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Spkr4theDead
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Posted - 2013.09.22 16:09:00 -
[1] - Quote
You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai.
You don't tank. Stop thinking you know how they're supposed to work.
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact
You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at.
You don't tank.
So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing.
Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle.
We don't have ADV or PRO vehicles.
Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage.
I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again.
You don't tank. You don't have experience tanking.
MLT hull and modules =/= STD hull and modules.
What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades.
Double standards
Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit.
Contact grenades got nerfed. AV grenades haven't.
Terrain damages vehicles. Not so much anymore for infantry.
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.
You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game.
Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way.
You don't tank.
I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them.
Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well.
Late Edit:
This is what happens when you shoot a tank with a rifle. Remember that. |
Spkr4theDead
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Posted - 2013.09.22 16:45:00 -
[2] - Quote
JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. You're arguing semantics. That's not what this thread is about. Start a thread about proper grammar if you want to argue about that.
We consider ourselves pilots because sometime we're getting the pilot suit to improve our vehicles. |
Spkr4theDead
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Posted - 2013.09.22 16:46:00 -
[3] - Quote
Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or its unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. This + 1000000000000000000000000000000000000000000000000000000 |
Spkr4theDead
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Posted - 2013.09.22 16:48:00 -
[4] - Quote
JL3Eleven wrote:Judge Rhadamanthus wrote:JL3Eleven wrote:So are we to refer to tankers as pilots now? Cause NO. Pilots fly. Tankers drive. Even in space. What do you mean now? they always have. Where you been bro? Please read title broski. to non-pilots lol. Did you have coffee today? |
Spkr4theDead
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Posted - 2013.09.22 16:49:00 -
[5] - Quote
TheAmazing FlyingPig wrote:I agree with everything posted on here except for the ADV and PRO vehicles.
Based on the current skill tree and lack of any confirmation from the devs, we're not getting ADV or PRO tanks. What the vehicle tree currently does is have you skill into the base vehicle, which then branches off into variations of the vehicle (HAV -> Enforcer, DS -> Logi / Assault), and quite honestly, I pray to the Flying Spaghetti Monster that they never tier the vehicles. The only logical counter argument is that infantry have MLT / STD, ADV and PRO suits. Why can't we have ADV and PRO hulls? |
Spkr4theDead
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Posted - 2013.09.22 16:52:00 -
[6] - Quote
Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational?
A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? |
Spkr4theDead
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Posted - 2013.09.22 17:23:00 -
[7] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide |
Spkr4theDead
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Posted - 2013.09.22 17:24:00 -
[8] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away.
So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards. |
Spkr4theDead
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Posted - 2013.09.22 17:25:00 -
[9] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You want a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun. Shall we talk about the disparity between large railgun turrets and forge guns? You decide
|
Spkr4theDead
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Posted - 2013.09.22 17:27:00 -
[10] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East.
Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? |
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Spkr4theDead
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Posted - 2013.09.22 17:28:00 -
[11] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun. Shall we talk about the disparity between large railgun turrets and forge guns? You decide and they also have a crew, a driver who drives the vehicle, a gunner who controls the gun, and a commander who directs both crew members This isn't World of Tanks, and from what I've gathered from other people telling me about the game, it's still the one player controlling the whole tank, not a couple people operating it cooperatively. So any point you were trying to make is still moot, because, well, it's a game. |
Spkr4theDead
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Posted - 2013.09.22 17:39:00 -
[12] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? You do realize we have "Up armored" our tanks right? Guess not. P.S. Sooo not fraid. Proto nades and swarms . So do you want to go back to the supertanker days? Seems so. Please, assume I'm an idiot and know nothing about American firepower. The same concept carries through to Dust.
PRO crutches are what they are.
