Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Appia Vibbia
Molon Labe. General Tso's Alliance
2895
|
Posted - 2014.06.13 05:32:00 -
[15391] - Quote
Brokerib wrote: I wasn't talking about Gino. I'm talking about now.
In which case the Gal only needs to fit a single damp, not dual, leaving them with three slots on low to play with.
Which is why I said the Gal would retain an advantage over the Amarr. Or they could fit a kin cat and a code breaker and a range amp if they wanted more utility than the Min.
If you're talking about right now, the Gal needs 2 complex damps and a proto cloak or 3 complex damps*** to get past 3&4 Precision enhancers on a Cal-Scout. Minmatar and Amarr need 3 complex damps and a complex cloak to get around Cal with 3&4 Precision enhancers
That is what right now is.
We've been talking about ways to actually have a reason to run a Minmatar Scout. Being squishy as hell and worse at everything because they need to dampen is pretty useless.
*because the screwy stacking penalties applying in the wrong order
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2895
|
Posted - 2014.06.13 05:41:00 -
[15392] - Quote
archiving ghost's suggestion for later when DUST will get client side updates again
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Llast 326
An Arkhos
3595
|
Posted - 2014.06.13 05:50:00 -
[15393] - Quote
Appia Vibbia wrote:Llast 326 wrote:Separate equipment Active Damp cloak variantGǪ No Invisibility just dampGǪ It gives the option for the Cal, and Min to damp in waves It can be done in the current system, just through the removal of invisibility from the cloak and tweaking the active time and the Damp%GǪ As a variantGǪ We were close before alpha. Said it before before they even launched the cloakGǪ it should be two separate pieces of equipment. Why not? Because client side update OkayGǪ They can remove the damp bonus from cloak, so they could add one to a Variant, right? Theoretically they could remove the invisibility (set to zero) on said Variant. They could adjust the active time on the Variant "New" equipment now exists
Problem: adding to Market They are talking of adding Officer Weapons and Militia Weapons, and LP itemsGǪ so this is a possibility, correct?
don't think this as large a change as it may seem
KRRROOOOOOM
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.13 07:34:00 -
[15394] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Appia Vibbia wrote:
Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it?
No don't. I'm thinking an efficacy bonus to light-armor (i.e. ferroscale / reactive) for Amarr may be more appropriate. Will give it more thought and fill out the concept tomorrow. Wrote it out anyway. feel free to ignore 1) Ion Pistol, Shotgun, and Nova Knives are the only weapons we have that don't have an effective range within 30 meters, so Range amps benefit the Bolt Pistol, Magsec, Flaylock, Scrambler Pistol, SMG, Rail Rifle, Sniper Rifle, Swarm Launcher, Laser Rifle, Scrambler Rifle, Assault Rifle, Plasma Cannon, Combat Rifle, Mass Driver, and sleek Locus/AV grenades 2) Caldari Bolt Pistol, Magsec- which has a better range than the AR-, rail rifle and sniper rifle all have more range than the Scrambler and Laser Rifle, using the exact same reasoning why shouldn't Caldari be the ones to get the range amp bonus? It's faulty logic 3) When I look at infiltration I think of 3 things: Range, Precision, and Speed. The Minmatar Scout has the speed down, it is both the fastest suit and the fastest hacker. With my Minmatar Scout I can run into a point and jump a high priority target with knives, and with enough shields and the lack of stun lock I can then run the hell away and come in for another go or take some time and get rid of red uplinks and place blue ones then either wait for a red to come and take out my link or use it as a distraction to get a hack off. With Caldari Precision I can move in slowly and carefully making sure no one is chasing me. The high precision protects my back from any scouts on defense that may chase after me. Or even give me a heads up if they are in my path or near me, letting me switch targets. The third is Range. I can't tell you how much I miss running 1 damp, 1 range amp, 2 plates. But range is the Shotgun's best friend. The CQC shotgun scouts' main targets are the Slayerlogi and the Sentinel. It's why I made a post about my need for 600EHP. You know that first shot isn't going to kill. They can easily jump away to get outside optimal range making it take 2-3 more shots to kill. Range is important because it helps you pick out the route you're going to take to get to people. When you see people moving in on your location with a little too much accuracy you know a Cal-Scout is there if you don't have the dampening effect. (sorry tangent. I loved active dampening because I could lure out people like this than cloak up again) Ok. i'm sick. I think this made sense. I don't know. my head hurts and I should probably go back to sleep again. Range works best with CQC weapons, it works best when your passive scan range exceeds your weapon's effective range (effective which is greater than optimal) This game is a shooter, I look at all of these abilities for how they can enhance my ability to shoot people
I'm with Appia on this one. ^ And you either have to nerf cal and leave the gal nigh unscannable or **** over every other scout. I don't want either.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.13 07:48:00 -
[15395] - Quote
Brokerib wrote: I wasn't talking about Gino. I'm talking about now.
