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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Quil Evrything
Triple Terrors
1405
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Posted - 2014.08.29 22:34:00 -
[21091] - Quote
Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works.
No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. |
voidfaction
Nos Nothi
460
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Posted - 2014.08.30 01:09:00 -
[21092] - Quote
Quil Evrything wrote:Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works. No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. I will tell you when you pull the trigger stuff comes out the end of it. If you pull it really fast the stuff comes out quicker. If you pull it really really fast you can burn yourself. So don't pull it to fast. |
Llast 326
An Arkhos
4296
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Posted - 2014.08.30 01:30:00 -
[21093] - Quote
voidfaction wrote:Quil Evrything wrote:Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works. No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. I will tell you when you pull the trigger stuff comes out the end of it. If you pull it really fast the stuff comes out quicker. If you pull it really really fast you can burn yourself. So don't pull it to fast. I'm just gonna wait for King to respond to this
KRRROOOOOOM
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One Eyed King
Land of the BIind
3637
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Posted - 2014.08.30 01:35:00 -
[21094] - Quote
Llast 326 wrote:voidfaction wrote:Quil Evrything wrote:Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works. No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. I will tell you when you pull the trigger stuff comes out the end of it. If you pull it really fast the stuff comes out quicker. If you pull it really really fast you can burn yourself. So don't pull it to fast. I'm just gonna wait for King to respond to this
I suppose I could point out that with a touch of lubrication, you can pull it really really fast without burning yourself.
That is what I hear though. From a friend.
You can always tell a Millford Minja
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Llast 326
An Arkhos
4298
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Posted - 2014.08.30 05:13:00 -
[21095] - Quote
One Eyed King wrote:Llast 326 wrote:voidfaction wrote:Quil Evrything wrote:Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works. No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. I will tell you when you pull the trigger stuff comes out the end of it. If you pull it really fast the stuff comes out quicker. If you pull it really really fast you can burn yourself. So don't pull it to fast. I'm just gonna wait for King to respond to this I suppose I could point out that with a touch of lubrication, you can pull it really really fast without burning yourself. That is what I hear though. From a friend. Not disappointed
In other news be out for a 96 hour shift I expect at least 300 notifications when I get back
KRRROOOOOOM
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IgniteableAura
Pro Hic Immortalis
1691
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Posted - 2014.08.30 05:56:00 -
[21096] - Quote
Cass Caul wrote:Quil Evrything wrote:Hey guys... havent played for a long while now, i guess, but the newsletter got me to peek back in here, and... whattheheck? Regular Dev posts in here? Nova knife BUFF? + Anti tank usage? All kinds of good stuff going on, looks like! Methinks I'll have to actually log in again....
(PLC/NK scout squad, anyone? :D )
welcome back Quil, Also, min scout with PLC and NKs is honestly the suit I run the most often
o/ quil
But seriously. Plc nova knife minja is ahhhhmazeballs
I love it when people start to back pedal and you shoot a steaming hot pile of plasma on their face.
My Youtube
Biomassed Podcast
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One Eyed King
Land of the BIind
3648
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Posted - 2014.08.30 06:22:00 -
[21097] - Quote
IgniteableAura wrote:Cass Caul wrote:Quil Evrything wrote:Hey guys... havent played for a long while now, i guess, but the newsletter got me to peek back in here, and... whattheheck? Regular Dev posts in here? Nova knife BUFF? + Anti tank usage? All kinds of good stuff going on, looks like! Methinks I'll have to actually log in again....
(PLC/NK scout squad, anyone? :D )
welcome back Quil, Also, min scout with PLC and NKs is honestly the suit I run the most often o/ quil But seriously. Plc nova knife minja is ahhhhmazeballs I love it when people start to back pedal and you shoot a steaming hot pile of plasma on their face.....I mean at......errhherm.... you blow them up. *reserved for something I will think up at a more coherent hour*
You can always tell a Millford Minja
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Gabriella Grey
Onslaught Inc RISE of LEGION
134
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Posted - 2014.08.30 07:18:00 -
[21098] - Quote
CCP Rattati wrote:Scrambler rifle is by far the most efficient rifle out there, Shotgun a close second, well below are the rest and the ACR doesn't break from the herd at all.
