Thaddeus Reynolds
Facepunch Security
68
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Posted - 2014.08.23 07:37:00 -
[1] - Quote
The lack of a infantry portable Remote Shield Booster makes running Logi somewhat pointless for supporting some suits (and even if it did exist, the lack of buffer within shields vs the amount of damage that can be thrown down on them makes them un-viable from a brick-tanking perspective...would love to see a DUST version of the infamous Drake).
Space-side there are two different kind of Logistics Ships (disregarding Capital Ships, and removing the difference between Armor and Shields). The Amarr Guardian and the Caldari Basalisk make up one type, while the Minmatar Scimitar and Gallente Oneiros make up the other. The Guardian and Basalisk hulls get bonuses to both racial primary buffer repair. and Capacitor (which is necessary to run almost all active modules). The Scimitar and Oneiros get bonus to both racial primary buffer repair and remote tracking computers (which improve damage application for Turret Class weapons).
Now, Space-Side logistics and remote reps are extremely powerful...and I'm not saying that ground side logistics need to be that powerful (as when supporting a Sentinal suit with a bonus against your weapon of choice, they can make the Sentinal seem almost invincible), but a bonus for all suits to repairers would be nice. I'm not exactly sure how the rep mechanics work ground side...but I would suggest an decrease the Repair Cycle Duration on the Gallente and Minmatar Frames along with increased range to the Repair Cycles, while an equal percentage increase to the Repair Amount on the Amarr and Caldari Frames along with an Increase to the efficacy of Nanite Injectors. The Caldari and Amarr suits could both have Sidearms (at the cost of 1 reduced equipment).
This gives the flavor of Gallente and Minmatar of being Support Logi, while the Amarr and Caldari are Frontline Logi
Each of the Racial suits could then get an increase to their Racial Equipment (Similar to how it is now):
Amarr: Bonus to Spawn beacon Spawn amount and spawn time -- I like this bonus as it allows my squad (and others) to quickly form up behind an enemy captured point...at least when it's working it does...anyone know exactly why it derps out sometimes? An addition to this bonus could also be an increase in the number of active beacons allowed (as a role bonus, not as a per level)
Caldari: Bonus to Nano-Hives...but change it to include Nano-Hives Carried (as a role bonus, not a per level) -- The current state of this bonus is fairly underwhelming, as the nanohives can be depleted quickly by grenade spamming allies, but I love the concept, and am always thankful for someone hauling around ammo for my squadmates' thirst bullet hoses.
Minmatar: Bonus to Remote Explosives (Proxy Mines Specifically) -- Since, in the above proposal, the Minmatar bonus would be effectively given to all the frames (even in part), a new bonus focusing on a Minmatar racial equipment is needed. While Remote Explosives (and Proxy Mines) are by no means underused, Proxy mines in particular are only effective when used en-masse to block a specific point on the road, and a buff to them that either made them more effective against vehicles, or even detonate against infantry (based on suit scan profile) would be interesting. My idea to make them have an offensive equipment bonus is based on their racial EWARs space-side: Target Painters, with a few hulls getting a bonus to Stasis Webifiers
Gallente: Keep the bonus to Active Scanners -- This bonus at first seems underwhelming (Like the Caldari Nano-Hives) but the power to scan down profile dampened scout suits, and see enemy positions from afar is extremely useful (not to mention, the intel assistance points are quite a nice bonus).
This is just my .02 ISK worth...as many other ideas have been suggested regarding the logistics suit durability and equipment usage, my suggestion is more regarding making all the logistics frames viable and in-tune with what I know of the racial flavors from my (albeit Limited) space-side experience.
As for equipment changes, a proximity based self-destruct on Spawn Beacons would be a godsend, especially in those ambush matches
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
69
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Posted - 2014.09.04 17:26:00 -
[2] - Quote
Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explosion Radius of REs). (For something in the future, not necessarily a hotfix)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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