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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2219
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Posted - 2013.09.22 21:43:00 -
[1] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Monkey MAC wrote:So what because some people don't drive tanks we should have no say in their development, despite the fact its a part of the game that affects everyone?
While I agree the view of some non tankers is a bit irrational, you cant expect to sit by and allow you to overpower tanks, becausethat iis the view of some tankers.
Its about a little give and take!! Some? A bit irrational? A grenade that does ~2000 damage to armor isn't enough! A tracking AV weapon that does > 2000 damage per volley isn't enough! It's not enough to merely suppress a tank and make it go away! How is that just a bit irrational? when a rail turret kills all with 1 shot, when a blaster turret kills a player in 1-2 hits. yet you in your tank can and do often survive 4 or 5 hits before blowing. its only when people are tired of your stomping that they turn to av and its never a single av player its always more. and you say we have no right to say what happens with tanks. It take significantly more than 2 shots with a blaster to kill infantry. Considering the 116.5 damage of the standard blaters (roughly) it would take between 5-8 shots to down a medium frame, Rails are slungs accelerated to hypersonic speeds, capable of penetrating space ship armour.... you cannot survive that.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 22:13:00 -
[2] - Quote
Scheneighnay McBob wrote:I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole.
Making them cheaper is infinitely better than making them even stronger. I would rather see everything made more expensive, as an infantry and a tanker I always wanted dropsuits to cost 275k like in the old 2009 trailers |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2221
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Posted - 2013.09.23 00:03:00 -
[3] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? Capable enough to stand against an auto locking weapon. Take swarm locks away, or make swarm DPS lower, possibly give Forges a damage reduction at longer ranges like devs stated they would do (edits to the assault and regular forge must be made so the large rail gun is an all around better AV weapon), and make grenades so they cannot be restocked except at supply depots and we have, IMO some good balance, tanks need no buff, AV needs a rebalancing against them.
As both a tanker, to a more specced AVer its too easy to kill a tanker. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2225
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Posted - 2013.09.23 02:42:00 -
[4] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
So you're mad we have a module to make us move faster? Gets us away from AV grenade spam. Areas we're not supposed to be in? LOLLLLLLLLLLLLLLLLLL
What, is the map your "room," and you don't want your annoying little brother coming in? LOL!
I dont understood -+ of th stuff you said there. I only understood this:''I want More HP,.while being fast and 1-2 HKO infantry , LOL mad skillz...Ah and i forgot i want to be able to run over prox mines and take AV nades in the face,be able to go wherever i want,and infantry should not have a single place to hide from my tank. AND still be able to boost my nitro,run aways with all active mods on , get in the redline,call back my tanks and bring down another one... True balace FTW'' LOL @ U. Where did I say any of that? That was a resume of ALL of this post.And pretty much what every tanker indirectly says they want.
I don't want more EHP that would be stupid. I want a balance to AV, currently auto locking rapid fire weapons break AV, missiles fire fast, travel fast, turn even faster.
If they were dumb fire, long locking , and released lock at X metres from the tank they would not be so ridiculous, also Forgeguns are better than large rail turrets, that is a issue, also small explosive devices can crack 180+mm armour, and be restocked by nanomachines on the users whim, and they home....
Its not that I feel tankers want more ehp and killing power.... we wish infantry didn't have as much against us. I mean when I AV, tankers are a joke. When I drive a tank, if the enemy brings AV to map I am the joke.... there is not way to compete even with active modules running for bear. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2225
|
Posted - 2013.09.23 02:57:00 -
[5] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE
You want to be forced into the redline? We sure don't. I mean we infantry ***** and moan about redline snipers all of the time. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2240
|
Posted - 2013.09.23 17:25:00 -
[6] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Is he seriously trying to compare a heavily armoured vehicle to an infantry man? |
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