DJINN leukoplast
Hellstorm Inc League of Infamy
1332
|
Posted - 2013.09.23 00:48:00 -
[1] - Quote
Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile.
The dev post on tank changes seem to be pointing to a greater contrast of the tank being able to be invulnerable temporarily and then be very vulnerable on cooldown.
A proto AVer should have to work to destroy a tank and be smart, not sit on a roof and wait for the tank to just stroll by.
A dedicated AVer should be able to observe the route a tank takes and go where the tank is going to be passing by in its vulnerable state.
Easy. I see no reason for complaints by infantry players unless those players just want to have an easy kill with little effort. They can't accept a tank still being alive but sitting on the redline repping and out of combat.
That just doesn't do it for them because their goal of a tank kill goes unfulfilled. Nevermind they have done their job of suppressing the tank and keeping it pushed back. On no! That doesn't add to their k/d ratio.
So basically you are saying:
- Tank doesn't need to be destroyed, as AV's main goal should be to keep them out of the fight.
- In order to take out a tank, a player must be a very good AVer and be able to take out the tank via superior tactical abilities, smart planning, and working as a team (you didn't specifically mention working as a team, but I assume that is implied).
Here's why the above is unreasonable:
I agree getting the tank out of the fight is a very good thing, but the AV player isn't rewarded any WP for dealing damage. An AV player could successfully push a tank back all match long, but they still get zero WP for all their effort at the end of the match. They may even die several times since they are extremely vulnerable to infantry players. And if they are running proto, that could equate to hundreds of thousands lost. What do they get out of it? Nothing except performing a thankless job and helping our fellow blueberries from getting slaughtered by a tank.
If you want to see this kind of scenario play out the way you would like, then we need to get CCP to introduce some kind of WP for damaging vehicles, that way an AV player actually gets rewarded even if they don't destroy the tank. But as it is now, the best course of action in terms of reward is to try to destroy the tank, and honestly even that reward is insignificant vs playing as an anti-infantry player. Heck, damage WP would actually be better for both the AV player and the tankers, since we could get a ton of damage WP for keeping a tank held back for the entire match. Whereas destroying it right away gives very little WP.
And I've said it many times before but feel the need to say it again, bringing AV into a majority anti-infantry fight, is pretty much a death sentence. Tankers act like every single player can just whip out AV at any point in time, but in reality that is not the case whatsoever, unless that player happens to be standing right next to a supply depot under freindly control and safe from enemy fire. And in regular ambush matches, the only way to switch to AV is to die. If every infantry player could carry simultaneous full AV and full anti-infantry load-outs, then it would be different.
As for a player having to be a expert AV to destroy a tank, come on now, anybody can buy and use a tank. And just because somebody decides to bring one in shouldn't automatically make them near impossible to kill by all but the most dedicated AV players. A tankers survival is dependent on their skill, not by the machine they bring in. That's like saying "if I bring in a proto suit, then that means only the pros should be able to take me out". You tankers think you have it bad, my 220k proto suit can get taken out by a militia AR in less than a second.
|