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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
voidfaction
Void of Faction
99
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Posted - 2014.01.22 15:26:00 -
[8311] - Quote
Ruthless Lee wrote:Aero Yassavi wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad. Its apparently going to act like stamina so you can cloak decloak at your leisure :D Oh great, that is exactly what I was going to suggest! Now the only real concern is the NPE. New players looking to play scout won't be able to use the defining feature. With only 15% fitting reduction, and given these fitting costs and standard scout fitting capabilities, it's just not going to happen. Maybe at level 3 it'll be better, haven't looked much into it, but initial reaction is that the cloak won't viably fit on any scout until you get the full 75% fitting reduction. You know ... if a new player is going to go full-on scout, then the best thing for him/her is probably to learn to play scout without the cloak, rather than relying on the thing. My thought on that, anyway.
That and unless it has a high core, electronic, and or engineering skill req it will be easy to fit at lvl 1 with a basic cpu upgrade. depending on the skill reqs my level 1 g-1 scout with less than 1mill skill points will fit it fine with a basic cpu upgrade 2 basic profile dampeners, assault rifle. what else does a scout need. |
Patrick57
Fatal Absolution Covert Intervention
4149
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Posted - 2014.01.22 16:18:00 -
[8312] - Quote
Marad''er wrote:From what nova knife said (I think he said it) logi's skill to 25% reduction to equipment won't apply to cloak
Regardless though I'm sure they'll be able to fit it... You know.. With all them CPU and pg they have The Advanced cloak will literally take up half of my PG on my Proto suit.
That's with CPU/PG upgrades maxed.
Winner of at least 9 King ThunderBolt hate videos :D
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Patrick57
Fatal Absolution Covert Intervention
4149
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Posted - 2014.01.22 16:19:00 -
[8313] - Quote
Keeriam Miray wrote:Correct me if i'm wrong, but in current state active scaners seems do not show any "MARGIN OF ERROR", you always get "NO MARGIN OF ERROR" even if there is somebody... that maybe, should by, possibly fixed? http://youtu.be/TNmx53VMazo?t=1m54s I've noticed this as well
Winner of at least 9 King ThunderBolt hate videos :D
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
116
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Posted - 2014.01.22 16:24:00 -
[8314] - Quote
Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem.
Silent you must be
Or die you will
From True scout a kind message
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Keeriam Miray
R 0 N 1 N
288
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Posted - 2014.01.22 16:36:00 -
[8315] - Quote
Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem.
I think he (Patrick57) talking about logi suit...
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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noob cavman
Tickle My Null-Sac
440
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Posted - 2014.01.22 16:40:00 -
[8316] - Quote
Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. I think he (Patrick57) talking about logi suit... & yes scouts got buffed cpu\pg, just enough for cloaks gk.0 in 1.7 - 328/79 with maxed skills gk.0 in 1.8 - 429/96
Not gonna lie I may have be slightly aroused by those number's
Would be a caveman but whisky and jolly forbidding me to get it changed :_;
British ninja cowboy
scout, logi, heavy
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
116
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Posted - 2014.01.22 16:41:00 -
[8317] - Quote
Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. I think he (Patrick57) talking about logi suit... No i'm talking about the scout suit it gets a 15% reduction to cloak PG an CPU per a level which at level 5 scout it is 75%.
Silent you must be
Or die you will
From True scout a kind message
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
116
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Posted - 2014.01.22 16:43:00 -
[8318] - Quote
i did mine base on my Caldari Scout which gets at max skills is 452 CPU an 86 PG.
Silent you must be
Or die you will
From True scout a kind message
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Patrick57
Fatal Absolution Covert Intervention
4149
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Posted - 2014.01.22 16:44:00 -
[8319] - Quote
Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. gk.0 in 1.8 - 429/96 HOLY **** THAT'S MORE THAN MY LOGI
Good thing we're getting that equipment CPU/PG reduction, I'd rather have that than the 5 hp/s anyway.