Now picking their target with shottyscouts, sure, but it seems to me that that logic applies to anything. You could also one-shot me with a Plasma Cannon in the back instead of a Shotgun, and only go after militia frames with an assault SMG.
I am not convinced at all by these theories.
Now Scrambler may be OP because the Amarr dropsuit is so well suited to using it and better Gallente bonuses would fix AR's quicker than just boosting their damage. A thought.
Nova knifes got a really nice buff in Charlie and it is very noticeable in the data.
I really do not see this much in game with scrambler rifles being placed above the other weapons. Since the emergence of the rail rifle and combat rifle variants that is all I ever see the majority use on the kill feeds. I do see scouts running around with scrambler rifles quite a bit. But I seriously do not think it really needs to be touched further. The assault scrambler rifle to me seems a bit easier to use than the charge for me. The rise in the gun isn't a big issue if the player gets comfortable with bursting it's fire from long ranges. I have no information on how the data is collected but could there be more specifics from what suits are being equipped with them? Are these mostly new players using these weapons? What grade level of scramblers are being used? Militia? Advanced? Proto? And if it's amarr assault it is a very high probability that the issue, if there is one, is within the controller/input device itself. We all know those kinds, the kinds that have turbo buttons and can be programmed. For players like myself using an factory made playstation wireless controller, no enhanced controller, or keyboard and mouse, it is not easy to use any of the variants.
Always Grey Skies
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mollerz
5218
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Posted - 2014.08.30 08:54:00 -
[21099] - Quote
Coiled and Ready to Strike
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Bayeth Mal
OSG Planetary Operations Covert Intervention
1329
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Posted - 2014.08.30 09:05:00 -
[21100] - Quote
I happen to be drinking rum so this is appropriate.
Also, thanks to Shotty and Jace for tolerating Appia and I in our stupor (though I think Apps was worse off than I )
We'll bang, OK?
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Bayeth Mal
OSG Planetary Operations Covert Intervention
1329
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Posted - 2014.08.30 09:12:00 -
[21101] - Quote
Meanwhile, in Australia: https://www.youtube.com/watch?v=pEsZkTTgydc
We'll bang, OK?
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3371
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Posted - 2014.08.30 09:59:00 -
[21102] - Quote
One Eyed King wrote:IgniteableAura wrote:Cass Caul wrote:Quil Evrything wrote:Hey guys... havent played for a long while now, i guess, but the newsletter got me to peek back in here, and... whattheheck? Regular Dev posts in here? Nova knife BUFF? + Anti tank usage? All kinds of good stuff going on, looks like! Methinks I'll have to actually log in again....
(PLC/NK scout squad, anyone? :D )
welcome back Quil, Also, min scout with PLC and NKs is honestly the suit I run the most often o/ quil But seriously. Plc nova knife minja is ahhhhmazeballs I love it when people start to back pedal and you shoot a steaming hot pile of plasma on their face.....I mean at......errhherm.... you blow them up. Although, if you're on the receiving end make sure to keep your mouth closed. It leaves a sour taste. How'd I do?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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iKILLu osborne
Dead Man's Game
214
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Posted - 2014.08.30 10:42:00 -
[21103] - Quote
i'm new to the barber shop so hopefully my input is noted and contributes to the balancing of dust.
most of you know my main fits are amarr assault w/viz scr and cal shotty, so i will try to be fair in my assesment.
the scr on a. assault (due to bonus) does allow one to "spray and pray" at cqc, and a cal scout with scr and stacked damage mods w/ dampeners can get the drop on most suits and tear them a new one before they have time to say "oh ****!".However at longer ranges the gun itself does promote good gun game so i believe that as the shot travels, it stabilizes reaching its max dps charged or uncharged. while at close ranges since the shot hasn't had time to stabilize it doesn't reach its maxinum dps (just an idea >insert values/ranges< )
now the sg is a weapon that is used mostly by speed/stealth scouts who are trading most if not all of thier tank for that sneak attack ,adding a decloak delay would break that type of fit , so instead increase cloak shimmer so its harder to cross open ground
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Right-wing Extremist
Nos Nothi
889
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Posted - 2014.08.30 10:56:00 -
[21104] - Quote
iKILLu osborne wrote:i'm new to the barber shop so hopefully my input is noted and contributes to the balancing of dust.
