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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2456
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Posted - 2014.01.30 19:15:00 -
[9001] - Quote
Marad''er wrote:Oswald Rehnquist wrote:If we were to classify scouts I imagine it would be something like this, the number of matrices that this would create would require a lot of naming. Though we could just do naming based of of weapon choice which would suffice as well.
Movement Assault- Charges in and flanks or alphas their way on the front line Lurker- Usually on the edge of the battle picking off exposed targets Runner- Avoiding confrontation unless necessary, item placement and points of interest Overwatch- Minimal movement, serving as area denial and point defense
Utility Electronics Tank Speed Alpha
Weapon Light Weapon AV/Remotes/Grenades Sidearm Nova Knife
So you can get combinations of "sidearm, electronic, Lurker", or other combinations.
There would have to be a hierarchy in which if you have a light weapon (combat rifle) and a nova knife, you still get classified as a light weapon build only because your threat range with the light weapon trumps its associated sidearm it has with it. I like it. I'm a shotgun / scrambler alpha assault... That doesn't sound right tho :((
ACR Assassin Speed Assault <---- Sounds like your typical Minja
Assassin = Nova Knives
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Matticus Monk
Ordus Trismegistus
1099
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Posted - 2014.01.30 19:40:00 -
[9002] - Quote
Dig the assassin = nova knives tag.
I vacillate between
Assault / Electronics / Sidearm
Lurker / Electronics / Sidearm
Usually, depending on if I'm with a squad (squad = assault) and/or if people are leaving objectives unguarded (If I see an unguarded objective I go into lurker / guardian mode). |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
616
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Posted - 2014.01.30 19:43:00 -
[9003] - Quote
Oswald Rehnquist wrote:If we were to classify scouts I imagine it would be something like this, the number of matrices that this would create would require a lot of naming. Though we could just do naming based of of weapon choice which would suffice as well.
Movement Assault- Charges in and flanks or alphas their way on the front line Lurker- Usually on the edge of the battle picking off exposed targets Runner- Avoiding confrontation unless necessary, item placement and points of interest Overwatch- Minimal movement, serving as area denial and point defense
Utility Electronics Tank Speed Alpha
Weapon Light Weapon AV/Remotes/Grenades Sidearm Nova Knife
So you can get combinations of "sidearm, electronic, Lurker", or other combinations.
There would have to be a hierarchy in which if you have a light weapon (combat rifle) and a nova knife, you still get classified as a light weapon build only because your threat range with the light weapon trumps its associated sidearm it has with it.
Then I guess you could call me an Electronic Lurking Scrambler Dampeners and codebreakers would fall under Electronic, right?
I am part shovel, part man, full scout, and a little bit special.
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noob cavman
Tickle My Null-Sac
499
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Posted - 2014.01.30 19:49:00 -
[9004] - Quote
What would you call me then if I call a ads in to chase them if they are hiding in the red line?
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Cyrius Li-Moody
3238
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Posted - 2014.01.30 20:26:00 -
[9005] - Quote
You can call me Al.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Driftward
Subdreddit Test Alliance Please Ignore
688
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Posted - 2014.01.30 20:31:00 -
[9006] - Quote
Matticus Monk wrote:Dig the assassin = nova knives tag.
I vacillate between
Assault / Electronics / Sidearm
Lurker / Electronics / Sidearm
Usually, depending on if I'm with a squad (squad = assault) and/or if people are leaving objectives unguarded (If I see an unguarded objective I go into lurker / guardian mode).
I do much of the same thing. A lot of times your blues will actually be winning on clones, but happen to be bunching up together and blobbing the objectives allowing reds to ninja hack the others as soon as the blob moves on. If I'm running a squad I have my people split into two man teams and scatter to hold the objectives (technically this could be more efficiently done in groups of 3, but that many scouts together would be too good. Need to give the reds a fighting chance)
Remotes and nanohives along with skill in passive scanning and dampening give you the upper hand every time right up until the reds bring two full squads to finally chase you off (because you kept killing them as they came in 1, 2, 3, and even 4 person teams)
Those are just good times. You get more hate mail like this than anything else that I've tried...... |
Appia Vibbia
Ancient Exiles. Renegade Alliance
857
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Posted - 2014.01.30 20:48:00 -
[9007] - Quote
Assault, electronic/tank/alpha, light weapon is what my style is. lol
Appia Vibbia for CPM1
[email protected]
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One Eyed King
Eyniletti Rangers Minmatar Republic
266
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Posted - 2014.01.30 20:59:00 -
[9008] - Quote
Is suicidal a style? It often feels like that is my style...
