bust out a calculator or get my light weapons to 5 and all of the light weapon optimizations to 4. All I know is that I'm aiming for basic RE/prox mines and I can only get that on two of my fits.
Hives/links are right out ATM. Otherwise I have engineering/electronics 5. So I need to defer to more heavily specced commando users. But no I was never advocating that commandos need proto rep gear. Basic serves my purpose there easily as a secondary logi assistant.
I would like commandos to have an eadier time fitting offensively aspected equipment. Scanners, explosives, mines and non rep hives seem most appropriate given they are specced for havoc and suffer rapid ammo depletion if you survive longer than three minutes. I am beginning to be of the impression the the Commando may need an uptrend on its fittings situation generally speaking. I don't have a commando suit unlocked at present sadly but how would it effect things if their fittings resources matched the racial Sent? Yeah some extra fitting or give them some built in reps so you can put something besides a repper in your lows. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
203
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Posted - 2014.10.03 20:22:00 -
[5] - Quote
Cross Atu wrote:Now that we've pretty much established the Commando needs its own touch ups (and that they will be taken care of outside of this proposal to maintain the iterative approach to changes) I'd like to focus in on where things stand for the second draft.
- How do the new eHP changes stack up against the prior ones? (in this case include the mobility changes)
- How does everyone feel about tabling just the Eq fittings changes until a second pass? Good idea, bad idea, keep them in but with one of the scaled methods?
- Would people please reiterate their skill method preferences with their second choice present as well (since all of these are contingent on the tech eval saying "yes we can do that")
Cheers, Cross I say just give the suit some extra cpu/pg(not much 30 cpu,5pg) and some built in reps.I have 3 proto commandos right now gallente, caldari, and minmatar. Caldari i usually fit w damage and reps, minmatar damage and reps, and gallente reps and kin cat. Id like to put something else besides reps on my suit thats about it, and the fitting space, even on the proto is tight. Im liking these commandos still, my fave suit. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
207
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Posted - 2014.10.06 18:20:00 -
[6] - Quote
Breakin Stuff wrote:in order for your proposed equipment changes to work you have to have the gear be universally recognized as the same thing:
Which means you have to have a militia uplink = templar uplink = proto uplink as far as the game is concerned. a lot of the uplink spam is caused by suits with 3-4 different classes of uplinks and dropping two of each of them. So it needs to treat ALL uplinks as the same item to prevent that mass spam cluster.
Same with hives and any other deployable.
otherwise no solution will be had.
I like the 1 uplink = 1 spawn idea best. Lay off the uplinks, if you nerf uplinks to 1 spawn people might stop using them and then game is over, no more. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
207
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Posted - 2014.10.06 18:22:00 -
[7] - Quote
Stop balancing around people that spam, theyll find a way to spam no matter what. Unless you come up with a real solution that wont nerf everyone else. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
213
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Posted - 2014.10.09 19:22:00 -
[8] - Quote
Cross Atu wrote:Breakin Stuff wrote:Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll only get lynched soo.... /goes back to trying to balance a team game within a world were everyone wants to be their own flavor of Rambo Ccp threw teamwork out the window as soon as the cloak was introduced. |
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