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Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:15:00 -
[61] - Quote
TcuBe3 wrote:This thread is a waste of data.
Explain yourself |
CuuCH Crusher
Forge Gun Mafia
234
|
Posted - 2013.09.22 18:16:00 -
[62] - Quote
I would go a step further and say if you are diving around a sica or soma, don't make a tank thread. I see a lot of guys get one here that have horrible tank fits and cry because the get blown up. I'm a dedicated forge gunner, but I felt you pain first hand when I tried to spec in the tanks on my alt. Those swarms chewed though my maddy. |
Spkr4theDead
International-Fleet
826
|
Posted - 2013.09.22 18:17:00 -
[63] - Quote
Monkey MAC wrote:
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
Lol
I want challenges. I like challenges. What you seem to want is for tanks to be made so weak that one volley of ADV swarms could destroy it, just like that. I'm fighting to prevent more nerfs to tanks. You're fighting in favor of more nerfs. Tankers have adapted through over a year of nerfs, while AV have continued to complain through over a year of various buffs. |
Bartimaeus of Achura
Cassardis
32
|
Posted - 2013.09.22 18:20:00 -
[64] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that. on this I posted once that a good buff to the tank would be to make a swarm launcher for heavy suits only this would decrease the amount of people using it or make them slower to where it would be easier for the tanks to take them out. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
314
|
Posted - 2013.09.22 18:23:00 -
[65] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get.
you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets.
if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. |
Garrett Blacknova
Codex Troopers
4064
|
Posted - 2013.09.22 18:26:00 -
[66] - Quote
To non-AV guys making vehicle threads:
You don't AV.
You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume.
You don't AV. Stop thinking you know how it's supposed to work.
It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact
You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do.
You don't AV.
So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill.
Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down.
Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one.
There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too.
Can't we all just get along? |
Surt gods end
Demon Ronin
1076
|
Posted - 2013.09.22 18:27:00 -
[67] - Quote
Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else?
HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL
SOCOM- PS4. Bet on it.
Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche?
|
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 18:27:00 -
[68] - Quote
Spkr4theDead wrote:Monkey MAC wrote:
Don't put words in my mouth please! You said you want a tank to be a "tank", if that were the case then I would expect anti-tank weaponry to be "anti-tank"
You need to think about how your idea of a tank will shape the battlefield, because it sounds like you want an unbeatable trump card!!
Lol I want challenges. I like challenges. What you seem to want is for tanks to be made so weak that one volley of ADV swarms could destroy it, just like that. I'm fighting to prevent more nerfs to tanks. You're fighting in favor of more nerfs. Tankers have adapted through over a year of nerfs, while AV have continued to complain through over a year of various buffs.
You are putting words in my mouth again! I never said that! Personally I belive tanks need a BUFF AND A NERF,
From the dev thread I am personally looking forward to the rework, but somehow I don't think you will! |
Delta 749
Kestrel Reconnaissance
1945
|
Posted - 2013.09.22 18:36:00 -
[69] - Quote
Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared?
When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons
In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge
Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself |
Orenji Jiji
Seraphim Auxiliaries
257
|
Posted - 2013.09.22 18:40:00 -
[70] - Quote
From my experience good tanker do good, bad tankers die a a lot and QQ even more.
So I just met you and this is crazy, but that's the truth, so HTFU maybe? |
|
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:40:00 -
[71] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense. Ishukone AFG Meta 8 Base DPS 756 80GJ Regulated Particle Cannon Meta 8 Base DPS 799 (Damage/Fire interval) Soooo like I said, lets talk about that disparity... MLT rail - 940 MLT forge 1320
Before I go from STD through PRO, I'm going to say that regulated railguns are useless, because they use far too much CPU and PG than they're worth. Same goes for those blasters. Completely useless. Would've been better off if they left those out, and gave us laser turrets to start with.
STD rail - 1106 STD compressed rail - 1383
ADV particle accelerator - 1272 ADV compressed particle accelerator - 1591
PRO particle cannon - 1438 PRO compressed particle cannon - 1798
STD forge - 1320 STD breach - 2310
ADV 9K330 forge - 1452 ADV DAU assault forge - 1524 ADV DCMA breach forge - 2541
PRO Kalaakiota forge - 1584 PRO Ishukone assault forge - 1663 PRO Wiyrkomi breach forge - 2772
There's no need to lie about damage output. A STD breach forge gun does far more base damage than a PRO compressed particle cannon.
Anything else? |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:44:00 -
[72] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get. you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets. if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. TANKS HAVE BEEN NERFED ABOUT 6 TIMES IN A ROW! What more do you want? |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:45:00 -
[73] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? I have forge proficiency 3 and ADV basic heavy suits. I am on both sides of the coin. I know what they're like. |
Xender17
Ahrendee Mercenaries EoN.
668
|
Posted - 2013.09.22 18:46:00 -
[74] - Quote
Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You left out the part where you have to be an idiot to get killed by a rail. You can actually easily kill infantry with a FG. With a RG they have to be holding still.
