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        | Author | Thread Statistics | Show CCP posts - 178 post(s) | 
      
      
        |  Morathi III
 Red Star.
 EoN.
 
 233
 
 
      | Posted - 2013.09.28 02:50:00 -
          [2251] - Quote 
 
 XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:DoubleTap420 wrote:Shotty GoBang wrote:OZAROW wrote:117 of these
 147 IA5s 056 Wofman's Also ... 72 Krin's 36 Balac's 22 Gastun's (HMG) 15 Gastun's (Forge) 12 Cala's 9 Thale's ^ Never, ever use any of these.  Will sell if/when we get a market. I want your Balac's! lol I play a crap load of FW skirmish and hardly get officer weapons but when I play ambush I get them  does anyone else notice this? as for officer weapons 57 thale's 41 cala's 33 gastun's hmg 39 gastun's forge 6 balac's 33 krin's 9 wolfman's Did you tested the cala's?
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 530
 
 
      | Posted - 2013.09.28 03:54:00 -
          [2252] - Quote 
 
 Quil Evrything wrote:I dont think everything is wonderful in the current build. But if people are going to complain, they should do it intelligently and accurately, rather than complain about things that arent actually broken at the moment (or at least not quite as bad as portrayed) Ludvig Enraga wrote:you can be running after a even a heavy target behind their back and never be able to actually catch up and knife them because as soon as you switch to charging you slow down to crawl and and in the time it takes you to swing the target is gonna take one step forward which is enough for the swing to miss consistently.
 
 Stalking: you're doing it wrong. Or at least, equipped wrong. First off, this is where the "minmatar over gallente" comes in. The .3 extra base movement speed helps. Secondly: yeah, the "no charging while sprinting" is stupid. but there is at least a workaround. Stalk your target (RIGHT behind them!! ) until they quit sprinting, 'cause they're out of stamina. At that point, if you havent stupidly equipped yourself with a bunch of heavy plate armor, you *should* be still noticably faster than them at walk speed.  So, take 1 second to charge, and let it fly. I've taken out quite a few people on the run this way, out in the open spaces, so long as I wait until they drop out of sprint. You have to be smart, and anticipate which direction(s) they're going to turn in while sprinting, so you stay in their 180' blind spot behind them the whole time. That's the part where having a SPRINT advantage, as well as a normal speed advantage, helps. Stalk from about 3m behind them, then when their stamina runs out, close, and BAM! Ludvig Enraga wrote:
 When you don't get your OHK, even a heavy is now fast enough to track all your movements in CQC compared to you.
 ...
 
 This is what happens consistently with sneak up tactics.
 You misspelled "This is what happens consistently TO YOU with sneak up tactics". If you're doing it right, you should be getting the kill practically 100% of the time, first time. Other people dont seem to fail at this as much as you are apparently doing. Are you trying this witih the basic knives or something? You have to be using at least ADV knives to be reliably effective. 
 Stop saying: "if you are doing it right" I have good confidence that I am probably at least as good as you are with knifing, Don't talk down to me please. I used argumentation in my long post. You are just saying things that amount to: " you are doing it wrong, I am doing it right, knives are just fine". Either counter my arguments or if you can't or not willing to; then please, don't reply to what I said, or at least, don't talk down to me.
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        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 530
 
