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jace silencerww
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Posted - 2014.12.01 10:53:00 -
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CCP Rattati wrote:Cass Caul wrote:This really makes me think Rattati is an idiot. 34m 15db Scan on Cal-Scout. Or, Even better! Amarr Scout. 14dB at 34m You know what it takes to beat 14dB precision? Gal-Scout with 3 damps and a cloak. Or Amarr Scout with 4 complex dampeners and a cloak. You could help so much more, if you chose to be constructive. That being said, that comment is on the borderline, if not crossing.
if you do the "EWAR Concentric Circle Scan Falloff Design" you will kill the Minnie scout. yes it will help the all the other suits but will be the death of the Minnie nova knife scout. amarr or gall scout with 2 complex precision and range amps will make it all but impossible for the Minnie even with 2-3 damps. Minnie need speed to get close or damps but with this damps will NOT help. |
jace silencerww
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Posted - 2014.12.01 12:21:00 -
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Iron Wolf Saber wrote:Cass Caul wrote:Iron Wolf Saber wrote:Sorry guys my hands are clean of this since apparently I am not an expert at anything. That's not true at all, you're an expert at getting people to support some of the worst ideas ever proposed on the forums. Some prime examples were those that complained about scouts and cloaks, yet those same ones mysteriously changed their tune when purchasable skill point refunds appeared on the market. Then I guess my greatest accomplishment was the 1.7 scout buff; that was absolutely a terrible idea and should never have happened.
your buff was way too strong. have you looked at the scouts. gal is still king due to it can do full ewar while armor or speed tanking. the caldari is second due to the hit box however that fixed then it would be balanced & even with the amarr. third is amarr being very balanced. being way back in fourth is the Minnie scout with ZERO ewar bonus. lol to keep up with the other scouts in ewar it has to give up everything as in no ehp or speed yet can still be spotted unless it has a proto cloaked active. looks great on paper but it is a big PILE OF B.S. in the game. lol so yea great job with scouts back in 1.7 |
jace silencerww
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Posted - 2014.12.01 12:31:00 -
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Cass Caul wrote:Iron Wolf Saber wrote:Cass Caul wrote:Iron Wolf Saber wrote:Sorry guys my hands are clean of this since apparently I am not an expert at anything. That's not true at all, you're an expert at getting people to support some of the worst ideas ever proposed on the forums. Some prime examples were those that complained about scouts and cloaks, yet those same ones mysteriously changed their tune when purchasable skill point refunds appeared on the market. Then I guess my greatest accomplishment was the 1.7 scout buff; that was absolutely a terrible idea and should never have happened. And what part of that, exactly, was your idea? You just happened to do something entirely different from what you did with your work on Sniper Rifles and pushed for the opinion of the people that actually used the suit over your own opinion. Good job on that, by the way. I really don't think I can compliment this group enough for having a much more influential role than the last one. Because all I see is another person with a CPM tag rewriting the past despite quotable posts saying otherwise. I do snipe from time to time. so the range nerf was too much. should have been tact sr 375-425, charge 400-450 & rest being 425-475. oh great work with the scopes zoom. back in chrome we had an ok zoom with basic slightly better with the adv even better with proto then thales have the best zoom. don't tell me you can not change the zoom level. |
jace silencerww
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Posted - 2014.12.03 07:43:00 -
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Bayeth Mal wrote:One Eyed King wrote:I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots).
You would have to give Minmatar super duper hack bonuses, or superior than Gallente Dampening bonuses (the latter of which I certainly don't recommend) in order to even circumstantially give people a reason to run Minmatar over Gallente.
Otherwise, Gal Scouts could just throw on a Code Breaker (or have a fit just with Code Breakers) and they would be a good enough substitute for hacking that it would be insane to throw all that SP in a Minmatar scouts for so little marginal benefit.
