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Void Echo
Morsus Mihi Aperuitque Imperium
1491
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Posted - 2013.09.22 20:34:00 -
[1] - Quote
ADAM-OF-EVE wrote:
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
dead wrong, your posts on making tanks require a driver and separate gunner make tanks extremely weak. you cannot way that youv never said anything on making us weak when you say that we should require a random bluetard to operate our personal investments and effectively kill tanking altogether. |
Void Echo
Morsus Mihi Aperuitque Imperium
1491
|
Posted - 2013.09.22 20:38:00 -
[2] - Quote
*sigh..... spkr wtf have you done..........
when it comes to responding to posts, you shouldn't stop to infantry's level and try to insult them at every turn, keep your tanker pride and give your feedback accordingly...
infantry think that every thread asking for a buff to something they don't use is automatically QQ no matter what evidence we always give.
you really made a mess of your won thread lol. |
Void Echo
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1491
|
Posted - 2013.09.22 20:39:00 -
[3] - Quote
medomai grey wrote:Another neophyte tanker QQ thread...
Good thing noob tanker tears aren't real or they would have caused apocalyptic flooding.
its nothing compared to infantry QQ when everything they don't use gets a mysterious even playing field against you.... lol |
Void Echo
Morsus Mihi Aperuitque Imperium
1492
|
Posted - 2013.09.22 20:51:00 -
[4] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:ADAM-OF-EVE wrote:
i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av.
dead wrong, your posts on making tanks require a driver and separate gunner make tanks extremely weak. you cannot way that youv never said anything on making us weak when you say that we should require a random bluetard to operate our personal investments and effectively kill tanking altogether. no. you assume that. that was a basic idea with no numbers. it also stated increasing ehp which is a buff and requiring 3 crew which imo is also a buff as you can see more and kill more. the mechanics behind the idea were flawed some but the idea was to emphasise the need for crew in order to justify its combat effectiveness. also that has nothing to do with this post at least i am putting a little more thought into the problem even if it is drastic and completely different that what everyone is used to. ideas evolve into something that works or they die through constructive criticism. in a tankers eyes if its not a buff to tanks and a nerf to av then its bad for tanking. also when something is in an idea stage then nothing that is currently in use has any relevance on it.
actually its based on fact guy...
none of us would continue tanking or even log back on this game if our personal investments would require another person to operate. you would effectively kill tanking altogether and for you not to see that, you truly are ignorant.
none of us skilled into tanks just to have someone else drive us straight into the enemy and get us both killed in an instant, nor did we skill into tanks for someone else to operate the main cannon and shoot at random **** completely ignoring the AV threat that they allowed to get too close resulting in the tanks destruction.
90% on infantry in this game does not care about tanks on their team, they believe we are invincible which is a flat out lie, I know this because as soon as I take a hit, they jump out of my tank and look back to see if im still alive, they jump back in and continue to AFK.
I don't know about my brothers in tanks but I sure as hell refuse to work with most infantry I meet purely because they are 100% incompetent. let alone would I let them drive me around or operate my main cannon. |
Void Echo
Morsus Mihi Aperuitque Imperium
1492
|
Posted - 2013.09.22 21:02:00 -
[5] - Quote
ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote:ADAM-OF-EVE wrote:Dovallis Martan JenusKoll wrote: I have a question, if one person with an AR can simply shoot a tank to destroy it... What's the purpose of even having a tank? According to you "this is acceptable balance".
You keep complaining to make tanks weaker , yet you never once ever explained how a tank should be operated? Cowering from 300+ meters away because encountering any AV means instant destruction?(this example is made using your models not the current ingame settings)
If tanks were weakened to the point that a single AV player could blow it up before it gets close enough to engage... What's the purpose of a tank? It has to be able to take a beating of some kind as it approaches because it can't hide anywhere and everywhere like infantry can. Tanks cannot hide period! It's literally impossible to loose track of a tank because they can be seen from the areal map.
