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KING CHECKMATE
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Posted - 2013.09.22 23:07:00 -
[1] - Quote
You don't tank. ==> I have tanked.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. ===> Yes i do.Even more than you,because my tank fit sucks a**... You dont know what it is to shoot 5 proto swarms at a tank, and leaving them with 5% HP,but its too late, he run away.Now you need to restock/reload/hope no infantry will see you. And hope for the best.
You don't AV. Stop thinking you know how they're supposed to work.
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact. ===>Thats not a fact.LOL you need 300000 SP JUST to get the LEVEL 5 on Swarm Operation. You are forgetting ALL the other levels , Proficiency.Of course dropsuit + modules+ equipment...So no.
You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. ===>I know . but this is another issue that CCP should grant vehicles users the ability to KICKa player from the vehicle they bought.
We don't have ADV or PRO vehicles.===>Nor you should have them,EVER....
Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage.==>Same goes for AV then. If you dont want to use teamwork, TO DEPEND ON YOUR TEAM, then why do you feel teamwork is NEEDED to take tanks down? If you want to solo , then AV'rs should be able to solo too.
I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again.===>Agreed.
You don't tank. You don't have experience tanking. ===>I have tanked, im not saying im great at it.
What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards ==>ACtually NO. Contact grenades were PAY TO WIN for a long time. 1 HKOd Proto suits. Doesnt matter the AV nade. i cannot 1HKO your tank with it.PLUS the fact that the situation/positioning of the AV in order to effectivley hit a tank ultiple times to kill it is very precise. If you are getting killed by AV nades,you are doing it wrong.
Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit.===>IF ALL 3 VOLLEYS HIT. You are not tanking into consideration damage reduction modules nor the insane regen capability Tanks have I have hit a tank With all 5 volleys of my proto Swarms ( 1 of them hit a building) and guess what? HE LIVED.
Contact grenades got nerfed. AV grenades haven't.==>AV nades shoudlnt get a nrf.
Terrain damages vehicles. Not so much anymore for infantry. ==> Agreed thats bullcrap.
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...
Remember what I said before you complain about AV. We not only have to deal with OTHER infantry,your SPEEDY tanks that can take our Proto AV weaponry and RUN away to heal or kill us,BUT we ALSO have to deal with stupid blue dots as well.
YOU DONT AV. DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS.
Late Edit:
THIS IS WHAT AV weaponry does to vehicles... WITH ONE SHOT http://www.youtube.com/watch?v=UFyXRktIAgo
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KING CHECKMATE
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Posted - 2013.09.22 23:24:00 -
[2] - Quote
Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. |
KING CHECKMATE
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Posted - 2013.09.22 23:39:00 -
[3] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again.
Whos talking to you?
A little full of ourselves arent we? |
KING CHECKMATE
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Posted - 2013.09.22 23:41:00 -
[4] - Quote
Godin Thekiller wrote:
The scrub thing refers to people who wants vehicles to cost just as much or lower priced, and be as **** as they are now, or even shitter, and think that they should fire off one or two shots and kill us. You don't seem like that kind of person. I was referring to Delta and King, and any other idiot who thinks like this.
Oh nice! You call me an idiot but not only i've never SAID TANKS NEED A NERF.thats just you tankers putting words in my mouth.What i say is tanks are not UP. Then again there is no reasoning with you. If you are whining in the forums all day because you cant tank then i by all means dont expect for you to be smart. |
KING CHECKMATE
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Posted - 2013.09.22 23:42:00 -
[5] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Who are you to tell me i dont tank? Sure , my MAIN is not tanker, i did a different one for that.
but you run most of the time tanks that doesnt make you an AV specialist, same as me playing 10% of my time as a tanker does not make me a tanker. OH,and swarm launcher op level 3 is not having PROTO SWARMS lol. I got PROTO Swarms, PROTO Packed AV nades, and Adv. FG's and PC's. Try that again. Whos talking to you?
A little full of ourselves arent we? 1: Not at all. 2: You mad bro?
