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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Appia Nappia
1273
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Posted - 2014.10.09 20:30:00 -
[23221] - Quote
Spademan wrote:hfderrtgvcd wrote:Appia Nappia wrote:Adipem Nothi wrote:We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More MathAssault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold: * Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen Because logistics need to be the best at everything, otherwise how can they support? You don't expect them to use Equipment, do you? Actually, I'd rather the Assaults have a matching range but -5 to profile instead of precision. While Scouts, the only light frame, have true dominion over the scan categories have Medium Frames split them up. Logistics have Precision as it's a group oriented ability while giving Assaults better dampening because it's a solitary ability. Both being capable of interacting on the EWAR table. This. I feel like a low profile fits the assault role better than better scan precision I always figured being able to find and terminate threats would be more fitting to the Assault than hiding.
Think of it in more of a mobility sense. The assault has more stamina than the Logi. They can use that to move about the frontline. One aspect of frontline fighting should be flanking. That's not really viable because precision is powerful enoughh to give away your location at all times.
Lower Profile would give the Assault more opportunities to preform in their role.
Also, I would rather the person with precision not engage the enemy. I'd rather them sit back and get an assist or steal the kill instead of risking them dying. Otherwise someone else that couldn't be seen without Precision Enhancers might come up and get the jump on me.
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
4028
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Posted - 2014.10.09 20:45:00 -
[23222] - Quote
Appia Nappia wrote:Think of it in more of a mobility sense. The assault has more stamina than the Logi. They can use that to move about the frontline. One aspect of frontline fighting should be flanking. That's not really viable because precision is powerful enoughh to give away your location at all times.
Lower Profile would give the Assault more opportunities to preform in their role.
Also, I would rather the person with precision not engage the enemy. I'd rather them sit back and get an assist or steal the kill instead of risking them dying. Otherwise someone else that couldn't be seen without Precision Enhancers might come up and get the jump on me. Fair points, I can't say either way which would be best, just that my thoughts on the subject would lead to the precision. But then, I'd also prefer passive scans not be shared and be pulsed rather than continuous while having a fall off. So given the circumstances the damps might be the way to go.
Back to the Christmas whishlist: Another thing I have on that is Weapon Mod slots. A sort of opposite to the equipment in terms of layouts, where Logis get 4 equipment and Assaults get 1, Assaults could get 4 mod slots and Logis could get 1. It'd also the effect of equalising the isk/sp investment between Logis and Assaults. So yeah, that'd be sweet to have all that stuff. Things like ammo expansion at the cost of slower reload, RoF at the cost of range, Cat Merc had a wonderful list of things.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Varoth Drac
Vengeance Unbound Dark Taboo
251
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Posted - 2014.10.09 21:03:00 -
[23223] - Quote
So I posted in the EWAR feedback thread. However, the more I think about it the more I think that EWAR is about as balanced as it can get without a complete rework, and even then I'm not convinced CCP could really improve it.
Which leads me to a different conclusion as to to how fix the perceived problem with scouts (if there even is one, which is by no means certain). I have mentioned this before and it really wasn't popular:
Shotguns.
Perhaps they have too much alpha damage in a world of cloaks and powerful EWAR. I know Moody said in one of his videos that he thought cloaks + shotguns was "cheap".
I also think it is a bit of a silly situation where shotguns are Dust's stealthy assassin weapon of choice. It just doesn't seem to fit. I know knives are good now but they fit the profile of an assassins weapon much better and still require a fair bit more skill than a shotgun in my opinion to get the same results.
Shotguns should be viable on assaults as well as scouts, currently they aren't really. My proposal:
Reduce damage (by something like 30%) to reduce their alpha damage. To make up for this: Increase rate of fire Increase clip size Increase reload speed Increase range (to make them more viable on assaults and less confined to assassination).
Anybody like the idea?