Basically tanks exchange all the defensive benefits that infantry have for a bit of armor and firepower. So if a tank can't have that what is it supposed to do?
where did i mention that. i made no mention in any of my posts that a single person should be able to take out a tank let alone with an AR. i also have never made any points to make tanks weaker. i also made no mention that tanks should be one shot by av. That first "AR" was my spell check messing up"AV". You stated in the post I quoted earlier that a tank shouldn't need a team to take it down (aka 2 or more players clearly indicating a solo job) You also never answered how tanks should operate. Instead you tried to skip the answer by making accusations. Many others may be easily distracted but I'm asking for explanations. you missed the point of the quote. the point i was making was if a tank can solo and it takes more players to take them out then that is not balanced. 3 av taking on 1 tank with a full crew would be balanced but tankers wont allow crew in their vehicles or allow balance to compensate for not having crew.
well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you. |
Void Echo
Morsus Mihi Aperuitque Imperium
1493
|
Posted - 2013.09.22 21:21:00 -
[6] - Quote
SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair.
translation: dust tanks are meant to be **** and strong tanks will not exist. |
Void Echo
Morsus Mihi Aperuitque Imperium
1493
|
Posted - 2013.09.22 21:22:00 -
[7] - Quote
Delta 749 wrote:Void Echo wrote: well this is the 1st game in history for the console that allows players to take control of machines that normally AI programs would have, so yeah, shouldn't be soloed by anything under proto AV or another tank. we are NOT AI, we are players like you.
What the hell are you talking about? Dust is definitely not the first console game that lets players control a tank while infantry runs around and fights
please enlighten me on what game allows you to put personal investment in anything besides infantry. |
Void Echo
Morsus Mihi Aperuitque Imperium
1493
|
Posted - 2013.09.22 21:27:00 -
[8] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. my translation : solo tanks are meant to be **** and tanks with a crew should be awesome
lol, no |
Void Echo
Morsus Mihi Aperuitque Imperium
1494
|
Posted - 2013.09.22 22:09:00 -
[9] - Quote
Delta 749 wrote:SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:God tankers are so bitchy its funny. Here's the thing yes a tank should be this massive asset on the field for the team, not for 1 guy. Tankers want their cake and to eat it too. They want to be this massive influence on the field SOLO. One guy should not be able to wipe out everyone around him uncontested just because he spent more isk than the next guy. This just leads to everyone running tanks because its the only viable thing. If you want to run a tank solo it has to be only slightly stronger than a solo merc, and I say slightly stronger due to the fact they cost so much. If you want a true tank, a killing machine on the level of the M1 abrams you are going to have to multicrew your tank. This means driver only drives, gunner only shoots, and support gunners only run support guns. The more complex and team based a tank is the more powerful it can be due to the fact it requires more people to be effective.
So by that meaning if you want to run a solo tank expect it to be paper thin, if you want a strong tank expect to have to run a crew of people. This is balance and this is fair. translation: dust tanks are meant to be **** and strong tanks will not exist. Translation: Tanks can be extreamly powerful if crewed correctly and require more investment than just SP and ISK to use. Also from your statement, and previous statements you are one of those people who just want to drive around in your metal death box and laugh at people who did not invest in tanks. Seriously man think about balance not your own personal wants. You cant really tank Void seriously, he got angry at someone and declared they werent a real tanker because they blew up another tank using a militia tank and good tactics like attacking from the rear According to him the only want to tank is out in the open facing each other and you guys dont start shooting until the count of three
lol im over that. I just tank for the sake of being different |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:41:00 -
[10] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char.
char is just a troll lol
im surprised that people still take him seriously on the forums..
plus.... I didn't know there were different parties in the tank community |
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Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:52:00 -
[11] - Quote
Kekklian Noobatronic wrote:And you have no idea what it's like to throw 3 Proto Packed AV grenades and 2 volleys of Proficency 4, 3x Complex Damage Mod Swarm's at a tank, only to watch it rep through the damage, turn around and smack you down in under a second.
You have no idea what it's like to watch a tanker go 34-0, while simply running away with their repper on whenever they get low, reguardless of how much Proto AV you throw at them.
OP - Get Bent.
I have no respect for anyone who spec's tanks primary. They're just cowards looking for easy kills, who are trying to game the system as much as they can; exploit the obvious advantage in the game, since they don't have any real skill. I hope the tank 'patch' destroys tanking as a viable main spec, and reduces it to nothing more than an off-spec that anyone can go in to with little investment.
LOL what makes people like you so stupid is that tankers spec into assault too. we do know what its like to watch a tank decimate our team, and you know what, we don't complain about that, we rise to the challenge and take him on ourselves.
if were looking fore easy kills, then why do we care so little about K/D?
