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Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:35:00 -
[1] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space.
Pilots pilot vehicles. Be quiet. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:39:00 -
[2] - Quote
Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!!
Not saying that, just don't try to nerf us into the ground without any knowledge. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:40:00 -
[3] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. You're arguing semantics. That's not what this thread is about. Start a thread about proper grammar if you want to argue about that. We consider ourselves pilots because sometime we're getting the pilot suit to improve our vehicles. Sorry for arguing semantics. I'm sorry. Hope you see there is nothing wrong with calling yourselves tankers though.
Tanker refers to a pilot who only pilots HAV's. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:44:00 -
[4] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always.
That would be complete bullshit, and I would be back doing my 100+ games again. As much fun as that would be, I say **** that. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:45:00 -
[5] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards.
I'm not sure why that hasn't happened yet. For X amount of damage, award the player with vehicle damage WP's, up to a cap. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:57:00 -
[6] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along?
I do hate it when swarms hit things, so guided instead of lock on would be cool.
Anyways, This is just funny to me. Spark is taking is a little too far, but he does have a point. The infantry scrubs with no skill into vehicles should have a say, but when they speak like they have been lately, they should be shut up honestly. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:32:00 -
[7] - Quote
calisk galern wrote:we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
So you're saying that since we have lots of HP and damage output, we should be nerfed to your level? HAHAHAHAHAHAHAHAHAHAHAHAHAHA no. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:34:00 -
[8] - Quote
KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol.
I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:38:00 -
[9] - Quote
SgtDoughnut wrote:Godin Thekiller wrote:Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? I do hate it when swarms hit things, so guided instead of lock on would be cool. Anyways, This is just funny to me. Spark is taking is a little too far, but he does have a point. The infantry scrubs with no skill into vehicles should have a say, but when they speak like they have been lately, they should be shut up honestly. If you changed the swarms into wire guided missiles with either no change to damage or even a slight buff to damage would take a good step to making av more skill based, number of times I have had av turret rockets winged around corners in PS2 is astronomical. Laser guided would be good too. But I have to ask what makes me a scrub about the fact I have very few points in vehicles? I have no interest in driving vehicles myself unless they are in a support role (MAV's and LLAV's caught my eye), Infantry needs a way to counter vehicles and we have that, though it might be a wee bit too strong at the moment.
The scrub thing refers to people who wants vehicles to cost just as much or lower priced, and be as **** as they are now, or even shitter, and think that they should fire off one or two shots and kill us. You don't seem like that kind of person. I was referring to Delta and King, and any other idiot who thinks like this. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:39:00 -
[10] - Quote
Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank!
He's in the Tea party group of pilots, along with Char. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:40:00 -
[11] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. Whos talking to you?
A little full of ourselves arent we?
1: Not at all.
2: You mad bro? |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:42:00 -
[12] - Quote
Scheneighnay McBob wrote:I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger.
Well, what's cheaper to you? Costing as much as a Dropsuit? Slightly higher? Because if that happens, the scrubs will complain, and it will get changed right back. Don't balance on ISK. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:44:00 -
[13] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. Whos talking to you?
A little full of ourselves arent we? 1: Not at all. 2: You mad bro? Bro,your existance is meaningless to me. pls understand that.you cant troll me...
I swear you remind of a ******* ******** group trying to troll me. Weirdly, you have the Word King in the name (like them), and they call themselves the King family lol. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:46:00 -
[14] - Quote
Master Jaraiya wrote: Notice, it took "4 - 7" MLT AVers to take him down to "the 3000 hp threshold" before he retreated.
LOL and he is crying because he didn't do better than 18/0. SMH
That's greed. I like those "OH ****!" moments when I see several swarms coming at me. It get's my heart beating. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:48:00 -
[15] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The scrub thing refers to people who wants vehicles to cost just as much or lower priced, and be as **** as they are now, or even shitter, and think that they should fire off one or two shots and kill us. You don't seem like that kind of person. I was referring to Delta and King, and any other idiot who thinks like this.
Oh nice! You call me an idiot but not only i've never SAID TANKS NEED A NERF.thats just you tankers putting words in my mouth.What i say is tanks are not UP. Then again there is no reasoning with you. If you are whining in the forums all day because you cant tank then i by all means dont expect for you to be smart.
