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Spkr4theDead
International-Fleet
817
|
Posted - 2013.09.22 16:09:00 -
[1] - Quote
You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai.
You don't tank. Stop thinking you know how they're supposed to work.
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact
You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at.
You don't tank.
So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing.
Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle.
We don't have ADV or PRO vehicles.
Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage.
I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again.
You don't tank. You don't have experience tanking.
MLT hull and modules =/= STD hull and modules.
What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades.
Double standards
Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit.
Contact grenades got nerfed. AV grenades haven't.
Terrain damages vehicles. Not so much anymore for infantry.
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.
You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game.
Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way.
You don't tank.
I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them.
Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well.
Late Edit:
This is what happens when you shoot a tank with a rifle. Remember that. |
Crash Monster
Snipers Anonymous
1345
|
Posted - 2013.09.22 16:11:00 -
[2] - Quote
I've never driven a tank and I support this message! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3717
|
Posted - 2013.09.22 16:30:00 -
[3] - Quote
I agree with everything posted on here except for the ADV and PRO vehicles.
Based on the current skill tree and lack of any confirmation from the devs, we're not getting ADV or PRO tanks. What the vehicle tree currently does is have you skill into the base vehicle, which then branches off into variations of the vehicle (HAV -> Enforcer, DS -> Logi / Assault), and quite honestly, I pray to the Flying Spaghetti Monster that they never tier the vehicles. |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 16:34:00 -
[4] - Quote
So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. |
Operative 1171 Aajli
Bragian Order Amarr Empire
341
|
Posted - 2013.09.22 16:35:00 -
[5] - Quote
Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or its unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. |
Judge Rhadamanthus
Seraphim Auxiliaries
400
|
Posted - 2013.09.22 16:36:00 -
[6] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space.
What do you mean now? they always have. Where you been bro? |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
1002
|
Posted - 2013.09.22 16:37:00 -
[7] - Quote
also tanks arnt really a threat when you concider that they cant see infantry past 50m....
its easy to neutralise a tank simply by taking the long road around it...
it cant friggen SEE YOU HOW IS IT MURDERING YOU |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 16:38:00 -
[8] - Quote
Judge Rhadamanthus wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. What do you mean now? they always have. Where you been bro?
Please read title broski. to non-pilots lol. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3719
|
Posted - 2013.09.22 16:40:00 -
[9] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. The term "Pilot", on this forum, actually refers to the yet-to-be-released Pilot suit, which will provide bonuses to vehicles. |
Judge Rhadamanthus
Seraphim Auxiliaries
401
|
Posted - 2013.09.22 16:40:00 -
[10] - Quote
the OP was to non-pilots. your post was not. back at you.
|
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Operative 1171 Aajli
Bragian Order Amarr Empire
342
|
Posted - 2013.09.22 16:44:00 -
[11] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space.
Pilot is the word, for simplicities sake, being used for players who use vehicles in this game. The pilot suit represents that too.
Everybody is using it. Stop being a pedantic semantic. |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 16:44:00 -
[12] - Quote
TheAmazing FlyingPig wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. The term "Pilot", on this forum, actually refers to the yet-to-be-released Pilot suit, which will provide bonuses to vehicles.
Ohh. I get it. When I refer to an awesome game it will actually refer to the yet-to-be-released Dust514. Gotcha.
Also not new to the forums and pilot still refers to anyone who flies atm. |
Spkr4theDead
International-Fleet
824
|
Posted - 2013.09.22 16:45:00 -
[13] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. You're arguing semantics. That's not what this thread is about. Start a thread about proper grammar if you want to argue about that.
We consider ourselves pilots because sometime we're getting the pilot suit to improve our vehicles. |
Spkr4theDead
International-Fleet
824
|
Posted - 2013.09.22 16:46:00 -
[14] - Quote
Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or its unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. This + 1000000000000000000000000000000000000000000000000000000 |
Spkr4theDead
International-Fleet
824
|
Posted - 2013.09.22 16:48:00 -
[15] - Quote
JL3Eleven wrote:Judge Rhadamanthus wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. What do you mean now? they always have. Where you been bro? Please read title broski. to non-pilots lol. Did you have coffee today? |
Monkey MAC
killer taxi company General Tso's Alliance
609
|
Posted - 2013.09.22 16:49:00 -
[16] - Quote
So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! |
Spkr4theDead
International-Fleet
824
|
Posted - 2013.09.22 16:49:00 -
[17] - Quote
TheAmazing FlyingPig wrote:I agree with everything posted on here except for the ADV and PRO vehicles.
Based on the current skill tree and lack of any confirmation from the devs, we're not getting ADV or PRO tanks. What the vehicle tree currently does is have you skill into the base vehicle, which then branches off into variations of the vehicle (HAV -> Enforcer, DS -> Logi / Assault), and quite honestly, I pray to the Flying Spaghetti Monster that they never tier the vehicles. The only logical counter argument is that infantry have MLT / STD, ADV and PRO suits. Why can't we have ADV and PRO hulls? |
Spkr4theDead
International-Fleet
824
|
Posted - 2013.09.22 16:52:00 -
[18] - Quote
Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational?
A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 16:53:00 -
[19] - Quote
Spkr4theDead wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. You're arguing semantics. That's not what this thread is about. Start a thread about proper grammar if you want to argue about that. We consider ourselves pilots because sometime we're getting the pilot suit to improve our vehicles.
Sorry for arguing semantics. I'm sorry. Hope you see there is nothing wrong with calling yourselves tankers though. |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 16:54:00 -
[20] - Quote
Spkr4theDead wrote:JL3Eleven wrote:Judge Rhadamanthus wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. What do you mean now? they always have. Where you been bro? Please read title broski. to non-pilots lol. Did you have coffee today?
That's one drug I don't touch. |
|
Crash Monster
Snipers Anonymous
1350
|
Posted - 2013.09.22 16:58:00 -
[21] - Quote
Monkey MAC wrote:Its about a little give and take!!
I don't really agree.
A tank is a special animal on the battlefield. I think we should expect that a single AV'er would be unlikely to take out a well piloted and outfitted tank. This includes proto forge gunners. AV'ers should coordinate their attacks in order to overcome the tanks defenses instead of expecting to kill it.
However, as the supply depots are usually all destroyed this might take a team mentality instead of a KD/R or WP mentality. For example, it may be necessary to die before you can pull out enough AV to take them down.
Now, I really don't expect to see this happening -- though it might cause some infantry to crap their pants. Tanks should be able to make infantry crap their pants. Until that happens they aren't really tanks. |
knight of 6
SVER True Blood Public Disorder.
298
|
Posted - 2013.09.22 17:11:00 -
[22] - Quote
the problem with balancing AV vs vehicles as I see it is that they are a closed loop. you can't kill a vehicles without AV or another vehicle, yin & yang perfect balance and harmony. however tankers and AV spec'ed players are in a minority. it is possible and likely that someone could get thrown into a match where there is a tanker but no AV at which point the tank is op or the tank could get thrown into a match with 2+ AV players where the tank is up. how do we prevent this? matchmaking is the obvious answer but I get the feeling that it's more complicated than that...
Ko6, armor tank. |
Crash Monster
Snipers Anonymous
1350
|
Posted - 2013.09.22 17:14:00 -
[23] - Quote
knight of 6 wrote:it is possible and likely that someone could get thrown into a match where there is a tanker but no AV at which point the tank is op or the tank could get thrown into a match with 2+ AV players where the tank is up. how do we prevent this?
Why do we need to prevent it? |
Monkey MAC
killer taxi company General Tso's Alliance
610
|
Posted - 2013.09.22 17:15:00 -
[24] - Quote
Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational?
You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks.
1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
313
|
Posted - 2013.09.22 17:17:00 -
[25] - Quote
Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational?
when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more.
and you say we have no right to say what happens with tanks. |
Crash Monster
Snipers Anonymous
1352
|
Posted - 2013.09.22 17:19:00 -
[26] - Quote
ADAM-OF-EVE wrote:its only when people are tired of your stomping that they turn to av
I've isolated the problem/error for you.
|
Spkr4theDead
International-Fleet
825
|
Posted - 2013.09.22 17:23:00 -
[27] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 17:24:00 -
[28] - Quote
It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. |
Spkr4theDead
International-Fleet
825
|
Posted - 2013.09.22 17:24:00 -
[29] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away.
So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards. |
Spkr4theDead
International-Fleet
825
|
Posted - 2013.09.22 17:25:00 -
[30] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You want a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun. Shall we talk about the disparity between large railgun turrets and forge guns? You decide
|
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
313
|
Posted - 2013.09.22 17:25:00 -
[31] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun. Shall we talk about the disparity between large railgun turrets and forge guns? You decide
and they also have a crew, a driver who drives the vehicle, a gunner who controls the gun, and a commander who directs both crew members |
Spkr4theDead
International-Fleet
825
|
Posted - 2013.09.22 17:27:00 -
[32] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East.
Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? |
Spkr4theDead
International-Fleet
825
|
Posted - 2013.09.22 17:28:00 -
[33] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun. Shall we talk about the disparity between large railgun turrets and forge guns? You decide and they also have a crew, a driver who drives the vehicle, a gunner who controls the gun, and a commander who directs both crew members This isn't World of Tanks, and from what I've gathered from other people telling me about the game, it's still the one player controlling the whole tank, not a couple people operating it cooperatively. So any point you were trying to make is still moot, because, well, it's a game. |
Crash Monster
Snipers Anonymous
1352
|
Posted - 2013.09.22 17:29:00 -
[34] - Quote
On the no reward concept... perhaps there could be some small reward per 1000 hitpoints of damage to enemy vehicles. To avoid farming perhaps to some max per player causing damage to any particular vehicle instance (not flat per vehicle instance across all players).
I see this a much better way to reward non-terminal effort against tanks than to decide that tanks should be fluffy because there is no reward without a kill. |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 17:32:00 -
[35] - Quote
Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared?
You do realize we have "Up armored" our tanks right? Guess not.
P.S. Sooo not fraid. Proto nades and swarms .
So do you want to go back to the supertanker days? Seems so. |
Master Jaraiya
Ultramarine Corp
879
|
Posted - 2013.09.22 17:33:00 -
[36] - Quote
Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject.
I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile.
They're called heavies for a reason.
What disparity between the Large Railgun and the FG?
Assault FG - 2 Second Charge Time
Rail Turret - .08 Second charge time.
Assault FG - 4 Shots per clip, 4 reloads max.
Rail Turret - infinite
Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs.
Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite.
So, yea, lets talk about that disparity. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
313
|
Posted - 2013.09.22 17:35:00 -
[37] - Quote
Spkr4theDead wrote: This isn't World of Tanks, and from what I've gathered from other people telling me about the game, it's still the one player controlling the whole tank, not a couple people operating it cooperatively. So any point you were trying to make is still moot, because, well, it's a game.
if thats the case then your points are moot also. why would this being a game make your points valid and everyone elses moot
|
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
358
|
Posted - 2013.09.22 17:38:00 -
[38] - Quote
Master Jaraiya wrote: the field in less than 2 seconds even Militia noobs.
a TANK requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite.
If this were true it would be perfectly balanced. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 17:39:00 -
[39] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? You do realize we have "Up armored" our tanks right? Guess not. P.S. Sooo not fraid. Proto nades and swarms . So do you want to go back to the supertanker days? Seems so. Please, assume I'm an idiot and know nothing about American firepower. The same concept carries through to Dust.
PRO crutches are what they are.
I don't remember "supertanker" days. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 17:40:00 -
[40] - Quote
Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense. |
|
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 17:41:00 -
[41] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: This isn't World of Tanks, and from what I've gathered from other people telling me about the game, it's still the one player controlling the whole tank, not a couple people operating it cooperatively. So any point you were trying to make is still moot, because, well, it's a game.
if thats the case then your points are moot also. why would this being a game make your points valid and everyone elses moot Because your ideas are to destroy tanking as we know it. Hell, you're the first one to put up a petition to remove tanks from the game. If that's not biased towards one radical view, I don't know what is. |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 17:44:00 -
[42] - Quote
Spkr4theDead wrote:JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? You do realize we have "Up armored" our tanks right? Guess not. P.S. Sooo not fraid. Proto nades and swarms . So do you want to go back to the supertanker days? Seems so. Please, assume I'm an idiot and know nothing about American firepower. The same concept carries through to Dust. PRO crutches are what they are. I don't remember "supertanker" days.
Okkk. Sooo. The reason we are having this discussion right now is because in the Beta at some points tanks were almost invincible and caused many QQ's. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 17:47:00 -
[43] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? You do realize we have "Up armored" our tanks right? Guess not. P.S. Sooo not fraid. Proto nades and swarms . So do you want to go back to the supertanker days? Seems so. Please, assume I'm an idiot and know nothing about American firepower. The same concept carries through to Dust. PRO crutches are what they are. I don't remember "supertanker" days. Okkk. Sooo. The reason we are having this discussion right now is because in the Beta at some points tanks were almost invincible and caused many QQ's. So we're still at this point, because even after so many consecutive nerfs to tanks, and so many parallel buffs to AV, infantry still think tanks are overpowered? From a point over a year ago, to now? All of that considered, tanks are still overpowered?
Got it |
Crash Monster
Snipers Anonymous
1353
|
Posted - 2013.09.22 17:53:00 -
[44] - Quote
Maybe we should just keep vehicles out of the battle academy so nobody develops scars and begs for nerfs on a daily basis for the rest of their career? |
Surt gods end
Demon Ronin
1076
|
Posted - 2013.09.22 17:54:00 -
[45] - Quote
Hey everyone it's me Surt Gods End. A FPS Player. (That's right, I don't touch that mmo rubbish. Nor did I migrate from DCUO nor eve)
Just wanted to add to OP list of facts.
FACT 1- Takes one cool dude in RL to take out tank.
FACT 2- Takes one cool dude in a FPS video game to take out tank.
FACT 3- Dust is a lobby FPS.
FACT 4- HAV plays SUPPORT ROLES IN MOST FPS GAMES.
FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field.
FACT 6- Tankers will die more with FACT 5. But lowered price should negate that. What's that? you don't think you should die more than 2 a match? Well... Harden The **** Up.
|
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 17:54:00 -
[46] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards.
An Anti-Tank weaponry is called Anti-Tank because it stops tanks! You can't have your cake and eat it, spike!
Everything needs a counter, you are beginning to sound a bit greedy! |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 17:55:00 -
[47] - Quote
Spkr4theDead wrote: So we're still at this point, because even after so many consecutive nerfs to tanks, and so many parallel buffs to AV, infantry still think tanks are overpowered? From a point over a year ago, to now? All of that considered, tanks are still overpowered?
Got it
Don't hate the player hate the game. I'm just telling you like it is. Don't think it's fair? lol ask the dropship pilots. They suffered the same thing. |
JL3Eleven
PFB Pink Fluffy Bunnies
856
|
Posted - 2013.09.22 17:56:00 -
[48] - Quote
Surt gods end wrote:Hey everyone it's me Surt Gods End. A FPS Player. (That's right, I don't touch that mmo rubbish. Nor did I migrate from DCUO nor eve)
Just wanted to add to OP list of facts.
FACT 1- Takes one cool dude in RL to take out tank.
FACT 2- Takes one cool dude in a FPS video game to take out tank.
FACT 3- Dust is a lobby FPS.
FACT 4- HAV plays SUPPORT ROLES IN MOST FPS GAMES.
FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field.
FACT 6- Tankers will die more with FACT 5. But lowered price should negate that. What's that? you don't think you should die more than 2 a match? Well... Harden The **** Up.
|
Ryme Intrinseca
Seraphim Auxiliaries
32
|
Posted - 2013.09.22 17:58:00 -
[49] - Quote
This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV?
This is my favourite bit though:
Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'.
Do you even consistency, bro? |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 17:59:00 -
[50] - Quote
Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? |
|
Crash Monster
Snipers Anonymous
1354
|
Posted - 2013.09.22 18:00:00 -
[51] - Quote
Ryme Intrinseca wrote:Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'.
Do you even consistency, bro?
Pfft. Don't be such a challenged individual. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:01:00 -
[52] - Quote
Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro? Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:03:00 -
[53] - Quote
JL3Eleven wrote:Spkr4theDead wrote: So we're still at this point, because even after so many consecutive nerfs to tanks, and so many parallel buffs to AV, infantry still think tanks are overpowered? From a point over a year ago, to now? All of that considered, tanks are still overpowered?
Got it
Don't hate the player hate the game. I'm just telling you like it is. Don't think it's fair? lol ask the dropship pilots. They suffered the same thing. It's entirely hating the player, because they're the cause of so many consecutive nerfs to vehicles and buffs to AV. Nobody could team up to take out a tank, because that's not fair, so I want to be able to solo intelligent people in the best fit tanks with my STD gear. That's what happened, and it's still happening. I know people like you won't be happy until tanks are removed, so you could have Call of Duty: Space Edition. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:04:00 -
[54] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards. An Anti-Tank weaponry is called Anti-Tank because it stops tanks! You can't have your cake and eat it, spike! Everything needs a counter, you are beginning to sound a bit greedy! You think it should destroy a tank with one hit. At least, that's what you sound like. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
313
|
Posted - 2013.09.22 18:08:00 -
[55] - Quote
Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like
|
Rei Shepard
Spectre II
617
|
Posted - 2013.09.22 18:09:00 -
[56] - Quote
Spkr4theDead wrote:You don't blabla. blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla Remember that.
Fixed it for you! |
TcuBe3
Molon Labe. RISE of LEGION
168
|
Posted - 2013.09.22 18:10:00 -
[57] - Quote
This thread is a waste of data.
|
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 18:13:00 -
[58] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote: Some? A bit irrational?
A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational?
You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards. An Anti-Tank weaponry is called Anti-Tank because it stops tanks! You can't have your cake and eat it, spike! Everything needs a counter, you are beginning to sound a bit greedy! You think it should destroy a tank with one hit. At least, that's what you sound like.
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
|
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:14:00 -
[59] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/=
Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun.
Christ, you put up a petition to have tanks removed! You're as biased as they get. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 18:15:00 -
[60] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense.
Ishukone AFG Meta 8 Base DPS 756
80GJ Regulated Particle Cannon Meta 8 Base DPS 799 (Damage/Fire interval)
Soooo like I said, lets talk about that disparity...
|
|
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:15:00 -
[61] - Quote
TcuBe3 wrote:This thread is a waste of data.
Explain yourself |
CuuCH Crusher
Forge Gun Mafia
234
|
Posted - 2013.09.22 18:16:00 -
[62] - Quote
I would go a step further and say if you are diving around a sica or soma, don't make a tank thread. I see a lot of guys get one here that have horrible tank fits and cry because the get blown up. I'm a dedicated forge gunner, but I felt you pain first hand when I tried to spec in the tanks on my alt. Those swarms chewed though my maddy. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:17:00 -
[63] - Quote
Monkey MAC wrote:
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
Lol
I want challenges. I like challenges. What you seem to want is for tanks to be made so weak that one volley of ADV swarms could destroy it, just like that. I'm fighting to prevent more nerfs to tanks. You're fighting in favor of more nerfs. Tankers have adapted through over a year of nerfs, while AV have continued to complain through over a year of various buffs. |
Bartimaeus of Achura
Cassardis
32
|
Posted - 2013.09.22 18:20:00 -
[64] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that. on this I posted once that a good buff to the tank would be to make a swarm launcher for heavy suits only this would decrease the amount of people using it or make them slower to where it would be easier for the tanks to take them out. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
314
|
Posted - 2013.09.22 18:23:00 -
[65] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get.
you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets.
if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. |
Garrett Blacknova
Codex Troopers
4064
|
Posted - 2013.09.22 18:26:00 -
[66] - Quote
To non-AV guys making vehicle threads:
You don't AV.
You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume.
You don't AV. Stop thinking you know how it's supposed to work.
It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact
You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do.
You don't AV.
So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill.
Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down.
Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one.
There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too.
Can't we all just get along? |
Surt gods end
Demon Ronin
1076
|
Posted - 2013.09.22 18:27:00 -
[67] - Quote
Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else?
HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL
SOCOM- PS4. Bet on it.
Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche?
|
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 18:27:00 -
[68] - Quote
Spkr4theDead wrote:Monkey MAC wrote:
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
Lol I want challenges. I like challenges. What you seem to want is for tanks to be made so weak that one volley of ADV swarms could destroy it, just like that. I'm fighting to prevent more nerfs to tanks. You're fighting in favor of more nerfs. Tankers have adapted through over a year of nerfs, while AV have continued to complain through over a year of various buffs.
You are putting words in my mouth again! I never said that! Personally I belive tanks need a BUFF AND A NERF,
From the dev thread I am personally looking forward to the rework, but somehow I don't think you will! |
Delta 749
Kestrel Reconnaissance
1945
|
Posted - 2013.09.22 18:36:00 -
[69] - Quote
Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared?
When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons
In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge
Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself |
Orenji Jiji
Seraphim Auxiliaries
257
|
Posted - 2013.09.22 18:40:00 -
[70] - Quote
From my experience good tanker do good, bad tankers die a a lot and QQ even more.
So I just met you and this is crazy, but that's the truth, so HTFU maybe? |
|
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:40:00 -
[71] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense. Ishukone AFG Meta 8 Base DPS 756 80GJ Regulated Particle Cannon Meta 8 Base DPS 799 (Damage/Fire interval) Soooo like I said, lets talk about that disparity... MLT rail - 940 MLT forge 1320
Before I go from STD through PRO, I'm going to say that regulated railguns are useless, because they use far too much CPU and PG than they're worth. Same goes for those blasters. Completely useless. Would've been better off if they left those out, and gave us laser turrets to start with.
STD rail - 1106 STD compressed rail - 1383
ADV particle accelerator - 1272 ADV compressed particle accelerator - 1591
PRO particle cannon - 1438 PRO compressed particle cannon - 1798
STD forge - 1320 STD breach - 2310
ADV 9K330 forge - 1452 ADV DAU assault forge - 1524 ADV DCMA breach forge - 2541
PRO Kalaakiota forge - 1584 PRO Ishukone assault forge - 1663 PRO Wiyrkomi breach forge - 2772
There's no need to lie about damage output. A STD breach forge gun does far more base damage than a PRO compressed particle cannon.
Anything else? |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:44:00 -
[72] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get. you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets. if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. TANKS HAVE BEEN NERFED ABOUT 6 TIMES IN A ROW! What more do you want? |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:45:00 -
[73] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? I have forge proficiency 3 and ADV basic heavy suits. I am on both sides of the coin. I know what they're like. |
Xender17
Ahrendee Mercenaries EoN.
668
|
Posted - 2013.09.22 18:46:00 -
[74] - Quote
Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You left out the part where you have to be an idiot to get killed by a rail. You can actually easily kill infantry with a FG. With a RG they have to be holding still.
When infantry talk about tanks having "thousands of HP" it doesn't do anything for them when they have weapons that are put to scale against the tank. Also like the dev said. You don't tank. Why do you think all tankers agree? They start using tanks and then they see how it really is. Every tanker, almost, has infantry gear. I'm a proto swarmer, scrambler, sniper, adv MD, LR, scrambler pistol. Proto Amarr Logi, adv gallente light, and now skilling into heavy.
Almost every tanker has both sides of the argument. |
Upper Deckin
Fraternity of St. Venefice Amarr Empire
19
|
Posted - 2013.09.22 18:46:00 -
[75] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always.
mmmmmmmmm there you go :
http://www.youtube.com/watch?v=67-fLCF3AY4
And that a old tank .... old P.O.S soviet era tank .
I just thought I'd blow your mind in showing you that ...... one RPG DOES NOT..... destroy the tank.
I keep seeing people say that on here and laugh .
Keep fighting each other to make the game worse than it already is .
Didn't we learn anything from the mag forums?
|
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:47:00 -
[76] - Quote
Surt gods end wrote:Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL SOCOM- PS4. Bet on it. Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche? SOCOM has a huge following? Really? Half of it died out. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:47:00 -
[77] - Quote
Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread. |
calisk galern
BurgezzE.T.F Public Disorder.
996
|
Posted - 2013.09.22 18:48:00 -
[78] - Quote
we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
|
Xender17
Ahrendee Mercenaries EoN.
668
|
Posted - 2013.09.22 18:51:00 -
[79] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? We all have infantry roles. Also a lot of us have AV. I have proto swarms and currently skilling into FG. |
Benjamin Ciscko
S.e.V.e.N.
46
|
Posted - 2013.09.22 18:55:00 -
[80] - Quote
Upper Deckin wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. mmmmmmmmm there you go : http://www.youtube.com/watch?v=67-fLCF3AY4And that a old tank .... old P.O.S soviet era tank . I just thought I'd blow your mind in showing you that ...... one RPG DOES NOT..... destroy the tank. I keep seeing people say that on here and laugh . Keep fighting each other to make the game worse than it already is . Didn't we learn anything from the mag forums? They clearly did not have proto AV. The 4th comment from the top clearly states why the RPG did not blow up the tank. |
|
Delta 749
Kestrel Reconnaissance
1946
|
Posted - 2013.09.22 18:55:00 -
[81] - Quote
Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread.
Can you back any of that up or is this you throwing a tantrum again since I came at your ranting with examples that run contrary to what you want Oh and are you going to challenge me to drive a tank with you again and then duck out one more time, that would be three in a row you've almost got the hat trick |
Bartimaeus of Achura
Cassardis
33
|
Posted - 2013.09.22 18:57:00 -
[82] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? out of all those reasons why we should feel sorry for av's you failed to mention that it isn't one av its ten, its not 1 blue dot its ten. The blue dots are far more interested in the tank then they are some random person carrying a over the shoulder weapon. |
Bartimaeus of Achura
Cassardis
33
|
Posted - 2013.09.22 18:58:00 -
[83] - Quote
delta you have obviously never played bf3 they are NOT that weak in it |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 18:59:00 -
[84] - Quote
Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO,
MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time.
MLT FG 660 DPS MLT Heavy Dropsuit HP 707
MLT Rail Turret DPS 522 Soma HP 3,651
SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either.
MLT AR DPS 425
It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy
You tankers have it so rough. |
Benjamin Ciscko
S.e.V.e.N.
46
|
Posted - 2013.09.22 18:59:00 -
[85] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. Nobody had proto AV back in chromosome, now everybody and there mother has proto AV and then tanks got nerfed so tanks got hit twice as hard. |
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 18:59:00 -
[86] - Quote
Spkr4theDead wrote:Surt gods end wrote:Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL SOCOM- PS4. Bet on it. Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche? SOCOM has a huge following? Really? Half of it died out.
It's a franchise. It could drop tm, and put out great numbers. Why? cause people will and want to play a socom game. They still care about it. 4000 players a day is a drop in the bucket for them. Heard of H-hour? Do you know the rally it has gotten?