I and many others has no respect for people like you, so the feeling is mutual. |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:55:00 -
[12] - Quote
Godin Thekiller wrote:Void Echo wrote:Godin Thekiller wrote:Monkey MAC wrote:Spike why do you believe tanks should be so strong for 1 person? Don't say because it is a tank, a tank is just an armoured vehicle with tracks and a turret, you already have a tank! He's in the Tea party group of pilots, along with Char. char is just a troll lol im surprised that people still take him seriously on the forums.. plus.... I didn't know there were different parties in the tank community Tea Party group ios the ones that say they need insane buffing to back to or close to E3/precursor days, which should never happen.
agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability. |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.22 23:59:00 -
[13] - Quote
Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be?
powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him.
that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.23 00:00:00 -
[14] - Quote
KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO....
you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same.
obviously we have different views on them, being a tanker myself I can tell you that they are jokes, more than half the time, tanks don't turn the tide of the battle because guess what, 1 or 2 people have proto AV ready to kill us and we cant go anywhere near the objectives.
you not being a tanker saying that they are not jokes tells me you rely on milita & standard AV. from experience militia & standard do hardly anything to my HP, its the adv & proto AV than tanks worry about.
and the fact that you say you do try to go after the best of us, guess what, we don't sit there and act like noobs, we do go and hide where we don't take damage, why would we stay in the open for you to hit us? because you want us to? LOL no |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.23 00:09:00 -
[15] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor?
true..
a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be.
I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time.
the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. |
Void Echo
Morsus Mihi Aperuitque Imperium
1496
|
Posted - 2013.09.23 00:13:00 -
[16] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote: agreed. but tanks need to be buffed so they are at least viable investments, not the jokes they are now.
only the noobs want invincibility if you haven't already noticed, the reals ones just want survivability.
1st off, THEY ARE NOT JOKES.Thats just tankers being as biasad as you can be.As it is tanks have great games and make a BIG difference in the battlefield. they are NOT UP. They are just expensisve. 2nd, they might get a buff, hopefully a BIG HP buff ,in trade for a LOT of speed.... Tanks should be able to take a lot of hits? sure why no. Should they be able to flee every time they feel like it like they are a ferrari? NO.... you don't need to cry, Im trying to talk to you normally, without attitude and anger. I would appreciate if you did the same. OH, im sorry. I wasnt crying,i was exagerating. Im, for the first time, accept your adult way of handeling it and i'll try to be at the same level. Sorry if i sound childish but remember english not being my main language might end in some confusion. Point being, Tanks are way to expensive for the low chances of survival in OPEN AREAS. But i feel they are way too fast too. So a high HP increase should come to hand with a heavy speed decrease. You cant have Speed,firefower AND resiliance...you need to give one up in order to keep it balanced...
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:20:00 -
[17] - Quote
KING CHECKMATE wrote:@ ADAMANCE
TAnkers forget that it really doesnt matter how much damage AV can do , you have DAMAGE REDUCTION MODS. You have speed and have more than 5k HP....
Swarms might loose their lock on capability.ok, but the damage is needed. Also ,if you remove lock on capability DUMB fire will take place for swarms and BELIVE ME. I wouldnt mind at all.... XD
The forge gun needs a splash damage tuning, not a nerf in damage.
Av andes are VERY situational and have the worst range of every AV weapon. If you get hit by AV nades they are supposed to hurt...they only have 6-9mts range...lol
BTW,Prox mines need a BUff.like srsly...
AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time.
they take almost no effort to use other than needing a nanohive to spam them like little trolls.
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else..
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is.
in short, no vehicle pilot respect lolnade users. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:22:00 -
[18] - Quote
KING CHECKMATE wrote:Void Echo wrote:
tanks are too expensive period. they are not worth their cost in almost every engagement, the only time we do turn a profit or close to it, we destroy other tanks.
in order to have more HP we do sacrifice speed but he get around that by having after burners on, char is an example of that.
but at the same time, this game is still part of EVE so it makes sense for the same things to effect EVE are effecting Dust.
in EVE the Gallente are the masters of armor technology and they are able to have more armor on and not be gimped by speed penalty, thus they are good for close combat, the caldari are not masters of armor, they work with shields and thus are slow because they cannot give more HP and have racial abilities with speed, which is why they are used for long range combat.
that is the way it is iin Dust also.