This scout thanks you CCP!!!
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Sinboto Simmons
SVER True Blood Public Disorder.
4280
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Posted - 2014.01.30 21:16:00 -
[9009] - Quote
One Eyed King wrote:Is suicidal a style? It often feels like that is my style... How do I give you 100 likes?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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One Eyed King
Eyniletti Rangers Minmatar Republic
267
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Posted - 2014.01.30 21:22:00 -
[9010] - Quote
Sinboto Simmons wrote:One Eyed King wrote:Is suicidal a style? It often feels like that is my style... How do I give you 100 likes?
I think the sentiment is enough. Thank you
This scout thanks you CCP!!!
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Appia Vibbia
Ancient Exiles. Renegade Alliance
857
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Posted - 2014.01.30 21:47:00 -
[9011] - Quote
Oh, so a while back someone said there was a guy using sniper rifle and nova knives for short and close quarters fighting. As I said my first attempt was met by spawning in front of heavies. Well after doing it for a while I have come to enjoy this a lot.
Not sure which is more fun though, Plasma Cannon & Nova Knives or Sniper Rifle & Nova Knives.
Appia Vibbia for CPM1
[email protected]
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2466
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Posted - 2014.01.30 22:09:00 -
[9012] - Quote
I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
982
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Posted - 2014.01.30 22:27:00 -
[9013] - Quote
Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
If they are giving you 2 hours for 7 questions you know its gonna be a goddamn ****** test :/ Good luck bud my midterms start next week
The Sinwarden
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Brokerib
Lone Wolves Club
395
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Posted - 2014.01.30 22:28:00 -
[9014] - Quote
I'm not sure why no one has mentioned this yet, but we're over 9000... |
Krom Ganesh
Nos Nothi
1360
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Posted - 2014.01.30 22:33:00 -
[9015] - Quote
Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Bleh. Glad I'm done with that stuff (at least until I go back and get my Masters).
Do you have to take Differential Equations after Calc? Those problems make Calc ones look like simple arithmetic.
1.8 can't get here soon enough.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2468
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Posted - 2014.01.30 22:36:00 -
[9016] - Quote
Krom Ganesh wrote:Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Bleh. Glad I'm done with that stuff (at least until I go back and get my Masters). Do you have to take Differential Equations after Calc? Those problems make Calc ones look like simple arithmetic.
Thank God no.
Cal II, and Physics II + Lab is all I have to take for my Major. After that, it's Chem, Chem, Chem.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8719
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Posted - 2014.01.30 22:37:00 -
[9017] - Quote
So, I just spent a night knifing.
It was varied. At times, it was amazing fun, absolutely brilliant. Then I started getting irritated.
I've recently acquired the ISK ishnoks and can fit both those and REs on an ADV suit now. This makes me very happy - it's everything I want on my minja.
In the first match, I started charging out the door only to realise that if I did that I would be completely surrounded. Painstakingly I spent a couple of minutes flanking around the entire compound. At that point I found the entire enemy team had their backs to me, embroiled in a firefight with my teammates. I charged. Slice, slice +50 Slice +50 slice +50 slice - wait, wtf, that didn't do anything?!?! *CHARGED STAB TO MAKE SURE* +50 *runs at heavy with back turned and charge slices* The heavy did not die. I repeated this action, and he took damage this time. However, it was not enough to kill him. So he started backpedalling, I couldn't land my next attempt at a stab, and then the rail rifle sent me to the respawn screen almost instantly.
Hey, that was pretty satisfying, I thought. I've never had so much fun knifing, even if it ended due to someone mysteriously taking no damage. *respawns* *instantly dies to rail rifle* Bah, this is why I don't play ambush.
After a bit more average knifework the match ends and I find myself restocking sustainably with ishnoks, which pleases me. I move on to the next match.
My first target is a heavy with a mass driver. This was an unfortunate choice of targets. My jump charge slice landed perfectly and I almost had him dead when he denied me the kill by firing his mass driver at his feet. I get to kill his buddy, but then he respawns on top of me. I start slashing, slash slash slash. Unfortunately I wasn't used to the lightning fast charge time of the ishnoks and as a result he succeeded in killing me (and himself, again). Lessons were learned - I need to use the charge slash more.
There's a little more knifing fun that match - I encounter the same masshole in a Caldari Logistics later on, but this time he has no heavy armour protecting him and he dies horribly. I also have the good fortune to get another quad-kill in a particularly fun moment, though it wasn't particularly noteworthy as they were clustered with their backs turned in weak suits.
The third match goes quite badly. Initially, I am scanned by a proto scanner, forcing me to swap to a dampened suit. I died quite swiftly to a proto ACR, so this isn't that much of an inconvenience I suppose. I'm very happy to report that I succeeded in knifing a proto Gallogi and proto calassault, but there my luck ended. I had my first encounter with a focused scanner and after that I got destroyed, going 8/7 in my ishnok minja. It was quite depressing.
I had a few averageish matches after that, they were mostly meh.
The final match started off quite fun - annoyingly, I spawned in on top of a bunch of enemies but this proved to be more to their misfortune than mine as I secured the third triple kill of the evening. Unfortunately after that I got killed.
I respawned on top of people again and managed to knife someone before going down. I respawned on top of the same people again, despite no blues being in the area. I almost knifed someone but didn't quite manage it before getting mowed down. I respawned in front of a tank. I don't think I need to say any more about that one. I respawned in another pack of enemies. I jihaded with my remote explosives and killed a proto + one other random, but it was still rather frustrating. I was quite frustrated by this point, so I waited a bit hoping that blue dots would drop an uplink for me. They didn't. So I respawned... and got killed again.
I haven't quite got the patience of some of the rest of you folks so I ragequit. I had a lot of fun at first, but spawning five times in a row in a pack of enemies? I had no chance any of those times.
So ends my time with ambush. I'd go back to skirmish but I'm a little bored of redline-fests and spending more time running between objectives (even in a scout) than actually doing anything interesting like flanking or stabbing.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2469
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Posted - 2014.01.30 22:39:00 -
[9018] - Quote
Brokerib wrote:I'm not sure why no one has mentioned this yet, but we're over 9000...
Obligatory
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Lucifalic
Nos Nothi
251
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Posted - 2014.01.30 22:39:00 -
[9019] - Quote
One Eyed King wrote:Is suicidal a style? It often feels like that is my style...
Will be my style tonight if I'm faced with tank spam. We have 2 guys with proto forges, but even better is me and my mate running jihad jeeps. Durka durka booooooooom lol |
Lucifalic
Nos Nothi
251
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Posted - 2014.01.30 22:41:00 -
[9020] - Quote
Double post sry.
Durka durka |
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Brokerib
Lone Wolves Club
396
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Posted - 2014.01.30 23:18:00 -
[9021] - Quote
I think I've finally got my fits figured out for 1.8.
Minmatar scout as my main (runner/assault/electronics) with Cal scout as secondary to run as my sniper fit. Shield skills complement between the two, so it reduces the cross skill cost a bit, and I should be effective with the Cal quicker. Gal looks good, but too many similarities in playstyle with the Minmatar.
Though finding groups to run Min/Cal FW could be interesting... |
Llast 326
An Arkhos
1681
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Posted - 2014.01.30 23:44:00 -
[9022] - Quote
One Eyed King wrote:Is suicidal a style? It often feels like that is my style... I call it Embrace the Death, completely a legitimate style. Ask Monk, he watched me roll it out in full effect
KRRROOOOOOM
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Llast 326
An Arkhos
1681
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Posted - 2014.01.30 23:45:00 -
[9023] - Quote
noob cavman wrote:What would you call me then if I call a ads in to chase them if they are hiding in the red line?
Persistant
KRRROOOOOOM
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Bojo The Mighty
L.O.T.I.S.
2946
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Posted - 2014.01.30 23:49:00 -
[9024] - Quote
Fact: Scouts are pretty common
Rifle Changes: DPS, range, and damage
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Appia Vibbia
Ancient Exiles. Renegade Alliance
858
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Posted - 2014.01.31 00:22:00 -
[9025] - Quote
Bojo The Mighty wrote:Fact: Scouts are pretty common
Event + news of Scout buff = lots of people trying out the scout
SP bloat makes it easier
Appia Vibbia for CPM1
[email protected]
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Shutter Fly
Molon Labe. Public Disorder.
239
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Posted - 2014.01.31 01:12:00 -
[9026] - Quote
Ghost Kaisar wrote:Krom Ganesh wrote:Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Bleh. Glad I'm done with that stuff (at least until I go back and get my Masters). Do you have to take Differential Equations after Calc? Those problems make Calc ones look like simple arithmetic. Thank God no. Cal II, and Physics II + Lab is all I have to take for my Major. After that, it's Chem, Chem, Chem. Ugh, Chemistry. Not that I don't like Chemistry, I actually started out as a Chemical Engineering major, but I ended up having to switch to Computer Science because I'm terrible at lab work and I'll graduate faster.
I've finished a minor in mathematics, though: Calculus I-IV, Differential Eq/Linear Algebra, and Discrete Structures (the only one I was actually good at).
Calc III was a *****, infinite series, 3D graphing, and integrals over polar coordinates. Calc IV wasn't that bad though, iterated integrals over 3D Cartesian and spherical/cylindrical polar coordinates, basically just do what you did in calc II-III 2-4 times on the same equation. It was worth it to finish my last Calc IV assignment and to find the beginning of the appendix on the next page, it was fulfilling to realize I had finally made it from cover to cover of the calculus book. |
Llast 326
An Arkhos
1684
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Posted - 2014.01.31 01:49:00 -
[9027] - Quote
Added the RE Nothi post to the Immortal Guide to RE. Get out and blow up some HAVs
KRRROOOOOOM
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
350
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Posted - 2014.01.31 02:12:00 -
[9028] - Quote
WEAPONS -the general TTK for all weapons needs a decrease right now, as it is currently too low -aim assist needs some tuning, preferably in the downward direction, especially for rifles, proposed fix would be what CCP is currently doing, as it sounds pretty good -weapons currently in need of a nerf: The rail rifle needs a huge reticle, more recoil, and a lot of hipfire spread, assault rail rifle needs a 5-10% damage per bullet decrease The combat rifle (non-assault) needs a longer time for each burst, and a longer delay in between each burst, probably with a fire rate of 1000, but a larger delay in between bursts. The assault combat rifle is fine where it is, it has its ammo guzzling problems to balance it out The scrambler rifle needs more bonus to charge shot damage, (25-50%) but less regular shot damage (5-10% nerf) and have 1-2 shots less until heat up The assault rifle needs a range nerf of about 15-25%, but to balance this out and make the CQC weapon it is meant to be, increase all variants fire rate by 10%, nerf damage by 5%. The TAR needs a larger mag cap, but also a fire delay in between rounds similar to the combat rifle -All sidearms other than Flaylock and Nova knives need a 5-7% nerf to damage -weapons in need of a buff: Laser rifle, however, CCP has announced a hot fix coming soon Mass driver-increase splash damage to make it area of denial weapon by say 10% Sniper Rifle- more of a bonus to headshot damage only, also, headshotted enemies cannot be revived, give a higher mag cap to tactical variants (6 rounds) Shotgun-needs a pellet buff at ADV and PRO levels only, probably 2 pellets at ADV, and 4 at PRO, breach needs an upgrade to mag cap and slight buff to fire rate Plasma cannon-DoT is something CCP had in mind, but is probably going to be hard toimplement, so if it doesnt work out, give it a 10-20% boost to direct damage Flaylock- increase splash radius by 1 meter, and you have a balanced weapon Nova knives- remove sprinting interrupt for all slashes, only should interrupt sprinting when charge reaches 100% for more than 1 second, and maybe even add a ballistic function- https://forums.dust514.com/default.aspx?g=posts&m=1784320#post1784320 Swarm Launcher-buff to 1.6 stats, except only 200m range
Now onto modules MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possible buffs to reduce armor and shield disparity- STD: (85 armor, 3 PG, 10 CPU) vs (33 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (55 shields, 4 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (70 shields, 8 PG, 54 CPU) if anything, the ludicrous costs of shield extenders need to be lowered especially in the pg departments for 3 reasons- 1. At proto level, (their only useful level), they only cost 1 pg less than proto plates, but 24 more cpu 2. Shield tankers (minmitar/caldari) have very low pg, but high cpu 3. Biotic modules which are supposed to be coupled with shields to create a hit and run style of suit cost the most pg of any module in the game, making them unfittable if the user also wants to stack shields In addition, Caldari and minmitar suits need an innate buff to shield recharge delay (not depleted) and recharge rate of about 15-25% ARMOR ALSO NEEDS A BUFF yes i said it. The penalties for movement speed for all plates are backwards in my opinion, and is part of the reason no one uses anything past ADV plates. A solution for this would be to make the penalty constant across all tiers, possibly a 3-4% penalty depending on common opinion. Also, ferroscales and reactive plates are a joke, and i dont even use armor. I think that ferroscales need a slight buff hp wise (5% ish), but should also have very low fitting costs. Reactive plates should have a lower penalty than other plates (1-2%), and have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fitting cost by a lot like ferroscales. Also, armor repairers should be moved to high slots. I currently think it is unfair to armor tankers that shield tankers are able to use both high and low slots to tank their suit, while armor tankers must only use low slots. -proposed buff for armor repairers-3/4/5 hp/s per level, and moved to a high slot -Armor repair, however, should not work while taking fire, in other words, add a 1 sec delay after taking fire to armor repair -OTHER MODULES- kincats should affect strafing speed, codebreakers need a lower cpu/pg cost
VEHICLES I wont even start trying to balance vehicles, there have been far too many threads on this topic already
DROPSUITS When 1.8 comes around, we really are going to see some great new things from all suits. The sentinel gets its huge damage reduction, scouts get more modules, moer equipment, and a cloak to boot. commandos are huge dps dealers, and logis will actually perform their roles, and have gotten huge buffs to equipment usage. Overall, though assault and logi stats arent out yet, they seem very balanced, but give m scouts more base speed, and logi/assaults more base HP
EQUIPMENT AND GRENADES The grenades are good, except for core locus and thukker. The core needs a slightly lower blast radius, and the thukker needs a small blast radius (packed at the most), but more damage (in the 400-500 range). Equipment seems to be good overall, as the active scanner is being turned into usable in only the way it is supposed to be used. I just want to see equipment spam being stopped, perhaps by having the limit for things like uplinks be for the total deployed, not the total deployed of each type.
And thats it! did i forget anything?
Kills- Archduke Ferdinand
Help Shields
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Bojo The Mighty
L.O.T.I.S.
2949
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Posted - 2014.01.31 02:20:00 -
[9029] - Quote
Appia Vibbia wrote:Bojo The Mighty wrote:Fact: Scouts are pretty common Event + news of Scout buff = lots of people trying out the scout SP bloat makes it easier Yeah it's not really all that cool So I will post the obvious counter to this in Nos Nothi
Rifle Changes: DPS, range, and damage
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Llast 326
An Arkhos
1689
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Posted - 2014.01.31 08:07:00 -
[9030] - Quote
Actually ran into Patrick on the battlefield He killed me twice I introduced him to my SG, and put the paranoia about REs in him though It was fun sir
KRRROOOOOOM
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