Again.. Socom, PS4. Bet on it.
|
Bartimaeus of Achura
Cassardis
33
|
Posted - 2013.09.22 19:05:00 -
[87] - Quote
Also do you think Germany would have developed tanks if as soon as they drove over a trench they were blown up by every soldier with a grenade? Tanks were meant to be able to push up a group of forces further across the battle field to end stalemates. so if we cant go across a road without being blown up what is the purpose in having tanks at all. We need a buff in tanks end of discussion. |
Rei Shepard
Spectre II
617
|
Posted - 2013.09.22 19:06:00 -
[88] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get.
Yes because it doesnt require any teamwork to field a succesfull tank, if a tank would require a crew to operate it fine, but right now the prefered tank method is one guy in his tank blasting everything to bits, then recalling the tank if it gets dicey.
AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
|
Ryme Intrinseca
Seraphim Auxiliaries
33
|
Posted - 2013.09.22 19:07:00 -
[89] - Quote
Spkr4theDead wrote:Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro? Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? I care because, if tankers were left to decide how to balance the game, every pub would be a 50-1 stomp from squads of tankers (which I've seen happen several times, btw) and every PC would be six (or whatever the limit is) tanks per side with all infantry hiding from their metal overlords in dark corners of the city. For example, this line
Quote:Is it wrong saying it should require teamwork to take down a tank? which most tankers have come out with at some stage, is a call for unbalancing the game. It means that a side with a tank has an effective two man advantage over a side without one, as one tanker is enough to make, say, three infantry put down their ARs/HMGs. The same goes for 2 tanks versus 1, 3 vs 2, etc. To maximize competitiveness you'd have to field the maximum number of tanks. |
Delta 749
Kestrel Reconnaissance
1946
|
Posted - 2013.09.22 19:07:00 -
[90] - Quote
Bartimaeus of Achura wrote:delta you have obviously never played bf3 they are NOT that weak in it
I wasnt talking about game tanks and AV, Speaker wanted to go rambling about how "Its a tank for a reason, real world blah blah blah" so I brought up a real world example Weapons tech usually advances faster than defensive tech so even older stuff can still pose a threat to modern defenses
Now will the RPG 29 leave an Abrams a smoking pile of scrap, nope But will it shred some armor and turn any crew member unlucky enough to be near the impact point into chunky salsa, you better believe it
Hell, lets change AV so it does that, less overall damage to the hull put damages the crew depending on impact point and if its enough damage to kill you then someone can come along and hijack your tank with it working at half capacity or something |
|
Benjamin Ciscko
S.e.V.e.N.
46
|
Posted - 2013.09.22 19:08:00 -
[91] - Quote
we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that. |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 19:12:00 -
[92] - Quote
Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:14:00 -
[93] - Quote
Benjamin Ciscko wrote:we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that. Has it so rough, goes 18/0 in a match. |
Delta 749
Kestrel Reconnaissance
1946
|
Posted - 2013.09.22 19:17:00 -
[94] - Quote
Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank.
I dont think this guy got your memo
http://www.youtube.com/watch?v=8pwmdAjePLY |
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 19:18:00 -
[95] - Quote
Delta 749 wrote:Bartimaeus of Achura wrote:delta you have obviously never played bf3 they are NOT that weak in it I wasnt talking about game tanks and AV, Speaker wanted to go rambling about how "Its a tank for a reason, real world blah blah blah" so I brought up a real world example Weapons tech usually advances faster than defensive tech so even older stuff can still pose a threat to modern defenses Now will the RPG 29 leave an Abrams a smoking pile of scrap, nope But will it shred some armor and turn any crew member unlucky enough to be near the impact point into chunky salsa, you better believe it Hell, lets change AV so it does that, less overall damage to the hull put damages the crew depending on impact point and if its enough damage to kill you then someone can come along and hijack your tank with it working at half capacity or something
I agree with you about the RPG. But have you ever heard of the AT4? |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 19:19:00 -
[96] - Quote
Master Jaraiya wrote:Has it so rough, goes 18/0 in a match.
I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? |
Athena Sentinel
Villore Sec Ops Gallente Federation
81
|
Posted - 2013.09.22 19:20:00 -
[97] - Quote
To:Tank drivers calling themselves Pilots
I don't use tanks, I get rocked by tanks. Nerfs are not the answer. If someone brings a tank onto the field and the other team will not counter it - He should rock the show! welcome to combat! Its not always fair and balanced. CCP is not historically known to listen to this kinda QQ anyway. The MMO Sand box answer is for the playerbase to do something about it in game. More Antivehicle suits. More AV bla bla bla. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:21:00 -
[98] - Quote
calisk galern wrote:we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
Not the same. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:21:00 -
[99] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread. Can you back any of that up or is this you throwing a tantrum again since I came at your ranting with examples that run contrary to what you want Oh and are you going to challenge me to drive a tank with you again and then duck out one more time, that would be three in a row you've almost got the hat trick It's a long first post. Do you have trouble reading anything longer than a single paragraph? |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:22:00 -
[100] - Quote
Crash Monster wrote:Master Jaraiya wrote:Has it so rough, goes 18/0 in a match. I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? His score doesn't bother me so much as he is complaining because he feels like he should have easily gotten a better score lol.
He killed 18 guys and lost nothing, and he is ******* crying about it! |
|
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:22:00 -
[101] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? |
Delta 749
Kestrel Reconnaissance
1949
|
Posted - 2013.09.22 19:23:00 -
[102] - Quote
Surt gods end wrote:Delta 749 wrote:Bartimaeus of Achura wrote:delta you have obviously never played bf3 they are NOT that weak in it I wasnt talking about game tanks and AV, Speaker wanted to go rambling about how "Its a tank for a reason, real world blah blah blah" so I brought up a real world example Weapons tech usually advances faster than defensive tech so even older stuff can still pose a threat to modern defenses Now will the RPG 29 leave an Abrams a smoking pile of scrap, nope But will it shred some armor and turn any crew member unlucky enough to be near the impact point into chunky salsa, you better believe it Hell, lets change AV so it does that, less overall damage to the hull put damages the crew depending on impact point and if its enough damage to kill you then someone can come along and hijack your tank with it working at half capacity or something I agree with you about the RPG. But have you ever heard of the AT4?
You know for a second I thought that was Saab the car manufacturer, I was thinking they decided to get really aggressive in the market |
Rei Shepard
Spectre II
617
|
Posted - 2013.09.22 19:25:00 -
[103] - Quote
Upper Deckin wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. mmmmmmmmm there you go : http://www.youtube.com/watch?v=67-fLCF3AY4And that a old tank .... old P.O.S soviet era tank . I just thought I'd blow your mind in showing you that ...... one RPG DOES NOT..... destroy the tank. I keep seeing people say that on here and laugh . Keep fighting each other to make the game worse than it already is . Didn't we learn anything from the mag forums?
http://www.youtube.com/watch?v=BbHcA6mXX7o
Tank gets oneshotted here, it really depends on what they are packing....
|
Delta 749
Kestrel Reconnaissance
1949
|
Posted - 2013.09.22 19:26:00 -
[104] - Quote
Spkr4theDead wrote: It's a long first post. Do you have trouble reading anything longer than a single paragraph?
None of that addresses anything I said, in fact what I said addresses weak points in your argument that you have not been able to support instead trying to attack me personally or steer the conversation in another direction QQ more |
Cody Sietz
Bullet Cluster
1015
|
Posted - 2013.09.22 19:28:00 -
[105] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Your right, I've killed plenty of maddys with a AR. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:29:00 -
[106] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Was it mounted on a TANK? no.
Cannot compare One meta against another, besides
Could the Tac AR destroy tanks/installations? no
Could the ADV Large Blaster kill infantry? yes
Was the Tac AR fully auto? no (turbo mod controller not withstanding)
What happened to all of the Tac ARs? Did they get Nerfed?
Is the Proto Tac AR now on par with adv large blasters? No.
Your argument is invalid. |
Operative 1171 Aajli
Bragian Order Amarr Empire
345
|
Posted - 2013.09.22 19:33:00 -
[107] - Quote
Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro?
Once again an infantry, non-tanker seeing it from a one sided perspective. The above makes sense and actually is the direction CCP is moving according to the dev post.
My tank being temporarily powerful is NOT a burden to you. Likewise, you not being able to take it out at your early convenience is NOT a burden.
A tank is not like infantry and should not have to deal with multiple deaths and recalls just to get two shots in. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:38:00 -
[108] - Quote
Ryme Intrinseca wrote:Spkr4theDead wrote:Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? I care because, if tankers were left to decide how to balance the game, every pub would be a 50-1 stomp from squads of tankers (which I've seen happen several times, btw) and every PC would be six (or whatever the limit is) tanks per side with all infantry hiding from their metal overlords in dark corners of the city. For example, this line Quote:Is it wrong saying it should require teamwork to take down a tank? which most tankers have come out with at some stage, is a call for unbalancing the game. It means that a side with a tank has an effective two man advantage over a side without one, as one tanker is enough to make, say, three infantry put down their ARs/HMGs. The same goes for 2 tanks versus 1, 3 vs 2, etc. To maximize competitiveness you'd have to field the maximum number of tanks. So now tankers can't squad up? There's squads of PRO infantry stomping battle school grads in all modes. |
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 19:40:00 -
[109] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Your right, I've killed plenty of maddys with a AR.
Very True, the ar power only applies to infantry, its only 10% against vehicles!!
Last time I checked heavy turrets apply damage to everything, that makes it more powerful! |
Spkr4theDead
International-Fleet
828
|
Posted - 2013.09.22 19:42:00 -
[110] - Quote
Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars.
So no, that video is highly suspect. |
|
Eris Ernaga
Super Nerds
585
|
Posted - 2013.09.22 19:44:00 -
[111] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that.
Showing someone get blown up in real life is a bit much... |
Eris Ernaga
Super Nerds
585
|
Posted - 2013.09.22 19:49:00 -
[112] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:I agree with everything posted on here except for the ADV and PRO vehicles.
Based on the current skill tree and lack of any confirmation from the devs, we're not getting ADV or PRO tanks. What the vehicle tree currently does is have you skill into the base vehicle, which then branches off into variations of the vehicle (HAV -> Enforcer, DS -> Logi / Assault), and quite honestly, I pray to the Flying Spaghetti Monster that they never tier the vehicles. The only logical counter argument is that infantry have MLT / STD, ADV and PRO suits. Why can't we have ADV and PRO hulls?
That's simply not how it works tanks are role based it's how CCP has always done it. Maybe you guys will receive some better tanks like the Marauder and you could consider that an Advanced or Prototype tank but I don't think CCP will release an actual Advanced or Prototype tank. Plus Pilot suits are coming, better tanks should be coming, tank balance and changes should be coming you guys really have to wait and see what happens with tanks. |
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 19:50:00 -
[113] - Quote
I wonder what tankers that want there tanks not to die to AV but just to dent them in to pulling back (and don't want the price of tanks lowered) think will happen to the player retention to this lobby fps?
Will those that stay be ones in HAV? TANKS in DUST are NOT THE TANK CLASS IN MMO GAMES. |
Thaddeus Reynolds
Facepunch Security
2
|
Posted - 2013.09.22 19:52:00 -
[114] - Quote
You know...what if they introduced mobility-kills to tanks. Toughened up their armor and shields (make them overall harder to kill) but easier to disable (destruction on treads or the generator/engine on the back). When the HAV is disabled, it essentially becomes a stationary turret (easy to destroy with powerful demolition charges, but still a major force in the immediate area)...repair tools repair the damage only when the tank's armor returns to full (or introduce a structure health bar like there is space-side to be replenished).
And for all the people linking videos of people getting killed in real fighting to support your opinion in a frakking game...just think on that. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:54:00 -
[115] - Quote
Thaddeus Reynolds wrote:You know...what if they introduced mobility-kills to tanks. Toughened up their armor and shields (make them overall harder to kill) but easier to disable (destruction on treads or the generator/engine on the back). When the HAV is disabled, it essentially becomes a stationary turret (easy to destroy with powerful demolition charges, but still a major force in the immediate area)...repair tools repair the damage only when the tank's armor returns to full (or introduce a structure health bar like there is space-side to be replenished).
This would be a very interesting concept. I like it! |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
158
|
Posted - 2013.09.22 19:54:00 -
[116] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get. you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets. if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do? |
Monkey MAC
killer taxi company General Tso's Alliance
616
|
Posted - 2013.09.22 19:58:00 -
[117] - Quote
Obviously no matter what we say is gonna change your mind, but a little something to consider you are now defined as "ganker" as such I will no longer consider your point valid on anything other than tanks!!
Goodnight!! |
Chunky Munkey
Amarr Templars Amarr Empire
1572
|
Posted - 2013.09.22 19:59:00 -
[118] - Quote
Tankers.
So full of QQ. |
Delta 749
Kestrel Reconnaissance
1949
|
Posted - 2013.09.22 20:03:00 -
[119] - Quote
Spkr4theDead wrote:Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars. So no, that video is highly suspect.
Youll grasp at any straw you can wont you Want me to post a deluge of videos or do you want to save me the time and just search "RPG vs tank" in youtube |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
317
|
Posted - 2013.09.22 20:06:00 -
[120] - Quote
Dovallis Martan JenusKoll wrote: I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do?
where did i mention that.
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av. |
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
158
|
Posted - 2013.09.22 20:09:00 -
[121] - Quote
Delta 749 wrote:Spkr4theDead wrote: .
So no, that video is highly suspect. Youll grasp at any straw you can wont you Want me to post a deluge of videos or do you want to save me the time and just search "RPG vs tank" in youtube Ehh? Commenting that a military propaganda video looks funny is now taboo for you? Interesting.
|
Spkr4theDead
International-Fleet
831
|
Posted - 2013.09.22 20:09:00 -
[122] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars. So no, that video is highly suspect. Youll grasp at any straw you can wont you Want me to post a deluge of videos or do you want to save me the time and just search "RPG vs tank" in youtube Please, post more links to videos. |
Delta 749
Kestrel Reconnaissance
1950
|
Posted - 2013.09.22 20:22:00 -
[123] - Quote
http://www.youtube.com/watch?v=6qHL7jET8Gc
Since someone mentioned posting video of people actually dying Im trying to limit it to test videos for now but theres a deluge of stuff from syria as Im sure you understand
Inb4 "herp derp thats not an rpg" You are right, its a step up and more akin to what the game is actually giving us |
Ryme Intrinseca
Seraphim Auxiliaries
34
|
Posted - 2013.09.22 20:22:00 -
[124] - Quote
Operative 1171 Aajli wrote:Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro? Once again an infantry, non-tanker seeing it from a one sided perspective. The above makes sense and actually is the direction CCP is moving according to the dev post. My tank being temporarily powerful is NOT a burden to you. Likewise, you not being able to take it out at your early convenience is NOT a burden. A tank is not like infantry and should not have to deal with multiple deaths and recalls just to get two shots in. I challenge you to show me the dev post quote that says that the limit of AV ambition should be to force a tank to temporarily retreat.
Don't worry, I'm not expecting you to meet the challenge. What I am expecting is more double standards and ad hominems. |
Rei Shepard
Spectre II
617
|
Posted - 2013.09.22 20:26:00 -
[125] - Quote
Delta 749 wrote:http://www.youtube.com/watch?v=6qHL7jET8GcSince someone mentioned posting video of people actually dying Im trying to limit it to test videos for now but theres a deluge of stuff from syria as Im sure you understand Inb4 "herp derp thats not an rpg" You are right, its a step up and more akin to what the game is actually giving us
Hey look, we arent even 4000 years in the future and already blowing up tanks like no tommorow, theres nothing even left of this thing and it can be used while sitting behind a cozy wall.
I think ill grab one of those for my equipment slot, thx. |
Delta 749
Kestrel Reconnaissance
1950
|
Posted - 2013.09.22 20:27:00 -
[126] - Quote
Rei Shepard wrote:Delta 749 wrote:http://www.youtube.com/watch?v=6qHL7jET8GcSince someone mentioned posting video of people actually dying Im trying to limit it to test videos for now but theres a deluge of stuff from syria as Im sure you understand Inb4 "herp derp thats not an rpg" You are right, its a step up and more akin to what the game is actually giving us Hey look, we arent even 4000 years in the future and already blowing up tanks like no tommorow, theres nothing even left of this thing and it can be used while sitting behind a cozy wall. I think ill grab one of those for my equipment slot, thx.
Indeed, its even single man portable |
Void Echo
Morsus Mihi Aperuitque Imperium
1491
|
Posted - 2013.09.22 20:34:00 -
[127] - Quote
ADAM-OF-EVE wrote:
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
dead wrong, your posts on making tanks require a driver and separate gunner make tanks extremely weak. you cannot way that youv never said anything on making us weak when you say that we should require a random bluetard to operate our personal investments and effectively kill tanking altogether. |
medomai grey
WarRavens League of Infamy
161
|
Posted - 2013.09.22 20:34:00 -
[128] - Quote
Another neophyte tanker QQ thread...
Good thing noob tanker tears aren't real or they would have caused apocalyptic flooding. |
Void Echo
Morsus Mihi Aperuitque Imperium
1491
|
Posted - 2013.09.22 20:38:00 -
[129] - Quote
*sigh..... spkr wtf have you done..........
when it comes to responding to posts, you shouldn't stop to infantry's level and try to insult them at every turn, keep your tanker pride and give your feedback accordingly...
infantry think that every thread asking for a buff to something they don't use is automatically QQ no matter what evidence we always give.
you really made a mess of your won thread lol. |
Void Echo
Morsus Mihi Aperuitque Imperium
1491
|
Posted - 2013.09.22 20:39:00 -
[130] - Quote
medomai grey wrote:Another neophyte tanker QQ thread...
Good thing noob tanker tears aren't real or they would have caused apocalyptic flooding.
its nothing compared to infantry QQ when everything they don't use gets a mysterious even playing field against you.... lol |
|
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 20:40:00 -
[131] - Quote
medomai grey wrote:Another neophyte tanker QQ thread...
Good thing noob tanker tears aren't real or they would have caused apocalyptic flooding.
LOL |
Delta 749
Kestrel Reconnaissance
1953
|
Posted - 2013.09.22 20:40:00 -
[132] - Quote
Void Echo wrote:ADAM-OF-EVE wrote:
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
dead wrong, your posts on making tanks require a driver and separate gunner make tanks extremely weak. you cannot way that youv never said anything on making us weak when you say that we should require a random bluetard to operate our personal investments and effectively kill tanking altogether.
The argument can be made that having one person able to focus solely on mobility and one focus solely on destroying the enemy is much more effective than having one person worrying about both As for bad teammates that stuff happens to everyone, squad up and dont call in your stuff as soon as you spawn with the group, take a few steps off to the side and get your stuff set up |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
318
|
Posted - 2013.09.22 20:41:00 -
[133] - Quote
Void Echo wrote:ADAM-OF-EVE wrote:
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
dead wrong, your posts on making tanks require a driver and separate gunner make tanks extremely weak. you cannot way that youv never said anything on making us weak when you say that we should require a random bluetard to operate our personal investments and effectively kill tanking altogether.
no. you assume that. that was a basic idea with no numbers. it also stated increasing ehp which is a buff and requiring 3 crew which imo is also a buff as you can see more and kill more. the mechanics behind the idea were flawed some but the idea was to emphasise the need for crew in order to justify its combat effectiveness. also that has nothing to do with this post
at least i am putting a little more thought into the problem even if it is drastic and completely different that what everyone is used to. ideas evolve into something that works or they die through constructive criticism. in a tankers eyes if its not a buff to tanks and a nerf to av then its bad for tanking.
also when something is in an idea stage then nothing that is currently in use has any relevance on it. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
115
|
Posted - 2013.09.22 20:41:00 -
[134] - Quote
I know this is a crazy theory that no one ever wants to accept, but if tanks and infantry would WORK TOGETHER AS 1 ELEMENT things would be much better for everyone, tanks especially. You don't want anyone in your tank, I know. I've heard that **** 76 trillion times now. Fine. Not sure why you have extra turrets in your tanks, but whatever. How about we all start WORKING TOGETHER, you know, the way it's suppose to be? Infantry units are suppose to support armor units because in any setting other than a gigantic wide open field the best way to kill a tank is infantry.
Look at Americas most recent incursion into Iraq. Yeah, the US wiped the actual Iraqi army off the map almost immediately. Then what happened? We started sending our forces into the cities where, even with substantial infantry support, our tanks were getting knocked out by at times single RPGs. How much does an M-1 Abrams Main Battle Tank cost? How much training is required to operate it? And how much does an RPG cost? How much training is required to operate it? In any situation other than wide open large number tank vs tank battles the most efficient and lowest risk way to eliminate a tank is with infantry.
So why even bring a tank you ask? Lets say you have squad A vs squad B. For the sake of the argument lets assume tankers and infantry cooperate, work together, and protect each other. Squad A brings a tank. Squad B doesn't. Squad A wins engagement, plain and simple. Squad B would have to bring in a tank to compete. If squad Bs tank just rushed straight in (pushing 3 foot soldiers on his bumper the whole way) without trying to work with his/her infantry support, he/she would be killed and squad A would take the battle.
And this is my problem with calls for tank buffs. I'm not saying no to tank buffs, i'm saying you cannot buff tanks according to how they operate as a lone unit. You have to buff tanks according to how they operate as a part of a team. If I see a tanker in a match running over his foot soldiers (when there is no threat to the tank), not hanging out to support pushes or support the complete neutralization of objectives, blowing up supply depots needlessly (some depots do need to go down, but not all of them), and not letting his/her infantry support them, then I see the same tanker QQing on the forums and calling for buffs, i'm gonna say kiss my lilly white @ss.
What happens on these same forums when an infantry player QQs about losing his/her proto stuff in a solo pub match? The community rips him/her a new butthole, collects the tears, has a good laugh, and moves on. Would you take me seriously if I said Assault players need a buff because we are easily killed when we are on our own with no support? No, you wouldn't, and that's why I pay little to no mind to 99% of what most tankers say.
I feel for tankers, I really do. Your chosen profession is an expensive one, and the main reason most tankers have such sh!tty attitudes on the forums is due to mistreatment by infantry players. It sucks, I know. But it is what it is, you just gotta role with the punches. I know you can't control blue dots, but you either have to learn to deal with them, or only run in squads (where blue dots can still be a problem, I know). Because door locks, while a great idea and something that needs to be implemented, are not the solution to your problems Tankers. Sure, they are a solution to A problem, but no matter what they do to tanks, a lone tanker will ALWAYS be bested by a Tanker working with his/her infantry. And a lone tanker will ALMOST NEVER have the upper hand when engaging infantry with any amount of AV. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
159
|
Posted - 2013.09.22 20:47:00 -
[135] - Quote
ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote: I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do?
where did i mention that. i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
That first "AR" was my spell check messing up"AV". You stated in the post I quoted earlier that a tank shouldn't need a team to take it down (aka 2 or more players clearly indicating a solo job)
You also never answered how tanks should operate. Instead you tried to skip the answer by making accusations. Many others may be easily distracted but I'm asking for explanations. |
Void Echo
Morsus Mihi Aperuitque Imperium
1492
|
Posted - 2013.09.22 20:51:00 -
[136] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:ADAM-OF-EVE wrote:
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
dead wrong, your posts on making tanks require a driver and separate gunner make tanks extremely weak. you cannot way that youv never said anything on making us weak when you say that we should require a random bluetard to operate our personal investments and effectively kill tanking altogether. no. you assume that. that was a basic idea with no numbers. it also stated increasing ehp which is a buff and requiring 3 crew which imo is also a buff as you can see more and kill more. the mechanics behind the idea were flawed some but the idea was to emphasise the need for crew in order to justify its combat effectiveness. also that has nothing to do with this post at least i am putting a little more thought into the problem even if it is drastic and completely different that what everyone is used to. ideas evolve into something that works or they die through constructive criticism. in a tankers eyes if its not a buff to tanks and a nerf to av then its bad for tanking. also when something is in an idea stage then nothing that is currently in use has any relevance on it.
actually its based on fact guy...
none of us would continue tanking or even log back on this game if our personal investments would require another person to operate. you would effectively kill tanking altogether and for you not to see that, you truly are ignorant.
none of us skilled into tanks just to have someone else drive us straight into the enemy and get us both killed in an instant, nor did we skill into tanks for someone else to operate the main cannon and shoot at random **** completely ignoring the AV threat that they allowed to get too close resulting in the tanks destruction.
90% on infantry in this game does not care about tanks on their team, they believe we are invincible which is a flat out lie, I know this because as soon as I take a hit, they jump out of my tank and look back to see if im still alive, they jump back in and continue to AFK.
I don't know about my brothers in tanks but I sure as hell refuse to work with most infantry I meet purely because they are 100% incompetent. let alone would I let them drive me around or operate my main cannon. |
Toby Flenderson
research lab The Superpowers
47
|
Posted - 2013.09.22 20:58:00 -
[137] - Quote
Spkr4theDead wrote:You don't tank.
You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game.
I love how the entire post is you complaining that tanks are so underpowered and that no one who doesn't tank could understand but then you go and basically say that if you don't tank you don't know how easy it is to kill them.
I don't tank but I'm allowed to have opinions on that game mechanic because tanks kill me all the time. You're simply ridiculous if you think that just because someone doesn't run the fit you have then they are not entitled to an opinion about it. I don't run Caldari Logi or mass drivers but I'm allowed to have an opinion on them because they affect my games directly, just like tanks.
I don't need to ride in a tank to understand balancing tanks/AV because I have months experience battling with tanks. It doesn't matter what side of the fight you're on and you should know that considering you're making opinions about proto AV weapons. I respect your opinion about AV just as you should respect my opinion about tanking. People need to stop treating tanks as invincible vessels used to walk across the field murdering everyone. They're just another kind of "dropsuit" or fitting as far as I'm concerned and they have advantages and disadvantages just like infantry. The only real difference is that with big reward comes big risk and from what I've seen on the forums, people in tanks are slow to accept responsibility for this.
Long story short, stop hiding behind the argument that only tankers can have an opinion about tanks and open your mind to 2-sided discussion like the rest of us. Otherwise it's just you trying to rally up a club of QQers that are all either ill-equipt to argue against AV or not able to come up with anything better than "you don't tank". |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
318
|
Posted - 2013.09.22 20:59:00 -
[138] - Quote
Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote: I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do?
where did i mention that. i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av. That first "AR" was my spell check messing up"AV". You stated in the post I quoted earlier that a tank shouldn't need a team to take it down (aka 2 or more players clearly indicating a solo job) You also never answered how tanks should operate. Instead you tried to skip the answer by making accusations. Many others may be easily distracted but I'm asking for explanations.
you missed the point of the quote. the point i was making was if a tank can solo and it takes more players to take them out then that is not balanced. 3 av taking on 1 tank with a full crew would be balanced but tankers wont allow crew in their vehicles or allow balance to compensate for not having crew. |
Void Echo
Morsus Mihi Aperuitque Imperium
1492
|
Posted - 2013.09.22 21:02:00 -
[139] - Quote
ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote: I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do?
where did i mention that. i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av. That first "AR" was my spell check messing up"AV". You stated in the post I quoted earlier that a tank shouldn't need a team to take it down (aka 2 or more players clearly indicating a solo job) You also never answered how tanks should operate. Instead you tried to skip the answer by making accusations. Many others may be easily distracted but I'm asking for explanations. you missed the point of the quote. the point i was making was if a tank can solo and it takes more players to take them out then that is not balanced. 3 av taking on 1 tank with a full crew would be balanced but tankers wont allow crew in their vehicles or allow balance to compensate for not having crew.
well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you. |
SgtDoughnut
M.E.R.C. Elite League of Infamy
144
|
Posted - 2013.09.22 21:02:00 -
[140] - Quote
God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. |
|
Delta 749
Kestrel Reconnaissance
1954
|
Posted - 2013.09.22 21:05:00 -
[141] - Quote
Void Echo wrote: well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you.
