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Thread Statistics | Show CCP posts - 178 post(s) |

Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5818
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Posted - 2014.01.22 06:27:00 -
[8281] - Quote
Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field
250 shield 562 armor 6.25 armor repair rate
Can I be an honorary fatty scout? 
ARC Commander
CPM Info and Q&A - Status: Open
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3092
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Posted - 2014.01.22 06:28:00 -
[8282] - Quote
Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3094
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Posted - 2014.01.22 06:32:00 -
[8283] - Quote
Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad.
Its apparently going to act like stamina so you can cloak decloak at your leisure :D
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5819
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Posted - 2014.01.22 06:35:00 -
[8284] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad. Its apparently going to act like stamina so you can cloak decloak at your leisure :D Oh great, that is exactly what I was going to suggest!
Now the only real concern is the NPE. New players looking to play scout won't be able to use the defining feature. With only 15% fitting reduction, and given these fitting costs and standard scout fitting capabilities, it's just not going to happen. Maybe at level 3 it'll be better, haven't looked much into it, but initial reaction is that the cloak won't viably fit on any scout until you get the full 75% fitting reduction.
ARC Commander
CPM Info and Q&A - Status: Open
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
413
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Posted - 2014.01.22 06:37:00 -
[8285] - Quote
Marad''er wrote:PARKOUR PRACTIONER wrote:Who here is under 36db? I am, I use basic Gallente scout with two enhanced damps, so your telling me without damps I can use just a cloak and beat scanners? I want a proto cloak and proto damps and proto Scout. Untraceable.:D Actually you wouldn't need a proto cloak. Just a standard would suffice. Actually I would recommend a std. 30 sec of invisibility is pretty long. Not to mention you won't be able to shoot while cloaked.
I understood that. But I want to be untraceable, Nothing and no one can scan me, and never show up on radar. Thus the proto. 30 secs is perfect. Plus proto precision, and range wont hurt either.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
Back off my Incubus.
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Llast 326
An Arkhos
1528
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Posted - 2014.01.22 06:40:00 -
[8286] - Quote
Marad''er wrote:Cyrius Li-Moody wrote:Appia Nappia wrote:check that number again, moody. 0.25 modifier is a 75% reduction I assumed it was -25%. If it's a 75% reduction then it's... 6.56 but that doesn't seem right but i'll allow it. :D "Cloaked Scan Profile Reduction" I assume that means whatever number is written means how much the profile is being reduced BY. So it would mean -25% of the suit's profile. Howeve it COULD also mean it is being reduced TO 25% of the suits profile.. Idk anymore :( Just being a smart ass hereGǪ But my money is on the benefit that will allow Logi to fit it without sacrificing to many slotsGǪ
KRRROOOOOOM
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Marad''er
Ancient Exiles. Renegade Alliance
491
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Posted - 2014.01.22 07:03:00 -
[8287] - Quote
Llast 326 wrote:Marad''er wrote:Cyrius Li-Moody wrote:Appia Nappia wrote:check that number again, moody. 0.25 modifier is a 75% reduction I assumed it was -25%. If it's a 75% reduction then it's... 6.56 but that doesn't seem right but i'll allow it. :D "Cloaked Scan Profile Reduction" I assume that means whatever number is written means how much the profile is being reduced BY. So it would mean -25% of the suit's profile. Howeve it COULD also mean it is being reduced TO 25% of the suits profile.. Idk anymore :( Just being a smart ass hereGǪ But my money is on the benefit that will allow Logi to fit it without sacrificing to many slotsGǪ From what nova knife said (I think he said it) logi's skill to 25% reduction to equipment won't apply to cloak
Regardless though I'm sure they'll be able to fit it... You know.. With all them CPU and pg they have
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
901
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Posted - 2014.01.22 07:05:00 -
[8288] - Quote
Wonder what the Skill Multiplier is gonna be, or do we know this?
The Sinwarden
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3099
 |
Posted - 2014.01.22 07:07:00 -
[8289] - Quote
Marad''er wrote:Llast 326 wrote:Marad''er wrote:Cyrius Li-Moody wrote:Appia Nappia wrote:check that number again, moody. 0.25 modifier is a 75% reduction I assumed it was -25%. If it's a 75% reduction then it's... 6.56 but that doesn't seem right but i'll allow it. :D "Cloaked Scan Profile Reduction" I assume that means whatever number is written means how much the profile is being reduced BY. So it would mean -25% of the suit's profile. Howeve it COULD also mean it is being reduced TO 25% of the suits profile.. Idk anymore :( Just being a smart ass hereGǪ But my money is on the benefit that will allow Logi to fit it without sacrificing to many slotsGǪ From what nova knife said (I think he said it) logi's skill to 25% reduction to equipment won't apply to cloak Regardless though I'm sure they'll be able to fit it... You know.. With all them CPU and pg they have
Their biggest hurdle is dampening. An adv scanner will pick up any logi who isn't dampened. That logi will end up sacrificing most of their equipment slots and about 2 low slots just to be able to hide from proto scanners so the cloak isn't worthless.
Sure they'll be able to fit them but it's going to be an inefficient build.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
114
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Posted - 2014.01.22 07:15:00 -
[8290] - Quote
Dual cloaking is out of the question also even with max CPU, PG, Scout Bonus it still takes up a lot. Seeing that probably not going to spec into the Cloaking. would be a waste of skill points for me.
Silent you must be
Or die you will
From True scout a kind message