 
      | Posted - 2013.09.28 04:06:00 -
          [2253] - Quote 
 
 OZAROW wrote:This is a link for the patch notes an my comment on it , if you agree please follow the link, quote it, like it, back it up an bombard that thread backing up our knife needs, please be polite so the devs don't look at us like brats but state ur case https://forums.dust514.com/default.aspx?g=posts&m=1341588#post1341588 Thanks OZ You need to fix this nova knife hit detection issue ASAP ,cqc needs to work perfect! If it does not work perfect people , especially new people assume the game is broken. There was a dev post I remember reading ( not sure by whom) that 1.5 would fix these hit detection issues with the nova knives. Scouts die from many things easily an we have accepted that an adapted, but dying because we perfectly sneak behind a weak assailant with proficiency rated knives an a minmatar 25% scout damage bonus , charge strike a hacker 3 times an have him turn around an militia assault rifle us to death in .6 seconds an have the kill screen show he was in a militia suit with under 500 total HP is completely an utterly unacceptable. My knives do 560 damage without even charging them. This occurance can not continue for any longer it needs to be fixed now. Their is nothing worse about this game than dumping millions of sp into something that has constantly been complained about an always swept under the rug an neglected. If you can't fix them or don't know how that answer would satisfy us more than making other things more important an neglecting to finish doing what you said would be done for 1.5 We are forced to skill into other weapons an waste points just to survive, when we already have millions of sp in something that is broke, this is sidetrack our skill tree progression and is unacceptable considering we have been extremely patient. The sg is a perfect example an I have had proficiency 4 shotgun since may an ply started consecutively using it since this past week because the knives get me killed more than anything else nowadays . An I'm a good sneaky scout, I'm not rushing in face to face, it's the behind kill with no hit detection that's killing all nova knife users at least a few times a game. Please make this a priority 
 lol, so true. Knifing presently works like something that would give you a platinum trophy for 50 kills in other games.
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        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 530
 
 
      | Posted - 2013.09.28 04:26:00 -
          [2254] - Quote 
 I officially gave up trying to do things right and play with NK, electronics nods, speed modes, plasma cannon....
 
 I threw away my active scanner, I put on a bunch of shield and armor mods, got my ehp to over 500, equiped dual assault SMG, turned AA back on and started rushing red dots. My KDR went from about 0.5 to 2.0 immediatelly and I was getting a dirty amount of assists. And that's with pretty garbage personal automatic weapon skills - I never played with AR and my tracking skills are poor.
 
 To me this have proven even further how unbalanced the game is. It's all about eHP and automatic weapons (i.e. who can be the best assault - assaults, logis, or wannabe medium frame scouts).
 
 I don't know why CCP can't wake the Eff up. it all could be different if they only wanted to try. It's not so difficult to increase the base stats for electronics, speed and stamina on scouts; give electronic mods a real boost, increase range on NK. Instead they are just too afraid to touch anything because they are afraid that their COD AR core is gonna cry a river and leave to play Black Ops. I am pretty disgusted by the present state of the game.
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        |  Matticus Monk
 Ordus Trismegistus
 
 513
 
 
      | Posted - 2013.09.28 07:19:00 -
          [2255] - Quote 
 I haven't noticed any discernable difference in the officer drops between skirmish and ambush, but now that you've mentioned it I will pay more attention when in FW.
 
 Going from Memory here I've got:
 
 ~25 Balacs (+10 on an alt that I will trade to my main)
 ~30 Krins (+10 on an alt)
 ~40 Calas (+10 on an alt) ---> DYING to use these mofo's!!!
 ~10 Wolfmans
 ~30 Gastun Forge (going to a corp buddy who is a forge specialist)
 ~5 Gastun HMG
 ~10 Thales
 
 I plan to skill up AR, SMG, Sniper rifle and Pistol on this character eventually.... just because I want to try these bad boys out (probably start w/ the pistol/SMG combo!).
 
 I am really looking forward to using the Cala SMGs!
  
 I have noticed in the span of the past two weeks I've been killed 3 times (by different mercs) using Balacs! That's some stones bringing those into a pub match... they were lone wolfing too, so not sure a logi could bring them back if they fell.
 
 Jokes on those guys though - they could have used a slingshot to kill my scout....
 
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        |  Niuvo
 The Phoenix Federation
 
 573
 
 
      | Posted - 2013.09.28 08:02:00 -
          [2256] - Quote 
 
 Ludvig Enraga wrote:I officially gave up trying to do things right and play with NK, electronics nods, speed modes, plasma cannon....
 I threw away my active scanner, I put on a bunch of shield and armor mods, got my ehp to over 500, equiped dual assault SMG, turned AA back on and started rushing red dots. My KDR went from about 0.5 to 2.0 immediatelly and I was getting a dirty amount of assists. And that's with pretty garbage personal automatic weapon skills - I never played with AR and my tracking skills are poor.
 
 To me this have proven even further how unbalanced the game is. It's all about eHP and automatic weapons (i.e. who can be the best assault - assaults, logis, or wannabe medium frame scouts).
 
 I don't know why CCP can't wake the Eff up. it all could be different if they only wanted to try. It's not so difficult to increase the base stats for electronics, speed and stamina on scouts; give electronic mods a real boost, increase range on NK. Instead they are just too afraid to touch anything because they are afraid that their COD AR core is gonna cry a river and leave to play Black Ops. I am pretty disgusted by the present state of the game.
 Seriously, this game can be alot more tactical...we are doing all the tactics. Let those clowns leavethe game , then it can be scout vs scout all day.
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        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 134
 
 
      | Posted - 2013.09.28 09:45:00 -
          [2257] - Quote 
 
 XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:DoubleTap420 wrote:Shotty GoBang wrote:OZAROW wrote:117 of these
 147 IA5s 056 Wofman's Also ... 72 Krin's 36 Balac's 22 Gastun's (HMG) 15 Gastun's (Forge) 12 Cala's 9 Thale's ^ Never, ever use any of these.  Will sell if/when we get a market. I want your Balac's! lol I play a crap load of FW skirmish and hardly get officer weapons but when I play ambush I get them  does anyone else notice this? as for officer weapons 57 thale's 41 cala's 33 gastun's hmg 39 gastun's forge 6 balac's 33 krin's 9 wolfman's 
 
 ugh, what i'd do for those Thale's TAR-07 Sniper Rifles.
 I only got 30 in chromosome when you would get 10 at a time. I have gotten 9 during all of Uprising.
 
 
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        |  voidfaction
 Void of Faction
 
 87
 
 
      | Posted - 2013.09.28 13:38:00 -
          [2258] - Quote 
 
 Nyra Volki wrote:So 1.5 Corp roles, Squad finder, and more WP rewards.   Those are nice and all but other than that this seems like a hotfix to me. This patch disappoints me this "Update" really is not exciting like everyone thought i was going to be.   While typing this i realise maybe they did this on purpose like if you think about it everyone been talk about playing other games like BF4 beta and GTA online is going to be up and running and most likely other stuff too. Seems like they know is going to be a slow month but who knows. As for scouts theres no nova knife fix   thats a big let down.  
 GTA5 will keep me busy till ps4 arrives. This patch was ccp last chance/hope to keep me. 1.5 is a joke. its not a patch that is **** they should be adding in daily or weekly updates. they need to BALANCE THE F&*(ING GAME and FIX THE S*(T THAT DON'T WORK.
 
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1315
 
 
      | Posted - 2013.09.28 15:02:00 -
          [2259] - Quote 
 Need something to help scouts PC is a bloody nightmare sometimes.
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        |  Shotty GoBang
 Pro Hic Immortalis
 
 1324
 
 
      | Posted - 2013.09.28 17:23:00 -
          [2260] - Quote 
 
 Sinboto Simmons wrote:Need something to help scouts PC is a bloody nightmare sometimes.  
 I hate PC as a Scout. If you're playing a decent opponent, here are the things a Scout can do:
 
 1) Rush or flank an objective with uplinks (better performed by a Logi in a LAV or DS)
 2) Run around and pop hostile uplinks (better performed by those who can survive 0.5 seconds of Duvolle AR fire)
 3) Camp atop a tower with AV (better performed by Forge Gunners)
 4) Run around and scan combat zones (better performed by embedded Slayer Logi, who can actually fight)
 5) Snipe (better performed by those with more high slots)
 
 The Scout won't be balanced until we can fulfill a meaningful role in PC.
 Until we find such a role, I'm personally boycotting PC. Disgustedly.
 
 - Shotty
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        |  OZAROW
 warravens
 League of Infamy
 
 747
 
 
      | Posted - 2013.09.28 20:49:00 -
          [2261] - Quote 
 I have proto minja but have slowly been going gallente an bringing up my armor an shield regulators cuz I was more red an green pills.
 