I don't remember "supertanker" days. |
Spkr4theDead
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Posted - 2013.09.22 17:40:00 -
[13] - Quote
Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense. |
Spkr4theDead
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Posted - 2013.09.22 17:41:00 -
[14] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: This isn't World of Tanks, and from what I've gathered from other people telling me about the game, it's still the one player controlling the whole tank, not a couple people operating it cooperatively. So any point you were trying to make is still moot, because, well, it's a game.
if thats the case then your points are moot also. why would this being a game make your points valid and everyone elses moot Because your ideas are to destroy tanking as we know it. Hell, you're the first one to put up a petition to remove tanks from the game. If that's not biased towards one radical view, I don't know what is. |
Spkr4theDead
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Posted - 2013.09.22 17:47:00 -
[15] - Quote
JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? You do realize we have "Up armored" our tanks right? Guess not. P.S. Sooo not fraid. Proto nades and swarms . So do you want to go back to the supertanker days? Seems so. Please, assume I'm an idiot and know nothing about American firepower. The same concept carries through to Dust. PRO crutches are what they are. I don't remember "supertanker" days. Okkk. Sooo. The reason we are having this discussion right now is because in the Beta at some points tanks were almost invincible and caused many QQ's. So we're still at this point, because even after so many consecutive nerfs to tanks, and so many parallel buffs to AV, infantry still think tanks are overpowered? From a point over a year ago, to now? All of that considered, tanks are still overpowered?
Got it |
Spkr4theDead
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Posted - 2013.09.22 17:59:00 -
[16] - Quote
Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? |
Spkr4theDead
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Posted - 2013.09.22 18:01:00 -
[17] - Quote
Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro? Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? |
Spkr4theDead
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Posted - 2013.09.22 18:03:00 -
[18] - Quote
JL3Eleven wrote:Spkr4theDead wrote: So we're still at this point, because even after so many consecutive nerfs to tanks, and so many parallel buffs to AV, infantry still think tanks are overpowered? From a point over a year ago, to now? All of that considered, tanks are still overpowered?
Got it
Don't hate the player hate the game. I'm just telling you like it is. Don't think it's fair? lol ask the dropship pilots. They suffered the same thing. It's entirely hating the player, because they're the cause of so many consecutive nerfs to vehicles and buffs to AV. Nobody could team up to take out a tank, because that's not fair, so I want to be able to solo intelligent people in the best fit tanks with my STD gear. That's what happened, and it's still happening. I know people like you won't be happy until tanks are removed, so you could have Call of Duty: Space Edition. |
Spkr4theDead
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Posted - 2013.09.22 18:04:00 -
[19] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? You are starting to sound irrational yourself. Calm down, there are many reasons people want to kill tanks. 1) WP : No kill no points, there is no reward for "suppresing" a tank 2) "Suppresion" : Getting a tank to run only achieves a momentary respite, we wouldn't mind if "suppresing" a tank kept him suppresed 3) Power: The power per person in a tank is out of kilter, 1 man is pretty much as powerful as a tank with 3, this is wrong 4) Whining: when tankers whine about how weak their tanks are we get annoyed because of the power curve!! If we were to have the current system and released proto hulls it would be the end of infantry, period!! Tanks are called tanks for a reason. Massive suppression, massive firepower, and enough HP to take some damage before needing to run away. So it's all about the WP? For merely suppressing a tank, there's no reward? Maybe you should petition CCP to put in Battlefield-like rewards. An Anti-Tank weaponry is called Anti-Tank because it stops tanks! You can't have your cake and eat it, spike! Everything needs a counter, you are beginning to sound a bit greedy! You think it should destroy a tank with one hit. At least, that's what you sound like. |
Spkr4theDead
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Posted - 2013.09.22 18:14:00 -
[20] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/=
Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun.
Christ, you put up a petition to have tanks removed! You're as biased as they get. |
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Spkr4theDead
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Posted - 2013.09.22 18:15:00 -
[21] - Quote
TcuBe3 wrote:This thread is a waste of data.
Explain yourself |
Spkr4theDead
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Posted - 2013.09.22 18:17:00 -
[22] - Quote
Monkey MAC wrote:
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
Lol
I want challenges. I like challenges. What you seem to want is for tanks to be made so weak that one volley of ADV swarms could destroy it, just like that. I'm fighting to prevent more nerfs to tanks. You're fighting in favor of more nerfs. Tankers have adapted through over a year of nerfs, while AV have continued to complain through over a year of various buffs. |
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Posted - 2013.09.22 18:40:00 -
[23] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense. Ishukone AFG Meta 8 Base DPS 756 80GJ Regulated Particle Cannon Meta 8 Base DPS 799 (Damage/Fire interval) Soooo like I said, lets talk about that disparity... MLT rail - 940 MLT forge 1320
Before I go from STD through PRO, I'm going to say that regulated railguns are useless, because they use far too much CPU and PG than they're worth. Same goes for those blasters. Completely useless. Would've been better off if they left those out, and gave us laser turrets to start with.
