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Vell0cet
Royal Uhlans Amarr Empire
306
|
Posted - 2013.09.23 16:13:00 -
[361] - Quote
This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 they are dealing out a ton of ISK loss to the other team. It may take the tanker 10 games to make back the price of their tank, but if they can shell out that kind of ISK loss to the enemy then tanks should be expensive themselves. I think this is a reasonable metric for CCP to balance tank prices on. |
Spkr4theDead
International-Fleet
860
|
Posted - 2013.09.23 16:18:00 -
[362] - Quote
Ryme Intrinseca wrote:This thread just keeps getting better and better! Xender17 wrote:For 1 week. Make infantry armor reps have cool down/duration. Remove equipment slots and make equipment useable in high/low slots. Increase PG/CPU requirement of weapons so that they HAVE to equip PG mods to be good... Make sidearms a requirement. Make racial variants cost 6x as much as basics. Remove proto everything, but weapons.
See how they like it. So long as that week all vehicles are reduced to <1500 HP (including maxed out plates and extenders), with no damage reduction and full damage from small arms fire. The grass is always greener. Another one arguing that small arms fire should destroy tanks.
Call of Duty is that way >>>>>>>>>>>>>>>> |
Spkr4theDead
International-Fleet
860
|
Posted - 2013.09.23 16:22:00 -
[363] - Quote
Rusty Shallows wrote:KING CHECKMATE wrote:snip DONT EVER TALK ABOUT AV AGAIN IF YOU DONT WANT NON TANKERS POSTING ABOUT TANKS. This. Why it took until page 9? Who knows.... It should have been post #2 or #3. Speaking of early post starting with the original. Spkr4theDead wrote:snip
It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact
snip Even skills with a 1x multiplier require over 300k SP to go from zero to level 5. Grenadier last I checked was a 4x, never-mind the prerequisites needed in Explosives and Weaponry. You really should be grateful that the SP investments for Turrets is so much less than Weaponry. Soon as the spare SP is around I plan on getting my LAV BPO missile turret related skills to 5s. A total steal just for just over 600k SP. *HEAD EXPLODES*
I'll say it again: weaponry 3, light weapon operation 3, swarm operation 3. How many times must I say that 'Haywire' is the Aurum variant? No level 5, no proficiency, no explosives, no grenadier. Just level 3. I didn't include weaponry 5 because I have it to 5 for forge guns and at that moment didn't want to look for a 1x skill I had to level 3.
'Haywire' Wiyrkomis are pathetically cheap. |
Sinboto Simmons
SVER True Blood Public Disorder.
1281
|
Posted - 2013.09.23 16:23:00 -
[364] - Quote
+1 and I don't even tank anymore |
Crash Monster
Snipers Anonymous
1383
|
Posted - 2013.09.23 16:25:00 -
[365] - Quote
Spkr4theDead wrote:*HEAD EXPLODES*
I'll say it again: weaponry 3, light weapon operation 3, swarm operation 3. How many times must I say that 'Haywire' is the Aurum variant? No level 5, no proficiency, no explosives, no grenadier. Just level 3. I didn't include weaponry 5 because I have it to 5 for forge guns and at that moment didn't want to look for a 1x skill I had to level 3.
'Haywire' Wiyrkomis are pathetically cheap.
Heck, make tanks tougher and CCP could fund the game with everyone buying AV weapons... |
Spkr4theDead
International-Fleet
860
|
Posted - 2013.09.23 16:28:00 -
[366] - Quote
Jack McReady wrote:Spkr4theDead wrote:a third of your armor melt away from one volley of PRO swarms. if thats your problem then your fit is just bad If you don't drive, then you don't know what I'm talking about. Kindly remove yourself from my thread. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:32:00 -
[367] - Quote
Surt gods end wrote:17 pages over something that could have been settled in one page. geez..
LOWER THE DAMN PRICE ON TANKS. You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO MORE TANK QQ THREADS.
I again will mention dumbing down enemy AI on The Last Of Us because they made the friendly AI so stupid. It's like government throwing money at a problem. It doesn't fix the problem. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
331
|
Posted - 2013.09.23 16:35:00 -
[368] - Quote
Shattered Mirage wrote:translation: dust tanks are meant to be **** and strong tanks will not exist.
my translation : solo tanks are meant to be **** and tanks with a crew should be awesome [/quote] Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use![/quote]
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver[/quote]
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.[/quote]
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is
also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves. |
Fox Gaden
Immortal Guides
1114
|
Posted - 2013.09.23 16:36:00 -
[369] - Quote
I donGÇÖt tank... but I approve this message.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:36:00 -
[370] - Quote
Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? Drawbacks, such as not being able to protostomp with a Duvolle.
Or, you could use a commando suit, and stomp on noobs while also destroying vehicles with crutchlaunchers. |
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 16:40:00 -
[371] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing.
too easy for a tank to solo if you know what your doing
|
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:41:00 -
[372] - Quote
Monkey MAC wrote:DeathwindRising wrote:Monkey MAC wrote:*Rubs hands*
So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change to rock, what do we do?
If av is limited to heavies tankers blow up the supply depots and they are free to roam around while heavies who are already disadvantaged enough get it hammered to them because they are feilding vehicle only weaponry, great!
Double standards? AA was not, changed confirmed by dev LR and MD were rebuffed to account for over nerfing, why would we buff Something that kills us Lav's were ridiculous, however a lot of people specced to proto av to deal with them, so blame your lav driver mates for the amount of proto on the field!
As for the running round as a mindless blob, do you even teamwork? Team work in pubs is a little thin on the ground sometimes sure, but try FW or PC, watch these blobs work together, with a variety of suits, enjoy the intricacy of a close knit team! Or you know tank all day and complain you got culled by a few guys with proto! use teamwork? spawn at your base in your av fit and have a team or squadmate drop you off with a dropship or lav. do your thing, and then have them drive you back to base and switch suits again. repeat as needed i change rock to paper all the time. if i see an armor tank, ill use explosive weapons. if its a shield tank ill use a blaster. then ill swap tanks after im done. only difference is i can swap where ever i want lol Prescicly anti-tank tanks! Drop the supply depot and the only way for use to that is die!! It puts us at an advantage if you're forced to die to change to an AV fit. You have a problem with that? |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 16:41:00 -
[373] - Quote
Shattered Mirage wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome.
do tankers not realise they are in a suit, inside a tank. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
23
|
Posted - 2013.09.23 16:46:00 -
[374] - Quote
[/quote]
do tankers not realise they are in a suit, inside a tank. [/quote]
My tank is my suit, I die with it, never leave it, and always use them.
I have different "suits" for different circumstances, but they are all tanks. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:48:00 -
[375] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote: Lets chop your dropsuits into three as well! You control the legs, one person does the equipment, and another does the guns! I mean it's fair right? You paid for that suit so that all these other guys could get free rides doing whatever they feel!
So while you move the suit toward the combat zone guy 2 thinks your too slow so he drops your nano hives and grenades to "lighten the load" while the guy on the gun is swinging back and forth taking pot shots and using ammo without regard for supply. But that doesn't matter cause its now balanced with tanks! Congratulations! Your suit is now officially useless for general use!
lol so by your recconing you would need 9 people to work your tank beacause there are 3 inside with 3 controlling each suit. Don't give me that rubbish. Your a merc first then a tank driver
Of course, we can't make infantry use teamwork right? they have to be able to godmode solo whenever the hell they like, right? Why not even consider it? That is what you want to do to us, its only fair.
so dieing 5-10 times in a single game is god mode. i would hate to think what normal mode is also infantry use far more teamwork than tankers do, how do you think we capture null cannons from the enemy, you know the pointy buildings that shoot missiles into the air at the mcc that only infantry can capture and actually win the fight. while you are off in your tank just mowing down anything that moves. Maybe you should try tanking for yourself to see what it's like. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
99
|
Posted - 2013.09.23 16:48:00 -
[376] - Quote
Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that.
I tank...
and I still think you're wrong...
here's why...
Your tank is for infantry support and tanks need to be supported.
If you choose to use your tank as a solo "i win button" then your bound to lose your ****.
also... WHINE WHINE WHINE....
I lose 5 proto suits in a match, it cost me more than a tank... yet i'm not here whining cos my expensive stuff isn't invincible.
Nearly everyone who posts about buffing tanks and how unfair it is that swarms kill you so easily, does understand this is NOT a solo game, is it a co-op game.
My advice... get some buddies...