In which case the Gal only needs to fit a single damp, not dual, leaving them with three slots on low to play with.
Which is why I said the Gal would retain an advantage over the Amarr. Or they could fit a kin cat and a code breaker and a range amp if they wanted more utility than the Min.
My build pre-alpha: 1 Comp S 1 Comp Prec
1 Comp Kincat, 1 Comp Damp 2 enh plates.
Switch precision for 2nd shield and one plate for range if on Manus Peak etc.
Anyway, all through 1.8 never got scanned, maybe a cal scout saw me but not enough for me to notice. I was never really worried about them, as I'm a RR user I was usually outside of their range anyway.
My point is: how effective the above suit was is unfair. And that was largely due to Gal having inherit damps. And Cal having precision+range.
Not being scanned is to a scout what HP is to a sentinel. Analogy: If Gal Sentinels had a free bonus to HP, and Cal Sentinels had a bonus to damage to counter this, Amarr and Min sentinels would be screwed.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Haerr
Legio DXIV
822
|
Posted - 2014.06.13 08:48:00 -
[15396] - Quote
Ok here we go...
There are two kinds of clones
There are two kinds of clones, those that remain hidden and those that are lit up like christmas trees visible for an entire squad to be hunted down. I am alluding to that any kind of scan, active or passive, is shared with your squad. Meaning that a 'Scout Hunter' isn't the one actually hunting the scouts in this system, his 5 friends that are all brick tanked, how ever, are 'Scout Hunters' because of shared scans.
Downed but not out
Passive scans are still shared while you are downed (have a timer). In order to temporarily reduce your opponents all-seeing-eye you must bleed out the clone, then ~5-10 seconds later when it spawns in again you have to do it all again. Being downed counts as still being alive and as long as you are alive your scans are shared.
Wrong order bug
If you have 'Precision Enhancers' or 'Profile Dampeners' of mixed tiers on your fit the stacking penalty is applied to the higher tier module. Basically this is because the game counts the basic Profile Dampener's multiplier of 0.85 (-15%) to be of higher value than the advanced Profile Dampener's multiplier of 0.80 (-20%).
Oh HAI
The terrain mesh sometimes hides drop uplinks very well, sometimes it hides people very well as well. Passive scans sometimes have trouble interacting with the terrain mesh.
Limited purview
The sad part of all this is that CCP Rattati wants to at least look at the scanning system but can not. The hotfixes with community feedback are slated to be server-side only, limiting what can be changed.
A Vision! (As in unlikely to happen in Dust)
'Scan Precision' falloff, meaning that both the Caldari and Gallente Scout could be winning in the same system. All suits would be able to pickup vehicles from farther away. A change to shared scans, possibilities include requiring a module to have shared passives scan too differentiating between several states 'of being scanned down'.
But for now...
Premised with these problems the role of a 'Scout Hunter' does not exist, Caldari Scouts are a drop-in replacement for the scannerinas - an almost permanently turned on wallhack with little recourse to counter. As of hotfix Alpha the only suit in the game that can still avoid scans without being completely gimped is the Gallente Scout suit. Out of the 20 suits (not counting the basic frames) in the game it is the only one that is still viable while dampened.
What is left
Is to try and make the current system hurt players as little as possible. Meaning that in order to allow more different suits on the field there needs to be something that a role is 'good at'. Heavies have heavy weapons, Commandoes have 2 light weapons, Logistics have loads of equipment, Assault have... well... uhm... moving on! And Scouts can have Dampening. (Cloaks are useless when you have red chevron hanging over you.)
All aboard!
