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Monkey MAC
killer taxi company General Tso's Alliance
609
|
Posted - 2013.09.22 16:49:00 -
[1] - Quote
So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! |
Monkey MAC
killer taxi company General Tso's Alliance
610
|
Posted - 2013.09.22 17:15:00 -
[2] - Quote
Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational?
You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks.
1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! |
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 17:54:00 -
[3] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards.
An Anti-Tank weaponry is called Anti-Tank because it stops tanks! You can't have your cake and eat it, spike!
Everything needs a counter, you are beginning to sound a bit greedy! |
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 18:13:00 -
[4] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote: Some? A bit irrational?
A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational?
You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards. An Anti-Tank weaponry is called Anti-Tank because it stops tanks! You can't have your cake and eat it, spike! Everything needs a counter, you are beginning to sound a bit greedy! You think it should destroy a tank with one hit. At least, that's what you sound like.
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
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Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 18:27:00 -
[5] - Quote
Spkr4theDead wrote:Monkey MAC wrote:
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
Lol I want challenges. I like challenges. What you seem to want is for tanks to be made so weak that one volley of ADV swarms could destroy it, just like that. I'm fighting to prevent more nerfs to tanks. You're fighting in favor of more nerfs. Tankers have adapted through over a year of nerfs, while AV have continued to complain through over a year of various buffs.
You are putting words in my mouth again! I never said that! Personally I belive tanks need a BUFF AND A NERF,
From the dev thread I am personally looking forward to the rework, but somehow I don't think you will! |
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 19:40:00 -
[6] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Your right, I've killed plenty of maddys with a AR.
Very True, the ar power only applies to infantry, its only 10% against vehicles!!
Last time I checked heavy turrets apply damage to everything, that makes it more powerful! |
Monkey MAC
killer taxi company General Tso's Alliance
616
|
Posted - 2013.09.22 19:58:00 -
[7] - Quote
Obviously no matter what we say is gonna change your mind, but a little something to consider you are now defined as "ganker" as such I will no longer consider your point valid on anything other than tanks!!
Goodnight!! |
Monkey MAC
killer taxi company General Tso's Alliance
621
|
Posted - 2013.09.22 23:36:00 -
[8] - Quote
Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! |
Monkey MAC
killer taxi company General Tso's Alliance
621
|
Posted - 2013.09.22 23:42:00 -
[9] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. Whats your view then? How powerful should a tank be with just 1 man? |
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.22 23:56:00 -
[10] - Quote
And still no one gives me answer
How powerful should a tank operated by 1 man be? |
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Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.23 00:04:00 -
[11] - Quote
Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance.
Depends on your idea of
"Survive a Single Clash with AV"
Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement?
What should be the tanks limiting factor? |
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.23 00:09:00 -
[12] - Quote
True Adamance wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? Capable enough to stand against an auto locking weapon. Take swarm locks away, or make swarm DPS lower, possibly give Forges a damage reduction at longer ranges like devs stated they would do (edits to the assault and regular forge must be made so the large rail gun is an all around better AV weapon), and make grenades so they cannot be restocked except at supply depots and we have, IMO some good balance, tanks need no buff, AV needs a rebalancing against them. As both a tanker, to a more specced AVer its too easy to kill a tanker.
Grenades have finite stock already! Forge gun effective I could accept!
But your statement
"Capable enough to stand against a homing weapon" is worrying, the guy still has to aim, it locks on and tracks. More still why should it be capable against one and not the other? |
Monkey MAC
killer taxi company General Tso's Alliance
622
|
Posted - 2013.09.23 00:16:00 -
[13] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor? true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have..
Ok I feel like Im getting somewhere!
However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad?
the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? |
Monkey MAC
killer taxi company General Tso's Alliance
624
|
Posted - 2013.09.23 00:34:00 -
[14] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:
Depends on your idea of
"Survive a Single Clash with AV"
Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement?
What should be the tanks limiting factor?
true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. Ok I feel like Im getting somewhere! However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad? the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? Cooldowns aren't exactly long, even more so if you have multiple modules of the same type! should your personal investment into infantry not allow you to survive and get better equipment than those that don't have as much as you? if that's the case then why do we have personal investment in anything?
True but pound for pound a tank yeilds the highest return! A lone proto will fare better against a lone mlt true, but a lone proto won't fair any better than the mlt against an enemy squad.
Also that argumeng applies between tanks, not tanks and infantry! And what about the guy specced into av, should his investment be pointless, should he just be fodder for other infantry?
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Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:09:00 -
[15] - Quote
Void Echo wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki. LOL no broski. I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis. BTW , so many tankers here i have a question on my sucky tanking:Is putting a light shield regenerator too scrubby on an armored based tank? the recall system is TANKERS counter to you AV.
Sorry they dont have a facepalm smiley, just imagine 1 in your mind!
Why is it a counter? A counter requires forethought to equip it to your tank, not oh damn I beter get my tank abducted by aliens!
All I have seen through this thread is tankers slinging ***** because tge counters they have aren't good enough, yet they continue tell ys they have these counters, they just shouldn't have to use them.
But here is the thing I don't get
Tanks are too expensive We pay for the power in isk and so I wont let others in my investment because they screw it up I should be strong enough without others!
What a lot of tankers don't realise is that a tank is already strong, you complain so much at proto av, when even adv barely puts a dent in your tank! The amount of times 1 tank has steamrolled an entire team by him self because no-one happened to bring proto to the party.
Yet we have to HTFU because we should have brought proto, because av only does its job at proto level! |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:16:00 -
[16] - Quote
Shattered Mirage wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? Multiple people have already answered you, I'm sure. So, you're either looking for an answer that you can turn against them so you have some sort of reason to change vehicles or, you're just trolling by now.
At the time no-one hadcgiven me a straight up answer! |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 07:35:00 -
[17] - Quote
Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides.
Well as void put it so well
Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like
Disclaimer: Not a comment on this thread!
We could compare oranges and they would still tell me they are apples to suit their needs!! |
Monkey MAC
killer taxi company General Tso's Alliance
629
|
Posted - 2013.09.23 08:09:00 -
[18] - Quote
Void Echo wrote:Monkey MAC wrote:Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides. Well as void put it so well Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like Disclaimer: Not a comment on this thread! We could compare oranges and they would still tell me they are apples to suit their needs!! I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it. also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up.
You find it amusing do you, but that is effectively what you said! Don't you remember our discussion! Most people were in agreement that bringing an RDV into the battlefield is unfair to dropships, you and I spent the best part of 3 hours going round in circles because you wouldn't concede a perfectly valid point!
Your idea of balance doesn't fit, tell me why 1 man should get so much power because he put a bit of money towards it. As I said earlier which just suddenly decided you didn't like my train of thought and stopped answering.
The tanks has the highest power per isk of anything on the battlefield, why should it get stronger? |
Monkey MAC
killer taxi company General Tso's Alliance
630
|
Posted - 2013.09.23 08:39:00 -
[19] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it.
also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up.
You find it amusing do you, but that is effectively what you said! Don't you remember our discussion! Most people were in agreement that bringing an RDV into the battlefield is unfair to dropships, you and I spent the best part of 3 hours going round in circles because you wouldn't concede a perfectly valid point! Your idea of balance doesn't fit, tell me why 1 man should get so much power because he put a bit of money towards it. As I said earlier which just suddenly decided you didn't like my train of thought and stopped answering. The tanks has the highest power per isk of anything on the battlefield, why should it get stronger? ok then let me put in infantry standards since you clearly don't have the brain capacity to understand it any other way.. basically what your saying is that even though people are specced into prototype dropsuits and gear, their fittings should be no better than militia fittings because basically in your own words: Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact.
Now who is putting words in peoples mouths?
Proto infantry gear is superior, Yes In every way, No
You see you try explaining my point to me, you don't make sense, because you don't understand my point!
Proto does not guarantee beating a miltia!! Lets get that out there first, a proto suit is an advantage almost a handicap if you will!! You have a higher probability to beat a mlt suit if you are wearing a proto suit.
However a proto suit won't fair much better than a mlt suit against an enemy squad! You see proto suits allow you very little advantage at almost +ù100 the cost! A proto suit is not worth the investment most of the time! Thats why yoj leave it for sunday best!
But to put it in a tanker perspective, if you invest more money in your tank I would expect you to fair better against other tanks, like suits do against suits. But against tanks a proto suit doesn't last long enough for his investment to have been useful in comparison to a mlt! |
Monkey MAC
killer taxi company General Tso's Alliance
630
|
Posted - 2013.09.23 09:16:00 -
[20] - Quote
Xocoyol Zaraoul wrote:Interestingly enough a proto logi/assault tricked out to the brim is utter godlike against a basic medium suit, and equal skill vs equal skill will result in an almost guaranteed win for the protobunny.
Also reading into this thread more I find it amusing how many people bring up balance around "In RL a single rpg/missile/whatever can kill a tank!" and ignore that you can also kill a person with a single bullet too... Should we nerf suits into the ground for this? Of course not...
Maybe we could solve a lot by giving AV players WP for damaging a vehicle (With maybe a cool-down for abuse-prevention, like we have for nano-injectors or reppers.). We also need more "urban" maps (a lot of the new outposts are a good step towards this) where infantry can play separately from vehicles.
In a white box, with no terrain no cover, just gladiator style fighting to the death, yes a proto will win against an equally skilled opponent/clone with lower tier gear! But this is not always the case. Remember just 2 weeks ago when all the protobears were whining they were getting killed, how aim assist was too much, how proto suits weren't enough of an advantage anymore?
As for points for damaging vehicles, this would certainly help, not alleviate the problem and would certainly not permit a tanker buff, bit it would soothe the attitude of bitter avers!! |
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Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:49:00 -
[21] - Quote
Crash Monster wrote:Monkey MAC wrote:What a lot of tankers don't realise is that a tank is already strong, you complain so much at proto av, when even adv barely puts a dent in your tank! The amount of times 1 tank has steamrolled an entire team by him self because no-one happened to bring proto to the party.
Yet we have to HTFU because we should have brought proto, because av only does its job at proto level!
In never new f***s was a swear word! But you catch my drift! Sometimes you lose. If you can't get two or three people to coordinate against an enemy tank (whether proto or not)... then too bad. You want to be able to win every time with your assault rifle -- without having to change your fit. You can't. Hey, here's a thought, if a vehicle is wiping out your team repeatedly, consider grenades and AV fits. Seriously, I see tankers being told to squad up and accept blueberries into their ride -- but I don't see infantry accepting being told to work together. At least infantry working together doesn't involve some idiot being attached to you for the duration screwing up your expensive gear.
Ooooh I love assumptions, did I mention ar? You say use grenades, but wait there overpowered are you condoning the use of av grenades on tanks?
You say to me sometimes you loose, but half the point of this thread is tankers whining because they loose!! My god the double standard!!
When blueberries jump infront of you as you fire your expensive mass driver into the back of their head causing suicide, I know what blueberries are like but you can squad with your team and have them fill your tank! Genius!
Infantry who don't work as a team are universally shuned by the community, so please don't make assumptions and don't apply double standards! |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:56:00 -
[22] - Quote
gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors.
Then where are the scissors, in the papers hands?
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 13:12:00 -
[23] - Quote
Crash Monster wrote:Monkey MAC wrote:Ooooh I love assumptions, did I mention ar? You say use grenades, but wait there overpowered are you condoning the use of av grenades on tanks? I don't have a problem with grenades. There could be balance issues with them. Quote:You say to me sometimes you loose, but half the point of this thread is tankers whining because they loose!! My god the double standard!! No, the point of this thread is that people who know nothing about tanks keep making threads as to how tanks should be nerfed because a lone infantry person with a rifle can't take it out. Quote:Infantry who don't work as a team are universally shuned by the community, so please don't make assumptions and don't apply double standards! What the heck are you talking about. Random blueberries are not good team members. I also don't like the idea of forcing people to squad up -- as you don't know who's going to be on when you want to play. Also, I don't know how you can suggest infantry are shunned for not working together. Perhaps once they are within a corp -- but I'd imagine people in a decent corp know how to change their suits once in a while. Anyhow, on the topic of assumptions, I think it's hard to blame me for applying double standards -- I'm infantry. Sometimes I have to switch to AV though I don't often see many people doing so... rarely more than one person at a time as everyone just waits for someone else to do it.
You know I was watching this documentary about how to cover conspiracy theories, and this tactic of discreditation came up. If you want to cover up alien activity just send a load of lunatics with tin foil hats to swear up and down about little green men!
So I ask where is someone seriously asking to beat a tank with an assault rifle?
You don't like the idea of squadding or at least teaming up in a tactics/teamwork centric game? Does team mean anything more than a load of jdiots kickinv a ball in the swme direction as me? If blueberries are useless talk to them teach them befriend them!
The ones shunned are those refuse to play a team game as a team! And stop assuming all of us want nerfs, some of us just don't think we need a tanking buff!! |
Monkey MAC
killer taxi company General Tso's Alliance
640
|
Posted - 2013.09.23 13:18:00 -
[24] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS. Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP. TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS. You want to see fields full of havs and lavs and dropships? *oh my..* yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining? Read underline statement. Otherwise world of tanks is that way ------------------> *here comes COD references.. * BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod. It has been mentioned numerous times, but they don't like it!!
Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls
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Monkey MAC
killer taxi company General Tso's Alliance
641
|
Posted - 2013.09.23 13:52:00 -
[25] - Quote
*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! |
Monkey MAC
killer taxi company General Tso's Alliance
642
|
Posted - 2013.09.23 14:07:00 -
[26] - Quote
Crash Monster wrote:Monkey MAC wrote:You know I was watching this documentary about how to cover conspiracy theories, and this tactic of discreditation came up. If you want to cover up alien activity just send a load of lunatics with tin foil hats to swear up and down about little green men!
So I ask where is someone seriously asking to beat a tank with an assault rifle?
You don't like the idea of squadding or at least teaming up in a tactics/teamwork centric game? Does team mean anything more than a load of jdiots kickinv a ball in the swme direction as me? If blueberries are useless talk to them teach them befriend them!
The ones shunned are those refuse to play a team game as a team! And stop assuming all of us want nerfs, some of us just don't think we need a tanking buff!! You might want to dial back the intensity a bit. The issue is that whiners in pub matches cry fits when they are destroyed by a tank. They won't coordinate and they don't pull in AV fits and then they complain in the forums -- historically ending up in tank nerfs after the tears are dried up. To use your tactic I'll have to ask where I suggested that teamwork is not desirable. Forcing people to work with random blueberries is not going to make the game fun -- and that is what some folks in this thread are suggesting (unless they are suggesting you shouldn't play a tank unless you have a pre-formed squad). And, quickly, I don't see any shunning taking place anywhere. The fact you don't want a nerf doesn't mean that threads created yesterday by non-tankers were not about nerfs. They were. And, good for you for having an opinion, I'm of the opinion that tanks should be harder to kill than they are now. A vehicle (such as a tank) is not simply a suit.
My apologies tankers have a knack for winding me up!!
But you are saying how in the past, whining has resulted in nerfs, I will point you to the MD in its recent format, people complained, whinef and cried for a nerf since it was fixed, CCP cunningly said we will look into, never to be heard from again!
Since uprising CCP has been under new management, and it is getting the job done, so don't worry about being nerfed to the ground! Public is not the best place for balancing, no is PC or FW it all needs to be taken into account!
As for squading up, I expect squads yes, really what we need is proximity chat (unmutable) inside vehicles, this would help the majority of blueberry problems, provided you are polite to others in your vehicle, then a kick function a month later prehaps. But I expect communication between blueberries and always try to attempt this on my team!
As for shunning did you not see the thread about a logi topping the leaderboard? A guy complained cause he wasn't top, when a logi beat him, the community practically riped him a new one!! |
Monkey MAC
killer taxi company General Tso's Alliance
642
|
Posted - 2013.09.23 14:07:00 -
[27] - Quote
Crash Monster wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! Who are you replying to? Mirage one above is for you! |
Monkey MAC
killer taxi company General Tso's Alliance
643
|
Posted - 2013.09.23 14:22:00 -
[28] - Quote
Mirage you are using your own argument to prove yourself wrong!
You said everything nerfed was because it killed us, so why would stuff get buffed, you don't seem to understand balance otherwise you would not have made that point in the first place! The lasers sight was more of a boon than a buff true.
But it also was only nerfed at the proto level. There is plenty of teamwork in FW you have to put in an effort to achieve it, its not some majical power, its thinking what will benifit my team more, overwatch while he hacks or having greedy hacking points for myself. |
Monkey MAC
killer taxi company General Tso's Alliance
644
|
Posted - 2013.09.23 14:35:00 -
[29] - Quote
DeathwindRising wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! use teamwork? spawn at your base in your av fit and have a team or squadmate drop you off with a dropship or lav. do your thing, and then have them drive you back to base and switch suits again. repeat as needed i change rock to paper all the time. if i see an armor tank, ill use explosive weapons. if its a shield tank ill use a blaster. then ill swap tanks after im done. only difference is i can swap where ever i want lol
Prescicly anti-tank tanks! Drop the supply depot and the only way for use to that is die!! |
Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 17:50:00 -
[30] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Lets give new players a good experience by mullering them with invincible tanks, that no amount of av under proto can stop! Oh wait never mind!
Also the max health of a suit is about 1600, a well placed core locus will drop you to about 750 ehp, so I think infantry know more about loosing chunks of health, especially when it impacts more!
what the guy was saying if you read it properly was in response to a tanker saying infantry suits should behave like tanks for a week, so he countered by sayingg tanks should be like dropsuits. But of course yoj imagine that anything that doesn't agree wants tanks nerfed to ground! |
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Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 18:00:00 -
[31] - Quote
Shattered Mirage wrote:Monkey MAC wrote:Mirage you are using your own argument to prove yourself wrong!
You said everything nerfed was because it killed us, so why would stuff get buffed, you don't seem to understand balance otherwise you would not have made that point in the first place! The lasers sight was more of a boon than a buff true.
But it also was only nerfed at the proto level. There is plenty of teamwork in FW you have to put in an effort to achieve it, its not some majical power, its thinking what will benifit my team more, overwatch while he hacks or having greedy hacking points for myself. I'm using your argument to prove yourself wrong. Monkey MAC wrote:You said everything nerfed was because it killed us, so why would stuff get buffed This came from you. I understand balance. I also understand that I'm biased and so, I shouldn't be making said balancing decisions. However, neither should you, who is clearly more biased than me.
Have you taken the time to read my actual opinion, tanks are fine, they don't need a nerf but they sure as hell don't need a buff! You said to me everything that has been nerfed, was nerfed because it killed infantry, this is what you said, so why would buff anything ever if that were the case? You attempted to use the fact that weaponry has been nerfed because of infantry bad attitude, I disproved that!
Using my argument against me doesn't consist of telling me you are! |
Monkey MAC
killer taxi company General Tso's Alliance
650
|
Posted - 2013.09.23 18:18:00 -
[32] - Quote
Lorhak Gannarsein wrote:Monkey MAC wrote:Also the max health of a suit is about 1600, a well placed core locus will drop you to about 750 ehp, so I think infantry know more about loosing chunks of health, especially when it impacts more! lolnope. sorry. Breach FG can hit for 4k of my 7k. 10% passive resists before active mods (which I often don't have running; out of combat downtimes, dontchaknow) equals a potential hit for ~50% of my EHP on a huge target. Also, there is no way that a Core Locus with 600 base gets boosted to nearly 1k damage. Particularly considering you've got shields in the way. (unless there's a bug to do with headshots?) In any event, a well-placed Core Locus is harder to place than a Wyka Breach shot on a tank. And I love it when a swarm launcher lol1shots my Madrugar through my resists from some BS critical hit he didn't even aim for.
You got it, headshot with a grenade are possible and working as intended! Most suits are 1 shoted, heavies are the exception! |
Monkey MAC
killer taxi company General Tso's Alliance
651
|
Posted - 2013.09.23 18:29:00 -
[33] - Quote
Im sorry mirage but you are beyond hope, you misconstrued points to suit your agenda. I will not convince you, neither will you convince me!