As a disclaimer, I originally only specced into scout suits (back in early chrome) because I wanted to use the shotgun and heard it went well with scout suits. Since then I have been hooked on the speedy, stealthy, edge-of-your-seat scout gameplay, regardless of weapon. |
Spademan
Fatal Absolution General Tso's Alliance
4029
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Posted - 2014.10.09 21:07:00 -
[23224] - Quote
Now, I don't use shotguns in dust, but I'd just like to point this out: I haven't played a single game apart from Dust where a shotgun can't kill you in one hit up close.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
5622
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Posted - 2014.10.09 21:17:00 -
[23225] - Quote
o7 Varoth
If the stats show that Shotgun+Scout+Cloak are causing problems (which I believe to be the case) then we should certainly do something about it. I could get behind a shotgun overhaul, and I personally kinda like your suggestion.
Another idea might be to prolong the Shotgun's "draw time" so it wouldn't be immediately at-the-ready upon decloak.
Shoot scout with yes.
- Ripley Riley
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Varoth Drac
Vengeance Unbound Dark Taboo
253
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Posted - 2014.10.09 21:27:00 -
[23226] - Quote
Adipem Nothi wrote:o7 Varoth
If the stats show that Shotgun+Scout+Cloak are causing problems (which I believe to be the case) then we should certainly do something about it. I could get behind a shotgun overhaul. It is unacceptable that mercs can literally hop out of optimal range, and we've already given up the Alpha component, with Pro Assaults now requiring 3 blasts to kill. I personally kinda like your suggestion.
Another idea might be to prolong the Shotgun's "draw time" so it wouldn't be immediately at-the-ready upon decloak. o7 I really don't want them to start messing with EWAR again. Much more likely they screw it up than improve it.
I like your idea too. Shotguns scouts seem to be the only scout concern that seems to hold an element of weight. And it would be nice to be able to use it on an assault.
I get what you are saying Spademan. However, not many games currently have a ttk as high as dust, and to my knowledge nothing has a passive scan system as powerful combined with cloaks. |
Appia Nappia
1275
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Posted - 2014.10.09 21:27:00 -
[23227] - Quote
Seriously. You guys should try using the shotgun in PC.
Because you speak like you've never done that before.
You talk as if you never had to go up against a team of full proto sitting inside Orbital Artillery at the point that has complete cover. Or the Domination point, or the point far in the center that lost the closest entrance to it when they downsized that particular Outpost.
As someone that actually has done this, I can tell you-because you've got no experience of your own to speak with and only listen to people complaining about something in pub matches on the forums- that the cloak makes no difference to whether you get the drop on someone.
Cloaked or not, if you're on the tacnet you're dead. Cloaked or not, if you're spotted with anyone using 720p you're dead. Cloaked or not, it still takes 3 or more shots to kill all non-scouts now.
Stop trying nerf something you don't Stop talking about things you don't understand.
Apothecary Zak'i should be you're Iron Wolf Saber in this instance. If you're agreeing with him, that should really be a huge ******* red flag.
Don't turn the shotgun into another Sniper Rifle where it's balanced for pubs and useless in PC.
So very tired
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Appia Nappia
1278
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Posted - 2014.10.09 21:29:00 -
[23228] - Quote
And just to note: Last time I logged in I went 9/1 using my Templar A-I Assault with STD shotgun I also went 18/3 using my ADV Gallente Assault suit with HMK2 the yellow one I have hundreds of that used to come in the old merc packs
Nothing stops an Assault from using a Shotgun well, especially in Ambush.
So very tired
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Appia Nappia
1278
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Posted - 2014.10.09 21:34:00 -
[23229] - Quote
Spademan wrote:Now, I don't use shotguns in dust, but I'd just like to point this out: I haven't played a single game apart from Dust where a shotgun can't kill you in one hit up close.
TF2, the Heavy can take more than 1 shot. And then there's. . . um. . . there's . . . nope. Really only DUST 514 that has a shotgun -2 different shotguns really- that can't score a kill at point blank range.
So very tired
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Adipem Nothi
Nos Nothi
5624
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Posted - 2014.10.09 21:44:00 -
[23230] - Quote
Appia Nappia wrote:Seriously. You guys should try using the shotgun in PC.
Because you speak like you've never done that before.
