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Master Jaraiya
Ultramarine Corp
879
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Posted - 2013.09.22 17:33:00 -
[1] - Quote
Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject.
I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile.
They're called heavies for a reason.
What disparity between the Large Railgun and the FG?
Assault FG - 2 Second Charge Time
Rail Turret - .08 Second charge time.
Assault FG - 4 Shots per clip, 4 reloads max.
Rail Turret - infinite
Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs.
Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite.
So, yea, lets talk about that disparity. |
Master Jaraiya
Ultramarine Corp
882
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Posted - 2013.09.22 18:15:00 -
[2] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote: What good is a tank if it doesn't do a lot of damage? You have a hull with no better than an Exile rifle. Is that what you want? They're called tanks for a reason. They take a lot of damage, and they have a really big gun.
Shall we talk about the disparity between large railgun turrets and forge guns? You decide
You seem to be a bit temperamental about this whole subject. I could take what you just said about tanks and apply it to Heavies. Actually, I can't because Heavies can't really even take a lot more damage than a Med. Class Suit. We have a the HMG, which is actually worse than an Exile. They're called heavies for a reason. What disparity between the Large Railgun and the FG? Assault FG - 2 Second Charge Time Rail Turret - .08 Second charge time. Assault FG - 4 Shots per clip, 4 reloads max. Rail Turret - infinite Assault FG - Carried by very slow, very large, easy to hit target with HP comparable to suits smaller than it's class. Can be killed by 95% of the players on the field in less than 2 seconds even Militia noobs. Rail Turret - Carried by a TANK! Thousands of HP, requires multiple, fully dedicated AVers working in coordination to even suppress for a momentary respite. So, yea, lets talk about that disparity. You conveniently left out damage done, and the fact that you could put on damage mods without sacrificing much defense.
Ishukone AFG Meta 8 Base DPS 756
80GJ Regulated Particle Cannon Meta 8 Base DPS 799 (Damage/Fire interval)
Soooo like I said, lets talk about that disparity...
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Master Jaraiya
Ultramarine Corp
882
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Posted - 2013.09.22 18:59:00 -
[3] - Quote
Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO,
MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time.
MLT FG 660 DPS MLT Heavy Dropsuit HP 707
MLT Rail Turret DPS 522 Soma HP 3,651
SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either.
MLT AR DPS 425
It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy
You tankers have it so rough. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:14:00 -
[4] - Quote
Benjamin Ciscko wrote:we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that. Has it so rough, goes 18/0 in a match. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:22:00 -
[5] - Quote
Crash Monster wrote:Master Jaraiya wrote:Has it so rough, goes 18/0 in a match. I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? His score doesn't bother me so much as he is complaining because he feels like he should have easily gotten a better score lol.
He killed 18 guys and lost nothing, and he is ******* crying about it! |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:29:00 -
[6] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Was it mounted on a TANK? no.
Cannot compare One meta against another, besides
Could the Tac AR destroy tanks/installations? no
Could the ADV Large Blaster kill infantry? yes
Was the Tac AR fully auto? no (turbo mod controller not withstanding)
What happened to all of the Tac ARs? Did they get Nerfed?
Is the Proto Tac AR now on par with adv large blasters? No.
Your argument is invalid. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:54:00 -
[7] - Quote
Thaddeus Reynolds wrote:You know...what if they introduced mobility-kills to tanks. Toughened up their armor and shields (make them overall harder to kill) but easier to disable (destruction on treads or the generator/engine on the back). When the HAV is disabled, it essentially becomes a stationary turret (easy to destroy with powerful demolition charges, but still a major force in the immediate area)...repair tools repair the damage only when the tank's armor returns to full (or introduce a structure health bar like there is space-side to be replenished).
This would be a very interesting concept. I like it! |
Master Jaraiya
Ultramarine Corp
892
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Posted - 2013.09.22 23:43:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Master Jaraiya wrote:Crash Monster wrote:Master Jaraiya wrote:Has it so rough, goes 18/0 in a match. I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? His score doesn't bother me so much as he is complaining because he feels like he should have easily gotten a better score lol. He killed 18 guys and lost nothing, and he is ******* crying about it! it's ok for my heay to go 23-0 but tanks can't do well? Did I say that?
Is 18/0 not a good score? I think it is.
He is crying because he only went 18/0
Benjamin Ciscko wrote:we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that.
Notice, it took "4 - 7" MLT AVers to take him down to "the 3000 hp threshold" before he retreated.
LOL and he is crying because he didn't do better than 18/0. SMH |
Master Jaraiya
Ultramarine Corp
917
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Posted - 2013.09.24 21:44:00 -
[9] - Quote
Void Echo wrote:LET THIS THREAD DIE... this |
Master Jaraiya
Ultramarine Corp
919
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Posted - 2013.09.25 19:14:00 -
[10] - Quote
Just let the thread die already!!! |
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