I do however think there is something wrong when one grunt can kill a tank... unless it's me doing it.
p.s. your fits are **** if you take that much damage... just saying, doesn't happen to me and Rainbow Dash online is that way -> |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:49:00 -
[377] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now? Too easy to solo if you know what you're doing. too easy for a tank to solo if you know what your doing One incessant MLT swarm will chase away a tanker. If you can't destroy them, you're doing it wrong. |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:50:00 -
[378] - Quote
ADAM-OF-EVE wrote:Shattered Mirage wrote:ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome Double standards again. Solo dropsuits should then be complete **** like us and dropsuit with a crew should be awesome. do tankers not realise they are in a suit, inside a tank. Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP? |
Spkr4theDead
International-Fleet
861
|
Posted - 2013.09.23 16:51:00 -
[379] - Quote
bethany valvetino wrote:Spkr4theDead wrote:You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't tank. Stop thinking you know how they're supposed to work. It takes less than 300,000 SP to get Haywire Wiyrkomis. Fact You don't know what it's like to have to deal with blue dots that want to get in your tank for half a battle. They get indignant that you won't give them anything to shoot at. You don't tank. So what do they do? They shoot your tank. They melee it. They shoot it some more. They throw grenades at it. They shoot it some more. They get back in the turret. They shoot the turret. They switch seats if they're the only other one in it. They switch seats rapidly in hopes of getting the driver's seat. They jump out and shoot the tank again. They punch the tank again. They get back in the tank and fire the turrets at nothing. Every installation counts as a direct threat to us. I remember during Chromosome, I forgot which skill it was, that at level 5, caused turrets to not shoot at you when you ran towards them. That obviously did not work when in a vehicle. We don't have ADV or PRO vehicles. Driver and main turret operation cannot be split up, because we do not rely on blue dots. The culmination of however good any of us are is the direct result of observing how blue dots are, which is useless, and knowing who in our squad we can rely on. We use the terrain to our advantage. We use range to our advantage. We use the time it takes to reload to our advantage. We use speed to our advantage. I absolutely will not rely on a blue dot I do not know to man my turret, because I'll be damned if I'm going to let a random drive my tank. Splitting operation would be the absolute worst thing CCP could do for tanking, and would destroy it completely. As a result, most tanks would probably biomass their character and either start going full infantry, or just never play this game again. You don't tank. You don't have experience tanking. MLT hull and modules =/= STD hull and modules. What happened when everybody complained about contact grenades. They got nerfed into the ground. Next time a tanker complains about AV grenades, make sure you remember what I said about infantry contact grenades. Double standards Contact grenades are/were the only thing that homed in on infantry. We have to worry about swarm launchers, which track us for 400m before automatically terminating. When they hit, they hit hard, really hard. Wiyrkomis hit for around 7000 damage against armor before having to reload, if all 3 volleys hit. Contact grenades got nerfed. AV grenades haven't. Terrain damages vehicles. Not so much anymore for infantry. Next time another non-pilot makes a thread about tanks, whatever it may be, remember this thread. You don't have the experience we have. It's actually quite easy to destroy us, if you know how to do it, and considering the complaints on here about tanks, only a sad few actually know how to destroy us. If it takes a tanker to write out how to destroy us, you're doing it wrong now, you did it wrong before, and you'll probably continue to do it wrong until you reach that eureka moment, when you and 2 people beside you destroy a tank in 3 seconds. Until then, you'll vainly try to solo the best tankers in the game. Also, the huge majority of us are in skirmish and domination, not ambush. When you say "tank" and "ambush" in the same sentence, I want you to take a few minutes and think really hard before posting a reply / threat with those words in the same sentence. The guys that habitually tank in ambush are the ones worried about KD/R. The rest of us just want to win and kill a few infantry along the way. You don't tank. I've heard that those who tank in ambush, do poorly when it comes to skirmish / domination / faction warfare / planetary conquest, because they don't have to worry about much in ambush. In the other modes, they have to worry about the world trying to kill them. Remember what I said before you complain about tanks. We not only have to deal with your PRO gear, we have to deal with stupid blue dots as well. Late Edit: This is what happens when you shoot a tank with a rifle. Remember that. I tank... and I still think you're wrong... here's why... Your tank is for infantry support and tanks need to be supported. If you choose to use your tank as a solo "i win button" then your bound to lose your ****. also... WHINE WHINE WHINE.... I lose 5 proto suits in a match, it cost me more than a tank... yet i'm not here whining cos my expensive stuff isn't invincible. Nearly everyone who posts about buffing tanks and how unfair it is that swarms kill you so easily, does understand this is NOT a solo game, is it a co-op game. My advice... get some buddies... I do however think there is something wrong when one grunt can kill a tank... unless it's me doing it. p.s. your fits are **** if you take that much damage... just saying, doesn't happen to me and Rainbow Dash online is that way -> I won't believe you tank until I see you call one in. Sicas and Somas don't count. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 17:04:00 -
[380] - Quote
Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for |
|
Spkr4theDead
International-Fleet
862
|
Posted - 2013.09.23 17:07:00 -
[381] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning, intelligence and SP nerfed? |
Toby Flenderson
research lab The Superpowers
54
|
Posted - 2013.09.23 17:10:00 -
[382] - Quote
Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact.
I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
332
|
Posted - 2013.09.23 17:11:00 -
[383] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed?
corrected that for you. you seem to lack the necessary requirements for that suit |
Spkr4theDead
International-Fleet
862
|
Posted - 2013.09.23 17:17:00 -
[384] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us.
So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry. |
Spkr4theDead
International-Fleet
862
|
Posted - 2013.09.23 17:20:00 -
[385] - Quote
Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2240
|
Posted - 2013.09.23 17:25:00 -
[386] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Is he seriously trying to compare a heavily armoured vehicle to an infantry man? |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
334
|
Posted - 2013.09.23 17:29:00 -
[387] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: Will it make you happier when we start spec'ing into the pilot suit to make our vehicles stronger? Or would that be OP?
yes it will make me happier. then we will really have something to have your tanks nerfed for Why do you want preplanning,....................and SP nerfed? corrected that for you. you seem to lack the necessary requirements for that suit We've said time and time again, we still manage to survive, flourish and even get infantry angry because even after so many consecutive tank nerfs, and so many parallel AV buffs, you all still find it incredibly difficult to kill us. So I don't know what you're trying to say by removing the word intelligence, but if anybody is lacking it, it's infantry.
so from this post alone by my understanding your saying tanks and av are fine as they are because tanks survive,flourish and are incredibly difficult to kill.
i give up. i have no idea what your entire thread is about anymore. its all nonsense. you change your point on almost every post
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
334
|
Posted - 2013.09.23 17:30:00 -
[388] - Quote
True Adamance wrote:Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head. Is he seriously trying to compare a heavily armoured vehicle to an infantry man?
yes think he has a screw loose somewhere
|
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 17:39:00 -
[389] - Quote
Monkey MAC wrote:Mirage you are using your own argument to prove yourself wrong!
You said everything nerfed was because it killed us, so why would stuff get buffed, you don't seem to understand balance otherwise you would not have made that point in the first place! The lasers sight was more of a boon than a buff true.
But it also was only nerfed at the proto level. There is plenty of teamwork in FW you have to put in an effort to achieve it, its not some majical power, its thinking what will benifit my team more, overwatch while he hacks or having greedy hacking points for myself.
I'm using your argument to prove yourself wrong.
Monkey MAC wrote:You said everything nerfed was because it killed us, so why would stuff get buffed
This came from you. I understand balance. I also understand that I'm biased and so, I shouldn't be making said balancing decisions. However, neither should you, who is clearly more biased than me. |
Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 17:50:00 -
[390] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Void Echo wrote:Quote:why should 1 man should get so much power because he put a bit of money towards it notice in that question, you didn't say anything about the question being specific to tanks or anything, so your basically asking why should proto infantry have more power over militia? just because they spent more isk and SP? according to you, that's not balanced. like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use. but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it. your point is invalid under this fact. I love that you're implying that a prototype suit is as hard to kill as a well stocked tank. Prototype suits are killed all the time by random grenades that are thrown or getting unlucky and pinned by a blueberry that just happened to see them reloading. This doesn't happen to tanks. A prototype suit has maybe double the health of a regular blueberry while a tank has easily 10 times the health. Also, blueberries have to take out a specific class to hurt a tank. They are perfectly equipped to deal with pro to suits with their default classes. This counterargument is just hilarious. He's basically saying that 200,000 ISK worth of power is just unbalanced as 2m ISK worth of power. Why are you complaining? You're not taking ~2000 worth of damage from a single grenade, or ~2500 worth of damage from a single volley / round, or 3000 from a Wiyrkomi breach (though some use it as anti infantry). You really just don't have anything to complain about. CCP is trying to attract and retain new players. I think it's entirely in their right to give new players as many things as possible to try to retain them. If you don't think that should be the case, then you could find something else to play. After all, the survivability of this game isn't on your head.
Lets give new players a good experience by mullering them with invincible tanks, that no amount of av under proto can stop! Oh wait never mind!
Also the max health of a suit is about 1600, a well placed core locus will drop you to about 750 ehp, so I think infantry know more about loosing chunks of health, especially when it impacts more!
what the guy was saying if you read it properly was in response to a tanker saying infantry suits should behave like tanks for a week, so he countered by sayingg tanks should be like dropsuits. But of course yoj imagine that anything that doesn't agree wants tanks nerfed to ground! |
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