Bro,your existance is meaningless to me. pls understand that.you cant troll me... |
KING CHECKMATE
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Posted - 2013.09.22 23:53:00 -
[6] - Quote
Godin Thekiller wrote:
I swear you remind of a ******* ******** group trying to troll me. Weirdly, you have the Word King in the name (like them), and they call themselves the King family lol.
IT is weird. Then again , im a lone wolf. i have no team. Im a god. I created myself..... |
KING CHECKMATE
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Posted - 2013.09.22 23:58:00 -
[7] - Quote
Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... |
KING CHECKMATE
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Posted - 2013.09.23 00:05:00 -
[8] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same.
OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion.
Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced... |
KING CHECKMATE
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Posted - 2013.09.23 00:15:00 -
[9] - Quote
@ ADAMANCE
TAnkers forget that it really doesnt matter how much damage AV can do , you have DAMAGE REDUCTION MODS. You have speed and have more than 5k HP....
Swarms might loose their lock on capability.ok, but the damage is needed. Also ,if you remove lock on capability DUMB fire will take place for swarms and BELIVE ME. I wouldnt mind at all.... XD
The forge gun needs a splash damage tuning, not a nerf in damage.
Av andes are VERY situational and have the worst range of every AV weapon. If you get hit by AV nades they are supposed to hurt...they only have 6-9mts range...lol
BTW,Prox mines need a BUff.like srsly... |
KING CHECKMATE
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Posted - 2013.09.23 00:20:00 -
[10] - Quote
Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each...
Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference....
(its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
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KING CHECKMATE
TEAM SATISFACTION
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Posted - 2013.09.23 00:34:00 -
[11] - Quote
Void Echo wrote: AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time. -YOU.ARE.WRONG. They do have a drawback. THEY ARE TAKING MY ONLY GRENADE SLOT.lol i can tell you havnt been out of your tank for a while.You know how PAINFUL it is to trade my M-1 locus nades for an AV grenade JUST IN CASE,a tank gets near me? (Because i consider myself smart,and im not running in the open TOWARDS A TANK lol) Of course it has a drawback,and considering how good locus/flux grenades are, its a BIG drawback.
they take almost no effort to use other than needing a nanohive to spam them like little trolls. You are talking about a specific situation. In a city map. This is not possible to do in open maps like manus peak,where snipers,vehicles and other infantry take clear shots at you. You talk about playing smart, you shouldnt be wandering IN cities. As tanks and snipers own in open maps, infantry owns in city/CQ areas...I mean, 6 to 9 MTS RANGE. if you let enemy infantry to be TAHT close from your tank,you are doing something wrong
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. I already explained this one.
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is. It is a situational weapon. 0 to 9mts range. Vs tanks,that have 100+ mts range turrets....
in short, no vehicle pilot respect lolnade users. Its not meant to be respected.ITs meant to be hated.
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KING CHECKMATE
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Posted - 2013.09.23 00:59:00 -
[12] - Quote
Void Echo wrote:
it takes up one of your grenade slots... lol that's all you can come up with?
you still have your primary and secondary weapons lol, your not affected by it at all.
ONE OF YOUR GRENADE SLOTS? we only get 1...lol
If you think like that i can tell you dont fully understand the implications of being infantry. The grenade slot is the second most important slot in any assault dropsuit.After my Light weapon slot. (one of the reasons why commandos actually suck...they dont have a grenade slot)
If you dont know this.If you think the grenade slot is THAT meaningless,i can tell ,you dont have the slightest idea of what playing as infantry is about. And there by you should not comment about balancing AV weaponry, since you cant understand us. You say Non tankers should not talk about tanks,but then you come and tell me a grenade slot is not important? please , refrain from posting about AV balance.You will just break it on your favor....
Im sorry,but that post of you,was one of the most ignorant posts i've EVER read in the dust forums...like EVER. |
KING CHECKMATE
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Posted - 2013.09.23 01:25:00 -
[13] - Quote
Spkr4theDead wrote:
Because I didn't start by using MLT hulls, modules and turrets. Because I didn't throw my Somas and Sicas against the best tankers in the game who were using the Surya and Sagaris. It didn't take a eureka moment, like when I bought Aurum turrets and hulls, to really figure it out and say "so this is how it's supposed to be." Good for you i guess?
