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Thread Statistics | Show CCP posts - 178 post(s) |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7568
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Posted - 2014.01.06 23:47:00 -
[6151] - Quote
Scout Registry wrote:@ Arkena noob cavman wrote:How about sp investment ... compared to assault, logi, heavy ^ Excellent recommendation. I'm told the Scout path is much more SP-intensive than that of an Assault or Heavy.
I should have responded.
Yeah, it seems to be. I've been silly not to recognise that on my own - it's taken way more SP than I'd have liked to get even basic kincats.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Scout Registry
337
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Posted - 2014.01.07 00:12:00 -
[6152] - Quote
Ghost Kaisar wrote:Scout Registry wrote:Krom Ganesh wrote: But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
Haunting a socket behind enemy lines: First, they come one by one. The pressure mounts, the longer you last. With each wave they get smarter, bring better gear, bring their friends. All the while, you ping them. And ping them. And ping them again. You are behind their lines, taunting them. They cannot ignore this insult. You want them to know you're still alive, over there somewhere. Knowing your nearby is quite different than knowing where you are. http://www.youtube.com/watch?v=OHW2EEgX7FE Yup. You gotta get into their head. "They should know that he is "somewhere around here", just not exactly where." is a perfect summation of this. If they are searching you, they become easy to predict. Most will take their corners wide. There are certain area's they search first. Common RE locations they check. You learn to prey on their predictability. For example, set up RE'S at the top of stairs. They can't check it until it's too late. Camp a corner, and kill target #1. Fall back. The next guy will take the corner wide, so don't even bother getting him. Terminate the body and disappear. Keep tabs on him. He will check around, and then most likely go back the way he came. Be there ready with a surprise This becomes harder and harder to do when there are more people around. Groups of 3+ are the hardest to whittle down, as you will constantly have to think of new tactics (those buggers learn quickly). If you know they are rez happy, camp the body of the first target. Be ready with a grenade or RE. Remember, you must ALWAYS be the hunter. A scout must tweak his circumstances to put him in the hunting position, for this is where he has the advantage. You can only run so far, so if you must run don't have escape being the only idea (unless there is a horde chasing you). Set traps, and draw out the engagement. This is why scouts love city maps, as it gives them places with multiple objectives and cover and concealment to wreak massive havoc.
The whole point of my post was to advocate the Active Scanner as a taunting instrument. To demonstrate that the enemy knowing you're nearby isn't always a bad thing.
And here you are talking about REs :P
If only we had two equipment slots :-) |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1524
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Posted - 2014.01.07 00:18:00 -
[6153] - Quote
Scout Registry wrote:Ghost Kaisar wrote:Scout Registry wrote:Krom Ganesh wrote: But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
Haunting a socket behind enemy lines: First, they come one by one. The pressure mounts, the longer you last. With each wave they get smarter, bring better gear, bring their friends. All the while, you ping them. And ping them. And ping them again. You are behind their lines, taunting them. They cannot ignore this insult. You want them to know you're still alive, over there somewhere. Knowing your nearby is quite different than knowing where you are. http://www.youtube.com/watch?v=OHW2EEgX7FE Yup. You gotta get into their head. "They should know that he is "somewhere around here", just not exactly where." is a perfect summation of this. If they are searching you, they become easy to predict. Most will take their corners wide. There are certain area's they search first. Common RE locations they check. You learn to prey on their predictability. For example, set up RE'S at the top of stairs. They can't check it until it's too late. Camp a corner, and kill target #1. Fall back. The next guy will take the corner wide, so don't even bother getting him. Terminate the body and disappear. Keep tabs on him. He will check around, and then most likely go back the way he came. Be there ready with a surprise This becomes harder and harder to do when there are more people around. Groups of 3+ are the hardest to whittle down, as you will constantly have to think of new tactics (those buggers learn quickly). If you know they are rez happy, camp the body of the first target. Be ready with a grenade or RE. Remember, you must ALWAYS be the hunter. A scout must tweak his circumstances to put him in the hunting position, for this is where he has the advantage. You can only run so far, so if you must run don't have escape being the only idea (unless there is a horde chasing you). Set traps, and draw out the engagement. This is why scouts love city maps, as it gives them places with multiple objectives and cover and concealment to wreak massive havoc. The whole point of my post was to advocate the Active Scanner as a taunting instrument. To demonstrate that the enemy knowing you're nearby isn't always a bad thing. And here you are talking about REs :P If only we had two equipment slots :-)
I taunt people with trails of bodies. Same tactic, different methods
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Scout Registry
339
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Posted - 2014.01.07 00:21:00 -
[6154] - Quote
Llast 326 wrote: I was using the Breach, found it to work. Would like input from you folks though? What's your experiences with the SG and variantsGǪ Can a normal SG take a heavy/killer bee down quick enough?
