Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
99
|
Posted - 2014.12.03 07:43:00 -
[26041] - Quote
Bayeth Mal wrote:One Eyed King wrote:I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots).
You would have to give Minmatar super duper hack bonuses, or superior than Gallente Dampening bonuses (the latter of which I certainly don't recommend) in order to even circumstantially give people a reason to run Minmatar over Gallente.
Otherwise, Gal Scouts could just throw on a Code Breaker (or have a fit just with Code Breakers) and they would be a good enough substitute for hacking that it would be insane to throw all that SP in a Minmatar scouts for so little marginal benefit.
Minjas have been overly d*cked over enough as it is. I haven't even gotten to what might be Minja killing EWAR changes, and you are already talking about making them more meaningless. Absolutely boggles my mind. By this same logic isn't the Cal a terrible scout? What with their oh so terrible 2 low slots. They sure don't seem to be struggling. ok caldari scouts have a broke hit box plus they are stacking shield plus they have a 15% DAMPING as their bonus plus 10% range per level. so two dampners and a proto and poof unscannable. |
Varoth Drac
Titans of Phoenix
435
|
Posted - 2014.12.03 08:28:00 -
[26042] - Quote
I think you are over reacting Jace. The precise scans are very short range. You could knife someone before they notice you pop up on radar, not to mention the tacnet delay (not proven to myself it exists, but it seems to).
That said, I'm a bit worried about the forum's opinion on knifing. People seem to think it's just a case of running up behind someone and stabbing. Ok for stationary targets, but most targets are moving. Moving targets take a lot of chasing, stalking and stabbing thin air before getting a kill. It's not as easy as people seem to think.
There will be times enemies will be alerted by the short range scan and escape a knife attack.
I'm not whining about it. It just worries me when forum opinion varies significantly from reality.
Also it seems a shame to incorporate a nerf (even if it's a minor one) that targets nova knifers without really hurting the more problematic shotgun and rifle scouts.
Will the short scans warn people about REs? Or will there not be enough time before detonation? |
Lynn Beck
Delta Vanguard 6
2312
|
Posted - 2014.12.03 08:31:00 -
[26043] - Quote
One Eyed King wrote:I how is a Minnie scout going to nova knife people? Raptor jump, drop on from boxes, or just simply damp and do that whole Splinter Cell thing.
It's not going to kill minjas, maybe the hipsters that think "I knife, so i'm s00per1337Haxbro" will be affected, but I know I won't.
My proto knifing fit? 2 damp, 1 kin.
My Quafe fit? 2 damp.
This doesn't effect me at all, as I'll still be doing either RaptorJump or stalking. RaptorJump tends to end out horribly for me, by either jumping over their head and killing their buddy, or me stopping short, and giving them a nice backshave.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
|
Greiv Rabbah
13Art of War13
27
|
Posted - 2014.12.03 09:20:00 -
[26044] - Quote
Cat Merc wrote:Bayeth Mal wrote:... Rattati ... shuts Cat down multiple times in the thread ... He didn't shut me down, but I'll say no further because ban hammer Lol define being shut down plz |
Greiv Rabbah
13Art of War13
27
|
Posted - 2014.12.03 09:21:00 -
[26045] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that I want to see this in action. Sounds good
|
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
99
|
Posted - 2014.12.03 10:19:00 -
[26046] - Quote
Varoth Drac wrote:I think you are over reacting Jace. The precise scans are very short range. You could knife someone before they notice you pop up on radar, not to mention the tacnet delay (not proven to myself it exists, but it seems to).
That said, I'm a bit worried about the forum's opinion on knifing. People seem to think it's just a case of running up behind someone and stabbing. Ok for stationary targets, but most targets are moving. Moving targets take a lot of chasing, stalking and stabbing thin air before getting a kill. It's not as easy as people seem to think.
There will be times enemies will be alerted by the short range scan and escape a knife attack.
I'm not whining about it. It just worries me when forum opinion varies significantly from reality.
Also it seems a shame to incorporate a nerf (even if it's a minor one) that targets nova knifers without really hurting the more problematic shotgun and rifle scouts.
Will the short scans warn people about REs? Or will there not be enough time before detonation?
I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
1015
|
Posted - 2014.12.03 10:30:00 -
[26047] - Quote
Yo Rattati, what are your plans for the minmatar scout? All the recent changes have really hit it hard. Do you plan to change the cloak delay at all?