. No, you're wrong. Since I forgot Weaponry, I'll include it. 62,180 for Weaponry 3, 136,800 for light weapon operation 3, and another 136,800 for swarm operation 3. Also, incase you didn't notice, they're 'Haywire' Wiyrkomi swarms, the Aurum variant, which as usual, is unlocked early.
So you are assuming everybody is gonna pay to win, you know to save themselves half a million SP...Im a TRUE AV infantry player.I was not talking about AUR versions of AV weaponry.
We don't have ADV or PRO vehicles.===>Nor you should have them,EVER.... Why, because they'd be too powerful to solo? YES.
Since you say you've tried tanking, which is probably a lie, though maybe not considering the MLT hulls are terrible, why are you so against tanks if you found them so difficult to use? Since it's hard for you to use, that means they're bad? I think that means something else is bad. No im a bad tanker and i admit it.While playing with friends i usually go 25+ kills and no deaths,because i command them to take out AV specialists.They PLAY to mantain the Tank alive and repair it.But i dont use Cover, i dont play smart.I play as a i play as an assault., Move fast hit hard,after everything is dead, run away,regenerate,come back.Of course in open maps this strategy does not work very well. IM NOT AGAINST tanks not vehicles overall.I undestand you get that impression but most of the times is me overreacting to the numerous NERF AV threads (i do get agitated about nerf posts,and after getting EVERY single proto AV weaponry available the fact all of that would be nerfed too is just an unbareble thought.I already have scouts and commandos that suck....). Neither do i think tanks are UP. Im a horrible tanker and i've still managed pretty good games,with a bad tank and bad tanking strategies.TBH,vs Infantry i dont have much of problem at all.My tank is very speedy and can take 3-4 Proto AVs anytime.After the 2nd hit im already 300 mts away....ITs vs other tanks that i suck the most...
Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread.===>Its funny. YOu might have used AVs in the past. BUT YOU ARE NOT AN AV SOLDIER.Yet you do give your opinion on everything AV related dont you? but you think someone who DOESNT tank 100% of the time cant give his opinion on tanks? Talk about bad logic...
I could easily go 50/50 running a forge and tank. I know very well how both sides are. If I don't get a tank, I think to myself, maybe next time. I don't stampede onto the forums and proclaim that tanks are too overpowered for me to solo with a forge. Yeah, I try it; sometimes it works, sometimes not. I don't cry about it on the forums when I fail. Well im not crying about anything.I just give TANKERS examples of TIMEs i have not been able to kill a tank with my proto AV.Why? well tankers here say they get 2HKO by swarms and that Forge guns are unavoidable.... If i was really that bad at AV,i wouldnt call myself an AV specialist....
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KING CHECKMATE
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Posted - 2013.09.23 02:04:00 -
[14] - Quote
Godin Thekiller wrote:
So you're saying that:
1: Your infantry game shouldn't be disturbed because someone wanted to be a pilot, and if so, you should kill him/her and make them lose several games worth ISK? If he gets in an area of 10- mts of an infantry.YEah. You have 100+mts weapons.Use the range....
2: vehicles shouldn't be able to kill anyone on half the maps because you said so? Not because i said so.Because thats how it is. There are areas where different kind of military assets work better or worse. So you are saying tanks should be able to own, NOT ONLY on open fields , BUT I CITIES TOO?
3: Even though you can throw a AV grenade much further than 10 meters, that's bullshit? Yeah huh,the sleek grenades. Tell me how much damage you get from a 700dm grenade vs your 6000+HP with resistance tank. Drama queen much
Yea, you idiot scrubs are drunk. My current state is of no interest to you. As it is, im still ok...
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KING CHECKMATE
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Posted - 2013.09.23 02:05:00 -
[15] - Quote
Godin Thekiller wrote: Armor plates do. Like I said, we have Nitro.
Well maybe you SHOULDNT |
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Posted - 2013.09.23 02:13:00 -
[16] - Quote
Spkr4theDead wrote: That means we can escape AV grenade spam too fast, and that's just not allowed.
