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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
mollerz
5474
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Posted - 2014.10.08 03:57:00 -
[23191] - Quote
Where in the galaxy is Monk?
I'm seriously fukn serious
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
745
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Posted - 2014.10.08 04:41:00 -
[23192] - Quote
mollerz wrote:Where in the galaxy is Monk?
Cough
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution General Tso's Alliance
4013
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Posted - 2014.10.08 09:35:00 -
[23193] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Appia Nappia wrote: Squads spawning on Rally Points in Ambush
Very clever, Appia. Was something I used to believe happened, during the era of Ambush spawning you in ambushes and where there were only 8-12 spawn points that you were sent to randomly. I loved those spawns. Dying and coming back in the middle of the enemy team, or behind enemy lines, or with your team, or on the other side of the map. Although "the other side of the map" was never more than 200m away. Unlike a lot of ambushes have it now where you'll start a good 500m+ away or spawn in the middle of enemy fire. Spawning mechanics must be super complicated, because adding the current one that we've had for over a year and a half was done in a hot-fix, not a client side update. I'd rather not spawn in and die before I can actually see anything ever again.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
4736
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Posted - 2014.10.08 13:45:00 -
[23194] - Quote
mollerz wrote:Where in the galaxy is Monk? We should put together a hunting partyGǪ or search partyGǪ yeah that sounds less like we will flay him
KRRROOOOOOM
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icdedppul
PFB Pink Fluffy Bunnies
236
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Posted - 2014.10.08 15:28:00 -
[23195] - Quote
IgniteableAura wrote:Look out how much better that was...........I mean seriously. How has dust gone downhill that much. The aiming was more fluid, the hipfire on the AR is actually dispersed. There are BUSHES! (something they thought was freakin hilarious at FF2014; thanks guys but you removed those from the game all on your own) and there are onscreen notifications of objectives; RDVs are smart and drop your assets quickly, the TTK is much much longer. I don't understand why they changed it..........how is dust 2.0 better than 1.0?
there were a ton of problems.. dont let the gold old days fool you
hit detection was non existant, there were times in scout vs scout battles where we ran out of ammo
we went through entire clips trying to kill each other and were completely regened while reloading |
Iron Wolf Saber
Den of Swords
17173
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Posted - 2014.10.08 16:19:00 -
[23196] - Quote
Alder King wrote:Yeah, rendering issues are because we only have 3 maps, and within those 3 maps are (spine crescent/iron delta), (manus peak Ashland/ line harvest), and (fractured road/ border gulch/impact ridge) with a **** ton if extra space you'll never see in between even with an ADS and PRO after burner with max skill
They need to chop those up into completely separate maps and trim off the fat, turning most of the landscape outside the red line into a 2D image
2 Maps not 3.
Craters and Plateaus
There is also the aforementioned rendering issues such as how the map terrain itself is likely always loaded in hd because your proximity to the surface of it.
As for the SSD advice this only works on the older models of the PS3; The Slim and super slips depending on the model has a data transfer rate regulator that restricts data speeds to that of a normal mortal hard drive. Apparently there are some games out there that need that specific speed as so they will not break, Which of the 700 titles I have no effing idea.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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One Eyed King
Land of the BIind
4662
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Posted - 2014.10.08 19:38:00 -
[23197] - Quote
Llast 326 wrote:mollerz wrote:Where in the galaxy is Monk? We should put together a hunting partyGǪ or search partyGǪ yeah that sounds less like we will flay him It was strange. I received a random like from him on a post 100 pages ago, expecting him to try and catch up, and then nothing...
I will put on my P Eye hat... or my Private **** hat...
There is really no good way to say that.
Maybe if we set out some red jar for him and bait him out in the mean time.
You can always tell a Millford Minja
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zerllom stabtard
Nos Nothi
64
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Posted - 2014.10.08 21:14:00 -
[23198] - Quote
One Eyed King wrote:Llast 326 wrote:mollerz wrote:Where in the galaxy is Monk? We should put together a hunting partyGǪ or search partyGǪ yeah that sounds less like we will flay him It was strange. I received a random like from him on a post 100 pages ago, expecting him to try and catch up, and then nothing... I will put on my P Eye hat... or my Private **** hat... There is really no good way to say that. Maybe if we set out some red jar for him and bait him out in the mean time.
One eyed king with a P eye?
Too good |
One Eyed King
Land of the BIind
4663
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Posted - 2014.10.08 21:22:00 -
[23199] - Quote
zerllom stabtard wrote:One Eyed King wrote:Llast 326 wrote:mollerz wrote:Where in the galaxy is Monk? We should put together a hunting partyGǪ or search partyGǪ yeah that sounds less like we will flay him It was strange. I received a random like from him on a post 100 pages ago, expecting him to try and catch up, and then nothing... I will put on my P Eye hat... or my Private **** hat... There is really no good way to say that. Maybe if we set out some red jar for him and bait him out in the mean time. One eyed king with a P eye? Too good I was going to use my super sensitive sense of smell (because of the extra brain capacity not utilized by a 3rd dimension) to track Monk.
But sniffing his hammock sounded worse.
You can always tell a Millford Minja
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Llast 326
An Arkhos
4739
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Posted - 2014.10.08 22:15:00 -
[23200] - Quote
One Eyed King wrote:zerllom stabtard wrote:One Eyed King wrote:Llast 326 wrote:mollerz wrote:Where in the galaxy is Monk? We should put together a hunting partyGǪ or search partyGǪ yeah that sounds less like we will flay him It was strange. I received a random like from him on a post 100 pages ago, expecting him to try and catch up, and then nothing... I will put on my P Eye hat... or my Private **** hat... There is really no good way to say that. Maybe if we set out some red jar for him and bait him out in the mean time. One eyed king with a P eye? Too good I was going to use my super sensitive sense of smell (because of the extra brain capacity not utilized by a 3rd dimension) to track Monk. But sniffing his hammock sounded worse. I have no way of making any of this sound better
KRRROOOOOOM
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Spademan
Fatal Absolution General Tso's Alliance
4016
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Posted - 2014.10.08 22:26:00 -
[23201] - Quote
Llast 326 wrote:One Eyed King wrote: I was going to use my super sensitive sense of smell (because of the extra brain capacity not utilized by a 3rd dimension) to track Monk.
But sniffing his hammock sounded worse.
I have no way of making any of this sound better My favourite part though:
Quote:But sniffing his hammock sounded worse.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Appia Nappia
1253
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Posted - 2014.10.08 22:56:00 -
[23202] - Quote
Why does Monk's hammock make a sound, could this be why he has gone missing?
So very tired
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Llast 326
An Arkhos
4741
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Posted - 2014.10.08 23:04:00 -
[23203] - Quote
Appia Nappia wrote:Why does Monk's hammock make a sound, could this be why he has gone missing? I heard rumours of Monk's Carnivorous HammockGǪ but I thought they were just legend
KRRROOOOOOM
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
752
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Posted - 2014.10.08 23:53:00 -
[23204] - Quote
Llast 326 wrote:Appia Nappia wrote:Why does Monk's hammock make a sound, could this be why he has gone missing? I heard rumours of Monk's Carnivorous HammockGǪ but I thought they were just legend
Ah, the Hammockaea Muscipula. It's been said that it entices you into it with the promise of sweet dreams and comfort... then snatches you into a deadly web of things that are definitely not sweet dreams and comfort.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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zerllom stabtard
Nos Nothi
68
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Posted - 2014.10.09 01:49:00 -
[23205] - Quote
Appia Nappia wrote:Why does Monk's hammock make a sound, could this be why he has gone missing?
It from all that swinging around and slapping thighs and stuff |
Haerr
Clone Manque
1588
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Posted - 2014.10.09 09:44:00 -
[23206] - Quote
Does anyone have any ideas on how team deploy can be implemented? THREAD |
Adipem Nothi
Nos Nothi
5585
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Posted - 2014.10.09 12:20:00 -
[23207] - Quote
Haerr wrote:Does anyone have any ideas on how team deploy can be implemented? THREAD
I like the idea, but I've no ideas on the "how", Haerr. Also like the idea of returning CBs.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5585
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Posted - 2014.10.09 12:25:00 -
[23208] - Quote
The little bastard is growing up and still talking sense: https://forums.dust514.com/default.aspx?g=posts&m=2396353#post2396353
:: wipes tear from eye ::
Shoot scout with yes.
- Ripley Riley
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LeGoose
SAM-MIK General Tso's Alliance
578
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Posted - 2014.10.09 12:30:00 -
[23209] - Quote
Someone I have never heard of making an ewar recommendation that doesn't seem completely stupid at first quick glance. https://forums.dust514.com/default.aspx?g=posts&m=2396113
Click it! I dare you...
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Adipem Nothi
Nos Nothi
5585
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Posted - 2014.10.09 12:55:00 -
[23210] - Quote
I'm doublechecking his math. From what I can see so far, he's proposing a significant shift in favor precision over profile. Will share results once available.
Shoot scout with yes.
- Ripley Riley
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Llast 326
An Arkhos
4753
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Posted - 2014.10.09 14:43:00 -
[23211] - Quote
History shows Wall of text posting Ad Hominem defence mechanism Concrete Operational thought process Well worded but flawed ideas
Edit: Assessment: Llast should not engage Shotty will engage, enjoy himself but find no meaningful change Appia should be turned loose on full Rawr (just for Llast's entertainment)
KRRROOOOOOM
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Haerr
Clone Manque
1589
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Posted - 2014.10.09 15:46:00 -
[23212] - Quote
Adipem Nothi wrote:I'm doublechecking his math. From what I can see so far, he's proposing a significant shift toward favoring precision over profile. Will share results once available ....
Here's the math (beware, its ugly): https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingEven if shared passives were disabled, this plan would be very bad news for Scouts. No Scout would dampen because there'd be no point to dampening. We'll all be further under the bus than MinScouts in Alpha.
>:-| |
Appia Nappia
1261
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Posted - 2014.10.09 17:01:00 -
[23213] - Quote
Current model is "hey scouts, we're gonna give you +1 slot and +1EQ slot, but **** you anyways because now you need an extra low slot and an EQ slot to dampen against prototype precision."
Basically, 1.8 > 1.7 > 1.6 > 1.8-C = 1.8-D > 1.8-A = 1.8-B > 1.4 > 1.3 > 1.2 > 1.1 >1.0 > 1.5
Complex Damp + STD Cloak to get under proto scans was enough to make up for the Shotgun losing Rate of Fire bonus, but at 1.8-A we lost that and it changed to 2 damps and a PRO cloak for Gallente and 3 damps and a cloak for everyone else.
The Combat Rifle being just ridiculously OP made it so much better than a shotgun and the best pairing with nova knives, making 1.7 a very healthy time for Min Scout in PC. Frequently ran into Moodly killing me with it. >.<
1.6 was basically everyone running around with an Assault Scrambler Rifle, at the tail end of 1.6 I recall fondly of gunning Zatara down with his own build, or going aganst him in a suit with only a basic shield extender and a Templar Scrambler Rifle against his Logistics gk.0 and winning. At the beginning of that patch. . . he was killing me repeatedly with core locus grenades and orbitals . . . I was on his team then . . .
C&D have been alright. Nothing changed to EWAR stats in Delta. There's still no room for a dedicated sniper in PC, because Rattati would rather believe he made the right choice and agreed with Iron Wolf Saber- the first of many red flags- and ignored the other half dozen dedicated PC snipers that commented on it. The Sniper Rifle is the first of any weapon to be balanced specifically around of Public Contracts. And best of all the range nerf hampers counter-sniping people in the red-line instead of bringing people out of it. And there's still a need to stack damage modifiers on the sniper rifle so classic scout-sniper is SOL and has been since 1.3
1.8-A/B, This is probably the middle ground between terrible and good. Such an absolute extreme was needed to dampen. A scanned scout is a dead scout. Precision was too strong on the Cal Scout. There was really only room for Cal/Gal scouts in PC. Cal were walking scanners not capable of engaging in combat because every cal scout saw the enemy's cal scout. And it cost Gallente too much in fitting resources to have enough combat power to be effective in the city. But at least it wasn't the next ones on the list.
1.4 was good. A pair of shotgun scouts could hold down most positions. This was the last time kincats were a staple of my Gallente Scout. Since then they were novelties or only used on rare occasions. 2 scouts = 4 mediums = 1 heavy + logi, it was a nice balance. When people tried to send in half a squad to take the city objectives our scouts could keep them at bay.
1.3 and 1.2 were actually very similar, they probably deserve an equal sign. The prevalence of Caldari Logi was the balancing feature of this one. It was when the Hybrid weapons got separated into Blaster and Rail -which was stupid because they're both Hybrid Weapons. Why isn't there a difference in percentages for Pulse and Beam lasers? There's one for Explosives and Projectiles. I took offense as a Gallente Rail specialist. But at least I could move my controller kinda how I wanted to.
1.1/1.0 "OH MY GODS WHAT DID YOU DO?!" yeah, that initial day one of Uprising. I tried to use the shotgun only to find myself rotating in CQC at about the rate the second hand on a clock moves. This was absolutely terrible. The controls were so ****** up the shotgun was useless.
1.5: still, not being able to aim was not nearly as bad as when Aim Assist was turned up to match EVE's level where it requires selecting a target and letting the computer do the work for you.
Checking logs. Yep. 1.2 was the last time I used a Gallente Scout for sniping in PC. Since then it's been something else. Headshot bonus and reduction to range made the weapon as effective as it was in 1.7: something you bring out to kill a specific target(s) then switch back to something useful. Outperformed by Forge Guns for 'slayer' capabilities, outperformed by ADS for tactical removal of assets
Basically that list is for CQC game. Scout sniper one would be (1.2 = 1.1 = 1.0) > 1.3 > (1.4, 1.5, 1.6, 1.7, 1.8-D) > (1.8, 1.8-A, 1.8-B, 1.8-C). Z-fighting when on surface installations hasn't been resolved, absolute limit on rendering was removed, but you could game the system when that was in place.
So very tired
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Adipem Nothi
Nos Nothi
5612
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Posted - 2014.10.09 18:28:00 -
[23214] - Quote
We previously discussed with Cross Logi scan range and scan precision.
Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More Math
Assault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold:
* Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen
Shoot scout with yes.
- Ripley Riley
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Appia Nappia
1265
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Posted - 2014.10.09 18:32:00 -
[23215] - Quote
Llast 326 wrote:History shows Wall of text posting Ad Hominem defence mechanism Concrete Operational thought process Well worded but flawed ideas Edit: Assessment: Llast should not engage Shotty will engage, enjoy himself but find no meaningful change Appia should be turned loose on full Rawr (just for Llast's entertainment) Meh, The way I see it, precision is the norm. Without skills or modules you will be scanned. The point of Dampening is to protect yourself and your tactics. Dampening is a form of defense just like armor plates are a form of defense. Precision enhancers are an offensive module used to defeat someone trying to protect themselves. Similar to someone using damage mods to burn through extra HP instead of matching the other guy's health.
Since damage mods compete for slot space for shield modules, they need to increase DPS by a value you think is worth HP of equivalent tier.
If 2 suits were facing eachother, both with the exact same kills and the exact same fittings with a single difference on 1 has a complex damage modifier and the other has a complex shield, I believe the one with the shield module should win, assuming both hit with every bullet.
This is because Shield Extenders are a defense tool while damage mods are an offensive tool, defense should always have the advantage in head-to-head engagements,
It's the same way for dampening. You are defending your self by using a profile dampener.
I also think that there's a cap on the number of modules you can use before it's redundant. 2 is the cap for EWAR.
This is why I like Amarr having the Precision bonus. It's still annoying how that really doesn't fit the New Eden meta, but it places a hard cap on it.
Precision's greatest strength is that it causes attrition. Regardless of whether shared passives get removed or not, dampening only affects a single unit on the field: yourself. Precision affects each enemy unit you encounter. If a single person has a strong precision value than every single person on the other team has to try and counter that solitary unit.
That's why there needs to be a feasible limit to how precise it can get, which means there needs to be a hard cap on how many modules can be used. It's a lot easier to give Gallente or Amarr the precision bonus when they only have 2 high slots rather than figuring out at what level of bonus does the stacking penalty make using more redundant.
This ins't my opinion as a Scout. It's my opinion as someone that makes tables, analyses the best option, and can see FoTM fittings before they happen. As a Gamer that has spent days building characters for dozens of role playing games, looking for the best way to min-max, someone that's spend days breeding pokemon so I could have min-maxed stats and win multiplayer, someone that's done hours of research on whatever current RPG, be it JRPG, KRPG, Western RPG videogame or pen & paper kind. Or the hours upon hours I've done playtesting and homebrewing. I will find the most OP fitting and I will use it.
As long as there is an effective way of overcoming dampening then there is no point to it. As long as it takes more than 2 slots to dampen against the highest precision Scouts will only be "OP" in pub matches where everyone and anyone is OP because 99% of the playerbase couldn't hit the broadside of a barn without Aim Assist, cry "Nerf!" and blame cloaks every time they get flanked, and basically just whine about whatever killed them last.
Honestly I would much rather have Dampening being the Scout Role Skill again and no one having a precision skill. Stealth, hacking, assassination, dropping uplinks behind enemy lines, those are the defining features of the Scout.
certain people's obsession with minmatar and kincats don't make that a feature of the suit. With the reduced melee damage from Chromo, Myo's aren't very useful, Cardiac regulators get more mileage on Medium Frames, and Min-Assualt uses a single kincat better than a min-scout.
So very tired
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Appia Nappia
1265
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Posted - 2014.10.09 18:37:00 -
[23216] - Quote
Adipem Nothi wrote:We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More MathAssault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold: * Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen
Because logistics need to be the best at everything, otherwise how can they support? You don't expect them to use Equipment, do you?
Actually, I'd rather the Assaults have a matching range but -5 to profile instead of precision. While Scouts, the only light frame, have true dominion over the scan categories have Medium Frames split them up. Logistics have Precision as it's a group oriented ability while giving Assaults better dampening because it's a solitary ability. Both being capable of interacting on the EWAR table.
So very tired
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hfderrtgvcd
712
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Posted - 2014.10.09 19:43:00 -
[23217] - Quote
Appia Nappia wrote:Adipem Nothi wrote:We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More MathAssault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold: * Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen Because logistics need to be the best at everything, otherwise how can they support? You don't expect them to use Equipment, do you? Actually, I'd rather the Assaults have a matching range but -5 to profile instead of precision. While Scouts, the only light frame, have true dominion over the scan categories have Medium Frames split them up. Logistics have Precision as it's a group oriented ability while giving Assaults better dampening because it's a solitary ability. Both being capable of interacting on the EWAR table. This. I feel like a low profile fits the assault role better than better scan precision
You can't fight in here! This is the war room.
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IgniteableAura
Pro Hic Immortalis
1811
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Posted - 2014.10.09 19:59:00 -
[23218] - Quote
Llast 326 wrote:
Edit: Assessment: Llast should not engage Shotty will engage, enjoy himself but find no meaningful change Appia should be turned loose on full Rawr (just for Llast's entertainment)
+1
Ewar is broken, they already "fixed it" But PLEASE continue the circular argument we had two months ago. Unless passive scanning is removed the *smirk* "power projection" a single suit can provide to its squad is too great.
In the mean time, the only real solution I see is that if you fit ewar mods you should be getting a negative bonus as well. That way if you want to see everyone, everyone can see you. If you want to be tac net invisible, you can't see anyone either. Only way to make it fair and helps to balance the equation Appia talked about.
My Youtube
Biomassed Podcast
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Spademan
Fatal Absolution General Tso's Alliance
4028
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Posted - 2014.10.09 20:20:00 -
[23219] - Quote
hfderrtgvcd wrote:Appia Nappia wrote:Adipem Nothi wrote:We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More MathAssault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold: * Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen Because logistics need to be the best at everything, otherwise how can they support? You don't expect them to use Equipment, do you? Actually, I'd rather the Assaults have a matching range but -5 to profile instead of precision. While Scouts, the only light frame, have true dominion over the scan categories have Medium Frames split them up. Logistics have Precision as it's a group oriented ability while giving Assaults better dampening because it's a solitary ability. Both being capable of interacting on the EWAR table. This. I feel like a low profile fits the assault role better than better scan precision I always figured being able to find and terminate threats would be more fitting to the Assault than hiding.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
4759
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Posted - 2014.10.09 20:20:00 -
[23220] - Quote
IgniteableAura wrote:Llast 326 wrote:
Edit: Assessment: Llast should not engage Shotty will engage, enjoy himself but find no meaningful change Appia should be turned loose on full Rawr (just for Llast's entertainment)
+1 Ewar is broken, they already "fixed it" But PLEASE continue the circular argument we had two months ago. Unless passive scanning is removed the *smirk* "power projection" a single suit can provide to its squad is too great. In the mean time, the only real solution I see is that if you fit ewar mods you should be getting a negative bonus as well. That way if you want to see everyone, everyone can see you. If you want to be tac net invisible, you can't see anyone either. Only way to make it fair and helps to balance the equation Appia talked about. That would change the dynamic somewhat so that EWAR is less linearGǪ which leads to the continued Precision or Damp should be better. I agree with Appia's explanation as well.
Personally I still think they should add dynamic EWARGǪ but I know that is perhaps a little out of the real of "working with what we have"
Do away with Cloak Bonus for scouts, return to Profile Reduction Reduce the fitting cost of Cloaks - ramifications of everybody fitting a cloak? Introduce Cloak Variant that lowers Profile but not Visual Visibility to create waves of Dampening countered by Active Scanners Waves of Visibility.
This would require a full re-juggling of Profile across the board though. I think. Hell even just introduce the Variant so that we have up and down Profile periods would make things more interesting.
KRRROOOOOOM
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