I bid you good night, because I tire of this argument! |
Monkey MAC
killer taxi company General Tso's Alliance
651
|
Posted - 2013.09.23 18:33:00 -
[34] - Quote
Lorhak Gannarsein wrote:Monkey MAC wrote:You got it, headshot with a grenade are possible and working as intended! Most suits are 1 shoted, heavies are the exception! Well, I'll accept that. However, I'm going to call that the exception, not the rule. In the same way that I rarely eat 50% damage from one shot from a forge, or get lol1shot from a swarm. I do, however, have to deal with a single shot from a free weapon dealing 1/5th of my HP on my top-tier, maxed-relevant-skills, 1.4M fitting, which is not something that a heavy ever has to deal with (aside from grenades, of course, but I'll take that and raise you a 'grenades are basically point-blank weapons')
I see your argument grenades are point blank and range and raise you a sniper rifle, which are salvage! |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:27:00 -
[35] - Quote
gbghg wrote:Monkey MAC wrote:gbghg wrote:Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades? Sure flux and locus nades are very useful, they're good even at the std level, however they don't do more damage than a swarm of rockets nor do they home in on the target. And there's the wholes rock paper scissor argument as well, because let's face it, rock shouldn't be holding a pair of scissors. Then where are the scissors, in the papers hands? Oh god a tank!
Corporal get on the line we need an anti-tank tank
But sarge they already have an anti (anti-tank tank) tank
May god have mercy on our souls corporal, may god have mercy on our souls Okay let's assume that tanks are paper, rock is infantry,and scissors are anti tank infantry. And Rail tanks (or anti tank tanks) are part of paper too, for the same reason that anti infantry infantry (aka most of you) are part of rock, you counter yourself. Paper beats rock, rock beats scissors,scissors beat rock. However these 3 can team up in various combinations to gain advantage. Rock VS rock stalemates, so rock A brings in paper A to gain an advantage . Rock + paper beats rock. To counter Rock A's advantage, rock B brings in scissors, so we end up with rock + paper VS rock + scissors. Now scissors beat paper so paper is removed from the field, so we're down to rock VS rock + scissors! now since scissors is no longer needed they can withdraw, change to rock whatever, we end up back at rock VS rock. Now we can throw together all sorts of nice combinations and changing circumstances and make some interesting tactical circumstances out of it, such as Paper vs rock, paper wins. Rock changes to scissors. Paper vs scissors, scissors wins. Paper changes into rock as scissors divide into rock and scissors in case paper returns. Rock Vs rock + scissors. Rock has the advantage, to counter this rock B replaces scissors with paper. Rock VS rock + paper! rock +paper will win! now since Rock is low on scissors they call in paper as their backup, we now have Rock + paper VS rock + paper! they tie so rock calls in scissors! Rock + paper VS rock + paper + scissors. And so on and so on, you get the idea, done right rock, paper, scissors can lead to interesting gameplay, now let's add AV nades to the mix. Paper VS rock with AV nades, draw or rocks victory, rock can effectively neuter paper without having to call in scissors, that's how ridiculous the things are right now.
But you see thats thing, av grenades only work if you are close enough! A grenade is a big boon to anti infantry, if your enemy is running av grenades your team run grenades and mass drivers. AV grenades aren't difficult to avoid if you stay far enough from those weilding them.
AV makes you AI AV hybrid, you can do both, but not as effectively as a specialist.
In terms of your rock paper scissors argument, why cant rocks hold scissors? If you are feilding paper and scissors, I want rock, paper and scissors. So you deploy rocks. Now its rocks+scissors+paper against the same it becomes the stalemate. So rocks become rocks+ scissors, but with drawback, almost as if it becomes a lizard.
Rock, Paper, Scissors, Lizard, Spock |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:33:00 -
[36] - Quote
Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon.
An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it.
You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! |
Monkey MAC
killer taxi company General Tso's Alliance
698
|
Posted - 2013.09.24 21:51:00 -
[37] - Quote
sixteensixty4 wrote:23 pages of nothing but parrot talk.........
Vehicals are getting rebalanced, CCP have said there goal is to make tanks more "fun", therefore recognising, that they not so much fun at the moment
we could buff tanks, now av is inifective, we could buff av, now tanks are wack (more so)
CCP has said, and i agree, that the answer is within our active modules
Yes we got active modules now, but they still dont cut it, (if you cant kill a tank you suck, end off)
Surely this is the most logical way to go....
Get caught with your pants down, you die
Get attacked while in beast mode (then it should take a good few av to destroy said tank)
surely this is a + + for everyone, tanks will have to play more tacticle than now even, which is "surely" more fun and interesting
and av will have to time there attacks a bit more wisely
I thought they said it would be engagmemt times! Armour tanks will be more limited by ammo Sheild tank will be more limited by modules. |
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