If we agree on this we can move on to levelling the playing field between Scouts. The Caldari and Gallente bonuses are to strong within the current system. In order for some semblance of balance within the current system, and a place for the Amarr and Minmatar at the table, they need to be changed.
TL;DR
- The current system is flawed and CCP is not going to change it.
- The Caldari and Gallente are, comparatively, to strong within the current system.
- Squash the Caldari and Gallente and all Scouts can be Scouts.
. |
Haerr
Legio DXIV
822
|
Posted - 2014.06.13 08:57:00 -
[15397] - Quote
I really like Mirror's Edge! I wish that we could get some parkour moves for our scouts.
Edit: Double posting like a Kaisar |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1884
|
Posted - 2014.06.13 09:59:00 -
[15398] - Quote
How about a sidearm bonus for Amarr scouts?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Gavr1Io Pr1nc1p
425
|
Posted - 2014.06.13 11:10:00 -
[15399] - Quote
IgniteableAura wrote:
@bastards Why do you all have it in your mind all scouts should be immune to scans? If they have that option the cal and gal has no utility. If they can always "win". That will be the default. As long as uou include a mechanic that allows "waves of opportunity" it's more balanced. Aka cloak on, can't see. Cloak off you can. But both fits should make the same sacrifice in slots.
They shouldn't unless they have at least 2 dampeners
There are more suits than just scouts
Scout V HMG
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
125
|
Posted - 2014.06.13 11:32:00 -
[15400] - Quote
Gavr1Io Pr1nc1p wrote:IgniteableAura wrote:
@bastards Why do you all have it in your mind all scouts should be immune to scans? If they have that option the cal and gal has no utility. If they can always "win". That will be the default. As long as uou include a mechanic that allows "waves of opportunity" it's more balanced. Aka cloak on, can't see. Cloak off you can. But both fits should make the same sacrifice in slots.
They shouldn't unless they have at least 2 dampeners There are more suits than just scouts This is my biggest point right here, and I'm not sure I've enunciated it properly thusfar.
The Warden sees everybody. There should be a way for the suit that is supposed to be stealthy to avoid being seen. That way should be sacrificing eHP and other things by filling up on Damps. A Warden who can't see damped out scouts can still see everybody else. Still a huge asset to a squad.
What's wrong with stealthy suits being stealthy? And I think the popular proposal still has the Warden seeing a scout that hasn't devoted all of their lows to Damps.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5228
|
Posted - 2014.06.13 13:23:00 -
[15401] - Quote
Appia Vibbia wrote:archiving ghost's suggestion for later when DUST will get client side updates again
So you like it, but It won't happen
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
|
Adipem Nothi
Nos Nothi
1772
|
Posted - 2014.06.13 13:36:00 -
[15402] - Quote
Lots of points to read! Responding in order:
Jace Writes (#15344) Minja should be the best and fastest runner, bar none. What good is a hacking bonus if we're not first to the point? And our bonus to Nova Knives means we can do devastating damage, but we have to get our 200 eHP suit in your face to do that.
Response Technically, the biotic GalScout is the fastest and best runner; he presently wins the ground race for the first contested point. But there's to a match than "being the first to the point"; this does not diminish the Minmatar's hacking bonus.
Jace Writes (#15344) Amarr in Eve are the epitome of tank ... Amarr: Brick Tank, Point Defense
Response In keeping with Eve lore, why not give the Amarr Scout +10% efficacy per level to 'Light Armor' (Reactive / Ferroscale). Fights at range tend to involve swapping blows; this bonus will afford our ranged fighter added staying power. He won't be fast, but he'll keep his stamina pool such that he can carry his up-armored arse from A to B will relative ease.
Broker Writes ( #15347) There's still no reason to run Amarr. I'm never going to run Amarr but I will advocate for Amarr to have a viable role on the battlefield.
Response If the Amarr's bonus draws from his low slots, he'll have opportunity to maximize returns on the bonus. I believe a bonus Light Armor (in conjunction with Stamina) would prove very useful. At +10% efficacy / level, he'd get ~ 90HP Complex Ferroscale / Reactive whereas the rest of us would get ~ 60HP. Do think a slighly slower / slightly tankier "Bruiser" Scout could serve a viable role?
Adipem Writes (#15349) New Archetypes Min - Ninja / Assassin (bonus to Codebreakers and Knives) Cal - Ghost Hunter (bonus to Precision Enhancers) Amr - Ranged Recon (bonus to Range Extenders) Gal - Ghost (bonus to Cloak or Damps?)
Appia Writes (#15358) HELL NAW. I already said my piece about Range for Gallente; that feels really **** if my bonus is tied to the cloak.
Response New Archetypes Min - Ninja (bonus to Codebreakers and Knives) Gal - Ranger (bonus to Range Extenders) Cal - Warden (bonus to Precision Enhancers) Amr - Bruiser (bonus to Ferroscale / Reactive and Stamina)
Appia Writes ( #15370 ) Wrote it out anyway. feel free to ignore ...
Response Agreed 100%. Scan Range benefits close quarter fighting as much as it benefits ranged (perhaps even more). Amarr gets the bonus to Armor; Gallente gets the bonus to Range. Caldari retains bonus to Precision Enhancers and cedes bonus to Range Extenders.
Jace Writes ( #15371) Usually agree with Appia ... but one scout can't be best at all the things =/ ...
Broker Writes (#15374) I mostly agree with you Appia. One point of difference ...
Response We've done away with GalScout role of "Ghost" on the grounds that it breaks Gino (have ghost, need ghosthunter, other scouts suffer). We must find for him a new role, preferably something that draws from his Low Slots. All low-slot items excluding range are more-or-less allocated elsewhere or otherwise off-limits. Better scan range would indeed make our GalScout a better CQC specialist, but I don't see it making him "the best at everything". His max precision is 24 dB; he will not be an effective Warden. Should he wish to evade Wardens and make us of his racial bonus, there won't be much room left for Tank or Speed.
Iggy Writes (#15376) Why do you all have it in your mind all scouts should be immune to scans?
Response I think it has more to do with having the option to beat scans. Doing so still takes up two low slots and requires the user to be cloaked (Adv or Pro). Speed-Demons like Musturd will likely forgo Damps to stack KinCats (i.e. Warden sees) and Slayers like Marauder or Roner will do the same to support their need for plates (i.e. Warden sees). I personally don't mind the Warden having to run 3+ cPEs to hunt the squishier and slower Scouts.
Iggy Writes (#15376) Why you would use a cal over any other scout suit for scanning?
Response I'll still run Warden because I'm willing to bet that most Scouts will only run one damp and an adv cloak. Under Gino, they'll get tagged by Active Scanners if they fail to Dampen. They'll tire of seeing "You've been scanned" so they'll put on a dampener, and that's where they'll likely stay. Smart Scouts will two dampeners, and I'll still be able hunt them if I can get within range and catch them with their cloak down. The Warden's max Scan Range only drops by 10m (from 70 to 60) if we eliminate the racial bonus to his base range.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1773
|
Posted - 2014.06.13 13:42:00 -
[15403] - Quote
@ Ghost I like the overall concept, but we need the numbers so we compare it against Gino and check it for oopsies. Be careful to avoid changes which will require a client-side update, as we'll have to scratch the plan if its untenable.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1773
|
Posted - 2014.06.13 13:47:00 -
[15404] - Quote
Llast 326 wrote: Theoretically they could remove the invisibility (set to zero) on said Variant.
I like how you're thinking, but I don't know if this part is possible. I don't think that there's a server-side value dedicated to shimmer intensity I think shimmer is either off/on then high/low.
Could be wrong ...
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1775
|
Posted - 2014.06.13 14:20:00 -
[15405] - Quote
@ Haerr Good read; agreed on major points. Let's plan to stick with Gino and build upon it such that our proposition is comprehensive.
So ... where are we now, exactly?
The Pitch The current model isn't working. Gal and Cal are balanced against one another from two extremes; this has the left the Minmatar in a pinch. All the while, the Amarr remains without meaningful function. The current model isn't broken; it simply needs finetuning and fleshing out. Proposition Gino offers exactly that. It isn't an overhaul and it doesn't involve untenable, client-side changes. Rather, Gino is a series of interconnected tweaks which will bring about better balance and interplay among Scouts.
