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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
5732
|
Posted - 2014.12.13 10:43:00 -
[26491] - Quote
voidfaction wrote:CCP Rattati wrote:One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time. going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius. You didn't really believe it was to kill tanks did you, lol My flux grenade needs a sleek version to kill tanks too. Maybe with that lie ill get some that can be thrown on top of towers I use them to kill tanks Very happy with the way this is shaping out. When I use them as anti infantry it's almost always a preset trap. Of course now I will need to differentiate my fits but that is okay. Also Can we please have the AV ones have a lower bandwidthGǪ I would hate to have to suicide gank HAVs always in a Proto suit
MOAR Ladders
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Llast 326
An Arkhos
5732
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Posted - 2014.12.13 10:45:00 -
[26492] - Quote
Sinboto Simmons wrote:You know I'm not really a fotm kinda guy, never cared for it I play what I enjoy doing, and maybe that's my problem as a player?
Maybe I should start, get a reset, proto every match, full squad o proto, skill back into tanks, ditch the lav, call/gall scouts, amarr suits and weapons, armour not shield.
Hmm, it's just I find it's becoming less and less fun to get my face pushed in because I'm not part of the FOTM tryhard number...run anything else and get squashed, not much of a middle ground.
Hmm, just thinking on things, painkillers wore off to so I should get some food too. Don't you dareGǪ
MOAR Ladders
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6736
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Posted - 2014.12.13 14:06:00 -
[26493] - Quote
manage to get three keys today, ADV ion, STD prefit suit, and something else advanced. ( I just skipped after a glance. )
I get that every box can't have great crops but seriously with the amount they hand out, and what's in them, they could atleast make key drops more frequent....
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Regis Blackbird
DUST University Ivy League
476
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Posted - 2014.12.13 14:39:00 -
[26494] - Quote
Sinboto Simmons wrote:manage to get three keys today, ADV ion, STD prefit suit, and something else advanced. ( I just skipped after a glance. )
I get that every box can't have great crops but seriously with the amount they hand out, and what's in them, they could atleast make key drops more frequent....
I think the drop rate of boxes need to be reduced drastically. Yesterday I could get 18 boxes if I completed all daily missions, which is silly taken into the fact I got a few from normal EOM salvage as well. I collected 10 of them and opened 2.
I would rather have them rare (max 1-2 per day) and bump the quality of the items within them higher. Keys should of course still be much rarer (like 1-2 per week, max).
This gives some excitement when you DO get a box, and thus are more likely to shell out some AUR to open them if you don't have a key. Now it feels just like normal salvage, just not accessible if you don't pay up, which is NOT the feeling you should get.
I really like the idea of strong boxes, but now they give them away like candy. |
Vitantur Nothus
Nos Nothi
1156
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Posted - 2014.12.13 15:39:00 -
[26495] - Quote
CCP Rattati wrote: going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius.
Definitely happened this way. I may have even been the one yelling. At the time, swarms were less effective, PLC projectiles were still slow and HAVs were far from uncommon. RE+AV/Flux or Forge Gun were the only effective kill options available to infantry.
Sapping tanks is a 'bit more difficult these days due to decloak delay, cloak blind and the prevalence of secondary gunners (hate those guys ... lol). Even so, I'm very much looking forward to the packed charges. |
J0LLY R0G3R
And the ButtPirates
1343
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Posted - 2014.12.13 18:33:00 -
[26496] - Quote
CCP Rattati wrote:One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time. going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius.
Very nice, looked forward to the AV RE when people started talking of one a good time ago. Good to see there actually will be one.
TLDR : Last Dust Montage
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Llast 326
An Arkhos
5736
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Posted - 2014.12.13 18:56:00 -
[26497] - Quote
J0LLY R0G3R wrote:CCP Rattati wrote:One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time. going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius. Very nice, looked forward to the AV RE when people started talking of one a good time ago. Good to see there actually will be one. On the subject or AV Anybody sees me in game and need more RE for their JLAVGǪ just roll up to me I'll add the extra RE you need
MOAR Ladders
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One Eyed King
Land of the BIind
6588
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Posted - 2014.12.13 20:13:00 -
[26498] - Quote
CCP Rattati wrote:One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time. going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius. I actually like the idea of an AV RE. The only problem with them is that in order to use any, you have to wait the full activation time to release an additional RE. Tanks have become used to the sound now, plus they show on scans, and it is pretty much a death sentence to even try. I haven't used REs for AV for months, especially now that PLCs and Swarms are much more effective at chasing them away, with much less risk to the user.
But what function will regular REs have? My main use of them was to lay traps at objectives, which by and large isn't affected by activation time. Once they became sticky and throw-able, everyone started using them , combining with fluxes being the most viable grenade, and REs showing on active scans, and their effectiveness there has significantly decreased.
This has led to them, for me, being more effective for impromptu traps. In which case activation time is everything. I don't even care about throwing distance, which is as much a grenade aspect as activation is, if not more so. I bet if you could only lay REs like you could pre 1.7, you would see many less complaints about "RE grenades."