Minjas have been overly d*cked over enough as it is. I haven't even gotten to what might be Minja killing EWAR changes, and you are already talking about making them more meaningless. Absolutely boggles my mind. By this same logic isn't the Cal a terrible scout? What with their oh so terrible 2 low slots. They sure don't seem to be struggling. ok caldari scouts have a broke hit box plus they are stacking shield plus they have a 15% DAMPING as their bonus plus 10% range per level. so two dampners and a proto and poof unscannable. |
jace silencerww
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Posted - 2014.12.03 10:19:00 -
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Varoth Drac wrote:I think you are over reacting Jace. The precise scans are very short range. You could knife someone before they notice you pop up on radar, not to mention the tacnet delay (not proven to myself it exists, but it seems to).
That said, I'm a bit worried about the forum's opinion on knifing. People seem to think it's just a case of running up behind someone and stabbing. Ok for stationary targets, but most targets are moving. Moving targets take a lot of chasing, stalking and stabbing thin air before getting a kill. It's not as easy as people seem to think.
There will be times enemies will be alerted by the short range scan and escape a knife attack.
I'm not whining about it. It just worries me when forum opinion varies significantly from reality.
Also it seems a shame to incorporate a nerf (even if it's a minor one) that targets nova knifers without really hurting the more problematic shotgun and rifle scouts.
Will the short scans warn people about REs? Or will there not be enough time before detonation?
I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers |
jace silencerww
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Posted - 2014.12.03 10:45:00 -
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Pseudogenesis wrote:Yo Rattati, what are your plans for the minmatar scout? All the recent changes have really hit it hard. Do you plan to change the cloak delay at all? lol that would help all scouts not just the Minnie scout however it would make them even more op |
jace silencerww
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Posted - 2014.12.03 16:24:00 -
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Varoth Drac wrote:jace silencerww wrote:I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers Ok, you have a point about hiding round corners and sneaking up on groups. It depends how long it takes to register on radar. I still don't think it's going to be a huge problem, but did nova knifers really need nerfing? I don't see this short scan having much effect on shotgunners, or REs, or rifle scouts. To Lynn Beck, Your two damps won't help you. An assault or logi with 1 precision enhancer will still scan you at short range even with 3 damps. The short scan doesn't encourage the use of EWAR mods as damps won't work against it and enhancers aren't needed (much). I think it's time to recognise that Min scouts can't survive with worse dampening than other scouts. From this starting point, EWAR balance can be discussed much more easily. Then we can think about the fact that one enhancer is all a medium suit needs to pick up any (including Gallente and Caldari) scout with two damps at short range. The range is too short to affect anyone except knifers , and too powerful to be allowed to be extended to a useful amount. We should probably wait and see how it goes for a bit first though.
that is the point most Minnie scouts use the nova knife this will hurt them over the others. look at it this way the only real advantage Minnie scout have is to the nk. here is why. yes the hacking speed it great but with 3 complex codebreaks we can hack super fast but can be seen easily by other scouts while a gal scout can put 2 damps and proto cloak with 2 codebreakers and can truly stealth hack without being seen. gal scout with 2 complex breakers hacking is 2 even while the Minnie with 2 is 2.62. so it is faster but it is 75-90% for the Minnie to be killed after the hack while trying to get away. yes I tested this but using the gall I got away over 50-75% of the time. why? because I was damped. |
jace silencerww
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Posted - 2014.12.03 22:57:00 -
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Bright Steel wrote:jace silencerww wrote:Varoth Drac wrote:jace silencerww wrote:I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers Ok, you have a point about hiding round corners and sneaking up on groups. It depends how long it takes to register on radar. I still don't think it's going to be a huge problem, but did nova knifers really need nerfing? I don't see this short scan having much effect on shotgunners, or REs, or rifle scouts. To Lynn Beck, Your two damps won't help you. An assault or logi with 1 precision enhancer will still scan you at short range even with 3 damps. The short scan doesn't encourage the use of EWAR mods as damps won't work against it and enhancers aren't needed (much). I think it's time to recognise that Min scouts can't survive with worse dampening than other scouts. From this starting point, EWAR balance can be discussed much more easily. Then we can think about the fact that one enhancer is all a medium suit needs to pick up any (including Gallente and Caldari) scout with two damps at short range. The range is too short to affect anyone except knifers , and too powerful to be allowed to be extended to a useful amount. We should probably wait and see how it goes for a bit first though. that is the point most Minnie scouts use the nova knife this will hurt them over the others. look at it this way the only real advantage Minnie scout have is to the nk. here is why. yes the hacking speed it great but with 3 complex codebreaks we can hack super fast but can be seen easily by other scouts while a gal scout can put 2 damps and proto cloak with 2 codebreakers and can truly stealth hack without being seen. gal scout with 2 complex breakers hacking is 2 even while the Minnie with 2 is 2.62. so it is faster but it is 75-90% for the Minnie to be killed after the hack while trying to get away. yes I tested this but using the gall I got away over 50-75% of the time. why? because I was damped. It will secure the KN role to Strickly minja though because no other scout is fast enough to get in and out.... Maybe???
