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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Niuvo
The Phoenix Federation
590
|
Posted - 2013.10.04 18:54:00 -
[2461] - Quote
Ok scouts, I'm about to post something funny that happened earlier today. Ambush, Nyan san is in my team. I'm playing, but not really. I was just there looking around for things. You know I'm tired of the game as it is.
Of course the enemy is getting pounded. I keep travelling and enter the city with A, B, C. Inside of B a Medium Min. caugh sight of me. He was looking through the window. I was outside behind cover where I can peek at him and crouch for cover.
There he goes trying to kill me, so I play with him and I'm ducking and pop up, ducking and pop up. Very entertaining. Guy almost got me too, but I had the advantage and kept crouching to avoid fire.
Here's the funny part: when I pop up again I see him flying out the window due to a grenade! He was very distracted and he didn's see the enemy rushing his position. He actually flew out the window guys, it was funny watch. |
Lilah Silverstone
The Arrow Project
143
|
Posted - 2013.10.04 18:57:00 -
[2462] - Quote
Niuvo wrote:Ok scouts, I'm about to post something funny that happened earlier today. Ambush, Nyan san is in my team. I'm playing, but not really. I was just there looking around for things. You know I'm tired of the game as it is. Of course the enemy is getting pounded. I keep travelling and enter the city with A, B, C. Inside of B a Medium Min. caugh sight of me. He was looking through the window. I was outside behind cover where I can peek at him and crouch for cover. There he goes trying to kill me, so I play with him and I'm ducking and pop up, ducking and pop up. Very entertaining. Guy almost got me too, but I had the advantage and kept crouching to avoid fire. Here's the funny part: when I pop up again I see him flying out the window due to a grenade! He was very distracted and he didn's see the enemy rushing his position. He actually flew out the window guys, it was funny watch. P.S. At the end of the match the enemy team started to spawn by me, so I rushed in and knived two unsuspecting victims. Went 2/0 lol
Unreal 3 rag dolls too strong. |
Shotty GoBang
Pro Hic Immortalis
1430
|
Posted - 2013.10.04 19:17:00 -
[2463] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1363538
^ This is amazing.
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Bojo The Mighty
Zanzibar Concept
2119
|
Posted - 2013.10.04 22:54:00 -
[2464] - Quote
Gh0st C0de wrote:Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most?- Jazz Scouts
- Buzz Bombers
- Sub-Scout
X ____Fill_Your_Own______ -Sidewinders Sidewinders is the best I've heard so far of the Fill Your Own's. I like Jazz Scouts though....it's fresh |
IgniteableAura
Pro Hic Immortalis
189
|
Posted - 2013.10.04 23:24:00 -
[2465] - Quote
Bojo The Mighty wrote:Gh0st C0de wrote:Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most?- Jazz Scouts
- Buzz Bombers
- Sub-Scout
X ____Fill_Your_Own______ -Sidewinders Sidewinders is the best I've heard so far of the Fill Your Own's. I like Jazz Scouts though....it's fresh
Bacon berettas
For us nova knifers we could be the bacon bayonetters ....
Everything is better with bacon and we scouts need it to stay strong |
Shotty GoBang
Pro Hic Immortalis
1438
|
Posted - 2013.10.05 14:16:00 -
[2466] - Quote
Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most? ...
X____Fill_Your_Own______
Eagle Scouts Ambi Scouts Hydra Scouts |
Crash Monster
Snipers Anonymous
1558
|
Posted - 2013.10.05 14:23:00 -
[2467] - Quote
Sidearm bandits / Side-armed bandits. |
Ghost Kaisar
Pradox One
416
|
Posted - 2013.10.05 18:28:00 -
[2468] - Quote
Playing with a 3-man Scout squad is good for my K/D
Just had a bunch of great matches with Shotty, Ignitable Aura, and Eyemarkerwet.
GG's guys.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
|
Posted - 2013.10.06 00:07:00 -
[2469] - Quote
Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most? ...
X____Fill_Your_Own______
How about One Armed Wonders? |
LeGoose
SAM-MIK
32
|
Posted - 2013.10.06 01:13:00 -
[2470] - Quote
Shotty GoBang wrote:Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most? ...
