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Benjamin Ciscko
S.e.V.e.N.
46
|
Posted - 2013.09.22 19:08:00 -
[91] - Quote
we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that. |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 19:12:00 -
[92] - Quote
Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:14:00 -
[93] - Quote
Benjamin Ciscko wrote:we do Master Jaraiya because our blueberries do nothing just went 18-0 in my tank I couldn't get passed the main gate because there was a good 4-7 AV they were only militia but I can't take constant volleys of swarms and forge shots, I would sit there killing as many as I could then once I hit the 3,000 hp threshold I retreated to a supply depot. I lost because my blue berries couldn't kill a half a dozen AV starter fits and a couple other militia ARs who were all focused on me. If they had advanced gear I would not have survived simple as that. Has it so rough, goes 18/0 in a match. |
Delta 749
Kestrel Reconnaissance
1946
|
Posted - 2013.09.22 19:17:00 -
[94] - Quote
Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank.
I dont think this guy got your memo
http://www.youtube.com/watch?v=8pwmdAjePLY |
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 19:18:00 -
[95] - Quote
Delta 749 wrote:Bartimaeus of Achura wrote:delta you have obviously never played bf3 they are NOT that weak in it I wasnt talking about game tanks and AV, Speaker wanted to go rambling about how "Its a tank for a reason, real world blah blah blah" so I brought up a real world example Weapons tech usually advances faster than defensive tech so even older stuff can still pose a threat to modern defenses Now will the RPG 29 leave an Abrams a smoking pile of scrap, nope But will it shred some armor and turn any crew member unlucky enough to be near the impact point into chunky salsa, you better believe it Hell, lets change AV so it does that, less overall damage to the hull put damages the crew depending on impact point and if its enough damage to kill you then someone can come along and hijack your tank with it working at half capacity or something
I agree with you about the RPG. But have you ever heard of the AT4? |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 19:19:00 -
[96] - Quote
Master Jaraiya wrote:Has it so rough, goes 18/0 in a match.
I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? |
Athena Sentinel
Villore Sec Ops Gallente Federation
81
|
Posted - 2013.09.22 19:20:00 -
[97] - Quote
To:Tank drivers calling themselves Pilots
I don't use tanks, I get rocked by tanks. Nerfs are not the answer. If someone brings a tank onto the field and the other team will not counter it - He should rock the show! welcome to combat! Its not always fair and balanced. CCP is not historically known to listen to this kinda QQ anyway. The MMO Sand box answer is for the playerbase to do something about it in game. More Antivehicle suits. More AV bla bla bla. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:21:00 -
[98] - Quote
calisk galern wrote:we do know what's it's like to see all of our armor and hp disappear from tank blasters and rail guns.
Not the same. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:21:00 -
[99] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. If they were that vulnerable, we wouldn't be using them in the Middle East. Why are you so afraid of tanks? You're given incredibly effective and easy to use tools to take care of them, yet you still complain and seem scared. Why are you scared? When I saw this I felt like I had to chime in You do know that a RPG 29 developed in the 80s can still damage the armor of an M1 Abrams tank and kill and wound crew members inside the tank right As for why do we still use them, well against small arms fire what can you really say is better and in those situations we dont send our tanks alone they go with full infantry support in the event that the enemy does have infantry held anti tank weapons In short, QQ moar, learn to drive and stop leaving your teammates behind to be a glory hound Ive run across some tankers, hell brand new ones in militia tanks even, that know to stick close to a squad providing a wall of cover and fire support while we do our thing and watch his back against anyone trying to sneak up with some grenades or scan the roof tops for anyone trying to get the drop with a swarm or forge Scratch our back and we will scratch yours, whine at us and charge off alone we will let you die just like you should let someone die if he decides he doesnt need the fire support and runs off by himself Here's the most ill-informed infantryman replying to a tank thread. Can you back any of that up or is this you throwing a tantrum again since I came at your ranting with examples that run contrary to what you want Oh and are you going to challenge me to drive a tank with you again and then duck out one more time, that would be three in a row you've almost got the hat trick It's a long first post. Do you have trouble reading anything longer than a single paragraph? |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:22:00 -
[100] - Quote
Crash Monster wrote:Master Jaraiya wrote:Has it so rough, goes 18/0 in a match. I don't think 18-0, for example, says much about the situation... other than that you don't want other folks getting such scores? His score doesn't bother me so much as he is complaining because he feels like he should have easily gotten a better score lol.