When infantry talk about tanks having "thousands of HP" it doesn't do anything for them when they have weapons that are put to scale against the tank. Also like the dev said. You don't tank. Why do you think all tankers agree? They start using tanks and then they see how it really is. Every tanker, almost, has infantry gear. I'm a proto swarmer, scrambler, sniper, adv MD, LR, scrambler pistol. Proto Amarr Logi, adv gallente light, and now skilling into heavy.
Almost every tanker has both sides of the argument. |
Upper Deckin
Fraternity of St. Venefice Amarr Empire
19
|
Posted - 2013.09.22 18:46:00 -
[75] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always.
mmmmmmmmm there you go :
http://www.youtube.com/watch?v=67-fLCF3AY4
And that a old tank .... old P.O.S soviet era tank .
I just thought I'd blow your mind in showing you that ...... one RPG DOES NOT..... destroy the tank.
I keep seeing people say that on here and laugh .
Keep fighting each other to make the game worse than it already is .
Didn't we learn anything from the mag forums?
|
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:47:00 -
[76] - Quote
Surt gods end wrote:Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL SOCOM- PS4. Bet on it. Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche? SOCOM has a huge following? Really? Half of it died out. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 18:47:00 -
[77] - Quote
Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread. |
calisk galern
BurgezzE.T.F Public Disorder.
996
|
Posted - 2013.09.22 18:48:00 -
[78] - Quote
we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
|
Xender17
Ahrendee Mercenaries EoN.
668
|
Posted - 2013.09.22 18:51:00 -
[79] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? We all have infantry roles. Also a lot of us have AV. I have proto swarms and currently skilling into FG. |
Benjamin Ciscko
S.e.V.e.N.
46
|
Posted - 2013.09.22 18:55:00 -
[80] - Quote
Upper Deckin wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. mmmmmmmmm there you go : http://www.youtube.com/watch?v=67-fLCF3AY4And that a old tank .... old P.O.S soviet era tank . I just thought I'd blow your mind in showing you that ...... one RPG DOES NOT..... destroy the tank. I keep seeing people say that on here and laugh . Keep fighting each other to make the game worse than it already is . Didn't we learn anything from the mag forums? They clearly did not have proto AV. The 4th comment from the top clearly states why the RPG did not blow up the tank. |
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Delta 749
Kestrel Reconnaissance
1946
|
Posted - 2013.09.22 18:55:00 -
[81] - Quote
Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread.
Can you back any of that up or is this you throwing a tantrum again since I came at your ranting with examples that run contrary to what you want Oh and are you going to challenge me to drive a tank with you again and then duck out one more time, that would be three in a row you've almost got the hat trick |
Bartimaeus of Achura
Cassardis
33
|
Posted - 2013.09.22 18:57:00 -
[82] - Quote
Garrett Blacknova wrote:To non-AV guys making vehicle threads:You don't AV. You have no idea what it's like to see a third of your PRO swarms swerve into hillsides or simply vanish on the way to a target. You don't know what it's like to see a third of your Lai Dai throws "miss" because their guidance systems aren't as reliable as some tankers assume. You don't AV. Stop thinking you know how it's supposed to work. It takes less than 300,000 SP to get a Sica which takes more than 3 Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to jump in front of every Swarm volley you fire. They get indignant that you won't use an AR like they do. You don't AV. So what do they do? They park LAVs in your path. They melee you when you're lining up a shot. They make you think you're taking fire and panic-launch Swarms on the wrong angle. They throw grenades at you. They shoot you some more. They run you over in their LAVs to prove they can teamkill. Every weapon but a Swarm Launcher counts as a direct threat to us. I remember during every build, seeing AV guys dying to ARs, Shotguns, Sniper Rifles on a regular basis. That obviously did not happen when in a vehicle.
You can't, as a pure tanker, tell the full story of how vehicle vs. AV should work, because you're biased. You've only played one side. Yes, the opinions of tankers, Dropship pilots, and legitimate NON-MURDER TAXI LAV drivers are valid and important. But so are the experiences of the grenadiers, Swarm guys and Forge Gunners who hunt those vehicles down. Way back in E3, when tanks were arguably at their most powerful, and inarguably at their cheapest (with SIcas and Somas being handed out LITERALLY FOR FREE), I started out as an AV player. I ran Swarm Launchers, and I got pretty good with them. Back then, you could use Swarms for anti-infantry - they could be dumbfired and would explode on impact. No homing against anything but vehicles, but they were still a credible threat. I rarely used them in that way, preferring to save my limited ammo supply and switch to my trusty SMG when confronted with a soft target. I was, as an AV player, interested in the discussions of vehicle vs. AV balance, and I said my piece from what I believed was a well-reasoned perspective. I forget who it was, but someone made a thread much like this one, and I thought about it quite a lot. I created an alt, and I got into tanking for myself. I learned to drive (and I still want the optional L2/R2 LAV scheme on tanks, because shoving it all on the sticks is a horrible idea) and I learned to build a tank. I've sat and watched as Shield Tanks went from underpowered to overpowered and back, as Missile Turrets were broken OP, then "fixed" via nerfing everything at once until they stop doing anything, then fixed into moderate usefulness again. I know that vehicles and AV both need work, and I know this from experience on BOTH sides of the argument, not just one. There are too many people on both sides of this problem who seem to think CCP can fix everything by only addressing one side. They can't. We need more tankers who are willing to listen to the AV guys, and we need more AV guys who realise that vehicles pilots/drivers know what we're doing too. Can't we all just get along? out of all those reasons why we should feel sorry for av's you failed to mention that it isn't one av its ten, its not 1 blue dot its ten. The blue dots are far more interested in the tank then they are some random person carrying a over the shoulder weapon. |
Bartimaeus of Achura
Cassardis
33
|
Posted - 2013.09.22 18:58:00 -
[83] - Quote
delta you have obviously never played bf3 they are NOT that weak in it |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 18:59:00 -
[84] - Quote
Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO,
MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time.