X____Fill_Your_Own______ Eagle Scouts Ambi Scouts Hydra Scouts Chuck Norris
I'm with Shotty. Chuck Norris is by far the most representative of sidearm scouts. |
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IgniteableAura
Pro Hic Immortalis
189
|
Posted - 2013.10.06 05:28:00 -
[2471] - Quote
Ghost Kaisar wrote:Playing with a 3-man Scout squad is good for my K/D
Just had a bunch of great matches with Shotty, Ignitable Aura, and Eyemarkerwet.
GG's guys.
Yea sorry I had to jet after only a single game. Was on phone and was taking longer than anticipated.
Scout squads are awesome though. We usually cause a swift death to the enemies.
Ghost what's ur nova knife fit? Do you notice uncharged blades hit more frequently...or is that my imagination. |
Shotty GoBang
Pro Hic Immortalis
1454
|
Posted - 2013.10.06 08:02:00 -
[2472] - Quote
An excellent write up / request on NKs by Maken Tosch: https://forums.dust514.com/default.aspx?g=posts&t=113656
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Shotty GoBang
Pro Hic Immortalis
1462
|
Posted - 2013.10.06 15:13:00 -
[2473] - Quote
lrian Locust wrote:One for the board, Irian Locust, at 1.054 Scout-only kills. Gotcha. Finding you took a couple tries. That's a sneaky "L" you've got there. You'll be added to the Killboard momentarily. Welcome, Brother. |
Bojo The Mighty
Zanzibar Concept
2132
|
Posted - 2013.10.06 15:20:00 -
[2474] - Quote
Question- Is Obi Wan-Jacobi still scout?
Because I came across him these last few times and he was a Caldari Medium + SMG, a polar change from Shotgun Minmatar + Pistols. Obviously he still has scout stuff but just wondering if he's trodding elsewhere for good...might be the smarter thing to do in all honesty. |
Cass Caul
Namtar Elite Gallente Federation
138
|
Posted - 2013.10.06 15:55:00 -
[2475] - Quote
Bojo The Mighty wrote:Question- Is Obi Wan-Jacobi still scout?
Because I came across him these last few times and he was a Caldari Medium + SMG, a polar change from Shotgun Minmatar + Pistols. Obviously he still has scout stuff but just wondering if he's trodding elsewhere for good...might be the smarter thing to do in all honesty.
he got me in a back a few times on Friday night with the shotgun in his Scout Mk.0 suit.
I've got a Medium C/1-Series that I use a lot to test new weapons. And a Logistics Ck.0. and the Covenant BPO and both Dragonfly BPOs. If my Scoutly-ness was called into question every time I ran a match in those other suits, this thread would mostly become debate over who is a scout and who isn't. |
Shotty GoBang
Pro Hic Immortalis
1464
|
Posted - 2013.10.06 16:25:00 -
[2476] - Quote
Cass Caul wrote:If my Scoutly-ness was called into question every time I ran a match in those other suits, this thread would mostly become debate over who is a scout and who isn't.
I trust our Brothers to keep us in the loop should they opt-out of the Scout Frame or use it secondary to another frame. Participation Guidelines: https://forums.dust514.com/default.aspx?g=posts&m=985983#post985983 |
Ghost Kaisar
Pradox One
423
|
Posted - 2013.10.06 16:33:00 -
[2477] - Quote
IgniteableAura wrote:Ghost Kaisar wrote:Playing with a 3-man Scout squad is good for my K/D
Just had a bunch of great matches with Shotty, Ignitable Aura, and Eyemarkerwet.
GG's guys.
Yea sorry I had to jet after only a single game. Was on phone and was taking longer than anticipated. Scout squads are awesome though. We usually cause a swift death to the enemies. Ghost what's ur nova knife fit? Do you notice uncharged blades hit more frequently...or is that my imagination.
Here's my fit that I used those rounds.
Scout M/1 - Series 1x Complex Shield 1x Basic Shield 1x Enhanced Cardiac 1x Enhanced Kincat
M209 Assault Submachine Gun ZN-28 Nova Knives
M1 Locus Compact Hive
As for Knife hit detection? Pardon the pun, but it's really just hit or miss for me. Those games, I had excellent detection. But I also stopped trying to knife people who are moving. Only people who were standing still, or moving very little (like the guy I jumped on as he reloaded, or those two slow waddling heavies) |
Llast 326
An Arkhos
205
|
Posted - 2013.10.06 16:34:00 -
[2478] - Quote
Shotty GoBang wrote:Cass Caul wrote:If my Scoutly-ness was called into question every time I ran a match in those other suits, this thread would mostly become debate over who is a scout and who isn't. I trust our Brothers to keep us in the loop should they opt-out of the Scout Frame or use it secondary to another frame. Participation Guidelines: https://forums.dust514.com/default.aspx?g=posts&m=985983#post985983 Can we include our Sisters as well, it's lonely enough as a scout... |
Shotty GoBang
Pro Hic Immortalis
1464
|
Posted - 2013.10.06 17:39:00 -
[2479] - Quote
Killboard Updated: 06 Oct 2013, 17:00 (EVE)
Accolades
- Judas Iscariot666 advanced to Tier V (20,000 Kills)
- Headshot Husky advanced to Tier IV (10,000 Kills)
- OZAROW advanced to Tier IV (10,000 Kills)
- Ghost Kaisar advanced to Tier IV (10,000 Kills)
- Niuvo advanced to Tier IV (10,000 Kills)
- True Adamance advanced to Tier III (5,000 Kills)
- Smooth Assassin advanced to Tier III (5,000 Kills)
- Plastic-Jesus advanced to Tier III (5,000 Kills)
- Qn1f3 advanced to Tier III (5,000 Kills)
- Lucus Paul advanced to Tier II (2,500 Kills)
- Llast 326 advanced to Tier I (1,250 Kills)
- Z-eon advanced to Tier I (1,250 Kills)
Brothers Found
- > 20k Kills: Eyemakerwet
- > 10k Kills: Satori Particle, Demon Buddah
- > 05k Kills: Boll Spirit, Repu La Cerda, Dassen Basser, Artificer Ghost
- > 2.5k Kills: [None]
- > 1.25k Kills: Enerjist
- < 1.25k Kills: CrypticChobo, Lrian Locust, Krom Ganesh
Happy Hunting, Shotty GoBang |
Quil Evrything
DUST University Ivy League
208
|
Posted - 2013.10.06 17:57:00 -
[2480] - Quote
As for Knife hit detection? Pardon the pun, but it's really just hit or miss for me. Those games, I had excellent detection. But I also stopped trying to knife people who are moving. Only people who were standing still, or moving very little (like the guy I jumped on as he reloaded, or those two slow waddling heavies)[/quote]
I think it's a problem with latency. Your console view of things, is not the same thing as the server's view of things. When you do an action, you think you're doing it in your view, but it actually is calculated for hit, on the server's view. For chasing someone, I think part of the problem is that the client is doing collision calculations itself, rather than letting the server do it.
Attempted explanation: you're both running in the same direction, away from initial position '0'. At some point in time, enemy is at position 10 in your view. You are at position 9.5. you SHOULD have overtaken them, but your client calculates "I should be at position 10, but enemy is at the way. therefore, server, I am at position 9.5".
Trouble with THAT is, your client tells the server "i'm at position 9.5". Trouble is, by then, miliseconds have passed, and enemy is at position 10.5 So, server view is that you are 1 unit apart, when you should really be only .5 units apart.
Interesting "proof" of this;
I was running towards someone with knives yesterday. guy was standing still trying to shoot at me, or even moving towards me. I did a knife, and killed him.. even though he seemed too far away at the time. Reason: My view was not in sync with the server view: server had calculated that i was actually CLOSER to him than my client was displaying, so I got the hit/kill.
(For the curious: yes, I'm a programmer with experience dealing with network latency issues )
Hmmm. Related theory: if you want to catch and kill a running enemy, it should actually be possible NOW, with the right workaround: quit chasing his back... run up BESIDE him, then do an angled attack. Tricky, but if you can train youself, this should be... 90%? effective? It will be subject to the latency between you and the particular server you are connected to. In other words, you're going to have to "lead" your attack, dependant on both your relative speed to your enemy, and your server latency.
The extra tricky bit is that you need to run up beside him, but knife him before getting in front of him enough that you show up on his radar :-/
Then there's the whole thing about if he decides to do the anti-sniper wiggle and change directions randomly :-/ Most cases it'll be safer/easier to just shadow him until he stops somewhere.
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Llast 326
An Arkhos
208
|
Posted - 2013.10.06 18:16:00 -
[2481] - Quote
Quil Evrything wrote: ...... Hmmm. Related theory: if you want to catch and kill a running enemy, it should actually be possible NOW, with the right workaround: quit chasing his back... run up BESIDE him, then do an angled attack. Tricky, but if you can train youself, this should be... 90%? effective? It will be subject to the latency between you and the particular server you are connected to.
This is somewhat similar to "leading" your shooting with a gun against a running target. The angle you'll need to use, will be dependant on both your relative speed to your enemy, and your server latency. Since your enemy is going to be some small distance ahead of where he LOOKS like he is to you.
The extra tricky bit is that you need to run up beside him, but knife him before getting in front of him enough that you show up on his radar :-/
Then there's the whole thing about if he decides to do the anti-sniper wiggle and change directions randomly :-/ Most cases it'll be safer/easier to just shadow him until he stops somewhere.
I am going to give this a try. Thank you. The other day i was in a couple NK fight with a Logi, and he killed me from the side. When we were facing each other he would "strafe" hit me every time, and it was effective hit detection every time. |
Everything Dies
Chatelain Rapid Response Gallente Federation
136
|
Posted - 2013.10.06 18:57:00 -
[2482] - Quote
Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP! |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
408
|
Posted - 2013.10.06 19:03:00 -
[2483] - Quote
Quil Evrything wrote:Quote:As for Knife hit detection? Pardon the pun, but it's really just hit or miss for me. Those games, I had excellent detection. But I also stopped trying to knife people who are moving. Only people who were standing still, or moving very little (like the guy I jumped on as he reloaded, or those two slow waddling heavies) I think it's a problem with latency. Your console view of things, is not the same thing as the server's view of things. When you do an action, you think you're doing it in your view, but it actually is calculated for hit, on the server's view. For chasing someone, I think part of the problem is that the client is doing collision calculations itself, rather than letting the server do it. Attempted explanation: you're both running in the same direction, away from initial position '0'. At some point in time, enemy is at position 10 in your view. You are at position 9.5. you SHOULD have overtaken them, but your client calculates "I should be at position 10, but enemy is at the way. therefore, server, I am at position 9.5". SO, after calculating the collision, your client tells the server "i'm at position 9.5". Trouble is, by then, miliseconds have passed, and enemy is at position 10.5 So, server view is that you are 1 unit apart, when you should really be only .5 units apart. If knife range is only .5 units, then you miss. Interesting "proof" of this; I was running towards someone with knives yesterday. guy was standing still trying to shoot at me, or even moving towards me. I did a knife, and killed him.. even though he seemed too far away at the time. Reason: My view was not in sync with the server view: server had calculated that i was actually CLOSER to him than my client was displaying, so I got the hit/kill. (For the curious: yes, I'm a programmer with experience dealing with network latency issues ) Hmmm. Related theory: if you want to catch and kill a running enemy, it should actually be possible NOW, with the right workaround: quit chasing his back... run up BESIDE him, then do an angled attack. Tricky, but if you can train youself, this should be... 90%? effective? It will be subject to the latency between you and the particular server you are connected to. This is somewhat similar to "leading" your shooting with a gun against a running target. The angle you'll need to use, will be dependant on both your relative speed to your enemy, and your server latency. Since your enemy is going to be some small distance ahead of where he LOOKS like he is to you. The extra tricky bit is that you need to run up beside him, but knife him before getting in front of him enough that you show up on his radar :-/ Then there's the whole thing about if he decides to do the anti-sniper wiggle and change directions randomly :-/ Most cases it'll be safer/easier to just shadow him until he stops somewhere. as for chasing down the enemy and knifing him ive been chasing him then when im close enough behind him I jump and charge my knifes mid air and land on him with a charged swipe
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Shotty GoBang
Pro Hic Immortalis
1464
|
Posted - 2013.10.06 19:10:00 -
[2484] - Quote
Everything Dies wrote:Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP!
No one knows. https://forums.dust514.com/default.aspx?g=posts&m=1243536#post1243536 |
Quil Evrything
DUST University Ivy League
209
|
Posted - 2013.10.06 20:05:00 -
[2485] - Quote
Everything Dies wrote:Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP!
It doesnt matter whether they have a stack penalty or not. The important thing for you, is that with your current skillset, a single dampener will get you invisible to the beginner level scanners, but not the ADV scanners. Furthermore, using two of them will, at best, get you to 30.25 profile. That still wont get you invisible to ADV scanners.
Getting your suit up to level 2, and your dampening up to level 3, AND 2 basic dampeners, will get you clear of ADV scanners. That's the smallest-SP path to beating those, I think.
Get both suit an damp skill to level 3, and you wont need any modules to beat the basic scanners. So try to do that as soon as possible.
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Everything Dies
Chatelain Rapid Response Gallente Federation
136
|
Posted - 2013.10.06 22:32:00 -
[2486] - Quote
Quil Evrything wrote:Everything Dies wrote:Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP! It doesnt matter whether they have a stack penalty or not. The important thing for you, is that with your current skillset, a single dampener will get you invisible to the beginner level scanners, but not the ADV scanners. Furthermore, using two of them will, at best, get you to 30.25 profile. That still wont get you invisible to ADV scanners. Getting your suit up to level 2, and your dampening up to level 3, AND 2 basic dampeners, will get you clear of ADV scanners. That's the smallest-SP path to beating those, I think. Get both suit an damp skill to level 3, and you wont need any modules to beat the basic scanners. So try to do that as soon as possible. Cool. Think I'm about 60k SP away from lv.2 suits, so they'll have to wait for next week as I'm 10k from the cap currently.
What kind of loadouts do people run for their low-powered slots? Do veteran scouts bother with armor/reps or do they focus on scanning/dampening modules? |
pseudosnipre
DUST University Ivy League
267
|
Posted - 2013.10.06 22:37:00 -
[2487] - Quote
The Generals corp is fighting for the Caldari. Just finished a match against 12 of them in full proto and officer gear.
If you intend to pursue Gallente FW rewards in 1.5, I suggest you prepare to compete at that level. |
Cass Caul
Namtar Elite Gallente Federation
138
|
Posted - 2013.10.06 22:40:00 -
[2488] - Quote
pseudosnipre wrote:The Generals corp is fighting for the Caldari. Just finished a match against 12 of them in full proto and officer gear.
If you intend to pursue Gallente FW rewards in 1.5, I suggest you prepare to compete at that level.
definitely going Gallente. But that doesn't really seems like a problem to me. |
Quil Evrything
DUST University Ivy League
213
|
Posted - 2013.10.06 23:43:00 -
[2489] - Quote
Everything Dies wrote: What kind of loadouts do people run for their low-powered slots? Do veteran scouts bother with armor/reps or do they focus on scanning/dampening modules?
Do whatever works for you.
I have an armor-loaded 400hp light fit, but I personally use my runner fits the most. second would be hunter-killer. (scan and stealth) |
Shotty GoBang
Pro Hic Immortalis
1468
|
Posted - 2013.10.07 00:48:00 -
[2490] - Quote
pseudosnipre wrote:The Generals corp is fighting for the Caldari. Just finished a match against 12 of them in full proto and officer gear.
If you intend to pursue Gallente FW rewards in 1.5, I suggest you prepare to compete at that level.
We stand united. They cannot defeat that which they cannot see. Queue Syncs begin tomorrow. We will claim glory, my Brothers. |
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