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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
Fatal Absolution General Tso's Alliance
4075
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Posted - 2014.10.11 22:47:00 -
[23401] - Quote
Iron Wolf Saber wrote:Spademan wrote:Random thought: What if hp mods had stacking penalties? If you remember from the HAV nerf attempt to reppers this is not feasible to do without the module being % based. Gotcha. Cheers.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
Fatal Absolution General Tso's Alliance
4075
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Posted - 2014.10.11 22:48:00 -
[23402] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:The breach shotgun is in need of some love, I feel. The worst weapon in the game, surely not? What actually is the worst weapon in the game, statistically? I suspect the breach shotgun is a contender. If we count grenades I imagine the grand prize would go to sleek locus grenades. I think sleek grenades and Assault Swarms are heavy weights in this category. Haven't seen a Breach mass driver used ever.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Appia Nappia
1319
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Posted - 2014.10.11 22:56:00 -
[23403] - Quote
Spademan wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:The breach shotgun is in need of some love, I feel. The worst weapon in the game, surely not? What actually is the worst weapon in the game, statistically? I suspect the breach shotgun is a contender. If we count grenades I imagine the grand prize would go to sleek locus grenades. I think sleek grenades and Assault Swarms are heavy weights in this category. Haven't seen a Breach mass driver used ever.
I've been killed by proto breach mass drivers in PC lots of times. . . it's just been like a year since the last time that's happened. Sleek Grenades are used a lot too, mostly to get rid of equipment that is up on high ground, not for killing.
Assault Swarm Launcher? Why would anyone use that?
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
4078
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Posted - 2014.10.11 23:03:00 -
[23404] - Quote
Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
4812
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Posted - 2014.10.11 23:07:00 -
[23405] - Quote
Spademan wrote:Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily? Because I feel bad for Assault Swarm Launcher
KRRROOOOOOM
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
569
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Posted - 2014.10.11 23:24:00 -
[23406] - Quote
Adipem Nothi wrote:Roger that!
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU
given that commandos are so slow, could we give them +10m to range and -10dB to precision?
i dont think commandos need to be frontline suits like assaults, their damage and dual light weapons are great, but having some native ewar would make them invaluable in "reacting" to battlefield changes.
i would prefer this over an extra slot or HP increase |
Appia Nappia
1319
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Posted - 2014.10.11 23:35:00 -
[23407] - Quote
DeathwindRising wrote:Adipem Nothi wrote:Roger that!
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU given that commandos are so slow, could we give them +10m to range and -10dB to precision? i dont think commandos need to be frontline suits like assaults, their damage and dual light weapons are great, but having some native ewar would make them invaluable in "reacting" to battlefield changes. i would prefer this over an extra slot or HP increase
The Commando still needs to have an equal number of High and Low Slots as their Sentinel equivalent, otherwise they remain in a **** place no matter how you modify their base stats.
So very tired
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Appia Nappia
1319
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Posted - 2014.10.11 23:37:00 -
[23408] - Quote
Spademan wrote:Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily?
But Assault or Regular, you're still going to have to reload your Wyirkomi launcher if you want to kill my Baloch
So very tired
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
570
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Posted - 2014.10.11 23:46:00 -
[23409] - Quote
Appia Nappia wrote:DeathwindRising wrote:Adipem Nothi wrote:Roger that!
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU given that commandos are so slow, could we give them +10m to range and -10dB to precision? i dont think commandos need to be frontline suits like assaults, their damage and dual light weapons are great, but having some native ewar would make them invaluable in "reacting" to battlefield changes. i would prefer this over an extra slot or HP increase The Commando still needs to have an equal number of High and Low Slots as their Sentinel equivalent, otherwise they remain in a **** place no matter how you modify their base stats.
this is because we lost the old commando bonus to module efficacy. if we got the 3% per level back we'd be ok. maybe 5% would be better?
i like the fact that commandos are hard to fit because it forces players to max out their fitting skills and weapons. i run FW to get specialist weapons to free up my cpu/pg and i think that increasing our fitting ability would take away the sense of accomplishment in having built a great commando suit using your skill investment |
One Eyed King
Land of the BIind
4749
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Posted - 2014.10.12 00:05:00 -
[23410] - Quote
Interesting article here.
Looks like they were trying to do a Dust short, and are working on Valkyrie comics. Dude even admitted to playing Dust. I think it is probably too much to hope he was a regular for awhile.