The Shotgun is great fun, but its seen better days. If you're engaging high eHP targets, you're much better off using a rifle.
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mollerz
Minja Scouts
1609
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Posted - 2014.01.07 01:10:00 -
[6155] - Quote
ok- I have the Ginja worked out without scanner, and soon with.
thx dudes.
The visibility you guys have, not to mention easier time fitting has me pumped to go proto.
You gotta hustle if you wanna make a dolla
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Appia Vibbia
Ancient Exiles. Renegade Alliance
532
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Posted - 2014.01.07 01:34:00 -
[6156] - Quote
*sniff* https://forums.dust514.com/default.aspx?g=posts&m=1690104#post1690104 was overlooked.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Llast 326
An Arkhos
1118
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Posted - 2014.01.07 01:49:00 -
[6157] - Quote
You are to stealthy Appia, a good scout
KRRROOOOOOM
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Quil Evrything
Triple Terrors
666
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Posted - 2014.01.07 02:03:00 -
[6158] - Quote
Sooo... since shotguns are coming up again...
Shutter Fly wrote: Those posts don't constitute giving actual numbers, the second one is even a "this one time..." type argument, which is arbitrary and is completely useless in a legitimate presentation of an argument. Ghost and Shotty both gave valid opposition to your points, and you did not provide a proper rebuttal. This means that you cannot say they are incorrect without a proper response that addresses the their counterpoints.
What data based counterpoints did I miss? The only replies I saw were along the lines of, "your data pales in comparison to the Awsum Powah of our Experience!!!1111"
Here's a more concise summary of my completely ignored data points (which were given in the posts you claim have no numbers in them??)
I estimated that a decent shotgun should be able to do 750-800 HP damage on a headshot. (Yes, there is a headshot bonus for shotguns)
I didnt see one person claim that number was incorrect.
Related Point : It should therefore be possible to kill even most *heavies*, in two shots, if you're good (ie: can hit head reliably). Less good, and you should be able to kill it in 3 every time, if you can at least manage to sneak up on a heavy, and line up the initial shot as a headshot.
Performance based point: Since a shotgun newb like me can get 1/3 of my kills with headshots... after not even running shotgun for a month ('cause when I was using it more, I got headshots more often!)... "the pros" should be able to do it even more consistently.
I didnt see any factual counterpoint to any of those. All I saw was posts to the tune of ("we dont need to respond to your inconvenient data, because we're the shotgun pros and we say shotgun needs to be buffed, go away newb")
Yet I'm the one being badgered about not sticking to using hard facts?
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Maken Tosch
DUST University Ivy League
6284
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Posted - 2014.01.07 02:09:00 -
[6159] - Quote
Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1028
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Posted - 2014.01.07 02:14:00 -
[6160] - Quote
Maken Tosch wrote:Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag.
At this point, I'm assuming CCP is afraid of posting in here for fear one of us is going to nova knife them.
!
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Maken Tosch
DUST University Ivy League
6286
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Posted - 2014.01.07 02:20:00 -
[6161] - Quote
Krom Ganesh wrote:Maken Tosch wrote:Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag. At this point, I'm assuming CCP is afraid of posting in here for fear one of us is going to nova knife them.
After 308 pages, I'm not going to be surprised if a Dev posts here and then an entire mob starts flooding the thread even further with questions.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Llast 326
An Arkhos
1118
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Posted - 2014.01.07 02:22:00 -
[6162] - Quote
Krom Ganesh wrote:Maken Tosch wrote:Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag. At this point, I'm assuming CCP is afraid of posting in here for fear one of us is going to nova knife them. Are they wrong
KRRROOOOOOM
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pseudosnipre
462
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Posted - 2014.01.07 02:23:00 -
[6163] - Quote
Maken Tosch wrote:Krom Ganesh wrote:Maken Tosch wrote:Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag. At this point, I'm assuming CCP is afraid of posting in here for fear one of us is going to nova knife them. After 308 pages, I'm not going to be surprised if a Dev posts here and then an entire mob starts flooding the thread even further with questions. No love until only 6 ppl are using the suit, apparently...
Today is the sort of day where the sun only comes up to humiliate you.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1029
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Posted - 2014.01.07 02:26:00 -
[6164] - Quote
pseudosnipre wrote:No love until only 6 ppl are using the suit, apparently...
Considering the dedication of us scouts, that will be when there are only 6 people in the game.
!
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Bojo The Mighty
L.O.T.I.S.
2570
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Posted - 2014.01.07 02:49:00 -
[6165] - Quote
Damn it
One of them got away
The third explosive missed the tank as it sped away
I detonated the F/45's and got to half its armor
It ran with it's tail between it's legs
And turned on the hardeners
Do Not Feed The Imperfects. Feeding them may disrupt the natural setting.
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J0LLY R0G3R
Tickle My Null-Sac
312
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Posted - 2014.01.07 02:52:00 -
[6166] - Quote
Why on earth would a dev wanna post in here lol. It's like knowing there is a 100 scouts in a compound. Most people would rather just stay to the outside objectives XD
XD Indeed, chase me friend XD
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1531
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Posted - 2014.01.07 03:02:00 -
[6167] - Quote
Quil Evrything wrote:Sooo... since shotguns are coming up again... Shutter Fly wrote: Those posts don't constitute giving actual numbers, the second one is even a "this one time..." type argument, which is arbitrary and is completely useless in a legitimate presentation of an argument. Ghost and Shotty both gave valid opposition to your points, and you did not provide a proper rebuttal. This means that you cannot say they are incorrect without a proper response that addresses the their counterpoints.
What data based counterpoints did I miss? The only replies I saw were along the lines of, "your data pales in comparison to the Awsum Powah of our Experience!!!1111" Here's a more concise summary of my completely ignored data points (which were given in the postsyou claim have no numbers in them??) I estimated that a decent shotgun should be able to do 750-800 HP damage on a headshot.(Yes, there is a headshot bonus for shotguns) I didnt see one person claim that number was incorrect. Related Point : It should therefore be possible to kill even most *heavies*, in two shots, if you're good (ie: can hit head reliably). Less good, and you should be able to kill it in 3 every time, if you can at least manage to sneak up on a heavy, and line up the initial shot as a headshot. Performance based point: Since a shotgun newb like me can get 1/3 of my kills with headshots... after not even running shotgun for a month ('cause when I was using it more, I got headshots more often!)... "the pros" should be able to do it even more consistently. I didnt see any factual counterpoint to any of those. All I saw was posts to the tune of ("we dont need to respond to your inconvenient data, because we're the shotgun pros and we say shotgun needs to be buffed, go away newb") Yet I'm the one being badgered about not sticking to using hard facts?
I'll count the numbers for you.
16.
Six of them can be ignored. 750, and 800 have no math to back up your estimate. We don't even know how you got these numbers.
3 Numbers are from 50.1%. Somewhat legitamate. "Most suits" don't run upwards of 700 eHP. But then again, we don't even know if the shotgun does 750 or 800 damage on a headshot. No math.
1 Number from 4 meters. I see nothing wrong.
2 Numbers are from 50%. Excellent. WE HAVE PROOF. Wait. 13/4 is 3.25. . How did you arrive at this number again?
2 Numbers from 80k. Sufficient. Everyone knows proto costs way more than 80k.
2 numbers are used in place of typing out "two" and "one"
The only "data" you have is an estimate, AN ESTIMATE. WITH NO MATH TO SHOW HOW YOU ARRIVED THERE.
SHOW YOUR WORK DAM*IT! LIKE THIS: (THIS IS AN EXAMPLE, DATA IS NOT CORRECT)
Okay, the PRO shotgun deals 44 damage a pellet. Due to the fact that it fires 8 pellets, it should deal roughly 352 damage on a normal target. The headshot bonus is 142%, so this brings total damage per headshot up to 499.84 damage.
Since the heavy runs a base eHP of 1200 with it's core skills maxed, this means that it will take 3 headshots with a shotgun to kill a standard heavy.
Here is an even better example.
Quantitative data. Quantitative data everywhere. However, Appia needs to work on presentation. That thing is a mess to read
As for the related argument: I'm okay with heavies taking three shots to kill. It's a freaking heavy.
As for performance argument? Krom Ganesh summed it up pretty well.
Krom Ganesh wrote:And going for headshots with spread weapon is ridiculous. Center mass should always be a shotgunner's target and encouraging otherwise with bad mechanics is silly. Reduce headshot multiplier so that it only gives a slight damage increase.
Even though I disagree with his solutions, this argument is spot on.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Scout Registry
341
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Posted - 2014.01.07 03:03:00 -
[6168] - Quote
@ Quil Assume that shotgunners fire at center mass, from the hip, while on the move.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1532
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Posted - 2014.01.07 03:11:00 -
[6169] - Quote
Okay, seeing that both Shotty and Jolly are posting.
Is it time to get that hunting squad set up?
I really wanna shotgun that guy
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Llast 326
An Arkhos
1118
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Posted - 2014.01.07 03:31:00 -
[6170] - Quote
Bojo The Mighty wrote:Damn it
One of them got away
The third explosive missed the tank as it sped away
I detonated the F/45's and got to half its armor
It ran with it's tail between it's legs
And turned on the hardeners This happens to me often enoughGǪ I wait, it's been tagged now it's easier to hunt it downGǪ don't detonate until you get the last one on, or you have a visual of how much damage they have taken in another engagement.
KRRROOOOOOM
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mollerz
Minja Scouts
1614
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Posted - 2014.01.07 03:49:00 -
[6171] - Quote
For some reason these two guys in a decently beefed up tank got out and started hacking an objective. I stabbed both of them to death and hacked their tank while under fire getting in just before death (thank you lv 5 haxing skillz).
I never had so much fun driving a tank. Me an my mate were switching between the 3 seats, and at one point had no ammo left on the main gun. we were using it as an APC basically for half the match.
So why in the world would you get out of your tank!?
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1614
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Posted - 2014.01.07 03:50:00 -
[6172] - Quote
Ghost Kaisar wrote:Okay, seeing that both Shotty and Jolly are posting. Is it time to get that hunting squad set up? I really wanna shotgun that guy
I can never find him.
You gotta hustle if you wanna make a dolla
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Llast 326
An Arkhos
1118
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Posted - 2014.01.07 04:08:00 -
[6173] - Quote
By the Power of GreyskullGǪ I asked about shotguns because I have not really used one for a long long long time. The hope was to get feedback (like what Appia gave) for a reason. This is generally what I doGǪ kay I often talk in questions despite already having information because in my experience people are more forthcoming with information and their experiences in a pleasant friendly manner. No matter what people say I will more than likely try it out myself, not because i think they are right or wrong, but because the variables of play style and approaches makes a difference in individuals outcomes with weapons, equipment, fittings. etcGǪ All I was looking for was input I could apply to my style, which is differs from others sometimes drastically, sometimes subtly. What info my wonderful siblings share will be adapted to my style or discarded as not viable for the way I play. By discarded i don't mean that it is no good it just means that it does not mesh with my style, but certainly works for others. What I did not want to do was reopen the scab of "scientific debate"
TL;DR *sobs* WHAY ARE YOU ALWAYS FIGHTING *slams bedroom door*
KRRROOOOOOM
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Appia Vibbia
Ancient Exiles. Renegade Alliance
534
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Posted - 2014.01.07 04:10:00 -
[6174] - Quote
Actually, quill's headshot numbers are about right. Headshot bonus from Optimal Range (480CM) is 155% (+/-10% for shield or armor) So it's 744 for basic, 781 for adv, and 818 for proto.
The likelyhood of all 12 pellets hitting the head however puts a headshot's base lower, more still from being outside optimal range
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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J0LLY R0G3R
Tickle My Null-Sac
315
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Posted - 2014.01.07 04:54:00 -
[6175] - Quote
Ghost Kaisar wrote:Okay, seeing that both Shotty and Jolly are posting. Is it time to get that hunting squad set up? I really wanna shotgun that guy
I'll be on tomorrow searching for him. Couldn't today, I was messing around with my logi alt today to get my heavy up to adv. I dunno if I can be in the same squad at shotty though, we get lagbombed XD
XD Indeed, chase me friend XD
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Scout Registry
344
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Posted - 2014.01.07 04:56:00 -
[6176] - Quote
@ Appia If Dust follows other FPS standards, pellet spacing is randomized between blasts. Assuming the best case scenario -- constant and perfect pellet spacing -- aiming for the head must result in a percentage of pellets passing around and over the target, a percentage of pellets returning as headshots, and a percentage of pellets returning as bodyshots. How does Quil's math account for this variability?
@ Llast My favorite shotgun fit this build: HS: Cmp shield (x2) LS: Bsc armor plate, Bsc armor rep PW: BPO/STD or K5 Specialist SW: TT3 ScP or Toxin SMG EQ: Bsc REs GR: Bsc Flux
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Oswald Rehnquist
996
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Posted - 2014.01.07 04:59:00 -
[6177] - Quote
I'm now curious on something about the shotguns,
This happened in uprising but I don't remember which build
But with a militia shotgun, I was able to get just under 500 (something like 475) on a head shot, no damage mods or prof skills (I was using the move controller too, which is what made it so memorable).
It was a match I was thrown into late, I shot one shot and killed a lone straggler with that one shot, and shortly after the match ended, and the damage at the end of the match was something a little under 500. Though if he was a shield tanker, that might of boosted the numbers too when I one shotted him because if he was mostly shields, then there was another 10% boost for the majority of his ehp.
I remember hearing about a flat 10% damage boost which I was never sure if it got reflected into the weapon inspection page or not.
Regardless the shotgun numbers are easy enough to test out without a pms storm, in fact if I can pull a few of you guys as aides, I might just post a video here.
This should be easy enough to test out by just shooting somebody once, and just waiting it out to see what the end of game match says, we can do this with multiple tiers of shotguns to get out some numbers.
We can also run dps comparison tests to see if optimal shotgun shots can out dps ars of an equivalent scale, there is more too it than just dps numbers, but if the shotgun is out dps (or equal dps) after two shots by the AR in the equivalent time in the shotguns optimal, then its a start. Obviously I'm going to need honest peeps who I can trust to tell me where there skill points are allocated to.
Below 28 dB
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IgniteableAura
Pro Hic Immortalis
448
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Posted - 2014.01.07 05:03:00 -
[6178] - Quote
You forgot a percentage of pellets hitting the target and doing no damage......
Solution, nova knives.
I'm actually quite sad I didn't record some games I had earlier. Had to break out a damp suit with shotgun to control some interior objectives from a highly coordinated team of a proto bears toating gallogi, heavyHMG and heavy with ScR....had a hard time finding the right counter.....damped fast minja with re along with shotgun and NK did the tricks.
Oswald, if dust is anything like eve in calculating numbers, it doesn't boost you damage based on shields v armor. Hp is hp.
Example someone had 400 shields and 100 armor. It would take 500 hit points to kill them. No matter what weapon you use, it "should" read as 500 damage done,
PHI Recruitment
or PHIsh Tank in game
Twitch
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1534
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Posted - 2014.01.07 05:05:00 -
[6179] - Quote
Appia Vibbia wrote:Actually, quill's headshot numbers are about right. Headshot bonus from Optimal Range (480CM) is 155% (+/-10% for shield or armor) So it's 744 for basic, 781 for adv, and 818 for proto.
The likelyhood of all 12 pellets hitting the head however puts a headshot's base lower, more still from being outside optimal range
But now I know how you got that number. Thank you.
12 pellets, 44dmg a pellet and 1.55x for Headshot.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
534
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Posted - 2014.01.07 05:33:00 -
[6180] - Quote
Until Uprising 1.3 or 1.4 Hybrid Weapons (Shotguns, Sniper Rifles, ARs) did equal damage to shield and armor. In one of those patches they changed it to Blaster vs Rail. So you did (36-40 (depending on Weaponry level) *[number of pellets hit body] + 36-40* [pellets to head] *1.55) * [(percentage from weapon falloff) / 100]
So there is a large range of possibilities as to how you did 500 damage and a headshot.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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