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Marad''er
Ancient Exiles. Renegade Alliance
493
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Posted - 2014.01.22 07:15:00 -
[8291] - Quote
Can you hide from scanners.. While scanned?
For example:
I am running my slayer amarr scout with a basic cloak.
I get proto scanned
I pull out cloak and cloak which puts my signature under the proto scanner. While I am cloaked, will I still be on the radar? If I decloak will I be hidden from the initial scan a couple seconds before hand?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3101
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Posted - 2014.01.22 07:16:00 -
[8292] - Quote
Marad''er wrote:Can you hide from scanners.. While scanned?
For example:
I am running my slayer amarr scout with a basic cloak.
I get proto scanned
I pull out cloak and cloak which puts my signature under the proto scanner. While I am cloaked, will I still be on the radar? If I decloak will I be hidden from the initial scan a couple seconds before hand?
Good question.
SOMEONE SUMMON THE DEVS
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
114
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Posted - 2014.01.22 07:16:00 -
[8293] - Quote
Appia Nappia wrote:check that number again, moody. 0.25 modifier is a 75% reduction How do you get those numbers
Silent you must be
Or die you will
From True scout a kind message
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3101
 |
Posted - 2014.01.22 07:17:00 -
[8294] - Quote
Nyra Volki wrote:Dual cloaking is out of the question also even with max CPU, PG, Scout Bonus it still takes up a lot. Seeing that probably not going to spec into the Cloaking. would be a waste of skill points for me.
You can't equip more than one cloak at a time anyway.
Why would you want two cloaks with the way they work anyway? They recharge like stamina not single use followed by cooldown.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5828
 |
Posted - 2014.01.22 07:19:00 -
[8295] - Quote
1st Lieutenant Tiberius wrote:Wonder what the Skill Multiplier is gonna be, or do we know this? Probably 3x like every other piece of equipment.
ARC Commander
CPM Info and Q&A - Status: Open
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
114
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Posted - 2014.01.22 07:20:00 -
[8296] - Quote
Cyrius Li-Moody wrote:Nyra Volki wrote:Dual cloaking is out of the question also even with max CPU, PG, Scout Bonus it still takes up a lot. Seeing that probably not going to spec into the Cloaking. would be a waste of skill points for me. You can't equip more than one cloak at a time anyway. Why would you want two cloaks with the way they work anyway? They recharge like stamina not single use followed by cooldown. One for hiding, one for running the longer your cloak the better.
Silent you must be
Or die you will
From True scout a kind message
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
114
 |
Posted - 2014.01.22 07:21:00 -
[8297] - Quote
Aero Yassavi wrote:1st Lieutenant Tiberius wrote:Wonder what the Skill Multiplier is gonna be, or do we know this? Probably 3x like every other piece of equipment. I'll bet on a 4x multiplier.
Silent you must be
Or die you will
From True scout a kind message
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mollerz
Minja Scouts
2076
 |
Posted - 2014.01.22 07:36:00 -
[8298] - Quote
Aero Yassavi wrote:Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field250 shield 562 armor 6.25 armor repair rate Can I be an honorary fatty scout? 
No you have to ***** harder and make at least 10 more threads about amarr scouts.
You gotta hustle if you wanna make a dolla
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2014.01.22 07:48:00 -
[8299] - Quote
Nyra Volki wrote:Appia Nappia wrote:check that number again, moody. 0.25 modifier is a 75% reduction How do you get those numbers It is 25% the Excel version gives the right percentage of everything.
Silent you must be
Or die you will
From True scout a kind message
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5831
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Posted - 2014.01.22 07:51:00 -
[8300] - Quote
mollerz wrote:Aero Yassavi wrote:Commando ak.0 Laser Rifle CRD-9 Scrambler Rifle Complex Light Damage Mod Complex Armor Repairer Enhanced CPU Upgrade Enhanced PG Upgrade Cloak Field250 shield 562 armor 6.25 armor repair rate Can I be an honorary fatty scout?  No you have to ***** harder and make at least 10 more threads about amarr scouts. Saberwing already said he is passing the thread over to the design guys, so no more need until we hear back from them 
Also I made two threads and it was about scout racial bonus balance, but whatever. Sorry if that made you not like me
ARC Commander
CPM Info and Q&A - Status: Open
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Sinboto Simmons
SVER True Blood Public Disorder.
4106
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Posted - 2014.01.22 07:53:00 -
[8301] - Quote
looks like cloaks have gotten la hammer before it's even been deployed.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Iron Wolf Saber
Den of Swords
12473
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Posted - 2014.01.22 08:18:00 -
[8302] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1750833#post1750833
if you haven't caught sight of it yet, but it seems the board is talking about it so.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Keeriam Miray
R 0 N 1 N
284
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Posted - 2014.01.22 09:10:00 -
[8303] - Quote
Correct me if i'm wrong, but in current state active scaners seems do not show any "MARGIN OF ERROR", you always got "NO MARGIN OF ERROR" even if there is somebody... that maybe, should by, possibly fixed?  
http://youtu.be/TNmx53VMazo?t=1m54s
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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NK Scout
Storm Wind Strikeforce Caldari State
56
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Posted - 2014.01.22 09:12:00 -
[8304] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=1750833#post1750833
if you haven't caught sight of it yet, but it seems the board is talking about it so.
BTW Guys
Declassified stuff here
Logistics Bonus will not affect cloak fitting.
Distribute. I know Btw I cant wait for my proto cal scout. |

Ha'Err
Nos Nothi
19
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Posted - 2014.01.22 11:56:00 -
[8305] - Quote
Just wanted to let you guys know that the "Scanners vs Scouts 1.8" has been updated. The old link is now dead, fit some precision enhancers, or use an active scanner, to find the new one.
Out of all the ways people say my name I like this one the most "HAH-ERRR!"
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2190
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Posted - 2014.01.22 12:40:00 -
[8306] - Quote
mollerz wrote:Quil Evrything wrote:Ghost Kaisar wrote:
So, you claim that you only have one fit with a flaylock.
You only got one kill with the thing. (Minus a few stealth distance kills)
And you are telling me, a person who has used this as a primary side for the past two months that the damage on the flaylock is borderline OP.
Do see what I am trying to say?
I only got one kill with it, because I suck at using it. I dont adjust to the travel time well. Meanwhile, there are folks such as (yourself?) who can reliably hit with the thing. The test of OPness is how the weapon does, with areasonably skilled user. You dont judge how powerful a Duvolle AR is, by dropping it in the hands of an Academy merc. (Gee, they died just as fast. Guess it isnt a particularly good weapon...) Or do you claim that you like using it, but you dont land many shots on target with it either? And that no-one else can, even when they've been using it for a long time? Seems like I can recall reading a few posts by people to the contrary on that. Go ahead. Say it with me.
Bookmarked.
THAT'S FREAKING HILARIOUS
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Scout Registry
Nos Nothi
939
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Posted - 2014.01.22 13:11:00 -
[8307] - Quote
Ha'Err wrote:Just wanted to let you guys know that the "Scanners vs Scouts 1.8" has been updated. The old link is now dead, fit some precision enhancers, or use an active scanner, to find the new one.
Excellent :-) Hiding > Hunting, I'd expect. Thank you, Haerr. o7
PS: By my math, the "Scout Hunter" won't have a particularly easy time tracking Scouts. |

Lucifalic
Nos Nothi
225
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Posted - 2014.01.22 13:19:00 -
[8308] - Quote
I may not have seen it but another idea for amarr scouts could be a bonus to movement penalty to armor plates. Maybe 10% per level. That way a level 5 amarr scout can tank and not feel the movement penalty much. 3% penalty becomes 1.5. Kinda makes sense to me coupled with the stamina bonus. What u guys think |

Scout Registry
Nos Nothi
939
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Posted - 2014.01.22 13:29:00 -
[8309] - Quote
Lucifalic wrote:I may not have seen it but another idea for amarr scouts could be a bonus to movement penalty to armor plates. Maybe 10% per level. That way a level 5 amarr scout can tank and not feel the movement penalty mich. 3% penalty becomes 1.5. Kinda makes sense to me coupled with the stamina bonus. What u guys think
I think Aero did an excellent job presenting concern and proposing solution here: https://forums.dust514.com/default.aspx?g=posts&t=136426
He suggested increasing the stamina bonus. He did not suggest anything else.
Marauder has signed off on this approach. |

Ruthless Lee
The Eliminators
363
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Posted - 2014.01.22 14:29:00 -
[8310] - Quote
Aero Yassavi wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad. Its apparently going to act like stamina so you can cloak decloak at your leisure :D Oh great, that is exactly what I was going to suggest! Now the only real concern is the NPE. New players looking to play scout won't be able to use the defining feature. With only 15% fitting reduction, and given these fitting costs and standard scout fitting capabilities, it's just not going to happen. Maybe at level 3 it'll be better, haven't looked much into it, but initial reaction is that the cloak won't viably fit on any scout until you get the full 75% fitting reduction.
You know ... if a new player is going to go full-on scout, then the best thing for him/her is probably to learn to play scout without the cloak, rather than relying on the thing. My thought on that, anyway. |
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