AND:
''LOL Why are you mad at a nitrous module? Because we can escape danger faster with it?''
EXACTLY!
you finally understand. IF you are in a situation where they are throwing AV nades at you,you pretty much deserve to die for peeking where you are not supposed to, same as infantry seal their fate while running from A to B in the open and there is a tank....
Tanks are Support, get it in your heads.You are not meant to run the game.Not to be the main protagonist of your team. Support people.Support.
Of couse, im not saying you should ONLY be SLOW. Im saying you should be at least 50% slower...And have 50% + HP...
This jack is really hitting my AV nerves... |
KING CHECKMATE
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Posted - 2013.09.23 02:21:00 -
[17] - Quote
Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this: ''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW''
LOL @ U. |
KING CHECKMATE
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Posted - 2013.09.23 02:28:00 -
[18] - Quote
Godin Thekiller wrote: My current state is of no interest to you. As it is, im still ok...
[/quote]
1: The blaster has a optimal range of around 30 meters, and since accuracy, hit detection, and invisible mercs are around, we're kinda stuck at that range. And I use the stabilized blasters mind you.
2: I didn't say it should be as good, but at least let me inside.
3: I've never used the sleeks, only the packed or regular AV . Can toss the packed about 20-25 meters, and the regulars 30-40 meters.[/quote]
1-THE BLASTER.You have Railguns and Missiles too. EVEN THE BLASTER you have more RAnge than the AV nades you so much whine about here in the forums. You also have ACTIVE SCANNERS, so there is not such thing as invisible infantry. Belive me ,you have an answer for everything.
2-I dont mind you being inside, but then dont complain if i drop a nanohive and start spamming AV packed nades. At LEAST use your nitro an GT*O before saying they are OP....LOL I've seen tankers that barely get into cities,but stay where they can shoot in, liek using eleveations or barely peeking through an entrance,where they can leave as soon as they get hit once.And man,those are hard to kill...
3-[b]The regulars are pointless. 1000DM? [/b]SRSLY.Counting rep modules and damage resistance ;1000 damage is pitiful. 40 mts is an exageration AND YOU KNOW IT, unless you are like on a roof or something. And at 20-40mts, a tank will drop you if you are seen... |
KING CHECKMATE
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Posted - 2013.09.23 02:30:00 -
[19] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that?
That was a resume of ALL of this post. And pretty much what every tanker indirectly says they want. |
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Posted - 2013.09.23 02:42:00 -
[20] - Quote
Spkr4theDead wrote: No it wasn't. I never said anything of the sort. I was laughing at you because you said it's not fair we have a nitrous module. How did you come to the brilliant conclusion that I was inadvertently whining for everything else you mentioned?
you implied... you think you have the right to be wherever you feel like with your tank. Which of course is not the case. Nitro takes away the ''Punishment'' of armor tanking, whats the point in puting a penalty when it can be lifted?
Im implying that Infantry need infantry vs infantry oasis in the map.
You implied you should be able to get in a city with high HP and when you start to get bombarded with aV nades, be able to run away. I implied a trade of 50% speed for +50% armor. You SAY you want to nerf AV to the grounds...Thats the problem, you cant have everything bro...
Again, people who think Grenades slots are useless shouldnt even be discussing balancing issues.I just hope CCP takes the pro road and study the situation,not our posts... |
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KING CHECKMATE
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Posted - 2013.09.23 02:45:00 -
[21] - Quote
Godin Thekiller wrote:I think his roast is ready
Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , scrubby godin :3 |
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Posted - 2013.09.23 02:46:00 -
[22] - Quote
Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE |
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Posted - 2013.09.23 02:51:00 -
[23] - Quote
Spkr4theDead wrote: I think a blood vessel popped. You might want to have it checked out. You're delusional right now. Nothing you're saying makes any sense.
You are funny. +1 You still said something only scrub would say and nothing will change that.
Grenade slots, meaningless...no difference....LOL man...lol
And dont worry.its just a game, i dont take it as seriously as i sound. If tanks get buffed into space. I have a tanker account remember. I'll just stop using this one and voila. Magic, im having fun again... |
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Posted - 2013.09.23 03:11:00 -
[24] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki.