Now I am only even able to use them on 2 objectives at a time given BW and the suits I run, and if activation time is increased, I will personally just stop running them. No sense on spending all the ISK on equipment that is ineffective to me.
This is obviously just a personal opinion. Maybe others will still use them enough. If you feel the need to make the change, by all means. Just keep this in mind as you look at your data should you see REs go from being spammed to not worth other mercs' ISK as well.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Spademan
Fatal Absolution General Tso's Alliance
4999
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Posted - 2014.12.13 22:14:00 -
[26499] - Quote
Jolly, would you mind if I used one of your videos for a thingy?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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sir RAVEN WING
Kaalmayoti Warzone Control
1688
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Posted - 2014.12.13 22:18:00 -
[26500] - Quote
You know what funny? There are people who think that Kamikaze and Jihad Jeeps are extinct, I plan to make them think otherwise.
I will leave you drowning in your own blood.
Then I will terminate your clone
With a potato
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J0LLY R0G3R
And the ButtPirates
1345
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Posted - 2014.12.13 22:20:00 -
[26501] - Quote
Spademan wrote:Jolly, would you mind if I used one of your videos for a thingy?
Surely, go for it.
TLDR : Last Dust Montage
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CCP Rattati
C C P C C P Alliance
13602
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Posted - 2014.12.13 23:51:00 -
[26502] - Quote
now that high tiered deployables have lower profiles, has that changed something in the RE business?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Llast 326
An Arkhos
5739
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Posted - 2014.12.13 23:58:00 -
[26503] - Quote
CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? inb4 randoms When did this dropGǪ I've not played since yesterday. Numbers?
MOAR Ladders
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One Eyed King
Land of the BIind
6595
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Posted - 2014.12.14 00:00:00 -
[26504] - Quote
Llast 326 wrote:CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? inb4 randoms When did this dropGǪ I've not played since yesterday. Numbers? I think it dropped with 1.10, but I always run Std REs, so this is one I am not fit to answer.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Llast 326
An Arkhos
5739
|
Posted - 2014.12.14 00:04:00 -
[26505] - Quote
One Eyed King wrote:Llast 326 wrote:CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? inb4 randoms When did this dropGǪ I've not played since yesterday. Numbers? I think it dropped with 1.10, but I always run Std REs, so this is one I am not fit to answer. Ah, right I believe we are getting different numbers for types of deployable, but we have a temporary all EQ tiered system now. I thought that was what Rattati was referring to.
MOAR Ladders
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Spademan
Fatal Absolution General Tso's Alliance
5002
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Posted - 2014.12.14 00:16:00 -
[26506] - Quote
Llast 326 wrote:CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? inb4 randoms When did this dropGǪ I've not played since yesterday. Numbers? Edit: So far I like the proposed changes you have for RE I was worried that the nerf hammer would smash them to uselessness. Having AV version is an eloquent change. Since the Cloak is pretty much useless I can probably fit both regular and AV on many fits so I can still always be ready for a HAV 55/45/35 from Standard to Prototype, now equal with vehicle scanners if I'm not mistaken. I don't think it'll be much of an issue with Re's vs vehicles, but maybe vs infantry. I think it's a shame for Proxi's, though thats a different discussion.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
Fatal Absolution General Tso's Alliance
5004
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Posted - 2014.12.14 00:24:00 -
[26507] - Quote
Llast 326 wrote:Since the Cloak is pretty much useless I can probably fit both regular and AV on many fits so I can still always be ready for a HAV *Plops an re down as trap for a guy chasing you, he runs up to it, you hit the kaboom button but he's unscathed.* "What the hell? Hows he still alive? Wait....ah feck, they were the av ones. Which means that the one I put on that ta"-*gets mercilessly slaughtered*
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Eruditus 920
Nemo Malus Felix
996
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Posted - 2014.12.14 00:28:00 -
[26508] - Quote
One Eyed King wrote:CCP Rattati wrote:One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time. going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius. I actually like the idea of an AV RE. The only problem with them is that in order to use any, you have to wait the full activation time to release an additional RE. Tanks have become used to the sound now, plus they show on scans, and it is pretty much a death sentence to even try. I haven't used REs for AV for months, especially now that PLCs and Swarms are much more effective at chasing them away, with much less risk to the user. But what function will regular REs have? My main use of them was to lay traps at objectives, which by and large isn't affected by activation time. Once they became sticky and throw-able, everyone started using them, combining with fluxes being the most viable grenade, and REs showing on active scans caused their effectiveness there has significantly decreased. This has led to them, for me, being more effective for impromptu traps. In which case activation time is everything. I don't even care about throwing distance, which is as much a grenade aspect as activation is, if not more so. I bet if you could only lay REs like you could pre 1.7, you would see many less complaints about "RE grenades." Now I am only even able to use them on 2 objectives at a time given BW and the suits I run, and if activation time is increased, I will personally just stop running them. No sense on spending all the ISK on equipment that is ineffective to me. This is obviously just a personal opinion. Maybe others will still use them enough. If you feel the need to make the change, by all means. Just keep this in mind as you look at your data should you see REs go from being spammed to not worth other mercs' ISK as well.