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
|
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
99
|
Posted - 2014.12.03 10:45:00 -
[26048] - Quote
Pseudogenesis wrote:Yo Rattati, what are your plans for the minmatar scout? All the recent changes have really hit it hard. Do you plan to change the cloak delay at all? lol that would help all scouts not just the Minnie scout however it would make them even more op |
J0LLY R0G3R
And the ButtPirates
1288
|
Posted - 2014.12.03 11:04:00 -
[26049] - Quote
Varoth Drac wrote:
Will the short scans warn people about REs? Or will there not be enough time before detonation?
X( I like to to think it is so short of a scan it lets them kno they just ..... up'd. More so than a warning not to chase ne farther. At least that is how i'd like it. It'd be doubly fun. Just sent u to respawn and made you have a lil panic attack first. XD
TLDR : Last Dust Montage
|
Varoth Drac
Titans of Phoenix
435
|
Posted - 2014.12.03 11:32:00 -
[26050] - Quote
jace silencerww wrote:I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers Ok, you have a point about hiding round corners and sneaking up on groups. It depends how long it takes to register on radar. I still don't think it's going to be a huge problem, but did nova knifers really need nerfing? I don't see this short scan having much effect on shotgunners, or REs, or rifle scouts.
To Lynn Beck, Your two damps won't help you. An assault or logi with 1 precision enhancer will still scan you at short range even with 3 damps.
The short scan doesn't encourage the use of EWAR mods as damps won't work against it and enhancers aren't needed (much).
I think it's time to recognise that Min scouts can't survive with worse dampening than other scouts. From this starting point, EWAR balance can be discussed much more easily. Then we can think about the fact that one enhancer is all a medium suit needs to pick up any (including Gallente and Caldari) scout with two damps at short range.
The range is too short to affect anyone except knifers , and too powerful to be allowed to be extended to a useful amount. |
|
Sinboto Simmons
Murphys-Law General Tso's Alliance
6563
|
Posted - 2014.12.03 12:12:00 -
[26051] - Quote
I'll wait and see how the update effects my knives, HTFU seems to be what minmatar users live by anyway.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|
Vitantur Nothus
Nos Nothi
907
|
Posted - 2014.12.03 12:55:00 -
[26052] - Quote
Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me.
The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. |
Spectral Clone
Abandoned Privilege Top Men.
3220
|
Posted - 2014.12.03 13:00:00 -
[26053] - Quote
Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer
He didn't shut you up, but he shut you up.
Logic.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
|
Vitantur Nothus
Nos Nothi
907
|
Posted - 2014.12.03 13:18:00 -
[26054] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Your approach is much more elegant than my wordy proposal. Spitballing:
* Mass affects rate of stamina drain (the greater the mass, the faster the drain) * Cardregs offset rate of drain (maintain moderate drain at greater masses) * KinCats offset sprint penalty (as is) and to a lesser degree movement penalty * Backward and lateral movement drains stamina (backpedal or wigglewiggle, but not forever)
PS: Thanks for sharing :-) |
Syeven Reed
T.H.I.R.D R.O.C.K
1032
|
Posted - 2014.12.03 13:18:00 -
[26055] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that Thats some good stuff! Even more so because I understood it.
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
|
Llast 326
An Arkhos
5653
|
Posted - 2014.12.03 15:20:00 -
[26056] - Quote
Okay been awayGǪ Interesting goings on while I was out. What has actually changed in game at this point? Did anything get dropped in as a hot fix in the past three days?
MOAR Ladders
|
Vitantur Nothus
Nos Nothi
912
|
Posted - 2014.12.03 15:59:00 -
[26057] - Quote
Llast 326 wrote:Okay been awayGǪ Interesting goings on while I was out. What has actually changed in game at this point? Did anything get dropped in as a hot fix in the past three days?
No big changes yet.
We're about one week out from 1.10 (see patch notes). Other than that, still standing by for info on wigglewiggle and King HP improvements; feedback thread is still open; probably safe to assume that these didn't make the cut for 1.10. Also, Scout EWAR efficacy rewire was postponed; substantial EWAR changes on the horizon; CPM has hinted at broader (multiclass) efficacy changes.
Can't think of anything else to report. |
Haerr
2099
|
Posted - 2014.12.03 16:22:00 -
[26058] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Would kincats work in a similar way or would they stay the same?