Winner of at least 9 King ThunderBolt hate videos :D
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Haerr
Molon Labe. Public Disorder.
181
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Posted - 2014.01.22 16:47:00 -
[8320] - Quote
noob cavman wrote:Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. I think he (Patrick57) talking about logi suit... & yes scouts got buffed cpu\pg, just enough for cloaks gk.0 in 1.7 - 328/79 with maxed skills gk.0 in 1.8 - 429/96 Not gonna lie I may have be slightly aroused by those number's
Just slightly?
Day 2.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
116
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Posted - 2014.01.22 16:53:00 -
[8321] - Quote
Pro scout suit CPU/PG at max skills
Amarr 91/ 442
Caldari 86/ 452
Gallente 96/ 429
Minmatar 81/ 476
Silent you must be
Or die you will
From True scout a kind message
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Iron Wolf Saber
Den of Swords
12486
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Posted - 2014.01.22 17:10:00 -
[8322] - Quote
Scout Registry wrote:Lucifalic wrote:I may not have seen it but another idea for amarr scouts could be a bonus to movement penalty to armor plates. Maybe 10% per level. That way a level 5 amarr scout can tank and not feel the movement penalty mich. 3% penalty becomes 1.5. Kinda makes sense to me coupled with the stamina bonus. What u guys think I think Aero did an excellent job presenting concern and proposing solution here: https://forums.dust514.com/default.aspx?g=posts&t=136426He suggested increasing the stamina bonus. He did not suggest anything else. Marauder has signed off on this approach.
Trying to get the guy who designed the bonus to explain himself or permission to post the explanation for him. Forecast is looking bad though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
12486
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Posted - 2014.01.22 17:11:00 -
[8323] - Quote
Patrick57 wrote:Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. gk.0 in 1.8 - 429/96 HOLY **** THAT'S MORE THAN MY LOGI Good thing we're getting that equipment CPU/PG reduction, I'd rather have that than the 5 hp/s anyway.
Bonus on Logis does not apply for cloaks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Grief PK
Ancient Exiles. Renegade Alliance
93
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Posted - 2014.01.22 17:15:00 -
[8324] - Quote
Iron Wolf Saber wrote:Patrick57 wrote:Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. gk.0 in 1.8 - 429/96 HOLY **** THAT'S MORE THAN MY LOGI Good thing we're getting that equipment CPU/PG reduction, I'd rather have that than the 5 hp/s anyway. Bonus on Logis does not apply for cloaks.
@IWS - My opinion is if its a choice between having a cloak and loosing a grenade or EQP slot ... Leave the cloak out of the game. Give me two equip slots on each suit w/ states released last week and release.
The cloak is something that devs think is a 'fix' for scouts, and its not. Its a novelty item but my equip and grenade slots actually matter. |
Grief PK
Ancient Exiles. Renegade Alliance
93
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Posted - 2014.01.22 17:17:00 -
[8325] - Quote
Lucifalic wrote:I may not have seen it but another idea for amarr scouts could be a bonus to movement penalty to armor plates. Maybe 10% per level. That way a level 5 amarr scout can tank and not feel the movement penalty much. 3% penalty becomes 1.5. Kinda makes sense to me coupled with the stamina bonus. What u guys think
I think this is an awesome idea. |
Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 17:58:00 -
[8326] - Quote
Thank you Ghost, for posting the details on why you are looking for a damage buff, rather than just focusing on only one potential solution to it.
TO examine further..
Ghost Kaisar wrote:Quil Evrything wrote:... Or do you claim that you like using it, but you dont land many shots on target with it either? And that no-one else can, even when they've been using it for a long time? Seems like I can recall reading a few posts by people to the contrary on that.
I want a damage buff for a very simple reason. I shouldn't be using a full clip to kill every target I see. Tanked Proto suits require two clips to kill, even with direct shots. It doesn't deserve to be called a sidearm. SMG can take down a target in one clip ScP can take down a target in one clip. Knives can take down a target in one shot ffs. Flaylock can land 3 full direct shots and have targets go "What?" and have time to turn around. Thank god it has a good reload speed.
Half of what you said is true, and half isnt. And half, is halftrue :
For example; You can take out a starter scout/lightsuit, with a single bodyshot. You can also take out more than one opponent in a single clip, if you kill one with a headshot.
And for your XYZ can take down a target claims.. it depends on the target, and where you hit it. A scrambler pistol CANNOT take down a heavy, or a well tanked logi (or even a highly tanked assault) with body shots. You have to land at least 1 headshot, to do it in 1 clip.
So in that sense, it is currently already comparable to ScP.
Quote: If you give it a bigger clip to counter this, you do nothing but cater to people who refuse to learn how to use a skill shot weapon.
erm.. I think thats making a really odd, out of thin air statement, that is just an opinion, rather than fact. i could just as easily say, "adding more damage to this, does nothing but cater to people who refuse to learn how to headshot with a skill shot weapon". Your statement is no more valid, or less valid, than the one i just made.
Quote: Lets keep it hard to use, but reward it's good use. I want to deal 431 damage to armor with a direct shot. It's a freaking missle hitting you in the chest with no shields. That thing should hit you so hard it's not even funny.
Okay, that's your opinion. A differing opinion would be, "a sidearm has no business doing as much damage as a shotgun, on body shots. ESPECIALLY at 8x the range" (yeah yeah its 50 points less. but its still fairly equivalent) Also, yes it's a missle, but it's a *small* missile. It's not a grenade launcher.
So... increasing clip size, would directly address your complaint of "cant take out more than one enemy per clip". You've set your mind against it, for odd reasons. but it is one solution to your core complaint.
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Oswald Rehnquist
1144
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Posted - 2014.01.22 18:02:00 -
[8327] - Quote
Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad.
You cannot shoot from cloak, whether a partial cloak resets the whole timer or decloacking sooner than later allows you to relcoak sooner is yet to be seen
Appia Nappia wrote:check that number again, moody. 0.25 modifier is a 75% reduction
In statistics .25 when coveted to a % equals 25%
also open the excel file that was provided and you'll see it listed as a 25% reduction instead of a .25 reduction
Below 28 dB
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Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 18:34:00 -
[8328] - Quote
Observations on scanner nerfs mentioned at https://forums.dust514.com/default.aspx?g=posts&t=137525
1. they nerfed the focused. it's now "only" 20dB
2. they normalized the ADV A-45 scanner. Previoiusly, it was about the only scanner that had a light-up time, longer than its cooldown. No more. It's now 15s lit, 30s cooldown. ouch.
The only scanner really good for "scan all the time" duty now, is the proto CreoDron Active. with 10lit,10cooldown. We may see a whole lot fewer scanners in the field.
Which may mean that 1.8 will be the "scout uprising" release after all. |
True Adamance
Kameira Lodge Amarr Empire
6075
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Posted - 2014.01.22 18:49:00 -
[8329] - Quote
Llast and I did some scouting on a loosing match. Between the two of us we in the space of a minute captured C and D on line harvest, meanwhile he went back to C and I moved off to capture A.
Was very interesting to see him in match. Sneaky covert ghost team alpha two-four for the win!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2194
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Posted - 2014.01.22 18:52:00 -
[8330] - Quote
Quil Evrything wrote:Half of what you said is true, and half isnt. And half, is halftrue : For example; You can take out a starter scout/lightsuit, with a single bodyshot. NEVER Balance based on starter fits.
Also, a Proto Flaylock with a direct bodyshot will deal 151 damage to shields. This will remove a basic, unskilled minmatar scouts shields, and then deal 64 damage to his armor. He will survive.You can also take out more than one opponent in a single clip, if you kill one with a headshot. Don't even get me started on getting headshots on strafing targets with headshots. Unless you got an aimbot, you are NOT going to be pulling that off on a regular basisAnd for your XYZ can take down a target claims.. it depends on the target, and where you hit it. A scrambler pistol CANNOT take down a heavy, or a well tanked logi (or even a highly tanked assault) with one clip of body shots (well maybe if you have clipsize maxed, but not normally). You have to land at least 1 headshot, to do it in 1 clip. So in that sense, it is currently already comparable to ScP. Except the ScP gets an enormous bonus to Headshot damage and has a projectile that travels INSTANTLY. Pulling off headshots is not difficult with the ScP. Flaylock is a whole different story. Also, A TT-3 can deal 562 damage to shields in 6 shots with no proficiency. You can now deal 281 damage to armor with the remaining 5 shots. This will kill any Cal Assault you encounter that isn't dual tanking with 300+ armor. WITHOUT headshots. Quote: If you give it a bigger clip to counter this, you do nothing but cater to people who refuse to learn how to use a skill shot weapon.
erm.. I think thats making a really odd, out of thin air statement, that is just an opinion, rather than fact. i could just as easily say, "adding more damage to this, does nothing but cater to people who refuse to learn how to headshot with a skill shot weapon". Your statement is no more valid, or less valid, than the one i just made. Go and actually use the flaylock. Getting body shots is the name of the game, NOT abusing it's splash. If you give the Flaylock the same damage, but give it a 6 round clip, you will see people do nothing but SPAM the gun in CQC. Not how a "skill shot" weapon is supposed to work. Skill shot weapons should have high Alpha damage, and low clip sizes, to ensure that if you use it incorrectly, you pay for it. High Risk, High Reward.Quote: Lets keep it hard to use, but reward it's good use. I want to deal 431 damage to armor with a direct shot. It's a freaking missle hitting you in the chest with no shields. That thing should hit you so hard it's not even funny.
Okay, that's your opinion. A differing opinion would be, "a sidearm has no business doing as much damage as a shotgun, on body shots. ESPECIALLY at 8x the range" (yeah yeah its 50 points less. but its still fairly equivalent) Also, yes it's a missle, but it's a *small* missile. It's not a grenade launcher. Small missle? Does it matter? It's dumbfire, so it's just a container packed with explosives with a rocket strapped to the end. Everyone knows a small, fast moving object has some amazing force behind it. Combine that with an explosive warhead, and you have something that will ruin someone's day if you hit them with it. Grenade launchers focus more on a larger explosion and a slower projectile. They have less impact force, but more splash. Remember this equation: F=MV^2. Increasing the speed by a factor of 2 increases total force by a factor of 4.
As for shotgun damage? Shotgun pellets hit almost instantaneously. Not difficult to hit targets with. If someone can hit me with a Flaylock from 5+m away in the chest (in strafe), I would be more amazed by the shot than by the damage. That thing is crazy hard to use. So... increasing clip size, would directly address your complaint of "I shouldn't be using a full clip to kill every target I see. ". You've set your mind against it, for odd reasons. but it is one solution to your core complaint. It is A Solution. Not a good one. As I said, it would do nothing but draw out engagements. I don't want to be firing 4+ rounds at a target to kill them. It's staple among the sidearms is high alpha damage without headshot application. A quick shot to the chest or 2 quick splashes to the ground. If you only give this gun a larger clip, you will see people just spamming shots and hoping they get lucky. Not what I want to see happen to this gun.
I believe I have answered all of your counter arguments. Please read the bold.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Django Quik
Dust2Dust.
2092
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Posted - 2014.01.22 18:58:00 -
[8331] - Quote
I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Llast 326
An Arkhos
1529
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Posted - 2014.01.22 19:00:00 -
[8332] - Quote
True Adamance wrote:Llast and I did some scouting on a loosing match. Between the two of us we in the space of a minute captured C and D on line harvest, meanwhile he went back to C and I moved off to capture A.
Was very interesting to see him in match. Sneaky covert ghost team alpha two-four for the win! I hate line harvest, my least favourite map.
They had everything to start with (had to afk the first minute because kidmergency) We totally managed those objectives out though. Funny how we pulled that all off without communication, it worked out to be fairly well coordinated.
Edit: Also
Quil Evrything wrote:Half of what you said is true, and half isnt. And half, is half true : QuilGǪ are you a hobbit?
KRRROOOOOOM
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Oswald Rehnquist
1146
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Posted - 2014.01.22 19:01:00 -
[8333] - Quote
Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race.
Wow, yeah, that sounds like my favorite one so far.
Below 28 dB
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True Adamance
Kameira Lodge Amarr Empire
6077
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Posted - 2014.01.22 19:05:00 -
[8334] - Quote
Oswald Rehnquist wrote:Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race. Wow, yeah, that sounds like my favorite one so far.
Yes.....and given that EVE side laser tech has not ammunition values and is essentially limitless..... However I strikes me as and oddity, not a bad bonus by any means, just odd.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Django Quik
Dust2Dust.
2093
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Posted - 2014.01.22 19:08:00 -
[8335] - Quote
True Adamance wrote:Oswald Rehnquist wrote:Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race. Wow, yeah, that sounds like my favorite one so far. Yes.....and given that EVE side laser tech has not ammunition values and is essentially limitless..... However I strikes me as and oddity, not a bad bonus by any means, just odd. True, it's a bit outside the box and possibly hard to implement but could be cool - would have to entirely replace the stamina bonus though I reckon.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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True Adamance
Kameira Lodge Amarr Empire
6080
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Posted - 2014.01.22 19:11:00 -
[8336] - Quote
Django Quik wrote:True Adamance wrote:Oswald Rehnquist wrote:Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race. Wow, yeah, that sounds like my favorite one so far. Yes.....and given that EVE side laser tech has not ammunition values and is essentially limitless..... However I strikes me as and oddity, not a bad bonus by any means, just odd. True, it's a bit outside the box and possibly hard to implement but could be cool - would have to entirely replace the stamina bonus though I reckon. No dice then. Stamina bonus is by far the best fitting and only worth while bonus left to the Amarr on this one. I already dropped my argument down from Complex Cardiac Regulator. I will not drop it from less than ADV regulator.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 19:18:00 -
[8337] - Quote
btw, you guys feel up to some more scout rage? How about in the official EQ feedback thread.
Let em know how you feel about a 800HP, gek wielding, CLOAKED logi.
https://forums.dust514.com/default.aspx?g=posts&m=1753101#post1753101
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2195
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Posted - 2014.01.22 19:19:00 -
[8338] - Quote
True Adamance wrote:Django Quik wrote:True Adamance wrote:Oswald Rehnquist wrote:Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race. Wow, yeah, that sounds like my favorite one so far. Yes.....and given that EVE side laser tech has not ammunition values and is essentially limitless..... However I strikes me as and oddity, not a bad bonus by any means, just odd. True, it's a bit outside the box and possibly hard to implement but could be cool - would have to entirely replace the stamina bonus though I reckon. No dice then. Stamina bonus is by far the best fitting and only worth while bonus left to the Amarr on this one. I already dropped my argument down from Complex Cardiac Regulator. I will not drop it from less than ADV regulator.
But if you buy now, we'll throw in some extra armor buffer! MAKE YOUR SUIT SHININER! BUY NOW!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Quil Evrything
Triple Terrors
783
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Posted - 2014.01.22 19:21:00 -
[8339] - Quote
Ghost Kaisar wrote: I believe I have answered all of your counter arguments. Please read the bold.
Also, stop trying to bring up headshots as the magical cure to DPS. They are there for EXTRA damage, not to make up for terrible base stats.
Yet ironically, YOU bring up headshots for the scrambler pistol. I think you're not thinking calmly about this (as shown by that dichotomy), so I wont attempt to reply to your post further on that.
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Quil Evrything
Triple Terrors
783
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Posted - 2014.01.22 19:22:00 -
[8340] - Quote
Llast 326 wrote:Quil Evrything wrote:Half of what you said is true, and half isnt. And half, is half true : QuilGǪ are you a hobbit?
Well.. I'm English. That's almost the same thing
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