lol not any more. look up his update on the chart lol here https://docs.google.com/spreadsheets/d/1j0uAKk-PtFUgV62QANDe0lJ02Ukc-jQuhcLdwhG4J1Q/edit#gid=18624413 take a good look. that is right now the logi has the biggest scan range (next to the proto caldari scout running to complex amps) the assault, commando & scout will have the same range of 20 meters. lol now as a Minnie scout even with 3 dampers and a proto cloak you can NOT hide from an Amarr & gall scout if he is running 2 complex precision and 2 range amps within 7-8 meters. so no more hiding while that squad who is running by the boxes looking for the guy who just hacked the CRU so you can getaway. |
jace silencerww
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Posted - 2014.12.04 04:00:00 -
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lol well I have been going though the number and I really hate this EWAR update of CCP Rattati. I bet we scouts will see gall & amarr assault with 2-3 complex precision for highs (maybe 1 damage mod) and 1 complex range amp 1 complex armor rep with 3 complex armor plates. the assault will see a Minnie scout with 3 damps at 7 meters (well he will see most scouts lol). so no more hiding on the box or behind it while cloaked so we could nova knife him. lol shotgunners are ok since most shots are at 10 meters. |
jace silencerww
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Posted - 2014.12.04 04:35:00 -
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Vitantur Nothus wrote:jace silencerww wrote:... lol shotgunners are ok since most shots are at 10 meters. 10 meters!? I'd be thrilled. That's twice the SG's current optimal. Was there something I missed in the patchnotes? you can hit at 15 meter and 17-19 with the breach. true though the best range is 5 but at 10 you still have great damage but not against armor. |
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jace silencerww
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Posted - 2014.12.04 07:34:00 -
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Jebus McKing wrote:The whole problem with range amp being too effective is caused by the OP short range scans.
Why exactly do short range scans have to be that good anyway? Someone care to explain?
great question ask CCP Rattati |
jace silencerww
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Posted - 2014.12.04 08:13:00 -
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Varoth Drac wrote:jace silencerww wrote:lol well I have been going though the number and I really hate this EWAR update of CCP Rattati. I bet we scouts will see gall & amarr assault with 2-3 complex precision for highs (maybe 1 damage mod) and 1 complex range amp 1 complex armor rep with 3 complex armor plates. the assault will see a Minnie scout with 3 damps at 7 meters (well he will see most scouts lol). so no more hiding on the box or behind it while cloaked so we could nova knife him. lol shotgunners are ok since most shots are at 10 meters. An assault will only need 1 precision to see a min scout with 3 damps at short range. I understand why range amps have to be nerfed, I just don't like it. I think I should make a spreadsheet. I'm a bit late though lol. Though it will still be good to see the current proposal in action. I think I will get more support for my ideas after people see what it's like in 1.10.