most of you know my main fits are amarr assault w/viz scr and cal shotty, so i will try to be fair in my assesment.
the scr on a. assault (due to bonus) does allow one to "spray and pray" at cqc, and a cal scout with scr and stacked damage mods w/ dampeners can get the drop on most suits and tear them a new one before they have time to say "oh ****!".However at longer ranges the gun itself does promote good gun game so i believe that as the shot travels, it stabilizes reaching its max dps charged or uncharged. while at close ranges since the shot hasn't had time to stabilize it doesn't reach its maxinum dps (just an idea >insert values/ranges< )
now the sg is a weapon that is used mostly by speed/stealth scouts who are trading most if not all of thier tank for that sneak attack ,adding a decloak delay would break that type of fit , so instead increase cloak shimmer so its harder to cross open ground I don't think that's how the ScR works. Sounds like much more complicated coding than CCP's ever put into anything. Was that a suggestion, and I misunderstood your wording?
Shotgun scouts rarely sacrifice anything. When you get killed by a Gal or Amarr or BPO scout with a militia or BPO shotgun, or even an ADV shotgun (PRO shotguns are rare, too much ISK for not enough increase in damage), and your kill screen shows he had 600+ armor remaining, he's not sacrificing ANY tank at all.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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iKILLu osborne
Dead Man's Game
214
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Posted - 2014.08.30 11:38:00 -
[21105] - Quote
@ right wing suggestion -_- i shall edit
and those scouts are what i consider prey (about as idiotic as commando using shotgun )
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Bayeth Mal
OSG Planetary Operations Covert Intervention
1330
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Posted - 2014.08.30 12:03:00 -
[21106] - Quote
Welcome to the Barbershop, you have >1000 pages to catch up on. Good luck. Just kidding. We should all pitch in and write a TL:DR for the new folks XD
But new people are always welcome here.
As for shotgun, have to disagree. My Dren BPO is pretty hard to distinguish from the higher tier Shotguns. The number of scouts I pick up on my passives as a gal scout is rather hilarious, they're not running any damps and all and they largely rely on the firing from cloak exploit to get their kills.
We'll bang, OK?
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iKILLu osborne
Dead Man's Game
214
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Posted - 2014.08.30 13:12:00 -
[21107] - Quote
Bayeth Mal wrote:Welcome to the Barbershop, you have >1000 pages to catch up on. Good luck. Just kidding. We should all pitch in and write a TL:DR for the new folks XD
But new people are always welcome here.
As for shotgun, have to disagree. My Dren BPO is pretty hard to distinguish from the higher tier Shotguns. The number of scouts I pick up on my passives as a gal scout is rather hilarious, they're not running any damps and all and they largely rely on the firing from cloak exploit to get their kills. i never stated they was a difference between tiers, nor did I compare any too bpos (please read my post(s) thoroughly).
exactly you being able to see them puts them at an extreme disadvantage when they try to brick tank a shotty fit, it is like a heavy stacking ewar it just isn't viable against other heavies and even in pubs they are players who use precision on medium suits (i do it makes a ton of difference considering all my fits are made for survivability)
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Right-wing Extremist
Nos Nothi
890
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Posted - 2014.08.30 14:28:00 -
[21108] - Quote
You're too defensive, mate.
Mercs get stabbed around here. And worse.
Your defensiveness makes me want to troll you so bad right now, but I'm tryin' to be a better Minmatar for my children.
I'll still stab you, though (in game m8 m8 o7 o7)
Logibro, where's CCP Navigator? He was a much better mod.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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IAmDuncanIdaho II
R 0 N 1 N
946
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Posted - 2014.08.30 14:58:00 -
[21109] - Quote
One Eyed King wrote:Llast 326 wrote:voidfaction wrote: I will tell you when you pull the trigger stuff comes out the end of it. If you pull it really fast the stuff comes out quicker. If you pull it really really fast you can burn yourself. So don't pull it to fast.