LOL no broski.
I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis.
BTW , so many tankers here i have a question on my sucky tanking: Is putting a light shield regenerator too scrubby on an armored based tank? |
KING CHECKMATE
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Posted - 2013.09.23 03:12:00 -
[25] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:I think his roast is ready Then we have the whole community of tankers here cying all day. Ok, thats something for me to entretain myself while at work....And then we have Godin.That thinks hes so damn smart and funny, -+ of the stuff he posts are troll posts like this one yet he still thinks people pay attention to him.STOP POSTING UNCONTRUCTIVE STUFF.Poor , godin :3 I don't need your opinion or pity for my witty and sarcastic comments thank you.
THe fact you think you are being witty makes me sad thou...
Yeah DS need buff. |
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Posted - 2013.09.23 03:19:00 -
[26] - Quote
Spkr4theDead wrote:Xaviah Reaper wrote:Spkr4theDead wrote:You don't tank.
You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You F*CKING KIDDING? TRY F*CKING flyinga dropship and just see what happens when the same weapon hits your ship once. You die. immediately... stfu I"m a gunner in a derpship often enough to know how screwed they are. But, I did specifically mention tanks, not vehicles. No need to be angry with me.
Its a good lesson...DS are truly UP and i dont see as many posts about them as tankers.....
OP- At the moment there is nothing OP IN MY OPINION. Powerful -FG's,Swarms,ARs , Grenades Good-Scrambler rifles,TAnks,LaVs,etc... LAcking-HMG , FLaylocks,Plasma cannons,scouts,heavies... UP.Commandos and Derpships.
Know the difference. |
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Posted - 2013.09.23 03:20:00 -
[27] - Quote
Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...
I know your answer,i just want to hear it from your lips.....
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KING CHECKMATE
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Posted - 2013.09.23 03:23:00 -
[28] - Quote
Godin Thekiller wrote: 1: You swerved my response. First off, good pilots don't recall unless they're changing fits. Second off, recalling after fighting infantry in the redline is not what I said; I said fighting VEHICLES. I've seen tankers change tanks up to 6 times in a single match.Just because.....
2: Dipshit, I'm not your brother. Its just internet slang. DOnt need to get riled up. I would be ashamed to have a douche as a brother.
3: That's a horrible idea. For one, those things are ****, and second, it won't help you like a scanner, nitro, heat sink, or DCU will. Well told you i was a sucky tanker. ty for the info
4: There's no other kind of armor based HAV other than Gallente atm, so call it Gallente. It'll make you look smarter, and you really need the help, as you are looking pretty ******* stupid. You seem ok with looking stupid so...... ok.Gallante it is then...
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Posted - 2013.09.23 03:24:00 -
[29] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... Nope. Changing it so where until the modules cool off, and it will come in with the same health (maybe slightly repped, say 50-100 HP/s for both tanks) as it had when it lefted the ground.
You are not Void.
Stop answering question taht are not directed at you.
Attention wh0re much? |
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Posted - 2013.09.23 03:53:00 -
[30] - Quote
NAh as i already exposed to the community scrubs several times, i use bald because i have poor eyesight and i needto find my posts faster. thats all.
Edit: And you cant stop me. |
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Posted - 2013.09.23 03:54:00 -
[31] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips..... no, because you infantry can still switch out your dropsuits in battle.
In a supply depo.Not everywhere in the map. That can and most of the times gets destroyed.
Give vehicles a stationary hangar to change vehicles so i can destroy it then........ |
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Posted - 2013.09.23 04:00:00 -
[32] - Quote
Godin Thekiller wrote:
If make right, it will have the same or more HP than a CRU. Good luck with that.
No, because its the Equivalent of a SUPPLY DEPO, not a CRU.
So no, it would be equivalent OR barely stronger tahn a Supply depo. |
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Posted - 2013.09.23 04:08:00 -
[33] - Quote
Guess you are right.
If its destroyable i really dont care how much HP it has.
But it must be Forge/Tank destroyable in order to be balanced. |
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