Im NOT an eve player. I have stated this before. You are talking something that i CANT argue. The only thing i can say is, tankers should not have high HP,high speed, dam resistance mods and high firepower...even if they cost 10million each... Its just game breaking.Armor plates SHOULD reduce speed enough to make the difference.... (its funny right? im the only one who thinks tanks are way too fast? it seems to be the only real problem i have with tanks....)
if you cannot understand the EVE side and how it effect Dust side and don't care for it, I will not talk to you about speed penalties, il tell you to go talk to CCP about it and see what they have to say. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:23:00 -
[19] - Quote
Blake Kingston wrote:Apart from the need to add on being able to eject people so you can recall (or even recall whilst in your vehicle and any passengers just drop outside), for Zeus's sake, THE TANK IS A TRUMP CARD!
We don't tank AND NEITHER DO YOU!
You keep playing the same trump card over and over and over and wonder why it's trump then gets played.
So called 'tankers' (who aren't - were all infantry that can summon vehicles) don't notice the effect a tank has on whether we win the match, even if deployed only for a brief time. Because they have forgotten about it being about winning the match and instead it's about them getting to be 'tankers', cause they are 'tankers'.
The deployment of tanks is a trump card - like OB are a trump card.
Tanks are not your identity or special role.
But you don't care because you don't care about winning and the effect your tank no doubt had toward that - you care about being this mythical 'tanker' role. For it's own sake. Quit roleplaying...
then the infantry role isn't your identity, your just a mindless clone.
your role is your identity, the class you spent your SP on is your intended role and your identity. |
Void Echo
Morsus Mihi Aperuitque Imperium
1497
|
Posted - 2013.09.23 00:26:00 -
[20] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. Depends on your idea of "Survive a Single Clash with AV" Will the tank be limping home? You have to think if it can survive 1, why won't it to be able to survive 2. How much av are you talking, how long is a single engagement? What should be the tanks limiting factor? true.. a clash with av would be several people shooting at me with their AV weapons. if its balanced, in the end I would be in considerable damage, probably burning or something and the AV would need to restock on ammo. that's what a clash should be. I say a single clash because maybe the AVers has some kind of intelligence to bring more AV with them and kill me the seconds time because I didn't die the 1st time. the tanks limiting factor for us is basically we cannot go into small areas nor can we put up a good fight outside the tank unless we know FPS games and have experience enough to compensate for the lack of firepower we have.. Ok I feel like Im getting somewhere! However why should 1 man in a steel box take several men with weapons specifically designed for it? Why should 1 man be worth by himself the equivalent of a squad? the pilots fps skills are not a limiting factor, unless you are in a pilot suit. Neither is the location of engagement as this is something a tanker can easily manipulate, should it be health or ammo, different for armour or sheild tanks? Cooldowns aren't exactly long, even more so if you have multiple modules of the same type!
should your personal investment into infantry not allow you to survive and get better equipment than those that don't have as much as you?
if that's the case then why do we have personal investment in anything? |
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Void Echo
Morsus Mihi Aperuitque Imperium
1498
|
Posted - 2013.09.23 00:51:00 -
[21] - Quote
KING CHECKMATE wrote:Void Echo wrote: AV grenades or as we like to call them LOLnades.. do not have any drawback for the user, they do not take up much PG/CPU and thus you can be very effective in infantry and tanks at the same time. -YOU.ARE.WRONG. They do have a drawback. THEY ARE TAKING MY ONLY GRENADE SLOT.lol i can tell you havnt been out of your tank for a while.You know how PAINFUL it is to trade my M-1 locus nades for an AV grenade JUST IN CASE,a tank gets near me? (Because i consider myself smart,and im not running in the open TOWARDS A TANK lol) Of course it has a drawback,and considering how good locus/flux grenades are, its a BIG drawback.
they take almost no effort to use other than needing a nanohive to spam them like little trolls. You are talking about a specific situation. In a city map. This is not possible to do in open maps like manus peak,where snipers,vehicles and other infantry take clear shots at you. You talk about playing smart, you shouldnt be wandering IN cities. As tanks and snipers own in open maps, infantry owns in city/CQ areas...I mean, 6 to 9 MTS RANGE. if you let enemy infantry to be TAHT close from your tank,you are doing something wrong
AV nades are the worst AV weapon in the game, it negates one of concepts of the game where you need to sacrifice something in order to gain something else.. I already explained this one.
they also do as much damage as a forge and thus are always used as a primary AV weapon and not an situational weapon like your suggesting it is. It is a situational weapon. 0 to 9mts range. Vs tanks,that have 100+ mts range turrets....
in short, no vehicle pilot respect lolnade users. Its not meant to be respected.ITs meant to work.And it does..
it takes up one of your grenade slots... lol that's all you can come up with?
you still have your primary and secondary weapons lol, your not affected by it at all. |
Void Echo
Morsus Mihi Aperuitque Imperium
1500
|
Posted - 2013.09.23 03:19:00 -
[22] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:
There is no oasis for vehicle vs vehicle, so why should there be for infantry vs infantry?