MLT FG 660 DPS MLT Heavy Dropsuit HP 707
MLT Rail Turret DPS 522 Soma HP 3,651
SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either.
MLT AR DPS 425
It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy
You tankers have it so rough. |
Benjamin Ciscko
S.e.V.e.N.
46
|
Posted - 2013.09.22 18:59:00 -
[85] - Quote
JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. Nobody had proto AV back in chromosome, now everybody and there mother has proto AV and then tanks got nerfed so tanks got hit twice as hard. |
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 18:59:00 -
[86] - Quote
Spkr4theDead wrote:Surt gods end wrote:Spkr4theDead wrote:Surt gods end wrote:FACT 3- Dust is a lobby FPS. This was a lobby shooter.FACT 5- If the price for tanks and DS are lowered, less QQ will be had from pilots. and more HAV and DS will be seen on the field. That's like dumbing down enemy AI in Last of Us because the friendly AI is so bad that it keeps getting you found out. So what did the dev do? Make it so that when you're taking cover behind something, and your friendly AI is standing up, the enemy AI doesn't know where you are. It doesn't fix any problems at all, just more easily showcases bad design. Anything else? HAHAHA... Oh man, Dude you even read at what you post? You played FPS games dude? Socom has a HUGE Following. You think they went down cause they had a small fan base? LOL SOCOM- PS4. Bet on it. Now here's another lobby fps game, that tripped itself cause it forgot what legs it stands itself on. Can you say Niche? SOCOM has a huge following? Really? Half of it died out.
It's a franchise. It could drop tm, and put out great numbers. Why? cause people will and want to play a socom game. They still care about it. 4000 players a day is a drop in the bucket for them. Heard of H-hour? Do you know the rally it has gotten?
Again.. Socom, PS4. Bet on it.
|
Bartimaeus of Achura
Cassardis
33
|
Posted - 2013.09.22 19:05:00 -
[87] - Quote
Also do you think Germany would have developed tanks if as soon as they drove over a trench they were blown up by every soldier with a grenade? Tanks were meant to be able to push up a group of forces further across the battle field to end stalemates. so if we cant go across a road without being blown up what is the purpose in having tanks at all. We need a buff in tanks end of discussion. |
Rei Shepard
Spectre II
617
|
Posted - 2013.09.22 19:06:00 -
[88] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get.
Yes because it doesnt require any teamwork to field a succesfull tank, if a tank would require a crew to operate it fine, but right now the prefered tank method is one guy in his tank blasting everything to bits, then recalling the tank if it gets dicey.
AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
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Ryme Intrinseca
Seraphim Auxiliaries
33
|
Posted - 2013.09.22 19:07:00 -
[89] - Quote
Spkr4theDead wrote:Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro? Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? I care because, if tankers were left to decide how to balance the game, every pub would be a 50-1 stomp from squads of tankers (which I've seen happen several times, btw) and every PC would be six (or whatever the limit is) tanks per side with all infantry hiding from their metal overlords in dark corners of the city. For example, this line
Quote:Is it wrong saying it should require teamwork to take down a tank? which most tankers have come out with at some stage, is a call for unbalancing the game. It means that a side with a tank has an effective two man advantage over a side without one, as one tanker is enough to make, say, three infantry put down their ARs/HMGs. The same goes for 2 tanks versus 1, 3 vs 2, etc. To maximize competitiveness you'd have to field the maximum number of tanks. |
Delta 749
Kestrel Reconnaissance
1946
|
Posted - 2013.09.22 19:07:00 -
[90] - Quote
Bartimaeus of Achura wrote:delta you have obviously never played bf3 they are NOT that weak in it
I wasnt talking about game tanks and AV, Speaker wanted to go rambling about how "Its a tank for a reason, real world blah blah blah" so I brought up a real world example Weapons tech usually advances faster than defensive tech so even older stuff can still pose a threat to modern defenses
Now will the RPG 29 leave an Abrams a smoking pile of scrap, nope But will it shred some armor and turn any crew member unlucky enough to be near the impact point into chunky salsa, you better believe it
Hell, lets change AV so it does that, less overall damage to the hull put damages the crew depending on impact point and if its enough damage to kill you then someone can come along and hijack your tank with it working at half capacity or something |
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