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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.22 11:47:00 -
[38371] - Quote
CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Thought these concepts were interconnected. Wonder if they figured out a way to accomplish a decreased the number of models in play without introducing powercores.
Shoot scout with yes. - Ripley Riley (for CPM2)
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J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.22 13:03:00 -
[38372] - Quote
Looks like I have my cpm2 list done. Shotty you super duper sure you don't wanna run? I can easily change what I plan on saying in this upcomming vid.
XD
TheYoutube XD
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.22 13:28:00 -
[38373] - Quote
J0LLY R0G3R wrote:Looks like I have my cpm2 list done. Shotty you super duper sure you don't wanna run? I can easily change what I plan on saying in this upcomming vid.
Thanks for the vote of confidence, Jolly, but I'm sure for sure.
Shoot scout with yes. - Ripley Riley (for CPM2)
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J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.22 14:00:00 -
[38374] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:Looks like I have my cpm2 list done. Shotty you super duper sure you don't wanna run? I can easily change what I plan on saying in this upcomming vid.
Thanks for the vote of confidence, Jolly, but I'm sure for sure. PS: Very much looking forward to seeing your list.
The goal is 5 out of 7 chosen. Fingers crossed XD
XD
TheYoutube XD
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 15:12:00 -
[38375] - Quote
Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted.
Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 15:14:00 -
[38376] - Quote
Adipem Nothi wrote:CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Thought these concepts were interconnected. Wonder if they figured out a way to accomplish a decrease in number of models in play without introducing powercores (?).
I take it to mean they wil change all the slots to proto level withonly CPU/pg changing between tiers. Unfortunately we won't see any performance improvements until they do the power core though.
Overlord of Broman
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.22 15:46:00 -
[38377] - Quote
Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP.
But that match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon!
Shoot scout with yes. - Ripley Riley (for CPM2)
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J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.22 16:11:00 -
[38378] - Quote
I'll make a lil quitting montage. Record beginning of each match for one week. Toss seem all together on Saturday. Most boring vid ever, but people will watch it just to see if they are in it or someone they know.
XD
TheYoutube XD
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 16:48:00 -
[38379] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes.
I'm actually not sure, it seemed like it might have. I got in just as it started and didn't look at team #'s (like a fool). Ran in and started hacking stuff and shook my head thinking the other team sucked cause we were taking all the points. I swear i never saw one red dot or noticed anyone leave. No one on my side had a kill i'm fairly sure
Pretty boring match.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 16:49:00 -
[38380] - Quote
J0LLY R0G3R wrote:I'll make a lil quitting montage. Record beginning of each match for one week. Toss seem all together on Saturday. Most boring vid ever, but people will watch it just to see if they are in it or someone they know.
I will watch this video and throw it at CCP's face asking them to look at how great their MM is working. They will ignore it.
Overlord of Broman
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 17:24:00 -
[38381] - Quote
Adipem Nothi wrote:CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Thought these concepts were interconnected. Wonder if they figured out a way to accomplish a decrease in number of models in play without introducing powercores (?). I believe it's a question of iterating on the tech. A limited tiericide is easy as slot normalization can happen via hotfix (if I understand correctly) where as Powercores require patch level code changes. [Usual "I'm not a CCP coder, I may be incorrect" disclaimers apply]
Hence my impression is that the hotfix level changes are being deployed when ready and not held back for the patch level changes.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 17:25:00 -
[38382] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes. ^All of this.
CPM 1 mail me your feedback and remember to have fun!
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.22 17:28:00 -
[38383] - Quote
Reasons I find it acceptable to leave a match early:
- Something happens IRL
- A squad is waiting for me to join
- My squad was deployed incomplete
- Deployed to a match already underway, which heavily reduces pay
DOES NOT INCLUDE:
- Opponents are Organized
- :: use proto
- :: use officer gear
- :: are strong players
The only thing that's a gray zone for me is when you start a match in a heavily imbalanced team (more than +/- 4 players difference). Personally, I don't leave those matches because the prospect for pay is exorbitant, but I don't blame people who leave in this situation (in fact I love being the last one left on my team. So much ISK for every kill..)
Know what cannot be known.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 18:07:00 -
[38384] - Quote
Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes. ^All of this. The amount of match leaving is huge, and some modes suffer from it more than others (in my own personal tests Dom has the highest leaving rate of any mode). Many people have begun to adopt the behavior of leaving when in the barge after looking at the other team thus leading to more lopsided matches. In my own run of tests (which are anecdotal due a single player not being a large enough sample size) well over 80% of matches started full or near to full (12 minimum on either side) and even or nearly even (disparity of 2 or less between sides) but averaged between all game modes only !1/3rd or fewer of those matches ended with the numbers they at when they began. There are problems to be addressed no doubt but substantial aspects of those problems are not based in the matchmaking systems, rather they are derived from player behaviors which makes them harder to account for. The new squad sizes will make the mechanics of the matchmaking more granulated and thus easier to polish, and hopefully that will have a substantially positive net impact but I will be blunt, I do not think there is any thing that matchmaking alone can do to counterbalance player behavior trends. I suppose we will just have to wait and see however, hopefully it will help and if nothing else will highlight other sources that feed into the inclination many players have towards leaving battle (as that choice seems to be motivated by more than one source).
See, i think you're thinking like CCP a bit here. Let me break down a few things that really frustrate me about MM.
- First, I completely agree, Domination is the worst for loosing players fully busted with current MM. Now i play just Skirm. What does this say about their MM changes such that I no longer play my favorite game mode?!
- Barge?! What is the barge you speak off? Despite MANY MANY requests by players to have the warbarge back I almost never see it anymore. I have no idea how you get a chance to see the players in the warbarge such that you could leave. At most i get a flash for 2/3 seconds of the barge.
- Pre the MM changes battles started 16vs16 almost all the time.
- Post the MM changes i get 12vs12 (+/- 1) almost all the time. The rare match i get 15vs15 at the start. Some matches fill up, some never do.
- Battles HAVE to start with 16 vs 16. This 12vs13 or whatever bs has to end. It's so annoying on these huge maps.
- Their biggest issue is they are NO LONGER filling up battles down players. If someone leaves REPLACE them. This issue was not a problem pre MM changes. THEREFORE their MM changes are BUSTED.
/ end rant
Overlord of Broman
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noob cavman
Fatal Absolution Negative-Feedback
2
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Posted - 2015.06.22 18:33:00 -
[38385] - Quote
Needs more swearing ****
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Officially team salmon #majestic leaps
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Henrietta Unknown
Corrosive Synergy No Context
1
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Posted - 2015.06.22 18:38:00 -
[38386] - Quote
If late-joining players didn't have a huge reduction on pay, I'd stay in those matches. After all, I didn't ask to be put in a match under way for the sake of easy profit.
I could go 1/5 or 9/6 and still get 180K in both cases. So why even try?
Selling Items
Store - Player Trading
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dzizur
Nos Nothi
401
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Posted - 2015.06.22 18:44:00 -
[38387] - Quote
Adipem Nothi wrote:dzizur wrote:Just opened 10 boxes on my alt with 700 sp: ... 1x'Quafe' PLC (BPO) ...
\o/
for the record, its my 3rd one from the strongboxes lol, 2 on my main |
VAHZZ
Liquid.Hound
3
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Posted - 2015.06.22 19:13:00 -
[38388] - Quote
Guys, tell me i am crazy. But I seem to remember being able to lay down alongside a le to crouch back in beta. Idk if I am thinking of another game or what...
Anyway: Reasons I leave a match: If my girl or fam comes, i just turn off the PS3. And if I DC. That is it. Those are the only things that make me leave a match. I will go negetive in a stomp and still stay. If it is just me against a full team, I will go out guns a blazing.
GÖ¢ Soon, we shall meet again, in a galaxy far, far away. GÖ¢
Scouts United
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J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.22 19:22:00 -
[38389] - Quote
Reasons I'll leave a match: 1. If I want to.
That said, I can't say I've left many games personally, win/lose record will show that.
XD
TheYoutube XD
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 19:23:00 -
[38390] - Quote
Ares 514 wrote:Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes. ^All of this. The amount of match leaving is huge, and some modes suffer from it more than others (in my own personal tests Dom has the highest leaving rate of any mode). Many people have begun to adopt the behavior of leaving when in the barge after looking at the other team thus leading to more lopsided matches. In my own run of tests (which are anecdotal due a single player not being a large enough sample size) well over 80% of matches started full or near to full (12 minimum on either side) and even or nearly even (disparity of 2 or less between sides) but averaged between all game modes only !1/3rd or fewer of those matches ended with the numbers they at when they began. There are problems to be addressed no doubt but substantial aspects of those problems are not based in the matchmaking systems, rather they are derived from player behaviors which makes them harder to account for. The new squad sizes will make the mechanics of the matchmaking more granulated and thus easier to polish, and hopefully that will have a substantially positive net impact but I will be blunt, I do not think there is any thing that matchmaking alone can do to counterbalance player behavior trends. I suppose we will just have to wait and see however, hopefully it will help and if nothing else will highlight other sources that feed into the inclination many players have towards leaving battle (as that choice seems to be motivated by more than one source). See, i think you're thinking like CCP a bit here. Let me break down a few things that really frustrate me about MM.
- First, I completely agree, Domination is the worst for loosing players fully busted with current MM. Now i play just Skirm. What does this say about their MM changes such that I no longer play my favorite game mode?!
- Barge?! What is the barge you speak off? Despite MANY MANY requests by players to have the warbarge back I almost never see it anymore. I have no idea how you get a chance to see the players in the warbarge such that you could leave. At most i get a flash for 2/3 seconds of the barge.
- Pre the MM changes battles started 16vs16 almost all the time.
- Post the MM changes i get 12vs12 (+/- 1) almost all the time. The rare match i get 15vs15 at the start. Some matches fill up, some never do.
- Battles HAVE to start with 16 vs 16. This 12vs13 or whatever bs has to end. It's so annoying on these huge maps.
- Their biggest issue is they are NO LONGER filling up battles down players. If someone leaves REPLACE them. This issue was not a problem pre MM changes. THEREFORE their MM changes are BUSTED.
/ end rant In order
- It says that Dom, due to its highly focused and static nature combined with the generally innate advantage granted to the defender of a point by the way maps are built is going to have a very small window of actual fighting in most battles with roughly equal teams. Further assailing the point in such a context often leads to higher average death rates than defending the same point would. People notice this, as well as who they frequently have trouble when facing, and thus often choose to bail out of the match rather than deal with an extended period of high risk/low profit game play.
The more focused or static game play is within a mode/map the smaller the window of time before the conclusion is almost forgone when MM pits two roughly equal teams against each other.
- I see the barge more than most due to having an SSD but you're correct that's not everyones experience by any means. It's very case by case.
The rest of your points are more or less one point and to be blunt your conclusion is incorrect. MM isn't broken, though it may be employed incorrectly at present, but that's a matter of taste and feedback. I will elaborate in my next post because the character limit is nearly spent here due to quotes.
On to part 2!
CPM 1 mail me your feedback and remember to have fun!
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J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.22 19:31:00 -
[38391] - Quote
29 k away from a lp store suit. Hiiighhhh five. Then onto gallente fw, then cal. Won't even mention amarr simply because I need to do those just for the uplinks.
If one thing becomes tradeable from the lp market. Those stupid uplinks are what I'd want.
XD
TheYoutube XD
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 19:34:00 -
[38392] - Quote
Henrietta Unknown wrote:If late-joining players didn't have a huge reduction on pay, I'd stay in those matches. After all, I didn't ask to be put in a match under way for the sake of easy profit.
I could go 1/5 or 9/6 and still get 180K in both cases. So why even try?
Completely agree. Myself and many others have asked for this time and again. Fix the payout for when you come in late and people won't keep leaving all the time.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 19:47:00 -
[38393] - Quote
Cross Atu wrote:Ares 514 wrote: rant missing too many swear words - noob cavman
In order
- It says that Dom, due to its highly focused and static nature combined with the generally innate advantage granted to the defender of a point by the way maps are built is going to have a very small window of actual fighting in most battles with roughly equal teams. Further assailing the point in such a context often leads to higher average death rates than defending the same point would. People notice this, as well as who they frequently have trouble when facing, and thus often choose to bail out of the match rather than deal with an extended period of high risk/low profit game play.
The more focused or static game play is within a mode/map the smaller the window of time before the conclusion is almost forgone when MM pits two roughly equal teams against each other.
- I see the barge more than most due to having an SSD but you're correct that's not everyones experience by any means. It's very case by case.
The rest of your points are more or less one point and to be blunt your conclusion is incorrect. MM isn't broken, though it may be employed incorrectly at present, but that's a matter of taste and feedback. I will elaborate in my next post because the character limit is nearly spent here due to quotes. On to part 2!
The issue is teams are not full at start AND/OR some people leave at the start AND they never get replaced.
So you're right, i'm saying the same thing. I really care less if this is not considered MM by some or not, plain and simple, they changed MM, and now battles are so unbalanced team # wise it's disgusting. They're also half empty ~20% of the time.
Edit:
Please push for the warbarge to return! Also, you do get it in FW which is nice.
Also, **** this **** is a pile of crap i ******* hate MM! Better?
Overlord of Broman
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 19:47:00 -
[38394] - Quote
Part 2!
Match making currently prioritizes spin up time over full matches. As far as I am aware it could easily be changed to give filling matches a higher priority, or even make full 16v16 a requirement. The cost of that sort of change however is that it would result in longer wait times to deploy into a new match. This was largely viewed as a negative thing by the community (according to feedback) so the current method of giving deployment speed a higher priority was implemented.
The other thing you need to keep in mind is that there was no MM prior to the 'recent' update thus it was vastly easier to fill matches because new players were slotted in to matches with vets all the time. Net result of MM applying limits to that has be two fold, one is that most vet matches fill more slowly, the other is that new players have expressed a greatly improved experience as they are now facing off with other new players rather than just being feed into the KDR totals of vet squads against whom they didn't really have a legitimate chance.
If 16v16 is a hardline requirement, and community sentiment has shifted to agree with that, then it's a change which can be made. Simply provide the feedback and demonstrate that player sentiment on the issue has shifted, but be aware that it will mean longer wait times between matches.
Filling matches is the same way, there has been a lot of repeated player feedback stating that it is undesirable to be dropped into a match already underway and that the further into the match it gets the less desirable that is. That feedback is taken into account, weighting deployment towards new games rather than putting people into games that are already partway over. Match making does compound that true, in that it doesn't just fill the slots with anyone but rather looks for those players/squads with a score that fits the void left by the players that drop, but it's not a case of the MM being broken, it is a case of it doing what community feedback requested.
There is also a final factor which is out of the hands of everyone (beyond having a port deployed of course) and that is the life cycle of the PS3. It is an old system and the population on it in general, much less Dust particularly, is waning. That lower player count means that things like longer wait times and unfilled battles are unfortunately more and more common regardless of match making, team building, etc.
The unfortunate reality is that sometimes positive things have trade offs. Speed of deployment into matches, and matches having balanced teams or both desirable but they have a functionally inverse relationship. Keeping teams filled until the end of match even if some members drop is desirable, but so is providing players with a fresh match - or at least one that isn't already half over - when they Q up. Again these two desirable aspects conflict which each other and must be weighed against each other.
In a large enough player population those contentions matter less because the pool of prospective players is large enough that filling in the gaps becomes less arduous, but we don't grow the player population by keeping the total lack of match making that has been the standard throughout most of Dusts history. That lack has been brutal on the NPE and the NPE not only directly effects game wide health it is also one of the weakest aspects of the game. A port to a next gen system is needed as well, and some of these problems are rather endemic, being on old hardware, but even on a new system if the NPE tosses newbros into matches against beta vets the NPE is going to remain poor and thus retention of new players (and by extension the overall population of players in game) will remain on the low end.
Again, just to reiterate, most of how the MM weights stuff now is derived in whole or in part from sustained player feedback trends. If those trends do not represent you, and if others feel the same as you do, then by all means get that feedback displayed in a thread on the subject and it will be considered moving forward but "thinking like CCP" on this subject is pretty much synonymous with saying "reading the consistent feedback on the subject and acting on that". Change the proponderance of feedback and the prioritization will likely follow, I know for my part I'll certainly put whatever consistent feedback there is in front of the Devs. The thing is one must be careful to provide feedback that isn't functionally "I want to go left, and right, at the same time." And sadly that is where, in reality, we sit on a number of these issues at least until the player population can be improved some aspects are functionally zero sum. It's not a desirable state, but it is a functional reality, a reality we won't get out of by dismissing the NPE.
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 19:56:00 -
[38395] - Quote
Henrietta Unknown wrote:If late-joining players didn't have a huge reduction on pay, I'd stay in those matches. After all, I didn't ask to be put in a match under way for the sake of easy profit.
I could go 1/5 or 9/6 and still get 180K in both cases. So why even try? Quite agree, the reduction in earnings for being added to a match later in play really reduces the incentive to play that match through to the end (or to play hard if one does stay in the match).
This contributes, in part, to the resistance many players (my self included) feel toward being deployed into a match already in progress. The negative feedback on that front has been very consistent and is considered in the filling of matches. When then just feeds back into the urge some players have to leave a match if they don't feel like they'll win, because when some mercs leave there is not longer a reason to solidly expect that they will be replaced with others and fighting against long odds is not fun for quite a few people.
It all feeds into itself, but even in a somewhat murky context it seem pretty clear that changing the payouts so you aren't getting diminished earnings if deployed into a battle in progress seems like a solidly positive change. One I think it's worth bringing up again. o7
CPM 1 mail me your feedback and remember to have fun!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.22 19:56:00 -
[38396] - Quote
Cross Atu wrote:Part 2!
Match making currently prioritizes spin up time over full matches. As far as I am aware it could easily be changed to give filling matches a higher priority, or even make full 16v16 a requirement. The cost of that sort of change however is that it would result in longer wait times to deploy into a new match. This was largely viewed as a negative thing by the community (according to feedback) so the current method of giving deployment speed a higher priority was implemented.
The other thing you need to keep in mind is that there was no MM prior to the 'recent' update thus it was vastly easier to fill matches because new players were slotted in to matches with vets all the time. Net result of MM applying limits to that has be two fold, one is that most vet matches fill more slowly, the other is that new players have expressed a greatly improved experience as they are now facing off with other new players rather than just being feed into the KDR totals of vet squads against whom they didn't really have a legitimate chance.
If 16v16 is a hardline requirement, and community sentiment has shifted to agree with that, then it's a change which can be made. Simply provide the feedback and demonstrate that player sentiment on the issue has shifted, but be aware that it will mean longer wait times between matches.
Filling matches is the same way, there has been a lot of repeated player feedback stating that it is undesirable to be dropped into a match already underway and that the further into the match it gets the less desirable that is. That feedback is taken into account, weighting deployment towards new games rather than putting people into games that are already partway over. Match making does compound that true, in that it doesn't just fill the slots with anyone but rather looks for those players/squads with a score that fits the void left by the players that drop, but it's not a case of the MM being broken, it is a case of it doing what community feedback requested.
There is also a final factor which is out of the hands of everyone (beyond having a port deployed of course) and that is the life cycle of the PS3. It is an old system and the population on it in general, much less Dust particularly, is waning. That lower player count means that things like longer wait times and unfilled battles are unfortunately more and more common regardless of match making, team building, etc.
The unfortunate reality is that sometimes positive things have trade offs. Speed of deployment into matches, and matches having balanced teams or both desirable but they have a functionally inverse relationship. Keeping teams filled until the end of match even if some members drop is desirable, but so is providing players with a fresh match - or at least one that isn't already half over - when they Q up. Again these two desirable aspects conflict which each other and must be weighed against each other.
In a large enough player population those contentions matter less because the pool of prospective players is large enough that filling in the gaps becomes less arduous, but we don't grow the player population by keeping the total lack of match making that has been the standard throughout most of Dusts history. That lack has been brutal on the NPE and the NPE not only directly effects game wide health it is also one of the weakest aspects of the game. A port to a next gen system is needed as well, and some of these problems are rather endemic, being on old hardware, but even on a new system if the NPE tosses newbros into matches against beta vets the NPE is going to remain poor and thus retention of new players (and by extension the overall population of players in game) will remain on the low end.
Again, just to reiterate, most of how the MM weights stuff now is derived in whole or in part from sustained player feedback trends. If those trends do not represent you, and if others feel the same as you do, then by all means get that feedback displayed in a thread on the subject and it will be considered moving forward but "thinking like CCP" on this subject is pretty much synonymous with saying "reading the consistent feedback on the subject and acting on that". Change the proponderance of feedback and the prioritization will likely follow, I know for my part I'll certainly put whatever consistent feedback there is in front of the Devs. The thing is one must be careful to provide feedback that isn't functionally "I want to go left, and right, at the same time." And sadly that is where, in reality, we sit on a number of these issues at least until the player population can be improved some aspects are functionally zero sum. It's not a desirable state, but it is a functional reality, a reality we won't get out of by dismissing the NPE.
0.02 ISK Cross
I'm very happy the bottom 50% is having better matches. Great for them and the NPE. However, the top 50% have complained about MM a lot from what i've seen and CCP just says there is nothing wrong, which I think a large majority disagrees with.
Regarding the opinion about joining late battles this was a big issue discussed PRIOR to these changes and I agree, i hated deploying into a battle that is over. The big issue IMO was people getting in to see the defeat/victory screen and loading back out. A common issue raised was if they increased the payouts for late deploys that most would not care about coming into a battle mid-way through. Fix payouts and that fixes people loading in and instantly leaving which we still have with the current MM.
Personally, I'd love to see the warbarge brought back with a 1minute count down. Then they can slowly fill up the last 4-8 players that are missing over that minute.
A common issue I get these days is I start right after the battle starts, which really ticks me off as I like my speed fit at the start.
Overlord of Broman
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 19:57:00 -
[38397] - Quote
Ares 514 wrote: Please push for the warbarge to return! Also, you do get it in FW which is nice.
Happy to continue to do so, and to be more active about it.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 20:07:00 -
[38398] - Quote
Ares 514 wrote: I'm very happy the bottom 50% is having better matches. Great for them and the NPE. However, the top 50% have complained about MM a lot from what i've seen and CCP just says there is nothing wrong, which I think a large majority disagrees with.
Regarding the opinion about joining late battles this was a big issue discussed PRIOR to these changes and I agree, i hated deploying into a battle that is over. The big issue IMO was people getting in to see the defeat/victory screen and loading back out. A common issue raised was if they increased the payouts for late deploys that most would not care about coming into a battle mid-way through. Fix payouts and that fixes people loading in and instantly leaving which we still have with the current MM.