He killed 18 guys and lost nothing, and he is ******* crying about it! |
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Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:22:00 -
[101] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? |
Delta 749
Kestrel Reconnaissance
1949
|
Posted - 2013.09.22 19:23:00 -
[102] - Quote
Surt gods end wrote:Delta 749 wrote:Bartimaeus of Achura wrote:delta you have obviously never played bf3 they are NOT that weak in it I wasnt talking about game tanks and AV, Speaker wanted to go rambling about how "Its a tank for a reason, real world blah blah blah" so I brought up a real world example Weapons tech usually advances faster than defensive tech so even older stuff can still pose a threat to modern defenses Now will the RPG 29 leave an Abrams a smoking pile of scrap, nope But will it shred some armor and turn any crew member unlucky enough to be near the impact point into chunky salsa, you better believe it Hell, lets change AV so it does that, less overall damage to the hull put damages the crew depending on impact point and if its enough damage to kill you then someone can come along and hijack your tank with it working at half capacity or something I agree with you about the RPG. But have you ever heard of the AT4?
You know for a second I thought that was Saab the car manufacturer, I was thinking they decided to get really aggressive in the market |
Rei Shepard
Spectre II
617
|
Posted - 2013.09.22 19:25:00 -
[103] - Quote
Upper Deckin wrote:JL3Eleven wrote:It seems the "tankers" want to go back to the supertanker days during closed beta. Sorry tanks have always been vulnerable to a single person with a RPG. LIke always. mmmmmmmmm there you go : http://www.youtube.com/watch?v=67-fLCF3AY4And that a old tank .... old P.O.S soviet era tank . I just thought I'd blow your mind in showing you that ...... one RPG DOES NOT..... destroy the tank. I keep seeing people say that on here and laugh . Keep fighting each other to make the game worse than it already is . Didn't we learn anything from the mag forums?
http://www.youtube.com/watch?v=BbHcA6mXX7o
Tank gets oneshotted here, it really depends on what they are packing....
|
Delta 749
Kestrel Reconnaissance
1949
|
Posted - 2013.09.22 19:26:00 -
[104] - Quote
Spkr4theDead wrote: It's a long first post. Do you have trouble reading anything longer than a single paragraph?
None of that addresses anything I said, in fact what I said addresses weak points in your argument that you have not been able to support instead trying to attack me personally or steer the conversation in another direction QQ more |
Cody Sietz
Bullet Cluster
1015
|
Posted - 2013.09.22 19:28:00 -
[105] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Your right, I've killed plenty of maddys with a AR. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:29:00 -
[106] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Was it mounted on a TANK? no.
Cannot compare One meta against another, besides
Could the Tac AR destroy tanks/installations? no
Could the ADV Large Blaster kill infantry? yes
Was the Tac AR fully auto? no (turbo mod controller not withstanding)
What happened to all of the Tac ARs? Did they get Nerfed?
Is the Proto Tac AR now on par with adv large blasters? No.
Your argument is invalid. |
Operative 1171 Aajli
Bragian Order Amarr Empire
345
|
Posted - 2013.09.22 19:33:00 -
[107] - Quote
Ryme Intrinseca wrote:This thread is amazing! Apparently you have to be a dedicated tanker in order to have an opinion on tanks. Does that mean you have to be a dedicated AVer in order to have an opinion on AV? This is my favourite bit though: Operative 1171 Aajli wrote:Amen brotha!
It's like I've said in other threads; killing a tank shouldn't be the deciding factor with solo proto AVers. They seem to want to be able to kill the tank or it's unacceptable.
Removing the tank from the fight should be the goal of proto AV abilities. When the tank is scared off and has to recoup it is a non-issue.
A tanker shouldn't have to deal with either alive or dead. I want to enjoy a tank in a match. My tank should be able to stay alive if I plan ahead for my mods. Your only worry as infantry is that the tank is in the fight. If my tank is out of the fight repping and cooling down then we both win. I can continue to use the thing I trained in and enjoy the game. You get to not worry about my tank for awhile. Brilliant! To be fair, we should also make it so infantry cannot be killed by tank fire. To paraphrase, '[i]f my infantry is out of the fight repping and cooling down then we both win'. Do you even consistency, bro?