I'm just gonna wait for King to respond to this I suppose I could point out that with a touch of lubrication, you can pull it really really fast without burning yourself. That is what I hear though. From a friend.
You can get another device to pull it automatically. With enough lube! Quick, slow, quick quick, slow, all at the turn of a dial. Just don't do it with wet hands...electrical burns are worse.
~King's friend
TETTA!
too funny
My wife thinks that's a Brit...but I hear the Aussie accent. I can understand her confusion though. BAMM HAVOC sounds like a South African to me. I guess we all sound alike to the North Americans HAHA.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Bayeth Mal
OSG Planetary Operations Covert Intervention
1333
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Posted - 2014.08.30 14:59:00 -
[21110] - Quote
iKILLu osborne wrote: exactly you being able to see them puts them at an extreme disadvantage when they try to brick tank a shotty fit,
And yet they still do it. If the disadvantage was that bad they wouldn't. They're getting something out it, mostly that they're a real issue for assaults to deal with. Also at times the passive scans can be a little buggy, I've had sentinels suddenly show on radar behind cover only a few meters away. And I've had these scouts suddenly show up on tac net when very close. In a CQC area even with my knowledge they're there, if they're tanked up enough I can't do enough damage to them before they can respond and OHK me.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
4611
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Posted - 2014.08.30 15:41:00 -
[21111] - Quote
iKILLu osborne wrote:i'm new to the barber shop so hopefully my input is noted and contributes to the balancing of dust.
most of you know my main fits are amarr assault w/viz scr and cal shotty, so i will try to be fair in my assesment.
the scr on a. assault (due to bonus) does allow one to "spray and pray" at cqc, and a cal scout with scr and stacked damage mods w/ dampeners can get the drop on most suits and tear them a new one before they have time to say "oh ****!".However at longer ranges the gun itself does promote good gun game so i SUGGEST that as the shot travels, it stabilizes reaching its max dps charged or uncharged. while at close ranges since the shot hasn't had time to stabilize it doesn't reach its maxinum dps (just an idea >insert values/ranges< )
now the sg is a weapon that is used mostly by speed/stealth scouts who are trading most if not all of thier tank for that sneak attack ,adding a decloak delay would break that type of fit , so instead increase cloak shimmer so its harder to cross open ground
On New Here ... Welcome!
On ScR ... I really like the idea [projectile gaining damage potential in flight] but I can't imagine this being possible to implement via server side tweak. What are your thoughts on increasing hipfire dispersion instead?
On Shotgun / Cloak ... As I understand it, cloak is more a positioning and evasion tool than a "sneak attack" tool. Cloak presently offers zero benefit to positioning and evasion when traveling in dark moods, map interiors and shadows. Adding more shimmer would make it even worse at what it's supposed function.
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
6231
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Posted - 2014.08.30 15:47:00 -
[21112] - Quote
Hotfix Delta thread is up in Feedback and Ideas forum
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3372
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Posted - 2014.08.30 15:50:00 -
[21113] - Quote
Thanks for the heads up.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
4611
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Posted - 2014.08.30 16:25:00 -
[21114] - Quote
Shoot scout with yes.
- Ripley Riley
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Cass Caul
995
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Posted - 2014.08.30 16:27:00 -
[21115] - Quote
Ugh. Good job listening to the little shitbags that just whine. Reducing the range on the sniper rifle is only going to make Forge Gun a better sniper rifle. It's not the splash damage that makes it good, it's the fact that a forge gun can actually kill someone in 1 shot, something a sniper rifle can't do.