I have never understood the complaints about RE's. My personal experience is that they have never really been spammed in my time here.
I have died to them as I have to just about everything DUST can throw at a merc, but don't feel they are a problem as they currently stand. Seems I am in the minority.
I run them on a few fits I have. I place them sometimes on objectives. It results in a kill maybe 25% of the time. I always flux objectives for this reason.
I use them for AV which is very rewarding and to curb Sentinel spam.
I don't really have a dog in the fight but if CCP stays true to form they will render RE's not really viable.
It seems to me, personally, that a lot (most) of the changes that have come down or that are coming down seem to favor Sentinels. And they already are very popular.
tl:dr Never thought RE's a problem.
"Stay gold, Ponyboy..."
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Llast 326
An Arkhos
5740
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Posted - 2014.12.14 00:35:00 -
[26509] - Quote
Spademan wrote:Llast 326 wrote:Since the Cloak is pretty much useless I can probably fit both regular and AV on many fits so I can still always be ready for a HAV *Plops an re down as trap for a guy chasing you, he runs up to it, you hit the kaboom button but he's unscathed.* "What the hell? Hows he still alive? Wait....ah feck, they were the av ones. Which means that the one I put on that ta"-*gets mercilessly slaughtered* It will happen
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One Eyed King
Land of the BIind
6595
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Posted - 2014.12.14 00:35:00 -
[26510] - Quote
@ Eruditus
I tend to agree, however I only play Pubs, so i can't say whether it is a problem in PC or FW.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Spademan
Fatal Absolution General Tso's Alliance
5006
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Posted - 2014.12.14 01:09:00 -
[26511] - Quote
After reading this(second paragraph under Early democracy) I now believe that future CPM elections should follow the Venetian format.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
5742
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Posted - 2014.12.14 01:15:00 -
[26512] - Quote
Spademan wrote:After reading this(second paragraph under Early democracy) I now believe that future CPM elections should follow the Venetian format. Can't we just take those with the highest level of self importance and shoot them instead
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3115
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Posted - 2014.12.14 01:22:00 -
[26513] - Quote
One Eyed King wrote:@ Eruditus
I tend to agree, however I only play Pubs, so i can't say whether it is a problem in PC or FW. In PC you have two options: be a sentinel, or spam RE's.
Until Sentinels are balanced, RE spam will always happen.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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J0LLY R0G3R
And the ButtPirates
1346
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Posted - 2014.12.14 01:45:00 -
[26514] - Quote
Gavr1lo Pr1nc1p wrote:One Eyed King wrote:@ Eruditus
I tend to agree, however I only play Pubs, so i can't say whether it is a problem in PC or FW. In PC you have two options: be a sentinel, or spam RE's. Until Sentinels are balanced, RE spam will always happen.
Heavies are indeed the most fun to RE.XD
TLDR : Last Dust Montage
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Llast 326
An Arkhos
5744
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Posted - 2014.12.14 01:46:00 -
[26515] - Quote
J0LLY R0G3R wrote:Gavr1lo Pr1nc1p wrote:One Eyed King wrote:@ Eruditus
I tend to agree, however I only play Pubs, so i can't say whether it is a problem in PC or FW. In PC you have two options: be a sentinel, or spam RE's. Until Sentinels are balanced, RE spam will always happen. Heavies are indeed the most fun to RE.XD ^^
MOAR Ladders
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Vitantur Nothus
Nos Nothi
1162
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Posted - 2014.12.14 03:13:00 -
[26516] - Quote
CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? Can't say I've noticed any difference. |
Canaan Knute
Kang Lo Directorate Gallente Federation
156
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Posted - 2014.12.14 06:48:00 -
[26517] - Quote
I can see REs with active scanners, but they don't show up on passive scans. Is this working as intended? |
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CCP Rattati
C C P C C P Alliance
13617
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Posted - 2014.12.14 10:19:00 -
[26518] - Quote
Canaan Knute wrote:I can see REs with active scanners, but they don't show up on passive scans. Is this working as intended?
depends on the precision of each scan I presume
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6743
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Posted - 2014.12.14 10:41:00 -
[26519] - Quote
CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? I'm assuming you mean scan profile?
Currently the numbers for both infantry and vehicles are 46/36/28 ( 20 for focused if I remember correctly, also when did vehicles' precision change? )
If the numbers dropped earlier are correct ( 55/45/35 ) the REs' profile are simply too high to avoid the active scanners.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
734
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Posted - 2014.12.14 11:31:00 -
[26520] - Quote
CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business?
there are severe issues with everything related to scanning in this game.
i will show you in two separate videos |
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