The time has come GÇö Caldari FW GÇö Kirjuun Heiian
|
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
102
|
Posted - 2014.12.03 16:24:00 -
[26059] - Quote
Varoth Drac wrote:jace silencerww wrote:I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers Ok, you have a point about hiding round corners and sneaking up on groups. It depends how long it takes to register on radar. I still don't think it's going to be a huge problem, but did nova knifers really need nerfing? I don't see this short scan having much effect on shotgunners, or REs, or rifle scouts. To Lynn Beck, Your two damps won't help you. An assault or logi with 1 precision enhancer will still scan you at short range even with 3 damps. The short scan doesn't encourage the use of EWAR mods as damps won't work against it and enhancers aren't needed (much). I think it's time to recognise that Min scouts can't survive with worse dampening than other scouts. From this starting point, EWAR balance can be discussed much more easily. Then we can think about the fact that one enhancer is all a medium suit needs to pick up any (including Gallente and Caldari) scout with two damps at short range. The range is too short to affect anyone except knifers , and too powerful to be allowed to be extended to a useful amount. We should probably wait and see how it goes for a bit first though.
that is the point most Minnie scouts use the nova knife this will hurt them over the others. look at it this way the only real advantage Minnie scout have is to the nk. here is why. yes the hacking speed it great but with 3 complex codebreaks we can hack super fast but can be seen easily by other scouts while a gal scout can put 2 damps and proto cloak with 2 codebreakers and can truly stealth hack without being seen. gal scout with 2 complex breakers hacking is 2 even while the Minnie with 2 is 2.62. so it is faster but it is 75-90% for the Minnie to be killed after the hack while trying to get away. yes I tested this but using the gall I got away over 50-75% of the time. why? because I was damped. |
Vitantur Nothus
Nos Nothi
916
|
Posted - 2014.12.03 16:28:00 -
[26060] - Quote
What if CBs were moved to highs and their PG req't reduced?
|
|
Cat Merc
Onslaught Inc RISE of LEGION
13521
|
Posted - 2014.12.03 16:45:00 -
[26061] - Quote
Spectral Clone wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer He didn't shut you up, but he shut you up. Logic. He didn't shut me up due to arguing against any argument, he shut me up due to ban hammer looming over the horizon. There's a difference.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13521
|
Posted - 2014.12.03 16:46:00 -
[26062] - Quote
Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype.
All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Llast 326
An Arkhos
5654
|
Posted - 2014.12.03 16:49:00 -
[26063] - Quote
Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. Those two points make me laugh a little
MOAR Ladders
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8468
|
Posted - 2014.12.03 17:13:00 -
[26064] - Quote
jace silencerww wrote:Bayeth Mal wrote:One Eyed King wrote:I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots).
You would have to give Minmatar super duper hack bonuses, or superior than Gallente Dampening bonuses (the latter of which I certainly don't recommend) in order to even circumstantially give people a reason to run Minmatar over Gallente.
Otherwise, Gal Scouts could just throw on a Code Breaker (or have a fit just with Code Breakers) and they would be a good enough substitute for hacking that it would be insane to throw all that SP in a Minmatar scouts for so little marginal benefit.
Minjas have been overly d*cked over enough as it is. I haven't even gotten to what might be Minja killing EWAR changes, and you are already talking about making them more meaningless. Absolutely boggles my mind. By this same logic isn't the Cal a terrible scout? What with their oh so terrible 2 low slots. They sure don't seem to be struggling. ok caldari scouts have a broke hit box plus they are stacking shield plus they have a 15% DAMPING as their bonus plus 10% range per level. so two dampners and a proto and poof unscannable. oh btw thanks CCP Rattatifor killing the Minnie scout with the final numbers in your EWAR Concentric Circle Scan Falloff Design how is a Minnie scout going to nova knife people? run dampners and we don't have the speed to close in behind reds. run speed and get spotted at 10-25 meters. so yea thanks again... there goes a huge waste of time and skill points learned to run Minnie scout & nova kniving.
You see, right there is your problem.
Don't get spotted
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Vitantur Nothus
Nos Nothi
917
|
Posted - 2014.12.03 17:13:00 -
[26065] - Quote
Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record? |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8470
|
Posted - 2014.12.03 17:33:00 -
[26066] - Quote
Just some quick things I'm noticing after really going over these notes.
1.) Scouts in short range have a 18 dB scan precision. Let that sink in for a bit. EVERY scout has this. NOBODY except other scouts can dodge our short range scans. Not even 4 damp assaults.
2.) Assaults may be able to scan you in 6m range, but nobody can possibly react that fast. Nobody has their eye on their radar 24/7, and It will still be easy to jump someone with knives as he is firing at someone or distracted. You can still pick them off one at a time. It WILL however, be hard to hang around an area with a lot of people. Run speed and damps people, you'll need it to survive. Never stop moving.