with 3 damps on the Minnie scout db is 15.85 with just 1 complex precision his short scan is 16.20 so he will need 2 complex precision. 13.38db scan |
jace silencerww
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Posted - 2014.12.04 09:17:00 -
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Varoth Drac wrote:jace silencerww wrote:with 3 damps on the Minnie scout db is 15.85 with just 1 complex precision his short scan is 16.20 so he will need 2 complex precision. 13.38db scan Profile and precision are rounded to the nearest whole number. So both the profile and precision will be 16db. Ties go to the scanner, so an assault or logi with one precision enhancer will scan a Minmatar or Amarr scout with three profile dampeners in short range (uncloaked).
are you sure if they round to the closest whole number? did you ask CCP? I mean the armor reps other stats don't round so until CCP says it rounds I will not count rounding off. |
jace silencerww
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Posted - 2014.12.04 22:02:00 -
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Haerr wrote:Ghost Kaisar wrote:Haerr wrote:Vitantur Nothus wrote:jace silencerww wrote:more poopoocaca Not your fault. Lots of bad info in GD. GD is an ongoing exhibitions in schools of "Contemporary Art", some "Artistic Freedom" is naturally warranted... oh btw, Caldari is kicking Gallentes ass in FW! Need more Proud Statesmen to keep up the stomp! Join Caldari FW, channel: "Kirjuun Heiian" Keep advertising. I'm sick of those dudes in KH complaining that they always get synced. Got a core of players who play FW to run squads. Watch as everything magically improves. Don't worry I will! It doesn't really matter if I do or if I don't... Most of the time actually getting into a match for Gallente is an acheivement: (keep in mind EU tz and so on) Queue Time: <30+mins Match against randoms: ~5-10mins Queue Time again... QQ Had a blast while playing late at night yesterday. Actually got into a few matches. Last match I ran into Mina's Caldari Team. (Really good fight btw) Had our newfound SL AWOX our squad with OBs, once while we were assaulting a point that match (he got kicked pretty quickly, and after the match he wanted the squad to run pubs instead...) ~ Was like: O.O "The **** just happened?" Otherwise the match was really good fun, with the Caldari playing well and winning the match by several ticks. WTF? I have never said that word before don't edit quotes. |
jace silencerww
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Posted - 2014.12.09 14:58:00 -
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Kaeru Nayiri wrote:jace silencerww wrote: I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. [...]
I've been thinking about this a little bit, and how, when someone is dead, their passives continue to be shared with their squad until their clone is terminated. If you are taking advantage of the fact that they couldn't see you on TACNET to kill a group of people, it only means one thing: that group of people are not on coms together. What I am trying to say is that having someone's shortest scan broadcasted to TACNET after they die, revealing your position to the rest of her/his squad, is basically the same as trying to take out an organized squad with coms. When you kill one, they will all turn around whether you are on TACNET or not. You have to embrace this as an added difficulty but also a NECESSARY one if you ever hope to up your game and face PC level opponents. I am guilty of taking advantage of my target's silence hundreds of times. That will soon change, but hopefully will prepare me for a much higher caliber of opponent. you would be surprised how many times even in squads you can nk kill 1-3 of 4-6 them before they turn to kill you because you were fully damped even knowing a nk user is there they have no clue where since I was not on they tacnet but with this the dead members tacnet is STILL shared with his squad as long as he is not clone killed. even then as long as he don't hit the button to start to respawn it is still shared so guess what I am spotted.
so anyone notice that a 4 complex damp gall scout with proto cloak can not hide in the short range of 3 complex precision assault? |
jace silencerww
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Posted - 2014.12.17 08:23:00 -
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Ghost Kaisar wrote:jace silencerww wrote:Bayeth Mal wrote:One Eyed King wrote:I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots).
You would have to give Minmatar super duper hack bonuses, or superior than Gallente Dampening bonuses (the latter of which I certainly don't recommend) in order to even circumstantially give people a reason to run Minmatar over Gallente.
Otherwise, Gal Scouts could just throw on a Code Breaker (or have a fit just with Code Breakers) and they would be a good enough substitute for hacking that it would be insane to throw all that SP in a Minmatar scouts for so little marginal benefit.