RED LINE Wait, so I have to redline snipe? You've gotten inline with Luki. LOL no broski. I've seen good tankers , like in manus peak near A Null cannon move around in circles between A and C,assoon as thy feel endangered they just retreat to the red line to repair/recall thei vehicle.THIS has NO COUNTER, there by, its your safe oasis. BTW , so many tankers here i have a question on my sucky tanking:Is putting a light shield regenerator too scrubby on an armored based tank?
the recall system is TANKERS counter to you AV. |
Void Echo
Morsus Mihi Aperuitque Imperium
1501
|
Posted - 2013.09.23 03:52:00 -
[23] - Quote
KING CHECKMATE wrote:Void Echo wrote:
the recall system is TANKERS counter to you AV.
So when tanks get buffed you are saying you are ok with removing this feature? you know, for balance sake?...I know your answer,i just want to hear it from your lips.....
no, because you infantry can still switch out your dropsuits in battle. |
Void Echo
Morsus Mihi Aperuitque Imperium
1501
|
Posted - 2013.09.23 04:05:00 -
[24] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
If make right, it will have the same or more HP than a CRU. Good luck with that.
No, because its the Equivalent of a SUPPLY DEPO, not a CRU.
So no, it would be equivalent OR barely stronger tahn a Supply depo.
so basically a really giant extremely thin hanger area... yeah.. that makes sense. |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 07:55:00 -
[25] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:Monkey MAC wrote:And still no one gives me answer
How powerful should a tank operated by 1 man be? powerful enough to do considerable damage & be able to survive a single clash with AV. but if the driver is stupid, you can kill him. that an acceptable answer for you? or do you prefer an answer that sides with your argument and not with balance. so exactly how they are now?
lol I give you a 2/10.. good comedy attempt |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 07:59:00 -
[26] - Quote
Monkey MAC wrote:Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides. Well as void put it so well Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like Disclaimer: Not a comment on this thread! We could compare oranges and they would still tell me they are apples to suit their needs!!
I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it.
also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up. |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 08:17:00 -
[27] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Xocoyol Zaraoul wrote:Too many people comparing apples to oranges, as usual, on "both" sides. Well as void put it so well Tanks aren't dropsuits, so we should be able to recall them where we like But tanks are treated like dropsuits so we should be able to recall them where we like Disclaimer: Not a comment on this thread! We could compare oranges and they would still tell me they are apples to suit their needs!! I find it amusing when you put words in my mouth when it suits your argument but when its for balance you completely ignore it. also, either way vehicles need the recall system, the only change that is needed is an RDV coming down to pick it up. You find it amusing do you, but that is effectively what you said! Don't you remember our discussion! Most people were in agreement that bringing an RDV into the battlefield is unfair to dropships, you and I spent the best part of 3 hours going round in circles because you wouldn't concede a perfectly valid point! Your idea of balance doesn't fit, tell me why 1 man should get so much power because he put a bit of money towards it. As I said earlier which just suddenly decided you didn't like my train of thought and stopped answering. The tanks has the highest power per isk of anything on the battlefield, why should it get stronger?
ok then let me put in infantry standards since you clearly don't have the brain capacity to understand it any other way..
basically what your saying is that even though people are specced into prototype dropsuits and gear, their fittings should be no better than militia fittings because basically in your own words:
Quote:why 1 man should get so much power because he put a bit of money towards it
like I said, according to you, everything including infantry equipment should be on the same level of militia gear, even though it costs more isk and SP to use.
but look at that prototype is far superior to militia gear in every way & it costs more isk and SP to use it.
your point is invalid under this fact. |
Void Echo
Morsus Mihi Aperuitque Imperium
1529
|
Posted - 2013.09.24 19:51:00 -
[28] - Quote
LET THIS THREAD DIE... |
Void Echo
Morsus Mihi Aperuitque Imperium
1537
|
Posted - 2013.09.25 19:15:00 -
[29] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams. You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Please stop posting on my thread.
actually, weve been suffering for over a year since the end of chromosome... |
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