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Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
3301
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Posted - 2014.05.28 18:49:00 -
[14641] - Quote
Adipem Nothi wrote:Llast 326 wrote: Well it has no "right answer" as it's a definition to an abstract concept, but the answer is fundamental to how each candidate determines approach so it is unlikely to cause a fight. I do agree that individual threads are the best place to avoid influencing responses. Excellent point.
Llast 326 wrote:I think I spammed most of the threadsGǪ I feel guilty not individualizing the question and not engaging each candidate. Roger that. Would you mind linking to Q/As once available? I still like the idea of setting bait for a debate. Let's come up with a scout-related or hot-button topic ... * What went wrong with Scouts in 1.8? In Remnant's shoes, what would you have done differently? * What are your thoughts on Rattati's approach to Scout balance in Hotfix Alpha? ... anyone else have ideas? Already compiling the responses
KRRROOOOOOM
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Cross Atu
OSG Planetary Operations Covert Intervention
2166
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Posted - 2014.05.28 19:00:00 -
[14642] - Quote
Adipem Nothi wrote:Cross Atu wrote:Well I already run with a shotty in pubs in my dragonfly, so I'm looking at PC for my proto which (usually) means putting pressure on a single objective solo. Stealth, speed, hacking, alpha strike/assassin; will all be valuable traits, but I expect to face trade-offs in those assets. So I guess my question becomes "if you were going to run solo in a PC trying to hold down an objective as much as possible, which race/fit would you run?" (bearing in mind that I don't have the gun game of someone like Appia or ShottyGoBang ) 1) A dampened GalScout makes for the best solo point defender. If you're defending in pairs or with vehicle support, a high-precision / high-range CalScout works very well. Thanks for the reply and info
Adipem Nothi wrote: 2) Shotty GoBang does not have gun game; Appia's pretty good though (when she's paying attention).
PS: Thanks for stopping in and introducing yourself.
They've both killed me often enough for me to pick their names out of a kill feed (the again I main support logi so killing me may or may not be an accomplishment ) but I guess that's still enough to give a context for how often I'm likely to get myself killed lol. Fortunately I don't mind spending ISK to understand how things work and try out new fits/play styles.
In any event I'm sure I'll be around so feel free to poke me for or with info (open invite to anyone) and expect me to pester the thread with questions as I try to polish some of the n00b off my scout play.
o7 Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2166
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Posted - 2014.05.28 19:02:00 -
[14643] - Quote
Llast 326 wrote:I think I spammed most of the threadsGǪ I feel guilty not individualizing the question and not engaging each candidate. Questions are good, and sometimes general questions which are asked to each of us are even better than the specific ones. Gives us a chance to get to know each other as well as state our own views. After all you can't 'lone wolf' an effective CPM term.
So no reason to feel guilty IMO
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Xx-VxF-xX
Void of Faction
82
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Posted - 2014.05.28 19:02:00 -
[14644] - Quote
Haerr wrote:I made a misstake with the tables, they've been updated so if you've downloaded just refresh them from the links. (stacking order bug made me think it was roundingup when it was just rounding.)
Is this updated with your/new hotfix alpha finale proposal 0-7.5-15? |
Llast 326
An Arkhos
3302
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Posted - 2014.05.28 19:08:00 -
[14645] - Quote
Shite Almost forgot Free Bolt Pistols are out for newsletter folks who did not receive newsletter notifications.
KRRROOOOOOM
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Haerr
Legio DXIV
753
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Posted - 2014.05.28 19:17:00 -
[14646] - Quote
Xx-VxF-xX wrote:Haerr wrote:I made a misstake with the tables, they've been updated so if you've downloaded just refresh them from the links. (stacking order bug made me think it was roundingup when it was just rounding.) Is this updated with your/new hotfix alpha finale proposal 0-7.5-15?Nice Job.
It is with 0-5-10, the difference you are seeing is from using round instead of roundup.
I have Plasma Cannon Proficiency V, no jk.
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Llast 326
An Arkhos
3305
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Posted - 2014.05.28 19:27:00 -
[14647] - Quote
Cross Atu wrote:Llast 326 wrote:I think I spammed most of the threadsGǪ I feel guilty not individualizing the question and not engaging each candidate. Questions are good, and sometimes general questions which are asked to each of us are even better than the specific ones. Gives us a chance to get to know each other as well as state our own views. After all you can't 'lone wolf' an effective CPM term. So no reason to feel guilty IMO 0.02 ISK Cross EDIT: Responded to your question btw I like your response. We have a similar view on community. The idea behind the question was to get a feel for how we define this term. It is an important one to the position, and each of us have a definition for what it is, though we may not all have it defined in words, we recognize what is similar to our own definitions. So by defining this term everyone can see what Community means to each CPM candidate and feel out which matches to them. Or not if they don't care
KRRROOOOOOM
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One Eyed King
Land of the BIind
1673
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Posted - 2014.05.28 19:41:00 -
[14648] - Quote
*Sees CPM candidates*
*Pulls out a whetstone and strop and begins sharpening knives*
"I've made a huge mistake."
-G.O.B. Bluth
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Llast 326
An Arkhos
3313
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Posted - 2014.05.28 21:09:00 -
[14649] - Quote
Getting some nice responses to the question I tossed at the CPM candidatesGǪ Someone was rather succinct in her definitionGǪ which is nice but I know her definition is a bit more expansive than what she wrote :P I will post them up in here or Nothi? Still waiting on a few responses before I start reposting the consolidated answers.
The original question was:
Llast 326 wrote:The term Community is an important part of the CPM position, indeed every candidate uses the term at some point. However it is an abstract concept, so what I would like is to hear your definition of community. No right or wrong answers here, just looking to get a better feel of where you are coming from.
KRRROOOOOOM
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One Eyed King
Land of the BIind
1674
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Posted - 2014.05.28 21:14:00 -
[14650] - Quote
What about, as a general question, what they view the role of scouts as a whole on the battlefield?
I think where people want adjustments made definitely reflects what they think the role should be. Such as those that think scouts should be recon only.
"I've made a huge mistake."
-G.O.B. Bluth
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mollerz
3565
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Posted - 2014.05.28 21:45:00 -
[14651] - Quote
My vote is straight up for sale. I can package it with allow my ALTs.
Your Welcome
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Cross Atu
OSG Planetary Operations Covert Intervention
2174
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Posted - 2014.05.28 21:52:00 -
[14652] - Quote
One Eyed King wrote:*Sees CPM candidates*
*Pulls out a whetstone and strop and begins sharpening knives* You're right, I could use a shave, I'm excessively scruffy right now
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2176
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Posted - 2014.05.28 22:08:00 -
[14653] - Quote
One Eyed King wrote:What about, as a general question, what they view the role of scouts as a whole on the battlefield?
I think where people want adjustments made definitely reflects what they think the role should be. Such as those that think scouts should be recon only.
Two part response to this, first is a more direct answer second part is (in my view) the more important one.
1st - My current impression is that the light suit excel at roles within eWar and/or mobility. That can be scans/intel, that can be covert assassinations and disruption, objective harassment, infiltration (such as getting behind hostile lines to deploy links et al), flanking/skirmishing either to pick of stragglers or in support of a friendly push, etc. Ideally I don't think that any role, regardless of frame type, should be only one thing on the battlefield, and in that sense I wouldn't say scouts should be only recon. To me such assessments are a bit of an oversimplification.
2nd - While I fully understand asking each candidate what their view on roles is I think there's some context that's important, that being who they (we) think defines the nature of a role. In my view I am not qualified as a single player to define the entirity of any role. Not the HAV a have a few mill into, not the scout I'm just coming back to, not the support Logi I have proto in every race. It is not the place for any single individual within the community, CPM or no, to define a role. Nor is it the place of a CPM to enforce their views on a role over that of the community.
As a CPM I would state my own point of view to CCP, because calling out my own bias and understanding matters, but I would not substitute my view for that of the community regardless of whether I agree with or understand the community view being presented. My job in such cases is to inform CCP about what the community voice is and to provide them with information about where they can look for a deeper description of that trend/stance. Any less than that, it seems to me, directly defeats the purpose of having a CPM in the first place.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Matticus Monk
Ordus Trismegistus
1915
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Posted - 2014.05.28 22:27:00 -
[14654] - Quote
May log on today for a few games.... man, I doubt I'll cap during this event. I will enjoy testing this "bolt pistol" that i've heard tales of.... rarely have I seen one used on the field though.
I'm so stingy on my SP. Never tried the Magsec, Ion Pistol or Rail rifle either.... not even once, on any alt. Forget your distractions piled on top of your otherwise poorly balanced game, CCP....
ScP: accept no substitute. Killing fools since closed beta.
Double posting like a Kaiser.
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Xx-VxF-xX
Void of Faction
85
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Posted - 2014.05.28 22:39:00 -
[14655] - Quote
Matticus Monk wrote:May log on today for a few games.... man, I doubt I'll cap during this event. I will enjoy testing this "bolt pistol" that i've heard tales of.... rarely have I seen one used on the field though.
I'm so stingy on my SP. Never tried the Magsec, Ion Pistol or Rail rifle either.... not even once, on any alt. Forget your distractions piled on top of your otherwise poorly balanced game, CCP....
ScP: accept no substitutes. Killing fools since closed beta. The bolt pistol can be nice when it works. Been using it alot with the tac-ar this last week preparing dragonfly fitting for hotfix alpha and the std bolt pistol being the only sidearm i can fit. Have lots of problems with it not shooting unless I swap weapon and back. have the same problem with all the other pre charge weapons.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1776
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Posted - 2014.05.28 22:41:00 -
[14656] - Quote
Matticus Monk wrote:May log on today for a few games.... man, I doubt I'll cap during this event. I will enjoy testing this "bolt pistol" that i've heard tales of.... rarely have I seen one used on the field though.
I'm so stingy on my SP. Never tried the Magsec, Ion Pistol or Rail rifle either.... not even once, on any alt. Forget your distractions piled on top of your otherwise poorly balanced game, CCP....
ScP: accept no substitutes. Killing fools since closed beta. Ion Pistol=Best Pistol.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Matticus Monk
Ordus Trismegistus
1917
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Posted - 2014.05.28 23:07:00 -
[14657] - Quote
Spademan wrote:Matticus Monk wrote:May log on today for a few games.... man, I doubt I'll cap during this event. I will enjoy testing this "bolt pistol" that i've heard tales of.... rarely have I seen one used on the field though.
I'm so stingy on my SP. Never tried the Magsec, Ion Pistol or Rail rifle either.... not even once, on any alt. Forget your distractions piled on top of your otherwise poorly balanced game, CCP....
ScP: accept no substitutes. Killing fools since closed beta. Ion Pistol=Best Pistol.
WTF kind of heresy is this...!?
"Crazy shots just rang the **** out!"
---
Hmmm.... firing problems with charged weapons Void says.... dammit. Caldari scum tech.... situation normal.
Double posting like a Kaiser.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5831
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Posted - 2014.05.28 23:11:00 -
[14658] - Quote
Hey all. Just spoke with Shotty GoBang and I have to say that I'm proud to call him a friend of mine, no-one else can say that they've amassed a whopping 700+ PAGES in a single thread than that man
I want to hear some of your concerns about the game, what's some of the stuff that's been bugging you? What do you want to see fixed that's feasible given the current state of things?
Useful Links
Aeon Amadi for CPM1
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Adipem Nothi
Nos Nothi
1141
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Posted - 2014.05.28 23:19:00 -
[14659] - Quote
o/ Aeon!
Don't want to jump ahead of the other guys on your question, so I'll divert ... FanFest attendees have our sympathy; did the event break your heart or renew your interest?
Shoot scout with yes...
- Ripley Riley
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5832
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Posted - 2014.05.28 23:28:00 -
[14660] - Quote
Adipem Nothi wrote:o/ Aeon!
Don't want to jump ahead of the other guys on your question, so I'll divert ... FanFest attendees have our sympathy; did the event break your heart or renew your interest?
At first, I was ecstatic. I thought, "Oh my god, it's finally happening - this is everything we've been asking for."
Then I got home in the States and... Man, looking at the forums? Genuinely hurt my heart. It was an angle I hadn't considered before and it definitely showed me an appreciation for what other people have to say about things. I love what they're doing with Legion but it should definitely be on the PS4 so they're not abandoning the console community - Fan Fest was like ripping duct-tape off of a sunburn.
But, it seems that CCP is finally taking the community seriously in some areas and I was -VERY HAPPY- that I got a chance to corner CCP Rouge and CCP Saberwing about the ISD, and basically yelled at them at the QA Panel telling them that there's no more excuses as to why they can't communicate with you guys I won't take full credit but it looks like it worked considering that CCP Rattati is asking for feedback on the hotfixes.
Useful Links
Aeon Amadi for CPM1
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Man of Spade
Nos Nothi
210
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Posted - 2014.05.28 23:30:00 -
[14661] - Quote
Aeon Amadi wrote:I want to hear some of your concerns about the game, what's some of the stuff that's been bugging you? What do you want to see fixed that's feasible given the current state of things? To me, the most pressing issue are tanks. In a situation where teams a fixed in size, it should not take more than 1 person to kill another. In most cases this is fine.
Tanks, and to a lesser extent dropship, completely break this.
My second grievance is this: They should not alter scouts until medium suits get their balance pass.
Totally not Spademan.
That guy is a real jackass.
Official Time Lord of the Scout Community
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Matticus Monk
Ordus Trismegistus
1922
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Posted - 2014.05.28 23:43:00 -
[14662] - Quote
Man of Spade wrote:Aeon Amadi wrote:I want to hear some of your concerns about the game, what's some of the stuff that's been bugging you? What do you want to see fixed that's feasible given the current state of things? To me, the most pressing issue are tanks. In a situation where teams a fixed in size, it should not take more than 1 person to kill another. In most cases this is fine. Tanks, and to a lesser extent dropship, completely break this. My second grievance is this: They should not alter scouts until medium suits get their balance pass.
Summed up well.
Vehicles should have been more of a priority, and really a cloak tweak of the firing delay after decloak and an adjustments to armor plates would have been all I would have gambled on changing until mediums got a balance pass.
Too many variables adjusted with mediums left out in the cold, IMHO.
Actually, they aren't out in the cold.
They are in our scout suits.....
Double posting like a Kaiser.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5840
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Posted - 2014.05.28 23:49:00 -
[14663] - Quote
Man of Spade wrote:Aeon Amadi wrote:I want to hear some of your concerns about the game, what's some of the stuff that's been bugging you? What do you want to see fixed that's feasible given the current state of things? To me, the most pressing issue are tanks. In a situation where teams a fixed in size, it should not take more than 1 person to kill another. In most cases this is fine. Tanks, and to a lesser extent dropship, completely break this. My second grievance is this: They should not alter scouts until medium suits get their balance pass.
I actually have a thread about this (albeit it's in Legion) but Vehicles need to have a dedicated role, first and foremost. I think the main problem CCP has had with trying to balance the things is that they were placed into the game for the sake of being placed into the game. They're basically just infantry that's invulnerable to certain types of weaponry.
And yes, I agree, it should never take more than one person to kill any other one person - but there is some leeway to that. Temporary advantages like hardeners being a good exception, but the problem there was that it's just too damn easy to recall the things and reset the cooldown. So, it's a finicky process.
CCP needs to figure out what they want vehicles to do. Are they for Force Projection? Are they for Point Defense? Are they solely for Logistics? Once that question is answered, they can figure out how to properly balance them with the rest of the game. Having them in the game as "just a batter slayer" is no excuse and ruins the entirely premise of the rock/paper/scissors elements.
We'll see what happens with Scouts in Hotfix Alpha, since those changes are already locked in, and if necessary we'll try to dial them back. I don't want to see Scouts be completely out-classed by everyone else, and that's a really hard thing to do with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).
Useful Links
Aeon Amadi for CPM1
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Jaceon Pale-eye
DUST University Ivy League
49
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Posted - 2014.05.29 01:18:00 -
[14664] - Quote
Aeon Amadi wrote:with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).. This isn't my understanding of the system. These discussions of tacnet and scan range/precision vs. dampening for the most part seem to leave out the role of the active scanner. Instead, the focus has largely been on Cal vs. Gal scouts and their relevant bonuses. Oh, and lolwallhacks qq.
As I commented elsewhere, I think "wallhacks" has every right to be a part of this game because, now in 2014, city police forces have access to thermal scanners for their swat teams to locate and identify threats through walls before breaching a target structure. In New Eden, which is set 30,000+ years into the future on the other side of a wormhole that collapsed, our mercs are sealed into super-advanced dropsuits with super-advanced electronics. A scout had better be able to pick up the signature of a heavier suit on the other side of a wall or three, or it just doesn't make sense - it ceases to be believable/immersive of a futuristic, sci-fi setting without this element.
As for active scanners, my understanding is that there is a 'grey area' where the scanner reads "Some margin of error." I'm given to understand this means the scanner knows someone is there but they were not able to pinpoint its location. This gives them the opportunity to either call their squad's CalScout or, failing that, to be extra alert and vigilant in seeking out the unknown threat.
Aside from possible tweaks in the numbers themselves, which I'm not qualified to speak on at all, I feel the general mechanic is fine as it is. It's possible to get under all but the most advanced scanner, but the failsafe is a Scout (preferably Caldari) with a highly specialized fit that forces it (in my understanding) to forgo tank and other useful options.
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Brokerib
Lone Wolves Club
1241
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Posted - 2014.05.29 01:31:00 -
[14665] - Quote
Jaceon Pale-eye wrote:Aeon Amadi wrote:with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).. This isn't my understanding of the system. These discussions of tacnet and scan range/precision vs. dampening for the most part seem to leave out the role of the active scanner. Instead, the focus has largely been on Cal vs. Gal scouts and their relevant bonuses. Oh, and lolwallhacks qq. As I commented elsewhere, I think "wallhacks" has every right to be a part of this game because, now in 2014, city police forces have access to thermal scanners for their swat teams to locate and identify threats through walls before breaching a target structure. In New Eden, which is set 30,000+ years into the future on the other side of a wormhole that collapsed, our mercs are sealed into super-advanced dropsuits with super-advanced electronics. A scout had better be able to pick up the signature of a heavier suit on the other side of a wall or three, or it just doesn't make sense - it ceases to be believable/immersive of a futuristic, sci-fi setting without this element. As for active scanners, my understanding is that there is a 'grey area' where the scanner reads "Some margin of error." I'm given to understand this means the scanner knows someone is there but they were not able to pinpoint its location. This gives them the opportunity to either call their squad's CalScout or, failing that, to be extra alert and vigilant in seeking out the unknown threat. Aside from possible tweaks in the numbers themselves, which I'm not qualified to speak on at all, I feel the general mechanic is fine as it is. It's possible to get under all but the most advanced scanner, but the failsafe is a Scout (preferably Caldari) with a highly specialized fit that forces it (in my understanding) to forgo tank and other useful options. Active scanners also give a response of 'Large margin of error', in particular circumstances.
If you see that, it's time to run
Knowledge is power
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Cross Atu
OSG Planetary Operations Covert Intervention
2180
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Posted - 2014.05.29 01:42:00 -
[14666] - Quote
I hear some of the people around here have opinions. Maybe you'd like to air them? https://forums.dust514.com/default.aspx?g=posts&m=2184116#post2184116
~Cross
Cross Atu for CPM1- An emergent candidate
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Adipem Nothi
Nos Nothi
1145
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Posted - 2014.05.29 02:04:00 -
[14667] - Quote
C'mon Aeon ... a soft pitch ... Knock it out of the park. Make us proud :-)
Shoot scout with yes...
- Ripley Riley
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Jaceon Pale-eye
DUST University Ivy League
51
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Posted - 2014.05.29 02:41:00 -
[14668] - Quote
Brokerib wrote:Active scanners also give a response of 'Large margin of error', in particular circumstances. If you see that, it's time to run I haven't encountered that response yet. I'd probably spend the time I have to run on shitting bricks and wind up dying to the, I assume, multiple shotgun and CR scouts that would seem to indicate.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5842
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Posted - 2014.05.29 02:50:00 -
[14669] - Quote
Jaceon Pale-eye wrote:Aeon Amadi wrote:with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).. This isn't my understanding of the system. These discussions of tacnet and scan range/precision vs. dampening for the most part seem to leave out the role of the active scanner. Instead, the focus has largely been on Cal vs. Gal scouts and their relevant bonuses. Oh, and lolwallhacks qq. As I commented elsewhere, I think "wallhacks" has every right to be a part of this game because, now in 2014, city police forces have access to thermal scanners for their swat teams to locate and identify threats through walls before breaching a target structure. In New Eden, which is set 30,000+ years into the future on the other side of a wormhole that collapsed, our mercs are sealed into super-advanced dropsuits with super-advanced electronics. A scout had better be able to pick up the signature of a heavier suit on the other side of a wall or three, or it just doesn't make sense - it ceases to be believable/immersive of a futuristic, sci-fi setting without this element. As for active scanners, my understanding is that there is a 'grey area' where the scanner reads "Some margin of error." I'm given to understand this means the scanner knows someone is there but they were not able to pinpoint its location. This gives them the opportunity to either call their squad's CalScout or, failing that, to be extra alert and vigilant in seeking out the unknown threat. Aside from possible tweaks in the numbers themselves, which I'm not qualified to speak on at all, I feel the general mechanic is fine as it is. It's possible to get under all but the most advanced scanner, but the failsafe is a Scout (preferably Caldari) with a highly specialized fit that forces it (in my understanding) to forgo tank and other useful options.
I think it's lack luster and could use some refinement, there's a lot of the community that would agree that it could be more than it is. Stuff like precision falloff where your precision isn't as powerful 75m out as it is 25m out. Stuff like that that makes it to where it's not just a definite for either side but still powerful none-the-less, with more opportunities to be wary and mindful about your actions and decision making in return for greatly rewarding gameplay.
As said in the other thread, politics is the art of compromise. Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
May also want to see some of my posts on vehicle roles and the like.
Useful Links
Aeon Amadi for CPM1
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
4988
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Posted - 2014.05.29 12:01:00 -
[14670] - Quote
Oh My God this thread.
Sometimes, I wonder why I still get on the forums. Then threads like this happen and I remember why
EDIT:
Remember that "Fanfest Build Name Thread"?
When we were so sure that we would get a new build for Dust514?
Don't forget what Logibro said in that thread. In Hindsight, it's kinda F'd Up.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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