STD rail - 1106 STD compressed rail - 1383
ADV particle accelerator - 1272 ADV compressed particle accelerator - 1591
PRO particle cannon - 1438 PRO compressed particle cannon - 1798
STD forge - 1320 STD breach - 2310
ADV 9K330 forge - 1452 ADV DAU assault forge - 1524 ADV DCMA breach forge - 2541
PRO Kalaakiota forge - 1584 PRO Ishukone assault forge - 1663 PRO Wiyrkomi breach forge - 2772
There's no need to lie about damage output. A STD breach forge gun does far more base damage than a PRO compressed particle cannon.
Anything else? |
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Posted - 2013.09.22 18:44:00 -
[24] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get. you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets. if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. TANKS HAVE BEEN NERFED ABOUT 6 TIMES IN A ROW! What more do you want? |
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Posted - 2013.09.22 18:45:00 -
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Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? I have forge proficiency 3 and ADV basic heavy suits. I am on both sides of the coin. I know what they're like. |
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Posted - 2013.09.22 18:47:00 -
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Surt gods end wrote:Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL SOCOM- PS4. Bet on it. Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche? SOCOM has a huge following? Really? Half of it died out. |
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Posted - 2013.09.22 18:47:00 -
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Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread. |
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Posted - 2013.09.22 19:21:00 -
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calisk galern wrote:we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
Not the same. |
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Posted - 2013.09.22 19:21:00 -
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Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread. Can you back any of that up or is this you throwing a tantrum again since I came at your ranting with examples that run contrary to what you want Oh and are you going to challenge me to drive a tank with you again and then duck out one more time, that would be three in a row you've almost got the hat trick It's a long first post. Do you have trouble reading anything longer than a single paragraph? |
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Posted - 2013.09.22 19:22:00 -
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Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? |
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Posted - 2013.09.22 19:38:00 -
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Ryme Intrinseca wrote:Spkr4theDead wrote:Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? I care because, if tankers were left to decide how to balance the game, every pub would be a 50-1 stomp from squads of tankers (which I've seen happen several times, btw) and every PC would be six (or whatever the limit is) tanks per side with all infantry hiding from their metal overlords in dark corners of the city. For example, this line Quote:Is it wrong saying it should require teamwork to take down a tank? which most tankers have come out with at some stage, is a call for unbalancing the game. It means that a side with a tank has an effective two man advantage over a side without one, as one tanker is enough to make, say, three infantry put down their ARs/HMGs. The same goes for 2 tanks versus 1, 3 vs 2, etc. To maximize competitiveness you'd have to field the maximum number of tanks. So now tankers can't squad up? There's squads of PRO infantry stomping battle school grads in all modes. |
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Posted - 2013.09.22 19:42:00 -
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Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars.
So no, that video is highly suspect. |
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Posted - 2013.09.22 20:09:00 -
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Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars. So no, that video is highly suspect. Youll grasp at any straw you can wont you Want me to post a deluge of videos or do you want to save me the time and just search "RPG vs tank" in youtube Please, post more links to videos. |
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Posted - 2013.09.22 21:10:00 -
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Rei Shepard wrote:Delta 749 wrote:http://www.youtube.com/watch?v=6qHL7jET8GcSince someone mentioned posting video of people actually dying Im trying to limit it to test videos for now but theres a deluge of stuff from syria as Im sure you understand Inb4 "herp derp thats not an rpg" You are right, its a step up and more akin to what the game is actually giving us Hey look, we arent even 4000 years in the future and already blowing up tanks like no tommorow, theres nothing even left of this thing and it can be used while sitting behind a cozy wall. I think ill grab one of those for my equipment slot, thx. We're uh..................................................................................................................