You talk as if you never had to go up against a team of full proto sitting inside Orbital Artillery at the point that has complete cover. Or the Domination point, or the point far in the center that lost the closest entrance to it when they downsized that particular Outpost.
As someone that actually has done this, I can tell you-because you've got no experience of your own to speak with and only listen to people complaining about something in pub matches on the forums- that the cloak makes no difference to whether you get the drop on someone.
Cloaked or not, if you're on the tacnet you're dead. Cloaked or not, if you're spotted with anyone using 720p you're dead. Cloaked or not, it still takes 3 or more shots to kill all non-scouts now.
Stop trying nerf something you don't Stop talking about things you don't understand.
Apothecary Zak'i should be you're Iron Wolf Saber in this instance. If you're agreeing with him, that should really be a huge ******* red flag.
Don't turn the shotgun into another Sniper Rifle where it's balanced for pubs and useless in PC.
You may have played more PC than I have in total.
Then again, if you subtract all the matches where you sniped from rooftops or the redline, I'll bet I've got a healthy lead on you. And being that you've served strictly in non-competitive corps since your brief stay in TeamPlayers, I'm willing to bet I've seen tougher fights as well.
If you keep pulling your c*ck out, folks will eventually start to measure it.
Overperformance is overperformance. If the stats say the Shotgun Scout is causing problems, then we should do something about it. If we hide behind excuses in attempt to safeguard imbalance, we are no different from pilots.
Shoot scout with yes.
- Ripley Riley
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Haerr
Clone Manque
1594
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Posted - 2014.10.09 21:47:00 -
[23231] - Quote
Thunderdome: Appia vs Shotty! Time and place: TBD Anyone up for a bet?
(btw if you haven't noticed by now; I do enjoy a bit of trolling ) |
Spademan
Fatal Absolution General Tso's Alliance
4033
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Posted - 2014.10.09 22:02:00 -
[23232] - Quote
Perhaps Dust Shotguns should be fully automatic by default?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
764
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Posted - 2014.10.09 22:18:00 -
[23233] - Quote
Spademan wrote:Perhaps Dust Shotguns should be fully automatic by default?
Imo you lose a lot in terms of "feel" when you make shotties automatic by default. There's nothing more satisfying than that big blast when you pull the trigger. The same goes for pistols, particularly slow firing pistols like revolvers. Making it automatic would definitely ruin that kind of satisfying game feel a bit. Think breach scrambler vs bolt pistol in terms of feel.
Considering nothing really useful would be gained by making shotties semi automatic from a gameplay perspective, I don't think that would be a good change. ROF changes and the like are definitely on the table though.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Appia Nappia
1279
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Posted - 2014.10.09 23:04:00 -
[23234] - Quote
Spademan wrote:Perhaps Dust Shotguns should be fully automatic by default? They've got such a low rate of fire automatic or not it really wouldn't make a perceivable difference
Shotty GoBang wrote:You may have played more PC than I have in total.
Then again, if you subtract all the matches where you sniped from rooftops or the redline, I'll bet I've got a healthy lead on you. And being that you've served strictly in non-competitive corps since your brief stay in TeamPlayers, I'm willing to bet I've seen tougher fights as well.
You subtract the matches I've sniper from the red line and you take away about 50. Only on Spine Crescent on the defender's side did I ever sniper from the red line, and that was only because that was the best vantage point at the time. Eventually, by July I stopped going there because too often rail tanks were bombarding the area. I had a much, much better place to sniper from on that map inside the field of play that I can go to every time from either offense or defense. But now that spot, that's not in the redline, is useless because of the range reduction.
50 matches is about a week and a half. During my stay in Hellstorm Inc, I've run shotgun as often as I was in the redline.
My "breif" stay with TeamPlayers was a little over 3 months. Did about, well the first week I did 40, the weeks after that there were at least 3 a day, less Saturdays when I was being social. So, yeah, my brief stay was maybe only 250 matches with them. After the second week the Sniper RIfle got hit hard by an indirect nerf and I only used it situationally after that.
-good times, Jolly captured a game against me. Some idiot that will remain nameless got scanned, jolly went to see who it was and found me sneaking around in my 273 total HP suit. Until I saw that video I was pretty pissed thinking, "How could he find me! I was dampened!." This moment is logged somewhere in the thread.
Where did I go after TeamPlayers (well, actually what I count as with that corp includes the EoN coilition of PC players Moiden Heath Poiice Department)? Ancient Exiles. Why? Because they were still actively engaged in PC.
When ML was locking districts, AE refused to do it- of course at the time there was a really good PvP EVE corp in the alliance that could run Orbitals or stop the other team from using them- I had many, many good fights against Moody and Radar and Commander Marquess (most dedicated PLC'er ever, used it all through that weapon's dark ages). I was getting in at least 10 fights for several weeks until the PvP corp left and the decision to lock down happened. Then it was like 5 a week because there were so many people and only so few matches.
At the same time, I was doing side battles for Kardia Scorpio's corp Titans of Phoenix (such a dumb name), although would have at least made sense if at least one person was from somewhere like Arizona.
Sometimes using my main, sometimes using my character that was a director- super sexy slayer using a Logistics mk.0. 4 EQ + that strafe Speed still makes it a nice suit, despite the bonus being ill-fitting. (So dumb to have the lowest HP suit have a bonus to a EQ that puts you into the thick of things).
ML is terrible, and PC doesn't really happen when the CEO and 5/6 Directors are spending more time in Destiny in 1 day than DUST in a week. They weren't very good when I first got there. But Kardia was the FC and did a great job. The same guys couldn't keep up the performance they had with him running the shots as they did after. Leither was probably the next best but a month or so with only about 2 PC battles a week went by right up until Hotfix A. Then it was like 4-5 a week up until the Destiny Beta. Then 1-2 a week is all I participated in.
You're right Shotty, I did spend a lot of time sniping, and I was in the red line for more matches than most of everyone else here combined. But then again, I've probably run Shotgun with Hellstorm -which was a very small amount- as often as you've played in PC total.
The number of matches I've participated in broke 1000 around some time in August. 2013. As of July 2014 I probably had around 3-4k matches, Z was probably at just under 5k, given my drop in activity and his time before I met him.
Have you even played a hundred matches using the shotgun?
So very tired
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Appia Nappia
1279
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Posted - 2014.10.09 23:06:00 -
[23235] - Quote
Haerr wrote:Thunderdome: Appia vs Shotty! Time and place: TBD Anyone up for a bet? (btw if you haven't noticed by now; I do enjoy a bit of trolling )
Only joke weapons like Breach Flaylock or quickscoping Sniper RIfles make for good matches in the Thunderdome. Why would a scout with alpha damage weapons ever enter a fair fight. . . . unless it's with knives, but it really loses it's effect when you aren't in the heat of battle and you both break off from your DPS/Apha primary and both pull out knives and battle in your own little world.
So very tired
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Adipem Nothi
Nos Nothi
5625
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Posted - 2014.10.09 23:32:00 -
[23236] - Quote
Appia Nappia wrote: Have you even played a hundred matches using the shotgun?
Seriously?
The SG was my singular motivation for coming to these fine forums following Chromosome, and it was the only primary I used until 1.6 or so. I only recently started running knives, and I only run them because (1) they're exciting and (2) because SG Scouts became synonymous with "scrub" following 1.8.
As it where, I shotgunned 15-20 matches today alone. Testing an "assault lite" CalScout to wrap my head around why folks are still calling it OP.
If you tallied up all my Shotgun kills, they'd likely exceed your total kills. I do wish you'd put that c*ck back in your pants. I don't want to embarrass you :-)
Shoot scout with yes.
- Ripley Riley
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Llast 326
An Arkhos
4762
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Posted - 2014.10.09 23:35:00 -
[23237] - Quote
Appia Nappia wrote:Haerr wrote:Thunderdome: Appia vs Shotty! Time and place: TBD Anyone up for a bet? (btw if you haven't noticed by now; I do enjoy a bit of trolling ) Only joke weapons like Breach Flaylock or quickscoping Sniper RIfles make for good matches in the Thunderdome. Why would a scout with alpha damage weapons ever enter a fair fight. . . . unless it's with knives, but it really loses it's effect when you aren't in the heat of battle and you both break off from your DPS/Apha primary and both pull out knives and battle in your own little world. How about Appia v Shotty Fisticuffs Melee TDomeGǪ
KRRROOOOOOM
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One Eyed King
Land of the BIind
4679
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Posted - 2014.10.10 01:37:00 -
[23238] - Quote
A) I would like to see lower tier shotguns doing less damage.
B) I think they really need to fix shotgun HD before they can adjust damage, RoF etc.
C) I do't really have a C, but I just wanted something more than just A and B.
You can always tell a Millford Minja
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2505
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Posted - 2014.10.10 03:40:00 -
[23239] - Quote
One Eyed King wrote:A) I would like to see lower tier shotguns doing less damage.
B) I think they really need to fix shotgun HD before they can adjust damage, RoF etc.
C) I don't really have a C, but I just wanted something more than just A and B. Agreed. It makes no sense that the basic NK's do less than a basic SG shot....
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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LeGoose
SAM-MIK General Tso's Alliance
580
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Posted - 2014.10.10 04:49:00 -
[23240] - Quote
So I learned something hilariously pathetic today while watching a ktb video. He has about 38 million lifetime sp and only has core upgrades to level 3, electronics is at level 1, and ... wait for it... engineering is at 0!
Also wow his aim is terrible and he doesn't realize he shows up on peoples tacnet because he doesn't dampen and probably doesn't have any points into dampening either.
Click it! I dare you...
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2505
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Posted - 2014.10.10 04:53:00 -
[23241] - Quote
Seriously though, don't touch my ADV shotgun. It is PERFECT where it is. If it gets nerfed at all, then a CR or Spambler will be better in every way.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Appia Nappia
1283
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Posted - 2014.10.10 06:18:00 -
[23242] - Quote
Adipem Nothi wrote:Appia Nappia wrote: Have you even played a hundred matches using the shotgun?
Seriously? If you tallied my Shotgun kills, they'd exceed your total kills. I do wish you'd put that c*ck back in your pants. I don't want to embarrass you :-)
Oh, hey, congrats. You've played more pubs than me. I haven't cared about total number of kills per week since last November when I was competing with a few corpmates for higher spot on the total kill board.
Those annoying weeks when all the districts were locked? I was AFK farming because this game is dull and boring. It's mildly amusing running into the more well known protostompers You on the other hand leave the match if it isn't a map you like or you find yourself on the wrong end of Nyain San, unless you've changed your tune with the new match making system, but because all you do is play pub matches you've probably got the basic numbers to still get stuck with them.
You're a little pubbie that goes and takes the easy route.
So very tired
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
766
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Posted - 2014.10.10 06:35:00 -
[23243] - Quote
Why do you stay on if you find it dull and boring?
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Varoth Drac
Vengeance Unbound Dark Taboo
263
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Posted - 2014.10.10 07:14:00 -
[23244] - Quote
I don't know what to think really. I don't have PC experience. Are shotgun scouts balanced in PC? I know they were a problem in the past but it sounds like assaults are viable now.
To be honest pub matches seem quite balanced to me. There seems to be a steady increase in assault suit users. There are plenty of scouts, heavies and logis. I see a variety of weapons.
Perhaps I am too easily swayed by people crying on the forums. I guess I just really don't want EWAR messed with again because it took so much effort for us to fix it after alpha. |
Appia Nappia
1283
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Posted - 2014.10.10 08:15:00 -
[23245] - Quote
Pseudogenesis wrote:Why do you stay on if you find it dull and boring? I find pubs dull and boring. PC is competitive, which makes it fun. I've got a total of 2 kills this month on my Main. I only logged in pay Spade for a bet and get in some sniping. Got the tail end of a match before I got an invite to do a raid in Destiny.
When was the MCC? I played the most then. And a few games after Delta dropped for further examination of the sniper rifle, but that was on my supah sekrit alt
By the end of the month I'll be playing DUST because I'll be bored with my other games. I'll have a nice 500k waiting for me to spend on whatever.
And I like my playing with my friends I've made, though currently all but a few are on that other game.
So very tired
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Adipem Nothi
Nos Nothi
5640
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Posted - 2014.10.10 09:27:00 -
[23246] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Appia Nappia wrote: Have you even played a hundred matches using the shotgun?
Seriously? If you tallied my Shotgun kills, they'd exceed your total kills. I do wish you'd put that c*ck back in your pants. I don't want to embarrass you :-) Oh, hey, congrats. You've played more pubs than me. I haven't cared about total number of kills per week since last November when I was competing with a few corpmates for higher spot on the total kill board. Those annoying weeks when all the districts were locked? I was AFK farming because this game is dull and boring. It's mildly amusing running into the more well known protostompers You on the other hand leave the match if it isn't a map you like or you find yourself on the wrong end of Nyain San, unless you've changed your tune with the new match making system, but because all you do is play pub matches you've probably got the basic numbers to still get stuck with them. You're a little pubbie that goes and takes the easy route.
:: reaches under counter :: :: extends pill bottle ::
That's a healthy epeen, though its a 'bit inflamed. Take these morning and night.
They'll help you get good.
You can put your pants back on if you'd like. Or not. Flako seldom wears his.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5640
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Posted - 2014.10.10 10:01:00 -
[23247] - Quote
Now where were we? Ahhh, yes. The Shotgun Scout ...
Rattati's Rules of Engagement
1) Are the Forums brimming with complaints about it? 2) Do performance statistics legitimize those complaints?
By my math, he'll come knocking any day now. When he does, we will have three options:
Option A) Avoidance Assure him that everything is fine. Volley excuses at his statistics. Hope he forgets about it.
Option B) Appia 101 Whip out our epeens (or circle the wagons around Appia's). Call him terrible. Question his experience. Do you even PC, brah? Hope he doesn't slam us. Moan and complain if we get slammed.
Option C) Acceptance Identify, acknowledge and study the problem. Have ideas in hand. Propose solutions which speak to the underlying issues.
PS: We've already tried Option A. Somehow I doubt he'll forget about it ... statistics and all :-)
Shoot scout with yes.
- Ripley Riley
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Haerr
Clone Manque
1606
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Posted - 2014.10.10 10:18:00 -
[23248] - Quote
Adipem Nothi wrote:Now where were we? Ahhh, yes. The Cloaky Shotgun Scout ... Option C) Acceptance Identify, acknowledge and study the problem. Have ideas in hand. Propose solutions which speak to the underlying issues
The problem in my eyes is the combination of Dampened Scout, Cloak, plus Shotgun, that has 360 always on shared wallhacks.
Solution: Scan Precision falloff.
Pressure point: Remember back in chromo before weapons had falloff? That is how the scanning system works in Dust.
Related problem: Scouts have great scanning capabilities (that aren't hampered by being cloaked), reducing passive scans to only display results, no direction arrow btw only a blip, on the mini-map (and not the HUD) ought to be part of the solution. And remove shared passive scans...
Oh and remove aim assistance. (You know just in general... )
Mercenaries' Mêlée
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Adipem Nothi
Nos Nothi
5642
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Posted - 2014.10.10 10:28:00 -
[23249] - Quote
Wouldn't a mechanical overhaul of EWAR require clientside update?
Long-term, I agree with your thinking 100%. We may need something else for the short-term.
Any hotfix-friendly ideas?
Shoot scout with yes.
- Ripley Riley
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Haerr
Clone Manque
1607
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Posted - 2014.10.10 10:30:00 -
[23250] - Quote
Adipem Nothi wrote:Wouldn't a mechanical overhaul of EWAR require clientside update?
Long-term, I agree with your thinking 100%. We may need something else for the short-term.
Any hotfix-friendly ideas?
Active Cloak gives you -99% Scan Range, +999% Scan Precision?
Edit: Hmm that would only partially work because of shared passives... :/
Mercenaries' Mêlée
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