Once again an infantry, non-tanker seeing it from a one sided perspective. The above makes sense and actually is the direction CCP is moving according to the dev post.
My tank being temporarily powerful is NOT a burden to you. Likewise, you not being able to take it out at your early convenience is NOT a burden.
A tank is not like infantry and should not have to deal with multiple deaths and recalls just to get two shots in. |
Spkr4theDead
International-Fleet
827
|
Posted - 2013.09.22 19:38:00 -
[108] - Quote
Ryme Intrinseca wrote:Spkr4theDead wrote:Have you read any of the threads made by people that don't tank? That would be like us telling you how your dropsuits, weapons and equipment work. "It takes too long for me to kill you with my STD blaster, therefore your HP should be lowered, or extenders should be lowered." It just doesn't work that way. You're not going to be using a tank when the vehicle balance pass comes, so why do you care? I care because, if tankers were left to decide how to balance the game, every pub would be a 50-1 stomp from squads of tankers (which I've seen happen several times, btw) and every PC would be six (or whatever the limit is) tanks per side with all infantry hiding from their metal overlords in dark corners of the city. For example, this line Quote:Is it wrong saying it should require teamwork to take down a tank? which most tankers have come out with at some stage, is a call for unbalancing the game. It means that a side with a tank has an effective two man advantage over a side without one, as one tanker is enough to make, say, three infantry put down their ARs/HMGs. The same goes for 2 tanks versus 1, 3 vs 2, etc. To maximize competitiveness you'd have to field the maximum number of tanks. So now tankers can't squad up? There's squads of PRO infantry stomping battle school grads in all modes. |
Monkey MAC
killer taxi company General Tso's Alliance
613
|
Posted - 2013.09.22 19:40:00 -
[109] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Master Jaraiya wrote:Spkr4theDead wrote:
Anything else?
Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you must also factor in the reload time. SO, MLT FG has 3 shots per clip, 4 second charge time, 8 second reload time. MLT FG 660 DPS MLT Heavy Dropsuit HP 707 MLT Rail Turret DPS 522 Soma HP 3,651 SO, it would take 5.5 Seconds to kill a MLT Soma with an all MLT Heavy, with no skills in either. MLT AR DPS 425 It would take a full MLT Assault 1.6 seconds to kill a Full MLT Heavy You tankers have it so rough. So how about when it was mathematically proven that the Duvolle TAR was on par with ADV large blasters? Your right, I've killed plenty of maddys with a AR.
Very True, the ar power only applies to infantry, its only 10% against vehicles!!
Last time I checked heavy turrets apply damage to everything, that makes it more powerful! |
Spkr4theDead
International-Fleet
828
|
Posted - 2013.09.22 19:42:00 -
[110] - Quote
Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars.
So no, that video is highly suspect. |
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Eris Ernaga
Super Nerds
585
|
Posted - 2013.09.22 19:44:00 -
[111] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that.
Showing someone get blown up in real life is a bit much... |
Eris Ernaga
Super Nerds
585
|
Posted - 2013.09.22 19:49:00 -
[112] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:I agree with everything posted on here except for the ADV and PRO vehicles.
Based on the current skill tree and lack of any confirmation from the devs, we're not getting ADV or PRO tanks. What the vehicle tree currently does is have you skill into the base vehicle, which then branches off into variations of the vehicle (HAV -> Enforcer, DS -> Logi / Assault), and quite honestly, I pray to the Flying Spaghetti Monster that they never tier the vehicles. The only logical counter argument is that infantry have MLT / STD, ADV and PRO suits. Why can't we have ADV and PRO hulls?
That's simply not how it works tanks are role based it's how CCP has always done it. Maybe you guys will receive some better tanks like the Marauder and you could consider that an Advanced or Prototype tank but I don't think CCP will release an actual Advanced or Prototype tank. Plus Pilot suits are coming, better tanks should be coming, tank balance and changes should be coming you guys really have to wait and see what happens with tanks. |
Surt gods end
Demon Ronin
1077
|
Posted - 2013.09.22 19:50:00 -
[113] - Quote
I wonder what tankers that want there tanks not to die to AV but just to dent them in to pulling back (and don't want the price of tanks lowered) think will happen to the player retention to this lobby fps?