The Present Gino is an excellent framework based upon a better EWAR model than the present. But Gino is not yet the full package. We've yet to come to agreement on Amarr Role, Racial Bonuses, etc. We should try to package these ancillary points into Gino, such that Rattati can square Scouts away in one update. When we propose Gino to Rattati it will be nitpicked by the Forum Famous and the Devs who heed their council. If we can't agree in here, behind "closed doors" then Gino won't stand a chance out there. I believe we can find a model wherein all Scouts can be satisfied. At the very least, we should try.
The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
Shoot scout with yes...
- Ripley Riley
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
548
|
Posted - 2014.06.13 14:21:00 -
[15406] - Quote
Have just spent the last 3 hours in the Destiny "alpha" thing on PS4.
I'm certainly enjoying it, a couple of corp buddies had been playing for 10 hours and had hit the short term level cap.
A quick review.
It's good. Visually fantastic. The differences between class playstyle seems pretty surface level but I'm assuming once you get further down the tree they'll become more distinct. The smaller squad size (3) is a little sad, but running together is fun even in the open world, we just started wandering with no real aim and got completely lost and had a hell of a good time. At one point I wandered away from my squad and came across two alien species having a battle, waited and watched from on high for a while before promptly head-shotting the remaining 2 survivors before collecting all the loot.
Most strongly reminds me of a much larger more epic version of Borderlands. Always hunting for loot.
As for PvP, played a couple of matches, was actually quite fun. Being a situationally aware shotgun bastard is actually quite effective. As you level you get movement abilities, doing a double jump to then glide in through a 2nd story window to shotgun some would be sniper is jolly good fun. It balances player level to avoid stomping by normalising HP and Damage, though higher level players will have access to higher tier abilities and weapons such as rocket launchers and things like movement, shield regeneration etc so vets have an advantage but nowhere near to Dusts Proto-Stomping.
I do recommend spending some time wondering around solo, there's a lot of nice scenery to take in and places to explore that can be missed. Upon full release I plan on taking my trusty rifle, a bottle of scotch and going for a nice long walk. From what I can gather you might find a lot of interesting things that way.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Adipem Nothi
Nos Nothi
1775
|
Posted - 2014.06.13 14:48:00 -
[15407] - Quote
Adipem Nothi wrote: The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
OK ... pick this apart, you devious Bastards. Pull no punches :-)
Role Bonus +15% reduction to PG/CPU cost of cloak field per level
Gallente "Ranger" * Remove base profile reduction and scan range bonus +5% bonus to Range Extender efficacy per level
Caldari "Warden" * Remove base precision and scan range bonus +5% bonus to Precision Enhancer efficacy per level
Amarr "Bruiser" +10% bonus to Ferroscale and Reactive Plates efficacy per level +10% bonus to Cardiac Regulator efficacy per level
Minmatar "Ninja" * Move Code Breakers to High Slots +10% bonus to Code Breaker efficacy per level +5% bonus to Nova Knife damage per level
I know, I know ... the Gal and Cal only have one racial bonus and everyone else has two.
Question 1) Is everyone OK with the above structure? If not, please elaborate.
Question 2) Do the Gal and Cal need a second racial bonus? If so, what should be?
Shoot scout with yes...
- Ripley Riley
|
Appia Nappia
928
|
Posted - 2014.06.13 14:59:00 -
[15408] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
OK ... pick this apart, you devious Bastards. Pull no punches :-) Gino Addendum Role Bonus+15% reduction to PG/CPU cost of cloak field per level Gallente "Ranger" * Remove base profile reduction and scan range bonus +5% bonus to Range Extenders per level Caldari "Warden" * Remove base precision and scan range bonus +5% bonus to Precision Enhancers per level Amarr "Bruiser"+10% bonus to Ferroscale and Reactive Plates per level +10% bonus to Cardiac Regulators per level Minmatar "Ninja"+10% bonus to Code Breakers per level +5% bonus to nova knife damage per level * Move Code Breakers to High Slots
Change the wording to "Efficacy per level" and you have my support. I don't need range amps doing 70% increases and precision enhancers doing 45%. I also don't know about Haerr's gino numbers but 4% to efficacy per level on precision enhancers were the number I got to 2 damps and a proto cloak could get you under
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
|
Adipem Nothi
Nos Nothi
1775
|
Posted - 2014.06.13 15:06:00 -
[15409] - Quote
Appia Nappia wrote: Change the wording to "Efficacy per level" and you have my support. I don't need range amps doing 70% increases and precision enhancers doing 45%. I also don't know about Haerr's gino numbers but 4% to efficacy per level on precision enhancers were the number I got to 2 damps and a proto cloak could get you under
Done and done. I think Haerr accomplished his scale by tweaking the damp bonus applied to cloak ...
Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%
Will update "addendum" post accordingly.
Shoot scout with yes...
- Ripley Riley
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
553
|
Posted - 2014.06.13 15:17:00 -
[15410] - Quote
I'd take 1 strong bonus over 2 weak ones. Though maybe make the range a little stronger on the Gal, things don't have to be rounded to multiples of 5. 6% per level? If popping a single complex range amp on my Gal gave me slightly more than I had, that seems fair, though... don't want to have 4 complex range amps scanning 2/3rds of the map. Though that would be pretty lolzy. 2 damps, 1 amp with one left over for flavouring...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Llast 326
An Arkhos
3601
|
Posted - 2014.06.13 15:27:00 -
[15411] - Quote
Adipem Nothi wrote:Llast 326 wrote: Theoretically they could remove the invisibility (set to zero) on said Variant.
I like how you're thinking, but I don't know if this part is possible. Don't think that there's a server-side value dedicated to shimmer intensity; shimmer presents as off/on then high/low; shimmer does present along lines of gradation. Could be wrong though ... I know I debated this point in my head beforeGǪ
It really depends on the way it is coded. I think it's possible as a hot fix, because i believe the shimmer is an applied texture that can be ignored with a command line. Also the Cloak bug where activation did not happen after switching suits at a Supply Depot indicates to me that it is possible to accomplish, and if i recall correctly that was fixed in an Hot Fix.
KRRROOOOOOM
|
Llast 326
An Arkhos
3602
|
Posted - 2014.06.13 15:47:00 -
[15412] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
OK ... pick this apart, you devious Bastards. Pull no punches :-) Role Bonus+15% reduction to PG/CPU cost of cloak field per level Gallente "Ranger" * Remove base profile reduction and scan range bonus +5% bonus to Range Extender efficacy per level Caldari "Warden" * Remove base precision and scan range bonus +5% bonus to Precision Enhancer efficacy per level Amarr "Bruiser"+10% bonus to Ferroscale and Reactive Plates efficacy per level +10% bonus to Cardiac Regulator efficacy per level Minmatar "Ninja"* Move Code Breakers to High Slots +10% bonus to Code Breaker efficacy per level +5% bonus to Nova Knife damage per level
I know, I know ... the Gal and Cal only have one racial bonus and everyone else has two. Question 1) Is everyone OK with the above structure? If not, please elaborate. Question 2) Do the Gal and Cal need a second racial bonus? If so, what should be? 1. I think I am okay with the above structure, though Min still need a PG boost especially if they have to fit a Codebreaker for the bonus to apply. Amarr become solidified as a Combat scoutGǪ not sure how that will go over with the A-Walls
2. Okay with single bonus to Cal and GalGǪ the synergy of Range and Precision on the Cal is to high compared to other suits. Little less sure of the single bonus on Gal, Damp is a powerful bonus, Range is alsoGǪ but not equal to Damp. Still I think it is powerful enough to warrant single bonus.
KRRROOOOOOM
|
Adipem Nothi
Nos Nothi
1783
|
Posted - 2014.06.13 15:55:00 -
[15413] - Quote
Bayeth Mal wrote:I'd take 1 strong bonus over 2 weak ones. Though maybe make the range a little stronger on the Gal, things don't have to be rounded to multiples of 5. 6% per level? If popping a single complex range amp on my Gal gave me slightly more than I had, that seems fair, though... don't want to have 4 complex range amps scanning 2/3rds of the map. Though that would be pretty lolzy. 2 damps, 1 amp with one left over for flavouring...
At 5% bonus, your two extenders will yield roughly 70m. That's pretty good, right?
I like 5% because it sounds less negotiable that 6%. If you you say 6, I'll say 4. But if all see are 5's, then I'll agree with 5 :-)
Also, we have to keep in mind that some clown will stack 4 range extenders. At 5% that comes out to just shy of 107m.
Shoot scout with yes...
- Ripley Riley
|
Haerr
Legio DXIV
824
|
Posted - 2014.06.13 15:56:00 -
[15414] - Quote
Haerr wrote:Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.)
The dessert is awesome but the numbers are screwed up. Essentially what I was going for was: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats - 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE |
Llast 326
An Arkhos
3605
|
Posted - 2014.06.13 15:57:00 -
[15415] - Quote
Adipem Nothi wrote:Also, we have to keep in mind that some clown will stack 4 range extenders. At 5% that comes out to just shy of 107m. Honk Honk
KRRROOOOOOM
|
Adipem Nothi
Nos Nothi
1783
|
Posted - 2014.06.13 15:58:00 -
[15416] - Quote
Haerr wrote:Haerr wrote:Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) The dessert is awesome but the numbers are screwed up. Essentially what I was going for was: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats - 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE
Damn you!? I liked the table :-) Was the table right?
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1785
|
Posted - 2014.06.13 16:02:00 -
[15417] - Quote
Llast 326 wrote: 1. I think I am okay with the above structure, though Min still need a PG boost especially if they have to fit a Codebreaker for the bonus to apply.
2. Okay with single bonus to Cal and GalGǪ the synergy of Range and Precision on the Cal is to high compared to other suits. Little less sure of the single bonus on Gal, Damp is a powerful bonus, Range is alsoGǪ but not equal to Damp. Still I think it is powerful enough to warrant single bonus.
1. Agreed. Rattati denied our request for PG boost; he is likely going to address the problem by reevaluating resource requirements on a per-module basis. In other words, when the time comes we'll point out the PG-intensive modules that Minjas use and ask him to reconsider their values.
2. I too think the Gal and Cal bonuses are powerful enough on their own.
Shoot scout with yes...
- Ripley Riley
|
Haerr
Legio DXIV
824
|
Posted - 2014.06.13 16:03:00 -
[15418] - Quote
Adipem Nothi wrote:Haerr wrote:Haerr wrote:Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) The dessert is awesome but the numbers are screwed up. Essentially what I was going for was: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats - 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE Damn you!? I liked the table :-) Was the table right? The table is fine but the bonus to the caldari only ever matter when it puts on 3cPEs, it would be less awkward to remove the precision bonuses to the CalScout and the GalLogi and replace them with something else. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1888
|
Posted - 2014.06.13 16:04:00 -
[15419] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
OK ... pick this apart, you devious Bastards. Pull no punches :-) Role Bonus+15% reduction to PG/CPU cost of cloak field per level Gallente "Ranger" * Remove base profile reduction and scan range bonus +5% bonus to Range Extender efficacy per level Caldari "Warden" * Remove base precision and scan range bonus +5% bonus to Precision Enhancer efficacy per level Amarr "Bruiser"+10% bonus to Ferroscale and Reactive Plates efficacy per level +10% bonus to Cardiac Regulator efficacy per level Minmatar "Ninja"* Move Code Breakers to High Slots +10% bonus to Code Breaker efficacy per level +5% bonus to Nova Knife damage per level
I know, I know ... the Gal and Cal only have one racial bonus and everyone else has two. Question 1) Is everyone OK with the above structure? If not, please elaborate. Question 2) Do the Gal and Cal need a second racial bonus? If so, what should be? I remember someone (I think Bay) saying something about one bonus should be straight up bonus while the other should be a module bonus.
And so, I propose these alterations. Amarr: The current, I think it's +10% to stamina and regeneration. And yours, +10% efficacy to ferroscales and reactives.
Minmatar: +10% to hack speed per level The current nova knife bonus.
Gallente: +10% to range per level 5% efficacy to repair mods per level
Caldari: +10% efficacy to precision enhancers. +I honestly don't know, shield recharge?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Adipem Nothi
Nos Nothi
1785
|
Posted - 2014.06.13 16:07:00 -
[15420] - Quote
Haerr wrote: The table is fine but the bonus to the caldari only ever matter when it puts on 3cPEs, it would be less awkward to remove the precision bonuses to the CalScout and the GalLogi and replace them with something else.
That's what Iggy was saying, but it wasn't what I see; I see is a Warden hunting Scouts who only run one Damp.
Shoot scout with yes...
- Ripley Riley
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |