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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cass Caul
979
|
Posted - 2014.08.29 03:36:00 -
[21031] - Quote
CCP Rattati wrote:Greetings
Cloak is not going away, we will keep trying to patch it up with further testing. I would rather not remove content.
Can we get the Cloak to be more of a mimic to the EVE Cloak?
True Invisibility while moving
No Chevron, name, or HP bar when you're detected though passive scans, only your position on the TacNet displayed
5 second decloak time, skill reducing that timer, but max stats still have it at 2.5 second timer.
Maybe even, if you're detected by an Active Scanner it decloaks you.
I blame her for nova knife kills on tanks
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6819
|
Posted - 2014.08.29 03:36:00 -
[21032] - Quote
voidfaction wrote:Ghost Kaisar wrote:CCP Rattati wrote:Greetings
read a few pages back, last time I looked in it was at the 1000 page mark...
I see you are discussing a few things that I can clarify
Cloak is not going away, we will keep trying to patch it up with further testing. I would rather not remove content.
Shotguns, lack of progression is one thing, it seems militia SG's are almost as useful as proto. Second, it's the lack of awareness, I don't know about you guys but the 3rd person sound from a shotgun is a whispery "thip, thip", to me. It doesnt sound anything like the "BLAOING" 1st person sound. It's basically "was that a shotgun, yes, it was, respawn"
I know I get killed by SG scouts all the time, but it's usually carelessness rather than OP, I'm just running over open empty space from a spawn point to the next red dot and there is a lurker who is doing nothing but camping people like me between spawn and the action. I usually don't survive two in a medium.
This is of course all pub, I can't speak to PC viability.
And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex.
Anything else I can clarify? Any insights/requests on the Charlie meta and balance?
Delta threads are hitting the forums imminently as well. Thanks for checking back! Shotguns aren't OP, but they only perform well against Med Frames and Scouts. They can 1-2HK anything short of a heavy. Heavies REQUIRE 3-4 shots to kill. Most of the time, they can quickly turn and kill you before that final shot. Even worse if they have rep. Sound could use some improvement. Most of us have ears tuned in for it though, but for newbro's it must be quite a surprise. Not surprised about the SG kill data. It is used to STOMP pubs hard due to all the blueberries in MLT frames (Which can all be OHK). I doubt that it would carry over to PC. Right now, the deadliest things in PC are small missile turrets, Burst HMG's and Combat Rifles (With shotguns coming in a behind them.)
As for fixing the cloak? I honestly think that the best way to fix it is to simply make it impossible to use as a "Sneak Attack" weapon. For example, give it a very long cloaking and de-cloak time. Like 2-3 seconds. Which you can't "Switch out of". You have to click the button to turn it off. However, to balance it, you give it no shimmer. It makes you almost totally invisible. This will turn the cloak into an Insertion and Removal tool. Used to sneak in and around, not to sneak right up on top of someone and unleash doom into their back. You would cloak to get in, and then use flanking and dampening to maneuver around targets (combined with eWAR modules). You get what I'm saying? I'm more than happy to reply with clarification. Only problem I would have with less shimmer is now that ALL scouts can achieve 14db with cloak ther is no counter to double invisible scouts. less shimmer for less dampening bonus the cloak has to have a counter and scouts already have no counter to profile because even though many don't choose to 14db is possible while cloaked.
Balanced, since they no longer have combat capabilites while cloaked.
They have to de-cloak, and it takes several seconds and they can't switch out. It would be used more for recon and insertion rather than a tool for "LOL DE-CLOAK HIT AND RUN"
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Cass Caul
979
|
Posted - 2014.08.29 03:38:00 -
[21033] - Quote
@ Ghost. Almost every post I make has mistakes, things I've left out, or too much repetition that I need to clean up latter. It's one of those things that I really wish if you edited your post then any posts quoting it would be edited as well. . . Can't remember what forum I've used that works that way, but I know of at least 1 that does.