Minjas have been overly d*cked over enough as it is. I haven't even gotten to what might be Minja killing EWAR changes, and you are already talking about making them more meaningless. Absolutely boggles my mind. By this same logic isn't the Cal a terrible scout? What with their oh so terrible 2 low slots. They sure don't seem to be struggling. ok caldari scouts have a broke hit box plus they are stacking shield plus they have a 15% DAMPING as their bonus plus 10% range per level. so two dampners and a proto and poof unscannable. oh btw thanks CCP Rattatifor killing the Minnie scout with the final numbers in your EWAR Concentric Circle Scan Falloff Design how is a Minnie scout going to nova knife people? run dampners and we don't have the speed to close in behind reds. run speed and get spotted at 10-25 meters. so yea thanks again... there goes a huge waste of time and skill points learned to run Minnie scout & nova kniving. You see, right there is your problem. Don't get spotted let me rephrase that I show up on the tacnet radar as get spotted. |
jace silencerww
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Posted - 2014.12.17 21:02:00 -
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Vitantur Nothus wrote:@ Scouts With Passive Scans as they are today and Active Scans the forte of another, tomorrow's Scout will be less about scouting and more about sneaking, shenanigans and assassination. All far more fun and rewarding than recon, so you'll hear no complaints from me :-) If tomorrow's Scouts are to become more like Assassins, shouldn't each have a knife to call his own?
And how might each of these beauties behave? Uncharged AttackEach exactly the same. Because Knife Duels are badass, and they're better this way. Minmatar, Charged Attack* Today's blades in Min skin * Equal damage to armor and shields * The hardest and most reliable option * "Don't touch my knives, bro." - Musturd Amarr, Charged Attack* Four fast slashes * Quick to charge * Slight stunlock on hit * Massive damage to armor; negligible damage to shields * Inspiration: http://nwn.wikia.com/wiki/Flurry_of_blowsGallente, Charged Attack* Perfectly silent and longer range * Quick to charge * Massive damage to shields; negligible damage to armor * Inspiration: http://metalgear.wikia.com/wiki/High-frequency_bladeCaldari, Charged Attack* Ballistic knives, mothatruckahs! * Slow to charge * One projectile fired per charge; total "ammo" of two * Projectiles regenerate after cooldown * Equal damage to armor and shields * Inspiration: http://callofduty.wikia.com/wiki/Ballistic_Knife
Fun, right? What would you guys like to see in future knives?
like it but CCP Rattati wants to use in game stuff so no new mechanics. I know they have the designs of each of the knives and they could change the number of hits, charge speed and damage. if CCP does bring out the knives I think each scout should get a bonus to their knives however then the Minnie would need 1 new bonus. I vote a reduction to kin cats cpu/pg.... well at less pg maybe 1 pg for basic, 2 pg on adv and 3 for complex. this way on a proto suit could get 3-9 pg back for shield extenders or better weapons. |
jace silencerww
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Posted - 2014.12.18 05:48:00 -
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voidfaction wrote:But my scout don't use knives or kincats. I play my gal scout as a dampened marksman scout with a tac-ar. scan range and precision use to be my helper skills but range was taken away and now nerfed to **** and precision kinda useless now also. If i wanted to be a fast NK scout I would be a min scout.
I know how you feel trust me i do.take a look in the feedback to 1.10 I wrote this: so anyone notice et that a 4 complex damped gall scout with a proto cloak can not hide from an assault with 3 complex precisions at short range but the scout can NOT see the assault on the tacnet? so here again I say this
jace silencerww wrote:BL4CKST4R wrote:jace silencerww wrote:this update sucks. lol here is why. lets take any assault put 1 complex dampner on it. (db of 30) now my ewar caldari proto scout with 2 complex precisions and 2 complex range amps. here are my stats short range - 12db at 12 meters medium range - 20 db at 23 to 25 meters long range - 31 db at 49 meters. so I can not put up an assault suit until he is within 24 meters? less if he comes up from my back, it would be about 15 meters then lol. what good is that? I am dead even with 2 complex shields my max ehp is 395.
lol what good is ewar scouts now? when any logi can have longer and almost as strong ewar passive scans but with better ehp plus more equipment? oh joy the bandwidth was a great help. NOT! instead of dropping uplinks with my logi and helping my team push after I die or change out to my assault, scout or commando, I have to stay as my logi. oh yay me! You just described the purpose of the update and why it is a good thing. how so? by making ewar scouts pointless. besides all of my ewar scouts have less than 400 ehp at the max (most have 300ehp). most assault have 600-800 ehp. oh plus being back slayer logis. throw equipment and crap can not change to my assault so slayer logi it is. put it this way a sentinel with 4 complex precision can pick my ewar caldari scout at medium range?! so logis can have longer range and as almost as strong ewar scans plus higher ehp. plus just about any other suit can pick me up at short - medium range with 1-2 complex precisions with 3 complex they can pick up my 2 complex damps gall or cald scout at short - medium range. what the freak?! so why the heck would anyone run ewar scouts now? so yup only real option left, brick scouts it is then lol. I did not say take away any bonus from any scout but add it to each scout like they did with the grenades to assault but only for their knives ( minnie to minnie, gall to gall, etc) if you had a bonus gall knives like the Minnie 25% damage, would you use knives on your gall scout? |
jace silencerww
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Posted - 2014.12.18 21:17:00 -
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J0LLY R0G3R wrote:voidfaction wrote:@Jace After a cig and thinking about it. A 4 way shared NK bonus all around for scouts min would then need a 3rd bonus. give them the gal precision bonus. Why? because I don't want min scout to be the only scout that is not sharing 1 of its other 2 bonuses with another suit. I don't want gal scout left with all bonuses shared with other suits. min nk, precision, hacking amarr nk, precision, stamina cal nk, profile, range > range hinted to be moved to high slot gal nk, profile, ??? > should be something high slot too
point all have nk bonus. 2 opposing factions share a bonus. all have 1 defining bonus. non nk bonuses are for high and low slot. but what will be the defining bonus for gal? Gal bonus- faster RE activation XD Larger blast radius More damage. You pick lol. But then again I'm a lil partial toward the remotes.
lol nice try but the REs are Minnie tech. lol however I say the precision is nice but prefer a cpu/pg reduction to kin cats or a dampner bonus so they can stealth hack objectives like the gall scout can do. |
jace silencerww
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Posted - 2014.12.20 19:57:00 -
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Vitantur Nothus wrote:Spademan wrote:Vitantur Nothus wrote:Very interested to see what Rattati has in mind for the AM Scout. Perhaps a Myof bonus, jump and sprint for ever. Efficacy Bonus to all Biotics! NO. that would give them the best speed, punching power and stamina over all scout on top of the best passive precision already. |
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jace silencerww
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Posted - 2014.12.20 21:09:00 -
[21] - Quote
One Eyed King wrote:jace silencerww wrote:Vitantur Nothus wrote:Spademan wrote:Vitantur Nothus wrote:Very interested to see what Rattati has in mind for the AM Scout. Perhaps a Myof bonus, jump and sprint for ever. Efficacy Bonus to all Biotics! NO. that would give them the best speed, punching power and stamina over all scout on top of the best passive precision already. But those are minor concessions really. Even as a Minja, I am fine if they could be faster (which I don't know that they can, they start off much slower) with some sort of a bonus. Punching has very finicky HD at the moment, so that isn't a big deal either. Now that I think about it, would those even be enough? Sounds like it would be primarily an LOL suit, not something terribly viable. if they got a bonues of 5% like now they could out a Minnie plus more stamina plus best precision. the Minnie is barely the fastest at the moment by 0.01. the Minnie are the speed kings and if the scout lost that then what would be the point of them? besides you need to look at the mod that are in the LP store and fit the scout bonus to it. lol though the Minnie have taken the caldari nova knives & swarm launcher from them lol |
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