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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3037
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Posted - 2014.01.20 17:48:00 -
[8041] - Quote
Appia Vibbia wrote:I just don't think they should have an innate complex cardiac regulator. I like tehh 5% per level bonus. they just need something else that compliments scouts more.
Give Amarr Scouts extra durability to equipment or something with cloak.
No cloak bonuses. If they get a cloak bonus you might as well go backa nd rebalance all the suits and give them the cloak bonuses they would have had.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Krator Cosa Nostra
RisingSuns Public Disorder.
1
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Posted - 2014.01.20 17:52:00 -
[8042] - Quote
Ghost Kaisar wrote:[quote=Aero Yassavi][quote=Ghost Kaisar]Also, should we inform the Commandos about the Corp Forums?
This is really a fantastic way for "Clubs" on the forums to have their own little area on the forums. It's really cool how this can be done. *Snip *
I think this is a great idea! I'll be submitting my application after I get out of work.
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Iron Wolf Saber
Den of Swords
12369
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Posted - 2014.01.20 17:54:00 -
[8043] - Quote
The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5598
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Posted - 2014.01.20 18:05:00 -
[8044] - Quote
Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
IWS, get your numbers straight.
The lowest scout's base stamina regen is 30. Amarr scout's stamina regen is 40. So this is just a 33% bonus, or 1/3 of a complex cardiac regulator stamina regen portion. The lowest scout's base stamina is 200. The Amarr scout's stamina is 225. This is just a 12.5% bonus, or 1/8 of a complex cardiac regulator stamina portion.
Also you are failing to understand that the reason is Amarr have more stamina is because they are slower, and they are slower because they have 30 more HP. That's already balanced within itself.
Don't see how having more armor and more stamina is made up for simply by being slower? Let me explain. Let's calculate how far the suits can sprint. Assuming that sprint speeds are 1.4x the movement speed,
G: 7.63 m/s * 20 seconds = 152.6 meters C: 7.63 m/s * 20 seconds = 152.6 meters M: 7.91 m/s * 21 seconds = 166.11 meters A: 7.35 m/s * 22.5 seconds = 165.375 meters
As you can see, the increased stamina is so it can travel roughly the same distance while sprinting, but it still achieves this at a slower pace which is a negative and made up for by the positive of 30 more HP.
ARC Commander
CPM Info and Q&A - Status: Open
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True Adamance
Kameira Lodge Amarr Empire
5964
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Posted - 2014.01.20 18:07:00 -
[8045] - Quote
Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off and still have 4 low slots to spare still.
If you're going to play the 'adam suit' game where you start with a blank suit and broke it down into how many modules its made up of you'd find the amarrians are probably pushing it further than most suits should due to inherit nature of armor tanking being a drawback.
IWS are you seriously suggesting the aspects of suit design that CCP has used to differenciate the Amarr scout from any other scout should be included in this argument about bonuses?
The Min then also have a small portion of a Kin Kat on their suit, yet another bonus, the Gallente have a 3 armour p/s. Again how is that fair.
Higher stamina and marginally HP at base level is what defines the Amarr as what they are.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Llast 326
An Arkhos
1487
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Posted - 2014.01.20 18:07:00 -
[8046] - Quote
True Adamance wrote:Cyrius Li-Moody wrote:@ IWS I tried to explain how huge that stamina bonus is to some people but a lot of people dont get it. I personally think stamina is one of those things that is hard to explain how important it is to a scout so everyone is like "MEhhhh boring." Boring yes, but important to your survival it is. I understand how important it is. Its the key to my mobility, my jumping, my sprinting. I have a basic capacity and pretty fair understanding of this game. But you don't think the other bonuses aren't significantly unfair. To achieve similar performance in one field I would have to dedicated a complex module to my Amarr scout yet another suit would only have to deciated a Standard module. Now granted the Amarr do have a stamina bonus, however this stamina bonus is basic racial aspect of the suit, and not something to be bartered with for its bonus. That's like taking the speed from the Minmatar suit but making its bonus the equivalent of a standard Kinetic catalyser. The differences that seem to be ignored is that the complex modules are different from the stamina bonus. Damp bonus can be countered Precision bonus can be countered Hacking bonus works great in Skirmish, is okay in Dom, virtually pointless in Ambush
Not all modules are the same, implying that they are is misleading.
KRRROOOOOOM
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5599
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Posted - 2014.01.20 18:09:00 -
[8047] - Quote
Llast 326 wrote:True Adamance wrote:Cyrius Li-Moody wrote:@ IWS I tried to explain how huge that stamina bonus is to some people but a lot of people dont get it. I personally think stamina is one of those things that is hard to explain how important it is to a scout so everyone is like "MEhhhh boring." Boring yes, but important to your survival it is. I understand how important it is. Its the key to my mobility, my jumping, my sprinting. I have a basic capacity and pretty fair understanding of this game. But you don't think the other bonuses aren't significantly unfair. To achieve similar performance in one field I would have to dedicated a complex module to my Amarr scout yet another suit would only have to deciated a Standard module. Now granted the Amarr do have a stamina bonus, however this stamina bonus is basic racial aspect of the suit, and not something to be bartered with for its bonus. That's like taking the speed from the Minmatar suit but making its bonus the equivalent of a standard Kinetic catalyser. The differences that seem to be ignored is that the complex modules are different from the stamina bonus. Damp bonus can be countered Precision bonus can be countered Hacking bonus works great in Skirmish, is okay in Dom, virtually pointless in Ambush Not all modules are the same, implying that they are is misleading. Let me just copy/paste this same argument again to show you that the stamina bonus could indeed by countered,
When you add a complex cardiac regulator to a Caldari or Gallente suit, they can sprint for 42 seconds. When you add a complex cardiac regulator to a Minmatar suit, they can sprint for 44.1 seconds. This isn't really far off from 45 seconds, which the Amarr scout would have if the bonus was in line with a complex cardiac regulator. When you consider that these suits are faster, they would also travel more distance in this shorter time. And yes, it is fair that these suits would have to use a slot to achieve similar stamina performance, because an Amarr would also have to use a slot if it wanted to achieve similar profile dampening, scan precision, or hacking speed.
ARC Commander
CPM Info and Q&A - Status: Open
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True Adamance
Kameira Lodge Amarr Empire
5965
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Posted - 2014.01.20 18:12:00 -
[8048] - Quote
Aero Yassavi wrote:Llast 326 wrote:True Adamance wrote:Cyrius Li-Moody wrote:@ IWS I tried to explain how huge that stamina bonus is to some people but a lot of people dont get it. I personally think stamina is one of those things that is hard to explain how important it is to a scout so everyone is like "MEhhhh boring." Boring yes, but important to your survival it is. I understand how important it is. Its the key to my mobility, my jumping, my sprinting. I have a basic capacity and pretty fair understanding of this game. But you don't think the other bonuses aren't significantly unfair. To achieve similar performance in one field I would have to dedicated a complex module to my Amarr scout yet another suit would only have to deciated a Standard module. Now granted the Amarr do have a stamina bonus, however this stamina bonus is basic racial aspect of the suit, and not something to be bartered with for its bonus. That's like taking the speed from the Minmatar suit but making its bonus the equivalent of a standard Kinetic catalyser. The differences that seem to be ignored is that the complex modules are different from the stamina bonus. Damp bonus can be countered Precision bonus can be countered Hacking bonus works great in Skirmish, is okay in Dom, virtually pointless in Ambush Not all modules are the same, implying that they are is misleading. Let me just copy/paste this same argument again to show you that the stamina bonus could indeed by countered, When you add a complex cardiac regulator to a Caldari or Gallente suit, they can sprint for 42 seconds. When you add a complex cardiac regulator to a Minmatar suit, they can sprint for 44.1 seconds. This isn't really far off from 45 seconds, which the Amarr scout would have if the bonus was in line with a complex cardiac regulator. When you consider that these suits are faster, they would also travel more distance in this shorter time. And yes, it is fair that these suits would have to use a slot to achieve similar stamina performance, because an Amarr would also have to use a slot if it wanted to achieve similar profile dampening, scan precision, or hacking speed.
Also consider we are the slowest scout and therefore the easiest to hit in combat. That's a significant factor.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Iron Wolf Saber
Den of Swords
12373
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Posted - 2014.01.20 18:49:00 -
[8049] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
IWS, get your numbers straight. The lowest scout's base stamina regen is 30. Amarr scout's stamina regen is 40. So this is just a 33% bonus, or 1/3 of a complex cardiac regulator stamina regen portion. The lowest scout's base stamina is 200. The Amarr scout's stamina is 225. This is just a 12.5% bonus, or 1/8 of a complex cardiac regulator stamina portion. Also you are failing to understand that the reason is Amarr have more stamina is because they are slower, and they are slower because they have 30 more HP. That's already balanced within itself. Don't see how having more armor and more stamina is made up for simply by being slower? Let me explain. Let's calculate how far the suits can sprint. Assuming that sprint speeds are 1.4x the movement speed, G: 7.63 m/s * 20 seconds = 152.6 meters C: 7.63 m/s * 20 seconds = 152.6 meters M: 7.91 m/s * 21 seconds = 166.11 meters A: 7.35 m/s * 22.5 seconds = 165.375 meters As you can see, the increased stamina is so it can travel roughly the same distance while sprinting, but it still achieves this at a slower pace which is a negative and made up for by the positive of 30 more HP.
Amarr base is 225 + scout bonus 1.25* at lvl 5 resulting in a 281.25 and if you wall wait some darn tootin minutes Ill get the entire marathon laid out.
Amarr scouts best trait will be presence, being in places he needs to be well before other people get there over longer distances.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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mollerz
Minja Scouts
2032
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Posted - 2014.01.20 18:55:00 -
[8050] - Quote
You know, I used to be all about just sitting back and watching the amarr scout debate. With interest, of course, as they will be my nemesis'.
But I'm over it. If you don't understand how powerful an amarr proto scout with 2 complex card regs and 2 complex kin cats and proto weapons is going to be, then you should walk away from scouting.It's not just the top end of how much stamina you have, but the recovery you can attain.
Whichever angle to take to view how fair or unfair it is to get to that number, it's silly to sit there and say it's UP. It is an amazing tactical advantage. Overall, it is far more powerful than all of the minja bonuses combined. If you can't see that, well then, user error.
You gotta hustle if you wanna make a dolla
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Haerr
Molon Labe. Public Disorder.
171
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Posted - 2014.01.20 19:03:00 -
[8051] - Quote
Is it patch day yet?
Day 2.
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Master Smurf
Nos Nothi
10
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Posted - 2014.01.20 19:19:00 -
[8052] - Quote
True Adamance wrote: Also consider we are the slowest scout and therefore the easiest to hit in combat. That's a significant factor.
Think this is also stretching it - mathematically plausible but in real world with our AA I think there wont be that much of a difference.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Appia Vibbia
Ancient Exiles. Renegade Alliance
734
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Posted - 2014.01.20 19:38:00 -
[8053] - Quote
So, it is official. Appia, after 7 months of hatting on the Minmatar Scout, has a Minja. Minmatar Scout Operations I
(Also, this is the 8th suit I've gotten [Role] Operations I in on Appia)
Appia Vibbia for CPM1
[email protected]
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Iron Wolf Saber
Den of Swords
12376
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Posted - 2014.01.20 19:39:00 -
[8054] - Quote
Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Llast 326
An Arkhos
1491
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Posted - 2014.01.20 19:43:00 -
[8055] - Quote
Iron Wolf Saber wrote:Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
Could you post the Cain suit stats, or Adam suit if you can nail that down. I think it would be interesting to see how that looks.
KRRROOOOOOM
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Sinboto Simmons
SVER True Blood Public Disorder.
4092
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Posted - 2014.01.20 19:48:00 -
[8056] - Quote
Llast 326 wrote:Iron Wolf Saber wrote:Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
Could you post the Cain suit stats, or Adam suit if you can nail that down. I think it would be interesting to see how that looks. Also unless I missed an announcement speed tanking is still mostly useless.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5610
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Posted - 2014.01.20 19:48:00 -
[8057] - Quote
Iron Wolf Saber wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
IWS, get your numbers straight. The lowest scout's base stamina regen is 30. Amarr scout's stamina regen is 40. So this is just a 33% bonus, or 1/3 of a complex cardiac regulator stamina regen portion. The lowest scout's base stamina is 200. The Amarr scout's stamina is 225. This is just a 12.5% bonus, or 1/8 of a complex cardiac regulator stamina portion. Also you are failing to understand that the reason is Amarr have more stamina is because they are slower, and they are slower because they have 30 more HP. That's already balanced within itself. Don't see how having more armor and more stamina is made up for simply by being slower? Let me explain. Let's calculate how far the suits can sprint. Assuming that sprint speeds are 1.4x the movement speed, G: 7.63 m/s * 20 seconds = 152.6 meters C: 7.63 m/s * 20 seconds = 152.6 meters M: 7.91 m/s * 21 seconds = 166.11 meters A: 7.35 m/s * 22.5 seconds = 165.375 meters As you can see, the increased stamina is so it can travel roughly the same distance while sprinting, but it still achieves this at a slower pace which is a negative and made up for by the positive of 30 more HP. Amarr base is 225 + scout bonus 1.25* at lvl 5 resulting in a 281.25 and if you wall wait some darn tootin minutes Ill get the entire marathon laid out. Amarr scouts best trait will be presence, being in places he needs to be well before other people get there over longer distances. But IWS, we're not asking for 100% bonus on top of it's 25% bonus, we're asking 100% bonus from the base value to make the bonus in-line with the rest of the racial bonuses. Thus, you need to look at the base stamina, 225, not the stamina after the current bonus.
ARC Commander
CPM Info and Q&A - Status: Open
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3044
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Posted - 2014.01.20 19:50:00 -
[8058] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
IWS, get your numbers straight. The lowest scout's base stamina regen is 30. Amarr scout's stamina regen is 40. So this is just a 33% bonus, or 1/3 of a complex cardiac regulator stamina regen portion. The lowest scout's base stamina is 200. The Amarr scout's stamina is 225. This is just a 12.5% bonus, or 1/8 of a complex cardiac regulator stamina portion. Also you are failing to understand that the reason is Amarr have more stamina is because they are slower, and they are slower because they have 30 more HP. That's already balanced within itself. Don't see how having more armor and more stamina is made up for simply by being slower? Let me explain. Let's calculate how far the suits can sprint. Assuming that sprint speeds are 1.4x the movement speed, G: 7.63 m/s * 20 seconds = 152.6 meters C: 7.63 m/s * 20 seconds = 152.6 meters M: 7.91 m/s * 21 seconds = 166.11 meters A: 7.35 m/s * 22.5 seconds = 165.375 meters As you can see, the increased stamina is so it can travel roughly the same distance while sprinting, but it still achieves this at a slower pace which is a negative and made up for by the positive of 30 more HP. Amarr base is 225 + scout bonus 1.25* at lvl 5 resulting in a 281.25 and if you wall wait some darn tootin minutes Ill get the entire marathon laid out. Amarr scouts best trait will be presence, being in places he needs to be well before other people get there over longer distances. But IWS, we're not asking for 100% bonus on top of it's 25% bonus, we're asking 100% bonus from the base value to make the bonus in-line with the rest of the racial bonuses. Thus, you need to look at the base stamina, 225, not the stamina after the current bonus.
You have to take regen into account not just stamina pool.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5614
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Posted - 2014.01.20 19:50:00 -
[8059] - Quote
Iron Wolf Saber wrote:Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
If you find an imbalance with the base stats of suits, then balance that out by tweaking the base stats of suits. Don't transcend that over to racial bonuses.
Base stats balance with base stats Racial bonuses balance with racial bonuses
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5614
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Posted - 2014.01.20 19:52:00 -
[8060] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
IWS, get your numbers straight. The lowest scout's base stamina regen is 30. Amarr scout's stamina regen is 40. So this is just a 33% bonus, or 1/3 of a complex cardiac regulator stamina regen portion. The lowest scout's base stamina is 200. The Amarr scout's stamina is 225. This is just a 12.5% bonus, or 1/8 of a complex cardiac regulator stamina portion. Also you are failing to understand that the reason is Amarr have more stamina is because they are slower, and they are slower because they have 30 more HP. That's already balanced within itself. Don't see how having more armor and more stamina is made up for simply by being slower? Let me explain. Let's calculate how far the suits can sprint. Assuming that sprint speeds are 1.4x the movement speed, G: 7.63 m/s * 20 seconds = 152.6 meters C: 7.63 m/s * 20 seconds = 152.6 meters M: 7.91 m/s * 21 seconds = 166.11 meters A: 7.35 m/s * 22.5 seconds = 165.375 meters As you can see, the increased stamina is so it can travel roughly the same distance while sprinting, but it still achieves this at a slower pace which is a negative and made up for by the positive of 30 more HP. Amarr base is 225 + scout bonus 1.25* at lvl 5 resulting in a 281.25 and if you wall wait some darn tootin minutes Ill get the entire marathon laid out. Amarr scouts best trait will be presence, being in places he needs to be well before other people get there over longer distances. But IWS, we're not asking for 100% bonus on top of it's 25% bonus, we're asking 100% bonus from the base value to make the bonus in-line with the rest of the racial bonuses. Thus, you need to look at the base stamina, 225, not the stamina after the current bonus. You have to take regen into account not just stamina pool. I did, read the quotes.
And again, you have to ignore base stats when balancing racial bonuses. The racial bonuses need to balance to each other. If you think the Amarr for whatever reason has better base stats, then you need to lower those, not give it a sub-par racial bonus.
ARC Commander
CPM Info and Q&A - Status: Open
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Matticus Monk
Ordus Trismegistus
1060
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Posted - 2014.01.20 19:54:00 -
[8061] - Quote
So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? I'm sort of on the fence regarding whether the knife damage bonus and speed will be the way to go, or if it would be more useful to have a lower base profile dampening and rely more on stealth and infiltration..... plus, having the armor repair is nice and will mean I'm always combat ready if I can manage the time between engagements....
Any experienced players used both and have any comments?
Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min.....
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Iron Wolf Saber
Den of Swords
12377
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Posted - 2014.01.20 19:59:00 -
[8062] - Quote
Llast 326 wrote:Iron Wolf Saber wrote:Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
Could you post the Cain suit stats, or Adam suit if you can nail that down. I think it would be interesting to see how that looks.
Took me 2 years as an independent industrialist to figure out the Eve ship hull (unlike adam, eve deals with construction) to the point I figured out the man hours for every ship and was accurate within 2% but then CCP Fozzie came in like a wrecking ball and screwed that over entirely over with 'extra minerals'
Perfect Adam is well and far enough away and by nature impossible to get because if you watch the video about jedi curves and balancing it allows for deviations. For example the caldari scout as you can see seems to be winning the meta score overall. However this is poorly made score on short notice as shields are not properly weighted (but oddly the advantages they have over armor though would still place the final weighted score to similar disposition against armor)
*Aero
You MUST include built in stats into the suit PERIOD when considering bonuses.
To break your point.
Suit's bonus is 10+ Armor HP/s per level. But the suit only has 10 armor Hp max.
Silly bonus at that point.
This is called synergy, and on a real scoring system the better the ship fits the bonus the far higher the multiplier of synergy the ship or suit gets.
Whole reason why the Ferox and many minmatar ships sucked because the synergy levels of the bonus versus the built in ship bonus was excessively poor. The ship did not support the bonus at all.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Appia Vibbia
Ancient Exiles. Renegade Alliance
734
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Posted - 2014.01.20 20:04:00 -
[8063] - Quote
Matticus Monk wrote:So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? I'm sort of on the fence regarding whether the knife damage bonus and speed will be the way to go, or if it would be more useful to have a lower base profile dampening and rely more on stealth and infiltration..... plus, having the armor repair is nice and will mean I'm always combat ready if I can manage the time between engagements....
Any experienced players used both and have any comments?
Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min.....
As I put 11 posts ago, I skilled into the Minmatar scout. I did this because of the shinobi event (I completed it yesterday using G/1-Series). I am only running knives on my Minmatar suits from now on.
Appia Vibbia for CPM1
[email protected]
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5618
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Posted - 2014.01.20 20:09:00 -
[8064] - Quote
Iron Wolf Saber wrote:\ *Aero
You MUST include built in stats into the suit PERIOD when considering bonuses.
To break your point.
Suit's bonus is 10+ Armor HP/s per level. But the suit only has 10 armor Hp max.
Silly bonus at that point.
This is called synergy, and on a real scoring system the better the ship fits the bonus the far higher the multiplier of synergy the ship or suit gets.
Whole reason why the Ferox and many minmatar ships sucked because the synergy levels of the bonus versus the built in ship bonus was excessively poor. The ship did not support the bonus at all. No, you shouldn't, because if you are including base stats and racial bonuses together in one grand balancing act, what you are doing is assuming you have Level 5 in the racial suit. And what that results in is imbalance between the lower tiers when you only have the skill to level 1 or level 3. And the example you provided does not at all counter the point I am trying to make. Yes, the racial bonuses need to be decided based on the built in stats, but the values of the bonus need to be balanced independently from base stats.
So once you pick a bonus that is reflective upon the built in stats, then balance the bonus separately from the built in stats, what you have are a full set of racial suits that are balanced not only at level 5 but at every level in between as well.
ARC Commander
CPM Info and Q&A - Status: Open
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Haerr
Molon Labe. Public Disorder.
179
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Posted - 2014.01.20 20:11:00 -
[8065] - Quote
Appia Vibbia wrote:Matticus Monk wrote:So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? I'm sort of on the fence regarding whether the knife damage bonus and speed will be the way to go, or if it would be more useful to have a lower base profile dampening and rely more on stealth and infiltration..... plus, having the armor repair is nice and will mean I'm always combat ready if I can manage the time between engagements....
Any experienced players used both and have any comments?
Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min..... As I put 11 posts ago, I skilled into the Minmatar scout. I did this because of the shinobi event (I completed it yesterday using G/1-Series). I am only running knives on my Minmatar suits from now on.
Is the difference in movement speed really that large?
Day 2.
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Bojo The Mighty
L.O.T.I.S.
2830
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Posted - 2014.01.20 20:11:00 -
[8066] - Quote
@ Aero and True
Look you guys are advocates for everything Amarr I get it, and I love my share of Amarr gear too. But the scout community is getting sick of hearing your side of the Amarr scout story, at least I am. I'm not saying you're entirely wrong but A) Do you have enough experience in Stamina/Biotics to grasp the buff? B) Why rant here, in the scout shrine? It's spam. C) I use the Imperial Basic Stamina Mod and honestly it makes a vast difference.
You've brought up many issues regarding how Galscout is far superior or Caldari Scout, when really the only issue I see by comparison to other suits is how Minscout also has decent stamina statistics.
Also 20% bonus at level one?
Stamina: 225 -> 270 Recharge: 40 -> 48
At level one? Yeesh...the problem isn't the bonus it's the suit if there is a problem, or, would you like some slots removed? Let's just leave it, ok.
Also this was rhetorical don't answer.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5618
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Posted - 2014.01.20 20:15:00 -
[8067] - Quote
Bojo The Mighty wrote:@ Aero and True [snipped]. So are you discarding our opinions and well thought out arguments because we support Amarr on a lore standpoint? If so, that is very close-minded of you.
My arguments have nothing to do with the fact that I support Amarr lore-wise. This is entirely about dropsuit balance. I am also advocating that all the other Sentinels besides the Amarr are simply bad (Gallente and Caldari Sentinels are too much like dual tankers and the Minmatar Sentinel is just bad), its just those discussions aren't getting as much traction so you don't see as many comments regarding it.
EDIT: And yes, I use a proto Gal scout with complex cardiac regulators, I understand how this affects things.
ARC Commander
CPM Info and Q&A - Status: Open
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Llast 326
An Arkhos
1491
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Posted - 2014.01.20 20:15:00 -
[8068] - Quote
Matticus Monk wrote:So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? I'm sort of on the fence regarding whether the knife damage bonus and speed will be the way to go, or if it would be more useful to have a lower base profile dampening and rely more on stealth and infiltration..... plus, having the armor repair is nice and will mean I'm always combat ready if I can manage the time between engagements....
Any experienced players used both and have any comments?
Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min.....
Run both with knives, and the style is very different. When I have a chance I'll fire some info to you.
KRRROOOOOOM
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5619
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Posted - 2014.01.20 20:19:00 -
[8069] - Quote
Bojo The Mighty wrote: A) Do you have enough experience in Stamina/Biotics to grasp the buff? B) Why rant here, in the scout shrine? It's spam. C) I use the Imperial Basic Stamina Mod and honestly it makes a vast difference.
To these specific points
A) Yes, I use a scout gk.0 with complex cardiac regulators, I have good first hand experience with this. B) Because you guys are questioning me so I have to respond back? C) I'm not arguing that basic cardiac regulators are bad, but if you think that's an acceptable bonus than the Gal scout bonus needs to be reduced to only the value of a standard profile dampener, the Cal scout bonus needs to be reduced to only the value of a standard precision enhancer, and the Minmatar scout bonus needs to be reduced to only the value of a standard codebreaker.
ARC Commander
CPM Info and Q&A - Status: Open
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Bojo The Mighty
L.O.T.I.S.
2832
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Posted - 2014.01.20 20:21:00 -
[8070] - Quote
Aero Yassavi wrote:Bojo The Mighty wrote:@ Aero and True [snipped]. So are you discarding our opinions and well thought out arguments because we support Amarr on a lore standpoint? If so, that is very close-minded of you. My arguments have nothing to do with the fact that I support Amarr lore-wise. This is entirely about dropsuit balance. I am also advocating that all the other Sentinels besides the Amarr are simply bad (Gallente and Caldari Sentinels are too much like dual tankers and the Minmatar Sentinel is just bad), its just those discussions aren't getting as much traction so you don't see as many comments regarding it. I said nothing of lore....*double checks*.....yeah nothing about lore in there..... I'm just saying take it elsewhere it doesn't belong in this thread. Go hijack elsewhere. Also I said it was rhetorical
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