I blame her for nova knife kills on tanks
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6820
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Posted - 2014.08.29 03:47:00 -
[21034] - Quote
Cass Caul wrote:@ Ghost. Almost every post I make has mistakes, things I've left out, or too much repetition that I need to clean up later. It's one of those things that I really wish if you edited your post then any posts quoting it would be edited as well. . . Can't remember what forum I've used that works that way, but I know of at least 1 that does.
It's a joke. Chill.
Like I seriously care that you messed up a quote.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Cass Caul
982
|
Posted - 2014.08.29 03:50:00 -
[21035] - Quote
Ghost Kaisar wrote:Cass Caul wrote:@ Ghost. Almost every post I make has mistakes, things I've left out, or too much repetition that I need to clean up later. It's one of those things that I really wish if you edited your post then any posts quoting it would be edited as well. . . Can't remember what forum I've used that works that way, but I know of at least 1 that does. It's a joke. Chill. Like I seriously care that you messed up a quote. And I'm saying, it's a pet peeve of mine when I get quoted while I'm editing a message. And it happens so often because of how frequently I edit my posts.
I blame her for nova knife kills on tanks
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6822
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Posted - 2014.08.29 03:50:00 -
[21036] - Quote
Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts?
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2206
|
Posted - 2014.08.29 03:50:00 -
[21037] - Quote
voidfaction wrote:Ghost Kaisar wrote:CCP Rattati wrote:Greetings
read a few pages back, last time I looked in it was at the 1000 page mark...
I see you are discussing a few things that I can clarify
Cloak is not going away, we will keep trying to patch it up with further testing. I would rather not remove content.
Shotguns, lack of progression is one thing, it seems militia SG's are almost as useful as proto. Second, it's the lack of awareness, I don't know about you guys but the 3rd person sound from a shotgun is a whispery "thip, thip", to me. It doesnt sound anything like the "BLAOING" 1st person sound. It's basically "was that a shotgun, yes, it was, respawn"
I know I get killed by SG scouts all the time, but it's usually carelessness rather than OP, I'm just running over open empty space from a spawn point to the next red dot and there is a lurker who is doing nothing but camping people like me between spawn and the action. I usually don't survive two in a medium.
This is of course all pub, I can't speak to PC viability.
And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex.
Anything else I can clarify? Any insights/requests on the Charlie meta and balance?
Delta threads are hitting the forums imminently as well. Thanks for checking back! Shotguns aren't OP, but they only perform well against Med Frames and Scouts. They can 1-2HK anything short of a heavy. Heavies REQUIRE 3-4 shots to kill. Most of the time, they can quickly turn and kill you before that final shot. Even worse if they have rep. Sound could use some improvement. Most of us have ears tuned in for it though, but for newbro's it must be quite a surprise. Not surprised about the SG kill data. It is used to STOMP pubs hard due to all the blueberries in MLT frames (Which can all be OHK). I doubt that it would carry over to PC. Right now, the deadliest things in PC are small missile turrets, Burst HMG's and Combat Rifles (With shotguns coming in a behind them.)
As for fixing the cloak? I honestly think that the best way to fix it is to simply make it impossible to use as a "Sneak Attack" weapon. For example, give it a very long cloaking and de-cloak time. Like 2-3 seconds. Which you can't "Switch out of". You have to click the button to turn it off. However, to balance it, you give it no shimmer. It makes you almost totally invisible. This will turn the cloak into an Insertion and Removal tool. Used to sneak in and around, not to sneak right up on top of someone and unleash doom into their back. You would cloak to get in, and then use flanking and dampening to maneuver around targets (combined with eWAR modules). You get what I'm saying? I'm more than happy to reply with clarification. Only problem I would have with less shimmer is now that ALL scouts can achieve 14db with cloak ther is no counter to double invisible scouts. less shimmer for less dampening bonus the cloak has to have a counter and scouts already have no counter to profile because even though many don't choose to 14db is possible while cloaked. Its called eyes...the counter to a dual dampened scout isn't going to be you being able to track him through walls--he sacrificed a lot to get under scans, and is very easy to kill
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6822
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Posted - 2014.08.29 03:51:00 -
[21038] - Quote
Cass Caul wrote:Ghost Kaisar wrote:Cass Caul wrote:@ Ghost. Almost every post I make has mistakes, things I've left out, or too much repetition that I need to clean up later. It's one of those things that I really wish if you edited your post then any posts quoting it would be edited as well. . . Can't remember what forum I've used that works that way, but I know of at least 1 that does. It's a joke. Chill. Like I seriously care that you messed up a quote. And I'm saying, it's a pet peeve of mine when I get quoted while I'm editing a message. And it happens so often because of how frequently I edit my posts.
Post is gone, no need to fret.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Zatara Rought
Fatal Absolution General Tso's Alliance
4019
|
Posted - 2014.08.29 03:54:00 -
[21039] - Quote
Cass Caul wrote:Zatara Rought wrote:The shotgun is my 2nd favorite weapon currently and I use it about 40% of the time. FTFY
Thanks.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4019
|
Posted - 2014.08.29 03:56:00 -
[21040] - Quote
Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts?
Sounds cool.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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mollerz
5194
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Posted - 2014.08.29 04:09:00 -
[21041] - Quote
Cass Caul wrote:
Ok, focusing on this. Can we get the shotgun sound from Chromosome back? The punted dodgeball sound? Because that would be awesome!
Yes. total +1
Cass Caul wrote: Speaking of sounds, the Charge Sniper Rifle buzzing enduces tinnitus. Any change we can get that lowered or maybe a pulsing sound instead of a constant humming?
OMG kill that stupid sound that kills all the plants in my house.
Cass Caul wrote: Also the sound the cloak makes is far too similar to the sound shields make when they are fully restored. Making that more distinct would be also awesome.
yea. SFX diversity is pretty key.
And can I take a second to speak of another kind of radio waves? Why can't my tacnet pick up tanks and very often, heavies. What is up with that?
Oh yea- and dropships too. I can always hear then.. then proceed to use the narrowest FOV in the history of video gaming to scan the sky section by section like I'm the Kepler Space Observatory.
and sprint bug. Videos were supplied. What is up with fixing it.
Thanks!
Coiled and Ready to Strike
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mollerz
5194
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Posted - 2014.08.29 04:10:00 -
[21042] - Quote
Ghost Kaisar wrote:
As for fixing the cloak?
I honestly think that the best way to fix it is to simply make it impossible to use as a "Sneak Attack" weapon.
For example, give it a very long cloaking and de-cloak time. Like 2-3 seconds. Which you can't "Switch out of". You have to click the button to turn it off.
That is way too punitive. And can you expound? "can't switch out of" sounds a lot like you can't control your toon, and this game has enough of that inadvertently.
Coiled and Ready to Strike
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IgniteableAura
Pro Hic Immortalis
1679
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Posted - 2014.08.29 04:12:00 -
[21043] - Quote
CCP Rattati wrote: And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex.
Anything else I can clarify? Any insights/requests on the Charlie meta and balance?
Delta threads are hitting the forums imminently as well.
@Cloak I think a "snap" of the cloak needs to be a sound people need to listen for, something like "footsteps". If you listen, you can hear it. But I don't want it to be a burden to utilize. If you make a loud sound AND make it so that you are forced to wait "x" amount of time before you can fire...HA good luck EVER killing something from behind.
Same with deactivation delay. You make it too long and it becomes too much of a "fight with mechanics" to shoot people. The UI needs an overhaul if the delay is going to be "long" so that we can "see" when we can actually shoot again. Its better to make reappearance after cloak faster, rather than take longer to use a weapon. The faster people can see us again, the less they will feel cheated.
Lastly, make the cloak viable at other scout racial levels besides 5. You just can't fit it unless you have your racial skill maxed.
@Shotgun I realize that you are looking at K/D ratios with it, but shotguns with cloaked scouts allow them to choose their engagements. Which means they are likely choosing targets they know they can kill. It might be totally unrelated to their actual performance. Like Zatara said, you see a heavy, you use an RE, not a shotgun.
@Ghost The idea of having penalties to damp and precision had been mulled about for some time. For example if you fit precision mods, you also gain profile. If you place on damp mods you lose precision.
My Youtube
Biomassed Podcast
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6833
|
Posted - 2014.08.29 04:12:00 -
[21044] - Quote
mollerz wrote:Ghost Kaisar wrote:
As for fixing the cloak?
I honestly think that the best way to fix it is to simply make it impossible to use as a "Sneak Attack" weapon.
For example, give it a very long cloaking and de-cloak time. Like 2-3 seconds. Which you can't "Switch out of". You have to click the button to turn it off.
That is way too punitive. And can you expound? "can't switch out of" sounds a lot like you can't control your toon, and this game has enough of that inadvertently.
You just can't do anything during cloak/decloak
You can't switch out of the animation. You have to press a button to de-activate cloak.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Cass Caul
983
|
Posted - 2014.08.29 04:13:00 -
[21045] - Quote
Zatara, you just made me very sad.
I wish I could see the statistics for what weapons I use the most. Both category and specific ones. I think IshNoKs are first, followed by Allotek Plasma Cannon. Toxin AR, Templar Scrambler Pistol, BK-42 Assault Combat Rifle.
In terms of category it would probably be Nova Knives > Shotguns > Scrambler Pistols > Combat Rifles
I blame her for nova knife kills on tanks
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Matticus Monk
OSG Planetary Operations Covert Intervention
2470
|
Posted - 2014.08.29 04:14:00 -
[21046] - Quote
Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts?
I like it.
If I was going to bend light around my body.... how would any get into my eyes to let me see where I'm going? Same principle for other frequencies / sensors for my scans.
Plus, it makes the game a bit more strategic in terms of cloak use.
Double posting like a Kaiser.
Embracing the death, at Llast.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4020
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Posted - 2014.08.29 04:18:00 -
[21047] - Quote
Yeah I like magsecs, and then shotgun gal scout, which is nice because I don't need a cloak, so i can fit my focused scanner and re's without worrying about the pesky amarr's.
I'm spending this weeks SP on NK's though since I hear they are so much fun and would make a great sidearm for my magsec fits.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13107
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Posted - 2014.08.29 04:20:00 -
[21048] - Quote
Zatara Rought wrote:Yeah I like magsecs, and then shotgun gal scout, which is nice because I don't need a cloak, so i can fit my focused scanner and re's without worrying about the pesky amarr's.
I'm spending this weeks SP on NK's though since I hear they are so much fun and would make a great sidearm for my magsec fits.
Call me pesky one more time I dare you!
I was one of your constituents.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6834
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Posted - 2014.08.29 04:21:00 -
[21049] - Quote
Zatara Rought wrote:Yeah I like magsecs, and then shotgun gal scout, which is nice because I don't need a cloak, so i can fit my focused scanner and re's without worrying about the pesky amarr's.
I'm spending this weeks SP on NK's though since I hear they are so much fun and would make a great sidearm for my magsec fits.
What's with the Magsec love all of the sudden?
Find something you like about it?
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Zatara Rought
Fatal Absolution General Tso's Alliance
4021
|
Posted - 2014.08.29 04:22:00 -
[21050] - Quote
True Adamance wrote:
Call me pesky one more time I dare you!
I was one of your constituents.
D:
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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mollerz
5195
|
Posted - 2014.08.29 04:28:00 -
[21051] - Quote
Ghost Kaisar wrote:Cass Caul wrote:@ Ghost. Almost every post I make has mistakes, things I've left out, or too much repetition that I need to clean up later. It's one of those things that I really wish if you edited your post then any posts quoting it would be edited as well. . . Can't remember what forum I've used that works that way, but I know of at least 1 that does. It's a joke. Chill. Like I seriously care that you messed up a quote.
I, for one, am disappoint.
Coiled and Ready to Strike
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voidfaction
Nos Nothi
455
|
Posted - 2014.08.29 04:34:00 -
[21052] - Quote
Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts? Being that I would be more worried of someone seeing me shimering away in my escape I would say no. less visibility is no way to fix when we can already achieve being invisible to tac-net, aim assist, and cheveron tracking with near invisibility when not moving from all but those smart enough to sweep weapon side to side looking for reticle to turn orange.
I am on the side the cloak works too good now. if you want full invisibility then make the trade of dampening. You should not have both. We nearly have both now.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6834
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Posted - 2014.08.29 04:42:00 -
[21053] - Quote
voidfaction wrote:Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts? Being that I would be more worried of someone seeing me shimering away in my escape I would say no. less visibility is no way to fix when we can already achieve being invisible to tac-net, aim assist, and cheveron tracking with near invisibility when not moving from all but those smart enough to sweep weapon side to side looking for reticle to turn orange. I am on the side the cloak works too good now. if you want full invisibility then make the trade of dampening. You should not have both. We nearly have both now.
This assumes that cloak grants full invisibility, having no shimmer while escaping. I want a version that sacrifices all offensive powers (eWAR and Shooting) but gives you full invisibility and dampening.
The trade-off is battery (of course) and the inability to quickly switch between the two.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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LeGoose
SAM-MIK General Tso's Alliance
548
|
Posted - 2014.08.29 04:53:00 -
[21054] - Quote
mollerz wrote:Ghost Kaisar wrote:Cass Caul wrote:@ Ghost. Almost every post I make has mistakes, things I've left out, or too much repetition that I need to clean up later. It's one of those things that I really wish if you edited your post then any posts quoting it would be edited as well. . . Can't remember what forum I've used that works that way, but I know of at least 1 that does. It's a joke. Chill. Like I seriously care that you messed up a quote. I, for one, am disappoint. I am groot
Click it! I dare you...
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voidfaction
Nos Nothi
456
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Posted - 2014.08.29 05:04:00 -
[21055] - Quote
Ghost Kaisar wrote:voidfaction wrote:Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts? Being that I would be more worried of someone seeing me shimering away in my escape I would say no. less visibility is no way to fix when we can already achieve being invisible to tac-net, aim assist, and cheveron tracking with near invisibility when not moving from all but those smart enough to sweep weapon side to side looking for reticle to turn orange. I am on the side the cloak works too good now. if you want full invisibility then make the trade of dampening. You should not have both. We nearly have both now. This assumes that cloak grants full invisibility, having no shimmer while escaping. I want a version that sacrifices all offensive powers (eWAR and Shooting) but gives you full invisibility and dampening. The trade-off is battery (of course) and the inability to quickly switch between the two. I would use your version on a shotgun fit. with full invisibility and dampening I would not need precision and range to line up a < 5m shot with a 1-2 hit weapon. my RR scout that runs out in the open would not need precision and range as nothing can see me and open field to use eyes. same goes for my sniper fit. Then you also got does it kill the passive your getting from your squad mates too? I like the idea of an escape tool but not everyone needs precison and range. The same reason you want full invisibility is the same reason your idea would be exploited because there are people that do use there eyes and not tac-net to kill us.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2197
|
Posted - 2014.08.29 06:01:00 -
[21056] - Quote
Ghost Kaisar wrote:CCP Rattati wrote:Greetings
read a few pages back, last time I looked in it was at the 1000 page mark...
I see you are discussing a few things that I can clarify
Cloak is not going away, we will keep trying to patch it up with further testing. I would rather not remove content.
Shotguns, lack of progression is one thing, it seems militia SG's are almost as useful as proto. Second, it's the lack of awareness, I don't know about you guys but the 3rd person sound from a shotgun is a whispery "thip, thip", to me. It doesnt sound anything like the "BLAOING" 1st person sound. It's basically "was that a shotgun, yes, it was, respawn"
I know I get killed by SG scouts all the time, but it's usually carelessness rather than OP, I'm just running over open empty space from a spawn point to the next red dot and there is a lurker who is doing nothing but camping people like me between spawn and the action. I usually don't survive two in a medium.
This is of course all pub, I can't speak to PC viability.
And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex.
Anything else I can clarify? Any insights/requests on the Charlie meta and balance?
Delta threads are hitting the forums imminently as well. Thanks for checking back! Shotguns aren't OP, but they only perform well against Med Frames and Scouts. They can 1-2HK anything short of a heavy. Heavies REQUIRE 3-4 shots to kill. Most of the time, they can quickly turn and kill you before that final shot. Even worse if they have rep. Sound could use some improvement. Most of us have ears tuned in for it though, but for newbro's it must be quite a surprise. Not surprised about the SG kill data. It is used to STOMP pubs hard due to all the blueberries in MLT frames (Which can all be OHK). I doubt that it would carry over to PC. Right now, the deadliest things in PC are small missile turrets, Burst HMG's and Combat Rifles (With shotguns coming in a behind them.)
As for fixing the cloak? I honestly think that the best way to fix it is to simply make it impossible to use as a "Sneak Attack" weapon. For example, give it a very long cloaking and de-cloak time. Like 2-3 seconds. Which you can't "Switch out of". You have to click the button to turn it off. However, to balance it, you give it no shimmer. It makes you almost totally invisible. This will turn the cloak into an Insertion and Removal tool. Used to sneak in and around, not to sneak right up on top of someone and unleash doom into their back. You would cloak to get in, and then use flanking and dampening to maneuver around targets (combined with eWAR modules). You get what I'm saying? I'm more than happy to reply with clarification. Shotguns i'm neutral on - they seem to be doing their job as intended.
Agree strongly with Ghost Kaiser on the repurposing of the cloak to an avoidance/repositioning tool. It would give us a cloak that strongly supports scouts infiltrate & recon, which are their primary roles, after all.
This would give us two things: Better recovery from the redline and better fights.
PSN: RationalSpark
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mollerz
5198
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Posted - 2014.08.29 06:49:00 -
[21057] - Quote
Hello guys!
Minja scout over here. We are supposed to be assassins not doing recon.
Try again please.
Coiled and Ready to Strike
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Regis Blackbird
DUST University Ivy League
388
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Posted - 2014.08.29 06:59:00 -
[21058] - Quote
Can't speak of the cloak as I use it way too seldom (I am not a dedicated scout). However, I do run a cheap speed hacker fit with a BPO shotgun and hardly any skill points (like max level 3) in shotguns, but can still OHK most medium frames with it, and 2-3 shot heavies.
I have always been amazed how effective even a BPO with little skills can be. Is it OP? I honestly don't know, but right now it fulfils it's purpose, and I don't plan to put any more skill points in shotguns. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
1315
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Posted - 2014.08.29 08:15:00 -
[21059] - Quote
Well the issue with shotguns is they're alpha damage. If the difference between tiers is less than say 33% then if it takes 3 shots to kill it'll still take 3 shots to kill. There's no TTK change. A possible tier difference could be increasing RoF across tiers.
We'll bang, OK?
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mollerz
5200
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Posted - 2014.08.29 08:27:00 -
[21060] - Quote
So you deepen the chasm of protostomping?
If a n00b can't kill a proto heavy much less a medium suit with a standard shotgun then that would big time suck.
as far as cloaks- if there needs to be any SFX adjustment- first fix the bugs with it, and frankly, it's ridiculous that someone doing recon would deafen themselves to do it.
Coiled and Ready to Strike
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