DO I have to pull up all the bullshit times when you said nerf ideas? And you agreeing with the tank revamp which is a nerf? Also, It's called a tower. I'm on right now you little ******. Come at me |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:50:00 -
[16] - Quote
Void Echo wrote:Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. char is just a troll lol im surprised that people still take him seriously on the forums.. plus.... I didn't know there were different parties in the tank community
Tea Party group ios the ones that say they need insane buffing to back to or close to E3/precursor days, which should never happen. |
Godin Thekiller
Hellstorm Inc League of Infamy
836
|
Posted - 2013.09.22 23:51:00 -
[17] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment.
I call bullshit on those stats, or you're just making **** up. |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:42:00 -
[18] - Quote
DJINN leukoplast wrote:Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. So basically you are saying: - Tank doesn't need to be destroyed, as AV's main goal should be to keep them out of the fight. - In order to take out a tank, a player must be a very good AVer and be able to take out the tank via superior tactical abilities, smart planning, and working as a team (you didn't specifically mention working as a team, but I assume that is implied). Here's why the above is unreasonable: I agree getting the tank out of the fight is a very good thing, but the AV player isn't rewarded any WP for dealing damage. An AV player could successfully push a tank back all match long, but they still get zero WP for all their effort at the end of the match. They may even die several times since they are extremely vulnerable to infantry players. And if they are running proto, that could equate to hundreds of thousands lost. What do they get out of it? Nothing except performing a thankless job and helping our fellow blueberries from getting slaughtered by a tank. If you want to see this kind of scenario play out the way you would like, then we need to get CCP to introduce some kind of WP for damaging vehicles, that way an AV player actually gets rewarded even if they don't destroy the tank. But as it is now, the best course of action in terms of reward is to try to destroy the tank, and honestly even that reward is insignificant vs playing as an anti-infantry player. Heck, damage WP would actually be better for both the AV player and the tankers, since we could get a ton of damage WP for keeping a tank held back for the entire match. Whereas destroying it right away gives very little WP. And I've said it many times before but feel the need to say it again, bringing AV into a majority anti-infantry fight, is pretty much a death sentence. Tankers act like every single player can just whip out AV at any point in time, but in reality that is not the case whatsoever, unless that player happens to be standing right next to a supply depot under freindly control and safe from enemy fire. And in regular ambush matches, the only way to switch to AV is to die. If every infantry player could carry simultaneous full AV and full anti-infantry load-outs, then it would be different. As for a player having to be a expert AV to destroy a tank, come on now, anybody can buy and use a tank. And just because somebody decides to bring one in shouldn't automatically make them near impossible to kill by all but the most dedicated AV players. A tankers survival is dependent on their skill, not by the machine they bring in. That's like saying "if I bring in a proto suit, then that means only the pros should be able to take me out". You tankers think you have it bad, my 220k proto suit can get taken out by a militia AR in less than a second.
1: So instead of getting wp gains for damaging and pushing that said HAV out of the area, you want us nerfed? Because that's how you're responding.
2: You still haven't taken up my offer, and using my HAV and surviving in it against good AV. |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:49:00 -
[19] - Quote
KING CHECKMATE wrote:Void Echo wrote: AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time. -YOU.ARE.WRONG. They do have a drawback. THEY ARE TAKING MY ONLY GRENADE SLOT.lol i can tell you havnt been out of your tank for a while.You know how PAINFUL it is to trade my M-1 locus nades for an AV grenade JUST IN CASE,a tank gets near me? (Because i consider myself smart,and im not running in the open TOWARDS A TANK lol) Of course it has a drawback,and considering how good locus/flux grenades are, its a BIG drawback.
they take almost no effort to use other than needing a nanohive to spam them like little trolls. You are talking about a specific situation. In a city map. This is not possible to do in open maps like manus peak,where snipers,vehicles and other infantry take clear shots at you. You talk about playing smart, you shouldnt be wandering IN cities. As tanks and snipers own in open maps, infantry owns in city/CQ areas...I mean, 6 to 9 MTS RANGE. if you let enemy infantry to be TAHT close from your tank,you are doing something wrong
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. I already explained this one.
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is. It is a situational weapon. 0 to 9mts range. Vs tanks,that have 100+ mts range turrets....
in short, no vehicle pilot respect lolnade users. Its not meant to be respected.ITs meant to work.And it does..
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK?
2: vehicles shouldn't be able to kill anyone on half the maps because you said so?
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit?