At least 20,000 years into the future from what I've been told by EVE players. |
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Posted - 2013.09.22 22:03:00 -
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ADAM-OF-EVE wrote:if infantry are not allow to comment on how tanks should be then what gives a tanker the right to tell us how av should be
this is essentially what the whole argument comes down to Because tankers have enough spare SP to, I don't know, get a fully decked out PRO suit, or run better AV, which is what I do. Forge proficiency 3 and ADV basic heavy suits.
So I can speak for both sides. |
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Posted - 2013.09.22 23:19:00 -
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Scheneighnay McBob wrote:I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger. I again will point to what I said about The Last Of Us. Dumbing it down doesn't fix the problem. |
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Posted - 2013.09.22 23:22:00 -
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KING CHECKMATE wrote:You don't tank. ==> I have tanked. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. ===> Yes i do.Even more than you,because my tank fit sucks a**... You dont know what it is to shoot 5 proto swarms at a tank, and leaving them with 5% HP,but its too late, he run away.Now you need to restock/reload/hope no infantry will see you. And hope for the best.You don't AV. Stop thinking you know how they're supposed to work.It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact. ===> Thats not a fact.LOL you need 300000 SP JUST to get the LEVEL 5 on Swarm Operation. You are forgetting ALL the other levels , Proficiency.Of course dropsuit + modules+ equipment...So no.You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. ===>I know . but this is another issue that CCP should grant vehicles users the ability to KICKa player from the vehicle they bought. We don't have ADV or PRO vehicles.= ==>Nor you should have them,EVER....Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. ==>Same goes for AV then. If you dont want to use teamwork, TO DEPEND ON YOUR TEAM, then why do you feel teamwork is NEEDED to take tanks down? If you want to solo , then AV'rs should be able to solo too.I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again .===>Agreed.You don't tank. You don't have experience tanking. ===>I have tanked, im not saying im great at it. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards ==>ACtually NO. Contact grenades were PAY TO WIN for a long time. 1 HKOd Proto suits. Doesnt matter the AV nade. i cannot 1HKO your tank with it.PLUS the fact that the situation/positioning of the AV in order to effectivley hit a tank ultiple times to kill it is very precise. If you are getting killed by AV nades,you are doing it wrong.Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. ===>IF ALL 3 VOLLEYS HIT. You are not tanking into consideration damage reduction modules nor the insane regen capability Tanks have I have hit a tank With all 5 volleys of my proto Swarms ( 1 of them hit a building) and guess what? HE LIVED.Contact grenades got nerfed. AV grenades haven't .==>AV nades shoudlnt get a nrf.Terrain damages vehicles. Not so much anymore for infantry. ==> Agreed thats bullcrap.Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread .===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...Remember what I said before you complain about AV. We not only have to deal with OTHER infantry,your SPEEDY tanks that can take our Proto AV weaponry and RUN away to heal or kill us,BUT we ALSO have to deal with stupid blue dots as well. YOU DONT AV. DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS.Late Edit: THIS IS WHAT AV weaponry does to vehicles... WITH ONE SHOT http://www.youtube.com/watch?v=UFyXRktIAgo Dropsuit Command level 3, Amarr Heavy Dropsuits level 3, Heavy Weapon Operation level 5, Weaponry 5, Swarm Launcher Operation level 3, forge gun operation level 5, forge gun proficiency level 3, handheld weapon upgrades level 5.
Who are you to tell me I don't AV? |
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Posted - 2013.09.23 01:05:00 -
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KING CHECKMATE wrote:You don't tank. ==> I have tanked.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. Yes i do.Even more than you,because my tank fit sucks a**... You dont know what it is to shoot 5 proto swarms at a tank, and leaving them with 5% HP,but its too late, he run away.Now you need to restock/reload/hope no infantry will see you. And hope for the best.
Because I didn't start by using MLT hulls, modules and turrets. Because I didn't throw my Somas and Sicas against the best tankers in the game who were using the Surya and Sagaris. It didn't take a eureka moment, like when I bought Aurum turrets and hulls, to really figure it out and say "so this is how it's supposed to be."
You don't AV. Stop thinking you know how they're supposed to work.
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact. ===>Thats not a fact.LOL you need 300000 SP JUST to get the LEVEL 5 on Swarm Operation. You are forgetting ALL the other levels , Proficiency.Of course dropsuit + modules+ equipment...So no.
No, you're wrong. Since I forgot Weaponry, I'll include it. 62,180 for Weaponry 3, 136,800 for light weapon operation 3, and another 136,800 for swarm operation 3. Also, incase you didn't notice, they're 'Haywire' Wiyrkomi swarms, the Aurum variant, which as usual, is unlocked early.
You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. ===>I know . but this is another issue that CCP should grant vehicles users the ability to KICKa player from the vehicle they bought.
We don't have ADV or PRO vehicles.===>Nor you should have them,EVER....
Why, because they'd be too powerful to solo?
Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage.==>Same goes for AV then. If you dont want to use teamwork, TO DEPEND ON YOUR TEAM, then why do you feel teamwork is NEEDED to take tanks down? If you want to solo , then AV'rs should be able to solo too.
I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again.===>Agreed.
You don't tank. You don't have experience tanking. ===>I have tanked, im not saying im great at it.
Since you say you've tried tanking, which is probably a lie, though maybe not considering the MLT hulls are terrible, why are you so against tanks if you found them so difficult to use? Since it's hard for you to use, that means they're bad? I think that means something else is bad.
What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards ==>ACtually NO. Contact grenades were PAY TO WIN for a long time. 1 HKOd Proto suits. Doesnt matter the AV nade. i cannot 1HKO your tank with it.PLUS the fact that the situation/positioning of the AV in order to effectivley hit a tank ultiple times to kill it is very precise. If you are getting killed by AV nades,you are doing it wrong.
Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit.===>IF ALL 3 VOLLEYS HIT. You are not tanking into consideration damage reduction modules nor the insane regen capability Tanks have I have hit a tank With all 5 volleys of my proto Swarms ( 1 of them hit a building) and guess what? HE LIVED.
Contact grenades got nerfed. AV grenades haven't.==>AV nades shoudlnt get a nrf.
That's right, can't nerf the biggest crutch infantry has.
Terrain damages vehicles. Not so much anymore for infantry. ==> Agreed thats bullcrap.
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...
I could easily go 50/50 running a forge and tank. I know very well how both sides are. If I don't get a tank, I think to myself, maybe next time. I don't stampede onto the forums and proclaim that tanks are too overpowered for me to solo with a forge. Yeah, I try it; sometimes it works, sometimes not. I don't cry about it on the forums when I fail.
Remember what I said before you complain about AV. We not only have to deal with OTHER infantry,your SPEEDY tanks that can take our Proto AV weaponry and RUN away to heal or kill us,BUT we ALSO have to deal with stupid blue dots as well.
YOU DONT AV. DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS.
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Posted - 2013.09.23 01:12:00 -
[39] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
Sounds like you're doing it wrong. |
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Posted - 2013.09.23 01:49:00 -
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Godin Thekiller wrote:DJINN leukoplast wrote:Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio. So basically you are saying: - Tank doesn't need to be destroyed, as AV's main goal should be to keep them out of the fight. - In order to take out a tank, a player must be a very good AVer and be able to take out the tank via superior tactical abilities, smart planning, and working as a team (you didn't specifically mention working as a team, but I assume that is implied). Here's why the above is unreasonable: I agree getting the tank out of the fight is a very good thing, but the AV player isn't rewarded any WP for dealing damage. An AV player could successfully push a tank back all match long, but they still get zero WP for all their effort at the end of the match. They may even die several times since they are extremely vulnerable to infantry players. And if they are running proto, that could equate to hundreds of thousands lost. What do they get out of it? Nothing except performing a thankless job and helping our fellow blueberries from getting slaughtered by a tank. If you want to see this kind of scenario play out the way you would like, then we need to get CCP to introduce some kind of WP for damaging vehicles, that way an AV player actually gets rewarded even if they don't destroy the tank. But as it is now, the best course of action in terms of reward is to try to destroy the tank, and honestly even that reward is insignificant vs playing as an anti-infantry player. Heck, damage WP would actually be better for both the AV player and the tankers, since we could get a ton of damage WP for keeping a tank held back for the entire match. Whereas destroying it right away gives very little WP. And I've said it many times before but feel the need to say it again, bringing AV into a majority anti-infantry fight, is pretty much a death sentence. Tankers act like every single player can just whip out AV at any point in time, but in reality that is not the case whatsoever, unless that player happens to be standing right next to a supply depot under freindly control and safe from enemy fire. And in regular ambush matches, the only way to switch to AV is to die. If every infantry player could carry simultaneous full AV and full anti-infantry load-outs, then it would be different. As for a player having to be a expert AV to destroy a tank, come on now, anybody can buy and use a tank. And just because somebody decides to bring one in shouldn't automatically make them near impossible to kill by all but the most dedicated AV players. A tankers survival is dependent on their skill, not by the machine they bring in. That's like saying "if I bring in a proto suit, then that means only the pros should be able to take me out". You tankers think you have it bad, my 220k proto suit can get taken out by a militia AR in less than a second. 1: So instead of getting wp gains for damaging and pushing that said HAV out of the area, you want us nerfed? Because that's how you're responding. 2: You still haven't taken up my offer, and using my HAV and surviving in it against good AV. Yeah c'mon, we'll give you a tank with only one module to activate. It's better than a fit with 7 or 8 that I can come up with. |
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Posted - 2013.09.23 02:08:00 -
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Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced... So you're saying that since we put a MODULE that mkaes us go fast, we're making ourselves OP? What kind of bullshit you're taking? That means we can escape AV grenade spam too fast, and that's just not allowed. |
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Posted - 2013.09.23 02:10:00 -
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KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT LOL Why are you mad at a nitrous module? Because we can escape danger faster with it? |
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Posted - 2013.09.23 02:10:00 -
[43] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT 'claps slowly' You're still drunk. Go home. Wish I had some Guinness to drink. |
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Posted - 2013.09.23 02:16:00 -
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KING CHECKMATE wrote:Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND: ''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?'' EXACTLY! you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP... This jack is really hitting my AV nerves... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL! |
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Posted - 2013.09.23 02:18:00 -
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Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND: ''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?'' EXACTLY! you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP... This jack is really hitting my AV nerves... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOSo you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL What, is the map your "room," and you don't want your annoying little brother coming in? LOL! That's the post of the month. Tanks aren't allowed to have a nitrous boost because it gets us away from your AV grenade spam too fast. That's just precious. |
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Posted - 2013.09.23 02:28:00 -
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KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? |
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Posted - 2013.09.23 02:29:00 -
[47] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. I give up with you. I'm just going to ignore you. But why? Look! It can talk! |
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Posted - 2013.09.23 02:37:00 -
[48] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want. No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned? |
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Posted - 2013.09.23 02:48:00 -
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KING CHECKMATE wrote:Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted? Im implying that Infantry need infantry vs infantry oasis in the map. You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor.You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro... Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts... I think a blood vessel popped. You might want to have it checked out. You're delusional right now. Nothing you're saying makes any sense. |
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Posted - 2013.09.23 03:15:00 -
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Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu I"m a gunner in a derpship often enough to know how screwed they are. But, I did specifically mention tanks, not vehicles. No need to be angry with me. |
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Posted - 2013.09.23 05:49:00 -
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Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. I'm fine with that. |
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Posted - 2013.09.23 06:41:00 -
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ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. |
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Posted - 2013.09.23 16:18:00 -
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Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. Another one arguing that small arms fire should destroy tanks.
Call of Duty is that way >>>>>>>>>>>>>>>> |
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Posted - 2013.09.23 16:22:00 -
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Rusty Shallows wrote:KING CHECKMATE wrote:snip DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS. This. Why it took until page 9? Who knows.... It should have been post #2 or #3. Speaking of early post starting with the original. Spkr4theDead wrote:snip
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact
snip Even skills with a 1x multiplier require over 300k SP to go from zero to level 5. Grenadier last I checked was a 4x, never-mind the prerequisites needed in Explosives and Weaponry. You really should be grateful that the SP investments for Turrets is so much less than Weaponry. Soon as the spare SP is around I plan on getting my LAV BPO missile turret related skills to 5s. A total steal just for just over 600k SP. *HEAD EXPLODES*
I'll say it again: weaponry 3, light weapon operation 3, swarm operation 3. How many times must I say that 'Haywire' is the Aurum variant? No level 5, no proficiency, no explosives, no grenadier. Just level 3. I didn't include weaponry 5 because I have it to 5 for forge guns and at that moment didn't want to look for a 1x skill I had to level 3.
'Haywire' Wiyrkomis are pathetically cheap. |
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Posted - 2013.09.23 16:28:00 -
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Jack McReady wrote:Spkr4theDead wrote:a third of your armor melt away from one volley of PRO swarms. if thats your problem then your fit is just bad If you don't drive, then you don't know what I'm talking about. Kindly remove yourself from my thread. |
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Posted - 2013.09.23 16:32:00 -
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Surt gods end wrote:17 pages over something that could have been settled in one page. geez..
LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS.
I again will mention dumbing down enemy AI on The Last Of Us because they made the friendly AI so stupid. It's like government throwing money at a problem. It doesn't fix the problem. |
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Posted - 2013.09.23 16:36:00 -
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Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? Drawbacks, such as not being able to protostomp with a Duvolle.
Or, you could use a commando suit, and stomp on noobs while also destroying vehicles with crutchlaunchers. |
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Posted - 2013.09.23 16:41:00 -
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Monkey MAC wrote:DeathwindRising wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! use teamwork? spawn at your base in your av fit and have a team or squadmate drop you off with a dropship or lav. do your thing, and then have them drive you back to base and switch suits again. repeat as needed i change rock to paper all the time. if i see an armor tank, ill use explosive weapons. if its a shield tank ill use a blaster. then ill swap tanks after im done. only difference is i can swap where ever i want lol Prescicly anti-tank tanks! Drop the supply depot and the only way for use to that is die!! It puts us at an advantage if you're forced to die to change to an AV fit. You have a problem with that? |
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Posted - 2013.09.23 16:48:00 -
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ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves. Maybe you should try tanking for yourself to see what it's like. |
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Posted - 2013.09.23 16:49:00 -
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ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. too easy for a tank to solo if you know what your doing One incessant MLT swarm will chase away a tanker. If you can't destroy them, you're doing it wrong. |
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Posted - 2013.09.23 16:50:00 -
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ADAM-OF-EVE wrote:Shattered Mirage wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome. do tankers not realise they are in a suit, inside a tank. Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP? |
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Posted - 2013.09.23 16:51:00 -
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bethany valvetino wrote:Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that. I tank... and I still think you're wrong... here's why... Your tank is for infantry support and tanks need to be supported. If you choose to use your tank as a solo "i win button" then your bound to lose your ****. also... WHINE WHINE WHINE.... I lose 5 proto suits in a match, it cost me more than a tank... yet i'm not here whining cos my expensive stuff isn't invincible. Nearly everyone who posts about buffing tanks and how unfair it is that swarms kill you so easily, does understand this is NOT a solo game, is it a co-op game. My advice... get some buddies... I do however think there is something wrong when one grunt can kill a tank... unless it's me doing it. p.s. your fits are **** if you take that much damage... just saying, doesn't happen to me and Rainbow Dash online is that way -> I won't believe you tank until I see you call one in. Sicas and Somas don't count. |
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Posted - 2013.09.23 17:07:00 -
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ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning, intelligence and SP nerfed? |
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Posted - 2013.09.23 17:17:00 -
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ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us.
So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry. |
Spkr4theDead
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Posted - 2013.09.23 17:20:00 -
[65] - Quote
Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head. |
Spkr4theDead
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Posted - 2013.09.23 19:43:00 -
[66] - Quote
Xender17 wrote:Toby Flenderson wrote:Xender17 wrote:Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. The argument that tank HP is an advantage doesn't mean much. Especially when there are weapons that make the HP mean nothing but a scaled up version of infantry HP with a scaled up version of infantry weapons. I disagree with the weapons bit. Scaled up versions of infantry weapons could be used against infantry but it seems that most people are complaining about the AV grenades and SL. There is obviously a scale to balance the extended HP with higher damage weapons but another thing to consider is that tanks use armor repair and damage reduction. I can sit there and toss 3 proto packed AV grenades at a tank and watch it repair itself in between tosses so that my net damage is 0 by the time I get to lock on with a SL. Infantry cannot do this. So it's not just scaled numbers, there are different mechanics involved. Infantry can use damage mods if they want. The mods that rep armor have a cooldown. Infantry reps don't stop. Neither do shields which go up an insane rate compared to vehicle shield boosters. Funny how a dropsuit has a faster natural shield recharge than a tank. |
Spkr4theDead
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Posted - 2013.09.24 17:05:00 -
[67] - Quote
Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. |
Spkr4theDead
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Posted - 2013.09.24 21:03:00 -
[68] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. What if out of the 16 players on the opposing team, none happen to be skilled into HAVs? By your logic they should just line up, drop their pants and take it from the one HAV pilot on the other team for the whole round? Luck of the draw. |
Spkr4theDead
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Posted - 2013.09.24 23:50:00 -
[69] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread. |
Spkr4theDead
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Posted - 2013.09.25 18:59:00 -
[70] - Quote
Fist Groinpunch wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread. That is pretty much all you can say because he got you and you know it. Thank God CCP will never do what you want them to. They're adults that understand how imbalanced the game would be if HAVs just rolled over infantry like they do in your dreams. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
How could that possibly be taken to mean I want tanks to be OP? I never, ever brag about myself, to anyone, about anything, ever, but I know for fact you infantry are....................... much slower than us pilots.
Where did I say I want tanks to get buffed? All I said was the best counter to a tank should be another tank. Nowhere in that did I say I want the tank to be a mini MCC with 250,000 HP. Nowhere did I say I want a tank to have a null cannon for a turret.
You're all scared to death at the possibility that Wolfman may indeed make tanks the best counter to each other.
How many times will we have to say we've suffered many consecutive nerfs before you understand? How many times will we have to say AV has gotten many consecutive, parallel buffs to tanks? And still, people complain. It's not a problem with the vehicles. It's not a problem with AV. There's a problem with infantry being stupid, and pilots being intelligent. Wanna nerf tanks? Nerf pilots. How do you accomplish that? Support Adam of Eve's thread where he actually was the first to have the balls to start a petition to remove tanks. Go and support that to nerf tanks, permanently. |
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Spkr4theDead
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Posted - 2013.09.25 19:02:00 -
[71] - Quote
I mean hell, we cannot anymore have our amazing fits from Chromosome, because when Uprising dropped, we suffered yet another invisible nerf.
Here was a great Madrugar fit. Madrugar hull Scattered Ion Cannon Heavy Efficient Repair Unit 3 Carapace Hardeners Heat Sink
Now we're stuck with this because of the PG nerf. Madrugar hull Neutron Blaster Heavy IG-L 1 Local PG Expansion Unit 2 Carapace Hardeners Choice of heat sink, scanner, or nitrous modules in the high slots.
Despite that, people still complain about us, because we still found a way to make tanks work.
We're not the problem. It's you. |
Spkr4theDead
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Posted - 2013.09.25 19:53:00 -
[72] - Quote
Nguruthos IX wrote:I don't tank and have many piloted 3 since open beta. Stolen of course.
But as a DS pilot I can tell you when I see threads about DS from non pilots they are almost always ignorant of even basic mechanics let alone practical tactics or daily plights, balance, or bugs.
It's cute
Yeah, alienate DS pilots from tank pilots, great way to keep the vehicle community cohesive and working towards a common goal. |
Spkr4theDead
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Posted - 2013.09.30 06:28:00 -
[73] - Quote
D legendary hero wrote:AVer's should get 50+ for vehicles recalled within 2mins of their damaging the vehicle with AV. But, 1 solo AV guy unless he puts an entire clip of an AFG with damage mods into a tanks with AV nades, should not be able to solo tanks... period. I am a forgunner too. but even i agree to this. Why are you using one guy as the metric? |
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