3.) Looking at all the new ranges, skills and whatnot, It's easy to see that the battlefield is going to be a LOT more interesting. Scouts can no longer scan assaults at range with base skills. People are REALLY going to have to start using your eyes more. Assaults WILL damp and WILL run precision. Everyone is basically getting an HP nerf as you are going to have to use eWAR to survive.
4.) Heavies and Commandos are going to feel a lot more vulnerable in exchange. With base skills, they will easily be picked up by scouts on long range scans. You will still see that heavy at 30m, and he won't see you at all in close scans.
In short:
Assaults are going to be a lot tougher to engage, but not impossible. Logistics will probably still be the greater threat, since they have a larger short range scan radius. Both will probably devote at LEAST one eWAR module per suit. Assaults will either run range or precision (Depending on their tank), and I bet you that Logistics will probably run at least two (Precision and range).
In exchange, they make themselves EASIER TO DETECT. This means that our LONG RANGE scans can pick them up. Which allows us to avoid them, or maneuver around them.
Ranged weapons will be more popular on scouts due to a difficulty in using CQC weapons. Once again, this is where you can start messing with peoples heads. Since shotguns will be rarer, what will happen in CQC? People will turn corners, expecting a rifle. Nova Knives. Dead.
Once again, this is all theory, but I actually can't wait to see how this plays out. I will also finally be skilling into precision and range V, as I never had a reason to run them on my Min Scout before. Now all my suits can benefit from it.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
J0LLY R0G3R
And the ButtPirates
1294
|
Posted - 2014.12.03 17:55:00 -
[26067] - Quote
Vitantur Nothus wrote:Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record?
Get that logic out of here good sir.
TLDR : Last Dust Montage
|
Varoth Drac
Titans of Phoenix
440
|
Posted - 2014.12.03 18:31:00 -
[26068] - Quote
Ghost Kaisar wrote:Once again, this is all theory, but I actually can't wait to see how this plays out. I will also finally be skilling into precision and range V, as I never had a reason to run them on my Min Scout before. Now all my suits can benefit from it. Range amps are being nerfed to 15%, rendering them useless in my opinion. Though the skill itself is very useful.
I often run a precision mod on my min scout (no pg cost ) so i'm glad it will become more important.
I'm a bit confused though, are precision mods getting a penalty? I heard they may do but haven't found any confirmation or numbers. |
Bright Steel
Horizons' Edge Proficiency V.
456
|
Posted - 2014.12.03 18:48:00 -
[26069] - Quote
jace silencerww wrote:Varoth Drac wrote:jace silencerww wrote:I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers Ok, you have a point about hiding round corners and sneaking up on groups. It depends how long it takes to register on radar. I still don't think it's going to be a huge problem, but did nova knifers really need nerfing? I don't see this short scan having much effect on shotgunners, or REs, or rifle scouts. To Lynn Beck, Your two damps won't help you. An assault or logi with 1 precision enhancer will still scan you at short range even with 3 damps. The short scan doesn't encourage the use of EWAR mods as damps won't work against it and enhancers aren't needed (much). I think it's time to recognise that Min scouts can't survive with worse dampening than other scouts. From this starting point, EWAR balance can be discussed much more easily. Then we can think about the fact that one enhancer is all a medium suit needs to pick up any (including Gallente and Caldari) scout with two damps at short range. The range is too short to affect anyone except knifers , and too powerful to be allowed to be extended to a useful amount. We should probably wait and see how it goes for a bit first though. that is the point most Minnie scouts use the nova knife this will hurt them over the others. look at it this way the only real advantage Minnie scout have is to the nk. here is why. yes the hacking speed it great but with 3 complex codebreaks we can hack super fast but can be seen easily by other scouts while a gal scout can put 2 damps and proto cloak with 2 codebreakers and can truly stealth hack without being seen. gal scout with 2 complex breakers hacking is 2 even while the Minnie with 2 is 2.62. so it is faster but it is 75-90% for the Minnie to be killed after the hack while trying to get away. yes I tested this but using the gall I got away over 50-75% of the time. why? because I was damped. It will secure the KN role to Strickly minja though because no other scout is fast enough to get in and out.... Maybe???
So mad I could eat a chimichanga, swallow a marble, chug a quafe, bend over, fart, and drop an amarian from 100 meters..
|
Cat Merc
Sinq Laison Gendarmes Gallente Federation
13524
|
Posted - 2014.12.03 18:54:00 -
[26070] - Quote
Vitantur Nothus wrote:Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record? Because Party C is not allowing Party A to say anything on the forums?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |