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KING CHECKMATE
TEAM SATISFACTION
1218
|
Posted - 2013.09.23 02:04:00 -
[241] - Quote
Godin Thekiller wrote:
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK? If he gets in an area of 10- mts of an infantry.YEah. You have 100+mts weapons.Use the range....
2: vehicles shouldn't be able to kill anyone on half the maps because you said so? Not because i said so.Because thats how it is. There are areas where different kind of military assets work better or worse. So you are saying tanks should be able to own, NOT ONLY on open fields , BUT I CITIES TOO?
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit? Yeah huh,the sleek grenades. Tell me how much damage you get from a 700dm grenade vs your 6000+HP with resistance tank. Drama queen much
Yea, you idiot scrubs are drunk. My current state is of no interest to you. As it is, im still ok...
|
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:04:00 -
[242] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
Armor plates do. Like I said, we have Nitro. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:05:00 -
[243] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
Armor plates do. Like I said, we have Nitro. |
KING CHECKMATE
TEAM SATISFACTION
1218
|
Posted - 2013.09.23 02:05:00 -
[244] - Quote
Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:06:00 -
[245] - Quote
Shattered Mirage wrote:KING CHECKMATE wrote:[b]@ ADAMANCE
BTW,Prox mines need a BUff.like srsly... I agree with you there... not a ridiculous buff mind you, but, nonetheless they need a buff.
One time I ran over some. Scared the **** out of me. Did like 3k Damage to me. The guy who laid them out got mad because they didn't kill me. |
Godin Thekiller
Hellstorm Inc League of Infamy
841
|
Posted - 2013.09.23 02:07:00 -
[246] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT
'claps slowly' You're still drunk. Go home. |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:08:00 -
[247] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced... So you're saying that since we put a MODULE that mkaes us go fast, we're making ourselves OP? What kind of bullshit you're taking? That means we can escape AV grenade spam too fast, and that's just not allowed. |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:10:00 -
[248] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT LOL Why are you mad at a nitrous module? Because we can escape danger faster with it? |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:10:00 -
[249] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT 'claps slowly' You're still drunk. Go home. Wish I had some Guinness to drink. |
KING CHECKMATE
TEAM SATISFACTION
1220
|
Posted - 2013.09.23 02:13:00 -
[250] - Quote
Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND:
''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?''
EXACTLY!
you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.
Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP...
This jack is really hitting my AV nerves... |
|
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:16:00 -
[251] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND: ''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?'' EXACTLY! you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP... This jack is really hitting my AV nerves... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL! |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:18:00 -
[252] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND: ''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?'' EXACTLY! you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP... This jack is really hitting my AV nerves... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOSo you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL What, is the map your "room," and you don't want your annoying little brother coming in? LOL! That's the post of the month. Tanks aren't allowed to have a nitrous boost because it gets us away from your AV grenade spam too fast. That's just precious. |
KING CHECKMATE
TEAM SATISFACTION
1220
|
Posted - 2013.09.23 02:21:00 -
[253] - Quote
Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this: ''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW''
LOL @ U. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:22:00 -
[254] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK? The mere fatct there is a tank in the field is disturbing....If he gets in an area of 10- mts of an infantry.YEah. You have 100+mts weapons.Use the range....
2: vehicles shouldn't be able to kill anyone on half the maps because you said so? Not because i said so.Because thats how it is. There are areas where different kind of military assets work better or worse. So you are saying tanks should be able to own, NOT ONLY on open fields , BUT IN CITIES TOO? Because thats BS....
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit? Yeah huh,the sleek grenades. Tell me how much damage you get from a 700dm grenade vs your 6000+HP with resistance tank. Drama queen much
Yea, you idiot scrubs are drunk. My current state is of no interest to you. As it is, im still ok...
1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you.
2: I didn't say it should be as good, but at least let me inside.
3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:24:00 -
[255] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U.
I give up with you. I'm just going to ignore you. |
KING CHECKMATE
TEAM SATISFACTION
1220
|
Posted - 2013.09.23 02:28:00 -
[256] - Quote
Godin Thekiller wrote: My current state is of no interest to you. As it is, im still ok...
[/quote]
1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you.
2: I didn't say it should be as good, but at least let me inside.
3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters.[/quote]
1-THE BLASTER.You have Railguns and Missiles too. EVEN THE BLASTER you have more RAnge than the AV nades you so much whine about here in the forums. You also have ACTIVE SCANNERS, so there is not such thing as invisible infantry. Belive me ,you have an answer for everything.
2-I dont mind you being inside, but then dont complain if i drop a nanohive and start spamming AV packed nades. At LEAST use your nitro an GT*O before saying they are OP....LOL I've seen tankers that barely get into cities,but stay where they can shoot in, liek using eleveations or barely peeking through an entrance,where they can leave as soon as they get hit once.And man,those are hard to kill...
3-[b]The regulars are pointless. 1000DM? [/b]SRSLY.Counting rep modules and damage resistance ;1000 damage is pitiful. 40 mts is an exageration AND YOU KNOW IT, unless you are like on a roof or something. And at 20-40mts, a tank will drop you if you are seen... |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:28:00 -
[257] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:29:00 -
[258] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. I give up with you. I'm just going to ignore you. But why? Look! It can talk! |
KING CHECKMATE
TEAM SATISFACTION
1221
|
Posted - 2013.09.23 02:30:00 -
[259] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that?
That was a resume of ALL of this post. And pretty much what every tanker indirectly says they want. |
Spkr4theDead
International-Fleet
849
|
Posted - 2013.09.23 02:37:00 -
[260] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want. No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned? |
|
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:39:00 -
[261] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you. 2: I didn't say it should be as good, but at least let me inside. 3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters. 1-THE BLASTER.You have Railguns and Missiles too. EVEN THE BLASTER you have more RAnge than the AV nades you so much whine about here in the forums. You also have ACTIVE SCANNERS, so there is not such thing as invisible infantry. Belive me ,you have an answer for everything. 2 -I dont mind you being inside, but then dont complain if i drop a nanohive and start spamming AV packed nades. At LEAST use your nitro an GT*O before saying they are OP....LOL I've seen tankers that barely get into cities,but stay where they can shoot in, liek using eleveations or barely peeking through an entrance,where they can leave as soon as they get hit once.And man,those are hard to kill... 3- The regulars are pointless. 1000DM? SRSLY.Counting rep modules and damage resistance ;1000 damage is pitiful. 40 mts is an exageration AND YOU KNOW IT, unless you are like on a roof or something. And at 20-40mts, a tank will drop you if you are seen...
1: missiles and railguns are not very good for infantry because of their inaccuracy and low ROF, and our not really my style. Plus, that's it's max range I can throw it. If the vehicle is in a 10 meter range of my throw, the lock on does the rest.
2: So on half the maps, unless I switch to infantry, I'm ******? Noted.
3: Like I said, it's a ~10 meter lock on range, so it's really 50 max. And no, it's not an exaggeration. Yes, I do have height advantage. When I'm AV, I always have it. and no, if I want to start out a fight, the regulars are not useless. by the time I've thrown 3 of them, I'm locking on with my swarm, and they are just starting to activate their repper. The Caldari HAV's are ****** weather if they do it or not, and the Gallente HAV's might survive if they start driving away and behind cover. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2225
|
Posted - 2013.09.23 02:42:00 -
[262] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want.
I don't want more EHP that would be stupid. I want a balance to AV, currently auto locking rapid fire weapons break AV, missiles fire fast, travel fast, turn even faster.
If they were dumb fire, long locking , and released lock at X metres from the tank they would not be so ridiculous, also Forgeguns are better than large rail turrets, that is a issue, also small explosive devices can crack 180+mm armour, and be restocked by nanomachines on the users whim, and they home....
Its not that I feel tankers want more ehp and killing power.... we wish infantry didn't have as much against us. I mean when I AV, tankers are a joke. When I drive a tank, if the enemy brings AV to map I am the joke.... there is not way to compete even with active modules running for bear. |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:42:00 -
[263] - Quote
Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted?
Im implying that Infantry need infantry vs infantry oasis in the map.
You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor. You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro...
Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts... |
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:42:00 -
[264] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want. No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
I think his roast is ready |
Godin Thekiller
Hellstorm Inc League of Infamy
847
|
Posted - 2013.09.23 02:44:00 -
[265] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted? Im implying that Infantry need infantry vs infantry oasis in the map. You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor.You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro... Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts...
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry? |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:45:00 -
[266] - Quote
Godin Thekiller wrote:I think his roast is ready
Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , scrubby godin :3 |
KING CHECKMATE
TEAM SATISFACTION
1222
|
Posted - 2013.09.23 02:46:00 -
[267] - Quote
Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE |
Spkr4theDead
International-Fleet
850
|
Posted - 2013.09.23 02:48:00 -
[268] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted? Im implying that Infantry need infantry vs infantry oasis in the map. You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor.You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro... Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts... I think a blood vessel popped. You might want to have it checked out. You're delusional right now. Nothing you're saying makes any sense. |
KING CHECKMATE
TEAM SATISFACTION
1222
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Posted - 2013.09.23 02:51:00 -
[269] - Quote
Spkr4theDead wrote: I think a blood vessel popped. You might want to have it checked out. You're delusional right now. Nothing you're saying makes any sense.
You are funny. +1 You still said something only scrub would say and nothing will change that.
Grenade slots, meaningless...no difference....LOL man...lol
And dont worry.its just a game, i dont take it as seriously as i sound. If tanks get buffed into space. I have a tanker account remember. I'll just stop using this one and voila. Magic, im having fun again... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2225
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Posted - 2013.09.23 02:57:00 -
[270] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE
You want to be forced into the redline? We sure don't. I mean we infantry ***** and moan about redline snipers all of the time. |
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