Yea, you idiot scrubs are drunk. |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:52:00 -
[20] - Quote
Void Echo wrote:Godin Thekiller wrote:Void Echo wrote:Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. char is just a troll lol im surprised that people still take him seriously on the forums.. plus.... I didn't know there were different parties in the tank community Tea Party group ios the ones that say they need insane buffing to back to or close to E3/precursor days, which should never happen. agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now. only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
Like really, it would get boring if I never died. Sure, it would be cool if I could survive lots of matches to be able to profit, but never die? Lame. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:53:00 -
[21] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be?
Well, weaker than a HAV operated by the pilot and his/her 2 gunners, plus his outside help. But since small turrets suck, and half of the time, nobody listens to the pilot, yea...... |
Godin Thekiller
Hellstorm Inc League of Infamy
839
|
Posted - 2013.09.23 01:57:00 -
[22] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced...
So you're saying that since we put a MODULE that mkaes us go fast, we're making ourselves OP? What kind of bullshit you're taking? |
Godin Thekiller
Hellstorm Inc League of Infamy
842
|
Posted - 2013.09.23 02:01:00 -
[23] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor? true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. Ok I feel like Im getting somewhere! However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad? the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? Cooldowns aren't exactly long, even more so if you have multiple modules of the same type! Tanks could be a little cheaper I will give you that much at least!
It shouldn't take a squad to kill us. That's overkill. At max, 3. Or another HAV |
Godin Thekiller
Hellstorm Inc League of Infamy
842
|
Posted - 2013.09.23 02:03:00 -
[24] - Quote
Blake Kingston wrote:Apart from the need to add on being able to eject people so you can recall (or even recall whilst in your vehicle and any passengers just drop outside), for Zeus's sake, THE TANK IS A TRUMP CARD!
We don't tank AND NEITHER DO YOU!
You keep playing the same trump card over and over and over and wonder why it's trump then gets played.
So called 'tankers' (who aren't - were all infantry that can summon vehicles) don't notice the effect a tank has on whether we win the match, even if deployed only for a brief time. Because they have forgotten about it being about winning the match and instead it's about them getting to be 'tankers', cause they are 'tankers'.
The deployment of tanks is a trump card - like OB are a trump card.
Tanks are not your identity or special role.
But you don't care because you don't care about winning and the effect your tank no doubt had toward that - you care about being this mythical 'tanker' role. For it's own sake. Quit roleplaying...
Wait, so we're not pilots anymore? That comment made as much sense as that child named King. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
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Posted - 2013.09.23 02:04:00 -
[25] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
Armor plates do. Like I said, we have Nitro. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
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Posted - 2013.09.23 02:05:00 -
[26] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
Armor plates do. Like I said, we have Nitro. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:06:00 -
[27] - Quote
Shattered Mirage wrote:KING CHECKMATE wrote:[b]@ ADAMANCE
BTW,Prox mines need a BUff.like srsly... I agree with you there... not a ridiculous buff mind you, but, nonetheless they need a buff.
One time I ran over some. Scared the **** out of me. Did like 3k Damage to me. The guy who laid them out got mad because they didn't kill me. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:07:00 -
[28] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT
'claps slowly' You're still drunk. Go home. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:22:00 -
[29] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK? The mere fatct there is a tank in the field is disturbing....If he gets in an area of 10- mts of an infantry.YEah. You have 100+mts weapons.Use the range....
2: vehicles shouldn't be able to kill anyone on half the maps because you said so? Not because i said so.Because thats how it is. There are areas where different kind of military assets work better or worse. So you are saying tanks should be able to own, NOT ONLY on open fields , BUT IN CITIES TOO? Because thats BS....
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit? Yeah huh,the sleek grenades. Tell me how much damage you get from a 700dm grenade vs your 6000+HP with resistance tank. Drama queen much
Yea, you idiot scrubs are drunk. My current state is of no interest to you. As it is, im still ok...
1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you.
2: I didn't say it should be as good, but at least let me inside.
3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
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Posted - 2013.09.23 02:24:00 -
[30] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U.
I give up with you. I'm just going to ignore you. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
847
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Posted - 2013.09.23 02:39:00 -
[31] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you. 2: I didn't say it should be as good, but at least let me inside. 3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters. 1-THE BLASTER.You have Railguns and Missiles too. EVEN THE BLASTER you have more RAnge than the AV nades you so much whine about here in the forums. You also have ACTIVE SCANNERS, so there is not such thing as invisible infantry. Belive me ,you have an answer for everything. 2 -I dont mind you being inside, but then dont complain if i drop a nanohive and start spamming AV packed nades. At LEAST use your nitro an GT*O before saying they are OP....LOL I've seen tankers that barely get into cities,but stay where they can shoot in, liek using eleveations or barely peeking through an entrance,where they can leave as soon as they get hit once.And man,those are hard to kill... 3- The regulars are pointless. 1000DM? SRSLY.Counting rep modules and damage resistance ;1000 damage is pitiful. 40 mts is an exageration AND YOU KNOW IT, unless you are like on a roof or something. And at 20-40mts, a tank will drop you if you are seen...
1: missiles and railguns are not very good for infantry because of their inaccuracy and low ROF, and our not really my style. Plus, that's it's max range I can throw it. If the vehicle is in a 10 meter range of my throw, the lock on does the rest.
2: So on half the maps, unless I switch to infantry, I'm ******? Noted.
3: Like I said, it's a ~10 meter lock on range, so it's really 50 max. And no, it's not an exaggeration. Yes, I do have height advantage. When I'm AV, I always have it. and no, if I want to start out a fight, the regulars are not useless. by the time I've thrown 3 of them, I'm locking on with my swarm, and they are just starting to activate their repper. The Caldari HAV's are ****** weather if they do it or not, and the Gallente HAV's might survive if they start driving away and behind cover. |
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:42:00 -
[32] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want. No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
I think his roast is ready |
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:44:00 -
[33] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted? Im implying that Infantry need infantry vs infantry oasis in the map. You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor.You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro... Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts...
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry? |
Godin Thekiller
Hellstorm Inc League of Infamy
848
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Posted - 2013.09.23 03:00:00 -
[34] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE
Wait, so I have to redline snipe? You've gotten inline with Luki. |
Godin Thekiller
Hellstorm Inc League of Infamy
848
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Posted - 2013.09.23 03:02:00 -
[35] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:I think his roast is ready Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , godin :3
I don't need your opinion or pity for my witty and sarcastic comments thank you. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:12:00 -
[36] - Quote
Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu
We know. I wonder why DS's haven't gotten buffed yet..... |
Godin Thekiller
Hellstorm Inc League of Infamy
850
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Posted - 2013.09.23 03:19:00 -
[37] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki. LOL no broski. I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis. BTW , so many tankers here i have a question on my sucky tanking:Is putting a light shield regenerator too scrubby on an armored based tank?
1: You swerved my response. First off, good pilots don't recall unless they're changing fits. Second off, recalling after fighting infantry in the redline is not what I said; I said fighting VEHICLES.
2: Dipshit, I'm not your brother.
3: That's a horrible idea. For one, those things are ****, and second, it won't help you like a scanner, nitro, heat sink, or DCU will.
4: There's no other kind of armor based HAV other than Gallente atm, so call it Gallente. It'll make you look smarter, and you really need the help, as you are looking pretty ******* stupid. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:21:00 -
[38] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu I"m a gunner in a derpship often enough to know how screwed they are. But, I did specifically mention tanks, not vehicles. No need to be angry with me. Its a good lesson...DS are truly UP and i dont see as many posts about them as tankers..... OP- At the moment there is nothing OP IN MY OPINION. Powerful -FG's,Swarms,ARs , Grenades Good-Scrambler rifles,TAnks,LaVs,etc... LAcking-HMG , FLaylocks,Plasma cannons,scouts,heavies... UP.Commandos and Derpships. Know the difference.
Because most pilots gave up on them ever balancing DS's for the most part, as they've been broken and halfway useless for over a year now, and we just stopped asking. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
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Posted - 2013.09.23 03:23:00 -
[39] - Quote
KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips.....
Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
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Posted - 2013.09.23 03:30:00 -
[40] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: 1: You swerved my response. First off, good pilots don't recall unless they're changing fits. Second off, recalling after fighting infantry in the redline is not what I said; I said fighting VEHICLES. I've seen tankers change tanks up to 6 times in a single match.Just because.....
2: Dipshit, I'm not your brother. Its just internet slang. DOnt need to get riled up. I would be ashamed to have a douche as a brother.
3: That's a horrible idea. For one, those things are ****, and second, it won't help you like a scanner, nitro, heat sink, or DCU will. Well told you i was a sucky tanker. ty for the info
4: There's no other kind of armor based HAV other than Gallente atm, so call it Gallente. It'll make you look smarter, and you really need the help, as you are looking pretty ******* stupid. You seem ok with looking stupid so...... ok.Gallante it is then...
1: I've done more. Let's see:
1- Calls in mian HAV.
2- Calls in LLV for infantry support
3- switches to vehicle support LLV
4- Calls in spider tank HAV
5- Calls in spider tank Rail HAV
6- Calls in Driver LLV
7- Calls in main HAV
8- Calls in scanner SLAV
9- Calls in main HAV
10- Calls in driver LLV
11- calls in main HAV (apparently I wasn't needed)
And the game ended.
2: You're Amarr dipshit. There's no way we could be brothers.
3: You could've thought that through.
4: Pretty sure I'm the one keeping calm and typing smart and sexy |
|
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:32:00 -
[41] - Quote
Xaviah Reaper wrote:I have been fighting like crazy for the DS, with many suggestions, and feedback threads. some of my ideas included medium turrets for ADS, and one medium power grid slot for an anti forge/swarm launcher ability at a sacrifice. check it if you support the DS cause :D
1: Never seen you, but that's good. At least someone's still trying lol
2: Medium turrets for the ADS would be stupid. Hell no.
3: The countermeasures will be probably high slots if Wolfman goes by what Blam! was designing.
|
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:34:00 -
[42] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. You are not Void.
Stop answering question that are not directed at you.
Attention wh0re much?
Wanna try and stop me from answering questions I feel like it? Come at me |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:51:00 -
[43] - Quote
Dovallis Martan JenusKoll wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground. You are not Void.
Stop answering question that are not directed at you.
Attention wh0re much? You write all your posts with bold stuck on. :/ You don't really have the right to accuse others of being an attention grabber. Even your name is written in caps lock, and not to mention excessively boastful?
Ikr? He calls me an attention *****, yet ignores himself. such a shame....... |
Godin Thekiller
Hellstorm Inc League of Infamy
850
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Posted - 2013.09.23 03:58:00 -
[44] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... no, because you infantry can still switch out your dropsuits in battle. In a supply depo.Not everywhere in the map. That can and most of the times gets destroyed.
Give vehicles a stationary hangar to change vehicles so i can destroy it then........
If make right, it will have the same or more HP than a CRU. Good luck with that. |
Godin Thekiller
Hellstorm Inc League of Infamy
850
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Posted - 2013.09.23 04:04:00 -
[45] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
If make right, it will have the same or more HP than a CRU. Good luck with that.
No, because its the Equivalent of a SUPPLY DEPO, not a CRU.
So no, it would be equivalent OR barely stronger tahn a Supply depo.
It would be a giant building with a landing pad on top with machinery inside to take apart and put vehicles together, and even make them. Do you really think they would only put enough plating and shielding to cover a installation that infantry use to store equipment and ammo? Go home, you're drunk again. |
Godin Thekiller
Hellstorm Inc League of Infamy
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Posted - 2013.09.23 22:29:00 -
[46] - Quote
Blake Kingston wrote:Void Echo wrote:AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. How much time do you spend as infantry? Do you know the value of anti infantry grenades for crowd control or just plain killing? How many of your fittings, barring any dirty AV grenade ones, forgo anti infantry grenades?
Let's see: Any AV fit of mine has AV grenades. I have 5 AV fits. That's 1/3 of the fits I have. The rest hardly even carries grandes, as I never see the need. Too loud. |
Godin Thekiller
Hellstorm Inc League of Infamy
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Posted - 2013.09.24 19:50:00 -
[47] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS. Tanks aren't a damn suit. but even if they were A PRICE REDUCTION WILL SHUT THEM UP. TANKS WILL NEVER BE PRIMARY IN ANY FPS GAME. What's that? Dust is not a.... cause All I see is LOBBY FPS. You want to see fields full of havs and lavs and dropships? *oh my..* yeah.. then lower the damn price. Tankers can't deal with dieing more than 2 times? If the price got lowered you still complaining? Read underline statement. Otherwise world of tanks is that way ------------------> *here comes COD references.. * BF you Dota loving blokes. BF! Cod has no vehicles. And COD players are already playing cod.
1: Lowering the price to where we could profit would be too low, and it would just get put right back in the place we are in now. Some things needs lowering anyways, as it contradicts with other things like it (the scattered blasters, Compressed RG's, and the Accelerated Missiles), but otherwise no.
2: Piloting is meant to be a thing. That's why there's a entire suit being made for it. You don't tell us what to use, so **** you. |
Godin Thekiller
Hellstorm Inc League of Infamy
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Posted - 2013.09.24 19:56:00 -
[48] - Quote
Vell0cet wrote:This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on.
over half of my games are under 300k, so I must not be killing any good ****...... |
Godin Thekiller
Hellstorm Inc League of Infamy
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Posted - 2013.09.24 19:57:00 -
[49] - Quote
Vell0cet wrote:This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on.
Also, balancing on ISK is a terrible idea. |
Godin Thekiller
Hellstorm Inc League of Infamy
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Posted - 2013.09.24 19:59:00 -
[50] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves.
Good positioning and good timing makes those 5-10 kills 0. Stop running around, and get a good spot. God I swaer you scrubs who think AV is hard are ******* idiots..... |
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Godin Thekiller
Hellstorm Inc League of Infamy
870
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Posted - 2013.09.24 20:00:00 -
[51] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. too easy for a tank to solo if you know what your doing
that's IF there's no good AV. |
Godin Thekiller
Hellstorm Inc League of Infamy
870
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Posted - 2013.09.24 20:02:00 -
[52] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for
LOLOLOLOL |
Godin Thekiller
Hellstorm Inc League of Infamy
870
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Posted - 2013.09.24 20:04:00 -
[53] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us. So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry.
Just thinking about it, I think it really just us. I've seen **** pilots get killed in mere seconds (I'm talking 1 or 2). Maybe it's our fault....... |
Godin Thekiller
Hellstorm Inc League of Infamy
870
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Posted - 2013.09.24 20:05:00 -
[54] - Quote
ADAM-OF-EVE wrote: so from this post alone by my understanding your saying tanks and av are fine as they are because tanks survive,flourish and are incredibly difficult to kill.
i give up. i have no idea what your entire thread is about anymore. its all nonsense. you change your point on almost every post
Nope. The good pilots survive, and somehow still own the scrubs, although it's getting to that point where it's unbearable...... |
Godin Thekiller
Hellstorm Inc League of Infamy
871
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Posted - 2013.09.24 20:11:00 -
[55] - Quote
ADAM-OF-EVE wrote:you tankers in this thread are way beyond hope. there is no reasoning with the unreasonable
i really hope ccp give you what you want. and then nerf the **** out off you when your op
i await your tears
We haven't been OP since Codex. Can't wait for Chromo-level HAV's, Codex-Level Dropships (without the missiles and the ramming), and the improved LAV's! |
Godin Thekiller
Hellstorm Inc League of Infamy
871
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Posted - 2013.09.24 20:13:00 -
[56] - Quote
Bartimaeus of Achura wrote:think about this in eve standards if it took three guys in starter fit to destroy a titan why would we build them?
No, rather Why take out a Battleship/Dred when you can use a Frigate to a BC to kill it really fast and really easy. |
Godin Thekiller
Hellstorm Inc League of Infamy
871
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Posted - 2013.09.24 20:16:00 -
[57] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Nothing makes people quit a competitive game like DUST quite like the feeling of being powerless. Proto squad stomping creates that feeling. HAV stomping creates that feeling even more. It's not a good time. I remember playing one round back in Chromosome where there were two tanks spider repping each other and my team was just impotent against them. When a bunch of us went AV and still couldn't take the two tanks down, the other team's infantry stomped us hard. It was a horrible round that I wouldn't wish on anyone.
Then they're ****** unless a couple has skilled into AV or EWAR. |
Godin Thekiller
Hellstorm Inc League of Infamy
974
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Posted - 2013.09.30 01:24:00 -
[58] - Quote
jerrmy12 kahoalii wrote:SickJ wrote:Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still too, my blaster ripped em apart. they cried my tank is op.
lolololol Wait, that just reminded me. A while back, someone was saying that all the breach weapons (yes, including the Breach PR and the breach SP) should be able to easily kill vehicle. I almost pissed myself laughing |
Godin Thekiller
Hellstorm Inc League of Infamy
976
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Posted - 2013.09.30 02:16:00 -
[59] - Quote
jerrmy12 kahoalii wrote:Godin Thekiller wrote:jerrmy12 kahoalii wrote:SickJ wrote:Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still too, my blaster ripped em apart. they cried my tank is op. lolololol Wait, that just reminded me. A while back, someone was saying that all the breach weapons (yes, including the Breach PR and the breach SP) should be able to easily kill vehicle. I almost pissed myself laughing most my matches ppl are shooting my tank with an AR
It gets annoying |
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