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jordy mack
Ultramarine Corp
26
|
Posted - 2013.09.24 12:17:00 -
[421] - Quote
Bartimaeus of Achura wrote:think about this in eve standards if it took three guys in starter fit to destroy a titan why would we build them? In my experience numbers usually win over equipment .... save up for weeks for a new shiny toy, and all it takes is two bored jerks to suicide kill you... Welcome to new eden. |
gbghg
L.O.T.I.S.
3529
|
Posted - 2013.09.24 13:33:00 -
[422] - Quote
Monkey MAC wrote:gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors. Then where are the scissors, in the papers hands? Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself.
Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage.
Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock.
Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as
Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors.
And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix.
Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now. |
Spkr4theDead
International-Fleet
866
|
Posted - 2013.09.24 17:05:00 -
[423] - Quote
Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 17:09:00 -
[424] - Quote
+1 |
Fist Groinpunch
Goonfeet Top Men.
68
|
Posted - 2013.09.24 17:34:00 -
[425] - Quote
Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round?
Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:50:00 -
[426] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS. Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP. TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS. You want to see fields full of havs and lavs and dropships? *oh my..* yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining? Read underline statement. Otherwise world of tanks is that way ------------------> *here comes COD references.. * BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod.
1: Lowering the price to where we could profit would be too low, and it would just get put right back in the place we are in now. Some things needs lowering anyways, as it contradicts with other things like it (the scattered blasters, Compressed RG's, and the Accelerated Missiles), but otherwise no.
2: Piloting is meant to be a thing. That's why there's a entire suit being made for it. You don't tell us what to use, so **** you. |
Void Echo
Morsus Mihi Aperuitque Imperium
1529
|
Posted - 2013.09.24 19:51:00 -
[427] - Quote
LET THIS THREAD DIE... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:56:00 -
[428] - Quote
Vell0cet wrote:This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on.
over half of my games are under 300k, so I must not be killing any good ****...... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:57:00 -
[429] - Quote
Vell0cet wrote:This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on.
Also, balancing on ISK is a terrible idea. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 19:59:00 -
[430] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves.
Good positioning and good timing makes those 5-10 kills 0. Stop running around, and get a good spot. God I swaer you scrubs who think AV is hard are ******* idiots..... |
|
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:00:00 -
[431] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. too easy for a tank to solo if you know what your doing
that's IF there's no good AV. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:02:00 -
[432] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for
LOLOLOLOL |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
179
|
Posted - 2013.09.24 20:03:00 -
[433] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone. You claim it's more potent when a tank is present, but that is not true. What is really happening is that you can repetitively pick out from all your deaths, which ones are caused by tanks, but you cannot so so with visual recognition via prototype armors. Even if the proto user killed you personally 2x as much as the tank, you take more offense from the tank because you identify it easier. The proto on the other hand kind of blends in with the memories of all the other suit types that may have killed you.
This is relevant for a good deal of the gaming community anymore because a lot of them only make decisions based on the visuals. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:04:00 -
[434] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us. So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry.
Just thinking about it, I think it really just us. I've seen **** pilots get killed in mere seconds (I'm talking 1 or 2). Maybe it's our fault....... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
|
Posted - 2013.09.24 20:05:00 -
[435] - Quote
ADAM-OF-EVE wrote: so from this post alone by my understanding your saying tanks and av are fine as they are because tanks survive,flourish and are incredibly difficult to kill.
i give up. i have no idea what your entire thread is about anymore. its all nonsense. you change your point on almost every post
Nope. The good pilots survive, and somehow still own the scrubs, although it's getting to that point where it's unbearable...... |
Godin Thekiller
Hellstorm Inc League of Infamy
871
|
Posted - 2013.09.24 20:11:00 -
[436] - Quote
ADAM-OF-EVE wrote:you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears
We haven't been OP since Codex. Can't wait for Chromo-level HAV's, Codex-Level Dropships (without the missiles and the ramming), and the improved LAV's! |
Godin Thekiller
Hellstorm Inc League of Infamy
871
|
Posted - 2013.09.24 20:13:00 -
[437] - Quote
Bartimaeus of Achura wrote:think about this in eve standards if it took three guys in starter fit to destroy a titan why would we build them?
No, rather Why take out a Battleship/Dred when you can use a Frigate to a BC to kill it really fast and really easy. |
Godin Thekiller
Hellstorm Inc League of Infamy
871
|
Posted - 2013.09.24 20:16:00 -
[438] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone.
Then they're ****** unless a couple has skilled into AV or EWAR. |
Bartimaeus of Achura
Cassardis
41
|
Posted - 2013.09.24 20:35:00 -
[439] - Quote
Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. I think he forgot to mention the fact that every one wouldn't use tanks\proto suits because they wouldn't be able to keep up with the cost of having tanks on the battle field sure there number would go up but only a short while till they gave up on buying them and waiting for room on the battle field for there tank. |
Spkr4theDead
International-Fleet
891
|
Posted - 2013.09.24 21:03:00 -
[440] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Luck of the draw. |
|
Seeth Mensch
Damage Core corp. The Superpowers
20
|
Posted - 2013.09.24 21:21:00 -
[441] - Quote
OK, read through the first couple of pages, got bored, wanted to contribute.