What the hell are you talking about? Dust is definitely not the first console game that lets players control a tank while infantry runs around and fights |
DJINN Marauder
Ancient Exiles
1405
|
Posted - 2013.09.22 21:09:00 -
[142] - Quote
The tankers have the logi lav drivers to blame for us infantry getting proto av nades and swarms/forge.... |
Spkr4theDead
International-Fleet
834
|
Posted - 2013.09.22 21:10:00 -
[143] - Quote
Rei Shepard wrote:Delta 749 wrote:http://www.youtube.com/watch?v=6qHL7jET8GcSince someone mentioned posting video of people actually dying Im trying to limit it to test videos for now but theres a deluge of stuff from syria as Im sure you understand Inb4 "herp derp thats not an rpg" You are right, its a step up and more akin to what the game is actually giving us Hey look, we arent even 4000 years in the future and already blowing up tanks like no tommorow, theres nothing even left of this thing and it can be used while sitting behind a cozy wall. I think ill grab one of those for my equipment slot, thx. We're uh..................................................................................................................
At least 20,000 years into the future from what I've been told by EVE players. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
319
|
Posted - 2013.09.22 21:13:00 -
[144] - Quote
Spkr4theDead wrote:Rei Shepard wrote:Delta 749 wrote:http://www.youtube.com/watch?v=6qHL7jET8GcSince someone mentioned posting video of people actually dying Im trying to limit it to test videos for now but theres a deluge of stuff from syria as Im sure you understand Inb4 "herp derp thats not an rpg" You are right, its a step up and more akin to what the game is actually giving us Hey look, we arent even 4000 years in the future and already blowing up tanks like no tommorow, theres nothing even left of this thing and it can be used while sitting behind a cozy wall. I think ill grab one of those for my equipment slot, thx. We're uh.................................................................................................................. At least 20,000 years into the future from what I've been told by EVE players.
he is talking about today not 20k years into the future |
Cosgar
ParagonX
5376
|
Posted - 2013.09.22 21:16:00 -
[145] - Quote
Infantry making tank topics is like Ronde Barber trying to do color commentary for a football game. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
319
|
Posted - 2013.09.22 21:18:00 -
[146] - Quote
if infantry are not allow to comment on how tanks should be then what gives a tanker the right to tell us how av should be |
Void Echo
Morsus Mihi Aperuitque Imperium
1493
|
Posted - 2013.09.22 21:21:00 -
[147] - Quote
SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair.
translation: dust tanks are meant to be **** and strong tanks will not exist. |
Void Echo
Morsus Mihi Aperuitque Imperium
1493
|
Posted - 2013.09.22 21:22:00 -
[148] - Quote
Delta 749 wrote:Void Echo wrote: well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you.
What the hell are you talking about? Dust is definitely not the first console game that lets players control a tank while infantry runs around and fights
please enlighten me on what game allows you to put personal investment in anything besides infantry. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
321
|
Posted - 2013.09.22 21:23:00 -
[149] - Quote
Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist.
my translation : solo tanks are meant to be **** and tanks with a crew should be awesome
|
Void Echo
Morsus Mihi Aperuitque Imperium
1493
|
Posted - 2013.09.22 21:27:00 -
[150] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome
lol, no |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
321
|
Posted - 2013.09.22 21:29:00 -
[151] - Quote
Void Echo wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome lol, no
wow how can i argue with such a well written argument. i bow to your obvious superior intelect |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 21:32:00 -
[152] - Quote
If CCP only takes input from tankers, we'll have god mode tanks where the only counter for a tank is another tank. Infantry are not only on the recieving end of a tanker, but they carry the AV that is meant to take down tanks, they should definately have a say. Majority of the players in the game are infantry anyways, cut them out of the loop and we'll have Vehicles 514. |
SgtDoughnut
M.E.R.C. Elite League of Infamy
145
|
Posted - 2013.09.22 21:34:00 -
[153] - Quote
Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist.
Translation: Tanks can be extreamly powerful if crewed correctly and require more investment than just SP and ISK to use. Also from your statement, and previous statements you are one of those people who just want to drive around in your metal death box and laugh at people who did not invest in tanks. Seriously man think about balance not your own personal wants. |
Delta 749
Kestrel Reconnaissance
1958
|
Posted - 2013.09.22 21:35:00 -
[154] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote: well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you.
What the hell are you talking about? Dust is definitely not the first console game that lets players control a tank while infantry runs around and fights please enlighten me on what game allows you to put personal investment in anything besides infantry.
Battlefield series immediately springs to mind if you want to talk just vehicles and I consider my time and money very much a personal investment Lets see, Halo has vehicles, Far Cry has vehicles but its been ages since I played that and cant remember if they are in multiplayer Hell if I want to be really pedantic I could say armored core, thats all vehicle combat
Now if you want to grasp and straws and split hairs and say what games have an SP system like this game that make you level up vehicles to use them at a somewhat reasonable level then you are right there arent any since most devs have the sense to realize that this model is flawed for this game genre |
SgtDoughnut
M.E.R.C. Elite League of Infamy
145
|
Posted - 2013.09.22 21:36:00 -
[155] - Quote
Doc Noah wrote:If CCP only takes input from tankers, we'll have god mode tanks where the only counter for a tank is another tank. Infantry are not only on the recieving end of a tanker, but they carry the AV that is meant to take down tanks, they should definately have a say. Majority of the players in the game are infantry anyways, cut them out of the loop and we'll have Vehicles 514.
We had that at one point, CCP Blam setup tanks with just the driver in mind, it was called chromesome, and tanks were unstoppable metal death boxes. If your team didn't field as many tanks as the other team, you could not win a match. |
Delta 749
Kestrel Reconnaissance
1958
|
Posted - 2013.09.22 21:37:00 -
[156] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. Translation: Tanks can be extreamly powerful if crewed correctly and require more investment than just SP and ISK to use. Also from your statement, and previous statements you are one of those people who just want to drive around in your metal death box and laugh at people who did not invest in tanks. Seriously man think about balance not your own personal wants.
You cant really tank Void seriously, he got angry at someone and declared they werent a real tanker because they blew up another tank using a militia tank and good tactics like attacking from the rear According to him the only want to tank is out in the open facing each other and you guys dont start shooting until the count of three |
SgtDoughnut
M.E.R.C. Elite League of Infamy
147
|
Posted - 2013.09.22 21:38:00 -
[157] - Quote
Delta 749 wrote:SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. Translation: Tanks can be extreamly powerful if crewed correctly and require more investment than just SP and ISK to use. Also from your statement, and previous statements you are one of those people who just want to drive around in your metal death box and laugh at people who did not invest in tanks. Seriously man think about balance not your own personal wants. You cant really tank Void seriously, he got angry at someone and declared they werent a real tanker because they blew up another tank using a militia tank and good tactics like attacking from the rear According to him the only want to tank is out in the open facing each other and you guys dont start shooting until the count of three
He should really be playing WOT then, thats about all they do in there anymore. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2219
|
Posted - 2013.09.22 21:43:00 -
[158] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. It take significantly more than 2 shots with a blaster to kill infantry. Considering the 116.5 damage of the standard blaters (roughly) it would take between 5-8 shots to down a medium frame, Rails are slungs accelerated to hypersonic speeds, capable of penetrating space ship armour.... you cannot survive that.
|
Spkr4theDead
International-Fleet
838
|
Posted - 2013.09.22 22:03:00 -
[159] - Quote
ADAM-OF-EVE wrote:if infantry are not allow to comment on how tanks should be then what gives a tanker the right to tell us how av should be
this is essentially what the whole argument comes down to Because tankers have enough spare SP to, I don't know, get a fully decked out PRO suit, or run better AV, which is what I do. Forge proficiency 3 and ADV basic heavy suits.
So I can speak for both sides. |
Void Echo
Morsus Mihi Aperuitque Imperium
1494
|
Posted - 2013.09.22 22:09:00 -
[160] - Quote
Delta 749 wrote:SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. Translation: Tanks can be extreamly powerful if crewed correctly and require more investment than just SP and ISK to use. Also from your statement, and previous statements you are one of those people who just want to drive around in your metal death box and laugh at people who did not invest in tanks. Seriously man think about balance not your own personal wants. You cant really tank Void seriously, he got angry at someone and declared they werent a real tanker because they blew up another tank using a militia tank and good tactics like attacking from the rear According to him the only want to tank is out in the open facing each other and you guys dont start shooting until the count of three
lol im over that. I just tank for the sake of being different |
|
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
6
|
Posted - 2013.09.22 22:10:00 -
[161] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:
You don't AV.
You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume.
You don't AV. Stop thinking you know how it's supposed to work.
It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact
You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do.
You don't AV.
So what do they do? They park LAVs in your path. They melee you when you're lining up a shot the free anti armor suit took me 3 shots to kill the enemies 3 tanks in 1 game, ALL BY MY SELF. imagine proto swarms, or A. forge gun vs shield tank. |
Scheneighnay McBob
Bojo's School of the Trades
3218
|
Posted - 2013.09.22 22:11:00 -
[162] - Quote
I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 22:13:00 -
[163] - Quote
Scheneighnay McBob wrote:I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger. I would rather see everything made more expensive, as an infantry and a tanker I always wanted dropsuits to cost 275k like in the old 2009 trailers |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
6
|
Posted - 2013.09.22 22:27:00 -
[164] - Quote
Master Jaraiya wrote:Crash Monster wrote:Master Jaraiya wrote:Has it so rough, goes 18/0 in a match. I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? His score doesn't bother me so much as he is complaining because he feels like he should have easily gotten a better score lol. He killed 18 guys and lost nothing, and he is ******* crying about it! it's ok for my heay to go 23-0 but tanks can't do well? |
Vell0cet
Royal Uhlans Amarr Empire
301
|
Posted - 2013.09.22 22:33:00 -
[165] - Quote
There are a few solutions to the tank problem. One is adding capacitors to vehicles. This will give skilled pilots/tankers the flexibility to adapt to the changing battlefield situation by intelligently managing their cap. The other thing that will greatly improve the survivability for tanks is improving the remote-repair game mechanics for vehilces. A lone-wolf tanker should be reasonably vunerable, but if escorted with Remote-Repairng logi LAV's/Dropships, they should be very fearsome, requiring the opposing side to first target the support vehicles before taking down the tank. I have no sympathy for tankers who want to roll around in pub matches and rack of millions of ISK worth of destroyed enemy dropsuits without ever fearing for the loss of their tank. But if they're balanced around having support from other team members, then the game will be much more balanced. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:35:00 -
[166] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space.
Pilots pilot vehicles. Be quiet. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:39:00 -
[167] - Quote
Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!!
Not saying that, just don't try to nerf us into the ground without any knowledge. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:40:00 -
[168] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. You're arguing semantics. That's not what this thread is about. Start a thread about proper grammar if you want to argue about that. We consider ourselves pilots because sometime we're getting the pilot suit to improve our vehicles. Sorry for arguing semantics. I'm sorry. Hope you see there is nothing wrong with calling yourselves tankers though.
Tanker refers to a pilot who only pilots HAV's. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
6
|
Posted - 2013.09.22 22:41:00 -
[169] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote: well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you.
What the hell are you talking about? Dust is definitely not the first console game that lets players control a tank while infantry runs around and fights please enlighten me on what game allows you to put personal investment in anything besides infantry. BF3 |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:44:00 -
[170] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always.
That would be complete bullshit, and I would be back doing my 100+ games again. As much fun as that would be, I say **** that. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:45:00 -
[171] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards.
I'm not sure why that hasn't happened yet. For X amount of damage, award the player with vehicle damage WP's, up to a cap. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:57:00 -
[172] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along?
I do hate it when swarms hit things, so guided instead of lock on would be cool.
Anyways, This is just funny to me. Spark is taking is a little too far, but he does have a point. The infantry scrubs with no skill into vehicles should have a say, but when they speak like they have been lately, they should be shut up honestly. |
Nonya Bizznizz
DUST University Ivy League
47
|
Posted - 2013.09.22 23:00:00 -
[173] - Quote
I made an alt to see how fast you can get decent AV. If you don't invest anything but the skills required to get the Swarm Launcher you can actually get ADV AV in less than 10 matches, depending on your skill level or play style. |
KING CHECKMATE
TEAM SATISFACTION
1209
|
Posted - 2013.09.22 23:07:00 -
[174] - Quote
You don't tank. ==> I have tanked.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. ===> Yes i do.Even more than you,because my tank fit sucks a**... You dont know what it is to shoot 5 proto swarms at a tank, and leaving them with 5% HP,but its too late, he run away.Now you need to restock/reload/hope no infantry will see you. And hope for the best.
You don't AV. Stop thinking you know how they're supposed to work.
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact. ===>Thats not a fact.LOL you need 300000 SP JUST to get the LEVEL 5 on Swarm Operation. You are forgetting ALL the other levels , Proficiency.Of course dropsuit + modules+ equipment...So no.
You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. ===>I know . but this is another issue that CCP should grant vehicles users the ability to KICKa player from the vehicle they bought.
We don't have ADV or PRO vehicles.===>Nor you should have them,EVER....
Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage.==>Same goes for AV then. If you dont want to use teamwork, TO DEPEND ON YOUR TEAM, then why do you feel teamwork is NEEDED to take tanks down? If you want to solo , then AV'rs should be able to solo too.
I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again.===>Agreed.
You don't tank. You don't have experience tanking. ===>I have tanked, im not saying im great at it.
What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards ==>ACtually NO. Contact grenades were PAY TO WIN for a long time. 1 HKOd Proto suits. Doesnt matter the AV nade. i cannot 1HKO your tank with it.PLUS the fact that the situation/positioning of the AV in order to effectivley hit a tank ultiple times to kill it is very precise. If you are getting killed by AV nades,you are doing it wrong.
Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit.===>IF ALL 3 VOLLEYS HIT. You are not tanking into consideration damage reduction modules nor the insane regen capability Tanks have I have hit a tank With all 5 volleys of my proto Swarms ( 1 of them hit a building) and guess what? HE LIVED.
Contact grenades got nerfed. AV grenades haven't.==>AV nades shoudlnt get a nrf.
Terrain damages vehicles. Not so much anymore for infantry. ==> Agreed thats bullcrap.
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...
Remember what I said before you complain about AV. We not only have to deal with OTHER infantry,your SPEEDY tanks that can take our Proto AV weaponry and RUN away to heal or kill us,BUT we ALSO have to deal with stupid blue dots as well.
YOU DONT AV. DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS.
Late Edit:
THIS IS WHAT AV weaponry does to vehicles... WITH ONE SHOT http://www.youtube.com/watch?v=UFyXRktIAgo
|
SgtDoughnut
M.E.R.C. Elite League of Infamy
148
|
Posted - 2013.09.22 23:09:00 -
[175] - Quote
Godin Thekiller wrote:Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? I do hate it when swarms hit things, so guided instead of lock on would be cool. Anyways, This is just funny to me. Spark is taking is a little too far, but he does have a point. The infantry scrubs with no skill into vehicles should have a say, but when they speak like they have been lately, they should be shut up honestly.
If you changed the swarms into wire guided missiles with either no change to damage or even a slight buff to damage would take a good step to making av more skill based, number of times I have had av turret rockets winged around corners in PS2 is astronomical. Laser guided would be good too. But I have to ask what makes me a scrub about the fact I have very few points in vehicles? I have no interest in driving vehicles myself unless they are in a support role (MAV's and LLAV's caught my eye), Infantry needs a way to counter vehicles and we have that, though it might be a wee bit too strong at the moment.
|
Spkr4theDead
International-Fleet
842
|
Posted - 2013.09.22 23:19:00 -
[176] - Quote
Scheneighnay McBob wrote:I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger. I again will point to what I said about The Last Of Us. Dumbing it down doesn't fix the problem. |
Spkr4theDead
International-Fleet
842
|
Posted - 2013.09.22 23:22:00 -
[177] - Quote
KING CHECKMATE wrote:You don't tank. ==> I have tanked. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. ===> Yes i do.Even more than you,because my tank fit sucks a**... You dont know what it is to shoot 5 proto swarms at a tank, and leaving them with 5% HP,but its too late, he run away.Now you need to restock/reload/hope no infantry will see you. And hope for the best.You don't AV. Stop thinking you know how they're supposed to work.It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact. ===> Thats not a fact.LOL you need 300000 SP JUST to get the LEVEL 5 on Swarm Operation. You are forgetting ALL the other levels , Proficiency.Of course dropsuit + modules+ equipment...So no.You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. ===>I know . but this is another issue that CCP should grant vehicles users the ability to KICKa player from the vehicle they bought. We don't have ADV or PRO vehicles.= ==>Nor you should have them,EVER....Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. ==>Same goes for AV then. If you dont want to use teamwork, TO DEPEND ON YOUR TEAM, then why do you feel teamwork is NEEDED to take tanks down? If you want to solo , then AV'rs should be able to solo too.I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again .===>Agreed.You don't tank. You don't have experience tanking. ===>I have tanked, im not saying im great at it. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards ==>ACtually NO. Contact grenades were PAY TO WIN for a long time. 1 HKOd Proto suits. Doesnt matter the AV nade. i cannot 1HKO your tank with it.PLUS the fact that the situation/positioning of the AV in order to effectivley hit a tank ultiple times to kill it is very precise. If you are getting killed by AV nades,you are doing it wrong.Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. ===>IF ALL 3 VOLLEYS HIT. You are not tanking into consideration damage reduction modules nor the insane regen capability Tanks have I have hit a tank With all 5 volleys of my proto Swarms ( 1 of them hit a building) and guess what? HE LIVED.Contact grenades got nerfed. AV grenades haven't .==>AV nades shoudlnt get a nrf.Terrain damages vehicles. Not so much anymore for infantry. ==> Agreed thats bullcrap.Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread .===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...Remember what I said before you complain about AV. We not only have to deal with OTHER infantry,your SPEEDY tanks that can take our Proto AV weaponry and RUN away to heal or kill us,BUT we ALSO have to deal with stupid blue dots as well. YOU DONT AV. DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS.Late Edit: THIS IS WHAT AV weaponry does to vehicles... WITH ONE SHOT http://www.youtube.com/watch?v=UFyXRktIAgo Dropsuit Command level 3, Amarr Heavy Dropsuits level 3, Heavy Weapon Operation level 5, Weaponry 5, Swarm Launcher Operation level 3, forge gun operation level 5, forge gun proficiency level 3, handheld weapon upgrades level 5.
Who are you to tell me I don't AV? |
KING CHECKMATE
TEAM SATISFACTION
1212
|
Posted - 2013.09.22 23:24:00 -
[178] - Quote
Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:32:00 -
[179] - Quote
calisk galern wrote:we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
So you're saying that since we have lots of HP and damage output, we should be nerfed to your level? HAHAHAHAHAHAHAHAHAHAHAHAHAHA no. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:34:00 -
[180] - Quote
KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol.
I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. |
|
Monkey MAC
killer taxi company General Tso's Alliance
621
|
Posted - 2013.09.22 23:36:00 -
[181] - Quote
Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:38:00 -
[182] - Quote
SgtDoughnut wrote:Godin Thekiller wrote:Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? I do hate it when swarms hit things, so guided instead of lock on would be cool. Anyways, This is just funny to me. Spark is taking is a little too far, but he does have a point. The infantry scrubs with no skill into vehicles should have a say, but when they speak like they have been lately, they should be shut up honestly. If you changed the swarms into wire guided missiles with either no change to damage or even a slight buff to damage would take a good step to making av more skill based, number of times I have had av turret rockets winged around corners in PS2 is astronomical. Laser guided would be good too. But I have to ask what makes me a scrub about the fact I have very few points in vehicles? I have no interest in driving vehicles myself unless they are in a support role (MAV's and LLAV's caught my eye), Infantry needs a way to counter vehicles and we have that, though it might be a wee bit too strong at the moment.
The scrub thing refers to people who wants vehicles to cost just as much or lower priced, and be as **** as they are now, or even shitter, and think that they should fire off one or two shots and kill us. You don't seem like that kind of person. I was referring to Delta and King, and any other idiot who thinks like this. |
KING CHECKMATE
TEAM SATISFACTION
1214
|
Posted - 2013.09.22 23:39:00 -
[183] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again.
Whos talking to you?
A little full of ourselves arent we? |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:39:00 -
[184] - Quote
Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank!
He's in the Tea party group of pilots, along with Char. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:40:00 -
[185] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. Whos talking to you?
A little full of ourselves arent we?
1: Not at all.
2: You mad bro? |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:41:00 -
[186] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char.
char is just a troll lol
im surprised that people still take him seriously on the forums..
plus.... I didn't know there were different parties in the tank community |
KING CHECKMATE
TEAM SATISFACTION
1214
|
Posted - 2013.09.22 23:41:00 -
[187] - Quote
Godin Thekiller wrote:
The scrub thing refers to people who wants vehicles to cost just as much or lower priced, and be as **** as they are now, or even shitter, and think that they should fire off one or two shots and kill us. You don't seem like that kind of person. I was referring to Delta and King, and any other idiot who thinks like this.
Oh nice! You call me an idiot but not only i've never SAID TANKS NEED A NERF.thats just you tankers putting words in my mouth.What i say is tanks are not UP. Then again there is no reasoning with you. If you are whining in the forums all day because you cant tank then i by all means dont expect for you to be smart. |
Monkey MAC
killer taxi company General Tso's Alliance
621
|
Posted - 2013.09.22 23:42:00 -
[188] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. Whats your view then? How powerful should a tank be with just 1 man? |
KING CHECKMATE
TEAM SATISFACTION
1214
|
Posted - 2013.09.22 23:42:00 -
[189] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. Whos talking to you?
A little full of ourselves arent we? 1: Not at all. 2: You mad bro?
Bro,your existance is meaningless to me. pls understand that.you cant troll me... |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:42:00 -
[190] - Quote
Scheneighnay McBob wrote:I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger.
Well, what's cheaper to you? Costing as much as a Dropsuit? Slightly higher? Because if that happens, the scrubs will complain, and it will get changed right back. Don't balance on ISK. |
|
Master Jaraiya
Ultramarine Corp
892
|
Posted - 2013.09.22 23:43:00 -
[191] - Quote
jerrmy12 kahoalii wrote:Master Jaraiya wrote:Crash Monster wrote:Master Jaraiya wrote:Has it so rough, goes 18/0 in a match. I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? His score doesn't bother me so much as he is complaining because he feels like he should have easily gotten a better score lol. He killed 18 guys and lost nothing, and he is ******* crying about it! it's ok for my heay to go 23-0 but tanks can't do well? Did I say that?
Is 18/0 not a good score? I think it is.
He is crying because he only went 18/0
Benjamin Ciscko wrote:we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that.
Notice, it took "4 - 7" MLT AVers to take him down to "the 3000 hp threshold" before he retreated.
LOL and he is crying because he didn't do better than 18/0. SMH |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:44:00 -
[192] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. Whos talking to you?
A little full of ourselves arent we? 1: Not at all. 2: You mad bro? Bro,your existance is meaningless to me. pls understand that.you cant troll me...
I swear you remind of a ******* ******** group trying to troll me. Weirdly, you have the Word King in the name (like them), and they call themselves the King family lol. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:46:00 -
[193] - Quote
Master Jaraiya wrote: Notice, it took "4 - 7" MLT AVers to take him down to "the 3000 hp threshold" before he retreated.
LOL and he is crying because he didn't do better than 18/0. SMH
That's greed. I like those "OH ****!" moments when I see several swarms coming at me. It get's my heart beating. |
Kekklian Noobatronic
Goonfeet Top Men.
452
|
Posted - 2013.09.22 23:47:00 -
[194] - Quote
And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:48:00 -
[195] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The scrub thing refers to people who wants vehicles to cost just as much or lower priced, and be as **** as they are now, or even shitter, and think that they should fire off one or two shots and kill us. You don't seem like that kind of person. I was referring to Delta and King, and any other idiot who thinks like this.
Oh nice! You call me an idiot but not only i've never SAID TANKS NEED A NERF.thats just you tankers putting words in my mouth.What i say is tanks are not UP. Then again there is no reasoning with you. If you are whining in the forums all day because you cant tank then i by all means dont expect for you to be smart.
DO I have to pull up all the bullshit times when you said nerf ideas? And you agreeing with the tank revamp which is a nerf? Also, It's called a tower. I'm on right now you little ******. Come at me |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:50:00 -
[196] - Quote
Void Echo wrote:Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. char is just a troll lol im surprised that people still take him seriously on the forums.. plus.... I didn't know there were different parties in the tank community
Tea Party group ios the ones that say they need insane buffing to back to or close to E3/precursor days, which should never happen. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:51:00 -
[197] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment.
I call bullshit on those stats, or you're just making **** up. |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:52:00 -
[198] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment.
LOL what makes people like you so stupid is that tankers spec into assault too. we do know what its like to watch a tank decimate our team, and you know what, we don't complain about that, we rise to the challenge and take him on ourselves.
if were looking fore easy kills, then why do we care so little about K/D?
I and many others has no respect for people like you, so the feeling is mutual. |
KING CHECKMATE
TEAM SATISFACTION
1214
|
Posted - 2013.09.22 23:53:00 -
[199] - Quote
Godin Thekiller wrote:
I swear you remind of a ******* ******** group trying to troll me. Weirdly, you have the Word King in the name (like them), and they call themselves the King family lol.
IT is weird. Then again , im a lone wolf. i have no team. Im a god. I created myself..... |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:55:00 -
[200] - Quote
Godin Thekiller wrote:Void Echo wrote:Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. char is just a troll lol im surprised that people still take him seriously on the forums.. plus.... I didn't know there were different parties in the tank community Tea Party group ios the ones that say they need insane buffing to back to or close to E3/precursor days, which should never happen.
agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability. |
|
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.22 23:56:00 -
[201] - Quote
And still no one gives me answer
How powerful should a tank operated by 1 man be? |
KING CHECKMATE
TEAM SATISFACTION
1215
|
Posted - 2013.09.22 23:58:00 -
[202] - Quote
Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:59:00 -
[203] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be?
powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him.
that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.23 00:00:00 -
[204] - Quote
KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO....
you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same.
obviously we have different views on them, being a tanker myself I can tell you that they are jokes, more than half the time, tanks don't turn the tide of the battle because guess what, 1 or 2 people have proto AV ready to kill us and we cant go anywhere near the objectives.
you not being a tanker saying that they are not jokes tells me you rely on milita & standard AV. from experience militia & standard do hardly anything to my HP, its the adv & proto AV than tanks worry about.
and the fact that you say you do try to go after the best of us, guess what, we don't sit there and act like noobs, we do go and hide where we don't take damage, why would we stay in the open for you to hit us? because you want us to? LOL no |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2221
|
Posted - 2013.09.23 00:03:00 -
[205] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? Capable enough to stand against an auto locking weapon. Take swarm locks away, or make swarm DPS lower, possibly give Forges a damage reduction at longer ranges like devs stated they would do (edits to the assault and regular forge must be made so the large rail gun is an all around better AV weapon), and make grenades so they cannot be restocked except at supply depots and we have, IMO some good balance, tanks need no buff, AV needs a rebalancing against them.
As both a tanker, to a more specced AVer its too easy to kill a tanker. |
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.23 00:04:00 -
[206] - Quote
Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance.
Depends on your idea of
"Survive a Single Clash with AV"
Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement?
What should be the tanks limiting factor? |
KING CHECKMATE
TEAM SATISFACTION
1215
|
Posted - 2013.09.23 00:05:00 -
[207] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same.
OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion.
Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced... |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.23 00:09:00 -
[208] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor?
true..
a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be.
I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time.
the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. |
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.23 00:09:00 -
[209] - Quote
True Adamance wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? Capable enough to stand against an auto locking weapon. Take swarm locks away, or make swarm DPS lower, possibly give Forges a damage reduction at longer ranges like devs stated they would do (edits to the assault and regular forge must be made so the large rail gun is an all around better AV weapon), and make grenades so they cannot be restocked except at supply depots and we have, IMO some good balance, tanks need no buff, AV needs a rebalancing against them. As both a tanker, to a more specced AVer its too easy to kill a tanker.
Grenades have finite stock already! Forge gun effective I could accept!
But your statement
"Capable enough to stand against a homing weapon" is worrying, the guy still has to aim, it locks on and tracks. More still why should it be capable against one and not the other? |
Flix Keptick
Red Star. EoN.
82
|
Posted - 2013.09.23 00:12:00 -
[210] - Quote
THREADNAUTH (awesome post op btw, loved reading it) |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.23 00:13:00 -
[211] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced...
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also. |
KING CHECKMATE
TEAM SATISFACTION
1215
|
Posted - 2013.09.23 00:15:00 -
[212] - Quote
@ ADAMANCE
TAnkers forget that it really doesnt matter how much damage AV can do , you have DAMAGE REDUCTION MODS. You have speed and have more than 5k HP....
Swarms might loose their lock on capability.ok, but the damage is needed. Also ,if you remove lock on capability DUMB fire will take place for swarms and BELIVE ME. I wouldnt mind at all.... XD
The forge gun needs a splash damage tuning, not a nerf in damage.
Av andes are VERY situational and have the worst range of every AV weapon. If you get hit by AV nades they are supposed to hurt...they only have 6-9mts range...lol
BTW,Prox mines need a BUff.like srsly... |
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.23 00:16:00 -
[213] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor? true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have..
Ok I feel like Im getting somewhere!
However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad?
the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
96
|
Posted - 2013.09.23 00:17:00 -
[214] - Quote
Apart from the need to add on being able to eject people so you can recall (or even recall whilst in your vehicle and any passengers just drop outside), for Zeus's sake, THE TANK IS A TRUMP CARD!
We don't tank AND NEITHER DO YOU!
You keep playing the same trump card over and over and over and wonder why it's trump then gets played.
So called 'tankers' (who aren't - were all infantry that can summon vehicles) don't notice the effect a tank has on whether we win the match, even if deployed only for a brief time. Because they have forgotten about it being about winning the match and instead it's about them getting to be 'tankers', cause they are 'tankers'.
The deployment of tanks is a trump card - like OB are a trump card.
Tanks are not your identity or special role.
But you don't care because you don't care about winning and the effect your tank no doubt had toward that - you care about being this mythical 'tanker' role. For it's own sake. Quit roleplaying... |
KING CHECKMATE
TEAM SATISFACTION
1215
|
Posted - 2013.09.23 00:20:00 -
[215] - Quote
Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each...
Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference....
(its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
|
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:20:00 -
[216] - Quote
KING CHECKMATE wrote:@ ADAMANCE
TAnkers forget that it really doesnt matter how much damage AV can do , you have DAMAGE REDUCTION MODS. You have speed and have more than 5k HP....
Swarms might loose their lock on capability.ok, but the damage is needed. Also ,if you remove lock on capability DUMB fire will take place for swarms and BELIVE ME. I wouldnt mind at all.... XD
The forge gun needs a splash damage tuning, not a nerf in damage.
Av andes are VERY situational and have the worst range of every AV weapon. If you get hit by AV nades they are supposed to hurt...they only have 6-9mts range...lol
BTW,Prox mines need a BUff.like srsly...
AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else..
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is.
in short, no vehicle pilot respect lolnade users. |
Shattered Mirage
native warlords
296
|
Posted - 2013.09.23 00:21:00 -
[217] - Quote
KING CHECKMATE wrote:[b]@ ADAMANCE
BTW,Prox mines need a BUff.like srsly...
I agree with you there... not a ridiculous buff mind you, but, nonetheless they need a buff. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:22:00 -
[218] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
if you cannot understand the EVE side and how it effect Dust side and don't care for it, I will not talk to you about speed penalties, il tell you to go talk to CCP about it and see what they have to say. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:23:00 -
[219] - Quote
Blake Kingston wrote:Apart from the need to add on being able to eject people so you can recall (or even recall whilst in your vehicle and any passengers just drop outside), for Zeus's sake, THE TANK IS A TRUMP CARD!
We don't tank AND NEITHER DO YOU!
You keep playing the same trump card over and over and over and wonder why it's trump then gets played.
So called 'tankers' (who aren't - were all infantry that can summon vehicles) don't notice the effect a tank has on whether we win the match, even if deployed only for a brief time. Because they have forgotten about it being about winning the match and instead it's about them getting to be 'tankers', cause they are 'tankers'.
The deployment of tanks is a trump card - like OB are a trump card.
Tanks are not your identity or special role.
But you don't care because you don't care about winning and the effect your tank no doubt had toward that - you care about being this mythical 'tanker' role. For it's own sake. Quit roleplaying...
then the infantry role isn't your identity, your just a mindless clone.
your role is your identity, the class you spent your SP on is your intended role and your identity. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:26:00 -
[220] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor? true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. Ok I feel like Im getting somewhere! However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad? the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? Cooldowns aren't exactly long, even more so if you have multiple modules of the same type!
should your personal investment into infantry not allow you to survive and get better equipment than those that don't have as much as you?
if that's the case then why do we have personal investment in anything? |
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KING CHECKMATE
TEAM SATISFACTION
1215
|
Posted - 2013.09.23 00:34:00 -
[221] - Quote
Void Echo wrote: AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time. -YOU.ARE.WRONG. They do have a drawback. THEY ARE TAKING MY ONLY GRENADE SLOT.lol i can tell you havnt been out of your tank for a while.You know how PAINFUL it is to trade my M-1 locus nades for an AV grenade JUST IN CASE,a tank gets near me? (Because i consider myself smart,and im not running in the open TOWARDS A TANK lol) Of course it has a drawback,and considering how good locus/flux grenades are, its a BIG drawback.
they take almost no effort to use other than needing a nanohive to spam them like little trolls. You are talking about a specific situation. In a city map. This is not possible to do in open maps like manus peak,where snipers,vehicles and other infantry take clear shots at you. You talk about playing smart, you shouldnt be wandering IN cities. As tanks and snipers own in open maps, infantry owns in city/CQ areas...I mean, 6 to 9 MTS RANGE. if you let enemy infantry to be TAHT close from your tank,you are doing something wrong
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. I already explained this one.
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is. It is a situational weapon. 0 to 9mts range. Vs tanks,that have 100+ mts range turrets....
in short, no vehicle pilot respect lolnade users. Its not meant to be respected.ITs meant to be hated.
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Monkey MAC
killer taxi company General Tso's Alliance
624
|
Posted - 2013.09.23 00:34:00 -
[222] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:
Depends on your idea of
"Survive a Single Clash with AV"
Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement?
What should be the tanks limiting factor?
true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. Ok I feel like Im getting somewhere! However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad? the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? Cooldowns aren't exactly long, even more so if you have multiple modules of the same type! should your personal investment into infantry not allow you to survive and get better equipment than those that don't have as much as you? if that's the case then why do we have personal investment in anything?
True but pound for pound a tank yeilds the highest return! A lone proto will fare better against a lone mlt true, but a lone proto won't fair any better than the mlt against an enemy squad.
Also that argumeng applies between tanks, not tanks and infantry! And what about the guy specced into av, should his investment be pointless, should he just be fodder for other infantry?
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DJINN leukoplast
Hellstorm Inc League of Infamy
1332
|
Posted - 2013.09.23 00:48:00 -
[223] - Quote
Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio.
So basically you are saying:
- Tank doesn't need to be destroyed, as AV's main goal should be to keep them out of the fight.
- In order to take out a tank, a player must be a very good AVer and be able to take out the tank via superior tactical abilities, smart planning, and working as a team (you didn't specifically mention working as a team, but I assume that is implied).
Here's why the above is unreasonable:
I agree getting the tank out of the fight is a very good thing, but the AV player isn't rewarded any WP for dealing damage. An AV player could successfully push a tank back all match long, but they still get zero WP for all their effort at the end of the match. They may even die several times since they are extremely vulnerable to infantry players. And if they are running proto, that could equate to hundreds of thousands lost. What do they get out of it? Nothing except performing a thankless job and helping our fellow blueberries from getting slaughtered by a tank.
If you want to see this kind of scenario play out the way you would like, then we need to get CCP to introduce some kind of WP for damaging vehicles, that way an AV player actually gets rewarded even if they don't destroy the tank. But as it is now, the best course of action in terms of reward is to try to destroy the tank, and honestly even that reward is insignificant vs playing as an anti-infantry player. Heck, damage WP would actually be better for both the AV player and the tankers, since we could get a ton of damage WP for keeping a tank held back for the entire match. Whereas destroying it right away gives very little WP.
And I've said it many times before but feel the need to say it again, bringing AV into a majority anti-infantry fight, is pretty much a death sentence. Tankers act like every single player can just whip out AV at any point in time, but in reality that is not the case whatsoever, unless that player happens to be standing right next to a supply depot under freindly control and safe from enemy fire. And in regular ambush matches, the only way to switch to AV is to die. If every infantry player could carry simultaneous full AV and full anti-infantry load-outs, then it would be different.
As for a player having to be a expert AV to destroy a tank, come on now, anybody can buy and use a tank. And just because somebody decides to bring one in shouldn't automatically make them near impossible to kill by all but the most dedicated AV players. A tankers survival is dependent on their skill, not by the machine they bring in. That's like saying "if I bring in a proto suit, then that means only the pros should be able to take me out". You tankers think you have it bad, my 220k proto suit can get taken out by a militia AR in less than a second.
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jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
7
|
Posted - 2013.09.23 00:51:00 -
[224] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment. your ONE person out of a SIXTEEN man team, deal with it or get another guy to help, stop trying to solo tanks. |
Void Echo
Morsus Mihi Aperuitque Imperium
1498
|
Posted - 2013.09.23 00:51:00 -
[225] - Quote
KING CHECKMATE wrote:Void Echo wrote: AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time. -YOU.ARE.WRONG. They do have a drawback. THEY ARE TAKING MY ONLY GRENADE SLOT.lol i can tell you havnt been out of your tank for a while.You know how PAINFUL it is to trade my M-1 locus nades for an AV grenade JUST IN CASE,a tank gets near me? (Because i consider myself smart,and im not running in the open TOWARDS A TANK lol) Of course it has a drawback,and considering how good locus/flux grenades are, its a BIG drawback.
they take almost no effort to use other than needing a nanohive to spam them like little trolls. You are talking about a specific situation. In a city map. This is not possible to do in open maps like manus peak,where snipers,vehicles and other infantry take clear shots at you. You talk about playing smart, you shouldnt be wandering IN cities. As tanks and snipers own in open maps, infantry owns in city/CQ areas...I mean, 6 to 9 MTS RANGE. if you let enemy infantry to be TAHT close from your tank,you are doing something wrong
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. I already explained this one.
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is. It is a situational weapon. 0 to 9mts range. Vs tanks,that have 100+ mts range turrets....
in short, no vehicle pilot respect lolnade users. Its not meant to be respected.ITs meant to work.And it does..
it takes up one of your grenade slots... lol that's all you can come up with?
you still have your primary and secondary weapons lol, your not affected by it at all. |
KING CHECKMATE
TEAM SATISFACTION
1216
|
Posted - 2013.09.23 00:59:00 -
[226] - Quote
Void Echo wrote:
it takes up one of your grenade slots... lol that's all you can come up with?
you still have your primary and secondary weapons lol, your not affected by it at all.
ONE OF YOUR GRENADE SLOTS? we only get 1...lol
If you think like that i can tell you dont fully understand the implications of being infantry. The grenade slot is the second most important slot in any assault dropsuit.After my Light weapon slot. (one of the reasons why commandos actually suck...they dont have a grenade slot)
If you dont know this.If you think the grenade slot is THAT meaningless,i can tell ,you dont have the slightest idea of what playing as infantry is about. And there by you should not comment about balancing AV weaponry, since you cant understand us. You say Non tankers should not talk about tanks,but then you come and tell me a grenade slot is not important? please , refrain from posting about AV balance.You will just break it on your favor....
Im sorry,but that post of you,was one of the most ignorant posts i've EVER read in the dust forums...like EVER. |
Spkr4theDead
International-Fleet
846
|
Posted - 2013.09.23 01:05:00 -
[227] - Quote
KING CHECKMATE wrote:You don't tank. ==> I have tanked.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. Yes i do.Even more than you,because my tank fit sucks a**... You dont know what it is to shoot 5 proto swarms at a tank, and leaving them with 5% HP,but its too late, he run away.Now you need to restock/reload/hope no infantry will see you. And hope for the best.
Because I didn't start by using MLT hulls, modules and turrets. Because I didn't throw my Somas and Sicas against the best tankers in the game who were using the Surya and Sagaris. It didn't take a eureka moment, like when I bought Aurum turrets and hulls, to really figure it out and say "so this is how it's supposed to be."
You don't AV. Stop thinking you know how they're supposed to work.
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact. ===>Thats not a fact.LOL you need 300000 SP JUST to get the LEVEL 5 on Swarm Operation. You are forgetting ALL the other levels , Proficiency.Of course dropsuit + modules+ equipment...So no.
No, you're wrong. Since I forgot Weaponry, I'll include it. 62,180 for Weaponry 3, 136,800 for light weapon operation 3, and another 136,800 for swarm operation 3. Also, incase you didn't notice, they're 'Haywire' Wiyrkomi swarms, the Aurum variant, which as usual, is unlocked early.
You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. ===>I know . but this is another issue that CCP should grant vehicles users the ability to KICKa player from the vehicle they bought.
We don't have ADV or PRO vehicles.===>Nor you should have them,EVER....
Why, because they'd be too powerful to solo?
Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage.==>Same goes for AV then. If you dont want to use teamwork, TO DEPEND ON YOUR TEAM, then why do you feel teamwork is NEEDED to take tanks down? If you want to solo , then AV'rs should be able to solo too.
I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again.===>Agreed.
You don't tank. You don't have experience tanking. ===>I have tanked, im not saying im great at it.
Since you say you've tried tanking, which is probably a lie, though maybe not considering the MLT hulls are terrible, why are you so against tanks if you found them so difficult to use? Since it's hard for you to use, that means they're bad? I think that means something else is bad.
What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards ==>ACtually NO. Contact grenades were PAY TO WIN for a long time. 1 HKOd Proto suits. Doesnt matter the AV nade. i cannot 1HKO your tank with it.PLUS the fact that the situation/positioning of the AV in order to effectivley hit a tank ultiple times to kill it is very precise. If you are getting killed by AV nades,you are doing it wrong.
Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit.===>IF ALL 3 VOLLEYS HIT. You are not tanking into consideration damage reduction modules nor the insane regen capability Tanks have I have hit a tank With all 5 volleys of my proto Swarms ( 1 of them hit a building) and guess what? HE LIVED.
Contact grenades got nerfed. AV grenades haven't.==>AV nades shoudlnt get a nrf.
That's right, can't nerf the biggest crutch infantry has.
Terrain damages vehicles. Not so much anymore for infantry. ==> Agreed thats bullcrap.
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...
I could easily go 50/50 running a forge and tank. I know very well how both sides are. If I don't get a tank, I think to myself, maybe next time. I don't stampede onto the forums and proclaim that tanks are too overpowered for me to solo with a forge. Yeah, I try it; sometimes it works, sometimes not. I don't cry about it on the forums when I fail.
Remember what I said before you complain about AV. We not only have to deal with OTHER infantry,your SPEEDY tanks that can take our Proto AV weaponry and RUN away to heal or kill us,BUT we ALSO have to deal with stupid blue dots as well.
YOU DONT AV. DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
160
|
Posted - 2013.09.23 01:11:00 -
[228] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use! |
Spkr4theDead
International-Fleet
846
|
Posted - 2013.09.23 01:12:00 -
[229] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
Sounds like you're doing it wrong. |
KING CHECKMATE
TEAM SATISFACTION
1216
|
Posted - 2013.09.23 01:25:00 -
[230] - Quote
Spkr4theDead wrote:
Because I didn't start by using MLT hulls, modules and turrets. Because I didn't throw my Somas and Sicas against the best tankers in the game who were using the Surya and Sagaris. It didn't take a eureka moment, like when I bought Aurum turrets and hulls, to really figure it out and say "so this is how it's supposed to be." Good for you i guess?
. No, you're wrong. Since I forgot Weaponry, I'll include it. 62,180 for Weaponry 3, 136,800 for light weapon operation 3, and another 136,800 for swarm operation 3. Also, incase you didn't notice, they're 'Haywire' Wiyrkomi swarms, the Aurum variant, which as usual, is unlocked early.
So you are assuming everybody is gonna pay to win, you know to save themselves half a million SP...Im a TRUE AV infantry player.I was not talking about AUR versions of AV weaponry.
We don't have ADV or PRO vehicles.===>Nor you should have them,EVER.... Why, because they'd be too powerful to solo? YES.
Since you say you've tried tanking, which is probably a lie, though maybe not considering the MLT hulls are terrible, why are you so against tanks if you found them so difficult to use? Since it's hard for you to use, that means they're bad? I think that means something else is bad. No im a bad tanker and i admit it.While playing with friends i usually go 25+ kills and no deaths,because i command them to take out AV specialists.They PLAY to mantain the Tank alive and repair it.But i dont use Cover, i dont play smart.I play as a i play as an assault., Move fast hit hard,after everything is dead, run away,regenerate,come back.Of course in open maps this strategy does not work very well. IM NOT AGAINST tanks not vehicles overall.I undestand you get that impression but most of the times is me overreacting to the numerous NERF AV threads (i do get agitated about nerf posts,and after getting EVERY single proto AV weaponry available the fact all of that would be nerfed too is just an unbareble thought.I already have scouts and commandos that suck....). Neither do i think tanks are UP. Im a horrible tanker and i've still managed pretty good games,with a bad tank and bad tanking strategies.TBH,vs Infantry i dont have much of problem at all.My tank is very speedy and can take 3-4 Proto AVs anytime.After the 2nd hit im already 300 mts away....ITs vs other tanks that i suck the most...
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...
I could easily go 50/50 running a forge and tank. I know very well how both sides are. If I don't get a tank, I think to myself, maybe next time. I don't stampede onto the forums and proclaim that tanks are too overpowered for me to solo with a forge. Yeah, I try it; sometimes it works, sometimes not. I don't cry about it on the forums when I fail. Well im not crying about anything.I just give TANKERS examples of TIMEs i have not been able to kill a tank with my proto AV.Why? well tankers here say they get 2HKO by swarms and that Forge guns are unavoidable.... If i was really that bad at AV,i wouldnt call myself an AV specialist....
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SgtDoughnut
M.E.R.C. Elite League of Infamy
154
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Posted - 2013.09.23 01:26:00 -
[231] - Quote
Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel! So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
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Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:42:00 -
[232] - Quote
DJINN leukoplast wrote:Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. So basically you are saying: - Tank doesn't need to be destroyed, as AV's main goal should be to keep them out of the fight. - In order to take out a tank, a player must be a very good AVer and be able to take out the tank via superior tactical abilities, smart planning, and working as a team (you didn't specifically mention working as a team, but I assume that is implied). Here's why the above is unreasonable: I agree getting the tank out of the fight is a very good thing, but the AV player isn't rewarded any WP for dealing damage. An AV player could successfully push a tank back all match long, but they still get zero WP for all their effort at the end of the match. They may even die several times since they are extremely vulnerable to infantry players. And if they are running proto, that could equate to hundreds of thousands lost. What do they get out of it? Nothing except performing a thankless job and helping our fellow blueberries from getting slaughtered by a tank. If you want to see this kind of scenario play out the way you would like, then we need to get CCP to introduce some kind of WP for damaging vehicles, that way an AV player actually gets rewarded even if they don't destroy the tank. But as it is now, the best course of action in terms of reward is to try to destroy the tank, and honestly even that reward is insignificant vs playing as an anti-infantry player. Heck, damage WP would actually be better for both the AV player and the tankers, since we could get a ton of damage WP for keeping a tank held back for the entire match. Whereas destroying it right away gives very little WP. And I've said it many times before but feel the need to say it again, bringing AV into a majority anti-infantry fight, is pretty much a death sentence. Tankers act like every single player can just whip out AV at any point in time, but in reality that is not the case whatsoever, unless that player happens to be standing right next to a supply depot under freindly control and safe from enemy fire. And in regular ambush matches, the only way to switch to AV is to die. If every infantry player could carry simultaneous full AV and full anti-infantry load-outs, then it would be different. As for a player having to be a expert AV to destroy a tank, come on now, anybody can buy and use a tank. And just because somebody decides to bring one in shouldn't automatically make them near impossible to kill by all but the most dedicated AV players. A tankers survival is dependent on their skill, not by the machine they bring in. That's like saying "if I bring in a proto suit, then that means only the pros should be able to take me out". You tankers think you have it bad, my 220k proto suit can get taken out by a militia AR in less than a second.
1: So instead of getting wp gains for damaging and pushing that said HAV out of the area, you want us nerfed? Because that's how you're responding.
2: You still haven't taken up my offer, and using my HAV and surviving in it against good AV. |
Spkr4theDead
International-Fleet
848
|
Posted - 2013.09.23 01:49:00 -
[233] - Quote
Godin Thekiller wrote:DJINN leukoplast wrote:Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. So basically you are saying: - Tank doesn't need to be destroyed, as AV's main goal should be to keep them out of the fight. - In order to take out a tank, a player must be a very good AVer and be able to take out the tank via superior tactical abilities, smart planning, and working as a team (you didn't specifically mention working as a team, but I assume that is implied). Here's why the above is unreasonable: I agree getting the tank out of the fight is a very good thing, but the AV player isn't rewarded any WP for dealing damage. An AV player could successfully push a tank back all match long, but they still get zero WP for all their effort at the end of the match. They may even die several times since they are extremely vulnerable to infantry players. And if they are running proto, that could equate to hundreds of thousands lost. What do they get out of it? Nothing except performing a thankless job and helping our fellow blueberries from getting slaughtered by a tank. If you want to see this kind of scenario play out the way you would like, then we need to get CCP to introduce some kind of WP for damaging vehicles, that way an AV player actually gets rewarded even if they don't destroy the tank. But as it is now, the best course of action in terms of reward is to try to destroy the tank, and honestly even that reward is insignificant vs playing as an anti-infantry player. Heck, damage WP would actually be better for both the AV player and the tankers, since we could get a ton of damage WP for keeping a tank held back for the entire match. Whereas destroying it right away gives very little WP. And I've said it many times before but feel the need to say it again, bringing AV into a majority anti-infantry fight, is pretty much a death sentence. Tankers act like every single player can just whip out AV at any point in time, but in reality that is not the case whatsoever, unless that player happens to be standing right next to a supply depot under freindly control and safe from enemy fire. And in regular ambush matches, the only way to switch to AV is to die. If every infantry player could carry simultaneous full AV and full anti-infantry load-outs, then it would be different. As for a player having to be a expert AV to destroy a tank, come on now, anybody can buy and use a tank. And just because somebody decides to bring one in shouldn't automatically make them near impossible to kill by all but the most dedicated AV players. A tankers survival is dependent on their skill, not by the machine they bring in. That's like saying "if I bring in a proto suit, then that means only the pros should be able to take me out". You tankers think you have it bad, my 220k proto suit can get taken out by a militia AR in less than a second. 1: So instead of getting wp gains for damaging and pushing that said HAV out of the area, you want us nerfed? Because that's how you're responding. 2: You still haven't taken up my offer, and using my HAV and surviving in it against good AV. Yeah c'mon, we'll give you a tank with only one module to activate. It's better than a fit with 7 or 8 that I can come up with. |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:49:00 -
[234] - Quote
KING CHECKMATE wrote:Void Echo wrote: AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time. -YOU.ARE.WRONG. They do have a drawback. THEY ARE TAKING MY ONLY GRENADE SLOT.lol i can tell you havnt been out of your tank for a while.You know how PAINFUL it is to trade my M-1 locus nades for an AV grenade JUST IN CASE,a tank gets near me? (Because i consider myself smart,and im not running in the open TOWARDS A TANK lol) Of course it has a drawback,and considering how good locus/flux grenades are, its a BIG drawback.
they take almost no effort to use other than needing a nanohive to spam them like little trolls. You are talking about a specific situation. In a city map. This is not possible to do in open maps like manus peak,where snipers,vehicles and other infantry take clear shots at you. You talk about playing smart, you shouldnt be wandering IN cities. As tanks and snipers own in open maps, infantry owns in city/CQ areas...I mean, 6 to 9 MTS RANGE. if you let enemy infantry to be TAHT close from your tank,you are doing something wrong
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. I already explained this one.
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is. It is a situational weapon. 0 to 9mts range. Vs tanks,that have 100+ mts range turrets....
in short, no vehicle pilot respect lolnade users. Its not meant to be respected.ITs meant to work.And it does..
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK?
2: vehicles shouldn't be able to kill anyone on half the maps because you said so?
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit?
Yea, you idiot scrubs are drunk. |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:52:00 -
[235] - Quote
Void Echo wrote:Godin Thekiller wrote:Void Echo wrote:Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. char is just a troll lol im surprised that people still take him seriously on the forums.. plus.... I didn't know there were different parties in the tank community Tea Party group ios the ones that say they need insane buffing to back to or close to E3/precursor days, which should never happen. agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now. only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
Like really, it would get boring if I never died. Sure, it would be cool if I could survive lots of matches to be able to profit, but never die? Lame. |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:53:00 -
[236] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be?
Well, weaker than a HAV operated by the pilot and his/her 2 gunners, plus his outside help. But since small turrets suck, and half of the time, nobody listens to the pilot, yea...... |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:57:00 -
[237] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced...
So you're saying that since we put a MODULE that mkaes us go fast, we're making ourselves OP? What kind of bullshit you're taking? |
Godin Thekiller
Hellstorm Inc League of Infamy
842
|
Posted - 2013.09.23 02:01:00 -
[238] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor? true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. Ok I feel like Im getting somewhere! However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad? the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? Cooldowns aren't exactly long, even more so if you have multiple modules of the same type! Tanks could be a little cheaper I will give you that much at least!
It shouldn't take a squad to kill us. That's overkill. At max, 3. Or another HAV |
Godin Thekiller
Hellstorm Inc League of Infamy
842
|
Posted - 2013.09.23 02:03:00 -
[239] - Quote
Blake Kingston wrote:Apart from the need to add on being able to eject people so you can recall (or even recall whilst in your vehicle and any passengers just drop outside), for Zeus's sake, THE TANK IS A TRUMP CARD!
We don't tank AND NEITHER DO YOU!
You keep playing the same trump card over and over and over and wonder why it's trump then gets played.
So called 'tankers' (who aren't - were all infantry that can summon vehicles) don't notice the effect a tank has on whether we win the match, even if deployed only for a brief time. Because they have forgotten about it being about winning the match and instead it's about them getting to be 'tankers', cause they are 'tankers'.
The deployment of tanks is a trump card - like OB are a trump card.
Tanks are not your identity or special role.
But you don't care because you don't care about winning and the effect your tank no doubt had toward that - you care about being this mythical 'tanker' role. For it's own sake. Quit roleplaying...
Wait, so we're not pilots anymore? That comment made as much sense as that child named King. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
161
|
Posted - 2013.09.23 02:03:00 -
[240] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment. Would love to see some videos of you tanking like that. I mean if its so easy you should have no problems doing such. Remember, you have to get 34/0 in that tank without ever getting out, hence the need for recording. |
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KING CHECKMATE
TEAM SATISFACTION
1218
|
Posted - 2013.09.23 02:04:00 -
[241] - Quote
Godin Thekiller wrote:
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK? If he gets in an area of 10- mts of an infantry.YEah. You have 100+mts weapons.Use the range....
2: vehicles shouldn't be able to kill anyone on half the maps because you said so? Not because i said so.Because thats how it is. There are areas where different kind of military assets work better or worse. So you are saying tanks should be able to own, NOT ONLY on open fields , BUT I CITIES TOO?
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit? Yeah huh,the sleek grenades. Tell me how much damage you get from a 700dm grenade vs your 6000+HP with resistance tank. Drama queen much
Yea, you idiot scrubs are drunk. My current state is of no interest to you. As it is, im still ok...
|
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:04:00 -
[242] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
Armor plates do. Like I said, we have Nitro. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:05:00 -
[243] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
Armor plates do. Like I said, we have Nitro. |
KING CHECKMATE
TEAM SATISFACTION
1218
|
Posted - 2013.09.23 02:05:00 -
[244] - Quote
Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:06:00 -
[245] - Quote
Shattered Mirage wrote:KING CHECKMATE wrote:[b]@ ADAMANCE
BTW,Prox mines need a BUff.like srsly... I agree with you there... not a ridiculous buff mind you, but, nonetheless they need a buff.
One time I ran over some. Scared the **** out of me. Did like 3k Damage to me. The guy who laid them out got mad because they didn't kill me. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:07:00 -
[246] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT
'claps slowly' You're still drunk. Go home. |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:08:00 -
[247] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced... So you're saying that since we put a MODULE that mkaes us go fast, we're making ourselves OP? What kind of bullshit you're taking? That means we can escape AV grenade spam too fast, and that's just not allowed. |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:10:00 -
[248] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT LOL Why are you mad at a nitrous module? Because we can escape danger faster with it? |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:10:00 -
[249] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT 'claps slowly' You're still drunk. Go home. Wish I had some Guinness to drink. |
KING CHECKMATE
TEAM SATISFACTION
1220
|
Posted - 2013.09.23 02:13:00 -
[250] - Quote
Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND:
''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?''
EXACTLY!
you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.
Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP...
This jack is really hitting my AV nerves... |
|
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:16:00 -
[251] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND: ''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?'' EXACTLY! you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP... This jack is really hitting my AV nerves... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL! |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:18:00 -
[252] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND: ''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?'' EXACTLY! you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP... This jack is really hitting my AV nerves... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOSo you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL What, is the map your "room," and you don't want your annoying little brother coming in? LOL! That's the post of the month. Tanks aren't allowed to have a nitrous boost because it gets us away from your AV grenade spam too fast. That's just precious. |
KING CHECKMATE
TEAM SATISFACTION
1220
|
Posted - 2013.09.23 02:21:00 -
[253] - Quote
Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this: ''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW''
LOL @ U. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:22:00 -
[254] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK? The mere fatct there is a tank in the field is disturbing....If he gets in an area of 10- mts of an infantry.YEah. You have 100+mts weapons.Use the range....
2: vehicles shouldn't be able to kill anyone on half the maps because you said so? Not because i said so.Because thats how it is. There are areas where different kind of military assets work better or worse. So you are saying tanks should be able to own, NOT ONLY on open fields , BUT IN CITIES TOO? Because thats BS....
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit? Yeah huh,the sleek grenades. Tell me how much damage you get from a 700dm grenade vs your 6000+HP with resistance tank. Drama queen much
Yea, you idiot scrubs are drunk. My current state is of no interest to you. As it is, im still ok...
1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you.
2: I didn't say it should be as good, but at least let me inside.
3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:24:00 -
[255] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U.
I give up with you. I'm just going to ignore you. |
KING CHECKMATE
TEAM SATISFACTION
1220
|
Posted - 2013.09.23 02:28:00 -
[256] - Quote
Godin Thekiller wrote: My current state is of no interest to you. As it is, im still ok...
[/quote]
1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you.
2: I didn't say it should be as good, but at least let me inside.
3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters.[/quote]
1-THE BLASTER.You have Railguns and Missiles too. EVEN THE BLASTER you have more RAnge than the AV nades you so much whine about here in the forums. You also have ACTIVE SCANNERS, so there is not such thing as invisible infantry. Belive me ,you have an answer for everything.
2-I dont mind you being inside, but then dont complain if i drop a nanohive and start spamming AV packed nades. At LEAST use your nitro an GT*O before saying they are OP....LOL I've seen tankers that barely get into cities,but stay where they can shoot in, liek using eleveations or barely peeking through an entrance,where they can leave as soon as they get hit once.And man,those are hard to kill...
3-[b]The regulars are pointless. 1000DM? [/b]SRSLY.Counting rep modules and damage resistance ;1000 damage is pitiful. 40 mts is an exageration AND YOU KNOW IT, unless you are like on a roof or something. And at 20-40mts, a tank will drop you if you are seen... |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:28:00 -
[257] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:29:00 -
[258] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. I give up with you. I'm just going to ignore you. But why? Look! It can talk! |
KING CHECKMATE
TEAM SATISFACTION
1221
|
Posted - 2013.09.23 02:30:00 -
[259] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that?
That was a resume of ALL of this post. And pretty much what every tanker indirectly says they want. |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:37:00 -
[260] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want. No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned? |
|
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:39:00 -
[261] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you. 2: I didn't say it should be as good, but at least let me inside. 3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters. 1-THE BLASTER.You have Railguns and Missiles too. EVEN THE BLASTER you have more RAnge than the AV nades you so much whine about here in the forums. You also have ACTIVE SCANNERS, so there is not such thing as invisible infantry. Belive me ,you have an answer for everything. 2 -I dont mind you being inside, but then dont complain if i drop a nanohive and start spamming AV packed nades. At LEAST use your nitro an GT*O before saying they are OP....LOL I've seen tankers that barely get into cities,but stay where they can shoot in, liek using eleveations or barely peeking through an entrance,where they can leave as soon as they get hit once.And man,those are hard to kill... 3- The regulars are pointless. 1000DM? SRSLY.Counting rep modules and damage resistance ;1000 damage is pitiful. 40 mts is an exageration AND YOU KNOW IT, unless you are like on a roof or something. And at 20-40mts, a tank will drop you if you are seen...
1: missiles and railguns are not very good for infantry because of their inaccuracy and low ROF, and our not really my style. Plus, that's it's max range I can throw it. If the vehicle is in a 10 meter range of my throw, the lock on does the rest.
2: So on half the maps, unless I switch to infantry, I'm ******? Noted.
3: Like I said, it's a ~10 meter lock on range, so it's really 50 max. And no, it's not an exaggeration. Yes, I do have height advantage. When I'm AV, I always have it. and no, if I want to start out a fight, the regulars are not useless. by the time I've thrown 3 of them, I'm locking on with my swarm, and they are just starting to activate their repper. The Caldari HAV's are ****** weather if they do it or not, and the Gallente HAV's might survive if they start driving away and behind cover. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2225
|
Posted - 2013.09.23 02:42:00 -
[262] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want.
I don't want more EHP that would be stupid. I want a balance to AV, currently auto locking rapid fire weapons break AV, missiles fire fast, travel fast, turn even faster.
If they were dumb fire, long locking , and released lock at X metres from the tank they would not be so ridiculous, also Forgeguns are better than large rail turrets, that is a issue, also small explosive devices can crack 180+mm armour, and be restocked by nanomachines on the users whim, and they home....
Its not that I feel tankers want more ehp and killing power.... we wish infantry didn't have as much against us. I mean when I AV, tankers are a joke. When I drive a tank, if the enemy brings AV to map I am the joke.... there is not way to compete even with active modules running for bear. |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:42:00 -
[263] - Quote
Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted?
Im implying that Infantry need infantry vs infantry oasis in the map.
You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor. You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro...
Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts... |
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:42:00 -
[264] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want. No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
I think his roast is ready |
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:44:00 -
[265] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted? Im implying that Infantry need infantry vs infantry oasis in the map. You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor.You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro... Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts...
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry? |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:45:00 -
[266] - Quote
Godin Thekiller wrote:I think his roast is ready
Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , scrubby godin :3 |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:46:00 -
[267] - Quote
Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE |
Spkr4theDead
International-Fleet
850
|
Posted - 2013.09.23 02:48:00 -
[268] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted? Im implying that Infantry need infantry vs infantry oasis in the map. You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor.You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro... Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts... I think a blood vessel popped. You might want to have it checked out. You're delusional right now. Nothing you're saying makes any sense. |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:51:00 -
[269] - Quote
Spkr4theDead wrote: I think a blood vessel popped. You might want to have it checked out. You're delusional right now. Nothing you're saying makes any sense.
You are funny. +1 You still said something only scrub would say and nothing will change that.
Grenade slots, meaningless...no difference....LOL man...lol
And dont worry.its just a game, i dont take it as seriously as i sound. If tanks get buffed into space. I have a tanker account remember. I'll just stop using this one and voila. Magic, im having fun again... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2225
|
Posted - 2013.09.23 02:57:00 -
[270] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE
You want to be forced into the redline? We sure don't. I mean we infantry ***** and moan about redline snipers all of the time. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
848
|
Posted - 2013.09.23 03:00:00 -
[271] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE
Wait, so I have to redline snipe? You've gotten inline with Luki. |
Godin Thekiller
Hellstorm Inc League of Infamy
848
|
Posted - 2013.09.23 03:02:00 -
[272] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:I think his roast is ready Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , godin :3
I don't need your opinion or pity for my witty and sarcastic comments thank you. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
161
|
Posted - 2013.09.23 03:08:00 -
[273] - Quote
SgtDoughnut wrote:Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel! So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use! Bah gotta love people who want tanks to be killing machines without any form of balance, just rolling death boxes of metal. Heres the thing, I want tanks to be powerful, more powerful than they were in chromesome, but there needs to be a trade off. And the trade off is just like in planetside 1 you have a driver and a gunner. The driver drives the tank the gunner is in charge of assessing threats and taking out targets. More guns (since our tanks have 3) = more gunners. so 1 driver and 3 gunners. No matter how much you tankers want to say that the tank is your suit, its not its an extra layer of armor,shielding, and even makes you move faster than a regular infantry soldier. If one tank piloted by one person is able to wipe out the enitre other team, unless that entire team pulls out AV equipment, that is highly unbalanced in favor of the tank. Considering a RPG, which is just a grenade on the end of a rocket, is able to take out an M1 abrams, the most advanced tank in the world, just by hitting it in the treads your idea that a tank should have no worry from lone infantry is totally invalid. Give a tank a minimum of 2 to be effective 1 driver and 1 gunner and you can have the tanks that are monsters on the battlefield. But get this idea out of your head that just because you decided to skill into tanks you should get 4 times more armor, 3 times more sheild, the ability to self repair at a much higher rate, and much higher dps that can damage both structure and infantry. Tanks have to be balanced against both their complexity and their cost, right now yes they are very weak but at the same time they are still slightly stronger than even 1 infantry in proto gear without AV, and if they have AV they are ****** against infantry. You kind of swerved in and out of the topic there. Planetside vehicles can be split amongst multiple people because the vehicles don't cost personal investment. Rather they are made with combat points. If tanks in dust could be created with mere points instead of ISK that solution would make sense, but these are personal investments.
Also, that bizarre tale of requiring 3 people to run a dropsuit and how they react... Is day to day reality as tanks stand now. I merely placed common infantry terms in place of the suggested equipment and gunner roles. The fact you thought the separation idea was an extremist viewpoint just because it says "infantry" instead of "tanks" speaks loads about your views. But it also says quite a lot about being overly eager to jump to conclusions, as a 3 part tank system would be worthless in regular battle and force the tankers to pull friends or corp mates into each battle with them or else have a completely useless investment.
Now, if there was a different class of tank that required 3 people that might be interesting, but so far tanks are advertised as singular control units. |
Xaviah Reaper
Nyain San EoN.
37
|
Posted - 2013.09.23 03:11:00 -
[274] - Quote
Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai.
You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:11:00 -
[275] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki.
LOL no broski.
I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis.
BTW , so many tankers here i have a question on my sucky tanking: Is putting a light shield regenerator too scrubby on an armored based tank? |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:12:00 -
[276] - Quote
Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu
We know. I wonder why DS's haven't gotten buffed yet..... |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:12:00 -
[277] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:I think his roast is ready Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , godin :3 I don't need your opinion or pity for my witty and sarcastic comments thank you.
THe fact you think you are being witty makes me sad thou...
Yeah DS need buff. |
Spkr4theDead
International-Fleet
852
|
Posted - 2013.09.23 03:15:00 -
[278] - Quote
Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu I"m a gunner in a derpship often enough to know how screwed they are. But, I did specifically mention tanks, not vehicles. No need to be angry with me. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:19:00 -
[279] - Quote
Spkr4theDead wrote:Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu I"m a gunner in a derpship often enough to know how screwed they are. But, I did specifically mention tanks, not vehicles. No need to be angry with me.
Its a good lesson...DS are truly UP and i dont see as many posts about them as tankers.....
OP- At the moment there is nothing OP IN MY OPINION. Powerful -FG's,Swarms,ARs , Grenades Good-Scrambler rifles,TAnks,LaVs,etc... LAcking-HMG , FLaylocks,Plasma cannons,scouts,heavies... UP.Commandos and Derpships.
Know the difference. |
Void Echo
Morsus Mihi Aperuitque Imperium
1500
|
Posted - 2013.09.23 03:19:00 -
[280] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki. LOL no broski. I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis. BTW , so many tankers here i have a question on my sucky tanking:Is putting a light shield regenerator too scrubby on an armored based tank?
the recall system is TANKERS counter to you AV. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:19:00 -
[281] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki. LOL no broski. I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis. BTW , so many tankers here i have a question on my sucky tanking:Is putting a light shield regenerator too scrubby on an armored based tank?
1: You swerved my response. First off, good pilots don't recall unless they're changing fits. Second off, recalling after fighting infantry in the redline is not what I said; I said fighting VEHICLES.
2: Dipshit, I'm not your brother.
3: That's a horrible idea. For one, those things are ****, and second, it won't help you like a scanner, nitro, heat sink, or DCU will.
4: There's no other kind of armor based HAV other than Gallente atm, so call it Gallente. It'll make you look smarter, and you really need the help, as you are looking pretty ******* stupid. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:20:00 -
[282] - Quote
Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...
I know your answer,i just want to hear it from your lips.....
|
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:21:00 -
[283] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu I"m a gunner in a derpship often enough to know how screwed they are. But, I did specifically mention tanks, not vehicles. No need to be angry with me. Its a good lesson...DS are truly UP and i dont see as many posts about them as tankers..... OP- At the moment there is nothing OP IN MY OPINION. Powerful -FG's,Swarms,ARs , Grenades Good-Scrambler rifles,TAnks,LaVs,etc... LAcking-HMG , FLaylocks,Plasma cannons,scouts,heavies... UP.Commandos and Derpships. Know the difference.
Because most pilots gave up on them ever balancing DS's for the most part, as they've been broken and halfway useless for over a year now, and we just stopped asking. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:23:00 -
[284] - Quote
KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips.....
Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:23:00 -
[285] - Quote
Godin Thekiller wrote: 1: You swerved my response. First off, good pilots don't recall unless they're changing fits. Second off, recalling after fighting infantry in the redline is not what I said; I said fighting VEHICLES. I've seen tankers change tanks up to 6 times in a single match.Just because.....
2: Dipshit, I'm not your brother. Its just internet slang. DOnt need to get riled up. I would be ashamed to have a douche as a brother.
3: That's a horrible idea. For one, those things are ****, and second, it won't help you like a scanner, nitro, heat sink, or DCU will. Well told you i was a sucky tanker. ty for the info
4: There's no other kind of armor based HAV other than Gallente atm, so call it Gallente. It'll make you look smarter, and you really need the help, as you are looking pretty ******* stupid. You seem ok with looking stupid so...... ok.Gallante it is then...
|
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:24:00 -
[286] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground.
You are not Void.
Stop answering question taht are not directed at you.
Attention wh0re much? |
Xaviah Reaper
Nyain San EoN.
37
|
Posted - 2013.09.23 03:26:00 -
[287] - Quote
Its four in the morning here D:< !! im cranky!!!
also a part time troll |
Xaviah Reaper
Nyain San EoN.
38
|
Posted - 2013.09.23 03:30:00 -
[288] - Quote
I have been fighting like crazy for the DS, with many suggestions, and feedback threads. some of my ideas included medium turrets for ADS, and one medium power grid slot for an anti forge/swarm launcher ability at a sacrifice. check it if you support the DS cause :D |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:30:00 -
[289] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: 1: You swerved my response. First off, good pilots don't recall unless they're changing fits. Second off, recalling after fighting infantry in the redline is not what I said; I said fighting VEHICLES. I've seen tankers change tanks up to 6 times in a single match.Just because.....
2: Dipshit, I'm not your brother. Its just internet slang. DOnt need to get riled up. I would be ashamed to have a douche as a brother.
3: That's a horrible idea. For one, those things are ****, and second, it won't help you like a scanner, nitro, heat sink, or DCU will. Well told you i was a sucky tanker. ty for the info
4: There's no other kind of armor based HAV other than Gallente atm, so call it Gallente. It'll make you look smarter, and you really need the help, as you are looking pretty ******* stupid. You seem ok with looking stupid so...... ok.Gallante it is then...
1: I've done more. Let's see:
1- Calls in mian HAV.
2- Calls in LLV for infantry support
3- switches to vehicle support LLV
4- Calls in spider tank HAV
5- Calls in spider tank Rail HAV
6- Calls in Driver LLV
7- Calls in main HAV
8- Calls in scanner SLAV
9- Calls in main HAV
10- Calls in driver LLV
11- calls in main HAV (apparently I wasn't needed)
And the game ended.
2: You're Amarr dipshit. There's no way we could be brothers.
3: You could've thought that through.
4: Pretty sure I'm the one keeping calm and typing smart and sexy |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:32:00 -
[290] - Quote
Xaviah Reaper wrote:I have been fighting like crazy for the DS, with many suggestions, and feedback threads. some of my ideas included medium turrets for ADS, and one medium power grid slot for an anti forge/swarm launcher ability at a sacrifice. check it if you support the DS cause :D
1: Never seen you, but that's good. At least someone's still trying lol
2: Medium turrets for the ADS would be stupid. Hell no.
3: The countermeasures will be probably high slots if Wolfman goes by what Blam! was designing.
|
|
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:34:00 -
[291] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. You are not Void.
Stop answering question that are not directed at you.
Attention wh0re much?
Wanna try and stop me from answering questions I feel like it? Come at me |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
161
|
Posted - 2013.09.23 03:36:00 -
[292] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. You are not Void.
Stop answering question that are not directed at you.
Attention wh0re much? You write all your posts with bold stuck on. :/ You don't really have the right to accuse others of being an attention grabber. Even your name is written in caps lock, and not to mention excessively boastful? |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:51:00 -
[293] - Quote
Dovallis Martan JenusKoll wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. You are not Void.
Stop answering question that are not directed at you.
Attention wh0re much? You write all your posts with bold stuck on. :/ You don't really have the right to accuse others of being an attention grabber. Even your name is written in caps lock, and not to mention excessively boastful?
Ikr? He calls me an attention *****, yet ignores himself. such a shame....... |
Void Echo
Morsus Mihi Aperuitque Imperium
1501
|
Posted - 2013.09.23 03:52:00 -
[294] - Quote
KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips.....
no, because you infantry can still switch out your dropsuits in battle. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:53:00 -
[295] - Quote
NAh as i already exposed to the community scrubs several times, i use bald because i have poor eyesight and i needto find my posts faster. thats all.
Edit: And you cant stop me. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:54:00 -
[296] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... no, because you infantry can still switch out your dropsuits in battle.
In a supply depo.Not everywhere in the map. That can and most of the times gets destroyed.
Give vehicles a stationary hangar to change vehicles so i can destroy it then........ |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:58:00 -
[297] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... no, because you infantry can still switch out your dropsuits in battle. In a supply depo.Not everywhere in the map. That can and most of the times gets destroyed.
Give vehicles a stationary hangar to change vehicles so i can destroy it then........
If make right, it will have the same or more HP than a CRU. Good luck with that. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 04:00:00 -
[298] - Quote
Godin Thekiller wrote:
If make right, it will have the same or more HP than a CRU. Good luck with that.
No, because its the Equivalent of a SUPPLY DEPO, not a CRU.
So no, it would be equivalent OR barely stronger tahn a Supply depo. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 04:04:00 -
[299] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
If make right, it will have the same or more HP than a CRU. Good luck with that.
No, because its the Equivalent of a SUPPLY DEPO, not a CRU.
So no, it would be equivalent OR barely stronger tahn a Supply depo.
It would be a giant building with a landing pad on top with machinery inside to take apart and put vehicles together, and even make them. Do you really think they would only put enough plating and shielding to cover a installation that infantry use to store equipment and ammo? Go home, you're drunk again. |
Xaviah Reaper
Nyain San EoN.
39
|
Posted - 2013.09.23 04:04:00 -
[300] - Quote
The commando suit is not UP, its just a specialised suit like an assault suit. it requires care and placement like a scout. fit an NT511 and a gek/duvolle and stay at sniping distance, and you should be okay. its useful as it allows you to cqb snipe with your squad on the ground opposed to in the mountains / red zone |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1501
|
Posted - 2013.09.23 04:05:00 -
[301] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
If make right, it will have the same or more HP than a CRU. Good luck with that.
No, because its the Equivalent of a SUPPLY DEPO, not a CRU.
So no, it would be equivalent OR barely stronger tahn a Supply depo.
so basically a really giant extremely thin hanger area... yeah.. that makes sense. |
Shattered Mirage
native warlords
296
|
Posted - 2013.09.23 04:07:00 -
[302] - Quote
SgtDoughnut wrote:Tankers want their cake and to eat it too.
Infantry have their cake and eat it to. Infantry can equip spam-able LOL'nades that deal 1764.0 HP per grenade while still being extremely effective at taking out infantry.
Quote:They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy.
Double standard. We want to be while infantry already is. Also, why not? thats what all you infantry players do daily.
Quote: If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. [quote]
Well then, you're gonna have to multicrew your dropsuit and weapon. This means the wearer only moves while the gunner only shoots and the support guy has to select your equipment from the radical wheel.
[quote]If you want to run a tank solo it has to be only slightly stronger than a solo merc. So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair.
Double standards. So, by that meaning if you want to run a solo dropsuit expect it to be paper thin and largely useless too. If you want a strong dropsuit expect to have to run a crew of people. This is balance and this is fair. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 04:08:00 -
[303] - Quote
Guess you are right.
If its destroyable i really dont care how much HP it has.
But it must be Forge/Tank destroyable in order to be balanced. |
Shattered Mirage
native warlords
296
|
Posted - 2013.09.23 04:09:00 -
[304] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome
Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome. |
Shattered Mirage
native warlords
296
|
Posted - 2013.09.23 04:19:00 -
[305] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment.
And you all say that you want balance. |
XxWarlordxX97
Ancient Exiles
4614
|
Posted - 2013.09.23 04:21:00 -
[306] - Quote
And how a shield tank can't fight a armor tank |
Shattered Mirage
native warlords
296
|
Posted - 2013.09.23 04:21:00 -
[307] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be?
Multiple people have already answered you, I'm sure. So, you're either looking for an answer that you can turn against them so you have some sort of reason to change vehicles or, you're just trolling by now. |
Shattered Mirage
native warlords
296
|
Posted - 2013.09.23 04:28:00 -
[308] - Quote
KING CHECKMATE wrote:Void Echo wrote:
it takes up one of your grenade slots... lol that's all you can come up with?
you still have your primary and secondary weapons lol, your not affected by it at all.
ONE OF YOUR GRENADE SLOTS? we only get 1...lol If you think like that i can tell you dont fully understand the implications of being infantry. The grenade slot is the second most important slot in any assault dropsuit.After my Light weapon slot. (one of the reasons why commandos actually suck...they dont have a grenade slot) Ask a Logi if they prefer to have a side arm instead of a grenade slot.ASK THEM. Then tell me the grenade slot is meaningless. If you dont know this.If you think the grenade slot is THAT meaningless,i can tell ,you dont have the slightest idea of what playing as infantry is about. And there by you should not comment about balancing AV weaponry, since you cant understand us. You say Non tankers should not talk about tanks,but then you come and tell me a grenade slot is not important? please , refrain from posting about AV balance.You will just break it on your favor....Im sorry,but that post of you,was one of the most ignorant posts i've EVER read in the dust forums...like EVER. I sacrifice my grenade slot and Void tells me:''your not affected by it at all.'' that was just....i mean WOW...
Please, stop exaggerating on the importance of that slot.
I would much rather have an extra high or low than either sidearms and grenade slots. |
Beld Errmon
Evocatius
870
|
Posted - 2013.09.23 05:01:00 -
[309] - Quote
Its amazing how the same ppl can have the same argument over and over for weeks on end. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
161
|
Posted - 2013.09.23 05:12:00 -
[310] - Quote
KING CHECKMATE wrote:NAh as i already exposed to the community scrubs several times, i use bald because i have poor eyesight and i needto find my posts faster. thats all.
Edit: And you cant stop me. Most browsers have "control+f"( or "command+f" depending on OS) which brings ups search bar. The ones in Firefox and Internet Explorer allow you to tab between targeted words with the click of a button. Is far faster for searching text on a page. Not to mention there are screen magnifiers on both Windows and Mac so using bold for "bad vision" really doesn't fly. |
|
Xender17
Ahrendee Mercenaries EoN.
670
|
Posted - 2013.09.23 05:41:00 -
[311] - Quote
For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. |
Spkr4theDead
International-Fleet
854
|
Posted - 2013.09.23 05:49:00 -
[312] - Quote
Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. I'm fine with that. |
Xender17
Ahrendee Mercenaries EoN.
671
|
Posted - 2013.09.23 05:56:00 -
[313] - Quote
Spkr4theDead wrote:Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. I'm fine with that. But lock it from heavies |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
329
|
Posted - 2013.09.23 06:29:00 -
[314] - Quote
Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance.
so exactly how they are now? |
Spkr4theDead
International-Fleet
854
|
Posted - 2013.09.23 06:41:00 -
[315] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:09:00 -
[316] - Quote
Void Echo wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki. LOL no broski. I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis. BTW , so many tankers here i have a question on my sucky tanking:Is putting a light shield regenerator too scrubby on an armored based tank? the recall system is TANKERS counter to you AV.
Sorry they dont have a facepalm smiley, just imagine 1 in your mind!
Why is it a counter? A counter requires forethought to equip it to your tank, not oh damn I beter get my tank abducted by aliens!
All I have seen through this thread is tankers slinging ***** because tge counters they have aren't good enough, yet they continue tell ys they have these counters, they just shouldn't have to use them.
But here is the thing I don't get
Tanks are too expensive We pay for the power in isk and so I wont let others in my investment because they screw it up I should be strong enough without others!
What a lot of tankers don't realise is that a tank is already strong, you complain so much at proto av, when even adv barely puts a dent in your tank! The amount of times 1 tank has steamrolled an entire team by him self because no-one happened to bring proto to the party.
Yet we have to HTFU because we should have brought proto, because av only does its job at proto level! |
Ryme Intrinseca
Seraphim Auxiliaries
39
|
Posted - 2013.09.23 07:12:00 -
[317] - Quote
This thread just keeps getting better and better!
Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire.
The grass is always greener. |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:16:00 -
[318] - Quote
Shattered Mirage wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? Multiple people have already answered you, I'm sure. So, you're either looking for an answer that you can turn against them so you have some sort of reason to change vehicles or, you're just trolling by now.
At the time no-one hadcgiven me a straight up answer! |
Toby Flenderson
research lab The Superpowers
54
|
Posted - 2013.09.23 07:24:00 -
[319] - Quote
Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. Haha ok let's see...
I'll happily take armor repair cool down/duration along with 6,000 armor. I won't need equipment with 6,000 armor and keep the slot empty just to spite you. I'll just use whatever the toxin equivalent is in a tank because that's what I run all the time so PG/CPU requirements are a joke. I like sidearms? Why is this even on the list of "see how they like it"? Racial variants of dropsuits are x8 so thanks for the x6. I run enhanced suits and with my 6,000 armor I don't need any proto modules.
I'm struggling to see where you beat us on this but thanks for the 6,000 armor. |
Xocoyol Zaraoul
Superior Genetics
1092
|
Posted - 2013.09.23 07:29:00 -
[320] - Quote
Too many people comparing apples to oranges, as usual, on "both" sides. |
|
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:35:00 -
[321] - Quote
Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides.
Well as void put it so well
Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like
Disclaimer: Not a comment on this thread!
We could compare oranges and they would still tell me they are apples to suit their needs!! |
Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 07:45:00 -
[322] - Quote
KING CHECKMATE wrote:snip DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS. This. Why it took until page 9? Who knows.... It should have been post #2 or #3.
Speaking of early post starting with the original.
Spkr4theDead wrote:snip
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact
snip Even skills with a 1x multiplier require over 300k SP to go from zero to level 5. Grenadier last I checked was a 4x, never-mind the prerequisites needed in Explosives and Weaponry.
You really should be grateful that the SP investments for Turrets so much less than Weaponry. Soon as the spare SP is around I plan on getting my LAV BPO missile turret related skills to 5s. A total steal just for just over 600k SP. |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 07:55:00 -
[323] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now?
lol I give you a 2/10.. good comedy attempt |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 07:59:00 -
[324] - Quote
Monkey MAC wrote:Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides. Well as void put it so well Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like Disclaimer: Not a comment on this thread! We could compare oranges and they would still tell me they are apples to suit their needs!!
I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it.
also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up. |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 08:09:00 -
[325] - Quote
Void Echo wrote:Monkey MAC wrote:Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides. Well as void put it so well Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like Disclaimer: Not a comment on this thread! We could compare oranges and they would still tell me they are apples to suit their needs!! I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it. also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up.
You find it amusing do you, but that is effectively what you said! Don't you remember our discussion! Most people were in agreement that bringing an RDV into the battlefield is unfair to dropships, you and I spent the best part of 3 hours going round in circles because you wouldn't concede a perfectly valid point!
Your idea of balance doesn't fit, tell me why 1 man should get so much power because he put a bit of money towards it. As I said earlier which just suddenly decided you didn't like my train of thought and stopped answering.
The tanks has the highest power per isk of anything on the battlefield, why should it get stronger? |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 08:17:00 -
[326] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides. Well as void put it so well Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like Disclaimer: Not a comment on this thread! We could compare oranges and they would still tell me they are apples to suit their needs!! I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it. also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up. You find it amusing do you, but that is effectively what you said! Don't you remember our discussion! Most people were in agreement that bringing an RDV into the battlefield is unfair to dropships, you and I spent the best part of 3 hours going round in circles because you wouldn't concede a perfectly valid point! Your idea of balance doesn't fit, tell me why 1 man should get so much power because he put a bit of money towards it. As I said earlier which just suddenly decided you didn't like my train of thought and stopped answering. The tanks has the highest power per isk of anything on the battlefield, why should it get stronger?
ok then let me put in infantry standards since you clearly don't have the brain capacity to understand it any other way..
basically what your saying is that even though people are specced into prototype dropsuits and gear, their fittings should be no better than militia fittings because basically in your own words:
Quote:why 1 man should get so much power because he put a bit of money towards it
like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use.
but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it.
your point is invalid under this fact. |
Monkey MAC
killer taxi company General Tso's Alliance
630
|
Posted - 2013.09.23 08:39:00 -
[327] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it.
also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up.
You find it amusing do you, but that is effectively what you said! Don't you remember our discussion! Most people were in agreement that bringing an RDV into the battlefield is unfair to dropships, you and I spent the best part of 3 hours going round in circles because you wouldn't concede a perfectly valid point! Your idea of balance doesn't fit, tell me why 1 man should get so much power because he put a bit of money towards it. As I said earlier which just suddenly decided you didn't like my train of thought and stopped answering. The tanks has the highest power per isk of anything on the battlefield, why should it get stronger? ok then let me put in infantry standards since you clearly don't have the brain capacity to understand it any other way.. basically what your saying is that even though people are specced into prototype dropsuits and gear, their fittings should be no better than militia fittings because basically in your own words: Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact.
Now who is putting words in peoples mouths?
Proto infantry gear is superior, Yes In every way, No
You see you try explaining my point to me, you don't make sense, because you don't understand my point!
Proto does not guarantee beating a miltia!! Lets get that out there first, a proto suit is an advantage almost a handicap if you will!! You have a higher probability to beat a mlt suit if you are wearing a proto suit.
However a proto suit won't fair much better than a mlt suit against an enemy squad! You see proto suits allow you very little advantage at almost +ù100 the cost! A proto suit is not worth the investment most of the time! Thats why yoj leave it for sunday best!
But to put it in a tanker perspective, if you invest more money in your tank I would expect you to fair better against other tanks, like suits do against suits. But against tanks a proto suit doesn't last long enough for his investment to have been useful in comparison to a mlt! |
Xocoyol Zaraoul
Superior Genetics
1092
|
Posted - 2013.09.23 08:44:00 -
[328] - Quote
Interestingly enough a proto logi/assault tricked out to the brim is utter godlike against a basic medium suit, and equal skill vs equal skill will result in an almost guaranteed win for the protobunny.
Also reading into this thread more I find it amusing how many people bring up balance around "In RL a single rpg/missile/whatever can kill a tank!" and ignore that you can also kill a person with a single bullet too... Should we nerf suits into the ground for this? Of course not...
Maybe we could solve a lot by giving AV players WP for damaging a vehicle (With maybe a cool-down for abuse-prevention, like we have for nano-injectors or reppers.). We also need more "urban" maps (a lot of the new outposts are a good step towards this) where infantry can play separately from vehicles. |
Monkey MAC
killer taxi company General Tso's Alliance
630
|
Posted - 2013.09.23 09:16:00 -
[329] - Quote
Xocoyol Zaraoul wrote:Interestingly enough a proto logi/assault tricked out to the brim is utter godlike against a basic medium suit, and equal skill vs equal skill will result in an almost guaranteed win for the protobunny.
Also reading into this thread more I find it amusing how many people bring up balance around "In RL a single rpg/missile/whatever can kill a tank!" and ignore that you can also kill a person with a single bullet too... Should we nerf suits into the ground for this? Of course not...
Maybe we could solve a lot by giving AV players WP for damaging a vehicle (With maybe a cool-down for abuse-prevention, like we have for nano-injectors or reppers.). We also need more "urban" maps (a lot of the new outposts are a good step towards this) where infantry can play separately from vehicles.
In a white box, with no terrain no cover, just gladiator style fighting to the death, yes a proto will win against an equally skilled opponent/clone with lower tier gear! But this is not always the case. Remember just 2 weeks ago when all the protobears were whining they were getting killed, how aim assist was too much, how proto suits weren't enough of an advantage anymore?
As for points for damaging vehicles, this would certainly help, not alleviate the problem and would certainly not permit a tanker buff, bit it would soothe the attitude of bitter avers!! |
Korvin Lomont
United Pwnage Service RISE of LEGION
196
|
Posted - 2013.09.23 10:23:00 -
[330] - Quote
Crash Monster wrote:Monkey MAC wrote:Its about a little give and take!! I don't really agree. A tank is a special animal on the battlefield. I think we should expect that a single AV'er would be unlikely to take out a well piloted and outfitted tank. This includes proto forge gunners. AV'ers should coordinate their attacks in order to overcome the tanks defenses instead of expecting to kill it. However, as the supply depots are usually all destroyed this might take a team mentality instead of a KD/R or WP mentality. For example, it may be necessary to die before you can pull out enough AV to take them down. Now, I really don't expect to see this happening -- though it might cause some infantry to crap their pants. Tanks should be able to make infantry crap their pants. Until that happens they aren't really tanks.
That would not work you know we have team limits and if one tank is able to bind 2 or more people this automatically creates an imbalance. So games would be bring in tanks or loose and this kind of playstyle should not be part in a FPS. As long as it is possible to drive one tank solo with full functionality it has to be possible to bring down a tank solo (on the same or lower tier) by AV weapons.
I do agree that AV nades are some sort of a problem they should be only effective vs LAV unfortunately some LAV have a survivability like tanks... |
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
98
|
Posted - 2013.09.23 10:42:00 -
[331] - Quote
KING CHECKMATE wrote:(its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....) It's not like they can outrun swarm launchers...
Oh, actually...
|
Jack McReady
DUST University Ivy League
570
|
Posted - 2013.09.23 10:44:00 -
[332] - Quote
Spkr4theDead wrote:a third of your armor melt away from one volley of PRO swarms. if thats your problem then your fit is just bad |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
508
|
Posted - 2013.09.23 10:47:00 -
[333] - Quote
*Stopped after 2nd sentence*
I see where this is going an all I can say is that heavies, scouts, and MD users (still hate you guys lol) all feel the same way. It takes a lot of work to create the perfect fit for yourself and when players that don't utilize your play style talk about it like there professionals, it really gets frustrating.
Heavies are fine the way they are. Scouts are SUPPOSED to be fast and sneaky. MD = easy mode Nurf Tanks Dropships are too fast
^people really need to shut up about this stuff. To those that are always complaining about things like this I say "prove yourself right and use it yourself! Otherwise STFU and move on."
`Sigh. Just another fun game of DUST. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
98
|
Posted - 2013.09.23 10:47:00 -
[334] - Quote
Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing?
How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades?
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
98
|
Posted - 2013.09.23 10:49:00 -
[335] - Quote
Void Echo wrote:Blake Kingston wrote:Apart from the need to add on being able to eject people so you can recall (or even recall whilst in your vehicle and any passengers just drop outside), for Zeus's sake, THE TANK IS A TRUMP CARD!
We don't tank AND NEITHER DO YOU!
You keep playing the same trump card over and over and over and wonder why it's trump then gets played.
So called 'tankers' (who aren't - were all infantry that can summon vehicles) don't notice the effect a tank has on whether we win the match, even if deployed only for a brief time. Because they have forgotten about it being about winning the match and instead it's about them getting to be 'tankers', cause they are 'tankers'.
The deployment of tanks is a trump card - like OB are a trump card.
Tanks are not your identity or special role.
But you don't care because you don't care about winning and the effect your tank no doubt had toward that - you care about being this mythical 'tanker' role. For it's own sake. Quit roleplaying... then the infantry role isn't your identity, your just a mindless clone. your role is your identity, the class you spent your SP on is your intended role and your identity. You realise this game is a love letter to nihilism, right?
Quote:then the infantry role isn't your identity, your just a mindless clone. Welcome to New Eden. |
gbghg
L.O.T.I.S.
3505
|
Posted - 2013.09.23 11:27:00 -
[336] - Quote
Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors. |
Crash Monster
Snipers Anonymous
1366
|
Posted - 2013.09.23 12:35:00 -
[337] - Quote
Monkey MAC wrote:What a lot of tankers don't realise is that a tank is already strong, you complain so much at proto av, when even adv barely puts a dent in your tank! The amount of times 1 tank has steamrolled an entire team by him self because no-one happened to bring proto to the party.
Yet we have to HTFU because we should have brought proto, because av only does its job at proto level!
In never new f***s was a swear word! But you catch my drift!
Sometimes you lose. If you can't get two or three people to coordinate against an enemy tank (whether proto or not)... then too bad. You want to be able to win every time with your assault rifle -- without having to change your fit.
You can't.
Hey, here's a thought, if a vehicle is wiping out your team repeatedly, consider grenades and AV fits.
Seriously, I see tankers being told to squad up and accept blueberries into their ride -- but I don't see infantry accepting being told to work together. At least infantry working together doesn't involve some idiot being attached to you for the duration screwing up your expensive gear. |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:49:00 -
[338] - Quote
Crash Monster wrote:Monkey MAC wrote:What a lot of tankers don't realise is that a tank is already strong, you complain so much at proto av, when even adv barely puts a dent in your tank! The amount of times 1 tank has steamrolled an entire team by him self because no-one happened to bring proto to the party.
Yet we have to HTFU because we should have brought proto, because av only does its job at proto level!
In never new f***s was a swear word! But you catch my drift! Sometimes you lose. If you can't get two or three people to coordinate against an enemy tank (whether proto or not)... then too bad. You want to be able to win every time with your assault rifle -- without having to change your fit. You can't. Hey, here's a thought, if a vehicle is wiping out your team repeatedly, consider grenades and AV fits. Seriously, I see tankers being told to squad up and accept blueberries into their ride -- but I don't see infantry accepting being told to work together. At least infantry working together doesn't involve some idiot being attached to you for the duration screwing up your expensive gear.
Ooooh I love assumptions, did I mention ar? You say use grenades, but wait there overpowered are you condoning the use of av grenades on tanks?
You say to me sometimes you loose, but half the point of this thread is tankers whining because they loose!! My god the double standard!!
When blueberries jump infront of you as you fire your expensive mass driver into the back of their head causing suicide, I know what blueberries are like but you can squad with your team and have them fill your tank! Genius!
Infantry who don't work as a team are universally shuned by the community, so please don't make assumptions and don't apply double standards! |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:56:00 -
[339] - Quote
gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors.
Then where are the scissors, in the papers hands?
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls |
Crash Monster
Snipers Anonymous
1367
|
Posted - 2013.09.23 12:59:00 -
[340] - Quote
Monkey MAC wrote:Ooooh I love assumptions, did I mention ar? You say use grenades, but wait there overpowered are you condoning the use of av grenades on tanks?
I don't have a problem with grenades. There could be balance issues with them.
Quote:You say to me sometimes you loose, but half the point of this thread is tankers whining because they loose!! My god the double standard!!
No, the point of this thread is that people who know nothing about tanks keep making threads as to how tanks should be nerfed because a lone infantry person with a rifle can't take it out.
Quote:Infantry who don't work as a team are universally shuned by the community, so please don't make assumptions and don't apply double standards!
What the heck are you talking about. Random blueberries are not good team members. I also don't like the idea of forcing people to squad up -- as you don't know who's going to be on when you want to play. Also, I don't know how you can suggest infantry are shunned for not working together. Perhaps once they are within a corp -- but I'd imagine people in a decent corp know how to change their suits once in a while.
Anyhow, on the topic of assumptions, I think it's hard to blame me for applying double standards -- I'm infantry. Sometimes I have to switch to AV though I don't often see many people doing so... rarely more than one person at a time as everyone just waits for someone else to do it. |
|
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 13:12:00 -
[341] - Quote
Crash Monster wrote:Monkey MAC wrote:Ooooh I love assumptions, did I mention ar? You say use grenades, but wait there overpowered are you condoning the use of av grenades on tanks? I don't have a problem with grenades. There could be balance issues with them. Quote:You say to me sometimes you loose, but half the point of this thread is tankers whining because they loose!! My god the double standard!! No, the point of this thread is that people who know nothing about tanks keep making threads as to how tanks should be nerfed because a lone infantry person with a rifle can't take it out. Quote:Infantry who don't work as a team are universally shuned by the community, so please don't make assumptions and don't apply double standards! What the heck are you talking about. Random blueberries are not good team members. I also don't like the idea of forcing people to squad up -- as you don't know who's going to be on when you want to play. Also, I don't know how you can suggest infantry are shunned for not working together. Perhaps once they are within a corp -- but I'd imagine people in a decent corp know how to change their suits once in a while. Anyhow, on the topic of assumptions, I think it's hard to blame me for applying double standards -- I'm infantry. Sometimes I have to switch to AV though I don't often see many people doing so... rarely more than one person at a time as everyone just waits for someone else to do it.
You know I was watching this documentary about how to cover conspiracy theories, and this tactic of discreditation came up. If you want to cover up alien activity just send a load of lunatics with tin foil hats to swear up and down about little green men!
So I ask where is someone seriously asking to beat a tank with an assault rifle?
You don't like the idea of squadding or at least teaming up in a tactics/teamwork centric game? Does team mean anything more than a load of jdiots kickinv a ball in the swme direction as me? If blueberries are useless talk to them teach them befriend them!
The ones shunned are those refuse to play a team game as a team! And stop assuming all of us want nerfs, some of us just don't think we need a tanking buff!! |
Surt gods end
Demon Ronin
1080
|
Posted - 2013.09.23 13:13:00 -
[342] - Quote
17 pages over something that could have been settled in one page. geez..
LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS.
Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP.
TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS.
You want to see fields full of havs and lavs and dropships?
*oh my..*
yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining?
Read underline statement. Otherwise world of tanks is that way ------------------>
*here comes COD references.. *
BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod. |
Monkey MAC
killer taxi company General Tso's Alliance
640
|
Posted - 2013.09.23 13:18:00 -
[343] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS. Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP. TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS. You want to see fields full of havs and lavs and dropships? *oh my..* yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining? Read underline statement. Otherwise world of tanks is that way ------------------> *here comes COD references.. * BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod. It has been mentioned numerous times, but they don't like it!!
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
331
|
Posted - 2013.09.23 13:22:00 -
[344] - Quote
Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel! So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver |
Shattered Mirage
native warlords
301
|
Posted - 2013.09.23 13:35:00 -
[345] - Quote
Monkey MAC wrote:Crash Monster wrote:[quote=Monkey MAC]What a lot of tankers don't realise is that a tank is already strong, you complain so much at proto av, when even adv barely puts a dent in your tank! The amount of times 1 tank has steamrolled an entire team by him self because no-one happened to bring proto to the party.
Yet we have to HTFU because we should have brought proto, because av only does its job at proto level!
In never new f***s was a swear word! But you catch my drift! Sometimes you lose. If you can't get two or three people to coordinate against an enemy tank (whether proto or not)... then too bad. You want to be able to win every time with your assault rifle -- without having to change your fit. You can't. Hey, here's a thought, if a vehicle is wiping out your team repeatedly, consider grenades and AV fits. Seriously, I see tankers being told to squad up and accept blueberries into their ride -- but I don't see infantry accepting being told to work together. At least infantry working together doesn't involve some idiot being attached to you for the duration screwing up your expensive gear.
Ooooh I love assumptions, did I mention ar?
You say to me sometimes you loose, but half the point of this thread is tankers whining because they loose!! My god the double standard!! quote]
Double standards, eh? Bullshit. If anything double standards applies to infantry in your little "Argument" about it. I mean, look at how the AA was change, how Swarm-Launchers were changed (Both in the past and present), how the Sniper Rifle was changed, how the Laser Rifles were changed, How LLAVs were changed, how the MD was changed,how the Nova Knife was changed, or how Heavy Machine Guns were changed for example, all because You. Got. Killed. By. Them.
Like you're one to talk about assumptions.
Quote:You say use grenades, but wait there overpowered are you condoning the use of av grenades on tanks?
Yes we're condoning the use of AV Grenades for the purpose they were created for, we just believe they need tweaking along with the Swarm-Launcher and Forge Gun. I'm in favor of this idea. Not only would it promote diversity, it would actually give you a solid argument next time you bring up your beloved Paper Vs. Scissors Vs. Rock. Also, you admit they're overpowered?
Quote: Infantry who don't work as a team are universally shuned by the community, so please don't make assumptions and don't apply double standards!
You're joking, right? That is what the majority of you do, not work as a team.... Well, unless you call mindlessly rushing around in a giant blob searching for the most kills teamwork. Hell, thats what the majority of you complaining actually do. |
Shattered Mirage
native warlords
301
|
Posted - 2013.09.23 13:36:00 -
[346] - Quote
ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel! So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use! lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair. |
Crash Monster
Snipers Anonymous
1367
|
Posted - 2013.09.23 13:46:00 -
[347] - Quote
Monkey MAC wrote:You know I was watching this documentary about how to cover conspiracy theories, and this tactic of discreditation came up. If you want to cover up alien activity just send a load of lunatics with tin foil hats to swear up and down about little green men!
So I ask where is someone seriously asking to beat a tank with an assault rifle?
You don't like the idea of squadding or at least teaming up in a tactics/teamwork centric game? Does team mean anything more than a load of jdiots kickinv a ball in the swme direction as me? If blueberries are useless talk to them teach them befriend them!
The ones shunned are those refuse to play a team game as a team! And stop assuming all of us want nerfs, some of us just don't think we need a tanking buff!!
You might want to dial back the intensity a bit.
The issue is that whiners in pub matches cry fits when they are destroyed by a tank. They won't coordinate and they don't pull in AV fits and then they complain in the forums -- historically ending up in tank nerfs after the tears are dried up.
To use your tactic I'll have to ask where I suggested that teamwork is not desirable. Forcing people to work with random blueberries is not going to make the game fun -- and that is what some folks in this thread are suggesting (unless they are suggesting you shouldn't play a tank unless you have a pre-formed squad).
And, quickly, I don't see any shunning taking place anywhere. The fact you don't want a nerf doesn't mean that threads created yesterday by non-tankers were not about nerfs. They were. And, good for you for having an opinion, I'm of the opinion that tanks should be harder to kill than they are now. A vehicle (such as a tank) is not simply a suit. |
Monkey MAC
killer taxi company General Tso's Alliance
641
|
Posted - 2013.09.23 13:52:00 -
[348] - Quote
*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! |
Crash Monster
Snipers Anonymous
1369
|
Posted - 2013.09.23 14:01:00 -
[349] - Quote
Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto!
Who are you replying to? |
Monkey MAC
killer taxi company General Tso's Alliance
642
|
Posted - 2013.09.23 14:07:00 -
[350] - Quote
Crash Monster wrote:Monkey MAC wrote:You know I was watching this documentary about how to cover conspiracy theories, and this tactic of discreditation came up. If you want to cover up alien activity just send a load of lunatics with tin foil hats to swear up and down about little green men!
So I ask where is someone seriously asking to beat a tank with an assault rifle?
You don't like the idea of squadding or at least teaming up in a tactics/teamwork centric game? Does team mean anything more than a load of jdiots kickinv a ball in the swme direction as me? If blueberries are useless talk to them teach them befriend them!
The ones shunned are those refuse to play a team game as a team! And stop assuming all of us want nerfs, some of us just don't think we need a tanking buff!! You might want to dial back the intensity a bit. The issue is that whiners in pub matches cry fits when they are destroyed by a tank. They won't coordinate and they don't pull in AV fits and then they complain in the forums -- historically ending up in tank nerfs after the tears are dried up. To use your tactic I'll have to ask where I suggested that teamwork is not desirable. Forcing people to work with random blueberries is not going to make the game fun -- and that is what some folks in this thread are suggesting (unless they are suggesting you shouldn't play a tank unless you have a pre-formed squad). And, quickly, I don't see any shunning taking place anywhere. The fact you don't want a nerf doesn't mean that threads created yesterday by non-tankers were not about nerfs. They were. And, good for you for having an opinion, I'm of the opinion that tanks should be harder to kill than they are now. A vehicle (such as a tank) is not simply a suit.
My apologies tankers have a knack for winding me up!!
But you are saying how in the past, whining has resulted in nerfs, I will point you to the MD in its recent format, people complained, whinef and cried for a nerf since it was fixed, CCP cunningly said we will look into, never to be heard from again!
Since uprising CCP has been under new management, and it is getting the job done, so don't worry about being nerfed to the ground! Public is not the best place for balancing, no is PC or FW it all needs to be taken into account!
As for squading up, I expect squads yes, really what we need is proximity chat (unmutable) inside vehicles, this would help the majority of blueberry problems, provided you are polite to others in your vehicle, then a kick function a month later prehaps. But I expect communication between blueberries and always try to attempt this on my team!
As for shunning did you not see the thread about a logi topping the leaderboard? A guy complained cause he wasn't top, when a logi beat him, the community practically riped him a new one!! |
|
Monkey MAC
killer taxi company General Tso's Alliance
642
|
Posted - 2013.09.23 14:07:00 -
[351] - Quote
Crash Monster wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! Who are you replying to? Mirage one above is for you! |
Shattered Mirage
native warlords
302
|
Posted - 2013.09.23 14:08:00 -
[352] - Quote
Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great! Why not? Besides, who said we should limit the majority of AV to heavies? You're grasping at straws here. Not only does it promote "teamwork" it also promote diversity.
Quote: Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
Rebuffed?
The only thing Laser Rifles got was a new scope, it never got rebuffed. MDs I'll admit were rebuffed. Also, why are you ignoring my other points?
Why would we buff something that kills us? to promote strategy, thinking, teamwork, and.... common sense, I know, I know, its shocking.
All you did there was prove me right.
Quote: As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto!
Do you even play the game? again, you're grasping at straws here.
Of course in PC there is going to be teamwork. Thats a loaded point. Don't even bring up FW as a point, there are quite a few threads actually complaining about it and the lack of teamwork there.
|
DeathwindRising
ROGUE SPADES EoN.
62
|
Posted - 2013.09.23 14:17:00 -
[353] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS. Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP. TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS. You want to see fields full of havs and lavs and dropships? *oh my..* yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining? Read underline statement. Otherwise world of tanks is that way ------------------> *here comes COD references.. * BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod.
or give us blue print tanks
|
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
23
|
Posted - 2013.09.23 14:21:00 -
[354] - Quote
Love this post.
|
Shattered Mirage
native warlords
303
|
Posted - 2013.09.23 14:21:00 -
[355] - Quote
ABadMutha13 wrote:Love this post.
Which post? |
Monkey MAC
killer taxi company General Tso's Alliance
643
|
Posted - 2013.09.23 14:22:00 -
[356] - Quote
Mirage you are using your own argument to prove yourself wrong!
You said everything nerfed was because it killed us, so why would stuff get buffed, you don't seem to understand balance otherwise you would not have made that point in the first place! The lasers sight was more of a boon than a buff true.
But it also was only nerfed at the proto level. There is plenty of teamwork in FW you have to put in an effort to achieve it, its not some majical power, its thinking what will benifit my team more, overwatch while he hacks or having greedy hacking points for myself. |
DeathwindRising
ROGUE SPADES EoN.
62
|
Posted - 2013.09.23 14:24:00 -
[357] - Quote
Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto!
use teamwork? spawn at your base in your av fit and have a team or squadmate drop you off with a dropship or lav. do your thing, and then have them drive you back to base and switch suits again. repeat as needed
i change rock to paper all the time. if i see an armor tank, ill use explosive weapons. if its a shield tank ill use a blaster. then ill swap tanks after im done. only difference is i can swap where ever i want lol |
Eurydice Itzhak
Seituoda Taskforce Command Caldari State
220
|
Posted - 2013.09.23 14:31:00 -
[358] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. You're arguing semantics. That's not what this thread is about. Start a thread about proper grammar if you want to argue about that. We consider ourselves pilots because sometime we're getting the pilot suit to improve our vehicles. Sorry for arguing semantics. I'm sorry. Hope you see there is nothing wrong with calling yourselves tankers though.
When im in my tank im a tanker. When im in my dropship im a pilot. What am i in my LAV? how about when the MAV is released?
We all have 10m sp dumped into vehicles. The vehicle roles as a whole makes us pilots. No one JUST tanks without unlocking all the other toys. |
Monkey MAC
killer taxi company General Tso's Alliance
644
|
Posted - 2013.09.23 14:35:00 -
[359] - Quote
DeathwindRising wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! use teamwork? spawn at your base in your av fit and have a team or squadmate drop you off with a dropship or lav. do your thing, and then have them drive you back to base and switch suits again. repeat as needed i change rock to paper all the time. if i see an armor tank, ill use explosive weapons. if its a shield tank ill use a blaster. then ill swap tanks after im done. only difference is i can swap where ever i want lol
Prescicly anti-tank tanks! Drop the supply depot and the only way for use to that is die!! |
Crash Monster
Snipers Anonymous
1372
|
Posted - 2013.09.23 14:54:00 -
[360] - Quote
Monkey MAC wrote:As for shunning did you not see the thread about a logi topping the leaderboard? A guy complained cause he wasn't top, when a logi beat him, the community practically riped him a new one!!
Ah, forum shunning... I was thinking about on the battlefield and it made no sense to me. I have no problem with people getting a forum education when it's clearly required! |
|
Vell0cet
Royal Uhlans Amarr Empire
306
|
Posted - 2013.09.23 16:13:00 -
[361] - Quote
This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on. |
Spkr4theDead
International-Fleet
860
|
Posted - 2013.09.23 16:18:00 -
[362] - Quote
Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. Another one arguing that small arms fire should destroy tanks.
Call of Duty is that way >>>>>>>>>>>>>>>> |
Spkr4theDead
International-Fleet
860
|
Posted - 2013.09.23 16:22:00 -
[363] - Quote
Rusty Shallows wrote:KING CHECKMATE wrote:snip DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS. This. Why it took until page 9? Who knows.... It should have been post #2 or #3. Speaking of early post starting with the original. Spkr4theDead wrote:snip
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact
snip Even skills with a 1x multiplier require over 300k SP to go from zero to level 5. Grenadier last I checked was a 4x, never-mind the prerequisites needed in Explosives and Weaponry. You really should be grateful that the SP investments for Turrets is so much less than Weaponry. Soon as the spare SP is around I plan on getting my LAV BPO missile turret related skills to 5s. A total steal just for just over 600k SP. *HEAD EXPLODES*
I'll say it again: weaponry 3, light weapon operation 3, swarm operation 3. How many times must I say that 'Haywire' is the Aurum variant? No level 5, no proficiency, no explosives, no grenadier. Just level 3. I didn't include weaponry 5 because I have it to 5 for forge guns and at that moment didn't want to look for a 1x skill I had to level 3.
'Haywire' Wiyrkomis are pathetically cheap. |
Sinboto Simmons
SVER True Blood Public Disorder.
1281
|
Posted - 2013.09.23 16:23:00 -
[364] - Quote
+1 and I don't even tank anymore |
Crash Monster
Snipers Anonymous
1383
|
Posted - 2013.09.23 16:25:00 -
[365] - Quote
Spkr4theDead wrote:*HEAD EXPLODES*
I'll say it again: weaponry 3, light weapon operation 3, swarm operation 3. How many times must I say that 'Haywire' is the Aurum variant? No level 5, no proficiency, no explosives, no grenadier. Just level 3. I didn't include weaponry 5 because I have it to 5 for forge guns and at that moment didn't want to look for a 1x skill I had to level 3.
'Haywire' Wiyrkomis are pathetically cheap.
Heck, make tanks tougher and CCP could fund the game with everyone buying AV weapons... |
Spkr4theDead
International-Fleet
860
|
Posted - 2013.09.23 16:28:00 -
[366] - Quote
Jack McReady wrote:Spkr4theDead wrote:a third of your armor melt away from one volley of PRO swarms. if thats your problem then your fit is just bad If you don't drive, then you don't know what I'm talking about. Kindly remove yourself from my thread. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:32:00 -
[367] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez..
LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS.
I again will mention dumbing down enemy AI on The Last Of Us because they made the friendly AI so stupid. It's like government throwing money at a problem. It doesn't fix the problem. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
331
|
Posted - 2013.09.23 16:35:00 -
[368] - Quote
Shattered Mirage wrote:translation: dust tanks are meant to be **** and strong tanks will not exist.
my translation : solo tanks are meant to be **** and tanks with a crew should be awesome [/quote] Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use![/quote]
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver[/quote]
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.[/quote]
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is
also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves. |
Fox Gaden
Immortal Guides
1114
|
Posted - 2013.09.23 16:36:00 -
[369] - Quote
I donGÇÖt tank... but I approve this message.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:36:00 -
[370] - Quote
Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? Drawbacks, such as not being able to protostomp with a Duvolle.
Or, you could use a commando suit, and stomp on noobs while also destroying vehicles with crutchlaunchers. |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 16:40:00 -
[371] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing.
too easy for a tank to solo if you know what your doing
|
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:41:00 -
[372] - Quote
Monkey MAC wrote:DeathwindRising wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! use teamwork? spawn at your base in your av fit and have a team or squadmate drop you off with a dropship or lav. do your thing, and then have them drive you back to base and switch suits again. repeat as needed i change rock to paper all the time. if i see an armor tank, ill use explosive weapons. if its a shield tank ill use a blaster. then ill swap tanks after im done. only difference is i can swap where ever i want lol Prescicly anti-tank tanks! Drop the supply depot and the only way for use to that is die!! It puts us at an advantage if you're forced to die to change to an AV fit. You have a problem with that? |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 16:41:00 -
[373] - Quote
Shattered Mirage wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome.
do tankers not realise they are in a suit, inside a tank. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
23
|
Posted - 2013.09.23 16:46:00 -
[374] - Quote
[/quote]
do tankers not realise they are in a suit, inside a tank. [/quote]
My tank is my suit, I die with it, never leave it, and always use them.
I have different "suits" for different circumstances, but they are all tanks. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:48:00 -
[375] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves. Maybe you should try tanking for yourself to see what it's like. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
99
|
Posted - 2013.09.23 16:48:00 -
[376] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that.
I tank...
and I still think you're wrong...
here's why...
Your tank is for infantry support and tanks need to be supported.
If you choose to use your tank as a solo "i win button" then your bound to lose your ****.
also... WHINE WHINE WHINE....
I lose 5 proto suits in a match, it cost me more than a tank... yet i'm not here whining cos my expensive stuff isn't invincible.
Nearly everyone who posts about buffing tanks and how unfair it is that swarms kill you so easily, does understand this is NOT a solo game, is it a co-op game.
My advice... get some buddies...
I do however think there is something wrong when one grunt can kill a tank... unless it's me doing it.
p.s. your fits are **** if you take that much damage... just saying, doesn't happen to me and Rainbow Dash online is that way -> |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:49:00 -
[377] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. too easy for a tank to solo if you know what your doing One incessant MLT swarm will chase away a tanker. If you can't destroy them, you're doing it wrong. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:50:00 -
[378] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome. do tankers not realise they are in a suit, inside a tank. Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP? |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:51:00 -
[379] - Quote
bethany valvetino wrote:Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that. I tank... and I still think you're wrong... here's why... Your tank is for infantry support and tanks need to be supported. If you choose to use your tank as a solo "i win button" then your bound to lose your ****. also... WHINE WHINE WHINE.... I lose 5 proto suits in a match, it cost me more than a tank... yet i'm not here whining cos my expensive stuff isn't invincible. Nearly everyone who posts about buffing tanks and how unfair it is that swarms kill you so easily, does understand this is NOT a solo game, is it a co-op game. My advice... get some buddies... I do however think there is something wrong when one grunt can kill a tank... unless it's me doing it. p.s. your fits are **** if you take that much damage... just saying, doesn't happen to me and Rainbow Dash online is that way -> I won't believe you tank until I see you call one in. Sicas and Somas don't count. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 17:04:00 -
[380] - Quote
Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for |
|
Spkr4theDead
International-Fleet
862
|
Posted - 2013.09.23 17:07:00 -
[381] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning, intelligence and SP nerfed? |
Toby Flenderson
research lab The Superpowers
54
|
Posted - 2013.09.23 17:10:00 -
[382] - Quote
Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact.
I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 17:11:00 -
[383] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed?
corrected that for you. you seem to lack the necessary requirements for that suit |
Spkr4theDead
International-Fleet
862
|
Posted - 2013.09.23 17:17:00 -
[384] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us.
So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry. |
Spkr4theDead
International-Fleet
862
|
Posted - 2013.09.23 17:20:00 -
[385] - Quote
Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2240
|
Posted - 2013.09.23 17:25:00 -
[386] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Is he seriously trying to compare a heavily armoured vehicle to an infantry man? |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
334
|
Posted - 2013.09.23 17:29:00 -
[387] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us. So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry.
so from this post alone by my understanding your saying tanks and av are fine as they are because tanks survive,flourish and are incredibly difficult to kill.
i give up. i have no idea what your entire thread is about anymore. its all nonsense. you change your point on almost every post
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
334
|
Posted - 2013.09.23 17:30:00 -
[388] - Quote
True Adamance wrote:Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head. Is he seriously trying to compare a heavily armoured vehicle to an infantry man?
yes think he has a screw loose somewhere
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Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 17:39:00 -
[389] - Quote
Monkey MAC wrote:Mirage you are using your own argument to prove yourself wrong!
You said everything nerfed was because it killed us, so why would stuff get buffed, you don't seem to understand balance otherwise you would not have made that point in the first place! The lasers sight was more of a boon than a buff true.
But it also was only nerfed at the proto level. There is plenty of teamwork in FW you have to put in an effort to achieve it, its not some majical power, its thinking what will benifit my team more, overwatch while he hacks or having greedy hacking points for myself.
I'm using your argument to prove yourself wrong.
Monkey MAC wrote:You said everything nerfed was because it killed us, so why would stuff get buffed
This came from you. I understand balance. I also understand that I'm biased and so, I shouldn't be making said balancing decisions. However, neither should you, who is clearly more biased than me. |
Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 17:50:00 -
[390] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Lets give new players a good experience by mullering them with invincible tanks, that no amount of av under proto can stop! Oh wait never mind!
Also the max health of a suit is about 1600, a well placed core locus will drop you to about 750 ehp, so I think infantry know more about loosing chunks of health, especially when it impacts more!
what the guy was saying if you read it properly was in response to a tanker saying infantry suits should behave like tanks for a week, so he countered by sayingg tanks should be like dropsuits. But of course yoj imagine that anything that doesn't agree wants tanks nerfed to ground! |
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Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 17:50:00 -
[391] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves.
Really? adding other post in this quote to make it seem as if I wrote it?
Anyways...
Quote:so dieing 5-10 times in a single game is god mode.
Makes no sense. Although, I'm sure you meant "So killing 5-10 times in a single game is god mode." According to you infantry it is, after all, isn't that what you're complaining about?
Quote: also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves.
LOL!
I'm pretty damned sure I know how you idiots capture Null Cannons. The basis of your argument seems to be based on us " mowing down anything that moves." Which doesn't happen often. We haven't gone 30+ kills since Chromosome, unlike infantry which regularly go 40+ with only 5 deaths.
We both know that there is no teamwork involved in this game; at least not with complete randoms, sure with corporations there are but, thats really only the competitive ones such as SVER True Blood. |
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 17:55:00 -
[392] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:ke our
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us. So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry. so from this post alone by my understanding your saying tanks and av are fine as they are because tanks survive,flourish and are incredibly difficult to kill. i give up. i have no idea what your entire thread is about anymore. its all nonsense. you change your point on almost every post
Heh, everything you posted so far is nonsense.
Like I said to Monkey earlier, you're either just trying to find an answer that you can use against us so you have some sort of reason to change vehicles or, you're torlling. |
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 17:58:00 -
[393] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome. do tankers not realise they are in a suit, inside a tank.
Does infantry not realize that we are in. [i]A. Tank?
If you're going to reply, don't do a half-assed job of it. |
Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 18:00:00 -
[394] - Quote
Shattered Mirage wrote:Monkey MAC wrote:Mirage you are using your own argument to prove yourself wrong!
You said everything nerfed was because it killed us, so why would stuff get buffed, you don't seem to understand balance otherwise you would not have made that point in the first place! The lasers sight was more of a boon than a buff true.
But it also was only nerfed at the proto level. There is plenty of teamwork in FW you have to put in an effort to achieve it, its not some majical power, its thinking what will benifit my team more, overwatch while he hacks or having greedy hacking points for myself. I'm using your argument to prove yourself wrong. Monkey MAC wrote:You said everything nerfed was because it killed us, so why would stuff get buffed This came from you. I understand balance. I also understand that I'm biased and so, I shouldn't be making said balancing decisions. However, neither should you, who is clearly more biased than me.
Have you taken the time to read my actual opinion, tanks are fine, they don't need a nerf but they sure as hell don't need a buff! You said to me everything that has been nerfed, was nerfed because it killed infantry, this is what you said, so why would buff anything ever if that were the case? You attempted to use the fact that weaponry has been nerfed because of infantry bad attitude, I disproved that!
Using my argument against me doesn't consist of telling me you are! |
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 18:00:00 -
[395] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for
More proof that you're completely biased and therefore shouldn't have any say in any type of balancing whatsoever. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
340
|
Posted - 2013.09.23 18:09:00 -
[396] - Quote
Shattered Mirage wrote:
Makes no sense. Although, I'm sure you meant "So killing 5-10 times in a single game is god mode." According to you infantry it is, after all, isn't that what you're complaining about?
LOL!
I'm pretty damned sure I know how you idiots capture Null Cannons. The basis of your argument seems to be based on us " mowing down anything that moves." Which doesn't happen often. We haven't gone 30+ kills since Chromosome, unlike infantry which regularly go 40+ with only 5 deaths.
We both know that there is no teamwork involved in this game; at least not with complete randoms, sure with corporations there are but, thats really only the competitive ones such as SVER True Blood.
the quote bugged out and i couldn't fix it. none the less my argument there still stands.
5-10 kills with 5-10 deaths. thats about average. i would say thats far more balanced than 1 tank steamrolling everything it can and as soon as anyone looks at you that might have any sort of av you run and hide or as most of you do, you just recall the tank and get a shiney new one. also infantry do not often go 30+ kills. yes some do solo but not often and they take serious hits to the wallet to get so high. mostly its great squads or teams steamrolling the opposition which makes getting that 30 kills easy because they work as a team but thats another issue and nothing to do with tanks or av
sure randoms like to solo, you in your tank like to solo. that makes you a random. people have suggested time and time again to make tanks require a crew which would require teamwork to use and then this would make balancing av across 3 av players to take that tank out balanced but tankers are having none of it and still want to solo. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
29
|
Posted - 2013.09.23 18:12:00 -
[397] - Quote
Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio.
I am a AV unit and I agree with this I can not stand AV'ers that complain that they can't solo a tank. when i engage a tank i do so expecting to push it back away from the area, if that tanker is going to keep coming then guess what? I WILL KEEP GUNNING FOR YOU until you leave i know better than to chase a tank on my own, but believe me i will be watching what direction you are heading and do my best to cut you off from advancing. in any other direction. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
424
|
Posted - 2013.09.23 18:13:00 -
[398] - Quote
Monkey MAC wrote:Also the max health of a suit is about 1600, a well placed core locus will drop you to about 750 ehp, so I think infantry know more about loosing chunks of health, especially when it impacts more!
lolnope.
sorry. Breach FG can hit for 4k of my 7k. 10% passive resists before active mods (which I often don't have running; out of combat downtimes, dontchaknow) equals a potential hit for ~50% of my EHP on a huge target. Also, there is no way that a Core Locus with 600 base gets boosted to nearly 1k damage. Particularly considering you've got shields in the way. (unless there's a bug to do with headshots?) In any event, a well-placed Core Locus is harder to place than a Wyka Breach shot on a tank.
And I love it when a swarm launcher lol1shots my Madrugar through my resists from some BS critical hit he didn't even aim for. |
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 18:17:00 -
[399] - Quote
Monkey MAC wrote:Shattered Mirage wrote:I'm using your argument to prove yourself wrong. Monkey MAC wrote:You said everything nerfed was because it killed us, so why would stuff get buffed This came from you. I understand balance. I also understand that I'm biased and so, I shouldn't be making said balancing decisions. However, neither should you, who is clearly more biased than me. Have you taken the time to read my actual opinion, tanks are fine, they don't need a nerf but they sure as hell don't need a buff! You said to me everything that has been nerfed, was nerfed because it killed infantry, this is what you said, so why would buff anything ever if that were the case? You attempted to use the fact that weaponry has been nerfed because of infantry bad attitude, I disproved that! Using my argument against me doesn't consist of telling me you are!
You.... disproved that... no, no you did not. All you did was reply saying that the MD got rebuffed and the Laser Rifle got rebuffed (Which it did not). I've read your opinion and I disagree with you; it should be fairly obvious why.
Quote:You said to me everything that has been nerfed, was nerfed because it killed infantry, this is what you said, so why would buff anything ever if that were the case?
Exactly. The only real reason anything would get buffed is because CCP will either eventually gather enough data on it that they decide its UP or, the players who use said weapons complain about it enough for CCP to take notice.
Also, you didn't disagree with this so, its true.
Quote:You attempted to use the fact that weaponry has been nerfed because of infantry bad attitude, I disproved that!
No, you did not disprove that. I did not "attempt" to use the fact, I did use it. Huh, would you look at that, even you agree that its a fact. Infantry's bad attitude has cause a large number of nerfs. |
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 18:18:00 -
[400] - Quote
Pocket Rocket Girl wrote:Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. I am a AV unit and I agree with this I can not stand AV'ers that complain that they can't solo a tank. when i engage a tank i do so expecting to push it back away from the area, if that tanker is going to keep coming then guess what? I WILL KEEP GUNNING FOR YOU until you leave i know better than to chase a tank on my own, but believe me i will be watching what direction you are heading and do my best to cut you off from advancing. in any other direction.
[Off-topic]
When the hell did Psygod join D.E.F.I.A.N.C.E.?
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Monkey MAC
killer taxi company General Tso's Alliance
650
|
Posted - 2013.09.23 18:18:00 -
[401] - Quote
Lorhak Gannarsein wrote:Monkey MAC wrote:Also the max health of a suit is about 1600, a well placed core locus will drop you to about 750 ehp, so I think infantry know more about loosing chunks of health, especially when it impacts more! lolnope. sorry. Breach FG can hit for 4k of my 7k. 10% passive resists before active mods (which I often don't have running; out of combat downtimes, dontchaknow) equals a potential hit for ~50% of my EHP on a huge target. Also, there is no way that a Core Locus with 600 base gets boosted to nearly 1k damage. Particularly considering you've got shields in the way. (unless there's a bug to do with headshots?) In any event, a well-placed Core Locus is harder to place than a Wyka Breach shot on a tank. And I love it when a swarm launcher lol1shots my Madrugar through my resists from some BS critical hit he didn't even aim for.
You got it, headshot with a grenade are possible and working as intended! Most suits are 1 shoted, heavies are the exception! |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
424
|
Posted - 2013.09.23 18:20:00 -
[402] - Quote
ADAM-OF-EVE wrote:the quote bugged out and i couldn't fix it. none the less my argument there still stands.
10-15 kills with 0-2 deaths. thats about average. i would say thats far more balanced than 1 lolassaulter steamrolling everything it can and as soon as anyone looks at you that might have any sort of ap you run and hide or as most of you do, you just switch the suit and get a shiney new one. also tanks[i/] do not often go 30+ kills. yes some do solo but not often and they take unfathomable[/] hits to the wallet to get so high. mostly its great squads or teams steamrolling the opposition which makes getting that 30 kills easy because they work as a team but thats another issue and nothing to do with infantry or ap
sure randoms like to solo, you in your dropsuit[/] like to solo. that makes you a random. people have suggested time and time again to make infantry require a squad(wait no they haven't! why not? just as effective, in my experience) which would require teamwork to use and then this would make balancing infantry across 3 [i]infantry players to take that [i]protosuit out balanced but [i]infantry are having none of it and still want to solo.
Fixed it for you. |
johnhonorcrest2
RestlessSpirits D.E.F.I.A.N.C.E
1
|
Posted - 2013.09.23 18:21:00 -
[403] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks.
u still have anything to say im a tanker and a dropship pilot and if there proto out most of the times a proto forge gun/ swarm will kill anything in one clip |
Shattered Mirage
native warlords
311
|
Posted - 2013.09.23 18:22:00 -
[404] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote:
Makes no sense. Although, I'm sure you meant "So killing 5-10 times in a single game is god mode." According to you infantry it is, after all, isn't that what you're complaining about?
LOL!
I'm pretty damned sure I know how you idiots capture Null Cannons. The basis of your argument seems to be based on us " mowing down anything that moves." Which doesn't happen often. We haven't gone 30+ kills since Chromosome, unlike infantry which regularly go 40+ with only 5 deaths.
We both know that there is no teamwork involved in this game; at least not with complete randoms, sure with corporations there are but, thats really only the competitive ones such as SVER True Blood.
the quote bugged out and i couldn't fix it. none the less my argument there still stands. 5-10 kills with 5-10 deaths. thats about average. i would say thats far more balanced than 1 tank steamrolling everything it can and as soon as anyone looks at you that might have any sort of av you run and hide or as most of you do, you just recall the tank and get a shiney new one. also infantry do not often go 30+ kills. yes some do solo but not often and they take serious hits to the wallet to get so high. mostly its great squads or teams steamrolling the opposition which makes getting that 30 kills easy because they work as a team but thats another issue and nothing to do with tanks or av sure randoms like to solo, you in your tank like to solo. that makes you a random. people have suggested time and time again to make tanks require a crew which would require teamwork to use and then this would make balancing av across 3 av players to take that tank out balanced but tankers are having none of it and still want to solo.
We don't steamroll, stop exaggerating. Yes, they might not get 30+ kills often but, its a fact that they do get 20-30 kills often per match without dieing once. I truly doubt they take serious hits to their wallet because of this; the most the might lose is ~150k ISK unless they're using proto suits in which case they should've known better to take it out if they couldn't afford it.
Quote:as anyone looks at you that might have any sort of av you run and hide or as most of you do, you just recall the tank and get a shiney new one.
Do you want us to sit there and let us kill you? No. Are you going to sit there and let us kill you? No.
Only idiots call in another tank while Proto AV is out and therefore, deserve to lose said tank. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
424
|
Posted - 2013.09.23 18:24:00 -
[405] - Quote
Monkey MAC wrote:You got it, headshot with a grenade are possible and working as intended! Most suits are 1 shoted, heavies are the exception!
Well, I'll accept that.
However, I'm going to call that the exception, not the rule. In the same way that I rarely eat 50% damage from one shot from a forge, or get lol1shot from a swarm.
