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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Vitantur Nothus
Nos Nothi
888
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Posted - 2014.12.02 22:30:00 -
[26011] - Quote
One Eyed King wrote: What is Next Release 1.0? People are assuming Legion, is that an appropriate assumption do you think? .
Man, I hope not.
That roadmap is clearly labeled Dust 514. I take this to mean we can hope for a future for Dust. It'd be a 'bit like FanFest all over again to be smacked with a "Now on PC" announcement come February. Seems highly unlikely that they Rattati would do that us.
As for the name of the Next Release, my money is on Resurgence.
As far as Legion goes, I think of it as a separate product, being developed by a separate team which will get its own product launch. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
278
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Posted - 2014.12.02 22:35:00 -
[26012] - Quote
Vitantur Nothus wrote:One Eyed King wrote: What is Next Release 1.0? People are assuming Legion, is that an appropriate assumption do you think? .
Man, I hope not. That roadmap is clearly labeled Dust 514. I take this to mean we can hope for a future for Dust. It'd be a 'bit like FanFest all over again to be smacked with a "Now on PC" announcement come February. Seems highly unlikely that they Rattati would do that us. As for the name of the Next Release, my money is on Resurgence. As far as Legion goes, I think of it as a separate product, being developed by a separate team which will get its own product launch.
I think of Dust 514 as a Hybrid of Free-to-Play and Live Beta...
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Spademan
Fatal Absolution General Tso's Alliance
4842
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Posted - 2014.12.02 22:38:00 -
[26013] - Quote
Vitantur Nothus wrote:As for the name of the Next Release, my money is on Resurgence.. Oooh, nice, I like that. Poetic too.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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sir RAVEN WING
Horizons' Edge Proficiency V.
1116
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Posted - 2014.12.02 22:39:00 -
[26014] - Quote
I'd say Rebellion But what do I know?
RPG!. The Ultimate Forum Passing-Time MetaGame!
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Vitantur Nothus
Nos Nothi
888
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Posted - 2014.12.02 22:41:00 -
[26015] - Quote
sir RAVEN WING wrote:I'd say Rebellion But what do I know?
Perhaps, but what are we rebelling against? Being shut down? Lol |
sir RAVEN WING
Horizons' Edge Proficiency V.
1116
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Posted - 2014.12.02 22:45:00 -
[26016] - Quote
Vitantur Nothus wrote:sir RAVEN WING wrote:I'd say Rebellion But what do I know? Perhaps, but what are we rebelling against? Being shut down? Lol We're already doing that now! :p I was following the names Uprising Maybe Rebirth or Revenge or Ashes hell they may even put it to Legion Who knows?
RPG!. The Ultimate Forum Passing-Time MetaGame!
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sir RAVEN WING
Horizons' Edge Proficiency V.
1118
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Posted - 2014.12.02 22:49:00 -
[26017] - Quote
Hybrid
RPG!. The Ultimate Forum Passing-Time MetaGame!
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Vitantur Nothus
Nos Nothi
889
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Posted - 2014.12.02 22:49:00 -
[26018] - Quote
sir RAVEN WING wrote:Vitantur Nothus wrote:sir RAVEN WING wrote:I'd say Rebellion But what do I know? Perhaps, but what are we rebelling against? Being shut down? Lol We're already doing that now! :p I was following the names UprisingMaybe Rebirth or Revenge or Ashes hell they may even put it to LegionWho knows?
I always took Uprising to mean moving upward. Rebirth would be fun. I like that one. |
Spademan
Fatal Absolution General Tso's Alliance
4845
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Posted - 2014.12.02 22:50:00 -
[26019] - Quote
Phoenix
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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J0LLY R0G3R
And the ButtPirates
1288
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Posted - 2014.12.02 22:51:00 -
[26020] - Quote
Vitantur Nothus wrote:One Eyed King wrote: What is Next Release 1.0? People are assuming Legion, is that an appropriate assumption do you think? .
Man, I hope not. That roadmap is clearly labeled Dust 514. I take this to mean we can hope for a future for Dust. It'd be a 'bit like FanFest all over again to be smacked with a "Now on PC" announcement come February. Seems highly unlikely that they Rattati would do that us. As far as Legion goes, I think of it as a separate product, being developed by a separate team which will get its own product launch.
Labeled dust because it is to be done here for merc fun times (cough cough for testing), then slid over into Legion when they have a better understanding of what can/will work. Kind of a win/win in my eyes, mercs get more stuff, they get more stuff tested out.
TLDR : Last Dust Montage
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Vitantur Nothus
Nos Nothi
889
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Posted - 2014.12.02 22:53:00 -
[26021] - Quote
Dust 514: The Return of Jolly Roger and the ButtPirates |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
1013
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Posted - 2014.12.02 23:24:00 -
[26022] - Quote
It's gonna be called Ascension, I'm calling it now
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Bayeth Mal
Opus Arcana Covert Intervention
1999
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Posted - 2014.12.02 23:24:00 -
[26023] - Quote
CCP Rattati wrote:King HP is in for a surprise soon
Huzzah!
THE KING IS DEAD! Long live the King.
We'll bang, OK?
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First Prophet
Followers of The Prophet
2001
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Posted - 2014.12.02 23:28:00 -
[26024] - Quote
Revengeance
People find this this review helpful!