 But last night I unlocked the advanced racial gallente, I put:
 Two shields
 K5 special
 Toxin
 Quantum
 Ad shield reg
 And armor rep
 Has about 400 ehp
 
 Man ! Shield regulators are awesome!
 I been using them an armor reps on the mk.0 inside cities an the g adv scout , lol an last night the hate mail started coming.
 I rushed the last outside objective before my team rushed in for the redline an played ring around the turret getting a 12 kill streak before I got taken out.
 I really wish we had a 3/3 slot configuration again cuz the advanced gallente is pretty damn nice with 2/2 an that regulator an armor rep combo kept me kickin ace all night, get dropped to 30 HP then 2 seconds later, shields are up an armors almost full!
 
 I'm loving the shotgun more than ever now, although this dumb melee punch glitch seems to happen a lot with my first shot , anyone else have this?
 Big fan of the shield reg
 I'm hoping I can build the gk.0 like this:
 Complex shield
 K5
 Toxin
 M3
 Complex armor
 Adv shield reg
 Red/green
 Gonna take almost two months but I'm stoked!
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        |  Mossellia Delt
 Militaires Sans Jeux
 
 450
 
 
      | Posted - 2013.09.28 20:49:00 -
          [2262] - Quote 
 Think iv breached 7k kills!
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        |  pseudosnipre
 DUST University
 Ivy League
 
 260
 
 
      | Posted - 2013.09.28 21:52:00 -
          [2263] - Quote 
 
 Quil Evrything wrote:That reminds me. sigh.. i should skill into the multi-drop uplinks to make my life easier.I guess.
 
 Currently, I just have multiple fits, with the different types of uplinks.
 Would definitely be more efficient to use a single runner.
 
 
 Adv uplinks gives you access to p13, n11, and r9. All 2x on field at once for only tier 3 SP investment.
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1318
 
 
      | Posted - 2013.09.28 21:56:00 -
          [2264] - Quote 
 
 Shotty GoBang wrote:Sinboto Simmons wrote:Need something to help scouts PC is a bloody nightmare sometimes.  I hate  PC as a Scout. If you're playing a decent opponent, here are the things a Scout can do: 1) Rush or flank an objective with uplinks (better performed by a Logi in a LAV or DS) 2) Run around and pop hostile uplinks (better performed by those who can survive 0.5 seconds of Duvolle AR fire) 3) Camp atop a tower with AV (better performed by Forge Gunners) 4) Run around and scan combat zones (better performed by embedded Slayer Logi, who can actually fight) 5) Snipe (better performed by those with more high slots) The Scout won't be balanced until we can fulfill a meaningful role in PC.  Until we are afforded such a role, I'm personally boycotting PC. - Shotty I wish I could boycott PC but I'd feel damn awful about not helping my blood.
 
 Not only that it's the only think keeping me isk stabilized.
 | 
      
      
        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1561
 
 
      | Posted - 2013.09.28 22:37:00 -
          [2265] - Quote 
 
 OZAROW wrote:I have proto minja but have slowly been going gallente an bringing up my armor an shield regulators cuz I was more red an green pills.
 But last night I unlocked the advanced racial gallente, I put:
 Two shields
 K5 special
 Toxin
 Quantum
 Ad shield reg
 And armor rep
 Has about 400 ehp
 
 Man ! Shield regulators are awesome!
 I been using them an armor reps on the mk.0 inside cities an the g adv scout , lol an last night the hate mail started coming.
 I rushed the last outside objective before my team rushed in for the redline an played ring around the turret getting a 12 kill streak before I got taken out.
 I really wish we had a 3/3 slot configuration again cuz the advanced gallente is pretty damn nice with 2/2 an that regulator an armor rep combo kept me kickin ace all night, get dropped to 30 HP then 2 seconds later, shields are up an armors almost full!
 
 I'm loving the shotgun more than ever now, although this dumb melee punch glitch seems to happen a lot with my first shot , anyone else have this?
 Big fan of the shield reg
 I'm hoping I can build the gk.0 like this:
 Complex shield
 K5
 Toxin
 M3
 Complex armor
 Adv shield reg
 Red/green
 Gonna take almost two months but I'm stoked!
 I'm about 2 weeks out from proto gal scout and though I likely won't be using it for much very often at all because of the cost, I am very much looking forward to playing with some slightly off the wall fits. I'm thinking like 4x cmp armour reppers for shield like reps and full health in 5 seconds. I've not specced into shields at all but really like your idea with combining regulators and reppers. I can't see myself ever giving up my cmp dmg mod in the high slot though - alpha damage is just too intrinsic to the whole hit and run playstyle.
 | 
      
      
        |  Bojo The Mighty
 Zanzibar Concept
 
 2052
 
 
      | Posted - 2013.09.28 23:08:00 -
          [2266] - Quote 
 
 Django Quik wrote:I'm about 2 weeks out from proto gal scout and though I likely won't be using it for much very often at all because of the cost, I am very much looking forward to playing with some slightly off the wall fits. I'm thinking like 4x cmp armour reppers for shield like reps and full health in 5 seconds. I've not specced into shields at all but really like your idea with combining regulators and reppers. I can't see myself ever giving up my cmp dmg mod in the high slot though - alpha damage is just too intrinsic to the whole hit and run playstyle.
 I'm approaching scout level 5 as well, maybe 3 and a half weeks. I am doing it for the Racial Bonus and for my Quafe vanity suits. After I hit Proto Scout I am splurging into vehicles to grow some better Condor feathers.
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        |  Spademan
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 321
 
 
      | Posted - 2013.09.29 00:36:00 -
          [2267] - Quote 
 
 Shotty GoBang wrote:Sinboto Simmons wrote:Need something to help scouts PC is a bloody nightmare sometimes.  I hate  PC as a Scout. If you're playing a decent opponent, here are the things a Scout can do: 1) Rush or flank an objective with uplinks (better performed by a Logi in a LAV or DS) 2) Run around and pop hostile uplinks (better performed by those who can survive 0.5 seconds of Duvolle AR fire) 3) Camp atop a tower with AV (better performed by Forge Gunners) 4) Run around and scan combat zones (better performed by embedded Slayer Logi, who can actually fight) 5) Snipe (better performed by those with more high slots) The Scout won't be balanced until we can fulfill a meaningful role in PC.  Until we are afforded such a role, I'm personally boycotting PC. - Shotty 
 Rapid response is one I've noticed that works quite well.
 
 Scout's go first to where the red's show up, tie 'em up in combat, harassing and the like, getting a few kills until the main force shows up.
 
 I recognise it's not an ideal situation, but the only other one I've noticed to work is assassination of specified targets, like a particularly troublesome heavy.
 | 
      
      
        |  OZAROW
 warravens
 League of Infamy
 
 749
 
 
      | Posted - 2013.09.29 02:09:00 -
          [2268] - Quote 
 
 Django Quik wrote:OZAROW wrote:I have proto minja but have slowly been going gallente an bringing up my armor an shield regulators cuz I was more red an green pills.
 But last night I unlocked the advanced racial gallente, I put:
 Two shields
 K5 special
 Toxin
 Quantum
 Ad shield reg
 And armor rep
 Has about 400 ehp
 
 Man ! Shield regulators are awesome!
 I been using them an armor reps on the mk.0 inside cities an the g adv scout , lol an last night the hate mail started coming.
 I rushed the last outside objective before my team rushed in for the redline an played ring around the turret getting a 12 kill streak before I got taken out.
 I really wish we had a 3/3 slot configuration again cuz the advanced gallente is pretty damn nice with 2/2 an that regulator an armor rep combo kept me kickin ace all night, get dropped to 30 HP then 2 seconds later, shields are up an armors almost full!
 
 I'm loving the shotgun more than ever now, although this dumb melee punch glitch seems to happen a lot with my first shot , anyone else have this?
 Big fan of the shield reg
 I'm hoping I can build the gk.0 like this:
 Complex shield
 K5
 Toxin
 M3
 Complex armor
 Adv shield reg
 Red/green
 Gonna take almost two months but I'm stoked!
 I'm about 2 weeks out from proto gal scout and though I likely won't be using it for much very often at all because of the cost, I am very much looking forward to playing with some slightly off the wall fits. I'm thinking like 4x cmp armour reppers for shield like reps and full health in 5 seconds. I've not specced into shields at all but really like your idea with combining regulators and reppers. I can't see myself ever giving up my cmp dmg mod in the high slot though - alpha damage is just too intrinsic to the whole hit and run playstyle. You should use complex reactive plates plus the reppers an even a red to even it out an I'm sure you ll be full health in a quick minute
 | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 333
 
 
      | Posted - 2013.09.29 02:32:00 -
          [2269] - Quote 
 
 BARDAS wrote:I cannot stress how upset I am we are not seeing the attention Nova Knife was promised in 1.5 CCP Wolfman wrote:SOURCEJust wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot.  
 Looks like your Nova Knife fix was pushed back to 1.6.
 
 
 CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1329
 
 
      | Posted - 2013.09.29 03:02:00 -
          [2270] - Quote 
 
 Django Quik wrote:I'm about 2 weeks out from proto gal scout and though I likely won't be using it for much very often at all because of the cost, I am very much looking forward to playing with some slightly off the wall fits. I'm thinking like 4x cmp armour reppers for shield like reps and full health in 5 seconds. I've not specced into shields at all but really like your idea with combining regulators and reppers. I can't see myself ever giving up my cmp dmg mod in the high slot though - alpha damage is just too intrinsic to the whole hit and run playstyle.
 
 Can't fit 'em! Tried 'cause is sounded like a good idea.
 Ended up w/2 Cmp + 1 Enh Armor Rep + 1 Enh Plate
 Has potential in maps with lots of cover.
 | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1330
 
 
      | Posted - 2013.09.29 03:21:00 -
          [2271] - Quote 
 In case you guys didn't see this ...
 
 
 Krom Ganesh wrote:Wolfman Says: Better Knives and Shotguns in 1.6.
 
 
 Source: https://forums.dust514.com/default.aspx?g=posts&m=1344781#post1344781
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        |  Ghost Kaisar
 Pradox One
 
 350
 
 
      | Posted - 2013.09.29 03:23:00 -
          [2272] - Quote 
 
 
 Didn't they say it would be in 1.5?
 
 Just saying. They are excellent at leading us on.
 | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 333
 
 
      | Posted - 2013.09.29 03:29:00 -
          [2273] - Quote 
 My guess is that Wolfman's team got so tied up in attempting to balance vehicles that the vehicles patch and everything else they were working on (Shotgun and Nova fixes plus new weapons) was pushed back. You've got to admit that is a lot on one groups plate.
 | 
      
      
        |  OZAROW
 warravens
 League of Infamy
 
 750
 
 
      | Posted - 2013.09.29 03:34:00 -
          [2274] - Quote 
 Keeps feeling like scoring a hot chicks number, being patient, calling having dates never getting a kiss but paying for all the damn drinks an meals, gawd damnit let us touch a boob already!
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        |  INFINITE DIVERSITY IDIC
 TIRANNY OF EVIL MEN
 
 68
 
 
      | Posted - 2013.09.29 06:32:00 -
          [2275] - Quote 
 
 voidfaction wrote:Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting everything but what im trying to hit. Finding myself doing a lot more cQc testing out 4 proto range mods only to fail because aim sensitivity is to high I can literally empty 2 clips and not hit once.
 Should I go KB/M? This is the first FPS I have played with a gamepad
 You should practice,, I have never use anything less than max settings for movement sensitivity, regardless of the game, you will get used to it, note, these turn speeds are much slower than both cod and halo, 2 popular fps games, I did 100% in both and my transition to this game made me feel as if itmwere slow, so if you have cod or halo crank them up all the way play and when you come back you will haven more control.
 
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 545
 
 
      | Posted - 2013.09.29 06:45:00 -
          [2276] - Quote 
 
 OZAROW wrote:I have proto minja but have slowly been going gallente an bringing up my armor an shield regulators cuz I was more red an green pills.
 But last night I unlocked the advanced racial gallente, I put:
 Two shields
 K5 special
 Toxin
 Quantum
 Ad shield reg
 And armor rep
 Has about 400 ehp
 
 Man ! Shield regulators are awesome!
 I been using them an armor reps on the mk.0 inside cities an the g adv scout , lol an last night the hate mail started coming.
 I rushed the last outside objective before my team rushed in for the redline an played ring around the turret getting a 12 kill streak before I got taken out.
 I really wish we had a 3/3 slot configuration again cuz the advanced gallente is pretty damn nice with 2/2 an that regulator an armor rep combo kept me kickin ace all night, get dropped to 30 HP then 2 seconds later, shields are up an armors almost full!
 
 I'm loving the shotgun more than ever now, although this dumb melee punch glitch seems to happen a lot with my first shot , anyone else have this?
 Big fan of the shield reg
 I'm hoping I can build the gk.0 like this:
 Complex shield
 K5
 Toxin
 M3
 Complex armor
 Adv shield reg
 Red/green
 Gonna take almost two months but I'm stoked!
 
 I want to give SG another shot (
  ) since I made an eHP scout. I am getting a feeling that it kicks ass when you are not at a huge HP disadvantage. What do you mean by 'punch glitch'? Is it the part when you punch instead of shooting when you jerk your right stick too rough while trying to fix aim on target? If so, I have the same problem - it only happens with SG for me - I guess my thumb is too rough with these jerky movements. | 
      
      
        |  Llast 326
 An Arkhos
 
 156
 
 
      | Posted - 2013.09.29 06:50:00 -
          [2277] - Quote 
 
 INFINITE DIVERSITY IDIC wrote:voidfaction wrote:Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting everything but what im trying to hit. Finding myself doing a lot more cQc testing out 4 proto range mods only to fail because aim sensitivity is to high I can literally empty 2 clips and not hit once.
 Should I go KB/M? This is the first FPS I have played with a gamepad
 You should practice,, I have never use anything less than max settings for movement sensitivity, regardless of the game, you will get used to it, note, these turn speeds are much slower than both cod and halo, 2 popular fps games, I did 100% in both and my transition to this game made me feel as if itmwere slow, so if you have cod or halo crank them up all the way play and when you come back you will haven more control. I have my sensitivity at 80/80, works for me. I was always jumping my gun around too, so i stopped using a gun and went First Person Slasher... never been happier. Recently started using pistols as a back up for when people get all jumpy, surprisingly Nova Knifing has improved my close fire shooting. Long range was never a problem.
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        |  Lightning Bolt2
 SVER True Blood
 Public Disorder.
 
 253
 
 
      | Posted - 2013.09.29 06:59:00 -
          [2278] - Quote 
 been using a speed tanked HMG heavy the last few days (LOL) and now I'm even angrier at how UP the scouts are, getting 22-4 on my third match doing what a scout should! (the first match was awful just to be clear... 3-9!)
 I'll prob not even TRY assaults for a scouts job it'll be so ez... aw well I'm gnna give that a try. (and also to be clear, I still ussually main scouts)
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        |  Lightning Bolt2
 SVER True Blood
 Public Disorder.
 
 253
 
 
      | Posted - 2013.09.29 07:02:00 -
          [2279] - Quote 
 
 
 
 
  ofc the only thing keeping me in DUST gets pushed back... now (if the cal assaults let me) I'm going to cry in my corner deleting DUST. | 
      
      
        |  Niuvo
 The Phoenix Federation
 
 574
 
 
      | Posted - 2013.09.29 07:33:00 -
          [2280] - Quote 
 
 Lightning Bolt2 wrote:  ofc the only thing keeping me in DUST gets pushed back... now (if the cal assaults let me) I'm going to cry in my corner deleting DUST. Our vengeance will be sweet. Blood will be even sweeter. I hope I can kill more effectively and overall have fun in successful ninja tactics.
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