Will those that stay be ones in HAV? TANKS in DUST are NOT THE TANK CLASS IN MMO GAMES. |
Thaddeus Reynolds
Facepunch Security
2
|
Posted - 2013.09.22 19:52:00 -
[114] - Quote
You know...what if they introduced mobility-kills to tanks. Toughened up their armor and shields (make them overall harder to kill) but easier to disable (destruction on treads or the generator/engine on the back). When the HAV is disabled, it essentially becomes a stationary turret (easy to destroy with powerful demolition charges, but still a major force in the immediate area)...repair tools repair the damage only when the tank's armor returns to full (or introduce a structure health bar like there is space-side to be replenished).
And for all the people linking videos of people getting killed in real fighting to support your opinion in a frakking game...just think on that. |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:54:00 -
[115] - Quote
Thaddeus Reynolds wrote:You know...what if they introduced mobility-kills to tanks. Toughened up their armor and shields (make them overall harder to kill) but easier to disable (destruction on treads or the generator/engine on the back). When the HAV is disabled, it essentially becomes a stationary turret (easy to destroy with powerful demolition charges, but still a major force in the immediate area)...repair tools repair the damage only when the tank's armor returns to full (or introduce a structure health bar like there is space-side to be replenished).
This would be a very interesting concept. I like it! |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
158
|
Posted - 2013.09.22 19:54:00 -
[116] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: You think it should destroy a tank with one hit. At least, that's what you sound like.
and you think a tank should kill all and survive every game. thats what you sound like =/= Is it wrong saying it should require teamwork to take down a tank? Or have another tank available that could take advantage of a weakness? Yeah, I laugh when I see enforcers on the field, but when I see them using a turret they get their bonus too, I worry a bit. Falchion with XT-201 accelerated? I'll keep it back with a railgun. Vayu with scattered ion cannon? Same thing, railgun. Christ, you put up a petition to have tanks removed! You're as biased as they get. you couldn't be more wrong. i want tanks. just not the solo god like killing machines that you want. and why should it take a team to take out a tank that can solo. that is not balance. thats as one sided as it gets. if it took 3 people to operate the tank and 3 people to take it out then thats an acceptable balance. I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do? |
Monkey MAC
killer taxi company General Tso's Alliance
616
|
Posted - 2013.09.22 19:58:00 -
[117] - Quote
Obviously no matter what we say is gonna change your mind, but a little something to consider you are now defined as "ganker" as such I will no longer consider your point valid on anything other than tanks!!
Goodnight!! |
Chunky Munkey
Amarr Templars Amarr Empire
1572
|
Posted - 2013.09.22 19:59:00 -
[118] - Quote
Tankers.
So full of QQ. |
Delta 749
Kestrel Reconnaissance
1949
|
Posted - 2013.09.22 20:03:00 -
[119] - Quote
Spkr4theDead wrote:Delta 749 wrote:Crash Monster wrote:Rei Shepard wrote:AV is like Anti Vehicle, its the counter to your vehicle, if we need 2-3 guys to counter your tank they guns would need to be renamed to SV (Supressing Vehicle), AV is designed to blow you up.
Learn to live with it.
One guy running around with a hand portable weapon should not be able to single handedly take out a tank. I dont think this guy got your memo http://www.youtube.com/watch?v=8pwmdAjePLY LOL You cannot be serious. The cameraman stayed behind the wall. There's characteristic smoke trailing RPGs. Everybody knows that. Then, in the next edited shot of the tank being destroyed (it's edited because it's 2 different cameras, and therefore suspect), there's no smoke trail. Plus, it's a Russian tank, not American or British. Like the AK-47, they mass produce things to send them off for other peoples' wars. So no, that video is highly suspect.
Youll grasp at any straw you can wont you Want me to post a deluge of videos or do you want to save me the time and just search "RPG vs tank" in youtube |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
317
|
Posted - 2013.09.22 20:06:00 -
[120] - Quote
Dovallis Martan JenusKoll wrote: I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do?
where did i mention that.
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av. |
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