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Spademan
Fatal Absolution General Tso's Alliance
4846
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Posted - 2014.12.02 23:34:00 -
[26025] - Quote
First Prophet wrote:Metal Dust 514: Uprising Revengeance Fixed.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
6294
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Posted - 2014.12.02 23:36:00 -
[26026] - Quote
Bayeth Mal wrote:CCP Rattati wrote:King HP is in for a surprise soon Huzzah! THE KING IS DEAD! Long live the King. I don't know how to take this.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Bayeth Mal
Opus Arcana Covert Intervention
1999
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Posted - 2014.12.02 23:48:00 -
[26027] - Quote
It's funny, a lot of these ideas in 1.10 seems lifted from other shooters. Destiny specifically comes to mind.
Daily Bounties, WP for activities near objectives, receiving "encrypted" rewards.
Not that there's anything wrong with that. Good ideas are good ideas. And most of those things wouldn't have originated with Destiny. Bungie pretty much stole from other games as well.
I'm still asking, though I know there's issues with clipping and animation. But is there any chance of making a HEAVY LAZOR with the assets we have? And we can have different coloured ones too.
Who doesn't want rainbow disco parties?
We'll bang, OK?
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One Eyed King
Land of the BIind
6296
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Posted - 2014.12.02 23:57:00 -
[26028] - Quote
The Rattening 1.0
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Bayeth Mal
Opus Arcana Covert Intervention
2001
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Posted - 2014.12.03 00:04:00 -
[26029] - Quote
Dust 514: Pudding
As in "Pudding **** where it should have been from the start"
We'll bang, OK?
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Vitantur Nothus
Nos Nothi
894
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Posted - 2014.12.03 00:21:00 -
[26030] - Quote
Hey guys!
I have an idea related to King HP. Please take a look and tell me what you think: https://forums.dust514.com/default.aspx?g=posts&m=2494056#post2494056
* Speaks directly to King HP (all Frames) * Immediately resolves Assault Lite * Could be used to reign in HP Creep (Assaults and Heavies) * Decreases demand for over-used Brick * Increases demand for under-used Biotics * Addresses Backpedal and Strafe via Stamina |
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hfderrtgvcd
1421
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Posted - 2014.12.03 00:26:00 -
[26031] - Quote
I like it a lot but think it should apply to shield extenders as well.
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
898
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Posted - 2014.12.03 01:42:00 -
[26032] - Quote
hfderrtgvcd wrote:I like it a lot but think it should apply to shield extenders as well.
Kk. Wrapping it up. Same concept, new offsets (regulators, rechargers, energizers). |
dzizur
6 dayz
124
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Posted - 2014.12.03 02:51:00 -
[26033] - Quote
Vitantur Nothus wrote:hfderrtgvcd wrote:I like it a lot but think it should apply to shield extenders as well. Kk. Wrapping it up. Same concept, new offsets (regulators, rechargers, energizers).
seems a bit too complex, introducing 2 new variables could be very confusing.
How about having one variable which represents number of slots a light/med/heavy frame can use up on hp modules (only plates and extenders)?
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Vitantur Nothus
Nos Nothi
899
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Posted - 2014.12.03 03:41:00 -
[26034] - Quote
dzizur wrote:Vitantur Nothus wrote:hfderrtgvcd wrote:I like it a lot but think it should apply to shield extenders as well. Kk. Wrapping it up. Same concept, new offsets (regulators, rechargers, energizers). seems a bit too complex, introducing 2 new variables could be very confusing. How about having one variable which represents number of slots a light/med/heavy frame can use up on hp modules (only plates and extenders)? Suggestings to touch King HP are usually followed by Team Gallente roaring that Team Caldari will be given unfair advantage (or vice versa). A two part system would bypass the back-and-forth and would permit Rattati to tune both sides separately; this should ultimately result in better Armor v Shield balance.
Further, it makes logical sense that strapping plate atop more plate would affect freedom of movement, but encumbrance doesn't really fly with shields. Lastly, a two part system means opportunity to address (through offsets) a greater number of underperforming modules. |
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CCP Rattati
C C P C C P Alliance
12684
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Posted - 2014.12.03 05:31:00 -
[26035] - Quote
I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8457
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Posted - 2014.12.03 05:34:00 -
[26036] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Can this be applied to fall damage calculations?
Apart from that, I like it. People who run scouts correctly, with eWAR and low HP will be almost totally unaffected. Only idiots who stack armor plates will get the brunt of the blow.
I would worry about that Sentinel change though. If you reduce the penalty too much, that Min Sentinel will just run Speed and Plates for lulz.
At the same time, it can't be too large, otherwise they're done for.
Interesting formula's though. Does this affect base movement speed (Which would then affect sprint speed and strafe speed?)
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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CCP Rattati
C C P C C P Alliance
12684
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Posted - 2014.12.03 05:36:00 -
[26037] - Quote
Not sure I would implement this into the client, until I saw it working in theory by balancing speeds and penalties first
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bayeth Mal
Opus Arcana Covert Intervention
2001
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Posted - 2014.12.03 05:36:00 -
[26038] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Sounds interesting, let us know if you throw together a proposal spreadsheet. I can't speak for some people but I can at least say I won't fly off the handle if I don't immediately like it and will attempt to provide constructive feedback.
We'll bang, OK?
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Bayeth Mal
Opus Arcana Covert Intervention
2001
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Posted - 2014.12.03 05:56:00 -
[26039] - Quote
Nice to know Rattati takes a pretty solid stance on this myth that somehow we're a force for keeping Scouts in their current OP position (he shuts Cat down multiple times in the thread). https://forums.dust514.com/default.aspx?g=posts&m=2494758#post2494758
We'll bang, OK?
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Cat Merc
Onslaught Inc RISE of LEGION
13505
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Posted - 2014.12.03 06:22:00 -
[26040] - Quote
He didn't shut me down, but I'll say no further because ban hammer
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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