You can always tell a Millford Minja
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Appia Nappia
1320
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Posted - 2014.10.12 00:41:00 -
[23411] - Quote
One Eyed King wrote:Interesting article here. Looks like they were trying to do a Dust short, and are working on Valkyrie comics. Dude even admitted to playing Dust. I think it is probably too much to hope he was a regular for awhile.
Cool, the comic will be released before the game.
So very tired
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hfderrtgvcd
746
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Posted - 2014.10.12 00:49:00 -
[23412] - Quote
Appia Nappia wrote:Spademan wrote:Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily? But Assault or Regular, you're still going to have to reload your Wyirkomi launcher if you want to kill my Baloch da fuq do you put on your baloch?
You can't fight in here! This is the war room.
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Appia Nappia
1320
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Posted - 2014.10.12 01:26:00 -
[23413] - Quote
hfderrtgvcd wrote:Appia Nappia wrote:Spademan wrote:Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily? But Assault or Regular, you're still going to have to reload your Wyirkomi launcher if you want to kill my Baloch da fuq do you put on your baloch?
MLT modules
So very tired
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killdz 102
Fraternity of St. Venefice Amarr Empire
13
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Posted - 2014.10.12 01:35:00 -
[23414] - Quote
One Eyed King wrote:killdz 102 wrote:well what did i miss? any new scouts come? Mostly just Delta changes and more shop talk. New players tend not to come onto the forums, much less the Locker Room, so we don't often get them, though we do on occasion.
been playing for 8 or 9 months now just school was catching up with me so i couldn't check the fourms but i'm back now
Forever brothers bound by blood, till the end don't ever stop fighting
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One Eyed King
Land of the BIind
4754
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Posted - 2014.10.12 02:46:00 -
[23415] - Quote
killdz 102 wrote:One Eyed King wrote:killdz 102 wrote:well what did i miss? any new scouts come? Mostly just Delta changes and more shop talk. New players tend not to come onto the forums, much less the Locker Room, so we don't often get them, though we do on occasion. been playing for 8 or 9 months now just school was catching up with me so i couldn't check the fourms but i'm back now School does that...
You can always tell a Millford Minja
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killdz 102
Fraternity of St. Venefice Amarr Empire
13
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Posted - 2014.10.12 03:36:00 -
[23416] - Quote
One Eyed King wrote:killdz 102 wrote:One Eyed King wrote:killdz 102 wrote:well what did i miss? any new scouts come? Mostly just Delta changes and more shop talk. New players tend not to come onto the forums, much less the Locker Room, so we don't often get them, though we do on occasion. been playing for 8 or 9 months now just school was catching up with me so i couldn't check the fourms but i'm back now School does that...
sadly yeah and looks like i lost my corp
Forever brothers bound by blood, till the end don't ever stop fighting
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mollerz
5521
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Posted - 2014.10.12 03:40:00 -
[23417] - Quote
Hey all- A few of us have been setting up an independent barbershop. Spademan is designing a front end, and I am working with a couple others doing a few other things that will begin to become features in a bit. I'm pretty comfortable with where it is right now, so I thought I'd begin opening it up to the public.
A few long time barbershop scouts have helped out a lot in pointing me in directions, pointing out problems, etc- thanks so far. I hope you keep it up- Especially Spademan, Jace, and Appia. LLast and One eye have been sure to make sure they stop in and try out features. It helps a lot!
As you post, more and more of the forum and its features will open up to you. I'm in the process of adjusting that progression so bear with us.
Barbershop
I'm seriously fukn serious
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7042
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Posted - 2014.10.12 04:38:00 -
[23418] - Quote
mollerz wrote:Hey all- A few of us have been setting up an independent barbershop. Spademan is designing a front end, and I am working with a couple others doing a few other things that will begin to become features in a bit. I'm pretty comfortable with where it is right now, so I thought I'd begin opening it up to the public. A few long time barbershop scouts have helped out a lot in pointing me in directions, pointing out problems, etc- thanks so far. I hope you keep it up- Especially Spademan, Jace, and Appia. LLast and One eye have been sure to make sure they stop in and try out features. It helps a lot! As you post, more and more of the forum and its features will open up to you. I'm in the process of adjusting that progression so bear with us. Barbershop
I'll help you Beta test.
But only if you allow signatures with images!
I got kicked out of the State War Academy for jury-rigging a contact nade launcher to my Rail Rifle
WINMATAR!
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Adipem Nothi
Nos Nothi
5802
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Posted - 2014.10.12 04:48:00 -
[23419] - Quote
Event Posted
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Opus Arcana Covert Intervention
1587
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Posted - 2014.10.12 05:01:00 -
[23420] - Quote
Just finished the raid and hit level 28. Awesome XD
We'll bang, OK?
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
793
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Posted - 2014.10.12 05:15:00 -
[23421] - Quote
An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
5806
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Posted - 2014.10.12 05:22:00 -
[23422] - Quote
Pseudogenesis wrote:An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/ Breaks my heart, but there's no way to know how much Dust we have left. And f*ck Bungie's Forums. Garbage.
This subcommunity has been through some tough times. And good times. We have something unique here, and I think Mollerz is doing well to protect it.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
793
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Posted - 2014.10.12 05:39:00 -
[23423] - Quote
Ooh I get it, preparing a fresh clone eh?
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Haerr
Clone Manque
1642
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Posted - 2014.10.12 07:48:00 -
[23424] - Quote
mollerz wrote:Hey all- A few of us have been setting up an independent barbershop. Spademan is designing a front end, and I am working with a couple others doing a few other things that will begin to become features in a bit. I'm pretty comfortable with where it is right now, so I thought I'd begin opening it up to the public. A few long time barbershop scouts have helped out a lot in pointing me in directions, pointing out problems, etc- thanks so far. I hope you keep it up- Especially Spademan, Jace, and Appia. LLast and One eye have been sure to make sure they stop in and try out features. It helps a lot! As you post, more and more of the forum and its features will open up to you. I'm in the process of adjusting that progression so bear with us. Barbershop
Gentlemen, it has been a privilege playing with you tonight.
You're biased against purple, aren't you? Prove you aren't!
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Bayeth Mal
Opus Arcana Covert Intervention
1591
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Posted - 2014.10.12 08:50:00 -
[23425] - Quote
Being Sekrit I don't think is the point. If anything we'll become more open. Once I get my head around this whole raiding thing I'll start running sherpa missions with randoms, any of them I think will be a good fit, I'll tell them to check out our website. If we can keep the tone of our public area welcoming and fun they may stick around. I think this is where some clans fail, by not being easily accessible to poke your head in a get a feel for the place.
We'll bang, OK?
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One Eyed King
Land of the BIind
4761
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Posted - 2014.10.12 15:48:00 -
[23426] - Quote
Pseudogenesis wrote:An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/ I think it is quite the opposite actually.
It is a matter of expanding our group and being inclusive beyond just Dust or Destiny.
I will certainly be hanging out here as well, but sometimes it is nice to have a place where we can discuss other games, or subjects in a more organized setting than a single thread like we do here.
Plus, we can expand as new games come out, or like with Spade discuss older games (that I had never heard of and am enjoying hearing about).
Also, as we have learned from the basement, sometimes it is nice to have a place to argue amongst ourselves and have an idea where we are all coming from before making recommendations to the Devs or community at large.
There are also gifs.
You can always tell a Millford Minja
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hfderrtgvcd
752
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Posted - 2014.10.12 15:52:00 -
[23427] - Quote
One Eyed King wrote:Pseudogenesis wrote:An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/ There are also gifs. All you really needed to say
You can't fight in here! This is the war room.
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mollerz
5528
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Posted - 2014.10.12 16:34:00 -
[23428] - Quote
hfderrtgvcd wrote:One Eyed King wrote:Pseudogenesis wrote:An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/ There are also gifs. All you really needed to say
don't forget the red jar!
I'm seriously fukn serious
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Llast 326
An Arkhos
4816
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Posted - 2014.10.12 19:08:00 -
[23429] - Quote
We developed a very nice community here and it is only expanding. Molly took the right steps to make that continue along. I think it's fantastic and great.
KRRROOOOOOM
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One Eyed King
Land of the BIind
4766
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Posted - 2014.10.12 19:19:00 -
[23430] - Quote
mollerz wrote:hfderrtgvcd wrote:One Eyed King wrote:Pseudogenesis wrote:An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/ There are also gifs. All you really needed to say don't forget the red jar! And sanctioned stabbing!
You can always tell a Millford Minja
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