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Thread Statistics | Show CCP posts - 178 post(s) |
Driftward
Subdreddit Test Alliance Please Ignore
534
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Posted - 2014.01.06 20:29:00 -
[6121] - Quote
So I took a break from the forums for a long while....and I came back and noticed an excellent series of threads concerning none other than the scientific method. As I backtracked it through oh around 10 pages of posts and various threads I had a happy feeling. As a grad student IRL (not that liberal arts crap, hard biomedical science), thank you to everyone who has put the time in to generating quantitative data. It is appreciated.
I might suggest looking at how the shotgun scales from standard to proto vs relative HP ranges of medium and heavy frames of each tier. In my experience (22+ mill SP scout shotgunner since early february 2013), I've noticed (qualitative) that standard shotguns will blow apart just about every standard suit (except heavies) with OHKs. However, this doesn't scale with tier at all.
At proto tier suits, proto shotguns do not OHK, not even close. It requires minimum two shots, typically 2-3 and higher if you use advanced tier shotguns.
My question is this: does the DPS increase in shotguns scale similarly to say assault rifles or rail/combat rifles? Or has the increased eHP outpaced our ability to remain effective against higher tiers using shotguns?
I think it is fairly self evident to anyone who has played using a shotgun that going against lower tier suits with shotguns is a scout's wet dream but that doesn't make them OP when you consider higher tiered suits....perhaps lowering the std tier damage and increasing the higher tier damage on shotguns should be discussed? |
Arkena Wyrnspire
Fatal Absolution
7551
|
Posted - 2014.01.06 20:32:00 -
[6122] - Quote
Llast 326 wrote:Can a normal SG take a heavy/killer bee down quick enough?
No. I find rifles to be a far superior weapon for general use. In CQC the CR can shred just as well as a shotty, unfortunately.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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mollerz
Minja Scouts
1605
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Posted - 2014.01.06 20:47:00 -
[6123] - Quote
Appia Vibbia wrote:
mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.* You've got passive scan range of 27m and change. the next 2 levels get you to 36. use the low slots for a dampener and a range amp. use high slots for damage mods. Win.
lol, but seriously Shield tanking is very good for long range engagements while armor tanks are for that up close and personal "Bruiser" style. While Passive Scan and CQC just go so well together. Long Range + Speed are for Minmatar and Caldari.
haha. The reason I was using the scanner was so the knifer I was working with could see what I could. There was definitely a range bonus to using the scanner as well. I know people ask for scouts to "share" their tacnet with squad mates, and now I can see how role specific and powerful it is. Minja plain old can't see as much. Even fully skilled out.
but hold on there- I am very short range minja! How can you use a minja long range?
You gotta hustle if you wanna make a dolla
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1521
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Posted - 2014.01.06 20:48:00 -
[6124] - Quote
Appia Vibbia wrote: mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.* You've got passive scan range of 27m and change. the next 2 levels get you to 36. use the low slots for a dampener and a range amp. use high slots for damage mods. Win.
lol, but seriously Shield tanking is very good for long range engagements while armor tanks are for that up close and personal "Bruiser" style. While Passive Scan and CQC just go so well together. Long Range + Speed are for Minmatar and Caldari.
Yup. Shield tanks require a very different mindset. Due to the lack of passive regen, you must always move cover to cover. Absorb damage, and let your shields regen. You excel at mid-long range engagements with plenty of cover. Abuse that regen! I did the math awhile ago, and a regen tanked shield suit recovers HP at almost twice the rate of an armor tank. I think my Minmatar Assault fully regen'd in about 13 seconds, while the armor tank took almost 26 (mostly his shields recharging. The armor actually finished repping in about 21, but since I was trying to find out how long it took both suits to recover from X damage, you had to include the shield regen as well.)
I'll post a link to it here in a bit.
I'm a big shield tank fan
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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pseudosnipre
461
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Posted - 2014.01.06 20:54:00 -
[6125] - Quote
mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! g/1 gall scout adv prec adv prec comp damp comp range cr smg m1 REs
Great for boobytrapping and headshotting from behind; excellent squad support/flanker and follow-up to an uplink fit.
Process: sneak behind lines, drop uplinks, suicide, spawn above fit, troll. Nothing funnier than peppering the enemy to get them to turn their backs to your squad mates.
Today is the sort of day where the sun only comes up to humiliate you.
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Quil Evrything
Triple Terrors
666
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Posted - 2014.01.06 20:56:00 -
[6126] - Quote
Appia Vibbia wrote: mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.* You've got passive scan range of 27m and change. the next 2 levels get you to 36. use the low slots for a dampener and a range amp. use high slots for damage mods. Win.
Meh... given that effective "I see you, you're dead!" range is 50-60m, I still think that active scanners have an important place in the gallente scout toolkit. You certainly dont need them as much as a minja. but unles you're running dual range enhancers, the extra visibility can be a crucial lifesaver in the more open maps.
City maps, not so much.
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Llast 326
An Arkhos
1116
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Posted - 2014.01.06 21:27:00 -
[6127] - Quote
Appia Vibbia wrote:Llast 326 wrote:So last night i put sp back into ShotgunsGǪ aside from my Black Eagle I have not used them since beta. First match wasGǪ umGǪ it was badGǪ so very very bad. Map was not SG friendly, RR were EVERYWHERE, and Tanks ******* Tanks everywhere. I went 7/7 and only because one logi kept using the same route to the same spot, despite my repeated killing of him (honestly 6 of those kills was the same guy, the other was a heavy.)
Second game was much better, third was smooth.
I was using the Breach, found it to work. Would like input from you folks though? What's your experiences with the SG and variantsGǪ Can a normal SG take a heavy/killer bee down quick enough? The breach is not good. There are just too many suits out there that can survive both shots from it. My 'Templar' Sentinel A-1 can survive both shots from the Allotek Breach and it is only worse with the ADV Heavy/Sentinel. I really love my Dragonfly Scout. I use STD everything on it except for the equipment which is a compact nanohive. Shield extender, shotgun, scrambler pistol, compact nanohive, dampener, armor repair. I can be pretty obstinate in my choice for suits on a map. "I'm going to run X suit next game." And I stick with that suit the whole match regardless of how well I do. So when I bring out my basic suit I'm prepared to go up against the most tanked out suits. It's all about hitting them once and immediately start circling around them. And it is very rewarding to kill a suit that costs 50 times as much ISK as yours. My proto fit, though, runs a complex damage mod for the CreoDron/Duvolle for that little extra oomph against the other proto suits. Exactly the info I was looking for. Thank you and your Dragonfly is similar to the Dragonfly I was running this on last night. though I had breach scrambler pistol and shotty, RE, Pr enhancer.
I have no sp in damage mods though, are they necessity? I find i have always gotten by without them even when others say they are needed.
@ Arkena, I know what you are saying, I run the CR/NK on my Minja in the open maps, maps with more cover are KN/FL This account (Gal) is a different play style though when i hit the big open stuff i usually take residence at a good socket and own it, with pistols and knives, or go back to my sniper roots. I love it when people think the have the drop on me as a sniper because I can see them on my passive and my pistol skills are fierce now (yeah I am not in the redline)
What I am looking at though is SG info. Appia summed up what I was looking for exactly, Breach won't cut it the way I hoped it would.
mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! On my Gal i run the precision enhancer, and bring flux for the same reason you do, and as AV. Scanner, I don't even have skilled because my passive is great for what i do. I can see some value in a group for lighting up targets, but i don't like the tip off. (that and i needs my KABOOMS)
KRRROOOOOOM
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Driftward
Subdreddit Test Alliance Please Ignore
537
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Posted - 2014.01.06 21:30:00 -
[6128] - Quote
pseudosnipre wrote:mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! g/1 gall scout adv prec adv prec comp damp comp range cr smg m1 REs Great for boobytrapping and headshotting from behind; excellent squad support/flanker and follow-up to an uplink fit. Process: sneak behind lines, drop uplinks, suicide, spawn above fit, troll. Nothing funnier than peppering the enemy to get them to turn their backs to your squad mates.
I run primarily advanced and std scouts mostly to avoid the cost of proto gear (I lose far too many of them to make running them worthwhile for anything but PC or occasionally FW). In order to get some survival on them I opt to use most of the slots for buffer (enhanced plate, 2 x complex shield mods on G/1 with a complex kin cat rounding it out). Then I run either a scanner (as support for a squad) or a RE (as a bastard demolitions ninja) with a shotgun for 1 v 1 fights. I also have uplink fits for starter fits and to refresh links on the field.
Due to the extraordinarily low scan profile I can sneak behind entire squads and toss a remote into their midst. Then say goodbye to 4-5 proto fitted redberries. If I get caught sneaking up then I have enough buffer to survive about 1 second to make it to cover. Even then, I've distracted them and pull them away from fighting my squadmates. It's a fun tactic to run with relatively cheap suits. Suicide runs are great for breaking up the front lines.
If you're not running proto fits, I would recommend against profile dampeners. They just aren't useful very frequently. (only time is against a proto scanner or advanced if you don't have all the skills boosted). Even at proto suits only pack a basic. It brings you under 28 dB and any more would waste fitting.
Precision enhancers....I feel similarly about them. With your passives (once you have like lvl 3 skills) you pick up pretty much all but scouts and those medium frames who waste their time with dampeners (silly mediums). The number of times you run into those is fairly slim in comparison to the times you'll survive because of having more buffer.
(ie compare # times an passively unscanned enemy killed you vs. # times ~50-100 extra shields would've saved you). In almost every case, buffer wins. |
Scout Registry
331
|
Posted - 2014.01.06 21:32:00 -
[6129] - Quote
Appia Vibbia wrote: mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.*
Disagree.
Active Scanners are less fun than other EQ, but it takes alot of module slots to compete with one.
Option A: Run 1 Precision Enhancer, 2 Range Extenders Option B: Run an A-19 Active Scanner
The latter consistently outperforms the former on my Rail Rifle loadouts.
Disclaimer: I tend to run Advanced gear. I run REs on most of my Shotgun fits. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
532
|
Posted - 2014.01.06 21:33:00 -
[6130] - Quote
Driftward wrote:So I took a break from the forums for a long while....and I came back and noticed an excellent series of threads concerning none other than the scientific method. As I backtracked it through oh around 10 pages of posts and various threads I had a happy feeling. As a grad student IRL (not that liberal arts crap, hard biomedical science), thank you to everyone who has put the time in to generating quantitative data. It is appreciated.
I might suggest looking at how the shotgun scales from standard to proto vs relative HP ranges of medium and heavy frames of each tier. In my experience (22+ mill SP scout shotgunner since early february 2013), I've noticed (qualitative) that standard shotguns will blow apart just about every standard suit (except heavies) with OHKs. However, this doesn't scale with tier at all.
At proto tier suits, proto shotguns do not OHK, not even close. It requires minimum two shots, typically 2-3 and higher if you use advanced tier shotguns.
My question is this: does the DPS increase in shotguns scale similarly to say assault rifles or rail/combat rifles? Or has the increased eHP outpaced our ability to remain effective against higher tiers using shotguns?
I think it is fairly self evident to anyone who has played using a shotgun that going against lower tier suits with shotguns is a scout's wet dream but that doesn't make them OP when you consider higher tiered suits....perhaps lowering the std tier damage and increasing the higher tier damage on shotguns should be discussed?
Just going to use Assault suits for this experiment. Very much a generalization.
BASE suit: 180/180 A-1, 210/120 C-1, 120/210 G-1, 150/135 M-1
STD Slots: 2H1L A-1, 2H2L C-1, 2H2L G-1, 3H1L M-1
basic shield extender is 22HP, basic armor plate is 65HP I'd say Caldari and Gallente are the most prevalent types within them. So lets Shield tank the Caldari and Armor tank the Gallente.
And we'll say Armor Upgrades and Shield Upgrades levels are equal to the suit's pre-reqs.
STD suit: 189/189 A-1, 220/126 C-1, 126/220 G-1, 157/141 M-1
44 shields, 65 armor, 1 repper. Caldari now has 264/192HP and the Gallente have 170/286.
ADV: 207/207 A/1-Series, 241/138 C/1-Series, 138/241 G/1-Series, 172/155 M/1-Series Slots: 2H2L A/1-Series, 3H/2L C/1-Series, 2H3L G/1-Serie, 3H2L M/1-Series
ADV shield are 33HP(35) and Armor is 115HP(122) +6% from skill
Our Gallente and Caldari are going to use 1 repper and shields and plates of their level. 346/260 Caldari and 208/485 for Gallente
PRO: 225/225 ak.0, 262/150 ck.0, 150/262 gk.0, 187/168 mk.0 Slots: 3H3L ak.0, 4H3L ck.0, 3H4L gk.0, 4H2L mk.0
PRO shields are 66 (72) and PRO plates are 135 (148)
Now I'll be a little more realistic in builds. My ck.0 is 2 complex damage mods and 2 complex shield Extender, With 2 enhanced plate. and 1 complex repairer in the Low. My gk.0 is full Combat, So 3 complex damage mods for that oh-so-fun TTK, 3 complex plates, and a reppairer.
ck.0 HP is 406/402. The gk.0 is 150/706
Lets look at Shotgun Damage. 40, 42, and 44 (with 12 pellets each: 480, 504, and 528)
With +10% to shield and -10% to armor.
264/192HP for caldari vs 480 damage. well, that's more like 237/211 because of the damage type. 237+211= 448. STD shotgun kills a C-1 assault with basic HP.
170/286 for Gallente vs 480. adjusted = 153/314. 153+314= 467 so OHK again.
ADV: 346/260 Caldari modified to 311/286. 597EHP. 2 shots to kill on any shotgun
and 208/485 modified to 187/533 = 720. so 2 shots with any shotgun.
PRO 406/402. modified 365/442 = 807. Again, 2 shots from any shotgun.
The gk.0 is 150/706 becomes 135/776 so 911EHP. 2 shots on any shotty. But, swaping damage mods for shield extenders on teh Assault gk.0 can give you enough to survive 2 shots from basic shotty but not enough for ADV or PRO.
Logi's are pretty much the same on STD and ADV, but Gal and Cal can take up to 3 shots on any shotgun if fully tanked. which happens a lot.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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J0LLY R0G3R
Tickle My Null-Sac
311
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Posted - 2014.01.06 22:03:00 -
[6131] - Quote
Aight for all you winmatars out there. I've skilled into heavy on my logi alt. He has a nova knife as the secondary XD the 1st scout I manage to kill with him will be named and shamed lol. So far I've only gotten 3 kills with the knifes X( lol.
XD Indeed, chase me friend XD
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Llast 326
An Arkhos
1116
|
Posted - 2014.01.06 22:11:00 -
[6132] - Quote
J0LLY R0G3R wrote:Aight for all you winmatars out there. I've skilled into heavy on my logi alt. He has a nova knife as the secondary XD the 1st scout I manage to kill with him will be named and shamed lol. So far I've only gotten 3 kills with the knifes X( lol. I had an awesome knife dual with a heavy onceGǪ he apparently runs them on all his fits we was not bad either but the lack of manoeuvrability was his downfall against my Minja.
KRRROOOOOOM
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Arkena Wyrnspire
Fatal Absolution
7562
|
Posted - 2014.01.06 22:15:00 -
[6133] - Quote
I've started work on a scoutly thread. I'm not mucking about suggesting solutions (I'll leave that to my betters) but so far I think I've summarised some of the problems decently.
This is what I'm covering:
Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover?
Once I've polished what I've written a bit I'll share the draft with you folks.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1027
|
Posted - 2014.01.06 22:22:00 -
[6134] - Quote
Scout Registry wrote:Active Scanners are less fun than other EQ, but it takes alot of module slots to compete with one.
Option A: Run 1 Precision Enhancer, 2 Range Extenders Option B: Run an A-19 Active Scanner
The latter consistently outperforms the former on my Rail Rifle loadouts. The latter outperforms the former on paper as well (comparing range & precision).
Note: I tend to run Advanced gear.
But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
!
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Llast 326
An Arkhos
1116
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Posted - 2014.01.06 22:25:00 -
[6135] - Quote
Arkena Wyrnspire wrote:I've started work on a scoutly thread. I'm not mucking about suggesting solutions (I'll leave that to my betters) but so far I think I've summarised some of the problems decently. This is what I'm covering: Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover? Once I've polished what I've written a bit I'll share the draft with you folks. Fitting Constraints may be an area to cover, although you may put that under Versatility
KRRROOOOOOM
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pseudosnipre
461
|
Posted - 2014.01.06 22:26:00 -
[6136] - Quote
Driftward wrote:pseudosnipre wrote:mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! g/1 gall scout adv prec adv prec comp damp comp range cr smg m1 REs Great for boobytrapping and headshotting from behind; excellent squad support/flanker and follow-up to an uplink fit. Process: sneak behind lines, drop uplinks, suicide, spawn above fit, troll. Nothing funnier than peppering the enemy to get them to turn their backs to your squad mates. I run primarily advanced and std scouts mostly to avoid the cost of proto gear (I lose far too many of them to make running them worthwhile for anything but PC or occasionally FW). In order to get some survival on them I opt to use most of the slots for buffer (enhanced plate, 2 x complex shield mods on G/1 with a complex kin cat rounding it out). Then I run either a scanner (as support for a squad) or a RE (as a bastard demolitions ninja) with a shotgun for 1 v 1 fights. I also have uplink fits for starter fits and to refresh links on the field. Due to the extraordinarily low scan profile I can sneak behind entire squads and toss a remote into their midst. Then say goodbye to 4-5 proto fitted redberries. If I get caught sneaking up then I have enough buffer to survive about 1 second to make it to cover. Even then, I've distracted them and pull them away from fighting my squadmates. It's a fun tactic to run with relatively cheap suits. Suicide runs are great for breaking up the front lines. If you're not running proto fits, I would recommend against profile dampeners. They just aren't useful very frequently. (only time is against a proto scanner or advanced if you don't have all the skills boosted). Even at proto suits only pack a basic. It brings you under 28 dB and any more would waste fitting. Precision enhancers....I feel similarly about them. With your passives (once you have like lvl 3 skills) you pick up pretty much all but scouts and those medium frames who waste their time with dampeners (silly mediums). The number of times you run into those is fairly slim in comparison to the times you'll survive because of having more buffer. (ie compare # times an passively unscanned enemy killed you vs. # times ~50-100 extra shields would've saved you). In almost every case, buffer wins. Above its more of a trainer fit to encourage not being seen. As much as I enjoyed being a tanked slayer scout in chromosome trying to kill everything as soon as I saw it, I've learned to love the excitement of going 10/0 in a std suit by putting in work behind enemy lines instead of engaging in direct battle. Also, the most delicious hatemail comes from the proto suits retreating from the frontlines or walking through random rigged doorways.
Seeing that you like scientific method, will you please test how far you can pitch an RE when:
-standing -sprinting -jumping -sprint jumping
At the end of December I recall testing out pitching REs for distance and height and being pleased with the results. =)
Today is the sort of day where the sun only comes up to humiliate you.
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Arkena Wyrnspire
Fatal Absolution
7563
|
Posted - 2014.01.06 22:27:00 -
[6137] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:I've started work on a scoutly thread. I'm not mucking about suggesting solutions (I'll leave that to my betters) but so far I think I've summarised some of the problems decently. This is what I'm covering: Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover? Once I've polished what I've written a bit I'll share the draft with you folks. Fitting Constraints may be an area to cover, although you may put that under Versatility
Versatility is a bit of a mishmash section atm. It's mostly comparing the inferior fitting capabilities of scouts to what med frames can do with their slot counts and resources.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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pseudosnipre
461
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Posted - 2014.01.06 22:27:00 -
[6138] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:I've started work on a scoutly thread. I'm not mucking about suggesting solutions (I'll leave that to my betters) but so far I think I've summarised some of the problems decently. This is what I'm covering: Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover? Once I've polished what I've written a bit I'll share the draft with you folks. Fitting Constraints may be an area to cover, although you may put that under Versatility Learning to recognize jumpable gaps and reachable platforms...
Today is the sort of day where the sun only comes up to humiliate you.
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Arkena Wyrnspire
Fatal Absolution
7566
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Posted - 2014.01.06 22:30:00 -
[6139] - Quote
pseudosnipre wrote: Learning to recognize jumpable gaps and reachable platforms...
I've actually found this to be one of the most fun things about scouting. Although I could certainly have acquired similar stats with medframes (and indeed, I have a couple of mad fit medframes which have scoutly speeds) running around in a dual kincatted minja beats the hell out of lumbering around in a 5 plate Gallogi.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1028
|
Posted - 2014.01.06 22:31:00 -
[6140] - Quote
Arkena Wyrnspire wrote:I will always believe that the Commando is better suited for scouts. We even have the black eagle.
I mean, think about what the commando is to the heavy. Higher speed, +1 equipment slot, dual light weapons... Even the name would be great for the scout. Instead of being called the Commandon't there'd be something extra for scouts.
The commando serves a different purpose than a dual light weapon light suit.
The commando is more geared towards skimming the edges of the fight being an adaptable fighter. Snipers picking off your team? Use a sniper rifle and your extra eHP to tank a shot from them as you pop them back. Is a pesky dropship attacking your team as you try and take an objective? Switch to your Swarm Launcher to chase it off.
The light suit version of the commando wouldn't be good at that though. It will have the pitiful eHP of the light suit but none of the scout's stealth. So what would this suits edge be? Range. It would be an excellent sniper and AV suit (if light av was useful) since it can reposition quickly and still be able to put up some defense against infantry.
The Commando could do this too, but its slow speed would limit the commando's window of usefulness as the battle moves from one part of the map to another.
!
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noob cavman
Tickle My Null-Sac
357
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Posted - 2014.01.06 22:33:00 -
[6141] - Quote
How about sp investment to flesh out the scout roll compared to assault, logi, heavy, at full proto level then to a passable level( say advance level) Also following your scrambler guide and having a giggle fest in my basic amarr assault
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
Renegade minja fighting for the empress
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Arkena Wyrnspire
Fatal Absolution
7566
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Posted - 2014.01.06 22:36:00 -
[6142] - Quote
noob cavman wrote:How about sp investment to flesh out the scout roll compared to assault, logi, heavy, at full proto level then to a passable level( say advance level) Also following your scrambler guide and having a giggle fest in my basic amarr assault
Good point. I know I personally am finding that it's taking an infuriating amount of SP to get anywhere with some things.
Glad to hear that old guide's helping you out. The SCR + Amarr assault combo is quite strong for sure.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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pseudosnipre
462
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Posted - 2014.01.06 22:41:00 -
[6143] - Quote
Arkena Wyrnspire wrote:pseudosnipre wrote: Learning to recognize jumpable gaps and reachable platforms...
I've actually found this to be one of the most fun things about scouting. Although I could certainly have acquired similar stats with medframes (and indeed, I have a couple of mad fit medframes which have scoutly speeds) running around in a dual kincatted minja beats the hell out of lumbering around in a 5 plate Gallogi. Maybe you could rate gaps based on number of kincats required to clear...I can think of quite a few.
Today is the sort of day where the sun only comes up to humiliate you.
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Arkena Wyrnspire
Fatal Absolution
7566
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Posted - 2014.01.06 22:52:00 -
[6144] - Quote
pseudosnipre wrote:Arkena Wyrnspire wrote:pseudosnipre wrote: Learning to recognize jumpable gaps and reachable platforms...
I've actually found this to be one of the most fun things about scouting. Although I could certainly have acquired similar stats with medframes (and indeed, I have a couple of mad fit medframes which have scoutly speeds) running around in a dual kincatted minja beats the hell out of lumbering around in a 5 plate Gallogi. Maybe you could rate gaps based on number of kincats required to clear...I can think of quite a few.
I'm not experienced enough as a scout to be able to do that, unfortunately.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1028
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Posted - 2014.01.06 23:03:00 -
[6145] - Quote
Arkena Wyrnspire wrote:Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover? Something addressing how there is no role for the scout on the battlefield would be nice.
Assassination is fun, but in a game without VIPs and limited consequences of death, it isn't the most effective form of combat. Sneaking to enemy objectives and flipping them while the enemy is distracted is useful and fun, but can be done by just about anyone almost as good as a scout can.
Scouts desperately need E-War and other tactical equipment to have a greater effect on the battlefield (and ffs, to not be chained to the cloak).
!
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Arkena Wyrnspire
Fatal Absolution
7566
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Posted - 2014.01.06 23:09:00 -
[6146] - Quote
Scary things: An Amarr assault with kincats can out-run non-kincatted scouts with much, much more HP. Literally twice as much, as well as reps. It doesn't have stealth, but still. This is the -slowest- assault frame.
Gallente assault can do similar things and have stealth. Caldari assault can do very solid tanks with those kincats while having a dampener as well.
Minmatar assault is lacklustre by med-frame standards but with a kincat and dampener it seems to be as good as scouts.
These don't all completely overshadow the scout or anything but it's actually quite perturbing that they can compete so well.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1523
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Posted - 2014.01.06 23:24:00 -
[6147] - Quote
Driftward wrote:So I took a break from the forums for a long while....and I came back and noticed an excellent series of threads concerning none other than the scientific method. As I backtracked it through oh around 10 pages of posts and various threads I had a happy feeling. As a grad student IRL (not that liberal arts crap, hard biomedical science), thank you to everyone who has put the time in to generating quantitative data. It is appreciated.
You're welcome Driftwad! Props to Shotty as well.
As I mentioned earlier, I'm a college freshman working towards a degree in Chemistry. Good to know we got some science majors in here
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Scout Registry
335
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Posted - 2014.01.06 23:26:00 -
[6148] - Quote
Krom Ganesh wrote: But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
Haunting a socket behind enemy lines:
First, they come one by one. The pressure mounts, the longer you last. With each wave they get smarter, bring better gear, bring their friends.
All the while, you ping them. And ping them. And ping them again. You are behind their lines, taunting them. This they cannot ignore.
You want them to know you're still there. Without disclosing precisely where.
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Scout Registry
337
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Posted - 2014.01.06 23:38:00 -
[6149] - Quote
@ Arkena
noob cavman wrote:How about sp investment ... compared to assault, logi, heavy
^ Excellent recommendation. I'm told the Scout path is much more SP-intensive than that of an Assault or Heavy. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1523
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Posted - 2014.01.06 23:39:00 -
[6150] - Quote
Scout Registry wrote:Krom Ganesh wrote: But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
Haunting a socket behind enemy lines: First, they come one by one. The pressure mounts, the longer you last. With each wave they get smarter, bring better gear, bring their friends. All the while, you ping them. And ping them. And ping them again. You are behind their lines, taunting them. They cannot ignore this insult. You want them to know you're still alive, over there somewhere. Knowing your nearby is quite different than knowing where you are. http://www.youtube.com/watch?v=OHW2EEgX7FE
Yup. You gotta get into their head.
"They should know that he is "somewhere around here", just not exactly where." is a perfect summation of this.
If they are searching you, they become easy to predict. Most will take their corners wide. There are certain area's they search first. Common RE locations they check.
You learn to prey on their predictability.
For example, set up RE'S at the top of stairs. They can't check it until it's too late.
Camp a corner, and kill target #1. Fall back. The next guy will take the corner wide, so don't even bother getting him. Terminate the body and disappear. Keep tabs on him. He will check around, and then most likely go back the way he came. Be there ready with a surprise
This becomes harder and harder to do when there are more people around. Groups of 3+ are the hardest to whittle down, as you will constantly have to think of new tactics (those buggers learn quickly). If you know they are rez happy, camp the body of the first target. Be ready with a grenade or RE.
Remember, you must ALWAYS be the hunter. A scout must tweak his circumstances to put him in the hunting position, for this is where he has the advantage. You can only run so far, so if you must run don't have escape being the only idea (unless there is a horde chasing you). Set traps, and draw out the engagement. This is why scouts love city maps, as it gives them places with multiple objectives and cover and concealment to wreak massive havoc.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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