Personally, I'd love to see the warbarge brought back with a 1minute count down. Then they can slowly fill up the last 4-8 players that are missing over that minute.
A common issue I get these days is I start right after the battle starts, which really ticks me off as I like my speed fit at the start.
I think this is on point with regards to the experience and some of the cause. At no time was my point to say "everything is peachy just how it is" rather I'm a stickler for specificity because it elicits better solutions than broad or misdirected discontent.
Your prior post decries the MM system as busted, but that's not actually causal in this context which is what I was attempting to point out. Your quoted post above covers ground that addresses the issues you raised in your prior, but does so more specifically and in an actionable way which is exactly what I was trying to get at.
I quite agree that altering the match payouts and returning the warbarg could have a positive net effect, and further that the current play experience needs further polish.
My TL;DR I suppose is that the problems you cite are present and real, but MM didn't create those problems it simply highlighted and/or exacerbated problems that were already present, and we're going to be better off addressing those root problems rather than tweaking the MM into a state that once more obscures them to a greater degree.
Cheers, Cross
PS ~ Just because I know text is often unclear on these matters. I debate because I value clarity and detail, I am not however arguing because my role and intent has nothing to do with being invested in some abstract notion of being "right" or "wrong", I simply seek to be as accurate as possible and that requires rigorous discussion. And in that regard I think you for quoted post and your willingness to get specific. o7
CPM 1 mail me your feedback and remember to have fun!
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.22 20:20:00 -
[38399] - Quote
IAmDuncanIdaho II wrote:I suspect you (still) worry way too much about what others think, and it looks to me like your KDR is a part of that due to me assuming you back out a lot and that I know the reasons why. Oh, I never backed out before yesterday. Never never never. It's just got to the point where I no longer give a sh!t anymore though. I'm going to stop playing to be 'competitive' and start playing for entertainment only. If I'm not enjoying myself, I'm just gonna up and do something else, no fcks given.
Ask anyone in here and they'll tell you that when I rage, I rage seriously badly. Recently, I've been raging more and more frequently, probably because I've been playing not for entertainment, but to be 'competitive'.
Obviously, I won't back out if I'm leading a squad, and I never have. What's going to change though is my attitude. From now on, if I start raging, I'll just stop playing for a while. I'm also gonna try to avoid situations that I know will make me rage, mostly by backing out of rage-inducing matches whilst I'm solo.
I don't care if I get called a coward. The way that I've been playing up until now has definitely not been good for my health.
Who knows: with any luck, you all should be seeing a happier, sunnier Dreis around.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Llast 326
An Arkhos
7
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Posted - 2015.06.22 20:48:00 -
[38400] - Quote
Dreis ShadowWeaver wrote:IAmDuncanIdaho II wrote:I suspect you (still) worry way too much about what others think, and it looks to me like your KDR is a part of that due to me assuming you back out a lot and that I know the reasons why. Oh, I never backed out before yesterday. Never never never. It's just got to the point where I no longer give a sh!t anymore though. I'm going to stop playing to be 'competitive' and start playing for entertainment only. If I'm not enjoying myself, I'm just gonna up and do something else, no fcks given. Ask anyone in here and they'll tell you that when I rage, I rage seriously badly. Recently, I've been raging more and more frequently, probably because I've been playing not for entertainment, but to be 'competitive'. Obviously, I won't back out if I'm leading a squad, and I never have. What's going to change though is my attitude. From now on, if I start raging, I'll just stop playing for a while. I'm also gonna try to avoid situations that I know will make me rage, mostly by backing out of rage-inducing matches whilst I'm solo. I don't care if I get called a coward. The way that I've been playing up until now has definitely not been good for my health. Who knows: with any luck, you all should be seeing a happier, sunnier Dreis around. I really like what you are saying here DreisGǪ I hope this works out for you. I fully support you in this.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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