Tanks become reasonably solid when operated with a crew. That crew needs blasters or cycled missles to really do much good, and hit detection, from my experience sitting in that tank, sucks eggs. A number of times I have had infantry dead to rights and not been able to hit them. That is frustrating, and unfair to the tanks.
It should take a full run of proto hits (more than just one clip) or a small (2-4) squad to take out a tank. When the gunner detection is working properly, I think that it's kinda balanced as it is (though I'm sure it can always use some more tweaking).
Adding in more tanks or more AV doesn't really change that equation, it merely polarizes it.
...actually, what I think would do the best for Dust on whole, remove the kill/death measure entirely. maybe go with ISK spent, WP gained, or something (I've read and heard many great ideas by others), but K/D emphasizes personal gameplay of "murder'm-hard" rather than team play.
K/D has a place in ambush, I suppose. But I don't see it belonging anywhere else.
If we went by WP, and WP were awarded by hits from AV on a vehicle, perhaps I wouldn't feel quite so screwed when I watch the tank wheeling away behind a hill to recover (appropriately! Don't hang around and get blasted to oblivion!).
TL;DR: 1. Get a crew. Have antipersonnel weapons for crew to use. 2. stay alive by moving away more. |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:27:00 -
[442] - Quote
gbghg wrote:Monkey MAC wrote:gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors. Then where are the scissors, in the papers hands? Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself. Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage. Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock. Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors. And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix. Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now.
But you see thats thing, av grenades only work if you are close enough! A grenade is a big boon to anti infantry, if your enemy is running av grenades your team run grenades and mass drivers. AV grenades aren't difficult to avoid if you stay far enough from those weilding them.
AV makes you AI AV hybrid, you can do both, but not as effectively as a specialist.
In terms of your rock paper scissors argument, why cant rocks hold scissors? If you are feilding paper and scissors, I want rock, paper and scissors. So you deploy rocks. Now its rocks+scissors+paper against the same it becomes the stalemate. So rocks become rocks+ scissors, but with drawback, almost as if it becomes a lizard.
Rock, Paper, Scissors, Lizard, Spock |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:33:00 -
[443] - Quote
Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon.
An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it.
You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! |
Master Jaraiya
Ultramarine Corp
917
|
Posted - 2013.09.24 21:44:00 -
[444] - Quote
Void Echo wrote:LET THIS THREAD DIE... this |
sixteensixty4
CAUSE 4 C0NCERN
124
|
Posted - 2013.09.24 21:47:00 -
[445] - Quote
23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
|
Monkey MAC
killer taxi company General Tso's Alliance
698
|
Posted - 2013.09.24 21:51:00 -
[446] - Quote
sixteensixty4 wrote:23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
I thought they said it would be engagmemt times! Armour tanks will be more limited by ammo Sheild tank will be more limited by modules. |
Crash Monster
Snipers Anonymous
1421
|
Posted - 2013.09.24 21:54:00 -
[447] - Quote
I'm not sure fun is defined by cycling modules. |
sixteensixty4
CAUSE 4 C0NCERN
125
|
Posted - 2013.09.24 21:56:00 -
[448] - Quote
Monkey MAC wrote:sixteensixty4 wrote:23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
I thought they said it would be engagmemt times! Armour tanks will be more limited by ammo Sheild tank will be more limited by modules.
im not even reading your crap. i've seen numpty post after numpty post of yours
how may posts you got in this thread?
bad troll is bad
|
sixteensixty4
CAUSE 4 C0NCERN
125
|
Posted - 2013.09.24 21:59:00 -
[449] - Quote
Crash Monster wrote:I'm not sure fun is defined by cycling modules.
well, from where im sat, its balance
i dont think its a case of buffing one or the other
I think its either that, or tankers learn to tank (play the ***** role getting ****** at every chance)
"yes i have 10+ mil sp in shield tanks alone"
|
gbghg
L.O.T.I.S.
3530
|
Posted - 2013.09.24 22:32:00 -
[450] - Quote
Monkey MAC wrote:gbghg wrote:Monkey MAC wrote:
Then where are the scissors, in the papers hands?
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls
Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself. Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage. Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock. Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors. And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix. Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now. But you see thats thing, av grenades only work if you are close enough! A grenade is a big boon to anti infantry, if your enemy is running av grenades your team run grenades and mass drivers. AV grenades aren't difficult to avoid if you stay far enough from those weilding them. AV makes you AI AV hybrid, you can do both, but not as effectively as a specialist. In terms of your rock paper scissors argument, why cant rocks hold scissors? If you are feilding paper and scissors, I want rock, paper and scissors. So you deploy rocks. Now its rocks+scissors+paper against the same it becomes the stalemate. So rocks become rocks+ scissors, but with drawback, almost as if it becomes a lizard. Rock, Paper, Scissors, Lizard, Spock But 90% of the fighting in this game takes place in close quarter environments! thus the tanks must move close to or into those areas if they want to have an effect on the battle! and given the growing range and the homing function range isn't a huge issue in most engagements! right now AV nades are too good at their job, a single grenade is doing as much damage as 3 armour piercing rockets are, it makes no sense, and it makes rock too versatile. I'm not saying remove them, I saying reduce their damage by at least a third. |
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