I blame her for nova knife kills on tanks
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3373
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Posted - 2014.08.30 16:40:00 -
[21116] - Quote
Cass Caul wrote:Ugh. Good job listening to the little shitbags that just whine. Reducing the range on the sniper rifle is only going to make Forge Gun a better sniper rifle. It's not the splash damage that makes it good, it's the fact that a forge gun can actually kill someone in 1 shot, something a sniper rifle can't do. Try discussing numbers with Rattati. I'm sure he'll listen if you post suggestions on what the new Sniper rifle damage should be and what a good headshot modifier would be. But most importantly, play nice
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
4612
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Posted - 2014.08.30 16:56:00 -
[21117] - Quote
Spademan wrote:Cass Caul wrote:Ugh. Good job listening to the little shitbags that just whine. Reducing the range on the sniper rifle is only going to make Forge Gun a better sniper rifle. It's not the splash damage that makes it good, it's the fact that a forge gun can actually kill someone in 1 shot, something a sniper rifle can't do. Try discussing numbers with Rattati. I'm sure he'll listen if you post suggestions on what the new Sniper rifle damage should be and what a good headshot modifier would be. But most importantly, play nice
Charged Sniper Rifle (with 4 complex damage mods) requires me to place back-to-back headshots on all but noobiest of snipers. The redline a**hole I'm trying to counter-snipe gets a free warning shot. Dislike.
Shoot scout with yes.
- Ripley Riley
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Cass Caul
995
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Posted - 2014.08.30 17:25:00 -
[21118] - Quote
Spademan wrote:Cass Caul wrote:Ugh. Good job listening to the little shitbags that just whine. Reducing the range on the sniper rifle is only going to make Forge Gun a better sniper rifle. It's not the splash damage that makes it good, it's the fact that a forge gun can actually kill someone in 1 shot, something a sniper rifle can't do. Try discussing numbers with Rattati. I'm sure he'll listen if you post suggestions on what the new Sniper rifle damage should be and what a good headshot modifier would be. But most importantly, play nice IShukone Assault Forge Gun, my personal Forge Gun of choice. IMO it can be used to great effect both on ground and up high, while having greater base damage over the Gastun's and the same charge up time I prefer it to the Officer Weapon.
I do not care if it has spash damage or not. It's certainly useful to ward people off when they see blasts from above.
Base damage of 1500, Prof 3, 3x complex heavy damage mods: Post damage mod base of 1690.
90% shields, 119.9% armor.
Damage range of 1521 to 2026.3 damage (or 2137.6 if Prof V)
Max Dual Tank on an Amarr Assault? 399 shield, 987 armor HP or 1341 EHP against 1690 damage.
Ishukone Assault Forge Gun can 1-shot the most tanked out assault. It takes 2 consecutive headshots to get the same effect using a Charge Sniper Rifle, which has a similar charge up time.
Only a 3x armor plate Sentinel can survive, but that also has to do with the damage resistance the suits Amarr and Gallente have.
I blame her for nova knife kills on tanks
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J0LLY R0G3R
And the ButtPirates
1184
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Posted - 2014.08.30 17:30:00 -
[21119] - Quote
In my first corp ShadowCompanyHQ, Saturday was no normal day while playing. Saturday was Sh*tFaced Saturday.
So if you see me today/night
If I make an insanely stupid play: *Blame the Rum
If I get kicked for inactivity: *I was getting more rum
I crash my lav into a friendly tank and kill everyone: *Eh that's normal, but still the rum helped this time.
If you see me in a pink suit with balac smgs going into the redline after a sniper *Pray for that sniper. XD
J0LLY is a Streaker
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Right-wing Extremist
Nos Nothi
892
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Posted - 2014.08.30 17:33:00 -
[21120] - Quote
Adipem Nothi wrote:Spademan wrote:Cass Caul wrote:Ugh. Good job listening to the little shitbags that just whine. Reducing the range on the sniper rifle is only going to make Forge Gun a better sniper rifle. It's not the splash damage that makes it good, it's the fact that a forge gun can actually kill someone in 1 shot, something a sniper rifle can't do. Try discussing numbers with Rattati. I'm sure he'll listen if you post suggestions on what the new Sniper rifle damage should be and what a good headshot modifier would be. But most importantly, play nice Charged Sniper Rifle (with 4 complex damage mods) requires me to place back-to-back headshots on all but noobiest of snipers. The redline/rooftop arshole I'm counter-sniping is typically guaranteed a free warning shot. Dislike. Well, allow me to retort. Snipers in super-tanked proto sentinel suits are the noobiest of snipers, btw.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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