I do, however, have to deal with a single shot from a free weapon dealing 1/5th of my HP on my top-tier, maxed-relevant-skills, 1.4M fitting, which is not something that a heavy ever has to deal with (aside from grenades, of course, but I'll take that and raise you a 'grenades are basically point-blank weapons') |
Toby Flenderson
research lab The Superpowers
54
|
Posted - 2013.09.23 18:26:00 -
[406] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Haha I'm not complaining, I'm just arguing against your implication that dropsuits are as unblanced as tanks in the "ISK=Power" argument. If you really think that AV grenades are more of a threat to tanks as regular grenades are to infantry you are insane. Tanks can move faster than infantry and so getting close enough to throw an AV at a tank is difficult/dangerous. To hit infantry you just have to be within CQC range which is what a major portion of this game is based around. The relative chunk of health taken from each one is also not even comparable let alone tanks abilities to auto-rep while infantry are left vulnerable to the followed up primary shot. One grenade kills most infantry if you hit them with it and if it doesn't they are most likely killed by another grenade/weapon/person. Another thing you may want to consider is the number of players running AV grenades vs the number running any other kind of grenade used on infantry. I would put my money 1:10.
What I don't understand is why tankers complain about damage per second to infantry who die within 2 seconds most of the time (if you want to play the "every shot hits and damage mods and blah blah blah" game). Keep complaining about your 3000 swarm launchers when only 1-2 people run it in a match while most of the other team has some sort of AR focused on infantry. It takes a specialized person to kill you and you're virtually invincible to every other player on the enemy team and you're still complaining that you're dying.
There is nothing more demoralizing to a new player than spawning in and hiding from a tank the whole game. At least they have a chance to kill a prototype suit with their MLT AR but no tank is going down to a MLT SL. Unless new players invest the first 2m into AV then they have nothing to defend themselves with against tanks. Infantry using prototype equipment is hard to kill and sucks to fight if you run starter fits but a tank is much worse. I'm surprised you didn't stop typing during that last bit of your response and realize what you were saying. "Stop complaining about tanks because every new player should be able to jump in one and dominate for this game to be successful".
TL;DR: You're ridiculous to complain to infantry about how fast grenades/weapons kill in this game and implying that CCP give powerful tanks to new players to retain them is possibly the stupidest suggestion I've ever heard in these forums. |
Xender17
Ahrendee Mercenaries EoN.
675
|
Posted - 2013.09.23 18:28:00 -
[407] - Quote
Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. The argument that tank HP is an advantage doesn't mean much. Especially when there are weapon that make it the HP mean nothing but a scaled up version of infantry HP with a scaled up version of infantry weapons. |
Monkey MAC
killer taxi company General Tso's Alliance
651
|
Posted - 2013.09.23 18:29:00 -
[408] - Quote
Im sorry mirage but you are beyond hope, you misconstrued points to suit your agenda. I will not convince you, neither will you convince me!
I bid you good night, because I tire of this argument! |
Shattered Mirage
native warlords
311
|
Posted - 2013.09.23 18:32:00 -
[409] - Quote
Monkey MAC wrote:Im sorry mirage but you are beyond hope, you misconstrued points to suit your agenda. I will not convince you, neither will you convince me!
I bid you good night, because I tire of this argument!
Says the person who does it too; lets not pretend that you don't.
Goodnight. |
Monkey MAC
killer taxi company General Tso's Alliance
651
|
Posted - 2013.09.23 18:33:00 -
[410] - Quote
Lorhak Gannarsein wrote:Monkey MAC wrote:You got it, headshot with a grenade are possible and working as intended! Most suits are 1 shoted, heavies are the exception! Well, I'll accept that. However, I'm going to call that the exception, not the rule. In the same way that I rarely eat 50% damage from one shot from a forge, or get lol1shot from a swarm. I do, however, have to deal with a single shot from a free weapon dealing 1/5th of my HP on my top-tier, maxed-relevant-skills, 1.4M fitting, which is not something that a heavy ever has to deal with (aside from grenades, of course, but I'll take that and raise you a 'grenades are basically point-blank weapons')
I see your argument grenades are point blank and range and raise you a sniper rifle, which are salvage! |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
340
|
Posted - 2013.09.23 18:41:00 -
[411] - Quote
you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears |
Toby Flenderson
research lab The Superpowers
54
|
Posted - 2013.09.23 18:43:00 -
[412] - Quote
Xender17 wrote:Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. The argument that tank HP is an advantage doesn't mean much. Especially when there are weapons that make the HP mean nothing but a scaled up version of infantry HP with a scaled up version of infantry weapons.
I disagree with the weapons bit. Scaled up versions of infantry weapons could be used against infantry but it seems that most people are complaining about the AV grenades and SL. There is obviously a scale to balance the extended HP with higher damage weapons but another thing to consider is that tanks use armor repair and damage reduction. I can sit there and toss 3 proto packed AV grenades at a tank and watch it repair itself in between tosses so that my net damage is 0 by the time I get to lock on with a SL. Infantry cannot do this. So it's not just scaled numbers, there are different mechanics involved. |
Shattered Mirage
native warlords
313
|
Posted - 2013.09.23 18:49:00 -
[413] - Quote
ADAM-OF-EVE wrote:you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears
Hmm... you seem to pretty much be copying Monkey. I have to wonder now, are any of your ideas actually yours? |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
340
|
Posted - 2013.09.23 18:54:00 -
[414] - Quote
Shattered Mirage wrote:ADAM-OF-EVE wrote:you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears Hmm... you seem to pretty much be copying Monkey. I have to wonder now, are any of your ideas actually yours?
we could say the same about you/Spkr4theDead/Void Echo and a host of others in this thread |
Shattered Mirage
native warlords
313
|
Posted - 2013.09.23 19:24:00 -
[415] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote:ADAM-OF-EVE wrote:you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears Hmm... you seem to pretty much be copying Monkey. I have to wonder now, are any of your ideas actually yours? we could say the same about you/Spkr4theDead/Void Echo and a host of others in this thread
Touche.
Well, lets end this argument for now. I've gotten bored of it. |
Xender17
Ahrendee Mercenaries EoN.
675
|
Posted - 2013.09.23 19:33:00 -
[416] - Quote
Toby Flenderson wrote:Xender17 wrote:Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. The argument that tank HP is an advantage doesn't mean much. Especially when there are weapons that make the HP mean nothing but a scaled up version of infantry HP with a scaled up version of infantry weapons. I disagree with the weapons bit. Scaled up versions of infantry weapons could be used against infantry but it seems that most people are complaining about the AV grenades and SL. There is obviously a scale to balance the extended HP with higher damage weapons but another thing to consider is that tanks use armor repair and damage reduction. I can sit there and toss 3 proto packed AV grenades at a tank and watch it repair itself in between tosses so that my net damage is 0 by the time I get to lock on with a SL. Infantry cannot do this. So it's not just scaled numbers, there are different mechanics involved. Infantry can use damage mods if they want. The mods that rep armor have a cooldown. Infantry reps don't stop. Neither do shields which go up an insane rate compared to vehicle shield boosters. |
Bartimaeus of Achura
Cassardis
35
|
Posted - 2013.09.23 19:42:00 -
[417] - Quote
think about this in eve standards if it took three guys in starter fit to destroy a titan why would we build them? |
Spkr4theDead
International-Fleet
864
|
Posted - 2013.09.23 19:43:00 -
[418] - Quote
Xender17 wrote:Toby Flenderson wrote:Xender17 wrote:Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. The argument that tank HP is an advantage doesn't mean much. Especially when there are weapons that make the HP mean nothing but a scaled up version of infantry HP with a scaled up version of infantry weapons. I disagree with the weapons bit. Scaled up versions of infantry weapons could be used against infantry but it seems that most people are complaining about the AV grenades and SL. There is obviously a scale to balance the extended HP with higher damage weapons but another thing to consider is that tanks use armor repair and damage reduction. I can sit there and toss 3 proto packed AV grenades at a tank and watch it repair itself in between tosses so that my net damage is 0 by the time I get to lock on with a SL. Infantry cannot do this. So it's not just scaled numbers, there are different mechanics involved. Infantry can use damage mods if they want. The mods that rep armor have a cooldown. Infantry reps don't stop. Neither do shields which go up an insane rate compared to vehicle shield boosters. Funny how a dropsuit has a faster natural shield recharge than a tank. |
IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
147
|
Posted - 2013.09.23 19:49:00 -
[419] - Quote
Same can be said for heavy's if you've got less than 4 milllion in FG and HMG skills I give zero fuks on you opinion about Heavy's |
Godin Thekiller
Hellstorm Inc League of Infamy
855
|
Posted - 2013.09.23 22:29:00 -
[420] - Quote
Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades?
Let's see: Any AV fit of mine has AV grenades. I have 5 AV fits. That's 1/3 of the fits I have. The rest hardly even carries grandes, as I never see the need. Too loud. |
|
jordy mack
Ultramarine Corp
26
|
Posted - 2013.09.24 12:17:00 -
[421] - Quote
Bartimaeus of Achura wrote:think about this in eve standards if it took three guys in starter fit to destroy a titan why would we build them? In my experience numbers usually win over equipment .... save up for weeks for a new shiny toy, and all it takes is two bored jerks to suicide kill you... Welcome to new eden. |
gbghg
L.O.T.I.S.
3529
|
Posted - 2013.09.24 13:33:00 -
[422] - Quote
Monkey MAC wrote:gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors. Then where are the scissors, in the papers hands? Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself.
Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage.
Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock.
Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as
Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors.
And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix.
Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now. |
Spkr4theDead
International-Fleet
866
|
Posted - 2013.09.24 17:05:00 -
[423] - Quote
Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 17:09:00 -
[424] - Quote
+1 |
Fist Groinpunch
Goonfeet Top Men.
68
|
Posted - 2013.09.24 17:34:00 -
[425] - Quote
Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round?
Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:50:00 -
[426] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS. Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP. TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS. You want to see fields full of havs and lavs and dropships? *oh my..* yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining? Read underline statement. Otherwise world of tanks is that way ------------------> *here comes COD references.. * BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod.
1: Lowering the price to where we could profit would be too low, and it would just get put right back in the place we are in now. Some things needs lowering anyways, as it contradicts with other things like it (the scattered blasters, Compressed RG's, and the Accelerated Missiles), but otherwise no.
2: Piloting is meant to be a thing. That's why there's a entire suit being made for it. You don't tell us what to use, so **** you. |
Void Echo
Morsus Mihi Aperuitque Imperium
1529
|
Posted - 2013.09.24 19:51:00 -
[427] - Quote
LET THIS THREAD DIE... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:56:00 -
[428] - Quote
Vell0cet wrote:This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on.
over half of my games are under 300k, so I must not be killing any good ****...... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:57:00 -
[429] - Quote
Vell0cet wrote:This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on.
Also, balancing on ISK is a terrible idea. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:59:00 -
[430] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves.
Good positioning and good timing makes those 5-10 kills 0. Stop running around, and get a good spot. God I swaer you scrubs who think AV is hard are ******* idiots..... |
|
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:00:00 -
[431] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. too easy for a tank to solo if you know what your doing
that's IF there's no good AV. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:02:00 -
[432] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for
LOLOLOLOL |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
179
|
Posted - 2013.09.24 20:03:00 -
[433] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone. You claim it's more potent when a tank is present, but that is not true. What is really happening is that you can repetitively pick out from all your deaths, which ones are caused by tanks, but you cannot so so with visual recognition via prototype armors. Even if the proto user killed you personally 2x as much as the tank, you take more offense from the tank because you identify it easier. The proto on the other hand kind of blends in with the memories of all the other suit types that may have killed you.
This is relevant for a good deal of the gaming community anymore because a lot of them only make decisions based on the visuals. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:04:00 -
[434] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us. So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry.
Just thinking about it, I think it really just us. I've seen **** pilots get killed in mere seconds (I'm talking 1 or 2). Maybe it's our fault....... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:05:00 -
[435] - Quote
ADAM-OF-EVE wrote: so from this post alone by my understanding your saying tanks and av are fine as they are because tanks survive,flourish and are incredibly difficult to kill.
i give up. i have no idea what your entire thread is about anymore. its all nonsense. you change your point on almost every post
Nope. The good pilots survive, and somehow still own the scrubs, although it's getting to that point where it's unbearable...... |
Godin Thekiller
Hellstorm Inc League of Infamy
871
|
Posted - 2013.09.24 20:11:00 -
[436] - Quote
ADAM-OF-EVE wrote:you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears
We haven't been OP since Codex. Can't wait for Chromo-level HAV's, Codex-Level Dropships (without the missiles and the ramming), and the improved LAV's! |
Godin Thekiller
Hellstorm Inc League of Infamy
871
|
Posted - 2013.09.24 20:13:00 -
[437] - Quote
Bartimaeus of Achura wrote:think about this in eve standards if it took three guys in starter fit to destroy a titan why would we build them?
No, rather Why take out a Battleship/Dred when you can use a Frigate to a BC to kill it really fast and really easy. |
Godin Thekiller
Hellstorm Inc League of Infamy
871
|
Posted - 2013.09.24 20:16:00 -
[438] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone.
Then they're ****** unless a couple has skilled into AV or EWAR. |
Bartimaeus of Achura
Cassardis
41
|
Posted - 2013.09.24 20:35:00 -
[439] - Quote
Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. I think he forgot to mention the fact that every one wouldn't use tanks\proto suits because they wouldn't be able to keep up with the cost of having tanks on the battle field sure there number would go up but only a short while till they gave up on buying them and waiting for room on the battle field for there tank. |
Spkr4theDead
International-Fleet
891
|
Posted - 2013.09.24 21:03:00 -
[440] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Luck of the draw. |
|
Seeth Mensch
Damage Core corp. The Superpowers
20
|
Posted - 2013.09.24 21:21:00 -
[441] - Quote
OK, read through the first couple of pages, got bored, wanted to contribute.
Tanks become reasonably solid when operated with a crew. That crew needs blasters or cycled missles to really do much good, and hit detection, from my experience sitting in that tank, sucks eggs. A number of times I have had infantry dead to rights and not been able to hit them. That is frustrating, and unfair to the tanks.
It should take a full run of proto hits (more than just one clip) or a small (2-4) squad to take out a tank. When the gunner detection is working properly, I think that it's kinda balanced as it is (though I'm sure it can always use some more tweaking).
Adding in more tanks or more AV doesn't really change that equation, it merely polarizes it.
...actually, what I think would do the best for Dust on whole, remove the kill/death measure entirely. maybe go with ISK spent, WP gained, or something (I've read and heard many great ideas by others), but K/D emphasizes personal gameplay of "murder'm-hard" rather than team play.
K/D has a place in ambush, I suppose. But I don't see it belonging anywhere else.
If we went by WP, and WP were awarded by hits from AV on a vehicle, perhaps I wouldn't feel quite so screwed when I watch the tank wheeling away behind a hill to recover (appropriately! Don't hang around and get blasted to oblivion!).
TL;DR: 1. Get a crew. Have antipersonnel weapons for crew to use. 2. stay alive by moving away more. |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:27:00 -
[442] - Quote
gbghg wrote:Monkey MAC wrote:gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors. Then where are the scissors, in the papers hands? Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself. Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage. Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock. Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors. And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix. Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now.
But you see thats thing, av grenades only work if you are close enough! A grenade is a big boon to anti infantry, if your enemy is running av grenades your team run grenades and mass drivers. AV grenades aren't difficult to avoid if you stay far enough from those weilding them.
AV makes you AI AV hybrid, you can do both, but not as effectively as a specialist.
In terms of your rock paper scissors argument, why cant rocks hold scissors? If you are feilding paper and scissors, I want rock, paper and scissors. So you deploy rocks. Now its rocks+scissors+paper against the same it becomes the stalemate. So rocks become rocks+ scissors, but with drawback, almost as if it becomes a lizard.
Rock, Paper, Scissors, Lizard, Spock |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:33:00 -
[443] - Quote
Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon.
An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it.
You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! |
Master Jaraiya
Ultramarine Corp
917
|
Posted - 2013.09.24 21:44:00 -
[444] - Quote
Void Echo wrote:LET THIS THREAD DIE... this |
sixteensixty4
CAUSE 4 C0NCERN
124
|
Posted - 2013.09.24 21:47:00 -
[445] - Quote
23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
|
Monkey MAC
killer taxi company General Tso's Alliance
698
|
Posted - 2013.09.24 21:51:00 -
[446] - Quote
sixteensixty4 wrote:23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
I thought they said it would be engagmemt times! Armour tanks will be more limited by ammo Sheild tank will be more limited by modules. |
Crash Monster
Snipers Anonymous
1421
|
Posted - 2013.09.24 21:54:00 -
[447] - Quote
I'm not sure fun is defined by cycling modules. |
sixteensixty4
CAUSE 4 C0NCERN
125
|
Posted - 2013.09.24 21:56:00 -
[448] - Quote
Monkey MAC wrote:sixteensixty4 wrote:23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
I thought they said it would be engagmemt times! Armour tanks will be more limited by ammo Sheild tank will be more limited by modules.
im not even reading your crap. i've seen numpty post after numpty post of yours
how may posts you got in this thread?
bad troll is bad
|
sixteensixty4
CAUSE 4 C0NCERN
125
|
Posted - 2013.09.24 21:59:00 -
[449] - Quote
Crash Monster wrote:I'm not sure fun is defined by cycling modules.
well, from where im sat, its balance
i dont think its a case of buffing one or the other
I think its either that, or tankers learn to tank (play the ***** role getting ****** at every chance)
"yes i have 10+ mil sp in shield tanks alone"
|
gbghg
L.O.T.I.S.
3530
|
Posted - 2013.09.24 22:32:00 -
[450] - Quote
Monkey MAC wrote:gbghg wrote:Monkey MAC wrote:
Then where are the scissors, in the papers hands?
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls
Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself. Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage. Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock. Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors. And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix. Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now. But you see thats thing, av grenades only work if you are close enough! A grenade is a big boon to anti infantry, if your enemy is running av grenades your team run grenades and mass drivers. AV grenades aren't difficult to avoid if you stay far enough from those weilding them. AV makes you AI AV hybrid, you can do both, but not as effectively as a specialist. In terms of your rock paper scissors argument, why cant rocks hold scissors? If you are feilding paper and scissors, I want rock, paper and scissors. So you deploy rocks. Now its rocks+scissors+paper against the same it becomes the stalemate. So rocks become rocks+ scissors, but with drawback, almost as if it becomes a lizard. Rock, Paper, Scissors, Lizard, Spock But 90% of the fighting in this game takes place in close quarter environments! thus the tanks must move close to or into those areas if they want to have an effect on the battle! and given the growing range and the homing function range isn't a huge issue in most engagements! right now AV nades are too good at their job, a single grenade is doing as much damage as 3 armour piercing rockets are, it makes no sense, and it makes rock too versatile. I'm not saying remove them, I saying reduce their damage by at least a third. |
|
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
12
|
Posted - 2013.09.24 23:00:00 -
[451] - Quote
gbghg wrote:Monkey MAC wrote:[quote=gbghg][quote=Monkey MAC]
Then where are the scissors, in the papers hands?
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself. Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage. Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + sc post above, most fights take place on towers, tanks stand no chance, forge guns are a prob. |
Spkr4theDead
International-Fleet
893
|
Posted - 2013.09.24 23:50:00 -
[452] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread. |
Fist Groinpunch
Goonfeet Top Men.
69
|
Posted - 2013.09.25 00:05:00 -
[453] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread.
That is pretty much all you can say because he got you and you know it.
Thank God CCP will never do what you want them to. They're adults that understand how imbalanced the game would be if HAVs just rolled over infantry like they do in your dreams. |
Harpyja
DUST University Ivy League
586
|
Posted - 2013.09.25 00:37:00 -
[454] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread. That is pretty much all you can say because he got you and you know it. Thank God CCP will never do what you want them to. They're adults that understand how imbalanced the game would be if HAVs just rolled over infantry like they do in your dreams. Commander: "TANK!" Corporal: "Don't worry, give me a moment." Takes out his Ishukone Assault Forge Gun
-one IAFG clip later-
Corporal: "Tank is dead."
I'm sorry Fist, but don't get caught in this argument.
Monkey, is this your view on "balance"? Admit it; it should take another tank to counter a tank or a coordinated AV attack. |
Spkr4theDead
International-Fleet
902
|
Posted - 2013.09.25 18:59:00 -
[455] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread. That is pretty much all you can say because he got you and you know it. Thank God CCP will never do what you want them to. They're adults that understand how imbalanced the game would be if HAVs just rolled over infantry like they do in your dreams. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
How could that possibly be taken to mean I want tanks to be OP? I never, ever brag about myself, to anyone, about anything, ever, but I know for fact you infantry are....................... much slower than us pilots.
Where did I say I want tanks to get buffed? All I said was the best counter to a tank should be another tank. Nowhere in that did I say I want the tank to be a mini MCC with 250,000 HP. Nowhere did I say I want a tank to have a null cannon for a turret.
You're all scared to death at the possibility that Wolfman may indeed make tanks the best counter to each other.
How many times will we have to say we've suffered many consecutive nerfs before you understand? How many times will we have to say AV has gotten many consecutive, parallel buffs to tanks? And still, people complain. It's not a problem with the vehicles. It's not a problem with AV. There's a problem with infantry being stupid, and pilots being intelligent. Wanna nerf tanks? Nerf pilots. How do you accomplish that? Support Adam of Eve's thread where he actually was the first to have the balls to start a petition to remove tanks. Go and support that to nerf tanks, permanently. |
Spkr4theDead
International-Fleet
902
|
Posted - 2013.09.25 19:02:00 -
[456] - Quote
I mean hell, we cannot anymore have our amazing fits from Chromosome, because when Uprising dropped, we suffered yet another invisible nerf.
Here was a great Madrugar fit. Madrugar hull Scattered Ion Cannon Heavy Efficient Repair Unit 3 Carapace Hardeners Heat Sink
Now we're stuck with this because of the PG nerf. Madrugar hull Neutron Blaster Heavy IG-L 1 Local PG Expansion Unit 2 Carapace Hardeners Choice of heat sink, scanner, or nitrous modules in the high slots.
Despite that, people still complain about us, because we still found a way to make tanks work.
We're not the problem. It's you. |
Master Jaraiya
Ultramarine Corp
919
|
Posted - 2013.09.25 19:14:00 -
[457] - Quote
Just let the thread die already!!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1537
|
Posted - 2013.09.25 19:15:00 -
[458] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread.
actually, weve been suffering for over a year since the end of chromosome... |
CharCharOdell
Shining Flame Amarr Empire
991
|
Posted - 2013.09.25 19:25:00 -
[459] - Quote
I want modules that give my tank 40,000 HP for 60 seconds....then 5000 HP for 60 seconds. |
Nguruthos IX
PEN 15 CLUB
1797
|
Posted - 2013.09.25 19:38:00 -
[460] - Quote
I don't tank and have many piloted 3 since open beta. Stolen of course.
But as a DS pilot I can tell you when I see threads about DS from non pilots they are almost always ignorant of even basic mechanics let alone practical tactics or daily plights, balance, or bugs.
It's cute
|
|
Spkr4theDead
International-Fleet
902
|
Posted - 2013.09.25 19:53:00 -
[461] - Quote
Nguruthos IX wrote:I don't tank and have many piloted 3 since open beta. Stolen of course.
But as a DS pilot I can tell you when I see threads about DS from non pilots they are almost always ignorant of even basic mechanics let alone practical tactics or daily plights, balance, or bugs.
It's cute
Yeah, alienate DS pilots from tank pilots, great way to keep the vehicle community cohesive and working towards a common goal. |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
96
|
Posted - 2013.09.25 20:28:00 -
[462] - Quote
Bookmarked for the next time someone wants to nerf vehicles. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
33
|
Posted - 2013.09.25 21:37:00 -
[463] - Quote
SickJ wrote:Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still too, my blaster ripped em apart. they cried my tank is op. |
Godin Thekiller
Hellstorm Inc League of Infamy
974
|
Posted - 2013.09.30 01:24:00 -
[464] - Quote
jerrmy12 kahoalii wrote:SickJ wrote:Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still too, my blaster ripped em apart. they cried my tank is op.
lolololol Wait, that just reminded me. A while back, someone was saying that all the breach weapons (yes, including the Breach PR and the breach SP) should be able to easily kill vehicle. I almost pissed myself laughing |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
51
|
Posted - 2013.09.30 02:16:00 -
[465] - Quote
Godin Thekiller wrote:jerrmy12 kahoalii wrote:SickJ wrote:Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still too, my blaster ripped em apart. they cried my tank is op. lolololol Wait, that just reminded me. A while back, someone was saying that all the breach weapons (yes, including the Breach PR and the breach SP) should be able to easily kill vehicle. I almost pissed myself laughing most my matches ppl are shooting my tank with an AR |
Godin Thekiller
Hellstorm Inc League of Infamy
976
|
Posted - 2013.09.30 02:16:00 -
[466] - Quote
jerrmy12 kahoalii wrote:Godin Thekiller wrote:jerrmy12 kahoalii wrote:SickJ wrote:Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still too, my blaster ripped em apart. they cried my tank is op. lolololol Wait, that just reminded me. A while back, someone was saying that all the breach weapons (yes, including the Breach PR and the breach SP) should be able to easily kill vehicle. I almost pissed myself laughing most my matches ppl are shooting my tank with an AR
It gets annoying |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
107
|
Posted - 2013.09.30 02:33:00 -
[467] - Quote
Godin Thekiller wrote:It gets annoying That's the idea.
|
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 03:43:00 -
[468] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that.
#1 I fly dropships #2 you are 100% correct #3 that video is quite terrifying and probably shouldn't have been leaked to the public. Whoever that man was let him die with dignity. #4 your point has been proven #5. people will still troll you |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 03:48:00 -
[469] - Quote
AVer's should get 50+ for vehicles recalled within 2mins of their damaging the vehicle with AV. But, 1 solo AV guy unless he puts an entire clip of an AFG with damage mods into a tanks with AV nades, should not be able to solo tanks... period. I am a forgunner too. but even i agree to this. |
Spkr4theDead
International-Fleet
925
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Posted - 2013.09.30 06:28:00 -
[470] - Quote
D legendary hero wrote:AVer's should get 50+ for vehicles recalled within 2mins of their damaging the vehicle with AV. But, 1 solo AV guy unless he puts an entire clip of an AFG with damage mods into a tanks with AV nades, should not be able to solo tanks... period. I am a forgunner too. but even i agree to this. Why are you using one guy as the metric? |
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MINA Longstrike
abandon village General Tso's Alliance
1
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Posted - 2013.09.30 06:57:00 -
[471] - Quote
Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!!
If I get hit by a forge gun or a swarm launcher or two, I back out of a fight - because it does *not* take long for one to kill us if we sit around. Anti-vehicle is *very* powerful. Installation turrets and their AI is god-awful to deal with - they hate vehicles, if you're in a vehicle and you're in line of sight they *will* do their best to kill you - alongside their near perfect aim.
I can see *why* you would want to not have to switch fits in order to fight a tank, but I think that's unacceptable. If you want to kill my tank, I think it should require two forge gunners with decent aim, or 3-5 swarm launchers and a little bit of coordination. If you want to run around with just an assault rifle, you should not have the ability to kill vehicles. |
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